Katzengott
Katzengott
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- Katzengott
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Remember, when MMR works, your solo mates are just a mirror of yourself.
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Fun fact: 95% of the playerbase who thinks they're high MMR just reached the soft cap.
And / or they're playing only in the evening - midnight when queue times are prioritiezed over MMR.
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How can you counter something when you only can tell for sure they had it in the endgame screen?
Gen defense is always the answer. Boring, but nessessary in high MMR.
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I don't get the question.
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Just started a thread for this yesterday: https://forum.deadbydaylight.com/en/discussion/346294/is-there-any-argument-against#latest
All we need is an OPTIONAL auto-spend BPs button for each character. Should be less efficient in terms of items/addons, but a real timesafer.
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It's more like a QTE for me, lol. And even when you fail, it works only 1 time per gen.
Just wait the 20 secs. (see it as a time penalty as you FAILED) and finish the gen.
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OP is right, i tried it aswell.
The fact that it would be prob to strong (even for solos) doesn't change that it doesn't make sense as Open Handed + Kindred extends the Killer aura reach aswell.
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I run WOW (joke intendend) since they started reworking maps. Especially on console without any ingame brightness settings this perk became a lifesafer for me. Some maps got that dark or dark areas, that i would have a hard times to see even paletts. Also it's a good perk to pick solo to basicly never run into a deadzone. Does it help when you're the last one getting chased after the majority of pallets have been used by your teammates or if you got really bad map RNG? Not really. Pair it with Lithe and you still get benefits. It's even better since they buffed it (no cooldown), you can get live information where your teammates are looping on indoor maps. Pair it with Open Handed and you almost have like a radar.
Some ppl will tell you Windows is a "noob" or "selfish" perk, don't listen. Even veteran players like me who know every tile location will get benefits from the perk. Remember, every map has certain RNG to where and how tiles are spawning and connect to eachother. Just don't "waste" every safe palett and use it to connect loops. Holding W is still strong.
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Surviving solo is actually a challenge. Escaping should be something special. Before the last patch i escaped multiple times in a row, AFTER all gens were done. Now i escape ~ 1 of 10 games. And to be honest, i'm fine with that. If you really want to escape, bring either Bills Hatch perk or the one from Laurie, so you'll even increase the chance escaping through the gate and higher your MMR, to get potential better solo mates next match. Also bring teamperks like Proof and Kindred. Play as a TEAM until the breakpoint. If you made it so far you'll become the Sole Survivor. Good luck.
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2 Questions:
1) I heard the killer will see a white aura on the surv on the hook, will the other survs see that too?
2) Could the other survs still unhook?
If yes, it's gonna be like Camaraderie, which... almost nobody uses in solo Q but can be stupidly strong in SWFs.
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Just like Camaraderie, a few weeks after release, you'll never see this perk used in solo queue again.
But in SWFs this will be stupidly strong. Wouldn't even be suprised if it would be forbidden in "tournaments".
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Queue times are prioritized over MMR at peek times. Play at noon and i'll promise you this will show your "true" MMR.
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All it means is they never prestiged.
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Actually, i want a rework first. They should still be on the list.
But since they released Eyrie of Crows, i don't see a split comming.
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When you're getting potato teammates you're either A) a potato too or B) you're playing at the wrong time.
Only play solo queue from like noon till afternoon (11:00 - 17:00). This is when MMR works the best. Don't question it, just try it out.
Oh, and bring Kindred and/or other teamperks. It helps. A LOT.
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All i see here are 3 DCs against a (conolse?) Nurse . Don't feel bad for them. Ever.
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@Blue_Foxy said:
https://forum.deadbydaylight.com/en/discussion/comment/3127237#Comment_3127237
because theres not room in every build do bring kindred, a lot of people dont get that theres so many better perks and the fact you have to bring one just to play is kind of dumb
Def agree on that. On the other hand you would be suprised how many solo Q games would run better if more ppl would use it. (Not just Kindred, Aura and Team Perks in general) But knowing when to go for safes or finishing other mates gens which went for the saves is crucial.
