JPLongstreet
JPLongstreet
About
- Username
- JPLongstreet
- Joined
- Visits
- 16,977
- Last Active
Comments
-
@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816262#Comment_3816262
That's the thing checked the corners and the sides and couldn't hear it. I know for killer hatch might be a little more quiet but the other thing is I was playing Dracula and in bat form and still couldn't find it.
Hmmmm I wonder if on such an old map the sound for the hatch is inconsistent across the killers, especially newer on a like Bats? 🤔
Audio in DBD has never ever been one of its strengths over the years.
-
@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816220#Comment_3816220
But that's the thing why not either A. Sink it by a bit or B. Fix the RNG if the hatch to prevent it from spawn basically in the middle of no where and I'm not suggesting oh it has to be in the middle or more mean that just can't be in corners of the map or basically zones no one goes too.
The Swamps are the only realm they haven't done their graphic update to. I imagine they'd look at all of that when they do the update.
-
@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816207#Comment_3816207
They really need to tweak that because if a killer or survivor can't find it aka two people covering ground without left behind maybe they need to fix that.
The Swamps have always had strange spawns for totems, hooks, gens, hatch, and even the players themselves since 2017 I believe. Now keep in mind those maps also used to be much much bigger too.
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816117#Comment_3816117
I wonder what happens if you mix the brightness of the Dream World with the darkness of Nightfall.
Current Coldwinds after the nukes had fell? 🤔
-
@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816112#Comment_3816112
I'm fully cross-progressed to PS5 now, but I know others are not so fortunate.
We will not forget where y'all came from. I started playing DBD on an Xbox1x, so I'll always be sensitive to these things.
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816100#Comment_3816100
Imagine going against Freddy, Plague and Doctor.
You would be asleep, sick and mad. You wouldn't even see the fourth killer coming.
Let's toss in Dredge. Make it completely impossible!
-
-
@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816100#Comment_3816100
I was just going to say there are still people playing on Switch. This would be impossible. Cool idea, but unfeasible
Love you precious Switch cousins!
-
@KerJuice said:
I most certainly would.
Such a map would be the size of Europe, and would likely just melt a Switch trying to run it.
-
@LordGlint said:
Doctor and Freddy both are abit more intensive when it comes to lag. They're probably worried about lag heavy characters in a mode that will already stress your console/PC due to having increased players.
A Doc and Freddy together just might melt a Switch!
-
@indieeden7 said:
It's certainly a frustrating thing to happen but it's in the name "chaos shuffle" it's meant to be a mode that is HEAVILY affected by the luck of the draw. If I were to change anything about the mode it would be COMPLETELY randomising a player's loadout (items and add-ons included) and removing the option to use map offerings.
This sums it up nicely.
I'd also add that they have the Killswitch in the game, but I'm willing to bet they cannot turn a perk off in one mode only its likely an all-or-nothing thing due to the game's coding.
-
I don't see a reason any trail should go past 40 minutes ever, and 30 is too long as well. The server closes after an hour currently, but imo it could be set to 30 minutes no problem.
-
@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813557#Comment_3813557
I've said before that the game should should show on the post-game screen who was in a swf just so people get a wake up call on the fact that, no, they're not facing seal team 6 every game
After the trial, yeah they can show who's playing together.
In my head I see a light blue glowing chain connecting a SWF, and perhaps a darker blue for a second team if present.
-
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812610#Comment_3812610
I don't remember why they removed the flicks but if that was the case, they could easily fix that by allowing for higher controller sensitivity, which has been asked for as well.
Either way I would love for the flicks to return.
It's been a while since they messed around with controller sensitivity (I think they doubled it way back then) but I seem to remember them saying that was the max they could do. I'll look around for the relevant posts about this.
-
@Xernoton said:
Chucky lost all appeal to me when they gutted his flicks. That was the most fun thing about him for me.
Scamper into hit wasn't fun for either side. It had to be removed. Why they removed scampering windows is beyond me though. It would have been fine if they had slowed down pallet scampering too but whatever. It got the job done.
The 10 seconds cooldown is what makes him really boring in my opinion. He can just spam Slice & Dice until he finally gets a hit and because there isn't much skill involved in using it feels like a slog no matter what side you play.
