HexHuntressThighs
HexHuntressThighs
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Not to mention the new tiles of Ormond and Coldwind absolutely gut killers that have a wind up time like Wesker or Huntress. Small high walls where you can’t ready your power in time to get a hit no matter what.
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1v1 A Grizzly Bear with an axe, cut its head off and wear it. 😭😂😫
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@TheRealConsent said:
Haha, this has to be a joke.
No offense, but BHVR has been catering to the LGBTQ community much more than you give them credit for. One could argue it's overwhelming how much support there is.
I'm all for people being safe from threats, violence or hate. But you have to be ignorant to believe BHVR hasn't been specifically catering towards LGBTQ members, women and black people.
Watch any chapter reveal that happened recently. There are no big streamers like Hens, Otz, Scott, Ayrun, or anything.
All of the people, especially in the 2v8 reveal were either non-whites, women, trans people or drag queens.
At this point, shouldn't one argue that there's massive discrimination towards straight white males? Why are we awarding 10% of society for being different, when the few people among the 90% have put in ridiculous amounts of time and effort into building a community are getting nothing in return?
Trust me, BHVR has been and always will cater to LGBTQ, don't worry. And there's nothing wrong with that.
What the issue is, is that they're prioritizing being diverse over contributions.
Truer words have never been spoken. Where is Otz, Spooky, Coco or Kyto? These people have arguably done more to help make the game more popular than anyone I have ever seen in their recent livestreams for all these events. You would almost think that none of them are Fog Whisperer's and they were just randoms because they are never seen or very rarely in any of Bhvr's streams. Such huge content creators with a combined sub count of 2 Million people and they have almost zero recognition from the team it seems.
But after what happened to TrueTa1ent…. I'll just say I'm not surprised.
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I run full aura read on Huntress and I would say it is insignificant. The duration is too short to even be a slight inconvenience, I guess not seeing gen locations for a bit can be annoying. If you blind a killer while hooking then you can stop BBQ but then again you are right there and they don't need to see anyone else.
I've only ran into it 2 or 3 times in several hundred matches, so I don't have that much experience I guess.
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Simple fix, don't let them attempt the escape at all without perks related to it. They did it in 2v8, its not that hard to implement.
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@dwight444 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787716#Comment_3787716
your motivator was the badge which is not indicative of anything besides playing the game and that character a lot?
Yep! I liked the fact that acting could see I maimed Leon and am a dedicated player but now there is zero reason. There’s new P100 rewards either sooooo…
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787479#Comment_3787479
Being able to modify red stain = Cheating. Simple as that.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787477#Comment_3787477
i have good eyesight but the visibility in dbd is intentional poor. It is meant to intentionally poor for stealth. your meant miss visual cues of the game. you can argue that this form of balance shouldn't be in the game or what not but cheating to acquire said advantage is problematic.
“It’s intentionally hard to see things” but how much harder is it for the people with poor eyesight. We aren’t talking about stretch Rez here which was a huge advantage. We’re talking about making things slightly brighter and easier on the eyes
I just found out my monitor has its own gamma, color, exposure and contrast filters so I’m still using “filters” anyways. I’m not going to be exiled from a game I’ve spent $500 plus on just because a few people use filters for a minuscule competitive advantage.
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Considering they have stated some outfits might never come back from the rift at all, I would be happy with this. Ive been waiting on the Night Owl Huntress skin for almost 2 years? And I will gladly pay 11$ for it.
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It is definitely a viable strategy. Many times in the past when I was new I would have 2-3 hooks and all gens were done. I would camp the last survivor and end up with 2-3 kills because survivors wouldn't give up.
It belongs in the game. Simple as that.
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Honestly agreed, it should be optional. I was actually about to P100 Leon but now their is zero reason to.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787419#Comment_3787419
Are you implying that equipping a perk that gives anywhere between 2 and 4 perks with of value is somehow skillful?
Interesting that dead hard (twice), flashbang+bp, FtP+bu, and an entire games worth of mind gameable tiles don't even make your list, but "OMG I equip a perk and get value" for literally zero user input is somehow considered the epitome of skill.
Why not include 3 genning if just playing PvE is the bar we're setting for skill. The bar for killer skill has literally been buried underground at this point, and people are still somehow tripping over it and complaining.
