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Kalinikta

Kalinikta

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Kalinikta
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  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2638985#Comment_2638985

    So you know you are sucking the fun out of the game for yourself and keep doing it.

    I'm not telling you anything, you're telling everyone that you are miserable. You literally made a 4 page post on how miserable you are. You have my sympathy for being so destructive to your own happiness.

    What... I did nothing of the sorts. If anything I have stated that avoiding camping and tunneling by any means makes me miserable not the other way around. On top of gimping yourself the treatment you receive is the same and are far more likely to consistently lose.

    It is why after a game or two, sometimes even within the match itself, I give up on the let's consider the enjoyment of others, the play nice method that is stated to be desirable and simply start using the full toolbox available to me.

    Usually if I simply play the game as optimally as I possibly can and that includes considering a tunnel, slug, camp, etc. The game is actually enjoyable. If you play at a decent skill, these are simply part of the game design.

  • Simply because mimicking an internet issue is simple to do, disconnect your machine, turn off the network adapter and you would be golden.

    People have abused those types of workarounds for forever. It might suck that you had some issues with your provider, but it should be max 30 mins delay before you can play.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2633383#Comment_2633383

    No, I mean you are sucking the fun out of the game for yourself.

    Right, because losing all the time is all that fun, dealing with BM on top of that is all that fun and all that jazz. That isn't going to burn out people playing the game.

    Let's not try and tell other people what they should find fun or what will burn them out.

  • image.png

    This is just another prime example.

    I was the EZ Tunneller killer, receiving the BM and end-game chat to tell me how bad I was of a killer. I hooked literally every single person once before I got a single re-hook, they found my two totems quite early on in the game and got a 3 man out. I was 3 gens down by the time I had my first hook. People love to act like these type of situations are rare, yet I play the game casually and not even every day and come across this, map offering, etc.

    Yet somehow, their entire setup was focused on what exactly? Somehow my manner of playing was an indication of a bad player, going for hits, spitting pressure, giving everyone the opportunity to play the game and sure some sweat at 1 gen left = you are bad, tunneling, toxic etc. The treatment you receive based on your tactics regardless of it being at 5 gens or 1 gen it simply doesn't matter.

    All those that say, it is about 5 gen, camping and tunneling... are just not representing the actual reality of what survivors complain about or that killers that don't do it will be treated differently.

    For the record, I liked this game, it was challenging and I have no issue with the end result. They won, they used what was available to them in the game and for my own feeling I played incredibly well. It just was a perfect example of the behavior I talked about.

  • I am in favor of anything that helps with the grind, killer or survivor, in the end it ends up in one pot.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2633218#Comment_2633218

    Dude, you are having to camp and tunnel because you camp and tunnel. It's like you are slapping yourself in the face with a stick because you don't want to slap yourself in the face with a stick.

    I have no issues with camping and tunneling though, as I understand how they are actually integrated into the games design. If you mean I get a higher MMR because I use the tools that are available to me in the game... then I guess you are wrong, but doesn't that simply mean you understand the game better and don't rely on outclassing your opponents to win.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632088#Comment_2632088

    Geez, read what I said. What does killer's fun have to do with it when they are Camping not because "they had to do it" but when they do it without reason. You talk about people not reading, you are clearly the worst.

    I am not ignoring the topic, I am educating you in what you are clearly missing. You think "I have to camp because if you play nice you lose".... which is what an amateur would say. Because those of us who know, know that you can camp as a strat, but you can also LOSE when you camp, because experienced survivors will not fall for that bait. Camping can be a strat IF used right, doesn't mean you have to do it in every single match, let alone do it at the start of a match.

    I don't keep track of how many gens where done when there are 4 death skulls tallied towards my results. If gens fly for you, you might be doing something wrong. Which is the point I have been trying to get across and why your post is cringe level at best.

    You condone Camping because YOU have to do that, whereas some of us don't. Relying on camping is not relying on skill. If you need evidence look no further than within your own thread (I'll give you a hint, some of them are right above this comment).

    I stated already that doing these tactics of camping mindlessly can be punished. You can lose when you camp and you can lose if you don't. Yet the games design is created in a way where it most definitely is part of it. Safe unhooks, free resets and all the like is not something you can afford to do in an equally matched game.

    Who stated that I do it every single match? Who ever stated that one has to do it at the start of each match?

    Gens fly when I go out of my way to not tunnel, camp, etc. you want to call me an amateur and not a professional... guess what I am. I don't have 6k hours, I am someone that plays this game as a hobby. People claim this is a casual game, which means that amateurs are supposed to be able to enjoy it and you don't need to be a pro. The hypocrisy is also clear here, because pro-survivors are able to deal and punish camping hardcore.

    Go look at the competitive scene if you want proof of how professionals play... equally skilled players at the highest level. Outclassing your opponents is not a requirement that should be there in order to play a role.

    For the record, without reason... means you don't actually understand why people do it with all your knowledge. They are trying to have a fun game, a game where they feel they have a chance of winning and not just be crushed.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2631618#Comment_2631618

    Oh I read your post. I also read the parts that you added after the comments.

    I never said you should research my track record, I offered it after you assumed that I only recognize one form of Camping, which is untrue.

    https://i.gyazo.com/f2448ced3a8978da72476db64ca9de8e.png

    Point is. I wasn't trying to derail your post, in fact I was trying to bring light to the fact that many people who already complain about Camping... ALSO play killer and understand it's unbalance. That's it.

    You find it to be a necessity, and I disagree with that also. Because I understand that much of the results of a much weigh on Map RNG, and also set ups. We don't have to get into those details, but what I am suggesting is that many killers (not all) Camp because that is what they know. Meaning that rather than learn the game (Hiding stain/Mindgames/ Drop chase/ Etc) they would opt to that playstyle because it's easier.

    Sorry that I didn't follow your entire thread through it's entirety, I am not going to read every single comment you reply to.

    Also, when I said I "don't force it upon survivors" I never said Endgame, I don't know where you are getting that from. What I meant was I don't down my first down and roam within a 5 meter radius around the hook to get my next target. Like your next sentence "Is the fun of the killer important?...." What kind of question is that? What does that have to do with the Camping that I am referring to? If a killer face-camps there is only one person who is not having fun: The survivor on the hook.

    What does the killers fun have to do with it... god... read my very first post again. That is the hypocrisy of the situation. You claim to not want to derail the topic, yet fail to understand what is stated in the very first post. I even quoted it for you again. Literally you are ignoring the topic and trying to twist it into your narrative.

    Camping isn't fun for the survivor, great... now what? Let's get rid of it as many suggest and go do the challenge. Which means you avoid these unfun tactics all together.

