Jacksansyboy
Jacksansyboy
About
- Username
- Jacksansyboy
- Joined
- Visits
- 310
- Last Active
Comments
-
@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/951596#Comment_951596
You get one blast a minute. It’s a huge nerf.
At the end of the day he’ll be an even worse M1 killer than he is now.
1 blast for free madness tier up, he can still do his cock blocking zaps mid chase to down survivors, and doesn't have to switch modes to do it. Seems like he's getting a base zero rework. Seems good to me, although he is quite weak, so a buff would have been nice. (Weak at base, i guess, some addons do make him really good.)
-
@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/951534#Comment_951534
He was nerfed right after release because survivors hated him. It took over a year for them to finally rework him into something viable.
They are reworking Doc because his static field annoys survivors and they complain that there’s no stealth because they don’t know how to play against him. His changes make him sound not only weaker but also less unique. He’s still a generic M1 killer only now his special power is limited to one use per minute which means less Madness for everyone which means more gen rush for survivors.
His power is zapping them so they can't vault/throw pallets. Which they are buffing because he doesn't have to switch modes anymore. It does kinda suck that they are "fixing" him for stealth players, but that was a very small aspect of his character, and he is getting his terror blast, which is the same effect, but the doc has to decide if it's worth blasting, so whispers might get more use on him.
-
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/950586#Comment_950586
When do we get those Pig change notes and announcements?
Pig did get nerfed with endgame, and is one of the weaker killers, but i got her recently, and I've been having a ton of fun with her, and I've been winning (4k) alot. I know she's considered weak, but i hope she doesn't get totally changed like freddy did.
-
@ABannedCat said:
I mean, Freddy too was reworked because old Freddy was apparently "frustrating" to verse. No killer ever gets reworked because the person playing them find them frustrating or boring. Its always all about the survivor's fun.
Where did you hear that? I thought he got reworked because he sucked, and was the weakest killer. The way they reworked him made him alot stronger, and people complained about fake pallets and forever Freddy.
-
@Sluzzy said:
The loss of exhaustion for madness 3 is a massive nerf for the doc.
Wasn't it just 1 purple addon that did that, and a random chance with King? I didn't play doctor a whole lot, and never even used that addon, but i don't see it as being that good. It seems it would only counter dead hard, and i guess balanced landing. It doesn't seem like that big a deal, plus if losing an addon is a really a huge nerf, then i don't know what to tell you. It's not even a game changing addon, and I've never felt like I've needed it.
-
Just don't play nurse. If you are fighting good survivors, a bad nurse is the worst killer in the game. I could 5 gen chase a bad nurse very easily, because you don't need pallets, and nurse doesn't get a big advantage out of bloodlust. If the survivor knows what they are doing, and the nurse isn't good enough to catch them in 3 or 4 blinks, then it's going to be way too long before the nurse catches up.
As bad as it is, this is the matchmaking right now, and it's going to be a few weeks to a few months before it gets fixed. Every match is going to be like this, so play a character that doesn't care about rank and skill as much.
Complaining on the forums does nothing though, the devs don't take stock in what is said here, they already know the problem, and said they were planning on fixing it, and if you don't want criticism, you'd be better off not posting.
-
@BirdmanOwO said:
If they added this change, at the very least, they would have to slow her down more while charging hatchets. (since they already do a bit)
Good Huntress and Hag players (I'm getting their with Hag) know when not to commit to a chase. It's basic killer knowledge, but it's something those two killers MUST learn in order to succeed often. This doesn't make them weak. Hell, an amazing Hag is probably the most challenging killer to play against. It just adds to their learning curve (Which is already a bit steep to be fair)
I love playing hag, and i get more easy 4Ks with hag than any other killer.
-
@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/946144#Comment_946144
Really really interesting. I can say I am impressed by this idea. Good call about the keys but I believe that the broken key should remain a broken key. As for moris I already said my ideas.
I think that broken key should have a default power or just not exist. Finding them in chests is the most depressing thing. Maybe make a broken key open an exit gate 5 seconds faster? It just sucks that an item exists that does nothing without an addon.
