Jivetalkin13
Jivetalkin13
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- Jivetalkin13
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Comments
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3178067#Comment_3178067
With undetectable also for jumpscares.
Now would tiering up evil within increase your blink range?
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Pretty sure they do.
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Just making sure we're on the same page. Love the idea.
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@Brokenbones said:
The Bledge
He can teleport to lockers and when he exits he breaks into a sprint that can be used to bounce off objects. He can also go from his sprint straight into a locker and reposition himself.
That just sounds cool. Imagine missing a skill check, then all of a sudden, the killer comes sprinting out of a locker right at you. Not to mention how grotesque it would look.
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@xEmoGirlxAlexisx said:
Ok Lets fuse and make the most Busted killer ever
Sadako + Dredge
..... Umm yeah i still just got Dredge nothing changed
Well....you could have survivors become fully Condemned during nightfall. Just saying.
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@DoritoHead said:
Clown + Huntress = exploding AOE hatchets
That is a bomb. You have just described a bomb.
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@lauraa said:
Legion+Spirit
Stand still to go into Yamaoka's Frenzy. You cant see survivors, but if you hit one, others in your TR will be revealed by Killer Instinct and the hit survivor has to mend. Hitting a survivor with Frenzy will fully recharge your Frenzy.
A simple fusion, but definitely terrifying.
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Interesting, I'm imagining instead of the grab infecting you with Uroboros, it's snares or fake pallets that would do that.
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@AlkaloidssOP said:
The Pig + The Hag = The Hapi
You can place traps on survivors once you down them. They work exactly like Pig's traps. Here comes the twist: If a survivor misses any kind of skillcheck while having a trap on you hear their heartbeat and can instantly teleport to them.
The Pig + The Huntress = The Hug
You now throw active bear traps. They also damage survivors on contact.
Enjoy :D
Such wholesome names for such terrifying concepts. Love them.
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@SoylentPixie said:
Can we get silly with this? Imma get silly with this....
Demogorgon + Hag - Demihag
You receive fewer traps to place and your traps lose their disorienting effect as Hag, but if a survivor triggers one, demi pops out of the ground and holds them in place unless they can pry him off. (maybe a wee bit of trapper influence there too) If the survivor can't get out, Demo pulls the survivor under and flings them out at another trap spot, injured. Traps can only be destroyed as you would Demo's portals.
*"They popped out of the ground....LIKE DAISIES!" ~ Mushu*
Bubba + Victor = Bromance
Every little brother needs some time with his friends! Victor rides atop Bubba's head Ratatouille style. The Bromance starts the trial with 4 tokens. Victor can correct a chainsaw bump mid chase for a total of 4 times per match. In the event of a Bubba tantrum, Victor will launch himself at the offending target.
*"We didn't even realize we were making memories, we just knew we were having fun" ~ Winnie the Pooh*
You are absolutely aloud to get silly with it, the sillier the better. I love both of those, btw. XD
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@lagosta said:
Trapper + Hag = The Trag. By the time you finish setting your convoluted web of traps, the survivors are teabagging at the gates.
I'd main the Trag.
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@CluelessWanderer said:
Dredge + Plague.
It would look like a Turkey in a Babylonian dress, and green puke could just suddenly projectile gush out of lockers.
I'm imagining a survivor cleansing at a fountain, then all of a sudden, they are grabbed from the water and the Turkey Priest rises out with the survivor on their shoulder.
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/3175371#Comment_3175371
Right? Just one look at those ugly mugs and i'd be on death hook already.
It would be funny if you sent out Victor and he just had a trail of gas following behind him (slow or speed). Just imagine a gassy Victor clinging onto a survivor and Charlotte all dressed up like a clown starts chasing after them.
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@Nun_So_Vile said:
Twins + Clown and Charlette carries both of them on each side of her bosom. Clown sits back and chucks bottles while Victor does his thing. Yellow bottle can buff both Charlotte and Victor movement speed.
A little vestigial Clown would be hilarious and terrifying.
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So the crows leave trails or they are like his wave attack that goes through walls?
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A Bubba that can bump into walls is a terrifying concept.