    That is what the challenge is about. The hypocrisy of this attitude that killers have to consider the fun of their opponents. Yet survivors don't play that way either, even when it is blatantly obvious that the killer isn't camping or tunneling.

    People act all high and mighty, you don't want to force it upon survivors and yet... you condone it at some point in the game. However is it ever fun for the survivor? If they did 2 gens or 3 gens and then land on the hook. You might only be bothered by at 5 gens, but that isn't the only time people have grievances.

    You state that most people play both sides, my challenge is open for all.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2631455#Comment_2631455

    Keep calling people entitled but let’s not forget that you are challenging people to go play killer because you yourself lost and because your ego is too big that you can’t take it when survivors t bag you and click their flashlight. 🙄

    Sure I’ll go do what I have already been doing I guess 💅 Please. Many people who have complained about camping (like myself) have and are still playing killer, and do not need to rely on those playstyles to win.

    Do I camp? sometimes Yes.

    Do I tunnel? Sometimes Yes.

    Do I force it upon survivors so that I can barely get my 1k? Hell no.

    Playing nice and strategically using those playstyles are two different things. You don’t have to “play nice”, but you also can’t complain if gens fly and you are heavily relying on playing like that.

    Your parameters would suggest that people who complain about camping do not play killer which isn’t the case. NEWSFLASH Many people play and are equally invested in both roles already. They also understand that Camping and Tunneling can be a strat but that they can also be a form of BM. Period.

    I need to research your track record, yet you fail to read the posts and clarification in this very thread, but you believe I should have done research on your 4.5k posts to know where you stand. This is why I call you entitled, you engage in a conversation with me and comment on me 'if you did research' and wave your 6k hours, while you don't even bother reading the actual thread you choose to participate in.

    I am challenging people, because it showcases the necessity of these tactics and the fact that it is part of the actual game design. Naturally as with all of these things, people will use it to the largest extend or in incorrect manners. Yet that is no different than what you see in survivor gameplay.

    Since you have difficulty following the conversation, let me showcase it point by point:

    My ego is to big and I cannot handle the actions of survivors:

    Let me quote it directly from the very first post... we starting out great here.

    "It is hilarious that people are so dead set on the teabagging aspect of the comment, while not understanding that it is about the hypocrisy of those that dislike tactics because of the argument 'it is not fun for the other side' therefore do not do it!

    Teabag away, click away... I really could care less about it. It is about the idea that killers need to conform and consider the 'fun' of the opponents while clearly that is not the same for both. All these arguments I keep reading on: camping isn't fun for the survivors, tunneling isn't fun for the survivors. These people are those that I challenge to play nice and see how that feels. I play both sides as well, I understand the frustrations of both and I personally see no issues in people tunneling and camping when they feel the need to do so, just as I understand that survivors focus on gens and camp pallets, etc."

    I also specified in further discussion in this very thread that it is not about the end result or ones ability to handle the actions, but the intent behind them. I have been playing games for many years, the act of crouching or clicking the flashlight has nothing to do with my ego. Even the final result of me losing and getting zero kills at times, is a totally acceptable outcome in my books. My entire argument is that the request and demand that other people play differently is hypocritical based on what they face consistently. You can be the nicest killer and there won't be any change on the actions of the survivors, frankly usually these are the games I get the most provoking end-game chats.

    Somehow my inflated ego cannot handle playing nice, yet I still try? The gens flying and all that is when I start up the game and try to play 'nice' and not when I utilize the tools of camping and tunneling.

    You camp and tunnel, they are strategically to be used:

    Congratulations you are showcasing the fact that it are valuable tools in our belt to be used. Even you as a 6k hour player use them, but is trying to tell me off.

    Here have another quote where I specified and clarified, before you even made your first post:

    "I am also not claiming that these strategies are the end all be all of killer gameplay and need to be used mindlessly. Doing that can be punished, just as much as spreading the pressure amongst the other survivors."

    All you have done here is actually validate my point.

    My parameters would suggest that people complain about camping do not play killer...

    I make no such claims and it is once again you filling it in to suit your narrative.

    The challenge is simple:

    • Pick a killer
    • Play the killer
    • Play nicely, never camp, never tunnel

    You yourself admit that you use tunneling and camping when you play. It isn't simply about playing killer, it is about the playing nicely and see how the survivors respond.

    If you want to address the tactics used, while they by your own accord are to be utilized strategically as well... now that is the dilemma now isn't it. You claim that many people know what I am stating, yet somehow even you make statements like:

    "Do I force it upon survivors so that I can barely get my 1k? Hell no."

    So... you are against end-game camping as well as 5 gen face camping? Is the fun of the killer at all in this consideration of gameplay or is only the survivors enjoyment important?

    If you want to address the ability of camping and tunneling, you have to be able to replace it with something else. If you try playing nicely as I challenged people to do, maybe they would understand the flaws of getting rid of it all together and it would create a better conversation? Though nah... lets ignore all the legit strategical usages like in every other post and just suggest broken mechanics or the removal of it all together. Your claims that many people know it doesn't seem to make its way onto the forums and the discussions.... so maybe people should actually accept my challenge.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2631097#Comment_2631097

    No, actually it is you who think survivors out to just try out killer simply because you excuse “whatever” type of Camping. When in reality many of the instances where a killer is camping is due to poor skill/just want to BM (see post about idling at the hook).

    I never said there was only one form of camping, in fact if you knew my track record you would know that I have also defended killers who played against survivors who flock at the hook. You weren’t clear in your message (OP) and that isn’t my problem.

    Maybe next time don’t pigeonhole every survivor who complains about Camping (you know the type you yourself wouldn’t like) by telling them to go play killer. As if some of them don’t already.

    I am not clear? I did not specify any type of specific camping, you however try to pigeonhole it into your conformity! All I stated is that before you complain, go play the killer, act as you request and do no forms of camping, no forms of tunneling and experience that aspect of killer.

    You act like asking people to walk in the shoes of those that one demands to not tunnel and camp, go experience it yourself and then come back to discuss it is a wrong thing to do? It creates a better understanding and the fact that you mister 6k hours feel so entitled to tell me a 500 hour player, to just get good and that there is no reason for it. Showcases the exact behavior that I mean, you want me to see your point of view, yet you claim all the knowledge and fail to speak to me on the premise I setup. You are just derailing the entirety of the premise that I setup to fit your Facecamp at 5 hooks scenario.

    You come into the topic I created and ignore the majority of my parameters. Know your track record... man you ignored the posts in this exact topic that I made myself. I have specified in a post 2 above your original one and others, camping with a 3 gen, end game and all the likes and not specifically and only face camping at 5 gens.

