ItzPixelYT
ItzPixelYT
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2030836#Comment_2030836
Yes they sbouldnt but that still doesnt mean its based off NOED. Nowhere i said they should get matched against red ranks.
Nah but it's ignorant to think that Noed doesn't award bad/new killers kills which is going to be unfair to them in the new MMR
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2030864#Comment_2030864
Ok, but at a certain point these higher rank survivors are going to be just leaving at realizing theres noed. So if they're any good, the killer should be getting 1k max. Meaning his mmr will decrease. Or it should anyway. And if the survivors feed any more than that 1k, they really arent that good to begin with, so its more than likely that killer would have had a few good chases at least. It may take some time but mmr will sort people out
But then the Killer will start getting put with people who stay or can't get rid of Noed like before and then get the kills again which will push them back against the red rank survivors again. Which i think will be a really unfair system for newer players, as they're going against people like me who are devotion level 9 and actually knows what they're doing compared to someone who just got the game at rank 20 and is playing their first survivor match
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@beldr said:
https://forum.deadbydaylight.com/en/discussion/comment/2030857#Comment_2030857
I doubt MMR is just looking at kills.
MMR (or at least how it should work) should look into how many chases you lost, how many hooks/kills you got, give a little extra for each gen not finished...
The same goes for survivors.
Should survivors get punished if they die, but repaired 2 gens, unhooked allies and took protection shots, but at the end got killed?
I'm just saying the first 5 games every Killer had Noed and wasn't higher than Rank 9 and it was pretty obvious they didn't know how to counter a lot of the chases or pressure adequately, from My Pov I'm escaping easier than before, but at a cost of gaining less points because the Killer can't get enough hooks or chase and pressure like a red rank killer could. If i wasn't concerned about how the lower rank players would be feeling i wouldn't be making this post
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2030729#Comment_2030729
Thing is bud, if they only get kills off noed, theyre mmr will stagnate at the same level as survivors that cant clear noed / totems. Theyre at the same skill level at that point. As a killer if you can only get kills with noed, lets just say for arguements sake, youre at an mmr of 4 / 10, 10 being the best. Then on the flip side, if youre a survivor that consistently dies to noed because you refuse to learn to play around it or against it, then you are also at the mmr level of 4/10. So it evens out. The killer who refuses to change strats and learn better play will stagnate at 4. And the survivor who refuses to change strats and learn better play will stagnate at 4. The idea of getting better at a game is learning to adapt to situations as they come up and constantly be trying to out maneuver the enemy.
I underatand Metas are a thing, but if a meta was the be all end all, you wouldnt have any reason to play anything as it would just be "oh this guy is full meta, he auto wins". But that's not the case. Take a Moba for example. If meta was all there was to winning, tournaments would be pointless, as a game could simply be decided in the pick ban phase and no gameplay needed.
The point is, learn to adapt. Learn to putplay the situation at hand. Always be looking at ways to improve
Again, this has nothing to with me playing against Noed. It's lower rank killers who i'm worried about who will leave the game and stuff because they can't play against red ranks. But the game is putting them against red ranks because they're getting kills with noed. Then they're getting ran left right and center and then they DC being frustrated they can't get anyone while gens are flying. You see my point? It's not fair on them to play against people who actually know what they're doing compared to the usual lower ranks they get put with.
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@beldr said:
https://forum.deadbydaylight.com/en/discussion/comment/2030832#Comment_2030832
NOED is a backup perk, so to speak.
If you are doing horrible in a game it helps at least get something during the end game.
If you are doing alright and already got some kills sure, it can suck to go down on 1 hit just at the end.
Thing is, most competent players just clenease totems and noed will just never activate.
You use a perk slot to try to ensure a hook/kill on the end game, but you sacrifice a perk that could have prevented you to even reach end game.
I'm just saying generally if a killer is rank 20-13 running Noed they don't usually do well enough in a chase to level up which is why the MMR is looking at them getting Kills but not how they're getting Kills. Plus lower rank survivors don't always cleanse every totem and can have a hard time trying to play against Noed.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2030836#Comment_2030836
Or, it means they have plenty of experience, have played and won many matches, due to NOED, but have not played 'well' enough to earn pips and rank up.
how can they have plenty of experience at rank 20? You are literally contradicting yourself. You just admit they aren't playing well enough to rank up which generally means they're earning Kills from running Noed and not by countering survivors in a chase or pressuring the game adequately. Anyone will tell you, you'll get nothing for getting ran all game and end up with free kills at the end with noed.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2030791#Comment_2030791
You do knoww being rank 20 with NOED could also more likely mean they didnt got any better perks so far?
