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Jack11803

Jack11803

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Jack11803
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  • @RSB said:

    @Jack11803 said:
    But you don’t want a buff to WGLF, because that’s too radical and overpowered compared to this....

    Are you mad about this WGLF?

    No, just saying your priorities are for your benefit exclusively. Also, this would make knockout a WAY WORSE version of third seal.

    in Hexes Comment by Jack11803
  • @RSB

    I used Doctor when I did those actions. It is VERY possible without nurse and tunneling. Main reason I could do it easy, BBQ. That perks insane.

  • @RSB said:

    @Jack11803 said:

    @RSB said:

    @Jack11803 said:

    @Tizzle said:

    @RSB said:

    @Jack11803 said:
    @RSB

    It’s not easier, even with 2 ways, and you also missed the point.

    It is, really. Also remember, that for whole 4 tokens, killer needs to hook ALL survivors, but survivor can farm 4 tokens even from one, other survivor. Unhooking and bodyblocking is easier, than catching the 4 loopers.

    If its harder to catch the 4 loopers, HOW ARE THE SURVIVORS GETTING WGLF TOKENS????

    Derp.

    Well now haven’t you gotten yourself in a corner?

    Shhh... Let him live in the meanders of his logic.

    Uh no, not “shhh” he’s right RSB. You straight up contradicted yourself.

    It is because - when I catch the first looper, the other survivors are bodyblocking gaining 1 token, and one of them gains additional token for unhooking him.

    You seem to be in love with 4v16 perks. So, for all survivors to benefit the same as killer, they need 16 tokens, thatsvway harder than 4 hooks. But in honestly, even with the 4 tokens and not the comparison, it’s still harder. You have to put your life on the line, and unless it’s a tunneler, you’ll get hooked from body blocking.

  • @RSB said:

    @Jack11803 said:

    @RSB said:

    @Jack11803 said:
    @RSB

    It’s not easier, even with 2 ways, and you also missed the point.

    It is, really. Also remember, that for whole 4 tokens, killer needs to hook ALL survivors, but survivor can farm 4 tokens even from one, other survivor. Unhooking and bodyblocking is easier, than catching the 4 loopers.

    How often do you use WGLF? What about BBQ? If you really want points, you should use them equally, I bet you don’t, if you don’t, then that right there shows there’s a problem. Also, I get all 4 stacks of BBQ basically every game. WGLF not even CLOSE. All survivors have to compete, you can simply body block or unhook instantly, as you’ll kill the team or yourself. You are basically saying WGLF should stay trash because a coordinated SWF can body block well. Solo players exist, and a POINT perk, shouldn’t even be considered to be balanced around SWF

    And I have WGLF in my usual survivor's perk build with BT, SB and SC. It is quite effective and very rewarding build. I get 4 tokens almost everytime (I don't if I die too soon), but with BBQ I almost never got 4 tokens, because when I manage to catch and kill my first 1-2 survivors, they often have the doors opened and are tbagging me at the gates.

    Is you have 2 people COMPLETELY KILLED, and the other 2 NOT EVEN TOUCHED... then I can definitely see why you don’t get stacks. If you camp or tunnel, of course you won’t get any. At rank 1 killer I average in between 3-4 kills, and always got 4 stacks. So you should technically too. Unless you use Freddy, he’s ass and needs a huge rework.

  • @RSB said:

    @Jack11803 said:

    @Tizzle said:

    @RSB said:

    @Jack11803 said:
    @RSB

    It’s not easier, even with 2 ways, and you also missed the point.

    It is, really. Also remember, that for whole 4 tokens, killer needs to hook ALL survivors, but survivor can farm 4 tokens even from one, other survivor. Unhooking and bodyblocking is easier, than catching the 4 loopers.

    If its harder to catch the 4 loopers, HOW ARE THE SURVIVORS GETTING WGLF TOKENS????

    Derp.

    Well now haven’t you gotten yourself in a corner?

