Jesya
Jesya
About
- Username
- Jesya
- Joined
- Visits
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Comments
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I zap because I love the laugh.
Not sorry.
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Agreed.
Kate looks like she smells of cigarettes, B.O and rancid beer.
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@PapiQuentin_ said:
Tru3 isn't a dev.
Tru3 isn't a time traveller.
Tru3 knows just as much as us.
Stop taking his word for granted all the time. Remember him thinking GF was awful and now GF is played a lot and works well.
Remember when he said New Doctor was gonna be awful but now he's turned out to be one of the most oppressive killers ever.
Y'all really need to stop taking his word for everything
My god. the amount of people that take popular streamers' opinions (not just True) as holy gospel is astounding.
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Now we need to find out where Ratalie is.
Is it the rat in one of the rooms at Lery's? Inquiring minds want to know @Peanits !!
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maybe the games are going too fast for them and they want to farm more points?
It would have to be a real tin-foil conspiracy for a widespread data manipulation to happen a mere few hours after the rank/matchmaking announcement.
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Men:
Quentin and Steve
Women:
Kate and Feng
Worst:
Female Legion
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bye have a beautiful time!
you don't need to play sweaty in red ranks... so what if you get genrushed. what's the worst that can happen? you derank and then you're out of the "sweaty red ranks". Problem solved.
Ranks don't matter according to the community.... so derank and be happy.
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@Mikeasaurus said:
Seems Xbox ain't getting the update. Very nice of BHVR to actually inform us of this, and if Xbox will see this update sometime this month.
We are getting it.. just a matter of when.
Clearly it says "pending" here... not that we aren't getting it.
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not on xbox.
Feelsbad
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Tome opens Jan 22.. as per the sneak peak video of the new tome.
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It doesn't bother me the actual change because I don't run hex perks.
However, the way it was presented to us in the Dev update I still have a problem with. "Survivors feel.." "Survivors feel.." "Survivors feel.." "Survivors feel..""Survivors feel..""Survivors feel..""Survivors feel.." and nothing about the killer experience.
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I'll be really bummed if this was removed during the rework.
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Good luck. Godspeed.
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I think it's too easy. I hit rank 3 last season just trying to work on some achievements and memeing with garbo perks to not rank up so fast and I still pipped every game.
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In the Dev update there was mention that the new ruin is good in late game. However, it feels as if Hex totems rarely make it to late game.
Is there any discussion or effort to change all totems to be harder to find? There have been many suggestions about how to make totems harder to locate. I'm not talking about new hiding spots, but making them harder to see in some way?
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/996699#Comment_996699
BHVR: "Your PTB feedback is very important for us but we dont care and do whatever we want. We know that there is anger and ppl dont like it but we will still implement it regardless on feedback (that is very important for us)"
This is so accurate it's painful to watch play out.
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Unfun and frustrating to play against is the new "overperforming" m
emeand excuse to try to nerf everything we don't like into the ground.You know what's legitimately unfun and frustrating that hasn't been addressed or acknowledged by BHVR? The sound issues.
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I miss the live streams.
Yes... there was alot of negative stuff coming from those streams (civilization anyone? lol) .. but we got some input on a weekly basis.... Now we are lucky to get something once a month.
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I was/am using it for the Not Today and Body Guard achievements. It's been very useful.
Also since I play solo it provides a ton of info.
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The pink elephant on the clown makes sense. Pink elephants are a thing people supposedly hallucinate when they are drunk...... so of course survivors seeing a pink elephant walking around throwing bottles at them would be a thing in DBD.
An alligator or other furries don't make sense in terms of the lore of the game or the clown's ability.
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/878025#Comment_878025
It’s a video game, grow the ######### up
I'm a grown woman - most likely older than you. Perhaps you should look in the mirror and figure out who your money supports and what actions it condones.
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Why is the killers red light on his screen so strong and passes through solid objects?
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Not sure how you plan to derank... but playing meme builds or going for some achievements is a nice way to derank without dcing or being a complete potato and ruining the match for the rest.
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Not home but I've been rocking this lately:
I don't see anyone using the pink camo top.. and it's one of her best.
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@NY_Gamer said:
That's the one i meant.. private chat doesn't seem to be working atm. In lobbies or in game. It worked fine before.
