Huge_Bush
Huge_Bush
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- Huge_Bush
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Comments
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I hate the lack of fog and want it back new and improved. I need it thick like this:
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First, don’t format your text like that, it’s annoying to have to scroll versus just being able to read. Secondly, yes, the Devs are running out of ideas. Almost 40 Killers in the game on a game engine that’s powered by a potato. Even if they wanted to come up with new stuff we’ve never seen, the game can’t handle it.
They’re never going to remove him and he doesn’t need nerfs. Git Gud.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805372#Comment_3805372
Don't worry, my dear friend, I will never hate ya!
I can agree with the fact that post-rework Freddy (which IS the Forever Freddy we all know) wasn't fun to go against. Overall, he wasn't healthy for the game. But I think there are way worse options.
A thousand of them is still more fun than a single game against Wesker, imho.
I actually don’t mind Whiskers. I really like his music and most of the ones I’ve faced didn’t play like their life depended on winning.
For your sake, may you never get a Whiskers again.
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Periods and Paragraphs are your friend.
And no. Survivors don’t need an extra health state. The solution to Slugging is bringing in a counter perk if it keeps happening to you or to split up so the Killer can’t slug everyone at once.
Slugging on its own is not a mechanic that needs any fixing. Slugging to bleed out the entire team for 4 minutes when they have no way to get back up is the problem and it can be fixed by reducing the bleed out timer by 50%.
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I let them all die and play for hatch. I used to love running plunderers because of all the pink keys it gave and let me fly under the killers radar
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@Alastortheradiodemon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803104#Comment_3803104
I Mean Your Not Wrong It Isn't The Most Famous Movie But My Idea Would Be His Power Could Be Something Like A Fury State Where He Hits One Survivor And Inflicts Broken Status Effect Until Chase Is Broken Or He Downs The Survivor
So like Legion?
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Assuming we’re at the same Skill Level and MMR isn’t being evil
- Nurse
- Whiskers
- Nemesis
- Blight
- Spirit (only when I had old SpineChill - how I miss thee😭😭)
- Bubba- especially the really good loopers with undetectable builds.
- Pyramid Head
- Demogorgon
- Pinhead
- Non-SM Myers - I enjoy facing Tombstone or infinite t3 and I enjoy playing as SM Myers but I hate getting jumpscared myself.
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@GeneralV said:
Interesting way of saying "Wesker". You don't know how happy I would be to never see him again.
Don’t hate me for this but I think Forever Freddy before they gutted him to his current pitiful state was the most boring. It was such a slog of a match when the player equipped every add-on and perk slot with a slowdown.
Not that it justified his brutal slaughtering, it was just soooooo tedious.
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@AmpersandUnderscore said:
There are already two perks that damage gens on a down: Surge/Jolt and Eruption.
Hooked survivors also still need to be rescued, this is not a good justification for slugging everyone every game.
We don't need anything else that encourages excessive slugging in the game. If you truly want the game to be fun for survivors too, you want less slugging, not more of it.
His suggestion at the end was to reward Killers for hooking Survivors with a 3% gen regression. They did not encourage excessive slugging.
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What kind of power would Hannibal Lecter have?
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@GentlemanFridge said:
I mean
https://us.v-cdn.net/6030815/uploads/NWDR2GOJ2XJX/image.png
Im gonna be devastated if Cawliflower doesn't win.
his cuteness mad me vote for him.
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@Devil_hit11 said:
i think people play killer that are fun. part of the having fun as killer is the killer power being strong and fulfilling to use. lots of killer powers are not fulfilling to use.
It doesn’t help that some are clunky/unintuitive to learn. I really liked Pyramid Heads design and power but when I finally tried him, it felt like I was being punished for trying to use his power. I’m not interested in punishing myself over and over in order to learn something when it should feel fun and make you want to keep playing them.
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@TragicSolitude said:
Huh, I've never really had that issue with Nemesis. And I'm a Nemmie main and personally avoid tunneling.
Meanwhile, I'd swear Wraiths believe they earn their cloak of invisibility by tunneling off the hook.
