JeanGreyarea
JeanGreyarea
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- JeanGreyarea
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nah nemesis is fine. Just needs addon pass
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723486#Comment_3723486
Apparently scoreboard is a good indication of skill. Yes. Very good.
Should had made few screenshots myself where survivors were running around like headless chickens.
are you gonna win every game? No
But is it unplayable? Far from it that’s an exaggeration
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@Green_Sliche said:
More than half of killer roster is literally unplayable because they require at least semi-decent perks but sure, make this unbalanced mode permanent. Most fun mode to play as survivor, especially when killer has 0 gen slowdowns and 0 detection perks.
unplayable?
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@FrostySeal said:
Not saying I condone it at all, but when nearly every SM player I've come across has consistently played scummy then how is anyone surprised when people instantly DC/Suicide against her? When her drones are so easy to use to completely shut down an area and hold a 3 gen consistently, requiring communication in a game that mostly comprised of solo queuers to break, then is it any surprise when she has one of the highest Kill rates in the game?
Seriously, I've played SM and I'm seriously trying to view this Killer in a positive light in some way, but it's just not possible. This Killer does not work in the current state of DBD and no one should be faulted for hating her. It's not right to instantly DC or give up against her, or harass the players playing them obviously, but it is one hundred and twenty percent ok to despise this killer's power.
all the facecamping bubba players switched over to skull merchant. I hate playing against her it’s boring and annoying. Plus they tend to hit on the hook alot
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@Blueberry said:
The box should have significantly reduced aura radius to survivors. They should have to actually look for it a little, not see it cross map. Cenobite shouldn’t break chains when walking through them, it can make chases quite awkward. Scaling chain break speed based on Cenobite distance from survivor so that it takes longer to break them the further he is away when landing a chain hit (targeted chain hits, not the passive ones). This rewards skilled plays more. Cenobite is a killer that feels very unrewarding when so many landed chain hits don’t actually lead to a hit.
“ The box should have significantly reduced aura radius to survivors. They should have to actually look for it a little, not see it cross map.”
No the box is fine as it is
“Cenobite shouldn’t break chains when walking through them, it can make chases quite awkward. Scaling chain break speed based on Cenobite distance from survivor so that it takes longer to break them the further he is away when landing a chain hit (targeted chain hits, not the passive ones).”
Yes and yes. It’s dumb that he can break his own chains. And hitting a long cool shot is pointless since survivors can break free quick if they have a lot of distance
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721909#Comment_3721909
Found the guy who only uses Chuckys power to scamper under Pallets.
this is the same person that defended old eruption, what do you expect lmao
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@Dustin said:
I think Chaos Shuffled has allowed me to have the most fun I've had in a few years. Mostly because no ones perks are planned and all people can bring is addons and items. There's no one running 4 slow down perks, there's no one running 4 second chance perks. Everything is just pure random and relies on the players knowledge to utilize the hand they're given in each game. Because of that all the games I've had are chill where either people are learning to adapt with the perks that they are given or I see actual interesting plays. There were a couple of games where killers specifically would tunnel and no one had a solution due to all perks being random but outside of those 2 games my experience has been great.
Personally I want the mode to be permanent I've actually enjoyed the first day of playing so much. The only thing I'd possibly consider wanting changed is just restricting killers and survivors from bringing items and addons but outside of that I just find the mode to be very enjoyable.
Maybe something that could happen is a random couple of offerings are automatically put into play by the game itself for more randomness but I couldn't really say.
the game mode should be permanent
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@Nazzzak said:
My second game was a Nurse lol they won but the game was fine, they spread out hooks and didn't slug etc
I wish I got that nurse…mine is as ok with finishing with just 16k point and ending the match quit
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@Coordi said:
https://us.v-cdn.net/6030815/uploads/M948RRL0N83A/chaosshuffle.png
It’s time for the Chaos Shuffle, Dead by Daylight’s brand-new Modifier that fills every loadout with random Perks. If you get a particularly interesting one, or one you have fun with, please share here!
I got calm spirit and scene partner…
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@DeathByBJ224 said:
i started playing chaos modifier today and for some reason all 4 games ive had was no mither EVERY GAME.
i instally raged quit after the 3rd and 4th game cause ######### i thought i would be given random perks not the same one every game
I got corrective action 2 times in a row
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@MrDardon said:
I got spawned with no Perks at all just now. Not sure if it's a bug or just a low probability xD
I got no mither in one game, might as well have 0 perks
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nah
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719921#Comment_3719921
Slugging for the 4k is not an oversight. Slugging has been sanctioned by the Devs for a long time. It’s an actual core mechanic of the game that buys the killer time to apply pressure on the Survivors. If it was an oversight, there would be no perks of killer powers (Like Twins) that promote it.
I’m not looking at it with an entitled player perspective. I did use poor wording though, I’ll admit that. I’ll correct myself once again -“Killers are entitled to a chance at a 4K”.
And no, hatch should not open to give the last standing Survivor an easy escape. Their team failed at completing their objectives and wasting the killers time which the game provides ample opportunity to do, they don’t need more hand holding to win.