    Get your entitled 6k hours and stop trying to twist the topic to suit your agenda. I at least ask people to play as they preach and to look at their own gameplay... you however believe it is suitable to demand others to change how they play. With your infinite knowledge... why do you think I use these tactics and many others?

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2631056#Comment_2631056

    Didn’t expect you to answer the question about the killers who (again) IDLE at the Beginning of the match. Just shows how disconnected YOU are from the issues that are brought up on here.

    You basically don’t understand the why survivors have an issue with Camping and find it Unfun. You just want to apply your own made up reason. Got it.

    If you want to speak only about one aspect and scenario of camping, then you are trying to derail the conversation I am trying to have here. This is a topic I brought up and the fact that you deny every other form of camping and tunneling, where they are viable tools to be used. I am not trying to make up my own reasons, this is the topic I brought forth based on the experience I have when playing 'nice' and why I apply tactics as camping and tunneling after usually two games of trying to be nice. I express that those that want to complain about these things should try doing it, because I do understand the frustrations as a survivor.

    In my 500 hours of playing with most of it being on the killer side, though most likely a good 100+ on survivor I have not face camped at the beginning of the match because frankly it would lose me the game. Yet I am called a camper, tunneller, baby killer, noob, etc. because guess what... I do use these tactics when suited. Those that actually would play the killer and try to play nice at any decent level while maybe not at your 6k hour mark will know why and get far more understanding of why killers do it. The less experience the killer has the more likely they will do so, the harsher they are losing and getting destroyed, the more likely they will do so.

    You claim to know the game that well, yet fail to empathize with those that don't have the hours you do. The survivors are the poor sods here?

  • @Johnny_XMan said:

    I play both roles, and at 6k hours I understand the mechanics enough that I don’t have to rely on those two playstyles to get kills.

    I’ve also been very vocal when it comes to Camping because I believe there is room to improve the hook mechanic surrounding it.

    Maybe the challenge you should be aiming at is those killer players who for no reason idle at the hook at the beginning of the match. Because instead of actually chasing and defending gens (you know.. playing the game?) they would rather not learn how to play the game.

    Also, your job is not to protect generators, it is to pressure survivors off of them. So if you are camping and tunneling, good luck pressuring them. Kind of ironic how you talk about the two but seem to understand very little about them.

    Last thing I will say is, the reason survivors complain about Camping is because they virtually cannot play the game on a hook. Since the counter to Camping (currently) is to do gens, one can understand why that might be classified as UNFUN. You don’t have to accept it, but if you play killer (as I presume you do) then you would know how easy it is to do it.

    Change the way someone else plays instead of changing the manner in which you play... very solid advice. Tell me how does that work out? I try playing nice... and yet meet only the sweat, trash talking and most BM in those games that I do. So... why would I be motivated to learn to play without these playstyles while they have proven to be powerful tools.

    You have 6k hours in the game, yet are struggling to face players that use these tactics or can you outplay them? How many full teams with individuals with similar hours do you meet or people that have 4x the time spent. It is a common occurrence for me to see multiple survivors with literally 4x the amount of hours I have in a single lobby and they would still be on one third of yours.

    You state that good luck pressuring them while camping and tunneling, yet the whole reason people apply these tactics and it gets complained about is because they work. If you tunnel at the correct time and do it quickly enough, there are enough generators still up and running that warding the other three survivors off them before they complete them becomes significantly more easy. When you get a camp in the middle of a 3/4 gen area creates a pretty decent area in the map to defend and ward them off the gens.

    The argument that one should just play as a 6k hour veteran seems detached from reality, people keep claiming this is a casual game. Yet to play killer you have to match the equivalent of multi year veterans? I play both roles, I face people that camp and tunnel often enough, frankly I am not even that good of a survivor... yet I manage to protect my teammates in many cases as a solo queue survivor. Sure I have matches where we royally throw the game, but it has little to do with the tunneling or camping and more our lack of coordination.

    The grand speech of a veteran, knowing the mechanics through and through... yet fails to comprehend why less experienced players feel the requirement to apply these tactics. Mind you I also do not believe that mindlessly doing so and by default deferring to them will make you successful, yet they are powerful and required tools to use at times.

  • @ElusivePukka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2630594#Comment_2630594

    Efficiency != Effectiveness

    You're talking a lot of theory but have presented little in the way of practical game-sense yourself, especially when you're still self-deluding that camping requires skill, coupled with a continued pretense that "what survivors do justifies what killers do, regardless of personal stagnation of either side" - that's a lack of decision-making or personal culpability, not an honest assessment of what situations you find yourself in. If you rebut with something in good faith, you'll be worth talking to - till then, ta.

    Regardless of your strategic choices the effectiveness is always reliant on the other side. Knowing when and how to use the tools available to you will make you a more effective killer overall and simply not utilizing some of these tools decreases your effectiveness as a player.

    I am also not claiming that these strategies are the end all be all of killer gameplay and need to be used mindlessly. Doing that can be punished, just as much as spreading the pressure amongst the other survivors.

    The reality of the game is that going for 12 hooks versus equally skilled players is simply not at all effective and actually relies heavily upon the survivors messing up as well. You can claim that it is purely based on your skill, but if you expect every killer to play at such a level and forgo the less nice tactics for some obscure reason.

    Additionally the actions of one side does not need to justify your actions. Yet the point of the whole thread is to highlight that to expect the other side not to play a certain way for your enjoyment is the true lack of personal responsibility. It also showcases a lack of empathy or understanding for those you face, which is why I challenge people to put themself in the shoes of the other.

    You are judgemental about the choices and actions of others, claiming they have zero skill, are barely playing the game and just need to get good? Yet by the same notion, why would that not apply to survivors, do you bash people camping pallets, running forward, etc. The notion that you must do the most mechanically skillful play at all costs isn't effective, quite the contrary. Do the most efficient action showcases your skill just the same, even though it might be easier to do. Game skill is not just about being able to execute mechanics.

  • @ElusivePukka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2630448#Comment_2630448

    A facecamp's effectiveness is entirely dependent on whether survivors give you kills - you're not doing anything, you're barely playing. Getting carried to a survivor escape is, similarly, not your doing: you're not being effective, you're just given opportunity through privilege. At this point, I can't tell if you genuinely believe the nonsense you're saying or if you realize you're just lying about what's necessary and have to stick with it.

    There is no "set of skills" to a facecamp or tunnel. Saying there is leans this toward the "you're just dishonest" idea, much less basing an entire self-deluding ideology about a video game around it.