I came to ask about the Tunnel King himself and you beat me to it.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3804049#Comment_3804049
https://us.v-cdn.net/6030815/uploads/7S5R7DMWC1AN/brenda-cindy.gif
We already have Sadako and the TVs. BHVR has done most of the work already.
And the goofy wazzup Ghostface mask, don’t forget that.
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803840#Comment_3803840
No need to apologize, we're just two people having a conversation even if our opinions don't align. I don't think any less of you as a person regardless what your stance is, and I wouldn't say you're being difficult you're just expressing your opinion. I appreciate this conversation and want to clarify that none of my points are meant to be personal or disrespectful. I’m passionate about the game, so if I sound intense at times, please know it's just my love for discussion, not a reflection of how I feel about you as a person. It's never that deep lol.
To break it down point by point:
"I’m holding Survivors to the same standard they hold Killers."I disagree because you're expecting survivors to meet multiple objectives (completing gens, being a good teammate, and escaping with doors) while holding killers to a simpler standard of getting kills, no matter how they achieve them. Survivors can play skillfully (looping, evading) but you suggest they’ve "failed" if they don’t finish gens. Meanwhile, killers can use less skillful tactics (like tunneling or camping) to get kills regardless of gens progress wether they've popped or not, and still be considered successful. This feels like an imbalance in expectations and standards.
"Killers are bad if they tunnel, camp, slug, or use certain perks."This is a generalization, but I understand why you bring it up. Many players (myself included) dislike these tactics because they remove a lot of the skill expression and counterplay the game offers. It’s similar to how killers dislike perks like old MFT or Distortion—because they can shut down entire strategies with minimal effort. The frustration comes from the fact that these tactics require little effort to perform, but much more effort to counter. In addition to counter you must get perks that are not free, that will take up perk slot space when the killer can do these things without perks, and have an additional build. And the counter perk themselves have restrictions.
For example, OTR gives you protection from being tunneled but for a limited amount of time, and you are restricted from making any kind of progress in the game, and it disables in endgame. Imagine if Lightborn had these kind of restrictions or disabled at end game? Lightborn is important, killers need an optional perk to counter flashlights, flash bangs etc because getting a down is pressure, and that doesn't change for either side. But if Lightborn wasn't a free perk, and it only worked for "x" amount of time after picking a survior up, and it disabled in end game, I can understand why people would feel frustrated with that. And this can only happen because survivors brought flashlights. If we're using the tunneling example, then the surviors could blind you without even needing the item, because they could do it baseline. But in order to counter something they can do without a perk, you would still need a perk, and the counter comes along with all those restrictions. To question why players are frustrated or complain about this feels very obvious.
"If Survivors need to escape through hatch, they’re bad."This simplifies the survivor experience unfairly. The hatch isn’t a sign of failure; it’s a secondary win condition for survivors who outlast their team. Expecting a lone survivor to complete multiple gens in a 1v1 is unrealistic and unreasonable. No survivor can out-gen a killer solo. Hatch is a balance mechanic that gives the last survivor a chance to escape, just like how killers can shift their tactics based on game progress.
"Killers earn the time from slugging by outplaying survivors."I didn’t argue against slugging, but rather pointed out that the hatch isn’t a "hand-holding" mechanic. Just as killers earn their advantages by applying pressure, survivors who reach the hatch have earned their opportunity by surviving that long. Slugging for pressure is valid, but survivors outlasting their team to reach the hatch should be recognized as well. But I wasn't the person who commented on Slugging, that was someone else.
"The hatch makes it easier for survivors because they no longer need to do gens."The hatch isn’t a hand-hold, it’s a balancing tool. A 1v1 against a killer always in favor of the killer, and the hatch gives that lone survivor interaction with the game to reach the end state. It’s not a guarantee of escape, it’s a last chance, just like how endgame perks give killers a last chance when gens are finished. To take away one without the other is unreasonable.
"Good loopers deserve endgame but not the hatch."If a survivor has outlasted their team, have not been killed by the killer and made it to the endgame, they’ve earned the chance to escape through the hatch. It’s not a free win. It’s the game’s way of making it possible to progress in the game because the objectives created were not designed to be possible to complete for 1 person. Dismissing the hatch escape disregards the effort required to reach that point.