I was simply moving off your point that a perk combo with insanely easy counter play ie (picking up the item and setting it down in a corner lmao) was cried about incessantly until nerfed. well not yet but soon.
Sorry but you're last point is beyond disingenuous. Almost if not all Killers have infinitely more skill expression just by the very nature of having powers. A Huntress, Blight or Billys sheer skill expression just from their kit is night and day to a survivors looping. Not to say survivors have zero skill expression because they obviously do.
Dead hard was a crutch perk 2nd chance perk with zero counterplay besides awkwardly rubbing against a survivor and trying to bait. Flashbang+ Bgp is still a broken and a zero skill combo that needs a change as it has zero counterplay since you can clip into a killers hitbox. Ftp+ Buckle up was again a zero skill combo because it has zero counterplay and gave free escapes in the end game.
Each side has perks that are "talentless" and require zero input. Windows Of Opportunity, old MFT/ Corrupt, Dead Lock for examples. Corrupt has been nerfed, Dead lock has been nerfed and MFT.
But yes I would much rather face a killer using Franklins and Weave instead of going against Pain Rez and Pop (which have zero counterplay) for the millionth time.
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787477#Comment_3787477
I dunno man I never used the filters and don't have that much knowledge about them. Seems odd that so many pc players meltdown because they don't want to play the game with the graphics looking the way they are intended when console players are fine. Also like I said when Hunt banned them everyone said they were going to stop playing but it seems that very few actually did.
I can promise you 99.99% of non colorblind players only make the game brighter and not even by a lot because maps like coldwind farms and eyrie of crow are so bright that if you make the filter too bright then you cant see anything on those maps.
People "Melt down" and rightfully so. Should I just tell my friend to go shove off after putting hundreds of dollars into the game after he found out he could use filters to play since he has a smaller retina than normal? Why change something that has been in the game for years? Especially when the advantages are miniscule and help people with problems more than to gain an advantage.
Be honest with yourself, have you ever thought. "Those guys probably beat me because they are using filters."
The only people who are glad filters are gone are console players, period. Since they can't have them NO ONE CAN.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787435#Comment_3787435
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787436#Comment_3787436
Sure, like i said, maybe it doesn't work for you, that is fine and understandable, but can you understand that the devs should instead add this as something that fixes it for ALL players instead of just expecting players to download a 3rd party program? You should be petitioning the devs to fix this problem for everyone.
Again, explain why the same logic doesn't apply to people who are deaf and hard of hearing and using cheats to see survivor auras for example.
Because someone who is hard of HEARING should not SEE auras. They should receive something to boost the sound or something. And I mean survivors got a visual heartbeat indicator that actually has an advantage because the heart pops up just before the terror radius is actually heard. So I guess we should remove that too honestly, since its technically cheating according to you right?
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@doobiedo said:
It's hilarious seeing the meltdowns in the other forums about his. It reminds me of when Hunt: Showdown banned Reshade. Everyone was raging saying "I'm colorblind", "its too dark it looks bad", and on and on. I will say Reshade was much worse in Hunt as there were ways to use it to explicitly cheat, while in dbd it's more subtle things like making the red stain and scratch marks more noticeable and such. Still I think it is best for the game to have an even playing field as much as possible and I mean we all know most of the people complaining are not colorblind, they just want their slight advantage.
The "advantage" you receive for having a brighter game is borderline insignificant to people with good eyesight. It is almost exclusively beneficial for people with vision problems, unless you are using a crazy color reshade. So let's just get rid of all of our poor eyesight players because we will stop 1 out of every 10,000 players that uses it in a negative way. Makes sense.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787427#Comment_3787427
There is a colorblind mode already in the game to deal with that.
Downloading something that modifies the game to deal with accessibility issues is not a proper solution to the problem.
Let me ask this, as someone who is hard of hearing, and plays killer a lot, should i be allowed to download a cheat that makes it so i can see survivor auras when they make noise? For example? After all, it would be for accessibility purposes.
Additionally, your "solution" is only accessible to a fraction of the player base on PC. Console players don't have access to it.
The better solution is instead to petition the devs to add those accessibility options available to ALL players regardless of platform.
The colorblind mode they have is NOT good enough some people don’t have good eyes to begin with. My friends retina is 50% smaller than normal and filters help a lot. So should I just tell him to give up?
“Sorry bro, I know filters have been working for you for years and you put hundreds of dollars in this game but looks like you’re SOL now!”
