Johnny_XMan
Johnny_XMan
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- Johnny_XMan
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It’s not just Claudettes 0.0
https://giphy.com/gifs/AjImtyYtq5uZQ62ase https://giphy.com/gifs/ba2AicHOEzg6gCrdYmA bonus one of a different Jane trying to hide in a bush LOL 😂 😂 while someone else was being chased.
https://giphy.com/gifs/eOyYtVaW10EgheUuOT -
She is better than a lot of people say she is.
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Not maining her only because Dweet is my main forever. I have to say though, Idk anything about her, but I bought her because she was my favorite from this dlc after trying her in PTB.
She is so cute though. 😙
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@IlliterateGenocide said:
You can still be sent to the game map even if the offering was rejected, just bad RNG.
same way you can still be sent to another map even if bringing a map offering
Got it, I never use offerings but I have been to RPD like 6x out of the 7 matches I played, and it backfired on me. XD
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@SpaghettiVase said:
It doesn't block the map from appearing at all, it just blocks the offering from increasing the chance.
Ah, so the chances of it being the same map as the one in the offering are still there?
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3162863#Comment_3162863
Uh...20 seconds of haste with an unhook with BT ring a bell? If you can't make that work, you deserve to be camped and tunneled
You have those same standards for killers too when they Camp/Tunnel or are they just skillfully standing by the hook or coming back to it? Maybe they should have a perk that allows you to Camp or Tunnel.
Yeah didn't think so.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3164544#Comment_3164544
It's on you to provide context for your posts.
There was absolutely a shift in meta. Like...you're not going to shift the meta in terms of gameplay, because the 'rules' of this game are very simple. Killers attempt to kill the survivors before the gens are complete, survivors attempt to not be killed.
In terms of the perks used? Massive shift. OTR is not DS. It has very different counterplay and usage. It serves a similar purpose, sure, but that's like saying Overcharge is the same as Pain Resonance, because they are both regression perks.
I've been playing a fair bit recently, and facecamping/tunneling is much less effective, and I haven't run into a non-Bubba facecamper in a few days.
It is up to me, but it isn't up to you to distort it into something I never said. Like "Killers are the problem" when in fact you are pigeonholing every killer out there, something which I never did. Again, I know it may come as a shocker, but actually good killers don't rely on Camping and Tunneling to win their matches.
I can guarantee you NOBODY is using DS. A shift in the meta would mean that survivors aren't forced to have 50% of their load outs be a band-aid perk for a playstyle that is still a problem. I can tell we are not going to see eye to eye on this so I won't repeat myself.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3163135#Comment_3163135
Yeah, it's a shift from the meta. And I was against the DS nerf, and still am.
Camping and tunneling should be less effective now. Quite a bit, actually. That buff to the baseline BT is substantial.
No, you absolutely did say that killer players were the problem, several times - and again, you insist on launching into personal attacks for some reason. You can check my recent posting history, but I play both sides pretty much equally.
What context? You straight up said that killer players needed their hands held by the devs, and implied that they were 'the problem'.
https://forum.deadbydaylight.com/en/discussion/comment/3163459#Comment_3163459
I'd say for everyone, unless you believe that 'I escape more' means 'game is better'. I see a ton more variety as a survivor, and have a much wider variety of perks to choose from - I no longer have to run DH and BT, for instance.
I don't think you understand how context works. I said they needed their hand held, because THOSE people did. The ones who heavily rely on Camping and Tunneling. Sorry if you took that personal, I know many of the people who come on these forums are heavily dependant on those playstyles. 🤷♂️
Not every killer Camps and Tunnels, I know it may come as a shocker. I never once said killers were the problem, I said the players who refuse to acknowledge the other side's unbalanced issues ARE part of the problem. Please read dude.
I don't care that you keep saying you are for both sides. I could care less if you were one sided tbh. What I don't like is that you keep saying there was a shift in the meta when there wasn't. Like, I dont know how long you have played this game for, but it is very clear that NEW DS = OTR, Camping and Tunneling are more impactful this time, etc. Idc how 'substancial' their built in BT you think it is, the core problem is still there. These are things that are only noticeable by veteran players (again, I don't know how new you are to the game).
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Isn't this considered working with the killer, which is against the rules?
You can make a report.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3163103#Comment_3163103
What?