Just because you don’t like a mechanic doesn’t make it a “Dev oversight”.
“And no, hatch should not open to give the last standing Survivor an easy escape. Their team failed at completing their objectives and wasting the killers time which the game provides ample opportunity to do, they don’t need more hand holding to win.”
Hatch isn’t a win.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719949#Comment_3719949
What’s wrong with the killer wanting to kill all the survivors? That’s their objective.
you can kill them. Hook the 3rd person and go for the last one instead of leaving on to bleedout and wasting their time.
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719940#Comment_3719940
The Killer played well, was winning and as a result has the upper hand so their risk is minimized. There’s still the risk of the slug bleeding out, getting picked up or using a perk like Unbreakable.
all that does is extend the game. The killer still wins in the end
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719889#Comment_3719889
Removing hatch would lead more kill count, resulting survivors' buffs.
Most killer mains just want more kills but never think about Devs looks at the stats and adjust to make 60% killrate, not 80%.So I do want to have hatch removed. Since 1 survivor still requires 5 Gens done to escape, the game will be balance around 5 Gens done.every.single.match.
all they care about is winning 100% of their games. That why you see awful takes such as gates regressing
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719889#Comment_3719889
Then slugging for the 4K is fine as well.
What is so bad about hatch that it needs to be changed? It doesn’t lower or improve mmr. It’s just a latch ditch effort to escape for the last survivor like in a horror movie. And to end the game
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@Cryptikk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719673#Comment_3719673
Never read that but the main run of Top Cow tomb raider was amazing
I have only read the first two issues and I liked it a lot even tho I never played the games💀
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@Blueberry said:
I personally don’t do it but I also don’t see an issue with it or mind them doing it. If the hatch is what the last survivors going for then at that point the killer already won and earned his 4K anyway. The hatch is just a freebie rng escape. Until the hatch mechanic is changed it’s what he has to do.
current hatch is fine
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Oh no, a survivor might get hatch after I already WON the game.
What a disaster.
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@powerpuffCheryl said:
First 2 survivors dead. 3rd is dead on hook and was just downed but instead of hooking the survivor, the killer goes for the 4th survivor, denying any possibility of hatch.
I'm curious what others think of this?
Personally I find this to be one of the sweatiest things someone could do. You already clearly stomped the survivors. 3 dead on hook and you still have a 50/50 chance of getting the last survivor. I get if the survivor is near or if they just take 5-10 seconds to check the area but often times the killer will just leave the survivor on the ground for minutes.
I had a match last night where there was 2 of us left; the Ghostface killed me but left me on the ground to go looking for the 4th survivor. After about 2 minutes, the last survivor was actually able to pick me up but the Ghostface found me again shortly after, killed me and left me on the ground again. I just immediately DC'd. This was only my 2nd match for the night but I just completely logged off after that.
understandable if they have a challenge or an adept
Very cringe otherwise
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I would love Lara Croft, could be Sydney Prescott
this is a long shot but I would love red Sonja in this game -
@Mooks said:
why Lara Croft though? Isn’t she more an adventurer than a survivor?
i feel like apocalypse survivors would fit (eg Walking Dead, Last of Us) - but I feel like they wouldn’t tease just one survivor when they would definitely come with some legendary skins?“why Lara Croft though? Isn’t she more an adventurer than a survivor?”
She’s hot I want her in the game
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I’m excited and I know nothing about dnd.i mean it has to be better than the last two trash anniversary chapters…right?😭
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717836#Comment_3717836
Given that it took months, several nerfs, a killer rework, and a new base kit mechanic to get people to stop 3 genning, this is the most abusable ######### I've ever heard of.
It would take about 20 seconds for the meta to become going afk for an hour to auto-win the match while all the gens are permanently blocked.
damn I didn’t even think about that afk thing lol
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@Chocolate_Cosmos said:
Sabotage shouldn't be meta, period. The moment it becomes popular or even somewhat common Killers will be forced to just slug everyone and also play killers who can deal better with these situations.
Also sabotage is frustraiting to me as a player, you are literaly denying killers objective and forcing them to tunnel the sabo person or just slug whole team until everyone bleeds out. Its not fun for anybody. Survivors don't like being slugged for minutes and Killers (usualy) don't like being forced to slug and never be able to hook someone.
I agree, I hope they don’t go through with it. After how flashlights were made easier we don’t need something else that makes playing killer miserable
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@vbarraganj14 said:
I'm still hoping one day we get Gabriel's fire moon skin unlinked, even if it clips with other stuff. Feng's newest skin is unlinked yet clips almost everything in the store for her lol. Anything else you all want to see unlinked?
nope they are never gonna do that
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717964#Comment_3717964
No, you literally just open it. That doesn't require coordination.
Sorry I don't trust their testing.
of course you don’t
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@Blueberry said:
@JeanGreyarea That doesn’t require coordination at all.
yes it does, if if the gate were to regress you need one person to keep the gate from regressing a lot and 2 others to go for the save.