Also explain how it gives free kills.
All it does is shortens the chase by a hit. He still have to hit you once and he someones able to hit you with NOED, he also would be able to hit you 2 times without NOED.
Sure, sometimes NOED can secure you kills, but its never free and and doesnt must mean they are bad.
Plus the fact as you say they don't have any other perks so far means they shouldn't queue against red rank players
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2030791#Comment_2030791
You do knoww being rank 20 with NOED could also more likely mean they didnt got any better perks so far?
Also explain how it gives free kills.
All it does is shortens the chase by a hit. He still have to hit you once and he someones able to hit you with NOED, he also would be able to hit you 2 times without NOED.
Sure, sometimes NOED can secure you kills, but its never free and and doesnt must mean they are bad.
You obviously don't understand how big of a difference it is going down in one hit, than 2, how much more time of the killer you can waste as well for your team to get the gates done and without the added haste effect of Noed it's a lot easier to win chases in the endgame against the killer.
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@beldr said:
Man, seems like I am gonna get a rank 1 every game.
And if I am not mistaken the MMR is also based on specific killers right?
That is good since I tent to play multiple killers, and I remember trying a killer for the first time and getting survivors way above your skill with that killer. That said, I think it should be a general killer MMR that gets adjusted depending on the killer, since it is not the same a rank 20 playing for a first time than a rank 1 trying some new killer.
Yeah i put off trying to learn some new killers I bought just so i don't get put with rank 1s that would be painful to try and learn a new power against red ranks
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@Moundshroud said:
I'm also not sure how SWF can even be handled by a supposedly Skill-based system. I would HOPE they are not basing it on the lowest Survivor's Skill and thus allowing the same old problem of SWF pulling unprepared Killers. This used to happen all the time with THREE potent Survivors coming in with one Potato, or another potent Survivor who just made up an account to create a Potato Rank for their swindle. I would hope that they are basing it on the Skill of the HIGHEST Survivor to prevent this. Otherwise, SWF just got a whole lot more overpowered.
There was 3 of us queuing and i didn't get a killer higher than rank 9 and didn't die once. 2 of us were red ranks and 1 was green, the random was yellow ranks.
I hope the MMR looks at Killers hooks and chase times/gen pressure rather than them just getting easy kills with Noed etc...
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2030729#Comment_2030729
Ofcourse its not, it's fresh, it's new. It's not going to be balanced untill its already active for a longer time. Essentially, when this MMR was released, it means the system thinks you have 0 experience facing any killer. Just as the system thinks the killers have 0 experience facing survivors. Meaning that lower rank killers will face high rank survivors, just as much as high rank killers will face lower rank survivors.
This is simply the effects of a new system needing to set a standard. Personally, I would rather have it run on the background for 1 week before turning it on for a full 24 hours, because that way the system has enough time to gather some basic data. But beyond that, the claim that the matchmaking is not balanced simply because the matchmaking didnt gather enough data is a moot point.
That's like saying the invention of the telephone was not worth it because you could only call 1 person, even though it's now obvious that telephones are great. By the end of the 24 hours, I'll be fairly certain that you wont face the same type of killers you faced in the first 2 hours.
It isn't new, they've been testing and collecting data on everyone for almost a year and how they play, they've been saying it in all their QnA videos.
This literally has nothing to do with the invention of the telephone, what a comparison to make...jesus christ lmao.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/235576/my-feedback-with-the-new-matchmaking
Rank is fun to see. It's like having a participation trophy. The real players will be sorted out by the MMR system that DBD has sorely needed.
People get too annoyed by losing pips just because a Killer decides they want them out of the game or that you don't safety for 2 kills. In my opinion is just makes the game more competitive than it should be and it's why everyone is toxic to eachother half the time.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2030772#Comment_2030772
Where do you want to know they only get killes because of NOED? Not everyone who uses it cant play without it and more often then not, you would get the kill at the end anyway, with or without NOED.
Stop acting like NOED gives free kills, it only shortens the chase by one hit.
Which is also kinda funny since the meta is to stay injured anyways so it wouldnt matter that much.