Uh...no, a 'wall of text' would be if I made a massive, unbroken post. I even went to the trouble of bullet-pointing it for you, and it's not much longer than what you just typed lol.
But okay.
- No, I'm bringing up kill rates because you said the reason killers were buffed was to discourage camping/tunneling. I'm trying to find where you got this from - still waiting, actually.
- They wanted to shift the meta in terms of perk usage. They succeeded. I don't think I've ever seen this much variety.
- The 6.2.0 changes were designed to discourage camping and tunneling, due to Reassurance and 10 seconds of BT.
- The devs said that they've tried many solutions to camping, and they all ended up being exploitable. Tunneling is almost impossible to fix.
- Sure, there's a part that can be unfair. I'm saying that, until survivors actually adopt a common definition for these terms, most of the signal will continue being lost in the noise.
- Let's let the dust settle on this patch though before we declare that the sky is falling again. The BT extension is a massive nerf to tunneling, for starters.
- Nurse is...not a good camper at all. The current Nurse meta isn't about camping, it's about snowballing off a down with Agi and Starstruck.
- Neither is Blight, for that matter. His problems are his ridiculous addons.
- My Nurse question wasn't rhetorical. Gen times weren't a 'buff' to killers, they were the other side of the 'we nerfed passive regression perks across the board because we want to shift the perk meta' equation. Which succeeded - now you either have to play a kicky game, dedicate your build to PR or focus more on lethality. Savvy squads can still burn through gens with PTS, HF, BnP etc.
- Who, exactly is part of the problem? Killer players? Yeah, that's why you're getting pushback from me. Because both sides complain endlessly, and this wasn't a change based on forum complaining - this was BHVR looking at their own data and changing the game.
- Yes, you absolutely do see balance as a one sided issue. Because you just claimed that killer players are the problem.
So DS being replaced by OTR is uh-- a shift from the previous meta? Camping and Tunneling only being more solidified as playstyles after it was already a known factor of why game is in the state that it is in is a shift from the meta? .... Oh boy.
I never said killer players were the problem, just the people that feel entitled because something that is clearly unbalanced is somehow "fair" and "ok" in their minds. If that person happens to be a survivor or a killer player, then yes they are the problem.
I don't see balance as one sided because if you actually knew the stuff I post, I have said plenty of times that certain killers DO need a buff. That doesn't mean that I am going to stand behind a universal buff that gives an over-advantage to specific killers. I don't think you on the other hand mind overbuffing killers based on your responses. I main Michael Myers and right off the bat one of his biggest issues is lack of mobility to pressure another side of the map. Something which is pretty in line as an issue along with other killers. An issue that the patch could have addressed but did not.
I don't focus my idea of balance or fun solely on killrates or escapes, because I understand that some matches are fun even though you lose on either side. So I would stop repeating something I didn't say and that you took out of context.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3162968#Comment_3162968
Haha okay. Where do I even start here?
- The buff wasn't to encourage them to play differently. The buff was to increase kill rates. Where you you getting this from, mate?
- This is textbook, absolute Us Versus Them. You're literally insulting an entire faction of the playerbase...because some people play in a cheesy way. Much as I'd be doing the same if I'd blamed all survivors for the...what, four years of people abusing spots where it was impossible to pick them up from.
- Camping and tunneling are a different issue, and very difficult to solve. Baseline BT was a start. Reassurance is another step in the right direction. The idea isn't just active discouragement, it's passive discouragement.
- On top of this, you can't 'fix' tunneling and camping, because nobody seems quite sure what these even mean. Hell, I've been accused of tunneling because someone ran into me after being unhooked, because I dropped someone to chase a sabo-er and once literally because 'I chased someone for so long'. And let's not even start on camping - there is a thread on the front page still where people equate 'camping' to 'lightly defending a hook on Artist'.
- I've made several suggestions to help negate camping, but as BHVR have said themselves, it's hard to find a solution that won't result in people finding ways to exploit it against killers who aren't camping.
- I'm not a big fan of bandaid perks either - but why use this to attack all killer players? This is a BHVR issue, and I...sort of see what they're going for. The existence of the perk discourages the behavior, even if it's not present. Yes, putting them on RMT survivors is dirty pool though.
- Nurse does not benefit from the buffs at all. Her Fatigue state is independent of hit cooldowns. Do you...play much Nurse?