    Shhh... Let him live in the meanders of his logic.

    Uh no, not “shhh” he’s right RSB. You straight up contradicted yourself.

  • OR instead of making all your decisions based on killer benefit, simply buff the perks themselves that are weak, ON BOTH SIDES, and maybe fix the core gameplay issues.

  • But you don’t want a buff to WGLF, because that’s too radical and overpowered compared to this....

    in Hexes Comment by Jack11803
  • @Tizzle said:

    @RSB said:

    @Jack11803 said:
    @RSB

    It’s not easier, even with 2 ways, and you also missed the point.

    It is, really. Also remember, that for whole 4 tokens, killer needs to hook ALL survivors, but survivor can farm 4 tokens even from one, other survivor. Unhooking and bodyblocking is easier, than catching the 4 loopers.

    If its harder to catch the 4 loopers, HOW ARE THE SURVIVORS GETTING WGLF TOKENS????

    Derp.

    Well now haven’t you gotten yourself in a corner?

  • @RSB said:

    @Jack11803 said:
    @RSB

    It’s not easier, even with 2 ways, and you also missed the point.

    It is, really. Also remember, that for whole 4 tokens, killer needs to hook ALL survivors, but survivor can farm 4 tokens even from one, other survivor. Unhooking and bodyblocking is easier, than catching the 4 loopers.

    How often do you use WGLF? What about BBQ? If you really want points, you should use them equally, I bet you don’t, if you don’t, then that right there shows there’s a problem. Also, I get all 4 stacks of BBQ basically every game. WGLF not even CLOSE. All survivors have to compete, you can simply body block or unhook instantly, as you’ll kill the team or yourself. You are basically saying WGLF should stay trash because a coordinated SWF can body block well. Solo players exist, and a POINT perk, shouldn’t even be considered to be balanced around SWF

  • @RSB

    It’s not easier, even with 2 ways, and you also missed the point.

  • @Rattman said:

    @Lithuanian said:
    In Nea's Lore it says that Nea's friends dared her to go to Protus Penn Asylum to tag it, but if you look everywhere on asylum or the clown's new map, it is nowhere to be found.

    Who said that she succeeded?

    According to the sacred archive, written down by a group known as “Nea and the Pussycats” she went to the asylum, met a nurse who ran away from Nea’s ugliness, then Nea joined a club in the entities realm.

  • 1) This perk is weak, and should just be a buff to saboteur. 2) This perk is good, but maybe should be revered? I don’t know... but the perks good. 3) This is just a or time use better sprint burst, and with how wonky hit detection is, it’d either be OP, or weak. But not balanced.

    in yeah Comment by Jack11803
  • @popoles said:
    What are some QoL changes you would like to see on the Hag?
    I'll start:

    • Make her teleport distance bigger
    • Her traps won't show when using a flashlight
    • Buff some of her add-ons (like Grandma's heart won't have the speed debuff)

    These are buffs, but whatever let’s go. 1) Ok. 2) better to have them waste the light on those and not to rescue someone from a grab, it consumes the light really quick. 3) Sure. My personal 4) buff her to 115 speed, she’d be top tier

  • I believe there is both a sub, and a tag for PS4 as well

  • Gonna be honest, I didn’t expect that face. I clicked on and got freakin scared from it. It was like a bear was about the attack me.

  • @Dragonredking said:
    It's the exact same idea.
    THE EXACT SAME ONE

    No timer on the first hook phase that what they tried that's what you are proposing.
    You aren't proposing anything new.

    I personally don’t like this idea, but I’ll try to tweak it. Maybe keep hook progression if survivor is being chased? Or something like that? Can’t be downright distance for survivor though. That’d just tell the killers someone near when they shouldn’t know, and would make BBQ even stronger as people would keep distance.