To clarify, I’m not arguing that killers shouldn't have a chance 4k. My stance is the last survivor also deserves a chance to escape via the hatch because outlasting an entire team and evading getting killed by the killer until endgame isn’t a sign of failure. If killers can still win regardless of whether gens are popped, a single survivor should have a chance to win regardless of gens too.
To argue against this seems like a double standard, where one sides objectives are downplayed while the others are inflated. If the game were balanced for one survivor to complete all gens and open the gates solo, there would never have been a need for four to begin with. But it is not possible because killer will always rightfully be dominant in a 1v1. Survivors do not win or lose as a team—they win or lose individually. Punishing a lone survivor for the failures of others is unfair. I believe both sides should have a fair chance to adapt and win, which is why the hatch mechanic is a way to balance things out. It’s not even guaranteed every time. If the last survivor always automatically escaped, I’d understand the frustration or the feeling of being robbed. But that’s not the case.
Expecting one survivor to complete a game designed for four, without holding the killer to a similar standard, feels like saying, "If I got a 3k, I should automatically get a 4k," which comes off as more entitled than anything else. If the rule were that if three survivors escaped, the last one automatically did too, that would be equally ridiculous.
The killer deserves a chance to secure their final/possibly only kill at endgame, just as the last survivor deserves a chance to escape.
First, I’m glad that we can have a reasonable conversation with no hate, name calling or denigrating. I wasn’t worried about you being passionate, it was more so about me being stubborn and emotional (I could never be a world leader, my emotions would destroy the planet 😭).
I actually had to go over your responses a few times and I hate saying this because we all know The Bush is never wrong, but you’re correct with your stance. After taking time away from the conversation and just thinking about it what you’ve written. I realized was letting my aggravation with the OP and their rant, along with my stubbornness, control my train of thought rather than be rational. For that, I apologize. I have issues, and it can be hard for me to not be argumentative. It’s a horrible trait that I have and one that I hope I one day can leave behind and become a better version of myself.
Don’t expect the change to happen over night and do expect to see me make snippy comments in the future, even if I’m wrong, just because I’m a spiteful Bush.
Thank you for the discussion.
This never happened and The Bush is always(hardly ever) correct 😉
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I don’t even own Dredge but I hat to pick both submissions since they’re so good. Sad Claudette isn’t getting nothing but I’ll be okay as long as Sable loses.
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@LordGlint said:
I kinda just saw it as the sequel to Legion's rabbit skins. Have the 4 members dressed as different teletubbies. Could also work for the original 4 survivors.
It could definitely work for the original4 and either Clown or Legion.
Slightly off topic, was there an option for Scary Movie? I don’t remember seeing it and it’s like my #1 request for a chapter. I’ll give up the Bush for Brenda (okay I won’t but I’ll play them both!).
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803613#Comment_3803613
same
https://us.v-cdn.net/6030815/uploads/BL6YQ46YP6CH/screenshot-20240918-152813-chrome.jpg
half of these solo q lobbies seem like they are playing with the monitor on their stomach anyway. Might as well make it official with Teletubby gear
Enjoy your warm pillow!
You doubly deserve it for not selecting The Addams Family for at least a cosmetic set!
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@PuddleOfBludd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803166#Comment_3803166
I’m sorry but there have been plenty of games where I have taken zero hooks, and ran the killer while my SoloQ teammates did MAYBE two gens. Usually one … but I’m being generous. So he gives up chase and goes after them. Now while I do gens … by myself, while they play flashlights and flash bangs terribly… and take hooks every 20 seconds, I don’t think my hand is being held for anything. The killer couldn’t catch me and does not deserve a 4K that they didn’t earn, despite my teammates being horrible.
And sometimes it’s not even that they’re horrible. It’s that they’d rather play the flashlight game than ever do generators, so it leaves it down to one person. Regardless, in my experience, the most time that a killer slugs to go look for last survivor is because they don’t have a hook on that survivor. So no they do not “deserve” a 4k. If you couldn’t catch me during the game, why do you think you suddenly deserve it at the end?