They should make Kindred basekit (maybe without seeing the Killer aura, at least).
Would prefer this over a ping-wheel system, Kindred is pretty much all solos need.
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There was never a reason to prestige and the new system didn't changed that at all, sadly. All you need is at least having every char P6 to get all Tier 3 Perks on everybody. No one sees your red character portrait, looks for prestige charms or does care for a number in front of you name. When i see high numbers these days i either think "boosted SWFs", "cheated" or "wow, what a waste of lifetime".
At some point, everyone will reach P100 (at least with 1 certain char) anyway and than what? Nothing... It's just playtime.
If anything, devotion level should be the number to show up in front of the names. Maybe.
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3127237#Comment_3127237
You'd be surprised, but it seems to be one of the most difficult things in the entire game.
I do seem to be the only one, who ever bothers running the perk.
Not even just Kindred, could be any team/aura perk. But many solos seem to play very egoistic, for some reason.
On the other hand, MMR (when it works) helped my solo Q exp a lot. Like almost everyone does gens now, at least.
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I'm still pretty sure the main reason they won't ever nerf SWFs is because they don't even know how to track SWFs, especially since they added crossplay. If i'm wrong they could just show at the end of the game who was playing with friends and who not. Wouldn't that be good for data?
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Because it can be abused in SWFs, not really gonna work in solo Q.
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How hard is it for solos to just bring Kindred every game? Should be a no brainer.
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Working with the killer or with a surv vice verca is a very gray area aswell, imo.
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These stats tell nothing about what happend in the game.
Could be just 1 camped hook before all gens were done + an extra kill with NOED. (Not really fun for both sides, isn't it)
In a "healthy" game they should look for how many hooks / kills per gens happenend.
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Afaik the only time a hook will get destroyed PERMANENTLY is when a survs dies (and that 1 surv perk which can break the hook). Not saying that hook spawns on certain maps (i look at you, Midwich) and saboing is fine, but there was actually a time when hooks NEVER respawned after saboing.
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They nerfed Thana mostly because of Legion and Plague.
And the only killers you still get value out of Thana are... Legion and Plague. GJ, BHVR.
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You can hear. From where. SHE's COMMING!
The only time i fall for spirit mindgames now is either A) that addon or B) i don't play with headphones.
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But hey, at least you can still run it on Legion and Plague.
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Idm if the killer is pressureing only 1 surv (if it's not me, lol) and just one area of the map. I still run Kindred for a reason. If the killer camps, i do gens as i know i can still get the hatch or one of the 2 gates. I do gens and hold W anyway as it's still way too easy. And OP is right, both sides don't care about the other side having fun, it got even worse with MMR. BHVR created this. Also remember how they made better Tbag animations so it feels more "enjoyable", macro flashlights and quickswitching still works etc., etc.
I don't see a difference in finishing a gen right in the killers face and camping/tunneling. Same with Tbagging and hitting survs on a hook.
And at the end, it's just both sides playing their objectives as efficient as possible. Love it, or hate it. Won't change anytime soon.
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Either finish the gen or let go before the hooking animation. It's not that hard.
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Action debuff for SWFs. They're causing the problems (even for solos, when you think about it).
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Yeah, i never lost before playing solo Q.
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Instead of 5 secs. BT, give us basekit Kindred and BBQ. Would be much healthier for both sides.
And basekit Corrupt on top to compansate SWFs efficiency and coordination. (30 secs. for 2, 60 secs. for 3, 120 secs. for 4)
Simple fix, won't happen. /=
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Playing only SoloQ most of the time since 2017. For me it's like 50/50. Either the team get's destroyed or the killer.
Even with MMR there's not really much inbetween. Better avoid SoloQ in the evening until midnight, just play killer.
