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Jack11803

Jack11803

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Jack11803
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  • Dont focus on speed AT ALL. Focus on moving the joystick as far from center as possible, then learn to do that casually. Your controller will never break after that. Cheers.

  • Just make them a big bold blood red to help see, and make BBQ slightly less ridiculous

  • @Mez_Koo said:
    McLean clarified in the chat that Snap out of It was classified to a healing action with the Doctor Cube and it affected by everything except Coulrophobia. Then said "that might change in the future."

    Not_Queen and McClean are the ones keeping this community from riots to be honest

  • Well, in that case the threshold would be harder to meet. For the joystick just needs to be MOVED for it to register.

  • Wiggling is baby easy on console. It has a threshold, don't tornado the freakin joystick, just turn it at grandma speed.

  • Nurses calling should no longer effect snap out of it as well. They really messed that up bad.

  • @TheBean said:

    @Jack11803 said:
    Because the same feminists who fought for the ability walk around topless, would have their extremist counterparts slam this game for being misogynistic. If that doesn’t make sense... well who cares, they sure don’t.

    What is good for the goose should be good for the gander... There should be no difference.

    Well yeah, that’s just logic. But logic is something some people aren’t especially fans of...

  • Because the same feminists who fought for the ability walk around topless, would have their extremist counterparts slam this game for being misogynistic. If that doesn’t make sense... well who cares, they sure don’t.

  • The reason that perk is a problem is because hillbilly exists. He can move way to quickly to your aura for it to be fair. I use hillbilly (P3) it’s pretty stupid how strong it is on him

  • @newduls said:

    We could change skill checks to be increasingly difficult based on the survivors rate of success. They keep track of statistics for all of us I'm sure, one of those could be my skill check miss rate. Right now skill checks only use a single key (spacebar or remapped to whatever on pc for example). How about in addition to moving wheel, you change it so that key changes if you haven't missed a skill check in your last 3(X changeable value of course) skill checks. Then up it further so that skill checks chain together if you haven't missed one after 5(Y) number of skill checks (add more sections to the wheel, each section with different keys). Then up it further with each success And keep going to a point where it becomes either :
    A) impossible to complete or
    B) so annoying the survivor fails on purpose to get back to the easy ones.

    Making it wheels inside wheels, with independent spinners all of which require you hit a different key, sounds like its getting pretty hard to me. I mean eventually, you'd have to start using toes , 11 wheels with 11 different buttons to be pressed... literally becomes impossible.

    Increasing skill check failures at high ranks would be a great way to bring the duration of the survivor game inline with the duration of the chase. The important part of that is that the survivors must have a significantly higher failure rate. As longs as skill checks are succeeded 99% of the time, or they can be avoided by gen tapping, they are meaninglessly trivial.

    IMO, BHVR should also remove the randomness from skill checks. A skill check should occur at fixed points of progress on the generator, every 5% of progress for example. In doing this they would be able to use skill checks as a point of balance, or even as a point of game flow control that dynamically adapts to the state of the game.

    at 5% a skill check survivors would be doing 20 skill checks per generator. Upon missing a skill check they would lose 10% which would set them back 2 skill checks, but due to the increasing difficulty nature of the skill checks would have easier skill checks until they built up progress again.

    Working together, would cause all survivors to have to hit the skill checks, any number of them missing would count as only 1 break, so only a 10% loss, instead of the current nature which is, independent assessments of failure. Survivors individual skill check difficulty chains are only broken if THEY miss a skill check. This would make working together SIGNIFICANTLY HARDER, which is a trade-off for the significant speed boost.

    Additionally I would consider adding additional objectives that require survivors to move around more.

    Let's say at 50% the survivors have to go find a part to install. The part is heavy and reduces their movement speed by 20% (walking/running/crouching). It causes you to leave scratch marks while walking, and the scratch marks left while running last 100% longer. Installing the part takes 20 secs, has 1 2 wheel skill check at 10 secs that if you miss adds 20 more secs to the install and notifies the killer if your skill check chain success rate was above the value required to put you at a 2 wheel skill check on a generator (so if you were generally good enough that you should have hit that skill check but missed).