Maybe he would feel a little better both to play as and against, if they brought back flicks but reverted the cooldown. I know I would play him again.
I thought they went after Chucky's flicks because they couldn't be done with a controller?
-
@Ricardo170373 said:
DBD is a 2016 game and i think this game needs improvments about graphics, we need better interactions, physics, especially clothes, hairs and atmosphere in general, im thiking, if crossprogression arrived and because of that BHVR will stop to support the old consoles generation ( ps4, xbox one) maybe after this in the near future we could have improvements in this area. what u think? i would like a smooth physics, every hair looks like a helmet
DBD is a live service game. This means they must support all platforms they released it on up until either their game can no longer physically run on those platforms, or Sony and Nintendo and Microsoft each officially end their support for those platforms.
With around half of all consolers still on the prior gen machines world wide, and Switch 2 not even out yet, it will be a while yet. Any suggestions for changes should always keep that in mind for now.
-
@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811106#Comment_3811106
It is. This game only.
Edit: I had to claim them twice apparently it needed to be done in desktop mode since I use my phone. They are all on my PS5 now.
Not a lot of these kind of things work smoothly through mobile apps. Glad you got yours though! 😁👍
-
@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811859#Comment_3811859
Thats very unfortune. It would be way more intuitive to queue up normally and bypass players from other platforms. Guess I will quit dbd again for a while then
The cheaters and hackers that can inject themselves into lobbies ignore CrossPlay restrictions anyway, so it would still be possible to play with them anyway.
And yeah their CrossPlay is super specific. The example I usually use to explain it is with it off players say on a PS4 now will only get others just on a PS4 who also have it off.
So you'd be isolated from all other PS4's with CrossPlay still on, as well as all on PS5 and all on Xbox or Switch, plus all on any PC platform too. That's why those wait times can be an hour or more.
-
@SunflowerBat said:
** I do not know if links are allowed in posts here so they are not included, if they are allowed please let me know and I will include them. Thank you.**
Boardgame Update
Added 4 expansions since the game came out.
- The Unbroken expansion adds 5 new killers and survivors including Oni, Deathslinger, Yui, Felix and more.
- The Gatekeeper expansion that adds another 5 killers and survivors including the Huntress, Legion, Kate and David.
- The Deluxe Upgrade kit, miniature hooks that suspend your survivor minis, miniature gens with pegs to track progress, premium bloodpoint tokens, and a new board featuring the Crotus Prenn Asylum and the Ormand maps.
- And for those with the Collectors Edition, the Malicious Expansion, comes with 4 new survivors, Jonah, Haddie, Mikaela, and Vittorio. 3 new killers, Dredge, Artist, and the Knight, plus two new realms.
Unbroken, Gatekeeper, and Deluxe Upgrade Kit Expansions will be available early 2025 and are available for preorder.
Malicious Expansion is available now.
Twitch Drops
Running from October 1st through October 15th.
The drops are for 1 hour- Personal Computer charm. 3 hours- Trapper's Mask Badge. 6 hours- Swirly Pattern Banner
https://us.v-cdn.net/6030815/uploads/YAXU8BH15RHE/dbd.png
Haunted by Daylight Event- Event Gameplay and Rewards
Event starts October 17th
The void- This years version is going to expand on the idea of the void realm inside the trials, more engaging and fun, a more central part of the matches.
- How the portals work this time around, one portal will be open at the start of the match and stay open, you can use your void energy collected to spawn more portal up to a total of 4.
- Killer powers now work in the void.
- Killers can now see on their HUD when survivors enter the void realm. Killers still have no TR in the void and hooks are still present which spawn you back to the map like last year.
- Pallets, lockers, and chests are now present in the void.
https://us.v-cdn.net/6030815/uploads/B7J2OKNALTVX/dfsdy.png
New void items- The Void Well
Players will spend void energy to create new items or abilities.