-
@NEVELEVEN11 said:
It needs to be settled. Does it mean that the killer is camping, or does it mean the opposite?
I wave for someone to save me. If someone is on their way, or if I'm camped, i don't move. I tell people in the prechat this every game.
-
@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/944964#Comment_944964
Why do chases last too long? Is it because you are bad? There are no counters to genrush. You can only slow down repairs a bit. Also, killer can chase only 1 survivor at a time.
If a chase lasts too long, yes, you are bad. It means that you aren't good enough to end it quickly, and too stupid to realize when a chase is lasting too long and that you need to quit. "Good enough" as in: you're lack of skill, the survivor is far enough ahead in skill that you aren't good enough to catch up, or they are at a good loop and you can't catch them even if you are better than them. Not good enough for a particular situation.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/944706#Comment_944706
You're not running SF and Enduring?
Of course I'm not running spirit fury enduring. Getting hit by 5 or 6 pallets per game doesn't mean i need to run 2 whole perks for it. I just force the pallet down quick, and don't tank the stun. Spirit fury enduring is like the crutch combo that helps people getting better at the game, or weak killers that can't do much with loops and lose alot of time at pallets. I run ruin, pop, bbq, and iron maiden on billy. Even if ruin only buys me 1 hook, it did it's job. Then bbq and iron maiden jump start the next chase, end it quick, then pop, and back to more chasing.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/944697#Comment_944697
Good for you but I'm running PGTW instead.
I also run pop?
-
@miniplayz01 said:
https://forum.deadbydaylight.com/en/discussion/comment/944209#Comment_944209
Enduring has a massive effect if someone tries to pallet tech you should be able to hit them get stunned and hit them again and in theory with plague you can quick charge corrupt and hit them with it before the finish dropping the pallet you may be able to do this with huntress (quick charge)
SFTS why is it even a perk whispers is so much better (if you know how to use it)
No for plauge, she loses corrupt when stunned.
-
@Waffleyumboy said:
Iron maiden at e blood warden at b. Discordance a at least. Pwyf b.
Iron Maiden is really good on Billy, especially with bbq. Also good on huntress. But i use iron maiden on my billy, and it works great vs head on, hiding from bbq in a locker, and dodging a chainsaw in a locker. I've gotten alot of free downs from iron maiden.
-
@MiktheSpik said:
https://forum.deadbydaylight.com/en/discussion/comment/941287#Comment_941287
What acheivment is that
"Where did they go?" All 4 survivors getting out through the hatch.
-
I play both sides, and i think both sides are easy, which means the game is fairly balanced. However, i can chill out when I'm playing survivor, i can sit and M1 a generator all game, and if i have a good team, i might not even see the killer. Then if a killer chases me, if i last even 50 seconds, that's more than half a gen done, even if only 1 other surivor is on a gen. As killer, skill makes or breaks you. But you rely on the survivors messing up, most of the time, even at rank 2 or 3, survivors play poorly. That's why killer can feel easy at times, but the game fully depends on survivors. If they are good, killer can feel hopeless, but if not, you can easily destroy a bad team. Killer is supposed to be stronger than 1 survivor, so they can actually win. 1 vs 4. So if I'm chasing 1 survivor, if i don't down him in 40 seconds and get on another survivor within 15, i could have 3 generators going off 2 minutes into the match. If they had pallets like how they used to, 1 survivor could just throw every pallet down, not even bother looping or hitting the killer, and unless the killer leaves them, that killer will lose. And OFC they removed INFINITES. That defeats the whole point of the game. Yet they still have 2 or 3 loops that aren't quite infinites, but are super safe, super strong loops for even trash survivors to get away with. As the game is now, I'd say it's fairly balanced, just needs to be smoothed out. And there is a huge skill curve, making expert players gods compared to noobs, and the game doesn't have good matchmaking to keep them apart.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/924231#Comment_924231
I don't think iri head needs that big of a nerf. A 110% speed killer has to give up her power for a small chance at an instant down. I like your idea and how it fits in with other mediocre iridescent add ons though.
It's not giving up her power, it's a huge buff to the power. A power that can be used at a distance. There is no drawback to using iridescent head when you have the infantry belt. If they can't hit you in 3 shots, then they are very bad and are probably using iridecent head to make up for their lack of skill, probably for a daily.