    4 parts appear when the generator hits 50%, additional parts appear for each generator that hits 50% up to 12 parts total on the map at a time. This would make it so that as you get more generators to 50% it gets easier to find them. Each time you install a part, 3 parts disappear from the map. These parts do not require that you drop your item to carry.

    At 99% the survivors have to go find the starter switch. Starter switches are not heavy and do not reduce your movement speed, but they spark every 10 seconds giving a visual display (they do not spark while on the ground) that the killer can see from 20 meters easily if they are looking your direction. There are 20 starter switches strewn through the map from the start of match. The starter switch requires you drop your item to carry.

    BNP should be removed or reworked again. Using the above rules, the bnp could allow you to skip the 50% looking for part phase.

    That’s TOO much.

  • EHEM. Okay, 1) If people don’t like 80 sec gens, they are gonna loathe 100 swf gens. No, add something for them to do, like a part, or quick mini game to get it up and running. 2) Straight up won’t work on console. 3) That’s good, but will just punish noobs more, the actual people who are good at gen rushing will be barely effected, unless you run ruin. And the whole point of this is so you don’t have to run ruin.

  • To do this you need dedicated servers.

    The End

  • @Lowbei said:
    Dibs said:

    @Lowbei said:

    MLGA, a tool that people use to dodge lobbies, is no longer whitelisted, which makes it just a 3rd party app being used to affect the way they play the game.

    By this logic, if MLGA is only acceptable because its not detectable, then any 3rd party apps should be acceptable as long as they arent detected, right?
    

    The point, is that if you are not willing to blacklist MLGA, which is ONLY used to dodge lobbies of killers who have beat them in the past, then you cannot be upset at players using any 3rd party apps.

    Where do you get your information on how many people use it this way? I've been using it for well over a year, yet I've never dodged anyone for their play style. Nor have I blocked anyone except 1 person in thousands of games i know was lag switching, I don't even block the toxic POSs out there. The only thing I use it for is to avoid people with bad internet connections, jumping from 30 to 250+ constantly, and to know who is still in post game chat.

    I doubt I am an unusual case, and any issues you think you are having because of it, may just be perception, not a depiction of reality.

    thats ironic since the reason the reason they unwhitelisted it was because they added their own ping indicator, which you claim to be your reason for using it.

    the truth is that the salties use it to avoid killers who wreck them, and everyone knows that

    Nooo.... he said he used it to never join high ping lobbies in the first place.

  • They already said they aren’t nerfing it that way, as they saw it as a kinda buff. They’ll nerf it some way else.

  • You’re bring very hostile with this bait man.... like dude, chill out a little, sit down and light one up

  • I did not tunnel her! I did not... Oh hi Wraith

  • Congtulations sole survivor has now reached the ultimate ######### tier.

  • @RagingCalm said:
    @Jack11803 um... Dwight is missing something...

    The creater on Reddit can only do SO MUCH with MS PAINT

  • It’s been posted on reddit... God is real!

  • @Mister_xD said:
    since they are ridiculously expensive, can we pls get an amount of auric cells (700 - 1000) for each chapter we buy? i mean... you made them (if i'm right - pls correct me in the comments if i'm wrong) free to get, so it would be nice to actually get something for buying a chapter with real money instead of ingame money.

    That wouldn’t make any sense, seeing how chapter bundle is already cheaper than the auric cells alternative. Just lower the prices in general.

  • @Saitofox said:

    @Deverer said:
    This isn't really any proof. You start them in different spots plus there's the fact that tile spawns can make their paths different which messes up their times. You can't draw any conclusive result when they're run in completely different test environments. Like in your test video Trapper never had to walk around a rock in the corner and back up like you did with the Clown in his test.

    Need to have it in a place where there's no obstacle difference like a Haddonfield hedge or the Bedham hallway. A place where the distance is easily measurable and human error nor map RNG can play a part.

    thats the thing, you kind of just debunked your own debunk.