Revealing auras of survivors for hard of hearing players is such an insane strawman that doesn’t even remotely make sense so I’m just going to ignore that.
But hard of hearing players SHOULD be showed to download things to make hearing easier “which they can on PC”
The best option is to make it a feature for everyone but at the end of the day they aren’t. And the people who bought a PC for that sole reason should NOT have to give everything up now.
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Survivors who get hit by the Whip, get the normal on hit speed boost which is 150% for 2 seconds I believe. But Nemesis applies the 20% hinder making it 130% for 2 seconds instead.
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SOME PEOPLE are colorblind….
SOME PEOPLE have poor eyesight…
Until Bhvr has a slider for people with vision problems it is in fact not fair to certain people. They need to be allowed as they have been for YEARS.
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@AmpersandUnderscore said:
I mean, just about any perk, item, map, tile, or combo that allowed any kind of outplay has been cried about incessantly and deleted from the game.
Where exactly are you going to find skill expression on, say, haddonfield: a tiny shoe box with nothing but dead zones?
Your post seems less about actual skill expression and more of a back handed attempt to complain about survivors wanting to go next. Which, ironically enough, when you delete most every form of skill expression, it shouldn't be surprising that people are less inclined to play the game on the losing team.
You go play killer, which similarly has lost skill expression, but instead you can slam your face on the keyboard and average out a 60% kill rate instead.
Weave + Franklins cough cough
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I believe it means after you shapeshift you have a cooldown before you can use that forms ability.
After turning into a Bat it takes a few seconds before you can teleport. This add on makes it faster.
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They should make it to where if a survivor is Hooked on a scourge hook the survivor is instantly sacrificed. That would be fair and balanced.
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That’s gonna be sad if I get banned because I have poor eyesight and have to use Nvidia to help me since DBD has no options.
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@bjorksnas said:
It loses stacks on offensive actions, in some cases its prohibitive and in other cases it does nothing. But it would need to be a case by case on all killers to be balanced and usable at the same time which means a lot of work which they wouldn't invest in one perk.
Example, billy, if you didn't lose stacks unless on a successful saw you could become a menace
Bubba, if you could use all 3 charges with 15% bonus speed and only consume a token on down or pallet eaten you again become a menace
Theres just no good way to balance across the board with a single change so it won't be done due to complexity
If you pair it with the Carb Tuning guide you can it uses all 3 sweeps and consumes only one token.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785682#Comment_3785682
fr, and also, Knight and SM are far more interactive in terms of counterplay than Huntress. Like please tell me how is it fun to be permazoned by Huntress constantly winding up a hatchet during the chase. Wraith is at least more interactive, agree in regards of Spirit. Ohh and, let's add one more killer on the list, Pyramid Head, especially M2 faking.
If you are getting perma zoned that is the biggest skill issue on the planet. You move 23% faster than she does when holding a hatchet. JUST DODGE LMAO 😂 you really can’t loop one of the easiest to loop killers in the game?!
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It’s been known by most people for a while now that flashbangs have absolutely zero counter play and when combined with BGP are a literal free save.
But yes survivor can clip into your hit box when picking up a survivor and drop a flashbang that can’t be avoided in anyway whatsoever, even looking up doesn’t work.
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I’d just like to point out this game has one of the highest escape rates for survivors besides TCM.
Jason had a 80%+ kill rate in Friday.
It’s Dead by Daylight, NOT Alive by Daylight.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785167#Comment_3785167
A bad idea in the source does not make it a good idea to bring across my guy… Whether you love or hate Resident Evil, even as a fan and labelling it as the Resident Evil goofy cheese that we adore, anyone would have to admit Jill tanking that hit was pretty ridiculous if you consider it with even the hardest lean of realism. Like the game doesn't have to be realistic… but it does have to have some semblance of logic and rules in place… and once you've defined your logic and rules in your Universe, you have to stick to them, you can't just break them at will… and a Rocket Launcher in DBD just doesn't make sense.
I mean think about it… are we honestly saying a survivor could survive a direct hit from a rocket launcher… but not a knife to the stomach from Michael Myers? No amount of suspended disbelief allows that to not be a 1 shot… and you might think it's not important, but to plenty of people, it is.