-
@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/922435#Comment_922435
Exactly, so why preventing people (beginners) from having it unless you buy a new highend monitor with build in crosshair functions?
It shouldn't be in the game, because it makes such a big difference. But again, there is no point either way, and they can't stop it because you can literally just put some tape in the middle of your screen if you want to have a crosshair.
-
@tea said:
I main Dwight and Kate. Dwight because I was most attracted to the nerd when the game came out and he's always fun to sprint around with that worried look on his face 24/7. Kate because she's pretty and I think she has really unique cosmetics.
I also play Plague but with killers it's a little easier to narrow down why you play them due to differing play styles.
I main Claudette because i was more focused on stealth when i started, and now she's just my most advanced survivor with almost every perk in the game. I only need like 4 more teachables for her to be fully maxed. I don't play all out blendette anymore (i use the glow in the dark serum outfit) but when it comes down to the wire, a bit of good stealth can ruin the killers game.
-
@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/921616#Comment_921616
So why is Scott using it? Someone who put over 1k hours into Huntress still feels the need to use it.
A cross hair makes a huge difference, because with practice, you can measure and consistently be spot on every time, you will only miss based on the survivors movements and you're skill vs moving targets. If a huntress is good enough, all a survivor can do is stay out of line of fire, and a crosshair really helps.
-
@Creator said:
https://forum.deadbydaylight.com/en/discussion/comment/911290#Comment_911290
That's because of such decisions, no one will take this killer now. For yourself it’s more expensive to use the ability.
I've never even done oni's "flick" he is quite strong without it, and his flick is absolute BS that shouldn't be in the game. They said it was a bug, and fixed it like one. If you are relying on exploits to win with him, then you clearly aren't good enough with him yet.
-
@Desolate_Sands said:
https://forum.deadbydaylight.com/en/discussion/comment/904611#Comment_904611
Why should I, as a survivor, be punished if my team is bad? I play at rank 1 for both sides, before you make assumptions.
Personally, I was able to escape in some 1v1 situation even when the hatch required 2 gens done. I thought these were some of the most intense moments in the game, when it was down to the 1v1. I think it's a shame that it has largely been removed through the guaranteed hatch mechanic.
You get punished for your team being bad because it's a team game...
-
@SirFloofington said:
As the title states the oni has many issues at the moment that make him oppressive to play against and a better myers. Myers starts off at 105% speed with 0 terror radius, of course you want to tier out of it which takes x amount of seconds depending on how close you are while stalking (6 seconds if extremely close), this makes Myer's early game pretty weak. Myer's Tier 2 is essentially a m1 killer with a smaller terror radius (16m), normal killer lunge and slightly increased vault speed. Myer's tier 3 increases his lunge range slightly, increases his vault speed and provides him with a one shot. Now comparing this to Oni. Oni starts off at 115% movement speed,normal killer lunge, with his power starting at 0 charges, needing 100 to gain his power. It would take the Oni 5 minutes to gain his passive at 0.2 charges a second without ever hitting or collecting a blood orb. Also a weak early game, the killer himself isn't weak as he's a 115% killer but his power is weaker than Myer's early game. Now if Oni hits a healthy survivor he immediately gains 40 charges of his power, shaving off 3 minutes and 20 seconds. Blood orbs come in stacks of 2 when chasing and so each blood orb pair gives 5 charges each (20 pairs of blood orbs for power). So with 1 successful swing oni only needs to collect 12 blood orb pairs to have his power. 2 successful swings on 2 different healthy survivors makes the Oni's power have 80 charges, only needing 4 blood orb pairs to gain his power. Oni's power lasts 50 seconds compared to Myer's 60 seconds, Oni's ends once he picks up a survivor but Oni's power grants him the speed of the Hill Billy, increased range similar to Myer's,A AOE attack,Pallet shredding better than chainsaws and the capability to instantly down in a 180 degree angle (This may be a bug with the Oni but as of now it's a possibility). Also Oni's power ending instantly aftering picking up a survivor is a positive for him overall considering he doesn't lose all of his charges unlike Myer's, allowing him to build up his power very quickly again. I would argue that Oni will on average have his power before Myer's can get his tier 3, making Myer's a weaker Oni. Not only is Oni a better Myer's but I argue he's a killer with almost no counterplay and is overpowered in his current state. The only counterplay being "Don't get hit" and "Die in a locker". The "Don't get hit" counterplay cannot be counterplayed, as a survivor you will be hit eventually, within a minute no doubt. Dying in a locker is obviously not a good solution in counterplaying a killer as you lose the chase. The snowball effect the Oni creates is catastrophic as the amount of infinite duration blood orbs spawned from a chase,down,hook quickly grows into a free power after losing your power hooking someone. Games become unmanageable for survivors after 2 minutes of Oni hooking someone. This isn't even taking into account Oni's passive tracking with blood orbs but overall Oni is a killer that does the job of multiple killers, doing it better than all of them and allowing no counterplay for survivors. There are a multitude of ways to nerf him to being less snowbally than how he is currently. Nerfing blood orb generation,duration and charges could be an option. Reducing the amount of charges gained from hitting a survivor is also an option to decrease the snowball effect he creates.