Because if someone is at Rank 20 and they are using NOED, they have been having easier times getting kills against other low rank survivors. A lot of lower rank survivors won't understand how to play against NOED either...
If you think NOED doesn't give free kills then I'm not sure what game you're playing "it only shortens the chase by one hit" yeah by instantly downing the survivor and being able to hook and camp them to win a game if people can't find it and they try to save.
And as you say the meta at red rank would be to "stay injured" that meta isn't good for someone playing at Rank 20.
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@VSchmitt said:
wait, when was MMR enabled again?
Couple hours ago
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2030744#Comment_2030744
Who the hell said they get put against red ranks just because of NOED?
Just because they had NOED in your games, it doesnt mean its bases off NOED..
Well no they obviously get kills with NOED. Which is why they're getting put in my games...work it out...
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2030729#Comment_2030729
If your losing to NOED maybe you shouldn't be rank 1?
I never said i was losing to Noed...read the posts.
I said I felt bad for the Killers who run it in lower ranks having to play against people who know how to run well in chases etc...
Typical toxic reply, instead of making a constructive opinion about the issue. Attempts to knock someones skill who wants the game to be fair for everyone lmao.
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@beldr said:
https://us.v-cdn.net/6030815/uploads/XA3E4PO3ILA8/20210318201341-1.jpg
Well this is either the matchmaking or some swf shenanigans
Hmm looks like too much spinechill and selfcare to be a swfs but it's supposed to be like that for the next 24 hours
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/235576/my-feedback-with-the-new-matchmaking
I guarantee that NOED will be the next perk to be nerfed, unless the Trickster perks end up doing something funky. DS was basically the shield that was keeping NOED from getting nerfed. Now that DS is nerfed, there's nothing protecting NOED at this point.
I'm not bashing noed or bothered about dieing by it. I just feel sorry for how the lower rank Killers are going to have to deal with being ran for a long period of time because they don't know how to counter a chase well. But they get kills from Noed, it isn't fair
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2030729#Comment_2030729
You are the one who claimed its based off NOED, which it isnt btw.
For me it works good so far btw.
As killer and survivor.
How would you know exactly? I don't think any Rank 20 Killer should be put against Red Rank survivors just because they have Noed on
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@Hyd said:
https://forum.deadbydaylight.com/en/discussion/235576/my-feedback-with-the-new-matchmaking
First of all, the new matchmaking is only partly being tested, it's not fully implemented (according to a mod in another post) so, yeah, it's not gonna work correctly. They are testing behind the scenes stuff and collecting data. Keep waiting for the full implementation at a later time.
They've been testing it and collecting data about how everyone plays for almost a Year. It seems just as bad as it was when it was put live the first time
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/235576/my-feedback-with-the-new-matchmaking
The game SORELY needs an MMR. What you are talking about is already happening to everyone. The MMR is learning how you play, the more you play the more accurate it will be.
THANK YOU DEVS FOR IMPLEMENTING A MMR!!!
A MMR based off NOED? It's not exactly skill based. I feel bad for the Killers who are in lower ranks who want to have fun and play and instead they get put with Red rank survivors who can run them for such a long time because they don't know how to counter it. I played 5 killers in a row with NOED. 2 Dc'd and the other 3 got 1 Kill...it's not balanced matchmaking in my eyes.
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@2bitfeller said:
People on here saying, "nerf this" or "buff that", not enough people asking for more bloodpoints.
Can we please shout and cry daily for BBQ and WGLF bloodpoint gains as base-kit? That seems to be how all of these nerfs and buffs come to fruition.
Is literally anyone against this?
If you are, you're just corporate BHVR in disguise, traitor.
Give me muh bloodpoints FELLER.
We need the bloodmarket on this game to share items on all characters
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Yeah i always kill the third survivor and just let the game play out 1v1 if they get hatch it's whatever, Don't see the point in slugging that last person unless i see the 4th survivor right there. But slugging and then walking around the entire map for the 4th survivor is pretty pointless imo. I'd rather just end the game with 3 kills and move onto the next one if need be. I usually always find the hatch before the 4th survivor and just play against the exit gates
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@Sunbreaker7 said:
I don't want to take anything away from those who find the new Killer to their liking, rather more power to you. I am not here to be a downer, I just want to express my thoughts on Trickster from a design perspective and whether he fits in the world of DBD.
