Avatar

I_Cant_Loop

I_Cant_Loop

About

Username
I_Cant_Loop
Joined
Visits
0
Last Active
—

Comments

  • I don't think anything is going to change with the program. BHVR has a long history of doing things that either nobody was asking for, or making and keeping changes in the game way too long despite overwhelming negative feedback. I really have no hope that these types of things aren't going to happen anymore, or even happen less frequently. Just look at what happened recently with the boosted maps that nearly everyone hates. BHVR specifically implemented the map prevention feature to NOT have the same maps over and over again based on community feedback showing that people don't like playing the same maps repeatedly, and then in mind-boggling fashion they think that boosted maps (sending people to RPD sometimes 6, 7, 8 times in a row) is a great idea.

  • The killer is supposed to be the power role. Escaping is supposed to be difficult. Any expectation of higher than 40% escape rate is just entitlement, IMHO. There’s a very good reason that the devs set 40% as the target escape rate. Anything above that and killers become punching bags for survivor entertainment, which is what they are against high MMR SWF coordinating on comms.

  • I really, really dislike the boosted maps. How the devs thought this was a good idea is beyond me. I got so sick of playing RPD that I’ve stopped playing altogether for the past few days. Seems like a pretty terrible way to encourage higher player counts during the anniversary event.

  • I'm getting RPD a ton as well. About half my matches. It's super annoying, and seeing other comments about it confirms that it's likely intentional. I don't know what the devs' motivation is for boosting it so much.

  • I'm getting RPD about half the time in regular mode. Super annoying. Whatever feature that is supposedly in place to prevent this is obviously broken. What a shocker…

  • If I'm playing killer and I know that I'm going up against a 3/4-man SWF team, I'm absolutely going to dodge. Why would I want to knowingly go into a match where the other side has an unfair advantage if I don't have to?

  • There is no counter. Killer players just have to suck it up and deal with it, I guess. It's very frustrating, but like with every other issue in this game, it's not going to get attention unless enough people complain about it and/or stop playing until it gets resolved.

  • It's not cheating any more than coordinating with your friends on comms is cheating. I understand that the devs have specifically said that using comms is allowed, but this is pretty new and I expect that, if asked, they would say the same thing about this technology because there's no way for them to prevent its use, just like there's no way to prevent comms from being used.

  • What is BHVR supposed to do about this? Is there any game in existence that forces you to try if you don't want to?

  • @ARTRA said:

    Yeah the amount of hate, dcs and insutls is ridiculous, even playing normaly and going out of my way to be fairer, is not enought.

    While the rework could have been better, the amount of hate makes no sense.

    It does make sense when you realize that most people, including myself, still consider her to be one of the most miserable and unfun killers to play against. You may disagree, but I think you're in the minority.

  • People don't hate her of players who abused a mechanic in the past. They hate her because, even after her changes, she's still miserable to play against. You may love her, especially in the killer role, but most survivor players do not feel the same way.

    You play whatever killer you like, but just keep in mind that most people hate playing against her and a lot of your matches will likely have multiple survivors giving up immediately.

  • I don't think it's a problem with servers as much as BHVR just not doing anything about people playing with high pings (whether it's because they're on VPN or just have bad internet connections). I wish they would enforce ping limits in lobbies, but I know that they won't. Plenty of people are still playing the game and buying content despite this problem, so there's no incentive for BHVR to do anything about it. We will continue to have to live with this situation in which players who are purposely exploiting with VPNs or just have crappy internet are favored over players who want a fair match in which they're able to express their skills with timely actions.

  • @THE_Crazy_Hyena said:

    9/10 games I have played today has been nothing but tunnel, tunnel, tunnel, and pain res + pop and one or two lockdown perks
    Trying to do any of the tome challenges has been an impossible task. I'm sick of this sweating for 4K's all the time, as if the killer player's life was on the line. Seriously, relax and try to have fun instead.
    I just needed to vent some frustration around the BP event, which is the time where the sweat is turned up to 11.

    I haven't seen much tunneling at all lately. Definitely more of an exception than a rule, at least in my solo q survivor matches. By far my biggest problem has been terrible, useless teammates that refuse to touch gens or immediately give up the first time they get downed.

  • I find it uninteresting and uncreative. I'd rather just try out individual perks on my own in the standard game. There's really nothing new or exciting here.