    Efficiency is dependent on the end result is it not, is it the most effective manner... no slugging everyone and 1 hooking is the most efficient manner to win, but that isn't always a viable option either and is also dependent on survivors flaws.

    I don't know if you understand the concept of macro decision making and game sense, but there are most definitely times where camping, tunneling, slugging and all that are the best and proper choices to make; showcasing ones skill in the game. You call it barely playing the game, but people don't need to take the most difficult strategy to play the game, actually meta gameplay usually is all about using the easiest, most efficient and optimal playstyle to win. Believing that one side shouldn't do it, while the other side can do it is one of the main reasons of the challenge I set out.

    Camping most definitely requires skill, as 2 survivors can easily save if you mess up. It might not be a skillset you acknowledge or deem being good at the game... it doesn't mean it requires none at all.

    The fact that you call tunneling no set of skills required, while the act of tunneling is chasing a survivor... means that according to you nothing requires skill. If you tunnel and are effective it even indicates that you are ending the chase so quick that even with no pressure being applied to the other members of the team, that it results in you winning.

    Is the W survivor meta, pre-dropping pallets, pallet camping really all that skillful or also a showcase of barely playing the game? Like I can acknowledge the survivor that manages to get additional value out of a loop being a better gamer, but does that mean that the one that doesn't loop in the same manner is barely playing the game or doing it incorrectly?

    Not all strategies are equal when it comes to skill cap or skill floor, but they are still valid. Why should killers not use the easier to execute strategies, while survivors use theirs?

  • @ElusivePukka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629777#Comment_2629777

    I say none of it is necessary because none of it is. Life goes on, and so does the game, if you choose to not be frustrated and have that frustration dictate your actions. There's no tangent, I directly responded to your commentary - blanket statements like "camping is good" are inherently nonsense, because as you admit it's contextual and requires choice.. and if you facecamp, you already lost. No matter how effective a facecamp event is, you've been outplayed and genuinely have not learned or applied the skills necessary to do better.

    There's no real point to "playing the end game" unless you're on your back heel the entire trial or going for a meme. If you're not getting at least 2 hooks per gen by the time the gates are powered, you've already "lost" - salt about it will just lead to poor choices and stagnant mindsets.

    If you facecamp and it is effective you haven't been outplayed though... if it is effective it caused you to win. Just as if you play stealthy and your team escapes. There are more than one way to approach a game, there isn't one specific way to play as it is about the efficiency of it and whether or not it works. It is contextual, because there is no blanket strategy that always works. If you are capable of turning a single face camp into a 4 man kill streak, you most definitely outplayed the survivors. You did not apply the skills necessary to do better? You have been outplayed? No you used a different strategy that requires a different set of skills, good survivors can save get all out or at a minimum get 3 out. If the win condition is loosely defined, does it really matter how you got there?

    There is no point in playing the end game according to you, but unless the game actually concluded... it is part of the trial. If you snowball and pull it back at that point it is just as valid as slaughtering everyone with 5 gens left. It might have been a more challenging trial, but isn't that the point of a game?

    Who are you to define what skillset someone needs to develop or how good they have to be at your way of playing? If they want to play in a different manner and achieve the victory... that sounds to me like a valid manner of playing.

  • @Voodoo101 said:

    So if I understand the thread properly, people are deciding to face-camp because a somebody on the survivor team has pressed a button that makes the character animation crouch, or flash a flashlight?

    They don't really know what the survivor is trying to say with these actions. There is a simple way not to get tea-bagged at the gate, and that is not to go. Go around the map looking for pallets or doors to break.

    The players that do it because they think it is fun, then well, there will always be people in life like that. It is why there are so many bad things in real life. If that is the only source of fun in your life, then my heart goes out to you. Things must be really hard in your life.

    I myself will never play like that, I can normally get at least a 2k without camping, most the time more, after all when you have got two out, even the last gen and gate is harder for them. I enjoy the chase, sometimes I get beat but most the time they are just runners that drop every pallet on the way. I get more XP. more BP, more pips. Maybe killers that camp should try it, but don't just give up after the first few games, it takes practice like all games and sports. Or not if you don't care, no skin of my nose.

    I have just played a game with one of my lowest killer to do a challenge with basement hooks, I didn't pressure gens, I was not even interested in kills. Of course I had no choice by to proxy camp basement, it was no good going too far away. There was one toxic player that tea-bagged around the map. I wanted to apologise for the camping so I let them do gens and opened the gate, letting them leave. Even then this player tea-bagged. I just though how stupid he was, he would have left laughing, thinking that I was actually chasing him and he lost me, thinking he was so good, when I did not want to go to far from basement, then when he comes against a killer on a higher level, he will see he's not so great. It did not worry me, I got my challenge done, my BP and moved to the next game. It was not me with the problem, the same as the end chat when survivors and killers get salty. This survivor obviously felt threatened and wanted me to be wound up and chase him, maybe he had a bad childhood, maybe this was his only thing in his life and wanted to feel like he was in power.

    You do not understand the thread and my point at all, it is stating that those that complain about how the killers play should try and playing as the killer while following their own advice and see how the survivors respond or how many times they have to lose potential pressure and allow the survivors to reset.

    You make assumptions about my gameplay or that of others based on zero evidence. I even stated that I try to play nice and go out of my way to play as people like you claim you should. The treatment you receive though is identical to when you play as sweaty as possible. The fact of playing killer that it is about snowballing at least if you want to play the role well. You act that the style you do is by definition better, yet that is also simply untrue. Meet a very strong team and other tactics that you might disapprove of might actually result in more points, more xp, more pips and all that.

    You claim: don't go to the end-gate, is also completely missing the point being made. It is not about whether or not you are triggered by it or not, whether you can handle it or play around it. The whole point is to showcase that you can play as nice as you want and will get zero recognition for it, while making your games harder by deliberately not using tactics for the enjoyment of others. If you want to do it for yourself, that is all fair and just as valid as those that want to play basement bubba or be a 4 min Gen Rush SWF squad.

    Play as you want, but why do you feel guilty for trying to do a challenge? Why do people try to tell people they are playing wrong by using a tactic that they don't like, while at the same time not doing anything in their power to return the favor? Your opponents aren't concerned about your fun, be it killer or survivor... so who are you to tell people they need to consider the fun of the other?

    I will face camp by your definition if I get a hook in a great 3 gen, especially if it is in the basement. I will do so when the last gen pops, because that is what you are supposed to do in order to lure the other survivors back into the game and stand a chance to down them. The end-gates are safe zones, a killer has no business being there and is why the BM happens there.

  • Ever had a DC or suicide on first down and 4 gens left? You will know that the game then heavily tilts towards the killer end.