- Nurse is also a problem killer, because her kill rates are, when the gross data is taken into account, the lowest in the entire game. I'm not a fan of balancing off gross data, but if BHVR are going to nerf killers because they are overperforming at lower MMRs despite them being weak at higher MMRs, then it's hardly fair to also nerf killers who are struggling at lower MMRs because they are too strong at higher MMRs. It has to be one or the other.
- Nurse became more of a problem 'lately' due to bugged addons. These have been fixed.
- You're completely ignoring all the nerfs that killers got in 6.1.0, and the immense BT buff they just got.
But let's get real here. BHVR could nerf Nurse, or totally rework her, and the complaints would immediately shift to Blight. Then to the next strongest killers. Because that's how forum feedback works, unfortunately.
My problem is that you're attacking an entire faction of the game by claiming that they need BHVR to baby them, when it's only quite recently that this game wasn't completely broken in favor of survivors (prenerf OoO, pseudo infinites, endless glitched spots etc.).
Well that's a wall of text.
Honestly you keep bringing killrates to excuse the mere fact that people are pointing out the problems the patch brought. Because in that same patch the devs said they wanted to shift the meta. Unless you forget that part too. Guess what? It didn't shift the meta! DS became OTR, Camping/Tunneling playstyles did not go anywhere (in fact they got worse), Solo Q got a slap in the face. So where I am coming from is from the perspective that while your "killrates" may have gotten better, it was not without affecting OTHER aspects of the game or completely making them miserable.
Who says you can't fix Camping and Tunneling? I legit would love to know who said this. Cuz I've heard some great ideas out there. It would require the devs to stop creating band-aid perks and actually rework core mechanics, like hooks.
I actually find it extremely interesting that you are capable of distinguishing the Camping and Tunneling that is "fair" (for lack of better term) but fail miserably at acknowledging that there is also a part of it that can be excessively unfair. Not only because (like I said before) it is LAZY, CHEAP, and CHEESY...(When I think of strategy, those are not words I attribute to skill. Skill which is what should be the driving force behind playing the game)....but also not new player friendly because of the requirement of perks that soft counter those playstyles. Not to mention the impact they have on killers like Nurse and Blight.
I am guessing your Nurse question was rhetorical so I will ignore that. Nurse surely did get an advantage through this buff. 50 seconds on extra total gen time IS an advantage. Against a Camping Nurse, this is a big advantage. Not surprising you are only pointing out the things that don't benefit her. lol
Last but not least if you have a problem with me pointing out who is part of the problem and you think it's us vs them... Idk what to tell you! I would say the same thing if survivors were claiming they needed faster gens and actually got the devs to change it, meanwhile they are still stacking up on Prove Thyselfs, and BNPs. 🤷♂️
I don't see balance as a one side issue.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3162863#Comment_3162863
Or, you know, we could not do the silly Us Versus Them dance yet again?
The developers had numbers saying that kill rates were lower than they wanted. So they tweaked things. Buffed some basekit stuff on killers and survivors, nerfed some stuff on killers and survivors.
Killers did win this one, but way, way less than the forum hysterics would have you believe.
I find it amusing that you think its us vs them when pointing out that one side gets a buff to hopefully encourage them to play differently, but instead they want to have their cake and eat it too. If you think that this is Us vs Them, you have a terrible bias attached to you.
"Tweaked things" is subjective, because to you they almost seem meaningless. Yet those of us who understand BOTH sides, know how bad Camping and Tunneling already was, not only in the lack of skill required to pursue the SAME survivor again, but also how it inevitably makes the gameplay feel more dull and like you have to play 50% of your load out with perks that semi-counter those two playstyles, just to get to somewhat feel like you're playing the game.
Band-aid perks don't interest me when the core problem still persists. I don't care what their killrates were, considering that they could have done other things to help certain killers who need it and not grant a universal buff to those who didn't need it to begin with. Hence why Nurse has become a problem lately.
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I mean did you really expect killer players to play in any other way when the devs are not making substancial changes to that playstyle?
The devs have to hold their hand afterall.
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3160429#Comment_3160429
agreed,,but sometimes as boring as it is camping is the correct play if you wanna win as killer,,both sides play to win with whatever tactics game offers,,sometimes you stomp as killer and sometimes you gotta play like that to comeback,,,Camping can be a strat and a single perk shouldn't completely negate it ,,same way iron will was busted before its nerf and completely countered one of killer's ways to track you and completely cucked spirit
I don’t think anyone is questioning how valid or how much of a strat it is. Though this is subjective because a strat would suggest there is some kind of skill involved.