And while I do understand the other side of when a game goes very poorly for survivors, this is where, especially in SoloQ it becomes 1v1v1v1v1 and it’s still not a “hand-hold” it’s just not punishing all for the actions of some. Again, when you have two people disconnect, or kill themselves on first hook that’s not the killer playing well that your teammates being #########. Why should I be punished for that? Hatch doesn’t guarantee me anything but at least I have a chance after getting stuck with garbage teammates.
And on the occasions where everyone is playing and doing what they’re supposed to, if the killer plays well, and we still have three or two generators to do. We’ve all taken hooks. Then, I really don’t complain if they slug to prevent hatch. Because in those instances they do in fact deserve it.
If a Killer got a 4K because teammates are bad they still earned that 4k because they still had to spend the time chasing, downing and hooking everyone. Sure it may have been an easy time because the teammates were bad but that’s the fault of the teammates, not the Killer.
The Killer made their choice in avoiding the good looper until the end, killed two people and incapacitated the third in order to buy time so they can go after the fourth. That is a good play by the Killer and doesn’t show any poor skill. A bad Killer would just keep chasing the good looper and lose all the gens.
The hatch is hand holding mechanic due to the fact that it only appears after three Survivors are dead in order for the final Survivor (regardless if they were a good looper or not) to have a chance to escape by bypassing the objectives they originally needed to complete.
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803567#Comment_3803567
First, you argued that survivors don’t deserve the hatch because they didn’t complete gens. I highlighted the double standard since killers can still win without stopping gens, as long as they get kills. Then you said a lone survivor shouldn't get hatch because they failed. I pointed out that surviving to endgame often results from skillful looping and outlasting not from being a failure.
You then suggested that good looping doesn’t equate to being a good teammate, but keeping the killer occupied is one of, if not the most valuable contribution a survivor can make. It helps the team immensely.
You questioned why good loopers deserve hatch when the killer outplayed the team. Survivors win and lose individually, so hatch balances individual performance, not team performance. Just because the killer "outplayed" the team as a whole doesn’t mean they "outplayed" every survivor.
It feels like you're holding survivors to a higher standard, expecting survivors to excel in every aspect (looping, teamwork, gens), but killers only need to achieve one goal (killing), regardless of how it’s done. You claim not every survivor makes it to end game based on skillful plays, but not ever kill a killer gets is skillfull either. Does that mean that it shouldn't count because it wasn't skillful? (though personally I argue that most people that make it to the end game get there because of skill. I don't like using a minority as a represntation for the same reason nurse shouldnt be a benchmark for balance).
The hatch doesn’t make escaping easy; it provides an opportunity based on endurance. It is not a guarantee. In a 1v1 situation, a killer will always win, so the hatch is the only counter the lone survivor has.
I’m not holding Survivors to a higher standard, I’m holding them to the same standard that they hold Killers. You see it all over the forums, Reddit and in game- The Killer is bad if they kill Survivors by any means other than getting 12 hooks without tunneling, camping and slugging or using any perks that they don’t like. This seems to be the general consensus for people who main Survivor and never touch the Killer role, so I’m just doing the same. If the Survivors need to escape through hatch after failing to do gens and open the gate, then they’re bad.
My argument had nothing to do with perks or kills. It was mainly about how Killers earned the time that a slug gives them by actually outplaying the Survivors to put them in that situation in the first place. And that when compared to Slugging, the hatch is a hand holding mechanic because it makes it easier for the last Survivor to escape (since they no longer have to do gens, it is an easier alternative).I can concede that a good looper deserves to make it to endgame. I don’t agree that they deserve to escape through the hatch, especially if the Killer decides to be nice and not slug. That’s a mercy from the Killer and not a skill expression from the Survivor.
Edit*
I apologize if I’m coming off a stubborn or obtuse. I do have issues with attention and with articulating my thoughts which is why I don’t participate much in forum debates. I’m not trying to be difficult.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803420#Comment_3803420
I am used to the Dream World having a lot of Fog and I miss my Blendette times, so having more Fog in the game is a huge win in my book!
Mines too. I don’t know how they decided to remove the fog when the whole schtick of the entity has to do with entering the fog. I honestly think they only removed it because their poor coding for it and the rest of the game impacted performance on peoples systems too much.
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@Caiman said:
I didn't vote Teletubbies, but I did vote Scooby-Doo.