    Having a measly 1 extra gen for a full survivor would have the same effect but reverse, heavily tilting it to the survivors.

  • Queue times are purely based on who is playing at that moment in your region. Taking longer, there are simply comparably less of the other role online and playing, there isn't much else to it.

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/293959/for-all-those-survivors-that-have-an-issue-with-camping-and-tunneling-i-challenge-you

    Or perhaps killer should realize with sbmm 2 kills is the average and 4k,as 4 escapes, should happens 1/50 matches

    Go do the challenge and see for yourself how often you get a 2k, 4k and a 4 escape? It literally has nothing to do with the outcome, by your logic we should all face camp with NOED because that would end up more often than not with a 2k?

    It is about the behavior displayed and the entitlement that claims one side needs to go out of their way to ensure the fun on the other, while it is 100% one sided and hypocritical.

  • @Voodoo101 said:

    OK. Lets put this camping thing to bed.

    Firstly there are different types of camping and some people get confused, so lets clear this up. Hooking somebody and standing or moving directly around the hook, or guarding the basement and the entrance to basement is face-camping. Your main task it to stop anybody going near the hook and heaven help anybody that dare. You do not give chase, you just don't want them close, your goal is to hold fire until the time runs out and you get your kill. Proxy camping is a wider area, where you are actively looking for somebody else who may be close, if they come in two or more, there is a chance that somebody will rescue, you are willing to go on the chase or back to the hook if they are there. There is a big difference, most survivors enjoy and respect the second, they hate the first. Then there is no camping, where you hook, then run to your next victim or gen, survivors love this and is probably the one that will be most enjoyable.

    Secondly, as anybody plays survivor knows, there are three, possibly four actions you can do as a survivor apart from the ones you need for your task. You can point, ask to follow, teabag or if they have a flash light, click. Survivor use these to signal each other. Many times I have used a flashlight to call somebody to heal or do gen. I teabag when I need healing or have been healed, just because the survivors wait at the gate to signal to you, you don't have to get defensive and think it is bad, they could just be signalling a good game, or thanks. Many survivors will allow you to get the one last hit and let them crawl out. If you ace camped then it could be something different. If you play in the EU, end chat can be useless due to different languages, signals in game are quicker and easier.

    Now the title of this thread was a killer challenging survivors to play killer, I wonder how many killers have played survivor and have spent that game getting tunnelled and camped. Maybe the game should make you play both sides. I have heard survivors moan about being tunnelled or killers being OP and killers moaning about being looped and survivors being OP.

    And please remember that it is just a game. In the words of Mr Miyagi in Karate Kid, "Win lose, no matter"

    You got how camping works, actually the area you patrol is not really up for you to determine. Also, whether or not to engage in the chase or to cut off the second person you see based on how the survivor positions themselves determines how smart you play it. Sometimes it pays out, sometimes it doesn't. You want to dictate how one should play, yet win lose no matter... I play both sides, I have been camped and tunneled.

    Those that believe they can tell others how to play, should go and experience it for themselves.

  • @ElusivePukka said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629301#Comment_2629301

    IDGAF if survivors are trying to "make me have fun", and pretending that's a solid argumentation point from either side is just lazy.

    Yes, I have thousands of hours. Yes, I semi-frequently outclass a lot of opponents - I get outclassed too, it goes both ways considering that DBD's matchmaking has never been good in any of its variations. Not god-tier, I do slug (though ideally not for a kill), and I'll proxy or hit someone after an unsafe unhook - my primary slug source - and I'll hook people twice in a row if I don't see other options present themselves.

    I get it. I really do.

    But none of it is necessary. None of the frustration is necessary, and most of all: it's not the survivor's fault. Not saying some aren't culpable, some of them are genuinely terrible, and wish to make you have the worst possible time; what I'm saying is you have the option of participating and perpetuating, and it's entirely on you whether you do so. If I'm genuinely not having fun, I start checking which ledges let a lunge get me to the top of a rock or pallet. I start reading the frankly annoyingly detailed signs and newspapers BHVR put in the game. I'll even just go chill in the basement - you know the sounds and music shift down there? It's genuinely relaxing.

    A facecamp isn't necessary, because even a 1k isn't necessary. It's neat, but if you didn't work for it, you didn't earn it - and no, one frustrating chase and then sitting in place isn't work. It might let off some petty steam, but if that's all you learn how to do: it's all you'll ever be able to do.

    *BTW: Otz, OhTofu, the rest: screw'em. Content creators are idealogues and sensationalists. They're a good start to a dialogue, but not a good place to draw conclusions from.

    You state none of it is necessary and then go on a tangent to describe how you, camp, slug, tunnel, etc. Who said it is the survivors fault, it is how you are supposed to play it is the games design. Just because you are very experienced and most likely making better choices of when to use these tactics, you are still using them.

    Even face camping is part of it, even though you don't try to play the end game by the sounds of it. In the end game and hovering around the hook is the only true viable option. It isn't for the 1k, it is to pull the survivors into the map by having them try and save.

  • @ElusivePukka said:

    For all killers who pretend that camping and tunneling are necessary, I issue a challenge: touch grass.

    Seriously, I'm a killer main, and that juvenile ######### is just as toxic for you as it is for survivors. It locks you into patterns and mindsets which run counter to the basics of actual enjoyment.

    Yet the question stands, are survivors trying to make sure you have a fun game as a killer main?

    Let me guess btw. you have thousands of hours and out class your opponents by large. It is great that you are a god killer main that can go out there and never slug, never camp, never tunnel, never hook a survivor twice in a row ... but for the average Joe I can most definitely tell you that going out of your way to avoid these type of actions will simply lose you the game.

    *Btw. I don't buy it for a second, even Otz, OhTofu and other that make a point of trying to avoid these tactics... still apply them.

  • @throwaway79465468797 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629268#Comment_2629268

    Preventing a hook is all about survival and protecting others. I think you even get protection points for taking hits while the killer is holding a survivor.

    I don't end the game on 1 hook. Something has to go horribly wrong or I'm chasing a good survivor for a reason. Usually not worth my time though.

    I don't see survivors run a lot of flashlights, even in SWF. Mostly medkits and toolboxes

    Omg, how hard is it that you don't have to take my examples as gospel. You play your own games and are you going to tell me that survivors are going out of their way to ensure you have fun? Because lets face it that is what survivors are telling killers to do, because they don't like how they play. This is not a hard concept to grasp.

  • @Voodoo101 said:

    I've played loads of games with different killers and played like that. Most of the time the survivors appreciate not camping, there are the few swf teams that load up on perks to play together all the time, that they just get toxic all game. It does not bother me, I just pressure gens and mess around. I get no hooks or kills, they get very little BP and don't pip up. I have fun just messing around and they get there backs up.

