KblokoBR
KblokoBR
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2362665#Comment_2362665
I've yet to face Nemesis and come away thinking he was weak. In fact I don't think I've been against any Nemesis where all survivors have escaped yet.
Depends on what rank are you, and about win rate is too relative, that is the point hard to know if this speed buff makes difference or not. But in a comparison video that i watch, in a straight line the chase has been prolonged by 10-12 seconds, thats is a lot taking into consideration that is for every healthy surv, and the gens speeds at the moment.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2362651#Comment_2362651
No... it's a draw back to having such an effective power.
Plague can't injure with Vile Purge, Legion can't injure with their dash, Doctor can't injure with his AoE, etc.
Nemesis has a very effective ranged attack that is hard to counter, so the trade off, is survivors get ONE extra health state.
Hard to counter and indeed hard to hit thou, killers like him and huntress is almost a guess game to were it will land, but the time that chases are extended by this third health state is not worth it, and makes him a lot weaker
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2362637#Comment_2362637
But it is a health state. If they're getting infected, and get away, that's a health state they didn't lose, a third health state.
K, but the point here is that Nemesis is the killer that is punished for using correctly his power, is more loss than gain.
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@Seraphor said:
Wouldn't that just basically guarantee that the killer gets a 2nd hit in the next few seconds?
The infection mechanic is supposed to act as a third health state. No point in that if it doesn't give you a chance to get away before you lose another one.
The debuff of this infection is not even worth to count as a health state, the survivors just coff sometimes and thats it. In this case in comparison whith another killer they would hit first then you, the difference is that you will infect the surv to be possible injure with the power as anti-loop thing.
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@Northener1907 said:
Title.
For me it is Nurse. I love her power. She is real monster. But i just can not play with her. I had hope bot mode for more pratice but bot mode was ridicilous. I hope they will upgrade bot mode soon and i will have chance for more pratice.
For me is blight, dude i struggle to hit someone in loops with the power and always miss.
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@Northener1907 said:
She is still broken. Nerfing Stridor did not fixed all of her problems. But you are free to play ofcourse, noone will judge you.
In fact in the post game chat they will indeed.
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@Sluzzy said:
Playing a few games at red ranks has reminded me how overpowered killers can be. Doctor and overpowered Bubba with his 1-shot that lasts forever. Before I reached the third game, it was a slugging overpowered Huntress of course. You can’t play long without seeing Huntress because she is so overpowered with an unfair advantage. At one point, one was on the hook, another was slugged, I tried to make a save before they reached death stage and she played proxy camp and got me before I could make the save. 4 gens was still up and survivors are helpless.
Killers moan about that one loss, but there is no question 4K happens too much. A coordinated SWF is the only possible way to somewhat slowdown killrushers. But most SWF don’t win either. Killers have been buffed too much and survivors nerfed too much. Way too many tracking and gen perks making it too easy for killers.
A mid-chapter buffing survivors and survivor perks like they gave tinkerer would be a refreshing change. Where is the survivor’s NOED? It doesn’t exist. Constantly nerfing survivors and buffing killers is making the game unfun.
It needs to be looked into how much killers win.
Nice bait.
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@Polishnope said:
https://forum.deadbydaylight.com/en/discussion/comment/2158486#Comment_2158486
Even if you would tried to change it you could not, we do not have control of most of our actions this is not "our" thing it is that is build into us that we cannot change .As i said even if you would try you have to atleast have control of your 50% cells which is almost impossible becuse most of our actions are throught our survival instinct and idk how this discussion went from talking about stupid game that i lost few hours on from talking about something that is build into humans that we cannot change
When we talk about social interactions and humans is like this and its cool discuss, now for the things impossible to change they reside in our unconscious, we dont take nottice at first, but when they come out we realize thats toughts, they have to go to your conscious to come into action, in that moment you alter ego, the social regulator will judge if its right or not do that, and then, its up to you realize or not.