Lie to me and say you didn’t notice the Teletubbies option and I’ll forgive you. Thank you for picking Scooby Doo, I want it as well.
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That makes sense since I never played the extra modes and I got the multiple choice question about the different franchises.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803531#Comment_3803531
i had plenty of CoFS questions.
I think ist either random for these things or device/region bound. And i can see why they would want both kind of answers without the free answers being influenced by such a selection.. i still wanted to support Teletubbies. After all, it is the next logical step after adding Vecna from D&D according to some very wise people
May your pillow forever be cool and comfortable . May you also win the lottery after I do.
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803374#Comment_3803374
The argument that a survivor who reaches the endgame is still a failure because gens weren’t completed completely dismisses survivor skill. You’re suggesting killers deserve their kills because they outplayed survivors, but when a survivor makes it to the endgame, they didn’t outplay the killer—they just got lucky with hatch.
This view doesn’t hold up because to survive, a player has to consistently loop, outsmart the killer in mind games, and evade capture—this is the core of survivor skill. The survivors who make it to the endgame or hatch aren’t lucky, they’re the ones who successfully outlast others who couldn’t.
The hypocrisy here is clear: killers are considered successful if they kill, regardless of whether gens were done, but a survivor who survives via hatch is considered undeserving because they didn’t complete the gens. If hatch is "handholding" then by that logic, endgame perks or tactics that activate after gens are completed should also be considered "handholding" because they compensate for the killer's failure to stop gens from being done.
(Also, just to clarify, I’m not discussing slugging. that was another point brought up by someone else. My focus here is solely on the claim that hatch is a ‘handholding’ mechanic.)
To downplay a survivor’s achievement in making it to hatch is to ignore the skill that got them there in the first place.
Survivors don’t have to consistently loop and play well to make it to endgame. They can just hide while watching their teammates die, which isn’t very skillful and I say this as someone who prefers stealth. Yes, Survivors who out-looped, out-mindgamed and made themselves at unattractive as possible to chase are skilled, but being a Survivor isn’t all about the chase. Sure, it’s the most fun aspect for a lot of people but it’s not the only thing that makes a Survivor good and deserving of an escape. Being a good teammate and helping your teammates live by body blocking, flashlight saving and knowing when to finish a gen or unhook a teammate is also part of being a good Survivor. Why do you think that good loopers deserve the added bonus of the hatch during endgame when the Killer outplayed their team as a whole?
There is no hypocrisy because Killers have to outplay their opponents and the game doesn’t change or do anything different at its core when they fail, whereas Survivors get the option for the hatch to spawn regardless of them being deserving of it or not. Or are you saying it’s okay to give the Killers something else to worry about when they’ve performed well during the trial just because a Survivor succeeded at only a part of the game?
As for endgame perks being hand holders, I’m not arguing against that. Perks in general are handholding both roles in areas that their user wants to be he supported in. As for endgame strategies, if Survivors lose because of them, then that’s on them because they failed to notice how the Killer is playing and take note of what perks they may be using during the trial and expect something to happen during endgame. Just like Killers need to account for Survivors coming into a match with a gen rush build, sabo build, Bully Squad Head-on & No Mither Build, stealth build or whatever else they want, Survivors need to expect that the Killer may be playing for an endgame build.
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@Pit_Bull_Love said:
I'm always cold and I prefer a warm pillow...so thanks!
Okay then….may you never be sure whether the pressure you feel is a poop or a fart.
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@ChaosWam said:
Plot twist, Clown skin.
I’m okay with that though I want Tinky Winky for Claudette
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803420#Comment_3803420
Toba has some very nice bushes. Quite cozy if you don't mind alien Spiders
As long as they don’t bite I’ll be fine, otherwise they’ll be introduced to a flame thrower.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803392#Comment_3803392
It is time to be a Blendette again, my friend!
I wish! While I wasn’t around for release to where she was at her most powerful, I’d be happy if we got her blending power that she had when Stranger Things was released.