Having the world grounded in rules allows lots of people, like myself, to maintain investment in the world and story. If literally anything goes, then that lowers the stakes, and drastically reduces investment in that story/world/universe, because you know that there is no cause and effect, whatever the creator wants can just be deus ex machina'd in without rhyme or reason. E.g. Why should I care about the narrative of trying to kill/catch survivors, when the Entity can instead just say "I choose to not let this survivor die in this explosion, cause it is not yet time". Like why am I as the killer even here?
Even if we push that aside…. for balancing, that'd be awful… The Unknown's main power is that he can hit AoE… and even he has to hit the target twice, AND he can't hit direct hits…. How precisely are we gonna balance a Rocket Launcher… when Unknown's goop is balanced, and takes 2 hits to injure someone?
Like if I was to be serious about adding a rocket launcher for Nemesis… I'd say… a rocket launcher spawns with a single shot in a crate after all injections have been used by survivors. This rocket launcher has a minimum arming distance of 24m, and will instant down any survivor caught in the outer explosion, or hit directly by the missile before it is armed. Any survivor caught in the central explosion of a shot over 24m is instantly mori'd and turned to giblets.
I honestly love that idea tho. It rewards Nemesis with the ability to kill a single survivor if he forces them to use all vaccines but he still has to land the missile too.
That would be insanely dope. Imagine shooting a locker a survivor hopped into😭😂
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At a certain point it is on the survivors to recognize the 3 gen and break one out early. Holding a 3 gen is a viable killer strat, the only caveat would be if that’s all they do from the very beginning and nothing else.
Nobody should ever be accidentally caught by the Dead Dawg 3 gen considering its existed for years now. Learn the 3 gen spots and take care of it, it’s really not that hard honestly.
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@adsads123123123123 said:
The screams from Hex Face the Darkness should be preventing survivors from Cleansing my totems with 5 Thrill of the Hunt stacks, but my totems are somehow still getting cleansed, so one of the perks are bugged.
They’re right, I was wrong about the math. And on top of that if even one of the 5 totems is cleanse then you can cleanse it before you scream since it goes down to 40% after one is cleansed.
I just tested it in a custom game. I’m assuming the person you hit cleansed it since they don’t scream at all or they had an action speed perk.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/424682/how-would-you-fix-your-mains-ultra-rares
Missed opportunity to have Soldiers Putee allow you to throw Survivors at a hook from range.
That would be so sick honestly😭
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@Alionis said:
Apparently I can't edit my comment here.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785567#Comment_3785567
This is not how the math works at all. Thrill of the Hunt reduces the action speed by 50%, it doesn't increase the time by 50%. Those two are not the same and the game's code corroborates that, as it refers to speed as well.
Thrill of the Hunt reduces the action speed from the default 1 c/s to just 0.5 c/s (i.e. half speed). This means it doubles the time it takes to cleanse a totem from 14 seconds to 28.
I'm thinking the issue OP actually has is them not reading the perk's description properly. While survivors are indeed on a 25-seond timer that is only the case when they are outside of the terror radius. If OP comes too close to a cleansing survivor, the timer will reset, allowing them to cleanse the totem even with five stacks of Thrill of the Hunt.
That can’t be true at all because that’s how I cleanse face the darkness itself. I scream and then start cleansing the totem, and you can cleanse the totem every time even with the killer being out of range. I mean don’t you think the devs would account for an uncleanseable hex perk?
The math has to be wrong somewhere.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785828#Comment_3785828
I'd really just like to standardize killer movement speed. Everyone moves 115%. And to me, that's fighting for scraps, because of how weak 115% killers are at most tiles when ran properly. Killer shack and jungle gyms are the most obvious, with survivors just waiting for you to make the first move so they can react, and waste an arbitrary 35+ seconds which might not even lead to the pallet being dropped. And this has gone on for years in the game, and will not change with just a tweak here or there to killers or their perks. My current build with Superior Anatomy, Rapid Brutality, and Unbound, still sometimes fails to catch survivors before the next go-around to the window/pallet, even while using short-ranged killers like Nemesis and Xenomorph to reach a little bit further.
Therefore, I've even started arguing that it's time for killers to be 120% base, to give them agency in chase instead of the survivors always having it. Remove Haste perks, adjust killers accordingly, do whatever, but that change could make all the difference in the world. Survivors can still, rush gens, run loops, super quick heals, base BT and anti-camp, but you know what? You'll actually feel like your choices as killer matter, and can counter those things.