"No counterplay"
You are just throwing words around from the spirit argument. Even in his blood fury, you can still loop him normally. He has a slightly larger lunge, but a bigger penalty on a miss, and can possibly do his dash, if he's really good, but mostly their power becomes a burden at good loops.
-
No mither doesn't do anything. You still produce blood orbs, unless they changed it from the PTB, so No mither is actually worse.
-
Stealth is crazy easy. I've never had a problem with walking around a tree or a box and staying hidden. Calling sitting still in a dark corner stealth is awful. If I'm playing killer, and i see a lump sitting in a corner, that's a free hit. Or if I'm billy, leatherface, trapper, or plauge, that's a free instant down. If a survivor can't be good at stealth and chases, then they will die the second they come across a good killer.
-
Playing on console is the problem, because i feel like things are more balanced for PC. Nurse and huntress suck on console, but are really good on PC. oni might be the same way. I only play on PC, but other people in this thread say they are doing fine with him. He just takes some skill and getting used to. You can't give up until you've gotten better with him.
-
Was Oni's terror radius meant to be so quiet? His heartbeat seems quiet enough to get alot closer than a normal killer could, and monitor and abuse accents this. Is it a bug, or was Oni meant to be a combination of stealth and brute force?
-
@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/878313#Comment_878313
Yes starting with almost 10 traps can be very strong but Is trapper. So the Word overpower Is not correct. However despiste of hag or Freddy trapper traps injure survivors so thats why u think would be op. But at the same time placing them costs time despiste Freddy or hag they place traps very fast to compare to them as trapper You need like the purple addon... Also their traps can't be disarmed without being punished (slows down or hag teleport getting a hit) disarming traps of the trapper unless You use the pink addon doesnt do anything to u.
I think starting with all traps would certainly be overpowered. It allows you to use 2 addons instead of 1, because all the trapper bags would be useless, while now i always run them. If i can use all my traps right off the bat, survivors are screwed. After i got better with trapper, i haven't had a problem with him. Sure, he can't cross the map quickly, so he has very little gen pressure, but with the yellow bag and green darkening dye, trapper works fantastically. If i didn't have to run the bag, i could use an addon that stops them from escaping thier traps so easily, and I'd have no problem. I've never had a trap fail to catch at least 1 person, and some even catch 3 or 4, even if they should know it's there. If i didn't have to worry about them wiggling out, trapper would be way better for me. As it is though, i feel like these addons are basically required.
-
@FruityMemes said:
These are much easier now we hope that the game lets us find games as killers lol
Yeah, the killer ones are super easy, but encourage toxicity. So many people just camping the basement or playing prayer beads spirit before they lose her
-
@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/876215#Comment_876215
I used to play Trapper but I kept getting stomped early game because I have a bunch of useless perks for the moment.
I don't play trapper often, but he's the only killer i use devour hope on.