Just how badly designed this part of the game is and how unfair it is for new players who don’t have access to the band aid perks yet killers can camp day 1 of purchasing DBD.
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Yeah I found this nerf unnecessary. Like of all perks to nerf lol
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For me I have only really seen the value during endgame. Because it’s inevitable that a killer will camp-patrol a hook since there is nothing else to pressure.
But good job pulling it off. I still really hate that we have to bring perks to semi counter a playstyle.
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3159569#Comment_3159569
I don't think camping is broken ,,survivors not rushing gens or trading just before hooked person is about to hit next stage is what makes it "op" imo it's a lazy unskilled killer play (unless we talking about endgame or a hook in a 3gen ) and while some killer can completely deny unhooks with instadowns you still got all the time to do the gens as surv,,even with deadlock u can probably have 1 gen left by the time survivor on hook dies
It’s bad design either way you look at it.
From survivor perspective, a new player could have bought the game today and realize they can’t go anything about being on a hook. Unless their teammate throws themselves and trades.
From a killer perspective it requires 0 skill and the game becomes exclusively boring for all parties (with exception of those who do it to grief).
I don’t think this is what BHVR wants for their game.
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Oof all those complaints and none of them about how they did Ada dirty by nerfing her heels. 😥
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3159157#Comment_3159157
Camping isnt a survivor tactic though, other than being unfun it doesn't change anything for said survivor,, its just solo q survivors moaning how camping is broken while hovering around hook and not doin gens
I never said it was a survivor 'tactic'. I said the killer is getting that kill for free.
Take away the 'unfun' part, and they are complaining because it IS broken. It shouldn't be so easy to simply camp and get a free kill that way. There is a reason why balance exists in games. The unfun part and the fact that a survivor has to be forced to play sacrificial lamb should never be a thing in this game.
I don't think anyone is buying Dead by Daylight so that other players can participate in a match, while they just have to hang on a hook without doing anything. It's a dumb concept.
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3159230#Comment_3159230
I would not have any problem with a reasonable debuff, it's just one of those things that's tricky to do without affecting "legitimate" camping, or that couldn't be gamed by either side.
One of the ideas I've had is that if the killer spends X amount of time within a X meters of a hooked survivor AND there is no other survivor within X meters of either the killer or the hooked survivor, the survivor is teleported to the hook furthest from the killer.
This sounds pretty straightforward and good all-around, but it could be gamed by killers proxying instead; it would only really solve facecamping.
It's very hard for automated systems to correctly judge intent.
I agree, it would be tricky and the game would have to distinguish between someone who just hooked the survivor and is blatantly just standing nearby without starting a chase with anyone else and a killer who just happened to see a survivor nearby trying to farm.
@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3159230#Comment_3159230
Yeah I don't really get how people say the counter to camping is to "do gens", sure the 3 people doing gens might get out, but the person on hook has a guaranteed loss.
It's because a few patches ago you might have been able to pull something off while being able to complete your objective as survivor. Now not so much.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3159157#Comment_3159157
You mean there's no upsides when it comes to the hooked survivor, not downsides.
Same thing. The killer gets to camp without downsides and the survivor on the hook has 0 opportunity to play the game.
If the game provided a "debuff" (as an example) to a killer camping, that would be a downside.
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3158101#Comment_3158101
camping always has a downside ,You arrent gettin people off gens giving them gens for free,unless you are camping a hook in a tight 3 gen you're losing more than you gain,,UNLESS survivors keep hovering around hook wasting time
There is no downside to Camping when it comes to the hooked survivor. They are getting that kill for free.
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Camping and Tunneling.
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@Chocolate_Cosmos said:
That perk had to be changed. You can't just have ability to hold hostage someone forever or just make someone stay alive no metter what even at end game where killer has nothing better to do since gates are 99% and no gens left.
"then go for the rescuer..." Sure, so if I play weak killer with no instadown atm and they can just run to exit anyway while I can't even secure a kill. No can't do, sorry.
Then they should stop making band aid perks for a playstyle that requires virtually no skill to use.
Because Camping and Tunneling has no downsides on the Insta down killers that you speak of.