I agree 100% tbh. 120% makes sense and then they could watch the kill rates to see how it ends up and make changes if it gets too out of hand.
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@ChaosWam said:
Sadako's Iridescent Remote is fine the way it is, but the Iridescent Tape? Not a fan of it.
Instead of:
- Projection no longer turns off TVs, but also no longer applies condemned
- Increases time required for TVs to turn back on by +20% when turned off by survivors
I would suggest:
- Projection only applies 1 stack of condemned to the TV Sadako projects to
- TV cooldowns from survivor interactions are reduced by 10%
- Holding a cursed tape applies 1 stack of condemned to the survivor holding it when Sadako projects to any TV. Holding a tape prevents TVs from applying condemned.
This would bring back somewhat of the old 1.0 Sadako, buff TV cooldowns a tad, make survivors really think about nabbing a tape to prevent Sadako from coming to them or ignoring it to avoid the tape giving them condemned, and make survivors figure out if the Sadako is running it or not without touching her current kit outside the addon. Honestly this is one of many ideas I'd have for Iri Tape.
Edit: Can I chime in real quick to say your idea of vaulting while holding a survivor would make a really funny perk in general? Love that idea.
I like that idea a lot actually! Add ons changing the way the killer is played or counter played is always dope!
And Thanks! I just was trying to come up with something unique related to her feet since a putee is like a foot and leg wrap for strength. It’s more of a goofy aspect but could be nice in niche scenarios. I was originally think about vaulting pallets but that might be too strong for an add on.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785780#Comment_3785780
If she still had 5 hatchets only, I'd be finished. But because she has 7 and a few other little changes, I started playing around with her since I'm on console which is notoriously bad for killers who require good precision. I've managed to get draws or better because of it. When you're going against a PC Huntress who has constant aura reading on you, then it's a little different. But that's about as strong as she gets, and that's still not even enough since she sees almost no play in tournament. That's usually a good point I bring up. They say this killer is OP, but who's the go-to in tournaments? Nobody but Nurse, Spirit, and Blight, and only because they're on PC and can break turn limits.
Im glad that the changes have helped some console players at least. Thats who I believe they made the changes for. But for some reason people don’t want changes to happen to a killer because the Top 1% of that killers players are very oppressive because how good they can be.
I run full aura on my Huntress on PC and am very good but even then 60% of my games make it to end game or 1 Gen left. Even when I’m landing orbitals and crossmaps and firing on all cylinders.
People always discount comp play and say it’s entirely different even though it’s not at all in most regards. So that’s why I usually don’t bring it up.
I would love for them to make her movement speed 85% when holding a hatchet and see where her kill rate goes. And then see where her kill rate would be if she was 115%. I don’t think any killer should be 110% unless they have a movement speed ability honestly.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785741#Comment_3785741
Bringing up High MMR is pointless as we have no idea what constitutes "High MMR". Even streamers who play this game daily for several hours who are more than likely in top MMR go against questionable players all the time. It has the exact same weight as saying you were Rank 1 back in the day
Also 2 of the people you listed (the 2 huntress mains mind you) initial reactions were that the buffs left her a bit overtuned, which is where I stand as well. I dont think shes overpowered, but having 7 hatchets has the Trickster effect where you she has so much room for error that its just frustrating to go against at times.
Im also experienced enough to make my own opinions and have invested my fare share of time into Huntress. And on average I find she performed just fine prior to her buffs. She does have her fare share of rough maps, but its nothing exclusive to Huntress.
A bit overturned but changes were still needed. Them being Huntress mains is irrelevant if you are implying bias, many people can set their bias aside. And honestly you should be going to a main of said character if you want to know how they feel and if any changes should happen.
37 of 53 maps are awful for her. Even worse if you aren’t using Shiny Pin which is borderline a must run against good survivors. She has the most amount of maps that are bad for her on top of being 1 of 2 killers who have to go reload at a poorly placed locker.
Look why people gave up on her, Scott Jund did, Sverkeran did and they were some of the best. And it’s because her kit and poorly designed maps. 7 hatchets is beyond fine as it helps new people more when it comes to learning her. Hatchets are not hard to dodge. Watch Coco and spooky play matches they miss a decent amount and Otzdarava misses even more than them.
I’m digressing at this point but my point still stands, the buffs were absolutely needed and anybody who plays her a lot realized this. Maybe those CCs felt it was overturned but they never said they were unneeded. The buff she needed the most didn’t even make it through.