    If they teabag so what, it does not change my life, it does not decrease my points. If they start getting anti it the endgame chat, I just say ggs and move on.

    I'd rather have fun on my terms then just be bored standing by a hook to get one kill

    Most of the times survivors appreciate not camping? You mean you don't get flashlight clicked, if you are having a bad game they slow down on gens, they don't tea bag you, etc.?

    Just so you know; you don't have to stand still to camp, you can do so while guarding a larger area.

  • @themoobs1984 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629260#Comment_2629260

    Camping and tunneling are not only acceptable strategies but are viable strategies built into the game for us to use.

    May I remind you of the subject, as I am very aware of that fact:

    "FOR ALL THOSE SURVIVORS THAT HAVE AN ISSUE WITH CAMPING AND TUNNELING, I CHALLENGE YOU!"

  • @throwaway79465468797 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629245#Comment_2629245

    I wouldn't know that information. I do know that survivors still say GG after a game, even when they lose or die. I don't think too many people want to specifically be negative towards other players but like I said... I can't get that info for you 😓

    Wait so you are telling me:

    • If you have 1 hook and 1 gen left they ease up the pressure and allow you to come back.
    • The survivors did not teabag you during the game.
    • The survivors aren't compulsory clicking their flashlights at you.
    • Not trying to prevent you getting your first hook, etc.

    We are talking about in game actions that people do, that are not considered fun or nice for the other side.

    Do you win every game you play and even if you win, how do they act within the premise of the game.

  • @themoobs1984 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629241#Comment_2629241

    No one does in real life though. Because real life has consequences. The Internet rarely does. You can't intertwine the two which is what you're trying to do. If someone wants to come up to me and flip me the bird in real life, consequences of some form will be dealt. None of us can do ######### about trolls online.

    Once again, I am addressing people that come to complain about camping and tunneling. If you claim nothing can do anything against trolls online, then you are telling me that camping and tunneling are totally acceptable strategies and there is nothing to complain about. This is the internet after all.

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629209#Comment_2629209

    no, for all players fun's my priority.

    as long as people are having fun with the game, I'm happy.

    Do my challenge... see how much survivor's consider the killers fun and then tell me that there isn't a double standard being pushed.

  • @throwaway79465468797 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629229#Comment_2629229

    I don't see that as a good reason to tunnel or camp so I just assumed you meant to say that it's the only viable option

    What.... I never said anything about it being the only viable option and it is not the point I am making. They are valid and viable options, they are not the only options. They are viable tools within your toolbox to use, just the same as proxy camping/intercepting the save, going for a 3 gen, slugging, etc. Frankly if you just do them without any thought behind it, the chances are once you get better they aren't going to pan out in a lot of cases.

    Do you refute my statement that survivors are not concerned about your enjoyment when you play killer?

  • @themoobs1984 said:

    https://forum.deadbydaylight.com/en/discussion/293959/for-all-those-survivors-that-have-an-issue-with-camping-and-tunneling-i-challenge-you

    Does a video game character rubbing their pixelated taint on the ground bother you that much? Look at it from the outside and you'll realize how silly and frankly dumb it is. On both sides.

    Does it annoy you when someone flips you off in real life, it is pretty silly and frankly dumb... look at it from the outside it is just a gesture, yet the intent behind it is pretty clear? Sound notification spamming or macro clicking actually are painfully obnoxious and not actually enjoyable to the ears. If you cannot understand that the acts themselves are meant to provoke a negative reaction, you are not looking at it from an objective standpoint. The fact that it does or does not trigger the other person is actually irrelevant to the fact.

    The act of tunneling and camping usually is not intended to annoy or frustrate the other party or deny them fun as they claim, but is a player trying to win a match. Look at it from the outside, being upset about that in a game is also silly and dumb.

  • @throwaway79465468797 said:

    https://forum.deadbydaylight.com/en/discussion/293959/for-all-those-survivors-that-have-an-issue-with-camping-and-tunneling-i-challenge-you

    Well I know this as a challenge, but... I dont camp or tunnel any of my games and I still get 4ks every now and then. I say that because I would get more 4ks if I didnt let the last survivor just leave, which I usually do.

    Another person that fails to understand the intent behind the post; It is not about the outcome of the game, it is about the behavior of the people you face and the entitlement of those that believe that demand their opponents play a specific way. If you win good, if you lose also fine as you cannot win them all.

    How do the survivor's act towards you, do they relieve the gen pressure when you are having a rough time, do they not tea-bag you or click away with flashlights trying to poke you for a negative reaction?

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/293959/for-all-those-survivors-that-have-an-issue-with-camping-and-tunneling-i-challenge-you

    That's how I play and I have fun playing like that.

    Then again, my ego isn't so inflated that someone squatting at the exit gate with a dress-up doll, sends me into a blind rage either.

    Yet does your ego get hurt if the killers play in a specific way as a survivor? As I think I am pretty clear on which people I address. Do you understand that the people doing those actions are trying to negatively impact the other side and hurt their 'inflated ego' as you call it?

  • So, are you fine with the survivors using all means necessary to sacrifice your fun for a loosely defined win or simply to trigger you to undermine your fun? See the hypocrisy of your statement?

  • @Shaped said:

    People who say you shouldn't feel bad when someone waits at the exit gate to tbag you, I hope you don't mind when bubba cutiepie rev his chainsaw in your face until you die.

    Otherwise you are hypocrite.

    Thank you, someone that gets the point of the post!

  • Cleanse one totem twice, Boon the rest...

    The new hex isn't that amazing, nobody does all 5 totems anymore and once it is in play the survivors will never do all 5 before they removed at least one out of play completely.

    The single token is pretty strong, but survivors will know where it possibly could be as they did the original totem. It looks strong on paper, but if you read it objectively you realize that survivors are the ones that control it.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2620200#Comment_2620200

    When you say Boons are "good to amazing reward" you're implicitly assuming their effect parameters are good to amazing. My point above was that you can adjust those parameters up or down to balance them, so the numbers you use could make a Boon terrible, bad, ok, good, amazing, or godlike. In other words, even if you feel that the way Boons are placed is inherently better than Hexes, the devs still would be balancing them by adjusting their effects without having to change that whole system. By your argument that would just mean that you think those parameters should be lower than they are now, and that's fine if the data backs it up.

    If you actually read my post you would have seen that I stated that I would like them to place some of the strategy elements into the killers gameplay. Allow them to destroy the totem for a longer interaction animation. I don't think that they should be weak, but that the risk/reward balance should be more similar to that of hex perks.