    Trapper had more ######### in his way, and still won the race.
    also it was the same spot, the map just generated mirrored. so one is going north and the other is going south.

    Obstacles could’ve also made trapper win, as he may have QUITE LITERALLY cut corners. Either way video is not good evidence.

  • @Jack11803 said:

    @RemoveSWF said:
    When will the devs respect the players? Specifically killers.

    Or should we just go and play Civ if we don't like the terrible balance in this game?

    This thread isn’t about that. GO! BACK TO THE SHADOWS!

    This got flagged for abuse... let that sink in.

  • Then solo queues survival rate would be EVEN LOWER than the 30% it’s at now. The problem isn’t killers being too weak, it’s SWF being too strong.

  • @DrHermanCarter said:
    Please remember, when the Huntress came out. We Xbox gamer needed about 2 weeks to wait for the certification.
    Freddy was about 7 days later as pc. And remember the SAW CHapter, it came first on Xbox ^^

    Maybe we are lucky and get the new chapter at the end of the week. Or next week. We need to be patient.

    Please remember when ps4 “got” lullaby it didn’t even work for a solid week. So we waited for certification. Got it, but the dlc didn’t even work.

  • @Sarief said:
    @Jack11803
    You don't see?
    If you stun killer, you have 4+ seconds of stun with this perk. In that time you can runaway so far, and hide. After that he breaks pallet and there is no way for killer to find you. It's guaranteed escape. SB can't do that.

    the speed I'm refering to is distance gained, compared to killer. SB gives you 4.2 meters distance, when killer is chasing you. This perk... it automatically wins the chase.

    Actually breaking chase is one of the hardest things in this game, I believe the time should maybe be a bit lower, but I still think it’s not that bad; with adjustments.

  • @Sarief said:
    @Jack11803
    That one is much more annoying, since it's a win-more perk. If you already won the chase (by palleting killer), you stun him for 4 more seconds, which is even bigger than sprint burst, while you run away (with double sprint burst speed), plus you lose killer.
    Sprint burst has downside of activating on run. This one activates only when used. It does not hinder you in other ways. Heck, it can be used together with Dead Hard.
    Sprint burst gains you 4.2 meters advantage in straight chase, or 6-10 seconds. This one gives you much more.

    What speed have to do with this? The perk doesn’t give you a sprint burst. It COSTS EXHAUSTION to do the stun.

  • @RemoveSWF said:
    Clown farts in his bottles and throws them.

    He also sniffs the bottles himself, which is why he's slow af.

    Terminal 8, brain cancer... I don’t know what that means... but it’s bad.

  • @Sarief

    By addressed I mean nerfed.

  • @Sarief

    Yeah, but it’d be a perk slot that isn’t ds, sc, sb, bt, or another perk. And stuns don’t happen that often. Also, I stated if it was in I’d want a perk for killers too

  • That video has many flaws. I don’t *^BELIEVE** it. The only thing I believe is THE DWIGHT GOD

  • I know many who t-bag without a malicious intent, or a weak form of communication. Don’t take it to heart.

  • @Molim0 said:
    How about giving a Survivor a 4% chance of stumbling uppon using crouch wich will increase the chance moderatly if used multiple times. for example first crouch attempt 4% second 8% stacking up to a max of like 50% and reseting after 3 seconds.
    Giving the Killer an visible and audio and stunning the survivor for maybe 1,5 to 2 seconds.

    You can just ignore t-bagging

  • @Sarief said:
    idea is good

    I don't know why survivors need buffs though. They're easy mod anyway

    As long as pallet looping is addressed, I’m fine with new items for survivor. They don’t NEED to help a chase. Like the blanket suggestion in another thread, it could help hiding or deception.

  • @Sarief said:

    @Jack11803 said:
    @Sarief

    I’m ALREADY ON THEIR ASS when the aura ends.