APPEARANCE:
Trickster is the very first Killer in DBD that looks and feels like a non-supernatural mere mortal human Killer. Even though we already got plenty of those like Pig, Leatherface, Twins, DeathSlinger, Ghostface, Legion, etc. The difference here is that all these killers either cover their face or are disfigured in some other way, thus making them more of a mystery and a frightening character that one would not wish to face alone or in the dark. However, Trickster has zero horror elements to him. He is just a human wielding a fancy-looking weapon. This alone makes him pretty boring in my eyes. He does not look like something a survivor should be afraid of and run away. He looks like someone the four survivors could easily overpower and show who's the real monster. What comes to his background and story, that is a whole different thing I am not touching, I am only talking about his appearance compared to the rest of the killers.
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POWER:
Trickster feels like a cheap copy-paste version of Huntress. Both throw projectiles and reload at lockers, the only difference is that Trickster has to hit more of his projectiles to injure the survivors and that they bounce around a little... Yeah, such innovation! At least with Blight and Twins, these two latest non-licensed Killers before Trickster had unique abilities. It's like the Killer design team has hit a wall in creativity all of a sudden and had to repackage one of the old killers. The name Trickster itself should give lots of ideas for Killer abilities. Trapper sets traps, Huntress throws hunting axes, Doctor uses shock therapy... Trickster... Trickster throws shiny sharp blades... Now does that sound Trickster to you? Does the name have to be tied to the Killer's power, of course not, but Trickster is a pretty unique name, you don't usually throw a name like that around without giving some reason for it.
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CONCLUSION:
I would have imagined Trickster to have somewhat of a Joker personality, someone who is mentally insane but even that is something that Trickster does not possess in his nature, he is just a random guy rocking a sixpack and speaking Korean, that's all. It almost feels like Trickster's whole reason to exist had something other to do than being a Killer in DBD, in other words, uninspired by the DBD universe...
Overall, I find the new Killer quite underwhelming and hope to see future new killers staying true to the DBD theme, creepy, mysterious, and frightening with unique abilities not yet seen with other killers. If BHVR wants to make killers similar to Trickster in the future as well and people enjoy it, I am not one to argue and try to take that away from you. I just wanted to express how I feel about the new Killer and see if there are others who share my thoughts.
Now it's your turn, let me know what you think about Trickster and whether anything I said made any sense to you. I hope we can be civil about this and have a nice discussion.
Yeah I agree. Just seems wrong to believe Ash from Evil Dead would run from this person....lmao
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@StibbityStabbity said:
Well, the name Trickster is not only his stage name, but also a reference to him being a trick shot with his knives. As such, I think that should have really been the focus on his ability: The ability to use the knife as normal, and the ability to make it ricochet at will. Make ricochets semi-auto, while the standards are the current auto. Since the ricochets require more skill, they take more time to "charge" and have a bit of a cooldown in between uses, but would benefit from doing much more Laceration. It would also fit his motif of showing off and wanting to prove how great he is by putting emphasis on skill shots.
Doesn't make sense to call him something just because an Add-on changes his power and like I said his power doesn't match his name. Might as well of called him Gambit or something. Cool stage name.
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/231921/what-the-tricksters-power-should-of-been
I like your idea. I can genuinely imagine DC's Trickster pulling that trick off on the Flash. Problem is, it seems RNG based, kind of like Pig's traps
Yeah i don't have a problem with Pig i think she's a decent killer, think it would be something way more interesting than what we are going to get
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Yeah i just meant maybe it was easier for them to add to a new hud rather than the old one and that's why they kept it this way. I think the progress bar of lacerations is terrible. But it's very animated more than what Phead was so was more or less why i thought this is why we have the new HUD.
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@some_guy1 said:
you are supposed to aim the center of your camera at him to start revealing him
so pointing my survivor dead on staring at him regardless if it's center or not doesn't reveal him? Makes sense
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1965465#Comment_1965465
I can’t even get on dbd I’m on Xbox one I turned the game off and it says patch required I can’t get on
you got to restart the console to get the update
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@chargernick85 said:
Can you get into games?
As Killer not survivor for some reason. Try turning off Crossplay if you can't get a game. Just get an error as Survivor
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This isn't on Next Gen only Xbox One right now
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@xKieran said:
Xbox 1 player here. I have the update and it does say it is 4.5.2 but I'm not sure if anything has changed, as there were no patch notes in the latest news. Now that I have the update, the game is also not allowing me to get into any games either, giving me an error to do with matchmaking.