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I agree.
For me there is two parts to why I think this is. One, is that survivors are encouraged to run different builds, but instead end up perpetually running 50% of their load outs with perks to semi-counter Camping/Tunneling…making up for not having the proper core mechanics to counter these in their excessive form or otherwise.
Second, there are no other optional objectives. I really think the devs are missing the mark on this one. They could add other ways survivors could spend their time during a trial that is fun. There is also items/offerings currently that haven’t been touched. Some of them are legitimately awful and serve no purpose (looking at you shroud of binding). They need to freshen up the gameplay for survivors because for me the stale meta makes new perks that could be fun to run, boring.
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He doesn’t look bad.
maybe give him a texture pass, but he looks perfect the way he is.
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It's a badly designed perk on a game that relies heavily on good ping.
It seems like you almost have to act like your characters 3d model is actually a couple of frames behind you. Because apparently even though you are physically not there, your hitbox is.
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^I'm with you. Billy is still in a good spot, but because he now takes skill people do the obvious which is complain and move onto more easier killers to use: Oni.
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Eh.
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@botany_nerd said:
https://forum.deadbydaylight.com/en/discussion/comment/3156015#Comment_3156015
ignore him man his post history is all you need to look at to know he's not worth talking to.
I had a little extra time today to respond. 😉 Don't worry this is not my first time around the block.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3156015#Comment_3156015
You literally started this post with an aggressive response. If you're not capible of self reflecting even that little, you shouldnt be surprised if other people disagree with you. Like you even go on about how I'm talking about stuff that doesnt relate to me when you already did the same thing to one of my posts earlier in the same topic. If you can't stop being so emotional than you'll never get through to anyone unless they already agree with you in the first place.
Like, how do you not see what comments like "I am willing to bet you don't do that for your side's responses" actually say. I don't complain that the game's balance should cater specifically to me, so I don't have a "side." If anything, I end up defending killers more than survivors simply because of mindsets like yours that do put their own gripes before game balance.
Also what the hell is that "no u" at the end? You keep trying to state your opinions as facts, then try to fall back on "but theyre just opinions man." I respect other people's opinions, even when i disagree with them entirely. as opposed to stuff like "I can tell you don't play much of anything, but Nurse." By contrast, my first post was literally about how Nurse's differences are part of a larger issue in the game (agency denial) that affects BOTH sides.
First off, my first post in this OP clearly says that MOST of the complaints about Nurse have been directed to Nurses using specific builds with perks that bring her to an oppressive level. I said that in relation to the statement being made that people do not want to learn how to play against Nurse, rather than trying to understand her overall power and how often perks/add ons affect her and the outcome of her opponents. I have no idea why/how you get that my post is being "aggressive" from that.
Second, I am not surprised by others disagreeing with me, nor am I surprised that they would bring the same talking point (I.E. YoU CleArLY DoNT PLaY KiLleR) to try to delegitimize what I am saying. You only involved yourself because you clearly think my post is too aggressive. Even though the one response I had just responded to, had the same amount of 'aggressiveness'. I am not trying to get through to anyone, so the mere fact that you would suggest that this is what I am trying to do is kind of funny.
In reference to what I said about you being biased was in response to you coming into a conversation (which again you are not included in until later) and supposedly calling me out? For what? For telling the one person who accuses me of not playing killer because I disagree with them, that they prolly don't touch any other killer aside from Nurse? That's where that came from. Quite frankly I could care less if you defended killers more than survivors as you just admitted. My day will be the same either way.
On the last part... AGAIN. You keep inserting quotes I said to try to create an argument, and its just not gonna work. Do your homework and read. Self reflect on that part.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3155811#Comment_3155811
Ima be real, I hate calling people out for their posts, but you're pretty aggressive about other people's perspectives not lining up with your own. I get that part of it was a response to someone acting similar, but the way you've been carrying yourself in this topic kinda encourages it. Stop arguing fallacies for five seconds and consider experiences you're given instead of dismissing them because you want to argue.
There are people who don't play nurse who also don't think she is broken or even op. Hell, they might not even play killer at all. If it seems like its only Nurse players who think she is fine to you, maybe that might be because people who play her will have plenty of experience seeing how survivors shut her down, or even just waste tons of her time. Maybe you could get that same info by playing as her and getting stomped by players better than you. Just learn to take anyone else's experiences as experiences, and not arguments.