  • @deadwolfwalking said:
    @ThePloopz

    thats very true. and i happen to like the fella. we met on a DBD community.... but i also know he is an habitual shitposter and 'rabble rouser'.... :D

    Ploopz also knows me from PS :p

  • I think all 3 are complete ass and need a buff. And for clown, the healing perk is just another distressing doc perk.

  • @Sarief said:

    @Jack11803 said:

    @Sarief said:
    you know you can just discord/skype/anything with your swf?

    You do realize if they added comms to solo, they’d be equal strength or at least closer to SWF, so survivors could fairly be nerfed and the game could actually get balanced?

    do you even believe that?

    but back to topic: I believe comms should not be part of the trial, that way the atmosphere of the horror preserves.
    and yes, I want ranked where survivors don't see each other before trial starts

    Yes. That’s a really choppy version, I explain it in detail on one of my balance threads, as in the shortened version I just said it looks crazy.

  • @deadwolfwalking

    Yeah I’m sure no Mod or dev would listen to my crazy babble. You heard it here first, but I believe the best way to balance the entire game (not talking about maps here) is to give solo comms. That way they’d be equal strength, or at least much closer to SWF. So then survivors could be nerfed.

    The reason survivors are barely nerfed as of right now, is because although SWF is OP, solo is actually TOO WEAK. And a survivor nerf would be kicking them while they’re down. This would solve that. It’d also allow and more fair and streamlined change for aura perks, or buffs.

    Of course this change should also include a mute button, and that button would tell the player you muted them so they don’t talk to air, and bans for certain behavior... you know; the works.

  • @MrsMaliciousX

    Yeah, that’s the reason so many people are upset

  • @guest602 said:
    Who the hell doesn't dodge a lobby with 4 toolboxes

    My billy with a cold wind farm offering. And some tasty BBQ.

  • @deadwolfwalking said:

    @Jack11803 said:

    @deadwolfwalking said:

    @Jack11803 said:

    @deadwolfwalking said:
    so because maps SHOULD be balanced, my point is null.... despite the fact that we all know nothing about the game is balanced.... but my request is unreasonable because it favors the killer.... lol. whatever....

    It’s because the topic isn’t actually a big issue currently. You should be requesting for balanced maps instead is what I’m saying.

    we already have 4 'balance the map' threds.... thats putting a hat on a ******* hat.... this is different....

    Well in that case, I’m saying this idea isn’t good.

    lol. count your flags. lol. you're in no position to call 'good ideas'.... :D

    My flags are amazing thank you very much!

  • @MrsMaliciousX said:
    Jack11803 said:

    @MrsMaliciousX said:so

    EpicFailTryHard said:

    TheChanelOberlin said:
    
    For anyone’s looking at this thread now if the update isn’t released today they didn’t submit for certification the day they told us about the delay.
    

    10 days is max certification time for a patch, no longer like they’re trying to say, so if the patch doesn’t drop today they’ve been lying to console players.

    
      
      

    i have a complete and total forum freak-out on standby.  i actually hope they don't because i love a good spaz that i know will be co-signed.

    That's the thing they never said when they put it in. If it's after PC then we are only 6 days in so probably end of month start of next

    Actually they did in fact say they sent it in, about 3 days BEFORE pc release

    Sooo if they sent it in the 8-9th then how would they not know if it passed or if ######### needs changed? I understand they said it could take a few weeks but I'm sure they have a way of asking them how it's coming along lol

    They sent it through the same cert. process FULL GAMES go through, and because Sony will just tell them if somethings wrong. And they probably said it was 3 weeks so people would have low expectations, and not know if they actually failed the cert.

  • @deadwolfwalking said:

    @Jack11803 said:

    @deadwolfwalking said:
    so because maps SHOULD be balanced, my point is null.... despite the fact that we all know nothing about the game is balanced.... but my request is unreasonable because it favors the killer.... lol. whatever....

    It’s because the topic isn’t actually a big issue currently. You should be requesting for balanced maps instead is what I’m saying.

    we already have 4 'balance the map' threds.... thats putting a hat on a ******* hat.... this is different....