-
I don't "farm" i just don't kill people. I still brutally run through them, and get my hooks, and then slug people when i get them. But i usually only do this when the survivors suck, or someone DCs, which is 80% of my games anymore.
-
@DBD_Pinhead said:
I run it on Spirit because she can get hooks in a hurry and I add BBQ, Pop, and a flex perk. You get rushed at first but after hook 3 you can snowball FAST, I've downed multiple survivors trying to clean the hex on a few occasions.
My godly trapper build is ruin, devour, thrill of the hunt, and bbq. One trap in front of every totem, with bloody coil if you want to be extra mean. Then they will waste all their time on uncleanseable totems until i get my 3 stacks, then they die. The first time, they usually will run into the trap, then once everyone knows where it is, just put a trap nearby where they will run.
-
@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/874459#Comment_874459
Using a perk is not toxic. It's not like it's 4 survivors running the same perks and teabagging you because you have to fight through all of theirs. Use whatever the hell you want to make sub par killers actually dangerous.
I didn't say the perk was toxic, just that survivors hate it, and they will always be toxic if you have it. It is a magnet for hatred.
-
@Carlosylu said:
XBOX, red rank for killer, P3 Lvl 50 Trapper against a red ranks 3 man SWF and 1 solo red rank survivor. Agitation, Iron Grasp, Nurses Calling and NOED, addon that hurts someone when they dissarm a trap and addon that obscures my traps.
I brought in an ebony memento mori, don't get me wrong, I do the moris ONLY instead of death hook, no tunneling, no camping, the only reason I'll early mori you is if you dare to teabag me.
I down the first guy in less than 30 seconds into the game, he DCs... I think "ok, I'm gonna let them do 1 free of chase gen". It pops and the game is on. I hook 2 of the 3 remaining guys 2 times (means next hook is death hook) and MULTIPLE times I spotted them with Nurses but decided to let them heal and go try to find someone else. The 3rd guy was lucky enough never to be found by me in all that time except when he was a healer but I decided to leave them alone.
The 4th gen pops and I decide to do the "Trapped exit gates" strategy whyle I let them fix the last gen cause I belive the end game hunt is really fun to do. I down an ALREADY INJURED player and mori him instead of death hook, the 5th gen gets done whyle doing the mori. The survivor who hasn't been hooked all game steps into one of my exit gate's traps (no NOED down) and I proceed to hook him (1st hook for him). The other remaining survivor steps on another of my traps and boom, game over for them. I mori this last guy instead of the death hook and the David died on 1st hook.
POST GAME MESSAGES:
David: "It's amazing how lowlife noob killers need Ebony to get a kill from a 3 man SWF, imagine if it had been 4 of us"
Me: "I did the moris instead of Death hook, I found survivors with nurses and decided to go away, I gave you a free of chase gen after the DC, I dropped off 4 chases to let you guys have a chance because of the DC... And I was a lowlife noob killer...? Why the toxicity against a nice person who just fairly outplayed you...?"
David: "Ok, I'll give you that one, but why the NOED? You noob killers need an insurance policy? LMAO"
Me: "Dude, I didn't even get to use it... You both last two survivors stepped into my traps at the end game... Nice try though... I guess the Ebony argument didn't work and you needed a better one..."
David: "Stop trying to justify why you use noob tactics to win, LMFAO"
Me: "I'm not gonna argue man, I was nice to y'all, I don't need to stand this... GG"
David: "No GGs against a noob killer"
Damn... second time I regret being nice to pleople...
Just don't use NOED, you seem decent enough to not need it. I know it can be important for trapper sometimes though. But NOED is a toxicity magnet. I'm never toxic, but i do have a rule to never say gg to a NOED player. If they win without it, good for you, you don't need it. It doesn't matter if i escape or not, i just don't like the perk and won't gg it. But alot of people just call you a noob or will be toxic because you use it. Even if it doesn't pop.
-
@Joevela said:
https://forum.deadbydaylight.com/en/discussion/comment/867635#Comment_867635
Whats the method?
The full method is playing him as a full stealth killer, with sloppy butcher, thanatapbobia, and nurses calling. Then you bounce from survivor to survivor, and stab everyone, and you can stealth around and use nurses to see them if they heal, and if they don't, they are always injured. It's like a harsher, stronger wraith.