For survivors it's a void crystal, it is a tossable item thrown on the ground that released void smoke to help you disappear. (A smoke bomb) Inside that cloud you have no scratch marks and you are harder to see.
https://us.v-cdn.net/6030815/uploads/L149UO7V59FF/dghk.png
For killer the killer can craft a projectile ability called Captured Haunt, a more powerful and impactful version of what haunts were last year. When the Killer activates their haunt it will fly directly ahead of them, injuring survivors and when it disappears causes any nearby survivors to scream, revealing their location.
https://us.v-cdn.net/6030815/uploads/MPIGTNM7JEDK/afgd.png
Event Tome
Earnable outfits for Yun Jin and The Trickster, 6 new skeleton shirts for survivors, 6 new candy weapons for killers, also 3 badges and 3 banners. Cat charm shown but not mentioned.
https://us.v-cdn.net/6030815/uploads/K296RJA0GQ5T/shjjfgjgfj.png
https://us.v-cdn.net/6030815/uploads/3TZ0GZF9BM11/afgadfg.png
https://us.v-cdn.net/6030815/uploads/GVK80ONXGQQY/aghafdh.png
https://us.v-cdn.net/6030815/uploads/US7091M10VNX/asgdfshf.png
Daily logins
Login everyday for bloodpoints, rift fragments, or iridescent shards and a 1 time gift of 100 event currency for logging in at any time of the event.
DBD Day
October 18th is DBD day in Japan, and to celebrate there will be a series of in game challenges that will let you earn cosmetics. You will be able to access the DBD Day Challange track through Level 1 of the Haunted by Daylight Event Tome, earning exclusive content for Dwight, Meg, Jake, Claudette, Yui, Adam, Oni and Spirit.
Community Corner
Killer contest winners
https://us.v-cdn.net/6030815/uploads/50OQ6ZORZC5D/algfjdgkf.png
https://us.v-cdn.net/6030815/uploads/18TN76G8TJ01/agjdgfjgk.png
https://us.v-cdn.net/6030815/uploads/HZLX9CF1YID5/dhfghg.png
Survivor contest winners
https://us.v-cdn.net/6030815/uploads/G6F4ZY6C8VA6/adgdfhfd.png
https://us.v-cdn.net/6030815/uploads/Q6II4KGD8W5X/jhkhjk.png
https://us.v-cdn.net/6030815/uploads/GC9TF7S8LEHV/sgfhhgfh.png
Badges
https://us.v-cdn.net/6030815/uploads/I71Q4SA8TGXH/sdfhfdh.png
https://us.v-cdn.net/6030815/uploads/3BG59EDXILK6/shfghf.png
https://us.v-cdn.net/6030815/uploads/JPYFHPQB4JYQ/shfg.png
Banners
https://us.v-cdn.net/6030815/uploads/QT6H03SFW136/shgfh.png
https://us.v-cdn.net/6030815/uploads/8ZNJCKTZ1MAT/sdhgsfh.png
https://us.v-cdn.net/6030815/uploads/RJR5M37SAMR5/hfgshg.png
Tome 21 Dominus
October 8th release, Castlevania themed tome with Gothic original outfits as well.
Tome reveal trailer, watch trailer for outfits, a unique mori, and more.
https://us.v-cdn.net/6030815/uploads/6CEO7J7W93M7/dhgh.png
https://us.v-cdn.net/6030815/uploads/K60ARBTNPL7G/afhfd.png
https://us.v-cdn.net/6030815/uploads/9VGSWSXWLPF2/adfgdafh.png
https://us.v-cdn.net/6030815/uploads/MK7Q394N55FM/shfsg.png
https://us.v-cdn.net/6030815/uploads/WUO7TTQF08T5/sfjgfgj.png
https://us.v-cdn.net/6030815/uploads/N0P26BD75KBU/adgdf.png
https://us.v-cdn.net/6030815/uploads/DXIAX37TU7TU/adgdfh.png
Gothic Tales Collection also in the Tome
https://us.v-cdn.net/6030815/uploads/E92JFFHXW0W4/sfghfg.png
https://us.v-cdn.net/6030815/uploads/T5FE6MZJX4HJ/sfgjfgj.png
https://us.v-cdn.net/6030815/uploads/8815USRLD38N/agagjf.png
https://us.v-cdn.net/6030815/uploads/6AJDM0572H3A/adgidfjgij.png
https://us.v-cdn.net/6030815/uploads/I9LUNZ9BWF3V/adfgdgh.png
Upcoming Collections
The Void Collection is only available during the event it is TIME LIMITED FROM October 17th to November 7th
Kate
https://us.v-cdn.net/6030815/uploads/8PJX9D9B1U37/adfhdh.png
Adam
https://us.v-cdn.net/6030815/uploads/N6D0YWNY61OE/sdhfghg.png
Zarina
https://us.v-cdn.net/6030815/uploads/MUTQKQIPI4W5/sdhgdjg.png