    I would rather see the risk increased than the reward nerfed. Make it more if a meaningful decision. Nerfing the numbers is naturally a way to go, but the numbers and strength is to be judged on what they are now.

    Btw. Boons must be easier to find, because you have 100% of one side needing to find it meaning all their resources go into it, 1 set of eyes and ears instead of 4.

  • Cold wind farms or Badham:

    Corn is annoying and it is so bright, it feels so out of place... not all of them are that bad to actually play, but the astestical aspects and the frequency of these maps for me personally make it my least favorite realm.

    Badham because they all feel the same, all have like the worst aspects of any map for killer. Even though Haddonfield showcases many of the same elements... this realm wins in pure numbers.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/293036/explain-to-me-again

    Hexes have a couple of inherent advantages over Boons

    • Their effects are in play with no actions required by the killer at the start of the match. Boons need 14 second actions to place to go into effect
    • Their effects are map wide regardless of where the hex totem is. Boons only affect things within a limited radius of their totem

    To compensate for the above the Boons can be replaced if they're snuffed out.

    Note that this system doesn't make Boons inherently better or worse than Hexes because how strong a given Boon perk is also depends directly on the parameters of its specific effects and its radius. You can balance Circle of Healing by adjusting its healing speed up or down, and you can balance Shadow Step by increasing or decreasing its radius of effect. Either way the general system above of Boons requiring an action to place, having a radius of effect and being replaceable if snuffed is fine in principle as the underlying base for all Boons.

    You are completely ignoring the 4v1 element of the game when making a direct comparison between a hex and a boon. Yet let's take your advantages.

    A hex being active at the start and the RNG element of placement is not always an advantage, it can literally spawn next to a survivor at the start of the match, in the open, next to a generator, etc. This is a RNG element compared to a time investment with a guaranteed strategic choice advantage. Give me as a killer the benefit of using the good totem at will, instead of in the worst possible spot... I will even take time to put it down, cleanse it, let me repeat it... get real.

    Multiple boons can be in play covering practically the entire map, it is a 4v1 game and a boon can contain multiple effects on it.

    These type of arguments are such bogus. Hex totems are high risk for a bad to good reward and completely RNG related. Unlike boons which are medium risk (time investment), good to amazing reward and no RNG elements.

    Boons are in nearly all aspects superior to hex totems. The perk for killers gets removed completely from the game, while survivors can keep theirs active. I don't believe a single use is fair, but I wish as a killer I got the choice to either snuff them or crush them... make crushing take a little bit more time or something. Some spots for totems are so damn powerful especially for SWF teams and let the killer make some strategic decisions as well.

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2617142#Comment_2617142

    The point was that if both sides can simply agree to play fairly (killers particularly) and not resort to toxic tactics then you'll have more people willing to play more often, like me and my friends.

    Yet that doesn't happen, go play killer, cut the survivors slack and see what happens.

    Killers rely on snowball and momentum to stand a chance at winning. Simply they set themselves to lose if they show mercy on survivors.

    I tend to try it for like 2 games and then realize what game I am playing, that survivors will not change the way they approach the game even if you play "nice" or "fun". If you want to have fun as a killer, you need to look for weakness, mistakes and opportunities and strike without mercy to simply stand a chance.

    The game isn't made to play as you state it does, that is simply the reality. If you don't like it, don't play.

  • @PapiKingley said:

    https://forum.deadbydaylight.com/en/discussion/comment/2612991#Comment_2612991

    This game is the furthest thing from competitive it's an unbalanced mess. 

    You don't understand the meaning of competitive. This is a PvP game, where people face each other and battle it out for a victory condition that results in the other side loses.

    PvP games are by definition competitive. It has nothing to do with being an eSports. It has nothing to do with being balanced or not.

  • @Lochnload_exe I don't think you understand people mean by the gutting a character by nerfing them.

    They didn't really give him much in return for the nerfs. ADS walking speed is increased and he is now not able to shoot directly, decreasing his chase potential as a delay can simply mean they can round a corner. You state this is deserved, because he is 1v1 is to strong.. but has horrible 1v4.

    Yet his terror radius is also increased with no compensation, which helped in the 1v4 as he could more easily swap targets, get closer to targets and all that.

    You speak of compensation for the nerfs, yet the overall consensus is that the nerf bat hit far harder than the compensations he has received. Yet you claim people have no reason to complain, while lets be frank; what made him pretty good was his oppressive and ability to quickly end chases. That got nerfed, his range at which survivors notice him and can start running has increased... his 1v1 got weaker and his 1v4 got even weaker.

    If people claim the developers are completely one sided, they are wrong. Yet just because they nerfed DS and keys, aren't showcasing that there isn't an overall issue with the strength of killers being decreased. Most killers do not have 1v4 capacity, the base game has no real 1v4 built in and yet those that are good in the 1v1 are 'deserving of a nerf'... but what are they getting in return?

    Boons are not secondary objectives, they are optional, might not even be in play and according to you showcase and amplify the underlying issues of the game.... yet they are tools made to boost the survivors in those areas. It is a buff to them, without scaling back. This is what we call power creep.

    Your ideology that there is some imaginary back and forth, compensations, adjustments... while the patches and the implementation do not match it. Stating that we should not complain about these aspects, because it was deserved and it should have compensation somewhere else? Take your Keys nerf, to compensate the Mori nerf... yet one took effect months before the other. If the developers want to not get negative feedback, maybe both the nerfing and the compensation should happen at the same time? Until the compensation has been given, the effect is flat out nerfs.

  • When will people realize that perception and FoV are design choices in games, they are not Quality of Life or accessibility.

    Don't get me wrong I would love a higher FoV as a killer, but I also understand why they are not going to change it. How much you can see influences the information you have to make decisions on. It influences map design, where one can hide how wide the map is to slip by the killer, etc.

  • In solo queue it isn't that OP while still strong, in SWF teams it is totally different magnitude of crazy. Just snuffing it out won't work, because they set it up where it means you are going out of your way to go there.

    Literally one of them brings it and eliminates the hit and run playstyle and forces killers to follow through and that usually plays straight into their hands. They can spare one perk slot out of 16 and still run full meta with it.

    I thankfully only seen this twice, but both times the game ends up in a spot where you camp, tunnel or lose.

  • Easy Anti Cheat is not theirs, it is a third party program.

    They do not disclose their actions against individual players and unless you have inside knowledge you cannot state whether reports have any effect.

    The ease and control that cheaters have is something that should be addressed by them, but doesn't mean they don't care.

    DC from a game is by no means an indication that there was a cheater in the game, so naturally you will be hit by the time out. If they were able to detect them, they would kick out the cheater.