Like this topic is about people refusing to learn to play against her, and you're proving OP's point with every post.
What exactly have I said that you think is aggressive? Maybe next time you should bother to read the context of the response that was given, rather than entering territory in a conversation you were not a part of, and giving your 2 cents because you don't like the way someone carries themselves rather than what is actually being discussed.
I am willing to bet you don't do that for your side's responses, because of the bias that you seem to have. Even though I was just told I "must not play killer" simply because I as both a killer and survivor player, I have a difference of opinion.
I would suggest that you follow your own advice and learn to take someone else's opinion as just that....... opinion. Not personal.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3155718#Comment_3155718
Nurse can play around predrops, hence why she is the only viable killer. Saying to switch up targets is a bad talking point if the survivors know how to play. Anyone you target will predrop and you won’t catch them until it’s over. I can tell you don’t play much killer.
So she is only viable because she can play around pre-drops? Totally not because she can use aura-reading perks and teleport through walls to hit a survivor? No, not that at all. 🤣
On the second part. Wrong. If you know that a survivor has already used resources, the next survivor being chased will not have those resources to use. You would have to be a pretty bad killer to not catch a survivor without a strong pallet or resources already used.
I can tell you don't play much of anything, but Nurse.
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@SgtMittens said:
https://forum.deadbydaylight.com/en/discussion/comment/3155727#Comment_3155727
The squeaky wheels got their grease when OTR and DS deactivate when the gates are powered but per usual, enough is never enough. If this game lasts another 10 years it's going to continue to be a sh*t show of buffs, nerfs, and reworks to appease the loud minority.
Yep. I agree and "Never Enough" is pretty much their theme now.
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@Jay_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3155766#Comment_3155766
"The problem is players like you want to have their cake and eat it too. You guys were so happy that they buffed killers that you said "Nice! Now I can Tunnel even better!" <---- THAT is the problem."
Players like me? You don't know my playstyle. you don't know me. Just because ive made a post looking for actual feedback not just hate filled posts about anti tunneling doesnt mean i tunnel every game.
When any buffs to killers come out the last thing im thinking of is "oh yey i get to tunnel harder" My build hasn't changed in well over a year and my build activly promotes no camping and no tunneling (although since BBQ nerf it doesnt promote no tunneling now).
This will be my last responce to you as you clearly don't care about an actual responce and are just here to say "dont tunnel, omg can't believe you comlaining about 5 seconds BT".
Not complaining about the 5 seconds BT overall just in end game situations.
Yes players like you, because you are complaining about something that is clearly not strong at all when you consider that you can just wait the 5 seconds. It's like imagine if generators had gotten a huge buff and you could finish them way quicker. How ridiculous would it be for someone to complain about them not being done quick enough, because something doesn't go their way in one instance? Sounds very entitled.
I know what you are complaining about, and what I am telling you is that 5 seconds BT does not make a difference in endgame anymore than it does in early game.
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@Jay_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3155751#Comment_3155751
You have a very narrow view on tunneling don't you.
You do realize that this is sometimes the best strategy especially when gens are flying and you need the advantage.
But i guess being a survivor main you just expect killers to stick to your hand book and throw the game just so they dont tunnel.
I try to stay resonable and have reasoned discussions but there is always someone who comments "dont tunnel 4head" without even considering the other side.
It's not being narrow minded, it's being mindful of how unbalanced that playstyle is.
Especially in an era where gens are slower, you don't have a long cooldown after hitting someone and there is an array of perks to choose from to slow the game down.
The problem is players like you want to have their cake and eat it too. You guys were so happy that they buffed killers that you said "Nice! Now I can Tunnel even better!" <---- THAT is the problem.
So I digress, 5 seconds BT is what you are complaining about? Spare me. 🙄
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@Jay_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3155727#Comment_3155727
Well this was exactly the response i was expecting. I'm not talking about during the match. The 5 seconds is fine during the match (although doubling this is a bit extreame just to counter a legit play style).
I'm talking about in end game when you hook a survivor they get unhooked and you have 0 chance of ever downing them.
This has nothing to do with "unlimited tunneling skills playstyle" and you just assuming that shows how narrow minded you are (clearly a survivor main who thinks every killer tunnels)
As i said before tunneling a survivor in end game is a very legit strategy and i don't know why us killers who don't hardcore tunnel are being punished in end game by having survivors immortal off the hook.