Plague
https://us.v-cdn.net/6030815/uploads/ZYW8BSOOJW2H/adhfh.png
Tricks n Treats Collection is only available during the event it is TIME LIMITED FROM October 17th to November 7th
Sable
https://us.v-cdn.net/6030815/uploads/BHW5RBWKVC37/sgjfgkj.png
Mikaela
https://us.v-cdn.net/6030815/uploads/710DJ7KJO5MA/dhfgdhfgj.png
The Hallowed Blight Collection is only available during the event it is TIME LIMITED FROM October 17th to November 7th
Pig
https://us.v-cdn.net/6030815/uploads/W8JR8CT0WILC/sfgjghk.png
Chucky
https://us.v-cdn.net/6030815/uploads/FN7HKPF0PZFM/gdhkhgk.png
Nic Cage
https://us.v-cdn.net/6030815/uploads/K9FNEH10INV0/fgjjf.png
Deathslinger
https://us.v-cdn.net/6030815/uploads/071BFDBK9TJR/fjkhjl.png
Alien Collection
Xenomorph
https://us.v-cdn.net/6030815/uploads/R2HF001DP55R/gjdfkhk.png
Ripley
https://us.v-cdn.net/6030815/uploads/OIDJD6PFBPLZ/dghkjhkj.png
Laugh n' Slash, Cozy Break, and others will also be released at a later date, but not shown off during the stream.
Past time limited collections like Blighted and Void will return for the even period so if you missed them in years prior now is your chance.
New Merch
European fans, there is now a European DBD store.
Dead by Daylight coffee from Madrinas Blood Orange and Chocolate and shaker now avaliable.
https://us.v-cdn.net/6030815/uploads/M47P9YABERAS/dfghjghdjkh.png
As you can see in the image, order comes with 2 in-game collectables a shirt for Mikaela and a charm.
2v8 Returns November 12th to November 26th
2v8 received successful positive reviews and is returning with a few changes.
Three new killers have been added, Deathslinger, Blight, and Spirit. 5 New maps, Dead Dog Saloon, Yamaoka Estate, and 3 other maps from the existing realms.
Killers now have classes, Killers can choose 1 of 4 classes to augment your playstyle, important to note, you can only have 1 of each class two Killers can not choose the same class.
- Shadow, encourages sneaking, blocking escapes, element of surprise.
- Brute, relentless unstoppable.
- Enforcer, finishing off injured survivors.
- Fearmonger, focused on movement, and staying unseen.
Player feedback they are addressing with fixes-
- Fix que times to play killer by improving the survivor experience. Active ability and unlock ability for survivors, unlock is class dependent, Escapist retains self care as their unlock, while the other three classes have their own unique unlock abilities. Active albitites, will charge up by themselves overtime some examples being rebuilding pallets, healing teammates, and boost gen repair speed.
https://us.v-cdn.net/6030815/uploads/CN7FYJYW4SZ6/sghfgj.png
https://us.v-cdn.net/6030815/uploads/M9PRURBNV687/sdfhsfhgf.png
- Fix for slugging to win, once you're in the dying state you can use your active ability to pick yourself up off the ground.
- Fix snowballing to which every time a survivor is hooked the gen repair speed will speed up slightly and every time a gen is done it will decrease.
- Fix for no flashlight/pallet saves, killer's will now have to pickup survivors in order to send them to the cage. (no more quick stomp)
https://us.v-cdn.net/6030815/uploads/E5OGPYCGV5RR/sdhsfgjg.png
Q&A
Q: Any updates on the new Mori system?
A: Yes, updates and tweaks, to deliver the best version of the feature. The Ivory and Ebony Mori offerings will stay the same, Cypress will be retired and converted to 1 million bp which you can claim by logging in from October 8th - October 17th.
Q: In the Haunted by Daylight Event this year, can survivors heal?
A: Yes they can heal just like in the live game but they cannot heal within the void realm itself, when an injured survivor is in the void realm you will become broken.