That's not a DBD problem... thats a PS4 problem.
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There was no lobby chat on consoles.. however you can send private messages to people outside of the game on your console.
Perhaps the people you are trying to message have that option shut off... dunno how it works on PS4 but on xbox you can disable receiving messages from everyone.
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@GodDamn_Angela said:
Its sad that so many Killer mains are taking it out on Survivors.
I know there isn't much way to take it out on the Devs but there are those of us who are just as upset as you are about these nonsensical changes. 😥
A big problem is that there are different thoughts on win conditions. Some is to rank up, others is to get as many kills as possible.
Ranking kind of means nothing as there is no incentive or rewards to be a higher rank so the default win condition means to get kills for many. Removing a tool that many killers used to get momentum on their kills.. they will resort to other methods... like slugging to get their kills.
@AAAAA said:
https://forum.deadbydaylight.com/en/discussion/comment/984786#Comment_984786
The thing is, a lot of killer mains feel like recently, at least, devs have been only listening to survivors. Nurse got nerfed. Oni got nerfed. Freddy got nerfed. Now Ruin and (arguably) Doctor. They feel like the only way to get attention is by antagonizing survivors.
Kind of agree. IDC about the ruin nerf... but the last dev update pretty much explained survivors frustrations and irritations....with no mention on any alleviating some for killers so it def feels one sided. I know that's not all true.. considering BL just got a good balancing... but perception is half the battle.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/984746#Comment_984746
Because it's very easy to determine where a killer comes from, so if you know there is a hex you know exactly where to look first.
It's better than porting into a game and turning around and seeing a hex to cleanse. Which has happened to me quite often.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/984695#Comment_984695
also for gods sakes make sure survivors don't spawn right on the totem because i hate just leaving my spawn and walking alittle distance then BOOM then i just kinda want to leave because now im down a perk thanks to bad spawns.
I never understood why the totem closest to the killer's spawn isn't designated the hex. At least it wouldn't be broken literally 20 seconds after the game starts.
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I think removal of "greats" as a bonus progression is a good idea as part of the perk. I would even want to say that if the totem is broken the regression thing still remains for XXX amount of time as part such a powerful perk's lasting effects or some verbiage. The spell is broke-- but it takes awhile to get back to normal type of thing.
I also think a fundamental problem with hex totems are they are so easy to find. They need to be more inconspicuous - like closer to the ground and less white.... so they don't stick out like a beacon... even when unlit. There could also be assets that look like hex's from a short distance away but when up close is just a pile of bones or a hallucination the entity makes survivors think they see a totem which isn't really there... but I digress.
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I believe BHVR has said multiple times that there will be recolors in the rift... this shouldn't come to a surprise to anyone. (not saying I find it acceptable... but they have told us)
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If this is the case... it would have been nice to of been told through official channels.
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Getting absolutely annihilated in a match and then they wait at the exit gates until the absolute last possible second of EGC. Or even when you let an entire team escape because you are a benevolent GOD and they wait for the damn timer to run out.
No I will not chase you out like you are 5 years old.
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@Todgeweiht said:
Most of these memes are ######### awful, is reddit capable of producing anything original or funny?
It's called s***posting for a reason.
@Zagrid thanks for posting. I enjoy these sort of things. 😁
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Saw some bits on people's streams... it looks fantastic.
The art department never fails to deliver.
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pop won't work since the gen is already regressing if ruin is up.
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@Thanatos_x said:
https://forum.deadbydaylight.com/en/discussion/comment/974572#Comment_974572
That's what I was talkin about when I said "even longer cooldown to shock therapy" lol but yep, very fun! He'll be so fun to play against because what can he do but m1?
He will be so fun to play against now because even the inexperienced survivors can now bully him even more so than before.
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I am going to mirror what many people have said here, and most likely this will get lost in the sea of comments....
When I first read the dev update I was insulted.. not because I use ruin at all, because I don't....but because of the blatant disregard for experienced survivors, and total disregard for all killers- and their experience and fun playing this game.