    Well in that case, I’m saying this idea isn’t good.

  • @Jack11803 said:

    @deadwolfwalking said:
    so because maps SHOULD be balanced, my point is null.... despite the fact that we all know nothing about the game is balanced.... but my request is unreasonable because it favors the killer.... lol. whatever....

    It’s because the topic isn’t actually a big issue currently. You should be requesting for balanced maps instead is what I’m saying.

    Also, whether you like it or not. Survivors, OP or not have to also have weight in the matter. You said there’s almost never a solo in your lobby, so “screw them, killers more important” however, from the solo guys point of view; HE WILL LITERALLY NEVER, EVER GET THE MAP HE WANTS. That’s just dumb. It’s better left to chance.

  • @deadwolfwalking said:
    so because maps SHOULD be balanced, my point is null.... despite the fact that we all know nothing about the game is balanced.... but my request is unreasonable because it favors the killer.... lol. whatever....

    It’s because the topic isn’t actually a big issue currently. You should be requesting for balanced maps instead is what I’m saying.

  • @MrsMaliciousX said:
    EpicFailTryHard said:


    TheChanelOberlin said:

    For anyone’s looking at this thread now if the update isn’t released today they didn’t submit for certification the day they told us about the delay.
    10 days is max certification time for a patch, no longer like they’re trying to say, so if the patch doesn’t drop today they’ve been lying to console players.


    i have a complete and total forum freak-out on standby.  i actually hope they don't because i love a good spaz that i know will be co-signed.

    That's the thing they never said when they put it in. If it's after PC then we are only 6 days in so probably end of month start of next

    Actually they did in fact say they sent it in, about 3 days BEFORE pc release.

  • @megaweenieman said:
     To report people post match for being asses as in not leaving when the gates are open/dragging the match out to over 20 minutes?  Just wondering if anyone that can actually do something about it checks those reports..

    Are they waiting at the gates? Or hiding? If they’re waiting at he gates just chase em out, and also in that case they can’t be reported.

  • @guest602 said:
    @Jack11803 Then why did they remove the brown/yellow map offerings if it simply increases the chance of a map?

    They didn’t increase it enough.

  • @deadwolfwalking said:

    @Jack11803 said:

    @deadwolfwalking said:
    no. currently its all chest and missing hook offerings.... this way it would be better. have your extra chests and missing hooks. we'll play on my map....

    But what if don’t wanna? Survivors are gameplay wise, weaker and about 1/4 killer, or should be. What if it’s a solo match? Which is what I do? Always iller sides maps would be picked. Maps should not be easily chosen, except with offerings, and should just be edited to be more fair

    killers are ALWAYS solo. we have no option.... survivors ALWAYS have the option. ALMOST always join with others. and just as often coordinate as to 'who brings what'.... so **** the killer because there MIGHT be a solo player? lol. you ppl.... :D

    Past green (a single offering) chances for a map are capped. Also, there is almost always solo players. Besides maps wouldn’t be “home field advantage” if they were balanced. And in that case the offering system is fine.

  • @guest602 said:
    The only problem I see with the offering system, is when you choose an offering but someone else also does, and that the game occurs on the map this someone else chose, you don't have your offering anymore. I think you should keep it.

    The offerings increase the chance of that map. Even with a green one, it can fail. You don’t keep it then. You should only keep offerings if a dc occurs, or if it’s literally contradicted, like the bouquets used to be.

  • @deadwolfwalking said:
    no. currently its all chest and missing hook offerings.... this way it would be better. have your extra chests and missing hooks. we'll play on my map....

    But what if don’t wanna? Survivors are gameplay wise, weaker and about 1/4 killer, or should be. What if it’s a solo match? Which is what I do? Always killer sided maps would be picked. Maps should not be easily chosen, except with offerings, and should just be edited to be more fair

  • @Sarief said:
    you know you can just discord/skype/anything with your swf?