Q: Why isn't 2v8 permanent?
A: They are adding more killers, maps, and changes are being made to perfect the mode.
Q: When is the Freddy rework?
A: Planned for 2025 a WIP.
Q: When's the Haunted by Daylight Event?
A: October 17th - November 7th.
Q: If you have the basic edition, can you still use the Malicious Expansion? (board game)
A: Yes, you can, all expansions work with the basic edition. The other three, Unbroken, Gatekeeper and the Upgrade Kit feature material that's included in the Collector's edition, so it might not be beneficial for those owners to also obtain these expansion packs.
Q: How do you choose the names for the tomes?
A: Teamwork. How they want to brand the tome.
Q: Are the void collection skins available for iridescent shard or only auric cells?
A: Last years will be available for shards and new ones are auric cells only.
Dates Summary
Tome 21 Dominus October 8th
Haunted By Daylight Event October 17th - November 7th with DBD Day on the 18th
2v8 November 12th - 26th
That is all. 😊
Ty!
-
@Shaaei said:
I'm probably not the first to ask this as its something I really enjoyed being able to see in game. Is there any possibility we could get this back with the option of hiding your prestige if you feel it negatively effects you similar to anonymous mode? I just don't feel like this is something that should've been lost for all players because of a possibly loud minority.
That change was done after they tested how not showing Prestiges affecting matchmaking quality. They found that the horribly damaging lobby dodging & shopping was much less common, so they removed them for everyone.
Making it an option would likely still lead to the same dodging they're trying to avoid.
So if it comes down to the choice between showing the Prestiges or stronger matchmaking, is there really a choice?
-
@GeneralV said:
Well, that is unexpectedly disappointing…
I've already waited 5 years. What is one more, right?
https://us.v-cdn.net/6030815/uploads/AVUEHE5IC1J8/image.png
…Right?
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810662#Comment_3810662
Deathslinger, Spirit and Blight.
But but but where's Frederick???? 😕
-
@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810061#Comment_3810061
they should have never got rid of the bloodpoints for bbq and wglf
This I agree with. My beautiful lovely BBQ stonks were precious to me, and you had to hook everyone for the max effect.
-
@GeneralV said:
To be fair, there is no way to know where exactly you are at the MMR ladder.
This all day and most of the night.
Were talking about an imaginary number here, so we're trying to quantify sweat basically.
-
@LordGlint said:
I always appreciated the ppl who would posts Twitter stuff like those codes. I'm one of the people you talked about who don't bother with Twitter and only access the forums using my phone.
Same I don't use Twitter and I'm on the phone here.
-
@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809645#Comment_3809645
Omg… the pig tree. That map was Dark at one point?! WHY WAS IT CHANGED TO THE ABYSMAL, NON-HORROR LIGHT BRIGHT MAP IT IS NOW?!
A-hem. Apologies for that slipping out. < 3
There's more than a few of us who also miss having fun out in the nighttime corn!
That was brought up in the most recent survey, so hopefully there's support for night variants.
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809641#Comment_3809641
Worst of all, it wouldn't be the first time Pig gets nerfed because of something related to the Endgame.
I miss you Endgame Piggy… :(
I know why they changed her traps for EGC, but yeah I miss that as well.
Since we're getting all nostalgic, here's some old DBD chewy goodness for ya:
Plus one of your bud:
-
@GeneralV said:
Yeah, I remember that. As @JPLongstreet said, it was changed so the game would end quicker, but I wouldn't mind if it was brought back.
But then the base-kit BT and perks like Decisive Strike would probably have to be deactivated.
I can see them messing around with those two disabling outside of Endgame and screwing up something else in the code as well. And prolly nurfing my beloved Piggly Wiggly too somehow! 😂🤣
-
@jamally093 said:
So when I first started playing I remember you were able to attempt to get off hook when you were the last survivor. Why not still have that base-kit borrow time is a thing plus it gives survivors at least a chance of escape. It made sense before since the killer would just hit you so what's the point your going down automatically but with base-kit borrow time boom just allow survivors to try if they fail then they're sacrificed. I could be on zero hooks and be the last one alive and put on the hook so let me still have that small chance.