The entire post is pandering to newer survivors. Not once was there any mention of how "unfun" and clunky DR feels to play AS, or any recognition that ruin is a necessary evil for higher ranks. It's even stated ruin is being nerfed in the update....and go on to explain the emblem system needs to be changed to compensate for this nerf. Huh? No one gives a flying ######### about emblems. Killers don't run ruin because of their desire to get a dumb emblem.. they get it because the game goes too fast. Something that the people at BHVR refuse to even look at without vomiting a perk out to try to fix it.
The update and your own post just seem so out of touch with the rest of the community. Usually when major nerfs like balanced landing occur... there is outrage... but many people from both sides actually do state that they agree with the changes even if it's painful..... Honestly I don't see anyone really agreeing these changes (without changing the reason WHY ruin is run) except the same people who you invite to your studio quarterly. That says alot.
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@SquidFacedMan said:
https://forum.deadbydaylight.com/en/discussion/comment/972283#Comment_972283
Which streamers are these?
The same 2 that are Literally always there and involved heavily with BHVR. Vince and Cahla
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@SquidFacedMan said:
Maybe the Devs should listen to the devoted streamer community they have as well as the fans. Other Devs do it. Rare recently had Summit1g invited on to one of their streams despite their original hesitance to cater to players in Sea of Thieves who enjoyed his playstyle. Ultimately developers need to realise that the people playing their games might know more about how the game works and is played than they do.
Unfortunately they are listening to some of their streamers... The group of streamers that they ship to their offices every few months seem to be 100% on board with these changes. 🙄
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This is probably their solution to the matchmaking issues. There is no issue if no one knows anyone else's rank. Now they can just open matchmaking and it be based on region alone.
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@humanbeing1704 said:
pretty sure most survivor mains with a brain didn't want it Nerfed
Agreed... think the people complaining about ruin... and snap out of it of all things are newer players.
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I don't use ruin -- but I also make it a point to never leave green/purple ranks as killer so I don't have to worry about gen speed.
Until a 2nd objective or gen speed is actually addressed and not having band-aid fixes with perks, I will continue to smurf as killer.
I've also noticed I've played more and more survivor in the last few weeks. It's crazy how I can still reach red ranks without even trying (or wanting to) with crappy meme builds. THAT is a problem.
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Interesting read.
I get you are new... and these changes make it easier for you.... but what about a large portion of the player base that have thousands of hours or are just more experienced than you are where ruin and Dr aren't "annoying to play against". What about them? Balancing around newer players is just bad design. Green to purple ranks really should be where the sweet spot for balance is.... and at that point most people should learn how to hit a great skill check or learn to snap out of it pretty easy.
I also play on xbox with a wireless controller.. and yeah sometimes hitting those greats on ruin is a son of a b* but I understand why killers use it... otherwise those gen speeds go waaay too fast - especially for killers who need prep time like trapper.
And not to be a #########.. but leaving matches is really #########. I kind of just assume now you are the type of person who gets downed instantly DC. You ruin the game for 4 other people because you aren't taking the time to learn the game. Very shortsighted and selfish. DC penalties for xbox cannot come fast enough.
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Contrary to what Mods say.. full patch notes can be found if you search around.
TBH I did not see any survivor changes except bug fixes. Fun.
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Why? Anyone with more than 5 hours in the game will just seek out the ruin prior to "late-game".
As with Devour hope when a team finally figures it out-- if they don't come by the incredibly well placed and hidden hex-totems (sarcasm) they seek and destroy.
I'm looking forward to seeing this in the PTB.. but as of now... I am very skeptical this is of any use now for any killer not playing versus rank 21.
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Welcome to the game!
Your in game currency - bloodpoints can be used on either survivor or killer regardless of which side they were earned on and you can level as many or as little as you want at a time. However, bloodwebs (where you use the bloodpoints) and character levels are not shared and combined.
Each survivor is basically a skin after you unlock their teachable perks, and every killer is different.
My best advice is to stick to 1 survivor until you at least unlock their teachables for the other survivors to use.
Play both roles, learn how the game works from both aspects-- have fun and ignore the salt.
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egc and inner strength
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@Ripugnante said:
https://forum.deadbydaylight.com/en/discussion/comment/949700#Comment_949700
But in 11 days, when the rift will close, will I have to spend another 10 euros?
yes