It has the new HUD
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Apparently they have the 4.5.2 update before everyone else. I think it accidentally went live. I don't have it on Series X
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@HuDawg said:
I was just about to get on dbd but as i started it i got this message
are you on Xbox One?
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1965229#Comment_1965229
If you were against a Billy that was "spamming the chainsaw" he wouldn't have downed you for a long time because he would constantly be losing distance and position advantage over you (unless he was running cooldown, I'll agree with you then because both the cooldown and charge time add-ons were stupid). A bad Billy going for chainsaws all the time was literally better for you than him chasing you and smacking you twice.
I dunno he used to be able to feather his Chainsaw so much faster around objects and stuff to hit you. But i've gotten a lot better at running the Killer and stuff since then so it could of just been me
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@MeltingPenguins said:
The 'why' they do this is simple:
Please investors, who likely never played a game in their life. Investors who think that photorealistic graphics and animations make a good game that will sell well and continue to make money, because they are that detached from reality.
Look at the recent video bhvr published about the map updates. Not even a minute in and they are talking about optimizing things for next gen consoles, which is a massive middle finger towards a great chunk of the player base who are NOT running the game on next gen consoles or high-end gaming PCs.
But the investors say jump and bhvr is expected to not just ask 'how high' but also 'where off'.
Shouldn't we be classed as the biggest investors with the amount we spend on cosmetics and dlc's? lmao
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Billy is my fav Killer to play against. So fun in a chase and even when he get's you with his chainsaw it's like "ahh good play"... but tbf i think people did spam his chainsaw too much before the nerf which made him a bit too OP. I couldn't imagine old Billy in this game the current state it's in. He would have a really high kill rating.
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Literally every game has been terrible. Even ones I escaped. I can't remember loading into a game today that didn't have corrupt & ruin on. I've been tunneled, facecamped, bm'd, slugged & everything. I think it's terrible trying to even attempt to loop a Killer anymore, half the time you can't even make it to a pallet and when you do it's just a BS hit straight through it. I'm always at rank 1 survivor but since this update i can barely get passed rank 3. I never play Killer so i decided to play with how broken survivor is and i'm Rank 1 Killer. Kinda weird to me since i'm a survivor main and never thought i'd see my Killer rank higher.
I'd rather die with normal hits than escape at all. Most of the games I escaped I only safety pipped
Games have been weird. Like Killers leaving survivors mid chase to come for me who is on the other side of the map after they've just downed someone and i've literally just started to work on the gen. Just so random. I don't know how i'm even putting up with playing Survivor after today...it's not even worth the bloodpoints either
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Mettle of Man is literally the stupidest perk to try and get stacks on with "protection hits" being bugged and the fact it has the aura reading after you healed yourself is even worse
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yeah i haven't been able to find a game for the last 30-40 minutes
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@Antonia said:
Hey Guys,
I understand that you are aware of the "bugs" etc within the game at the moment, however, there are "bugs" present that are literally game breaking for your community.
1) The pip system is broken, apparently rank do not matter, however, other than BP what else do we actually have to strive for in this game, plus the pip system exists, so therefore I argue that it does in fact matter. So everything I have contributed to the match means nothing as I was not rewarded accordingly.
2) I would very much appreciate that killers do not hit me through pallets after they have been thrown, my correct reads, smooth pathing and accurate positioning means nothing as I am being hit from the other side of the map. Again, I am being punished for playing and mind gaming a tile set correctly.
3) The 50,000 BP we are rewarded for logging in everyday does not even come close to the reward this community should be receiving for putting up with the above and still buying into this game.
Please acknowledge that as a community we do understand that it must be difficult for you as developers to try and please all of the people all of the time, whilst also trying to streamline the game and fix ongoing issues whilst trying to push out new content. However, at the moment, the game feels as if it is in BETA, and quite frankly our patience is running very thin, especially with some game breaking "bugs" that are currently present.
We can deal with many things, such as maybe certain perks being a little buggy and the like, but being hit from the other side of a pallet that has been thrown, or not earning your pips after a game well played is absolutely ridiculous and should be looked into first and foremost.
As developers you can only put things off for so long, you are NOT indispensable, the DbD community is what keeps this game alive by spending good money after bad on this game. Please understand that we are understanding, but somethings need to be looked at sooner rather than later because people are getting very tired of this nonsense.