That change was to speed up the sacrificing of the final surv, to end the game quicker.
I wouldn't mind if you have Deliverance active when hooked as you describe to have that last chance to get off. Aside from that, I'm ok with how it currently works.
-
@ChaosWam said:
I'm still not a major believer in Nightlight as a stat tracker due to it being a user-submitted tracker and can consist of folks who only upload wins or losses. I know it's been pretty accurate in terms of perk pickrates, but I do need to wonder about stuff like killrate/winrates if not every single match is being tracked.
I tend to agree. Nightlight may be all we have to go on ourselves, but to me it's just interesting for the trends of the game and that's about it.
Anything that relies on the players themselves choosing what info to put there is flawed from the get go. It naturally draws sweatier players mostly, and is just in English too. And I highly doubt many on the consoles mess with it either, which is by far most of the playerbase.
So it greatly lacks global coverage. It's why it doesn't show Self Care as still being very heavily run. That perk is looked at as bad in say the NA and Europe regions, but in the Asian servers it's a staple of most builds, as their preferred playstyle is so different from the other areas.
-
@th3 said:
Scratched mirror Myer's devolves into the killer just waiting outside the anti-face camping range of the hook and going after whoever goes for the rescue. It is a boring stupid addon that is only scary for the first 2-3 games. Then its just a matter of "oh which corner near the hook is he hiding behind".
The funnest Scratch Mirror Myers trials imo are the ones that aren't going for hooks and kills, just the memes of jump scaring everyone.
-
@Seraphor said:
Scratched Mirror is the single most fun thing in the game.
Peek-a-boo Myers and Lery's were made for each other!
-
@Hexonthebeach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809047#Comment_3809047
Didn't know that, thx.
Your forum name is most excellent 👍
-
@Hexonthebeach said:
We need dbd 2 🙂
I wish that was coming. It would give them the chance to fix and add in so many cool things like a decent replay system and recoding the game from scratch.
Sadly they've said they have no plans for a DBD2. I bet a huge part of that would be the licence nightmares involved.
-
@ppmd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3808863#Comment_3808863
I agree that that test didn't work out, but that doesn't mean you need to go the other way entirely. You can just make it stricter than now without being perfectly strict like before. I think more people would be happy with a solution like that.
I still believe the moment any change like that happens and queue times increase the outcry will force them to roll it back. The complaints about queues during the 2v8 were loud and likely to lead to some kind of change there.
-
Here's the problem:
Each and every time this community gets asked whether they want faster queues or quality matchmaking, the resounding answer is always for faster queues.
Something like two years back they messed around with much stricter matchmaking, and the result was longer queues plus complaints from burnout from sweats going up constantly against sweats from the vets and content creators.
So we face the dilemma of not wanting to wait, but not wanting to get everlasting sweaty trials either.
Imo the best way to reinforce & strengthen the matchmaking is to allow it to fully function. We'd have to limit or eliminate dodging for that to happen. Something like locked lobbies or no lobbies at all might do it, but that's quite extreme.
There is no easy answer here.
-
@creepyman576 said:
so basicky I merged my steam account to my ps account and everything seemed normal. But all of a sudden I lost the ability to play 5 of the survivors I paid for. I put in a support ticket and they said I have to rebuy them. ######### so I just lose money I spent? Is that legal. Any advice would be appreciative.
I don't understand why you'd have to re-buy them either. The only thing I can think of is for Steam anything family-shared might transfer over to a PlayStation, but you said paid for so...
-
I'd be more in favor of it not immediately showing the Broken status in the HUD, just to mitigate the tunneling issue mentioned above.
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807436#Comment_3807436
To be fair, SBMM would never remain the way it was because the first tests had a lot of negative feedback. I still think the entire system should be scrapped.
Some fine tuning of the older Emblem system?
-
@Sandt1985 said:
When gen regression was strong, survivors had an issue with that, and perks like corrupt, pop, pain res, ruin, and deadlock among others were nerfed.
When Hit and run was strong, survivors had an issue with that, and all mangled addons were nerfed, as was sloppy butcher
Now I'm seeing survivors all saying that aura reading is too strong and that needs to be nerfed.
I must ask, how do survivors want killers to play? What is your preferred style of game play with a killer? What perks and add ons are on the OK list?