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@Polishnope said:
https://forum.deadbydaylight.com/en/discussion/comment/2158391#Comment_2158391
Explain me how is teabagging unfair,game does not punish you for doing it becuse it isn't in any way unfair or toxic as i said if teabagging would be unfair or toxic the devs would have already "nerfed" it or make it bannable as well as tunneling and camping.do some soulsearching, people you are probably the guys that humiliated baby bubba and you are talking us about soulsearching what can i do humiliating is part of the humans that we cannot change our ancestors did that we did that and we accept it.And when did i said that humiliating wins are the best ,but still it is true as i said this is the part of the humans and we could not change it.If for example in team fortress 2 you get achievment for ragequit of dominated person why does the people play this game you know why becuse people like humiliating others as i said it is part of our humans nature
You can call nature and don't try to change it, but things that we share from our ancestors dont define us, we have the possibilty to take notice this is wrong and change it, dont matter that the others dont do it because they give excuses like "its nature of human being" or "i feel good like this blame the rest", you have control of all your acts, and if u dont wanna change-it ok, but u can.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2158267#Comment_2158267
You answered your own question:
teabagging and flashlight clicking is imo really good strategy becuse you can in the easy way piss of not experienced killer so they can make more mistakes.
AKA you want someone you know is less experienced than you feel bad so that you can 'win' and pretend you won through skill.
In detriment of that people mindstate and motivation etc its a strategy because he expose and underscore that his is bad and make him just "make mistakes".
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@Polishnope said:
How is teabagging or flashlight clicking toxic, the only thing that is toxic is taking a fictional game based on horror to the real world and talking shi to the others,the teabagging and flashlight clicking is imo really good strategy becuse you can in the easy way piss of not experienced killer so they can make more mistakes.I saw a lot of SWF groups that respect me when i win the game against them most of the toxicity come from the bad players that have ego higher than the mount Everest
You can call this a strategy and i can call camping, tunneling, slugging, all that they complain in mass too, the fact is thats strategies is not fun only, and contributes to toxicity.
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@[Deleted User] said:
Try hards on both sides need to take a chill pill.
Its not even the try hards, just people wanna chill playing after some frustation in life etc get into this ambient of ######### and loose the calm.
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@Zixology said:
I'm still trying to gather how it's "toxic" for a survivor to click or t-bag or complain about something. None of those things prevent you from playing the game. Clicking & t-bagging specifically waste the survivors time and I personally welcome them doing that to me when I play killer as it makes my job easier.
If the order is to anger, annoy, etc is toxic, if u don't care about its very good for you, but the most people complain about this, and thats a topic in every competitive online game.
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@danielmaster87 said:
The devs don't care about it. I've said multiple times in the past that they should at least say something. But nope, they haven't.
"Pretty good job so far!"
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Dude you can count to luck and put the offering that negates offering of maps, and try to get a random one. Theres another option there is up to you adapt to every map, no matter what killer you are using, i for example dont care for maps, it didin't make difference to me, UNLESS PALLETHEAVEN lol.
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@lassfroobynoo said:
SWFs that act a certain way (clicking, t-bagging, etc.) will complain and insult you regardless of what happens. It's just how it goes. They're baiting you into a response because they like to piss killers off. There's nothing the devs can implement or do to make it stop. You just need to build a thicker skin and not let it bother you. what could the devs possibly implement to stop t-bagging? Remove the crouch feature? Flashlight clicking? No real way to stop that either. It's not on the devs to make you feel better when players are being toxic -- if you're playing a PvP game you have to accept that people will be #########
I agree to what you are saying, but i think these behaviour of people being an ######### should not be reinforced by no punishments. They should face some punish to think next time they will type, building a hard skin works for few people, punishment for more.
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@[Deleted User] said:
"The devs seem to not care about it" Well they did implement a chat filter. One that needs work but still. What else could they do to reduce toxicity in your opinion?
I think put a punishments to who clicks lanters to lost more durability, cooldown between crounchings, and more severe punishments to who trash talk, and i think, explain clearly the concepts of tunneling and camping, giving killers too rewards to not camp or tunnel, or punishments when they do that.
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Its easier to complain about what befits you.