    You do realize if they added comms to solo, they’d be equal strength or at least closer to SWF, so survivors could fairly be nerfed and the game could actually get balanced?

  • @deadwolfwalking said:

    @Silas said:

    @deadwolfwalking said:
    a counter to map selection. if 2 survivors play the same map offering, a killers map offering takes a dive.... by giving killers an automatic vote, offerings would be more balanced....

    Giving the killer an extra "vote" is the opposite of balanced. Sure, obviously the number of survivors outweighs the killer, but there is no guarantee that multiple survivors (even SWF) are going to play the same offering. It's a gamble.

    4 swf playing same offering is an absolute shut out for killer. same way with 3 survivors.... but a killer with an extra vote would be more balanced than what you currently consider 'balance'....

    The mais should just get fixed. Then keep it the way it is. It shouldn’t be “I want this whatever sided map” it should be “I like this map so I want it” thus everyone should get an equal choice. You should solve the problem st the root, not add a system like this.

  • @Tuckita said:
    but the killer hear us ...
    it is how Friday the 14 not so good ..
    It's better when we have more Body Language .. more animaton :pirate:

    You do realize they’d obviously make the killer unable to hear you. Why’d you automatically assume I’d be a pointless dysfunctional chat?

  • @deadwolfwalking
    Also, personal pet peeve, but many share it; what-about-ism (what you used) usually is just an appeal that’s like “well, I don’t care if so in so gets screwed over, because I did.” It’s like refusing to help a burning ship, saying it’s ok, because your ship has been set on fire before

  • @deadwolfwalking said:

    @Jack11803 said:
    Rotten Fields. Billy. BBQ... Absolute Hell

    swf, brand new parts, ds.... totally fine?

    A wrong never rights a wrong, especially seeing how this is about map choice, meaning I could do that combo every game. SWF is not every game, brand new parts aren’t either, and even DS. Plus there’s the fact you would stomp solo players. And payback for d-strike, the one common thing that’s happen almost every game, is not an easy 4K wipe

  • Rotten Fields. Billy. BBQ... Absolute Hell

  • @SovererignKing said:
    @newduls

    Make it 45 seconds, and we have a deal. 

    I think it’d fit final girl trope the devs were going for as well. How about, you have to last 30 or 45 seconds, then the hatch and it’s aura open and appears? So basically the hatch was never open until you live for almost a minute

  • Just put a “at your own risk” disclaimer and remove all limitations. Can use ALL add ons, perks, item, more than 5 offerings, ANY amount of killers and survivors...

  • @Keksimus_Maximus said:
    Except it's also a balance issue. There's a reason why the meta killers are Nurse, Hillbilly and Huntress. All other killers have to really struggle or pull some endgame shenanigans in the upper ranks as they have no way to really protect gens outside of Ruin. And Ruin can get wiped in the first thirty seconds or so making it moot. You don't see something wrong with at least 2 gens or more popping on your first hook? And the killer has 11 more hooks to go. ELEVEN. "opponent performance" is not the only issue at play here.

    I know, that’s why basing the entire system, a bad system no less, on rank is as I said, a bad idea.

  • Where’s the badges for getting flagged? Mods we need them! I need more badges!

  • @Master said:

    @Soren said:
    ... if they completely fail, while survivors have a built-in 2nd chance to escape even if they completely fail (hatch)?

    Occured to me while looking at one of my recent records. All generators repaired within 4 minutes. I did kill someone, but it was because only 1 survivor cared about unhooking (and while I was really near, to make me busy) - the 2 others just sit on gens for the whole game and didn't care about anything at all.

    While we're at it: where's my 4% chance upon hooking that someone skips a hook stage?

    It's not that much about the balance, I just wonder why killers don't have any gimmick like these. A built-in permanent Blood Warden for the last survivor alive would be as fair as the idea of the hatch.