I'm aware that killers have demanded nerfs too (the only three in my opinion that were justified and needed were Ds, DH, and MFT.) I'm not mad or trying to bait. I'd just love survivors mains to express what is their preferred style of gameplay against killers.Most of the time, survs don't want to feel directly and brutally hard focused out, what I would call hard tunneled. The other surv annoyances come from their fellow survs mainly.
But that feeling of being targeted for quick elimination, particularly very early in a trial, is the worst experience imo. The problem is that is exactly the surest strat a killer can use to gain victory, and many out there believe the only way against strong teams.
-
@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807088#Comment_3807088
how do they mess that up? Nothing changed from last time? Just played a match where my pharmacy perk resulted in a brown toolbox...
Because DBD and it's famous coding, that's why
-
@Volcz said:
Shouldn't be able to see across a map clearly.
Bring old fog back please (still no explanation as to why it was removed in the first place).
Most of the fog and most of the grass was greatly reduced years back because it was causing awful game performance issues. It was worst on the prior gen consoles, especially the Switch, but even those on PC felt it. Thank the game's underlying code, which is still the case no matter what engine it may be using.
-
@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805252#Comment_3805252
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805364#Comment_3805364
Yeah I have though it has something to do with coding but I imagine it's not too difficult to fix. Same as the bp bonus when they added 400% for survivor in 2vs8 and they had to disable bonus for 1vs4 as they could not put separate bonuses. That is getting fixed at least.
It might be a priority thing too. They'd have to spend time and resources messing around with something less than half of all survs would even possibly ever see.
-
@GeneralV said:
Hard to believe it is the same game that once looked like this:
https://us.v-cdn.net/6030815/uploads/C3VCURBNF7G0/image.png
Wish we still had it.
My BBQ stonks! How I miss them! 😍😂
-
@k3ijus said:
Whilst in lobby they should have some measures to communicate without the killers presence. Like for example
__:I have deli, dont save me
__: Ill run a cooperative build, could you stick with me?
__: Im not to good in chase, do you mind covering?
__:
Or stuff of that nature. I feel like it could help the gap between soloq and swf whilst they wait on the match to queue.Some kind of pre-set chat wheel could do this. We'd still have language barriers though. Maybe perks can be shown in game to help, or add in a few more emotes?
-
They lessed and/or removed the fog years back for game performance reasons, same as grass. This was particularly the case for the last gen consoles and especially the Switch.
-
@RunsWithBuffalo said:
can we please start being nicer to everyone.
its shocking how many people win a game just to turn around and give out to someone who loses.
it doesnt really matter how the other side plays the game, there's no need to ruin someones day for your perceived notion that whatever they did was a personal slight against you.
this isnt a post calling people out, if we want this community to be better everyone needs to try a little bit.
it costs nothing to be nice to people, usually it takes you just saying nothing at al.
👍😊
-
@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/427363/show-prestiges-in-pre-lobby
they probably can’t code it but yes with swf it should show it
@Deathstroke said:
There is no reason not to show them in pre lobby. People are going to be in pre lobby usually with just friends waiting to find match. I would imagine people want to see their friends dedication to the character and game.
Yeah this is the issue. It's either the prestiges are shown for all, or now shown for all, in any lobby. That's the coding.
-
@cruelb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3804836#Comment_3804836
Irrespective of the reason, it's ridiculously harsh and then they reverse one stage at a time. I am not a DC'er, but I think it's a pathetic system. If it is rage quitting, it's usually other side behaviours and BHVR bears responsibility for that also. Plus there are bots, so it's an irrelevant and punitive measure.
I might see it as punitive if I was only thinking of myself when leaving an ongoing match for whatever reason. I see it as it affects everyone else too. But that's just me.
I've never seen the bots as anything near a reason to mess with the current DC penalties. The bots are meant to give the surv team some hope to continue the trial. And each and every time they have to turn off the penalties evil things happen. Every time.
-
@cruelb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3804583#Comment_3804583
The timers are far too harsh and punitive. They should never be more than one hour.
It takes quite a bit to reach an hour. If it's from rage quitting enough to get it that far, that player should be put on cooldown. If it's genuine connection issues then that needs to be sorted out as it harms the trials for everyone involved.