-
I don't really get alot of toxic survivors, because I'm a super chill killer. I'll duck a survivor up if they are trying to pull something stupid, but I'm never toxic, i don't tunnel unless they ask me to, and i don't camp. If someone DCs or kills themselves almost instantly, the rest of the survivors get to escape. Earlier i had a daily to mori someone as legion, and i only had cypress mories, so i slugged a bit so i could find the hatch to kill everyone. If i wreck a team, or if one or two people did well, but got screwed by their team, i usually let them go. So when i hardcore 4K, i actually apologized to the survivors, and they didn't really care. The closest thing to toxic that I've had is survivors that kinda tryhard, and teabag and stuff, but they never say anything in the after chat, because i beat them fairly. And as a survivor i get super pissed when my teammates are toxic in the after chat.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/865930#Comment_865930
Then in that vein, NOED doesn't reward failure either. It rewards late game planning.
Y'see, a lot of people don't know this apparently, but to the game isn't over when 5 generators get done. The game is over when the last survivor escapes.
Until you walk through that door or jump through that hatch, you haven't escaped and the trial is not over.
I run Bloodwarden on my Huntress build. I guess that means whenever it activates, I'm a "failure", even though I played the entire match with only 3 perks to prepare for a late game "screw you" to the survivors which, due to their own mistake of loving to wait at the exit gates and t-bag, usually gets them killed.
I wasn't arguing that noed rewards failure, just that those perks listed don't reward failure, they are just hardcore safety nets that happen all through the game. NOED is a really strong safety net, but only happens at the end. People just get mad because it's so strong that even a bad killer can turn a potential 4 man escape into a 4K game. They can't really complain though, because of how avoidable it is. I just get mad when my team is doing gens well, so i start cleansing totems, and when there is 1 totem left, i get into a chase, the last 2 gens pop, and i get 1 shot and killed in 1 hook because no one wants to save vs NOED. Then my teammates who killed me more than the killer did laugh at the killer for an ez escape even when he had NOED.
-
@Kenshin said:
you are a really sad person if this is not a bait mate.
It is a bait, and these comments are hilarious, people are tearing each other apart over something so stupid.
-
@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/864722#Comment_864722
I don't think this is a joke thread. OP sounds pretty serious.
Again, even i can't tell if it's a joke, but I'm more on the side of it being a joke than serious. Also 4 exclamation points in the title!!!! But yeah, these killers obviously have counter play, and spirit did too, except for skins and prayer beads. With default skin, her hair stands up when she phases, but all of the skins remove that, which sucks. I played against a default spirit yesterday with prayer beads, and she was awful. She still won though, because someone instantly DCd, and she got a gen grab on another guy. I never even got downed, she chased one Jane for 5 minutes around 1 pallet, and as a single survivor i did 2 gens in that time. I hook saved Jane, she got tunneled, spirit slugged her HIT ME and still lost me. I healed, Jane got hooked, and then spirit found me and chased me across the entire map before i got hatch. Spirit got nerfed because garbage killers like that could get 3 kills just because they had prayer beads. No other killer does that except Huntress, but Iridescent head still requires the ability to hit a survivor. All killers have counterplay, and there is no point in nerfing them. This post is a joke because it suggests insane nerfs to B class, upper mid teir killers.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/864675#Comment_864675
Uh, no.
This is like saying Remember Me, Blood Warden, Fire Up, and basically any late game perk all reward the killer for failing their objective, as opposed to y'know, someone just deciding to have their power spike be at the late game, rather than the early game.
There is a fighting game I saw. I forget what it's called, but basically the health bars are split into three parts.
You can choose one of these three parts of the health bar in which, when your current health lands in this zone, you receive a damage boost.
Do people who choose to have their power spike in the last 33% of their health only win due to their failure? Or was it merely because they just happened to simply choose to have their power spike happen in the late game, as opposed to the mid or early game?
Mind you, in the case of NOED the power spike in DBD is completely avoidable for the survivors from even happening in the first place. The perk can end up literally doing nothing and the killer would play the game with one less perk for the entire match.