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@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/345444/fuse-two-killers-together
That sounds chaotic as hell. I love it.
Imagine a cross map hatchet teleport. Lol.
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Did they have any mori offerings? If they had the Yellow mori and you were the last one that would explain it.
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@get_barted said:
Now that you fixed Weskers hit box, can we get a fix or update for blast mine?
Don't get your hope up. XD
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Honestly, I haven't noticed anything. Maybe I just haven't been paying attention or I'm just that good (probably not that latter.) Honestly, I think it's fine. It's a perk for people who are very confident in your ability to hit skill checks. That's fine, just not a perk for me because I can only hit a Great Skill Check without Stakeout once in a blue moon.
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Oh nice. Even just a little increase will be helpful. I've been mainly using his power for mobility, but that's still been more than enough to help me out.
It will be nice to be able to use it for its intended purpose and infect survivors.
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3171102#Comment_3171102
Dredge is the physical manifestation of the cults Malthink.
Oh okay. I'm imagining that smell is similar to how most edgy teens smell. (Axe body spray and hormones.)
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@PaintedDeath said:
I wonder what Malthink smells like?
???
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@Sepex said:
Do dead leaves really smell 🤔
Yeah, didn't say they smelled bad per say. Just that you might get that smell from Wraith.
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Unless I'm working toward something (prestiging to P3, a tome challenge, daily ritual, etc.) Pretty often. It depends on how well they played and so on so forth.
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@I_am_Negan said:
"nerd the strong killers"
Lol, autocorrect will do that sometimes. Didn't catch that. XD
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Lol, lovely commentary as always @C3Tooth.
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@UnknownKiller said:
He definetely need some stealth related power.On his films he appear of nowhere and really fast.
I'm imagining like a sort of quick "side step" mechanic. If I remember correctly, there's a scene where Lori is looking right at him, it cuts to him, cut to her, then back at him and he's gone. Like how does that happen!
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Maybe play killer for a bit? Play some killers that you want to see. I'm sure other survivors would appreciate the diversity.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3166237#Comment_3166237
Then you can keep complain on forums. Have fun.
Love it when you suggest something to someone to help them out and they just outright reject it and give no reason as to why it wouldn't help.
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Use Forced Penence and STBFL.
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It's kind of hard to make cosmetics for Myers outside of a grimier mask. (Although a Blighted Michael Myers would be pretty sweet.)
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3160206#Comment_3160206
Are people still playing Legion after Thana gutted, wow.
Spirit 4 Bubba 1 Wesker 8 Billy 1 Nurse 2 for me today.
I never needed Thana to do well as Legion. Plus that new Hunk skin is fire.
Not to mention the Chase Music slaps hard even after all these months.
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Dude, I'd consider that a badge of honor.
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Septic Touch/Overwhelming Presence/Clown Phobia/Infectious Fright.
With a 40 meter TR, it's pretty easy to just not worry if your perks are working or not while I figure out how to use his power.
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So far I've only played on the East Wing. I'm getting a little annoyed, but not angry about it.
Other than that, I've enjoyed it. I was one of the two people that actually liked RPD before it was cut in two, but I do enjoy the improvements.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/343774/sirens-and-explosions
You can hear helicopter on RPD, probably just the entity trying to make it feel real
That's kind of funny. While the survivors are fighting for their lives and going through excruciating pain and suffering, the Entity just on a sound board setting the mood.
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The Hindered effect is very brief. That's the way it's always been. I think the Licker add-on adds like 0.4 seconds? However, it's so brief it's hardly worth running.
Nemesis is one of my favorite killers, but that is one aspect of his power that is lacking. If an initial contamination didn't cause the speed boost I think that would be fair.
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@Raptorrotas said:
Taking IdV as example a 2v8 would probabky need special rules.... and a new map.
But in general, doctor or plague paired with anyone else. Theyre the best utility debuffer.
Plague makes people broken.
Doctor makes people scream. It's a general survivor animation that spawns a notification. Even if they doc's partner wouldnt see the illusions or the fake red stain, the screams alone, be it madness or static blast induced, will be helpful.