  • I can say that personally for me I don't get excited about new content, and it's not just specific to this new chapter. I don't have time to play dozens of hours a week like many devoted players do. So the game feels more and more overwhelming to me with the release of every new chapter. Increasingly complicated killers to learn how to play as and against, and the ever growing list of perks to learn how to use and counter. I have no idea how new players are latching on to this game - it's incredibly overwhelming and frustrating to learn now unless you basically quit every other game and sink at least 1,000 hours into this one.

    I fully understand that BHVR has to keep cranking out new content to keep revenue coming in, but at the same time I think they are increasingly turning away new players. With this game as mature as it is, maybe that's what they decided is the best option - keep the devoted player base paying for new content, even if it means you're likely not going to get many new players to put in the time to become regular customers.

  • They don't have to do anything new. Tons of people are still playing the game and spending money on it. Honestly, what is their incentive to do anything other than crank out new content and skins? Unless people stop playing because of all the things that have been promised in the past that never got done, there's no reason to expect that they'll handle things any differently in the future.

  • @Reinami said:

    So it took you guys like 2 years to just make the yellow mori basekit?

    This is honestly my biggest complaint with BHVR as a company. It takes forever to do anything, and when that anything is done its "we tweaked this perk so its 5% less, or its 1 second longer, or now its completely useless because we don't want you to use it anymore"

    Same thing with twins "rework" that just ended up being some minor buffs.

    That's an absolutely fair criticism of BHVR - it does take them forever to do anything. But they can afford to take forever. There's no competition against them in the asymmetrical horror game genre. Despite bugs galore with every patch, serious game balance issues, and taking forever to make any changes, a lot of people still play the game and spend $ on it. BHVR have no incentive to operate differently than they have for years.

  • The only people who are upset about the change are the ones who relied on guaranteed free hits at pallet loops to win matches.

  • I haven't had any performance issues recently, but I have a newer PC setup (4070 Ti Super, i7 14700K). Does this affect people with older hardware more?

  • This is nothing new. It has always taken BHVR forever to fix anything. The reason is really quite simple - they don't have to fix anything quickly. There is no competition for this game and they aren't losing significant numbers of players - so what's the incentive for them fix things quickly? The only thing that will drive urgency is if large numbers of players leave and BHVR's revenues start to drop. It's a strategy that has worked for them up until this point. It's similar to internet providers that have monopolies in certain service areas - they can provide the worst customer service possible because the customers have no other good options to switch to. The money will keep flowing in no matter what unless a better option becomes available.

  • By the way, I'm glad I'm not the only one complaining about this. The sad thing is that nothing will be done about it unless a large number of players quit playing the game, which apparently hasn't happened yet.

  • @Azulra said:

    I already know it's considered cheating. Just about every PvP game will ban you for it.

    Not this one. BHVR seems to have no problem with it

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710406#Comment_3710406

    Lobby shopping. BHVR still wouldnt want it, even for this issue. Sad, as this would really perk the game up a bit.

    Yes, there would be lobby shopping. as there absolutely should be to ensure you don't get into a ######### match where you are getting hit 10 feet past a window. I don't expect BHVR to do anything about it because they don't have to - plenty of people still play the game despite this problem that has been around for year. I guess there are enough people willing to put up with it.

  • @supersonic853 said:

    They probably aren't gonna respond. Because eitherway it looks bad to them. They left a bug in the game so long it basically became balance. Or they shadownerfed a killer and called it a "bugfix" eitherway sounds bad for them.

    I agree it looks terrible for BHVR. But let's be honest - they've looked bad on so many things over the years yet people are still playing the game. So while we can all complain about how stupid this is, they're not going to do anything differently because players are still playing and money is still coming in.

  • Any game is going to get old and boring after playing it that long. Maybe it's time to play another game for a while. You might miss DbD and come back someday.

  • What platform are you on and what server region? I play on PC in US Eastern time zone and not having any issues now. Last week I was getting booted from the servers constantly, but every match today was fine.

  • @BlackRabies said:

    It just unacceptable that a "bug" gets left in the game for years not acknowledged either and they decide to suddenly fix the bug without notice. By that point it's no longer a bug it's a feature that's within the game and accepted by the player base and when they do decide to finally fix it. It's not a big fix at that point, but it's seen has a nerf to everyone.