    While BHVR could do more, it doesn't mean that they promote it.

  • @eXoDuSs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603249#Comment_2603249

    DS or BT save in egc are so rare compared to how easy noed is to use and how easy it impacts your elo due to just kills meaning anything. You can't argue against the fact that it secures atleast 1 kill a game, most of the time 2, meaning in long term you will just gain elo, unless you are the worst player in the world.

    It ain't fun to bully players like those who literally have no idea how to loop decently or just make pressure around the game, the only thing you can do is sit on gens, when the most fun part of the game is the chase but i guess he tunnels 1 guy for 4 gens.

    I don't known what level you play at, but good survivors can deal with NOED and then follow it up with a BT, DS, body block madness save. You claim you can bully these killers, yet are unable to locate 5 totems and check which one is lit at the end?

    Additionally the perks for survivors can be used effectively to extend chases, avoid a death hook and ensure they reach the end game. They are impactful perks and provide great value by increasing the survival rate of the people using it.

    NOED is a decent perk, it is a late game perk with massive downside of being a hex and requiring a dull totem.

    Why you sweating that you are sitting on a gen, if you want to prevent the tunneling... maybe insert yourself into the situation and help your teammate out. According to you the game is casual, not competitive... so why are you trying so hard to win?

  • @eXoDuSs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603183#Comment_2603183

    What competitive game? DBD? Hell na, not even close to being a competitive game. Also i didn't say noed is op or something, i just see a lot of bad killer that can't run a tile properly as killer and can easily tunnel 1 person for 3-4 gens only to lose the game for no reason.

    Yes, noed inflates elo and guess what if you run it because the survivors destroy you, you probably shoudn't use it in order to gain elo because you will have less fun being destroyed by even better survivors.

    Dead By Daylight is a PvP game; which by definition is competitive: One side: Survivors faces the other side: Killer and they battle it out for victory. This is not an e-sports game, but that isn't the definition of competitive! Our goals are literally to prevent the other side to achieve theirs: Escape and Kill. We face each other and compete to see who wins and who loses.

    If the game is not competitive why would it matter if they play the game well or not? Whether they are throwing the game to get a 1k, max a 2k? The argument of it being casual falls flat here, because if it is that casual as you claim why are you upset that someone is playing the game how they want. Also, if they are that bad how are they 'easily' tunneling someone out of the game and not being looped for 5 gens.

    I bet you will come back with, but it isn't fun for me... however it is not competitive, there isn't a reason to try and win so you losing shouldn't be an issue. Just sit on gens or have the chase and move on. According to most people the chase is the best part so you should enjoy being tunneled and if camped, just give up why try and survive.

    You are whining that NOED increases your MMR, yet nearly all good/meta perks do just that. Use DS... it saved you from the hook and got you an escape in late game. Used BT... it gave you a speed burst to reach that escape gate. If you reach the level where you get destroyed your MMR will drop again and it evens itself out anyway as that is the whole point of the system.

  • Using a cosmetic is not racist. In many games I play black characters, usually because I like their design more... but I am a while person; am I now being racist? Get your priorities straight. Excluding the black original survivor from the options for Bubba is not working towards equality. It is not black face as it is literally the skin of the victims of Bubba that he wears as a mask and guess what... Claudette is black. Do you want to white wash her?

    Including Claudette as one of the options for Bubba is inclusive, not exclusive and racist.

  • @eXoDuSs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2603091#Comment_2603091

    Stay competitive for what reason? To then come on forum and cry about how broken survivors are at high elo? Literally 1/2 of ppl at high elo use noed and have inflated elo because of that; also most of them tunnel 1 person for a few gens and then lose the game if the survivors arent dumb and just do the gens when the killer has 0 preassure.

    People tend to play games and try to win?

    This argument is so bad, why do you want to be competitive in a pvp game... because it is a PVP game, we don't play it to lose and the fact that at higher MMR it is broken... showcases that you complaining is clearly a L2P issue, as you are playing the broken side by your own logic.

    Complaining about NOED increasing MMR? Because Dead Hard, DS, BT, PTS, UB and boon totems, etc. don't do the exact same thing for survivors? Perks are to be used and to help you out in order to try and be competitive. You act like Killers don't see the same handful of perks on survivors.

  • @Vampwire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2601147#Comment_2601147

    I play killer almost everyday and I have never experienced the DH bug. The worst thats happened to me is sometimes the pallet drop sync is off. If anything I have more problems when playing survivor. Running away from the killer only to teleport back to them and die happens a lot in my experience.

    There are many people who experience it, there is enough video evidence for it. Even streamers and people with extremely good setups are seen having it. This isn't some made up grievance. It is the exact same issue with the pallet validation, if you can experience that it is just a matter of time before you get a DH validated.

    You teleporting as a survivor is more of an issue with your own, it has nothing to do with hit validation.

    Twist and turn as you want, but the feeling of being robbed, the incorrect feedback received by killers is an issue... if you down someone and everything in the game tells you that, makes you stop chase and now that feedback is unreliable.

  • @Vampwire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598669#Comment_2598669

    Well yeah but if you don't get it then you obviously didn't hit them in the first place. Just because you see it on your screen doesn't mean that's what happened. The client isn't survivor sided either, it just goes based off of the best ping. Everyone complaining about this are being selfish and not taking into account that survivors need the game to be fair too. The game shouldn't become imbalanced just because someone has mcdonalds wifi. Bad ping killers used to be able to hit you through windows that you had already vaulted or pallets you dropped earlier than they swung. And that still happens. It always will. The goal is to just make that happen less. This isnt some crusade against the killer mains to give survivors ez escapes, its just a fix to something thats been broken for a while.

    There are so many inaccuracies stated here.

    There is far more than just ping at play when we are talking about net code and what actually is determined by the server. It isn't by definition that the better ping wins or doesn't get hit validated. I have a glass fiber connection, my ping is perfectly fine... yet I still experience roll backs, humm...

    Then it comes to player feedback, if the survivors were on the ground and exhausted or the killer hears the scream and sees the survivors take the hit but just magically recover and keeps running. It is the exact same issue just reverse. Seeing it is once again one sided just means that the implementation is still extremely flawed. Being exhausted on the floor was bs and just the same having survivors magically heal from a hit is bs.

    The game always already had a validation of the hit, it just prioritized the input of the killer previously and now it doesn't. They stated that it was to difficult to press the button in response, so they changed it. It is clearly handling the actions of pallets and dh before the hit. The priorities in the code got changed.

    Anyone that claims dead hard or pallets are now fixed should go play killer, experience it from the other end. It is not fixed by a long shot.

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