On the other end of the spectrum: nurse because shes top killer.
I'm imagining a super map with all the maps in the respective realms stapled together (At least the realms that have more than 2 maps) and maybe like 7 out of 12 generators need to be completed or something.
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3158268#Comment_3158268
The question is, do the perks of each killer stack? I have asked a similar question, and I'd be of the opinion that they shouldn't.
I mean, you don't want to face two Pop Goes The Weasel perks per each hook, regardless of who has hooked the survivor, Hex: Haunted Ground, Make Your Choice, as well as other perks alike..
If it's an effect that is applied for doing an action that is applied to you personally, I don't think it would. If it's an effect that is applied from an action in the environment, it probably would activate for both, depending on the wording of the perk.
Status effects would work like normal as they are applied effects; Exposed is really the only effect that changes any dynamic of the game.
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@sulaiman said:
One Docter to rule them all
one doctor to find them
one dredge to down them all
and into darkness, bind them.
also, how does exposed work? If i get calm-addon-doctor with starstruck and all survivors become exposed, does dredge get to down them?
Since the Exposed staus is applied to survivors, I don't see why they couldn't be downed.
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@Neprašheart said:
Hmm, 2 Vs. 8? That alone eliminates all the killers trapping areas, as there'd be no time to set them up..
I'd go with Huntress and and Nurse; Anna can pose a threat when it comes to guarding hooked survivors and certain generators, while Sally could kindly bring them to the necessary hook for Anna to look after.
I have also thought about Spirit and Nurse; Rin could use Furin to cause some panic with Senko Hanabi to chase more effectively and Sally would dominate like usually.
Legion and Spirit do sound good on paper, but would have kinda sucked in practice. Just imagine getting the position reveals during chase with Rin.. That'd be so cool!
Oh, we shall be more specific about their powers. I have assumed that both killers can see each other's powers - For example, when Legion stabs a survivor, Spirit would see all of them via killer instinct aswell, allowing easy chases even while phasing.
That is a good question for a 2 v 8 scenario. Would your partner see Killer Instinct or any other effect that is triggered by you or not? Personally, I don't think they should unless it's from a perk.
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Nemesis and Furtive Chase. I like perks that can switch who the Obsession is and think there should be more.
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Add-on changes
Nemesis, Executioner, Oni, Hag
Minor power tweaks
Nemesis, Twins, Freddy, Nurse, Sadako
Reworks
Twins, Myers
(There are probably more, but those are the ones I can think of off the top of my head.)
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First off, Welcome to the community. There are going to be a lot of ups and downs, but I can guarantee, as long as you're having fun, you'll fit in.
Second, that's to be expected. Personally, I'm at nearly 2,000 hours and survivors can be brutal. Killers job is pretty simple and you'll catch up no matter what if a survivor is just running around haphazardly. However, survivors that know what they are doing and where they are going are almost impossible to catch.
Stick with it and you'll see what I mean eventually. However, don't be discouraged when it happens, it just means you have more to learn.
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Sounds to me like he isn't the killer for you. He's very much a high skill killer that you need to sink some time into. You can't just pick up and play him like most killers.
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I love Nemesis as is, but he needs some touch ups.
He needs more add ons that focus on his tentacle strike mechanic and less on the zombie AI. Condense any AI offerings into 2 or 3 offerings and then make some cool ones that change the tentacle. Also, improve the AI so that they become aware when they are stuck on something faster and have it so they can either maneuver in a way so they don't get stuck again or self terminate themselves.
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If someone is waiting at an exit gate and I know I can't get them, I'll either chase them out or just go around and break any pallets/ walls that I missed.
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Hmmm, not really sure what I can offer in terms of advice for a veteran. All I can say is maybe consider finding some people to play with.
I'm sure you already know, but Solo Q can be frustrating. Personally, I don't mind it and just play for the vibes, but I understand it.
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Survivor: 4 to 6. Depends on if I've taken a break for a while.
Killer: 7 to 8. By no means could I take on an entire SWF running all the best perks (Especially because I don't run meta perks very often) but I can hold my own.