    Anyone remember when they tried to "bug fix" killers PoV camera to tilt down after a M1 hit. Lot of back lash from that.

    I agree it's unacceptable, but people still play the game, so from BHVR's perspective there's no downside to handling things this way.

  • Played a few matches today (US Eastern Time Zone) and everything seemed fine (other than the usual solo q teammates who refuse to touch gens - that's a whole different problem!). No performance issues that I could notice. Last week just about every match I played had the server kick me out, always right near the end of the match.

  • I don't think they "only" fix things for money, but I think it's definitely the primary driver of their decision-making. It is a for-profit business, after all. Spending resources on things that have zero impact on retaining or bringing in new players is simply a waste. The only things that are going to get urgent attention are major issues that are causing people to temporarily or permanently quit the game.

  • @Slaughterhouse3 said:

    Do you use meta perks to try to win, and try hard? Or do you come up with fun builds to play for fun? Or meme builds which can fall under the second thing I guess lol just curious how many people play like I do.

    If you don't bring at least a couple meta perks, the likely results of the match will be all 4 survivors t-bagging you at the exit gate. It's an unfortunate reality of the current state of the game. Fun, chill matches don't exist anymore.

  • How do you know more survivors are quitting the game?

  • Coordination on comms providing a ton of free perks and info to the survivor team

  • The fact that this is being complained about just proves to me that UW got exactly the treatment it deserved

  • If by "worst killer" you mean "most annoying and miserable to go against because mend simulator matches last 45 minutes", then I completely agree

  • The hits 10 feet past the window have been going on for eternity, and it's because BHVR won't implement ping limits in lobbies. It seems like having a requirement of low latency to join a public match would easily solve the problem, but what I am wondering is this: could someone turn on a VPN to get high ping after a match has started, or would that kick them out of the game? If it kicks them out of the game, then what is the downside to implementing a ping limit in lobbies? Seems like that would be a great way to punish VPN-abusing killers - you activate your VPN, you get booted along with a DC penalty. The only downside I can see is that people with terrible internet connections (the ones who aren't intentionally using VPN's for an advantage in the game) wouldn't be able to play, but I'm totally OK with that. I don't think a majority of the player base should have to suffer with this because we have to let a few people with bad internet connections be able to play the game.

  • I haven't had rubberbanding, but have been getting booted from servers just about every match. Usually right at the end of the game when I've already invested a bunch of time playing , only to get booted and have no BP or XP in return for my time invested. I don't know how Steam has so many players in-game now - maybe there are issues only on specific servers? I'm in US eastern time zone.

    This update seems to be a hot mess, which really isn't much of a surprise given the long history of hot mess updates. It's really frustrating, but it looks like this isn't affecting the player count so there's no urgency on the devs to fix it. The player counts stay pretty stable regardless of the bugs because there's no competition for this game in the asymmetrical horror game genre.

  • @Jacknalls_Paw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3706306#Comment_3706306

    Double standard at its finest.

    Your definition of 'undeserved escape' is completely fallacious, since survivors have to play well to get to the endgame, unlike the killer.

    Imagine being so bad that the bhvr rewards you with your 'deserved pity kill' by not making the survivors activate the perk because otherwise you wouldn't be able to do anything, how does it feel to be so humiliated?

    The game is supposed to be balance around approximately 2 escapes in most matches. So even if you play well as killer, you're still going to get to endgame and NOED will activate in many of your matches. It doesn't only activate if killer plays especially poorly.

    Based on your snarky comment, you seem to think that NOED only gives the killer value if they play especially poorly. So I assume that you typically play so well that you 4K every time and never get to the endgame where NOED would activate? I'd love to see some of your killer gameplay so we can all see how to consistently 4K without getting to endgame. I'm sure all of us scrub killer players could use some tips from you.

  • I've had constant issues today, but not with low FPS. Just constant server crashes. Either hackers are crashing the servers in-game when they are losing (the timing of the crashes has been very suspect - typically happens when I'm about to down or hook someone), or there's a major problem with the servers I play on. Either way, I'm done until this gets fixed. It literally happened to me 5 times today. Total waste of time playing this game right now.

  • I haven't had rubber-banding, just constant server crashes. Either hackers are crashing the servers in-game when they are losing (the timing of the crashes has been very suspect - typically happens when I'm about to down or hook someone), or there's a major problem with the servers I play on. Either way, I'm done until this gets fixed. It literally happened to me 5 times today. Total waste of time playing this game right now.