At the very least, we need more nice bushes like Mr Cowboys map has and thick fog that both roles can take advantage of. As a fan of Myers, I’ll be okay if he can’t stalk through the fog due to it being too thick. I’m willing to work for my juice.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803314#Comment_3803314
No problem, that doesn't change that Killers get 'handheld' as well if we're going to use that terminology and it's a double standard but we can agree to disagree.
Maybe, I’m not arguing that Killers don’t get handheld. It’s just with Slugging, they’re not since they worked for it.
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I prefer daytime maps because dark maps are hard on my old eyes but I wouldn’t be against them so others can be happy. What I want is proper fog to make stealth more viable.
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803284#Comment_3803284
Okay, let’s break this down then. It sounds like your position is that survivors fail if they do not complete 2 objectives. A) To survive and B) complete the gens. Now following this logic, the killer also has 2 similar objectives. A) To kill the survivors and B) to stop gens from completing
If your argument is that the survivor does not deserve to survive unless they complete all the gens regardless of team status, and open the gate regardless if they are alone, but killers are deserving of a win regardless of gen status, and only if they kill, that’s an example of the double standard you mentioned disliking. It’s hypocritical to say that the survivor doesn’t deserve the hatch just because they didn’t complete all the gens, while at the same time claiming that killers don’t need to stop gens as long as they get kills. If the survivor surviving without finishing the gens is seen as ‘undeserved,’ then by the same logic, a killer failing to defend gens but still securing kills should also be viewed as ‘undeserved.’ This creates a double standard where survivors are expected to achieve both objectives (gens and survival) to win, but killers are only expected to complete one (killing), even if they fail the other. I don’t agree with either being true, which is why hatch being a “Hand holding mechanic” is not accurate. But I’m explaining the hypocrisy following your logic.
When discussing killer tactics, I prefer using specific examples due to their complexity. If you feel that base kit BT and anti-face camping measures have solved issues like tunneling and proxy camping, you’re entitled to that opinion. However, I disagree. I believe those tactics are still very strong, and the existence of perks designed to counter them suggests that they remain difficult to overcome. But again, that’s a different discussion.
My argument is the Killers deserve their kills because they outplayed the Survivors that they killed whereas a Survivor who escapes through hatch got it because they were lucky to find it first. Isn’t this why the devs don’t have hatch escapes count towards increasing their MMR? It’s not a win, it’s just a means to keep the game going and not have the Survivor give up. In other words, it’s holding the hand of the last Survivor in order to keep them motivated.
I’m not trying to argue on what constitutes as wins or losses are. We went off on a tangent. I’m arguing that the game is not handholding Killers when they slug because they earned the slug by chasing and downing the Survivor and are still at risk of losing the slug to bleed out (thus losing points) or due to them being equipped with counter perks.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803240#Comment_3803240
I agree with @hermitkermit . If you don't want to admit it's hand-holding then that's fine. However, it is a double standard to say 'x' mechanic is hand holding but then not apply the same standards to both roles. Killers get mechanics all the time that could be called hand holding (eg the plethora of aura reading perks and the proposed changes to Distortion could qualify as hand holding for Killers as Killers should be capable of using game sense to find survivors). If you're going to call one side using the intended game mechanics hand holding then, to be fair, you should also apply it to the mechanics that hold the Killer's hands as well.
You can agree with whoever you want. It’s not going to change the fact that Killers are not being handheld when they slug since they have to actively play well in order to first slug the second to last Survivor and catch the last Survivor before they can either pick up their teammate or their teammate picks themself up if they’re properly prepared to counter the slugging.
There’s no double standard here because hatch rewards failure and slugging rewards success. Is hatch necessary? Yes it is and I’m not arguing against it or for its removal. It’s just a necessary evil for the health of the game.
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803144#Comment_3803144
If that one survivor outlasted all the others then they didn’t fail. They don’t deserve to die because their teammates did. If that survivor manages to loop the killer all game so the killer gives up on chases with them to go for the other teammates who may be weaker, how did that survivor fail? Hatch is not a reward for failing its a reward for surviving and outlasting.
Yes, there are plenty of double standards all over the game with both “sides.” People complain about certain tactics and playstyles because the imbalance of skill it creates. For example- tunneling. It is much easier to tunnel than it is to survive tunneling, which is why it is so strong. People complain because it doesn’t feel deserved when one “side” has to work much harder to counter something that isn’t as difficult on the other “side.” Like old MFT or flash bangs etc. Not to mention the counter to many tactics are perk dependent on paid characters while the tactics can be done perkless, but that’s a different discussion.