/Edit: Bring Kindred! (Would have been the better basekit)
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@MrMori said:
It just lasts for 5 seconds or 7. That's how Lethal works, it can only extend aura reading with x seconds duration to be x + 2 seconds duration. That's why it doesn't work with Mirror Myers, Undying or Nurses Calling.
Darkness Revealed activates right after the animation of opening a locker ends and you can move again. Then anyone who is currently near a locker is revealed for 5 or 7 seconds, even if they walk away from the locker.
I actually don't know what happens if someone is inside of a locker as you reveal. I think they still are affected and you can see them leave the locker, but obviously not if rhey just stay insidse the whole 5/7 seconds.
Lockers hide all auras. When a surv is revealed the aura will just dissapear or re-appear when entering or leaving a locker.
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M&K for killer. Controller for surv, but on PC.
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You don't want to punish players, you want to give incentives.
That's why i still think basekit BBQ + Kindred would have been a more healthier choice, for example.
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Can confirm this.
Especially when even just one starts to bodyblock and/or sabo, chances are high you need to drop a surv on Midchwich.
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Clown with a meme build, on the biggest map in the game. Proxy camping is the only way to deal with this situation. If you think he could have gone for multiple chases and hooks, you don't play killer in high MMR. Did they feed him after all gens were done? Ofc, but that's not the topic.
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@Veinslay said:
I just play killer during prime hours. Because of the huge amount of survivors, I'm not getting matched against highly efficient survivors that know all the maps and can either loop or just pre drop everything every game. Playing during the day or very late at night is just punishing
Someone got it right. You only want MMR to work when playing Solo Queue.
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New corrupt: Better don't down anyone within the first 2 minutes.
Set-up killers like trapper and hag can still use. But for the majority of killers, corrupt will be dead.
(They should have made 1 min. of corrupt basekit for all killers, 2 minutes if you run the perk)
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Filters, playing on "low" settings and increased brightness. Many reworked maps are supposed to be really dark, but on PC there're many ways to go arround it. Most of these ppl even forgot how awesome the game looks now, on ULTRA settings. And i would be totally fine with it, if ppl would play with crossplay off. Because on console we don't even have graphic settings, not to mention no brightness settings at all. And yes, when the game is like 50% brighter, ofc you gonna spot survs easier or see the killer's red light easier, esp. with dark/bloody cosmetics. And before you ask, NO, increasing the TV/monitor brightness/gamma doesn't help here, not for DBD, we already tried that.
Best solution would be an INGAME brightness setting (+25% max.) for EVERYONE, like almost every other game has anyway.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3060708#Comment_3060708
Just to confirm I understand, you want to change it so that the only way someone could get themselves down is with deliverance? Or do you mean you want to increase the percentage rate, so people are more likely to be able to get themselves off the hook?
It always should need a helping hand when your hanging on a meathook.
Perks like Deliverance are also bullshit, for both sides.
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That would mean BHVR would be able to track who's playing SWFs. And since crossplay, i don't think they can't.
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4% and hook grabs need to go.
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Welcome to the real killers club. You're late. @kaskader
They should have given us nerfed BBQ and/or 1 minute of Corrupt basekit to compensate BT basekit and new OTR.
(Now that i think about it, BBQ + Kindred basekit would have been much healthier for the game)
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I don't think they can even technaccly track who's playing solo and who's playing with "friends", since they introduced crossplay.
So every buff for solos WILL be just another free buff for SWFs.
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Yes pls, play only SWFs or killer from now so i don't get u guys in my solo Q.
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Thank god i'm on console. Nobody gonna check my profile and my hours, nor do i.
Also i would lose my mind and fate in humanity watching all these profil pictures. :D
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I'd prefer a 4man bully squad not doing gens over 4 solos gen rushing, everytime.
All i want is an indicator at the end to see who was solo and who played with friends. Not sure if that's technical even possible with crossplay. But it could give BHVR more interesting data. Remember: Every buff for solos will be a free buff for SWFs aswell. New basekit BT is the perfect example.