    Because that would be unfair for the survivors :wink:

    Well, hatch is definitely not free. Killer alternative wouldn’t be a hook, it’s be more like NOED. Easier, not already done for you.

  • @SovererignKing said:
    Jack11803 said:

    @SovererignKing

    1) The devs want it to shift to simulate the final girl trope. They themselves said the balance should shift. 2) I know I was, it was for hypocrisy’s sake. Let’s scratch this number from the reply chain. 3) 2) The killer CAN find you before you get the hatch, Ive done it tons of times. It’s not as easy as it seems as well. Also, devs (I’m basically using their word like the Bible now aren’t I? Yeah I know it’s annoying) said that if one person goes the selfish route, and makes the UNIFIED goal harder, the SOLO goal should be easier. 3) Was referring to killer interactions, not all. Simple misunderstanding 4) If the hatch is the necessary escape, chances are you didn’t make much pip progress. Also, killer has already won, you can just, if you evade the killer, make it out alive and salvage the game.

    1. I would like to know where the developers said they want the balance to shift from 4v1 to 1v1.

      1. The unified goal has always been escape. Why is it that screwing your team mates makes the unified goal of escape easier as well? I’d like to know where the developers stated that the unified goal and solo goal should be the same difficulty regardless of how many Survivors die? That makes no sense. It should increase in difficulty with each death. That’s he whole point of the game. 

    (Not sure if we should continue number 3)

    1. You shouldn’t be able to salvage a game if you didn’t play well, either as a team or solo. You shouldn’t be rewarded for failure.

    1 and 2) I believe first 5 dev streams, don’t quite remember. Screwing your teammates rewards you because of design choice. It also only applies on “the final girl” trope. Killer shouldn’t get weaker on 4-2 survivors, but once it’s at one, the bone is thrown to the survivors. 4) If you mess up solo, yeah you’re dead. But as before, they’re not your team. Just people with a common goal you can help, or use like a bunch of tools. This will result in the number role losing. But you personally surviving.

  • @Runiver said:
    1. It's a 4v1 game. This is kinda normal that a "1" power has slightly more impact.
    2. Devs consider WGLF to give stacks in a way easier fashion. A single team bodyblocking + rescuing can actually gain 4 stacks in a very quick succession.

    1) BBQ’s boost compared to WGLF is a metric ######### ton more than slight. 2) Solo survivors choices dictated by SWF sucks yet again. And its over a BP perk no less. Why? Just why? Just give it a small bonus or increase bloodpoint gain.

  • Killer losing time based on rank is based on opponent performance. Having survivors out right lose hook states is a bad idea. It won’t solve the problem, it will cause more issues. It will make the game more boring. BBQ will be meta. Hatch will always be used. And most of all... everyone will de rank, and smurf killers. This idea, hate to say it, is downright bad.

  • Directed by Hideo Kojima. Written by Hideo Kojima. Acted by Hideo Kojima. Stunts by Hideo Kojima. Music scores by Hideo Kojima.

    EVERYTHING BY HIDEO KOJIMA

    “Di u rike it?”

  • @Sarief said:

    @Jack11803 said:
    1) Buff Freddy. 2) They were able to live to the gates, AND it’s not free, that’s only if they are hooked next to gates, and they are open,. Without a teammate unhooking them next to it, in that case it wouldn’t even matter what gets them off the hook. At least one wastes a meta slot. 3) Yeah, that’s the perk. 4) If they jump off before struggle, it’ll waste even more time for the camper. Also, campers will almost always camp anyway.

    1) nice try
    2) if there is no noed it's almost guaranteed to reach exit gates. Time it takes to chase someone down is so big that you can literally reach the other side of the map twice. half the map if you run in str8 line
    3) another OP perk for survivors that encourages camping?
    4) most killers don't know what else to do. If they're sure they won't find anyone they won't leave. If they have reason to leave - they will. In this case they won't leave even if they have semi-applicable reason.

    I replied to this, gonna have to wait an eternity for moderation though. RIP

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