  • Getting healed immediately off the hook at endgame to ensure a free escape was insanely broken. This nerf was well-deserved and a long time coming. The only people whining about this are those who got spoiled with undeserved escapes for years and years.

  • Just tried to play tonight and it happened again. Something is broken and I refuse to play again until it's fixed.

  • @Onako said:

    It is a killer's job to find survivors. For that they already have a plethora of aura reading perks, scratch marks, crows, failed skill check alarms. Besides, what would your suggestion be? You can't have a big arrow pointing on top of their head, that's for sure.

    I agree that killers have other tools to find survivors, but here's where I still have an issue with how accessibility is handled: I'm glad that BHVR helped out survivor players that have trouble hearing, but they gave all survivors (whether they have accessibility needs or not) a pretty substantial buff with the visual terror radius. I could be wrong, but I think it's pretty obvious that the reason they haven't done any similar accessibility improvements for killer players is that they are worried about complaints from survivor players about killers being "buffed". They clearly were not concerned about survivors getting buffed with the visual terror radius. It's a double-standard in how they are handling accessibility needs as well as concerns about how accessibility changes impact the balance of the game.

  • Killers that make me want to leave the game (but I don't - it's against the rules!). In order of most miserable to play against:

    • Pinhead (I play solo queue, and basically it's automatic win for Pinhead when there's no voice comm coordination)
    • Skull Merchant (no explanations required)
    • Legion (by far the longest and most boring matches - nobody likes Mend Simulator)
    • Myers (because you know he probably brought Tombstone, the most unfair add-on in the game). Non-tombstone Myers is fine
    • Chucky (seems like there's really nothing you can do you counter his power, so it's just a matter of time until he gets his free hits)
    • Hag is annoying too but she's super rare to see
  • The game is balanced around solo q. Average escape rate is about 40%, which is what the devs have said is their target escape rate. Killer should be slightly favored, which kind of makes sense for a horror game. The problem is that balancing around solo q means that good SWF teams have an unfair advantage that breaks this balance, which is why good SWF teams have a far higher escape rate than the 40% target.

  • Definitely SM (because obviously) and probably Pinhead too. He's OP against solo queue and easily beatable with SWF - he needs a power than doesn't heavily depend on whether you can communicate with your team on comms. I can see the argument for Freddy rework too. For all other killers, not complete rework, just buffing useless powers/add-ons and getting rid of ridiculously OP add-ons like Tombstone for Myers.

  • @weareweebs said:

    Not an exaggeration but the amount of awful killers who can't even get 1 hook carried by NOED is immense, sometimes in the end game can't counter it because of RNG aka the totem will either spawn next to a hook or gate. I have never failed an assumption about a killer running noed because everytime I see an awful killer bad enough that there is no way he is matched with survivors in my matches, they always have noed.
    I will never fail to advocate that the perk should be removed from the game because it is very unhealthy. I personally have no problem with most one hit perks, but NOED is the only perk I have problems with.
    I've seen killers AFK until the gates are activated, and securing 1-2 kills, sometimes a 4K.
    Not only that but it gives you extra speed which is overkill, making it almost impossible to outrun a guy with NOED to escape through the exit gates. One of the main issues as well that it doesn't tell you it's activated until a survivor gets hit, whilst other hex perks does. I've experienced this perk using nurse, afk hide behind a gate, and you can secure 2-3 kills guaranteed without working for it.

    First of all, if you're going to go off about "awful killer", I'd like to see some video of your gameplay so you can show us how it's all done.

    2nd, have you ever used Adrenaline as survivor? A lot of survivors get free, undeserved escapes because of a perk that requires no skill or prerequisite to trigger. It's dishonest to complain about NOED if you happily use Adrenaline as a survivor perk.

  • Maybe play killer instead?

  • @TickTackBoooom said:

    Skill Issue Moment

    OK why don't you show us all how it's done?

  • @D0NN1ED4RK0 said:

    I think you can use his iri addon if you don’t wanna manually use the tokens

    That iri addon SUCKS. It's an absolute joke that it's an iri addon. I never use it, and I never see anyone else use it. The slowdown makes it useless.

1 … 30 31 32 33 34 … 37