Mandy already said that it was terrible to play against. Told you it was a bad idea
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@Xernoton said:
Are you sure you don't mean end game collapse? I have never heard about an early game collapse before.
nope early game collapse
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i honestly don’t see teammates or opponents suicide on the hook that often. Today team gave up vs a huntress on midwich but that was the only game out of the 30 I played in the past two days. I see dcs more honestly.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717587#Comment_3717587
It effects swf, saying it doesn't affect swf is incorrect.
The devs have said a lot of things didn't work well that they ended up implementing. You also never answer my point. By your rational anything is bad for solo queue if it buffs killer.
Not true. Stuff that you have to coordinate for is what hurts solo que.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717572#Comment_3717572
Make Gate regress, then remove EGC timer. Now this is a good change, you will never see survivor 99% gate.
Devs already said the end game never mean to give either side advantage. Gate regress with EGC timer gives killer advantage.
“Gate regress with EGC timer gives killer advantage.” Yep the only reason why they want that feature
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717508#Comment_3717508
By that literally anything is worse for solo queue if it's a killer buff. That's a pointless argument.
Open it yourself is disingenuous. If you waste the time walking over there and doing that you've thrown whatever pressure you had making it pointless.
making the game worse for solo que isn’t the way to go. It’s not pointless because this will effect solo Que and not sweaty swfs.
What is pointless is the idea to implement the gate regression thing since the devs pretty much said it wouldn’t work
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all that does is make solo Que worse because they can’t have one person keep the gate from regressing while the other two try and get the save. Plus blood warden becomes better with survivors being forced to open the gate. Plus the timer starts when the survivors don’t want it to. It’s a bad idea
Open the gate yourself If you want the timer to start -
yes it is
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@Raconteurminator said:
Is the perk broken? No. Is it unhealthy for there to be perks that bypass foundational skills? Yes. Situational awareness is an incredibly important ability to posses; Windows of Opportunity both bypasses that and offers no incentive to ever learn it.
yes because I’m supposed to know that my solo que teammate dropped a bunch of pallets across the map
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717238#Comment_3717238
To be fair it was only internal testing, nothing we saw.
it’s a bad idea anyway
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@bazarama said:
3 games 12 survivors and 9 of them running deja vu.
Also in same 3 games had to face
7 prove thyself
10 windows.
4 off the record.
5 ds.
7 adrenaline.
9 toolboxes
8 brand new parts.
M1 killers ars going to suffer a lot more with new gen regression nerfs added to second chance and speed perks.
All 3 games with trapper were awful (although I'm kinda new to trapper having not played him much).
I shudder to think how relatively new players (or people learning a new killer) are going to cope.
I had a game where I was using diversion, iron will wake up and sole survivor and got tunneled by a huntress player and bleed out on the ground. Thats why people run meta perks
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@MrPenguin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716866#Comment_3716866
No, even if you don't get tunneled you get 80 seconds where your aura can't be read and you make no injured sounds. You can always bodyblock as well.
Just for playing the game and losing a chase.
Are you seriously complaining old off the record effect? Thats a new low
Also of they are body blocking just hit them and that’s it
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hope not there are better dc characters to use
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150%
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delete blood warden and sure
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716928#Comment_3716928
Still, saying it’s “easy” should not have been part of the justification. And as other people are saying in hear, there are countless perks that give you value for no effort, such as windows and sprint burst.
pop is much more game changing than windows. Sprint burst is debatable. Also getting tunneled isn’t the survivors fault.
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@MilkVevo said:
I haven't seen Wreckers Yard in like 2 weeks despite constant Autohaven offerings. Is it like shadowbanned? or am I just extremely unlucky.
I always get gas heaven or blood lodge
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@TheArbiter said:
Considering it is in the shrine right now I figured I would ask the community how they feel about it. I have always considered superior anatomy to be a worst bamboozle in most cases, and on top of needing to be within 8m of a survivor it has a cooldown unlike bamboozle. I'm just not sure why it has a cooldown let alone one that is 30 seconds, if it really must have one why not be 15 or 10?
why does Thwack require a hook and for a pallet to be down to get some aura reading when knowhere to hide just requires a gen kick. Idk
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716306#Comment_3716306
And the average player is terrible at this game.
not true. Just because they aren’t sweaty comp players doesn’t make them terrible. This is a video game not a competition for a prize. Also Scott plays a lot of killer. He is mainly know for that.
to me at least it just seems that whoever isn’t 100% killer biased, is viewed as a survivor main or survivor biased in your eyes. -
@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715008#Comment_3715008
He thinks the game should be balanced around bad survivor play.
no he said the game should be balanced around the average player
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@Johnny_XMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716157#Comment_3716157
She would be too OP xD she would destroy the entity and take over. 😂
I don’t see that as a bad thing lol I would main her for sure
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3716158#Comment_3716158
I did a clutch save with Buckle Up and We Gonna Live Forever once, the killer even DC
lol I also did it vs and Oni when he started slugging with his power, I managed to pick up a sable and the Oni went to use his power on me and buckle up came in clutch. The ttv was very mad