Outlasting the Killer and being unattractive to chase is only one part of the game. You still have to complete objectives in order to succeed. Youre still a part of a team whether we like it or not. It’s just part of the risk of playing as Survivor. Surviving as the final Survivor still means you failed at everything else and are still getting an extra chance at failing.
Killer tactics and playstyles will always seem unbalanced since they’re the power role and as such need to be stronger in the 1vs1 and have their skill floor lower since they’re dealing with 4 people. If people want to higher the skill floor then Survivors will have to be nerfed somehow, but no one wants to talk about that.
You don’t need to buy special perks or play perkless. You can play just fine with the perks you get with the base game or earn with Shards. Now that you have BT as base-kit, an anti-face camp mechanic, and hook grabs are a thing of the past, there’s not much holding back solo-queue other then them not wanting to improve. This isn’t to say they don’t need some love such as a chat wheel, better matchmaking that queues serial DCers/hook suiciders at 5 gens in their own pool, but at some point Solo Queue players need to put in some effort at improving.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803166#Comment_3803166
It is hand-holding though. The hatch has been an objective for forever in DbD and is part of intended game design. Slugging for the 4K is circumventing that game design and giving the Killer more time to find the last survivor when the Killer may not have found the last survivor if the Killer had used a hook. If it were within the same time period as a hook there would have been more validity to your argument but it's not; it's deliberately drawing the match out to make it easier for the Killer. That's hand-holding.
Slugging is not handholding since the Killer has to work for it and play well in order to get any use out of it. There’s no handholding since the Killer is actively playing well to take advantage of the Slug. They also take a risk in losing the slug since the slug might have perks to crawl away faster and pick themselves up or get picked up by their teammate.
Whereas Hatch is a reward for the final Survivor for failing at all of their main objectives and all they need to do is get lucky to find it first or bring in an offering to tell them where it’s going to be. Slugging is not circumventing game design at all since the devs design Killers like Twins, Oni and Hillbilly with abilities that shine when Slugging. They also have perks like Knockdown and Third Seal to promote it.
Just because something is an intended mechanic and has been in the game for a long time doesn’t mean it’s not handholding.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803144#Comment_3803144
How is the hatch hand-holding but being able to slug the second last survivor and look for the last survivor for a longer time than if a hook were utilized not hand holding for the Killer?
The hatch is a game mechanic and the Killer has a greater than 50 percent chance to find it since the Killer doesn't have to stop and hide.
I don't really think it's fair to call the hatch hand-holding for one side but not call slugging for the 4K with the second last survivor hand-holding.
The hatch is handholding because it rewards Survivors for failing at their objectives. Slugging is not handholding because the Killer had to play well by find the Survivors and out play them while hitting them twice in order to down them.
It’s fair because the Killer worked for the Slug and 4K while the Survivor failed and yet still get another hand out to keep playing.
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803012#Comment_3803012
The hatch is not a hand holding mechanic. The hatch has to exist in the same way killers anti camp and all anti tunneling perks disable in endgame. What is the killer supposed to do aside from camp a hook to try and secure a kill? They don’t need to patrol gens anymore so why leave the hook? And in the same way, what is the last survivor supposed to do? You expect them to do all remaining gens and chase at the same time? Hatch needs to exist because it provides an objective. Unless you consider killers being able to secure a kill at end game as also being a hand hold mechanic. There are plenty of end game perks that only work after all the gens have popped.
It is a handholding mechanic. While I agree it’s necessary in order to give the final Survivor a goal in order to keep going, it still rewards them for failing.
My issue isn’t the hatch. My issue is the double standard that people who only play one side of the game have when it comes to their opponents. It’s wrong for Killers to want a 4k and use legit game play strategies that have been sanctioned by the developers over and over but it’s okay for themselves to use whatever strategies they want, regardless of how their opponents feel while saying “we’re just playing the game”. -
@[Deleted User] said:
While I'm not especially against it I don't think sweeny todd is a remotely big enough license to be worth pursuing but then again I think hellraiser of all the horror icons was C tier at best so 🤷🏻♂️
Either way for arguments sake lets say it happened, they wouldn't pay the license fee to get Johnny depp or even billy connolly. We'd get a generic sweeny todd that would make the chapter fail even more.