Also, if we're going to talk about rewarding failure, can we talk about the existence of Sprint Burst, Balanced Landing, Dead Hard, Lithe, Decisive Strike, Deliverance, Self Care and Unbreakable? All of these perks either erase, reward or significantly lessen failures.
Exhaustion perks aren't a reward for failing, they are just strong perks with a cooldown effect. Dead hard doesn't reward failure, but it does allow an extra mistake. Desicive kind of rewards failure, but if it triggers, it's the killers fault, for either tunneling, or playing the survivors game and grabbing them after getting rushed by someone off the hook. Deliverance doesn't reward failure, but does pretty well at negating it. And self care means that they are healing slower than if someone else healed them, and they had to have gotten away from the killer.
-
ONLY 3 PEOPLE EVEN NAMED HAG!?!
oof.
I play best with Hag, and used to have most fun with her, but eventually i was too good, so it stopped being fun, and i don't play killer enough to rank up very far, i only get to purple, and people are still terrible vs hag up there. I got Bubba yesterday, and he's kind of fun, not as good as other killers, but fun. I sometimes have fun with trapper, but usually play hillbilly.
-
This is amazing! This really shows what kind of community the game has when people can't tell a joke from a real post!
-
Old DS was OP. New DS is not OP, i think it needs to be slightly changed, so that it lasts until the killer hooks someone else or until like 2 minutes, because one survivor thats immortal until you can find and down the ither guy is unfair, because then it is both a buff and a nerf. Rewards good killers and punishes bad. But honestly, head on is a joke, literally, it's fun, it's funny, but it isn't stong at all. I've gotten tons of free downs from people trying to use it, but if i get there in time, it doesn't activate. Or you can just bait it out. But head on has a difficult requirement to be used well, and even if it is, it's just like a pallet stun, then you have a chase. DS is something that allows a survivor to mock the killer, and say haha, I'm invincible, or something that resets your entire chase. Except the trick is: have a brain. Slug them for a minute, it's essentially the same as a hook, and they can't do anything for that time, and unless they use unbreakable, which some do, someone else has to stop to grab them, and if not, back on the hook they go. If they get in a locker, either leave, or, if you're doing well, just stand there, wait for time up, then kill them for free. Most of the time they will jump out before ds wears off, then you can slug them, you just have to be careful to not grab. Point is, both are counterable, and no perk is OP, some are just stronger than others.
-
The tome challenges were really easy to do, and none of them required to go out of my way to sabotage the team. Datk sense one seemed pretty bullshit, but i got lucky with my first game, with a ghostface who really wanted to protect 1 generator, and kinda camped hooks, so i had 1 friend with me, and he played with the ghostface and kept him by the one gen that he hardcore targeted, and kept saving the two randoms, and with all the pop goes the weasel, and constantly dropping chases to go back to a gen, eventually i did like 4 gens by myself. But the trapper challenge is really easy, 4 traps is nothing, 1 more than the daily ritual for it. If you can't get it, or have to farm, then you aren't putting your traps in good spots. Plus, the tar bottle makes it crazy easy to get traps, they won't see the trap, they will just see the m1 bar if they move slow enough. The reason it's a specific character, is because it's lore for trapper, so you have to play trapper. The hardest challenge for me was the 2 flashlight blinds, because i kept getting billy 3 games in a row, so he'd chainsaw pallets.
-
@InnCognito said:
https://forum.deadbydaylight.com/en/discussion/comment/843217#Comment_843217
I never judged anyone here on their character. If you cannot have a civil discussion and have to resort to "name calling" I cannot help you there. Go check out the threads over on Steam today about "slugging killers and DC'ing survivors'. I mean I pretty much now am going to sit back and enjoy the storm at this point. Nothing else needs to be said. 😈
This is a civil discussion, I'm not name calling, and all i said was your post is pointless. You are pointing out a problem that is very well known, and nothing more. You aren't making any suggestions or fixes about it, you're just saying that there is a problem. It's like watching someone drown at a pool party where everyone can see them, and saying "hey, this guy is drowning" and then walking away and laughing as people actually try to help.
And i never said you judged anyone on their character, where did you get that from?