    2 conditions: direct route and 40-46 meters, otherwise you need speed addons or you'll lose the guy or he can stealth. Or you just bump into smth and rip
    And nurse has such a big fatigue you can do squats under her nose, run away and hide and she won't find you for a minute...

    but let's discuss perks that are here

    Ok, I think the perks here are generally not THAT strong, pallet one is niche. And I’m hoping for a killer perk that involves rage, getting tokens for stubs. That could be the killer version. Other ones aren’t really bad. As the detection one doesn’t work on stealth killers, wraith heartbeat is a big. And the third one is probably the one that shouldn’t get implemented

  • @MineAntoiya said:

    @Jack11803 said:

    @MineAntoiya said:
    No seriously, we need some BUFF SURVIVORS, I know we now have SWOLL DAVID, but could we get some Mike Tyson looking mother-f##kers?

    I’m pissed your shitpost was better than mine. Better flag you for using the f word with a personal censor 😤😤😤

    OH GOD WHY DADDY(ies)

    There! JEBAITED I’m in the lead now!!!

  • They already said there will be.

  • @MineAntoiya said:
    No seriously, we need some BUFF SURVIVORS, I know we now have SWOLL DAVID, but could we get some Mike Tyson looking mother-f##kers?

    I’m pissed your shitpost was better than mine. Better flag you for using the f word with a personal censor 😤😤😤

  • @weirdkid5 said:
    He clearly stops holding W. You can see with the last clip he continues to follow through with Trapper, and on the right he lets go of W to abruptly stop.

    EXPOSED If someone flags you on the forum; You get one hit insta banned.

  • @Yeark said:
    Oh, you're cute :3
    but i'm a men, if you're gay, tell me x)
    @Jack11803

    I don’t have a sex. I’m an all existing omnipresent Dwight God of the forums.

  • @Yeark said:
    I love it.

    I love you

  • @Sarief

    Honestly, is agree, but nurse and hillbilly make that perk WAY to strong. I’ve used billy with it, screw changing direction, I’m ALREADY ON THEIR ASS when the aura ends.

  • @ThePloopz

    That’s EXACTLY what I thought you’d say.

  • @Sarief

    BBQ also can break stealth and surprise. But yeah, it would be just a better premonition, with the small drawback of not working on a few killers.

  • @ThePloopz said:
    Jack11803 said:

    @ThePloopz said:

    Jack11803 said:

    @ThePloopz said:
    
    The Jebaiteds comments 😂😂
    
    
    
    I’ve been looking for you to post, so I could reply. Clown releases in 10 minutes in PlayStation store.
    

    Are you being serious 

    Nope.

    I knew it lmaoo. Not gonna lie though you had me slightly excited 

    Can I ever be trusted? I make garbage posts constantly just messing with people.

  • @ThePloopz said:
    Jack11803 said:

    @ThePloopz said:

    The Jebaiteds comments 😂😂

    I’ve been looking for you to post, so I could reply. Clown releases in 10 minutes in PlayStation store.

    Are you being serious 

    Nope.

  • @LukeThe13th

    Okay, I’ll stop being a jackass. You pay either real money for the whole chapter, or playtime (iridescent shards) or auric cells (premium currency) for a single character in the dlc.

  • @ThePloopz said:
    The Jebaiteds comments 😂😂

    I’ve been looking for you to post, so I could reply. Clown releases in 10 minutes in PlayStation store.

  • @LukeThe13th said:

    @Jack11803 said:

    @LukeThe13th said:

    @Jack11803 said:
    It’s both. Let that sink in, and sauté a little.

    What do you mean both?

    You can get him free, or with money. CONFUSION INCREASES

    That makes no sense? how can he be both?

    Do you mean its free on PS4/XBOX and Steam has to pay for it?

    On both steam, and console, you can both pay for him, and get him free. CONFUSION IS MAXIMUM

  • @GhostEuant said:
    Hold on hold on hold on. Your whole threat is a complaint that if not addressed will result in a complaint...? Am I getting that correct? 

    I’d like to see the MANAGER!

  • @LukeThe13th said:

    @Jack11803 said:
    It’s both. Let that sink in, and sauté a little.

    What do you mean both?

    You can get him free, or with money. CONFUSION INCREASES

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