I do admit putting Johnny depp in the game would create buzz & get new players on board I just don't ever see it happening!
First Hellraiser was A tier (for its time) the second was B tier and the rest were garbage tier except for the recent reboot which was a solid B (the acting could have been a little better).
Anyways, I don’t think Sweeny Todd in as a Killer is big enough to warrant attraction or have anything they can do to make him interesting and not another Trapper without Traps. I could see it being a licensed cosmetic chapter.
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Just like how Survivors can choose to play stealthy, sabotage hooks, loop strong structures like Shack or the house on Garden of Joy, or have three people to run in during EGC to save their hooked buddy and body block the Killer from downing them again, Slugging is just the same.
It’s fun for the Survivor to have a hatch because it’s just another hand holding mechanic for them when they failed to complete all of their objectives-waste the Killers time long enough to do gens and open the gates. It’s not fun for Killers to have played well throughout the entire match only for the last Survivor to get hatch and escape after failing to complete their objectives.
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It should be able to spit its sticky, gooey web from its butt all over Survivors.
It should also be able to block a limited amount of loops with its webbing that can only be removed by using a torch that spawns during a trial.
It’s mori should be quickly killing the Survivor and then using its web to puppet their body like a Marionette.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801561#Comment_3801561
Myers is set for a change, though I believe the Tombstone add-ons should be kept as they are.
I agree. No other killer makes me have goosebumps like a Tombstone Myers does. It’s so thrilling.
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- Scary Movie (I need Brenda as a Survivor with a custom emote that lets her smack a teammate).
- Power Rangers
- Scooby Doo (I’m okay with just a cosmetic set as long as Claudette gets Velma’s clothes and hair and Victor gets a Scrappy Doo onesie).
- The Mummy (Brendan Frasier)
- Buffy (Willow and Xander or Anya as Survivor. I couldn’t cope with Buffy being in the game and not beating up the Killer. Maybe we could have Dark Willow as the Killer and Regular Willow as Survivor? I wanted The Master but we already have a Vampire).
- Matilda with Ms Trunchbull as the Killer
- Naruto Chapter because I want a full Anbu cosmetic for Claudette with the mask on so I can feel like a bush ninja.🥷
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I liked how her Milkshake brought all the boys to the yard.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801110#Comment_3801110
Hatch escapes do not raise MMR. They are considered a null.
well that sucks 🤨
It’s understandable with all the players who just let their teammates die but it still sucks.
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I forget, do hatch escapes count as wins for MMR? If so, it’s probably easier to run Plunderers to increase the chance to find keys in chests and just escape after the Killer closes the hatch.
If they don’t, maybe a build to open the gate faster? Hide in a locker near a gate before the Killer hooks the third Survivor. Wait for them to patrol your gate. Open the gate a little before the first light comes on and then hide. Wait for them to patrol again and then open it all the way as soon as they leave.
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800408#Comment_3800408
Oh hi huge bush! It’s been a while. I’ve been good, I still play DBD at times (mostly survivor and I main Zarina, Yun-Jin, and Thalita now), just haven’t really been active on here as much anymore. How have you been?
I’m doing okay. Life is meh but I’m doing better than others. I just need to win the lotto soon so I can retire youngish. (Just it 40 and everything creaks when I move 😭)
Thalita is a good choice, though Claudette is still the best 😉. Carlos is the second best, I just wish he had a shirtless cosmetic. As for Zarina, I actually think people who play her are some of the best teammates in the community. I don’t think I’ve ever seen a toxic Zarina during my play time.
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Maybe they could highlight which trap is going to reset and the closer it is to resetting the more intense its color becomes?
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@nam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800945#Comment_3800945
Surv for killer rule book in 2024
I play both roles, Survivor more than Killer. I want the game fun but also less handholdy for everyone. Maybe it’s nostalgia but I want it how it was when I first joined when Stranger Things released.