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/843924#Comment_843924
Im a huge fan of whispers.Its probably my biggest "crutch" perks if I had to list one since anytime I take it off a non-stealth killer...im feeling it. Theres little tricks you can do with the information it gives to pinpoint survivor locations, as well as greatly speed up search times.
Monitor and abuse is my absolute favorite killer perk. I use it on most killers, except ghostface, wraith, billy, and trapper. (I don't have pig, bubba, or doc.) I'm best with Hag, but don't play her as often. I play hag when I'm having a bad day and feel like Murdering some survivors. (In a family-friendly, non-toxic way)
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/843476#Comment_843476
This was my build and preferred addons that I was using to play at red ranks and did QUITE well with.
Looks like a nice build, i was never a fan of whispers, but that's personal preference. I don't have Bubba, so idk, but i use iron maiden on billy, and it's fantastic. They can't dodge the chainsaw with a locker (which bubba kinda counters anyway) and it fills in the gaps for BBQ if they hide from it. But again, that's better on billy because he can sprint. I never got Bubba because he costs money, and he always seemed very weak to me. And he's so similar to billy anyway.
-
@mrgarisson said:
https://forum.deadbydaylight.com/en/discussion/comment/843452#Comment_843452
Dude we'd all eventually get to rank 1 especially with our terrible ranking system. I'm saying that the survivors tend to have an insanely easy time playing around with the killer, but killer rarely gets a chance to feel intimidating. My example showcased that no matter what you do survivors if they have half a brain can make a clown of you.
"No matter what you do, survivors make a clown out of you" Bruh moment right here. Where do you think Killer mains come from? The game is survivor sided, but not a ######### landslide. I play both killer and survivor and it's not hard. I have every adept except doctor, pig and leather face, because i don't own them. I did most of them last week, i already had nurse, billy, wraith, trapper, hag and micheal, so i did all the rest last week. Before rank reset. Killer isn't that hard. For adept i have to 4K AND DOUBLE PIP. Sure, there would be only 1 or 2 generators left at the end, but i still win.
So anytime that i failed to double pip was still a 4K. With ghostface, useless perk except thrilling tremors, with clown, useless but pop, plauge has semi decent perks, LEGION. 3 weak perks on weak killers, all through the purple ranks. You never even made it to red ranks, so you haven't even seen the best players in the game, which means you ARE the clown for getting beat so easily, then complain about balance? Watch any youtuber playing killer. Then say the game is so unbalanced that killer has to be a sweaty tryhard every game with top-tier perks.
-
@InnCognito said:
I think I have pretty much said all I can here.
Side A Says - "Please fix the issues so we feel like we have a chance and can go back to some of the old content that worked out decent enough."
Side B Says - "Side A is wrong, they cry too much and everything that is done by this company is the Correct path. They know best."
Summary:
How and what is done in the coming days of this game will be now with Voting by players either
- playing less / playing more.
- Buying DLC / Ignoring DLC
- Longer Q times / Shorter Q times.
With that said. We shall see if this game can propel itself to a Triple A Title, or become another H1Z1.
Good Day. and I wish you ALL the best and most respectful endeavors. 😈
Annnnnnnd you failed. If you've come to a black and white conclusion, then you're hopeless. No one said "stop crying over nothing" people just said that half of these "problems" aren't problems, they are just game mechanics that you don't like. If you've decided, "oh, I'm just going to kick back and watch this game die because my ideas are right and you're ideas are wrong, and nothing anyone says or does can change that" then what is the point of the post in the first place? Complaining about problems without bringing anything helpful to the table? If you think something like game balance is so easy, come up with a genuine suggestion for how to fix a problem instead of saying, "i don't like this, remove it"
-
@Seltas0208 said:
My only problem with it is wondering how many bugs is gonna cause. Like. What if you reappear on top of the survivor and they're just attached to you for the rest of the trial?
They won't have a problem, plenty of killers already turn off collision, when Michael or ghostface stalk they have no collision, and when a killer hits a survivor, so you can stand inside a stalking Michael and if he stops, you still stand in him, and if either of you move, there is no collision until you are fully seperate.