It doesn't matter if it's at endgame or not. 5 seconds means nothing and it is really up to Hook placement RNG AND your friends taking a hit, at that point if a survivor can even make it past the gate.
No I don't think every killer tunnels. Just the ones who complain about 5 seconds BT AND admit that they tunnel.
Your words, not mine.
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Absolutely not.
I can’t believe you actually think 5 seconds BT is that crucial to your unlimited tunneling
skillsplaystyles. -
@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3154494#Comment_3154494
How can you play this game and honestly say that god loops are gone? Maps are loaded with jungle gyms and tiles that you can see the killer at. If survivors do gens, the one being chased can insta drop pallets and never get touched. By the time they are caught, the game is over. THAT is fundamentally broken design. No killer in the game can compete with that level of brokeness.
Because they are. They were gone once breakable doors became a thing.
A survivor never gets touched? Please stop with the exaggerated assumptions. If you choose to go for someone who keeps pre-dropping and never break chase, that is on YOU. Your job isn’t just to chase but patrol gens as well. Also since we are on a Nurse topic, tell me how pre dropping is good against Nurse.
Because In relation to what is being talked about there are no perks that make a loop stronger. As there are perks that DO make Nurse stronger.
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I love it
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Ok.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3154332#Comment_3154332
Why not both? People always use legitimate worst case scenarios to try to act like everything less from the same killer is automatically hopeless. Thats like a killer saying "why bother chasing anyone when god loops exist in the game?"
Because in the broader spectrum, "god loops" don't exist anymore. If by "god loops" you mean strong loops they aren't remotely broken as much as Nurse is.
So no, it's not "like saying" because they are two different things. Furthermore, loops aren't affected by survivor perks (at least to the point of making them broken)... and the only one that subjectively did that was not a new perk (see old Dead Hard). Killer perks DO affect Nurse. Again, apples and oranges... two very different things that have different balance.
There is strong and there is broken. Nurse is the latter.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/3154332#Comment_3154332
Well, you're right but people asking for nerfs, or what I've seen is not... nerf X add-on, which can be considerated the problem... it's always make her that her fatigue is... meaning her basekit, her basekit is fine... if she does have add-ons that makes her OP (which omegablink can be and recharge add-ons too) then those needs to be nerfed, not nurse herself.
The problem is her basekit is not fine when the devs do not consider her basekit when implementing new perks/changes to the game.
So in essence what you have is a killer that bottlenecks most if not all possible perks that they could introduce to the game, not to mention things that other killers need.
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Idk the majority of complaints I see are because most of the Nurses people complain about have the Starstruck build with her OP add ons.
It is clear she breaks the game whenever the devs decide to introduce a new strong perk or do universal buffs to killers in general. The complaints are legit. It isn't just "refusing" to learn to play against her.
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I think for Survivors rn, especially someone new. Yeah partly.
Off the Record is your best chance at semi countering Tunneling. Zarina is not a free character, but one that you can unlock through Shards or Real Cash.
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Nice gifs, but I’ll still use the word… tunneling
Oops…
Didn’t mean to use that word… tunneling
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Why do you care to know why they do it? I'm curious.
I think many people who dc, dc and never look back. They don't care to show anyone anything, they just wanna move on to a different (more fair) match. Plain and simple.
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Now you know how survivors feel when 50% of their loadout consists of band-aid countering perks (BT/DS/OTR) against Camping and Tunneling which may or may not happen.. and are not perks.
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/3151617#Comment_3151617
My thoughts exactly. I was over here screaming at my computer to crouch at the beginning, even at some of these short loops and walls were crouching and using ambush mind games could have led to the same results but quicker... Could have easily led to a surprise ambush at the beginning that led to a quicker down. Instead ol' boy had the megaphone out announcing the Pig Parade had arrived in town.
I'm pinning some old 2018 Pig footage of mine because why tf not. We live or die by the ambush in this house.
Lmao @ Pig Parade I’m dead. 😂
Your pig is very sneaky! 😳 but now I’m sad cuz I want those slushie machine gens back 😭 Every summer I wait for them lol
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5 mins in and your Pig has not crouched once. I dont know why Pig players do this, you’re only giving the survivor time to run away as you approach.