No, we're in a Alpha.
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I find it funny they leave this type of embarrassing stuff out of the patch notes. You should never of had them without buying the rift and leveling it up. It's like they can't admit their own mistakes. Also they've broke the unhooking animation because they stopped survivors from crawling under the hook...another tasty detail they left out of the patch notes which has caused another bug
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@Pop_Goes_The_Gen said:
Why am I getting punished for doing good and losing a double pip because some survivor got lucky that they found hatch before I did. Whats the point of this.
What's the point in double pipping or trying to get a 4k that desperately. I like to just let the game play out if they get the hatch then that's fine. It's shouldn't need reworked just because you don't get a double pip. This is literally the issue with this game is the pip system, everyone just sweats and stuff and takes it way too seriously than they should instead of just trying to play the game out and then if someone does get hatch then move on to the next game and the last survivor might not get hatch. I like having a challenge as Killer at the end with the last survivor.
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@Mandy said:
We have no plans to revert the changes, the vital system processes that have been changed will help us to build a better game in the future, the new updates has also had a positive effect on the performance of the game on all platforms.
We'd much rather improve the features upon Community feedback rather than just revert as this would remove lots of important fixes that we need to continue improving the game.
"performance on all platforms" i play on a Series X and i go to 1 corner of the map on Gideon Meat Plant and my frame rate drops to about 15 fps....
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@Marigoria said:
Welcome to the grind, unrewarding fest that this game has become over the years
They should just make a blood market a thing in the main game. This bloodweb system is so outdated and makes the game a drag. P3 50 Characters are literally terrible to play without items and offerings to earn bloodpoints
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/1947669#Comment_1947669
PH main here.
PoTD isn't very long range without add-ons, covering slightly more distance than the lunge attack, given that it slows PH down before and after he uses it, and it locks him in place while it's in use.
In addition, PoTD projects where it's going with a red pattern on the ground, and is easy to dodge even at close range. If you manage to hit a survivor with PoTD while they aren't locked in an animation, well, that's a BA move right there. Or the survivor was being an idiot.
PH can't see where his cage is, and the most reliable tip for finding it is "Its really far away." I myself rarely use it for anything other than stalling. Plus, you need to go through his trails without crouching to even be eligible for the cage.
Also, you really shouldn't need any second chance perks to win. A second chance is meant to be used for when you screw up, not to be used willy-nilly like you don't know how to play the game.
Second chance perks are needed like BT & Unbreakable. It's not for winning it's literally the only chance a survivor has if they want to last the game more than 5 minutes...
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@Phasmamain said:
I’m just wondering who people think is the most unhealthy killer for the game at the moment. This could be because they are too easy, too powerful, unfun to fight etc.
In my opinion it is spirit due to her ease of use and intense power along with frustration on the survivor end.
Pyramid Head is the stupidest Killer in this game. No cool down dummying long range. Can spam long range without any repercussion. Counters most second chance perks. Can easily still tunnel out of the cage. Can hook without even hooking. Just so much power for a Killer. I'd rather face any other Killer even a top tier PC Nurse than a Pyramid Head.
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@Mr_K said:
Yeah, lvl 50 webs seem to give one or two event nodes.
someone in my stream today told me they got 16 levels before they got an event item and it was a third-year party streamer...
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@TheClownIsKing said:
Stop being afraid of change!
Fine.
How about they revert ALL changes and updates! We’ll go back to just Trapper, Wraith, Billy, Dwight, Claudette, Jake, Meg, MacMillan, Coldwind, and Azarov.
Happy?!
Hush
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@JLew said:
Every new patch the game is screwed for a minimum of 1 week. Why this is acceptable I just do not fully understand...if it happened here and there..ok....but its every....single.....update. You guys need to hand this game over to someone who can actually keep this game going consistantly instead of having to crank out things we have to pay for so frequently that you cant keep up with yourselves. I loved this game but sadly its getting so frustrating that I used to play this game every day...now I have no issues taking week long breaks from it, and used to have no problems spending a few bucks on this game frequently now I wouldn't spend a penny on it. Sorry for the rant but I just have a hard time believing I would be the only one that is extremely irritated and just done with it.
Just watch the last Q n A video and you don't have to look further than their "Lead Game Designer" to realise how bad they are at developing this game lol. The guy looks clueless and talks utter rubbish.