The real problem is that against people who are bad at the game she is S Tier but against people who are good she is B Tier. Ohtofu said that best in his most recent tier list video and it’s undeniable how accurate he is about that. -
Honestly 30 minutes wouldn’t be awful. I’ve never once had a match go past 30 minutes. But that might encourage killers to just stall as long as they can.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785694#Comment_3785694
Love how youre making assumptions already 👍
Huntress was regarded (still is) one of the most balanced killers in the game and the buffs were just out of nowhere. Her getting 7 hatchets is an understandable buff due to poor locker spawns, but is also lazy considering they could very well improve said locker spawns to not only help Huntress, but Trickster and Dredge as well (who are in a weaker state than Huntress, even after their buffs)
Her buffs also brought back sudo Machine Gun Huntress, since her recovery and faster wind up speed with Babushka and the yellow Haft can down just as fast. All this did was make her better at what she was already strong at: deadzones and camping.
Finally the movement speed buff, this Im actually fine with. On PTB though it was absurd
Bringing up MMR is pointless. If it was really anything to go by Nurse would be number 1 in killrates but shes still in the lowest even at "top MMR".
And finally, Ill admit she isnt my most played killer, but she is FAR from my least. And it doesnt take hundreds or even thousands of hours on each individual killer to realize what changes are good or bad for them.
You made the assumption first by claiming “skill issue” I simply made my assumption off of your comment you made that tells me that you dont have much experience on her compared to people who play her more.
Bringing up MMR is not pointless at all and can not be written off as such as it does matter if good players who have thousands of hours still struggle to kill with her. She is a well balanced killer in some regards but lacking very heavily in others.
People who have thousands of hours on her alone are disagreeing with you so maybe you should think about what they say instead of dismissing it instantly as a “skill issue”
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@WolfyWood said:
Good eye, I've noticed it too, pretty sure its one guy spamming across multiple accounts to make it seem like its a pressing issue.
It is, the same thing happened with Leatherface where they kept making posts for more speed and longer sweeps and they used multiple accounts to drop comments agreeing and liking each others comments.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784946#Comment_3784946
Ive never seen anyone on these forums for 6 years asking for buffs like these, and you dont need to play a killer religiously to know what kind of changes are good/bad.
Huntress being at the bottom in terms of killrates make sense considering you actually need to be sentient to play her properly, and using comp as an example really aint a good one considering some times they dont play for the 4k since its all about points. Huntress is good at camping, which makes her very good at safely securing points.
Also Huntress being "one of the easiest killers to loop in the game" hasnt been the case in years, (could even argue her chase ability was just as good back when she was first released thanks to there only being 1 indoor map and maps being a lot more open than they are now) saying otherwise is just a skill issue.
Well I’m definitely a much better Huntress than you are and have much more time on her so my opinion is definitely more valid than yours on this regard. Not to mention CoCo, True, Ohtofu and Spooky agree the changes were needed.
Just because you don’t see it doesn’t mean they are asked for as I have seen countless people ask for them. Usually coming from people who actually play her and actually know what they are talking about.
She has low kill rates in Low MMR and High MMR so your point about being required to be “sentient” is invalid. Also she is without a doubt one of the easiest to loop and if you struggle against her it’s just a skill issue honestly with how much is stacked against her and favoring the survivor in almost every interaction besides dead zones.
I can genuinely tell you barely play her just by the comment you left.
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@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785567#Comment_3785567
Is the Wiki wrong then?
https://us.v-cdn.net/6030815/uploads/CZA3G8JN9ZEW/image.png
https://deadbydaylight.fandom.com/wiki/Hex:_Thrill_of_the_Hunt
Yes the Wiki is wrong. That math isn’t right at all.
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It takes 14 seconds to cleanse a totem. ToTH makes it take 50% longer. 50% of 14 is 7, 7 +14 is 21. So survivors can cleanse it if they wait at the totem, scream and then start cleansing it.
That’s what I do every time I go against that combo. -
Bhvr is very anti hinderance when it comes to killer powers that aren’t clowns. Huntress had an add on that hindered survivors by 3% for 15 seconds and it got nuked from orbit.
Trickster needed to be 115% because while he could be oppressive in the micro 1v1s at certain loops he struggled severely in the macro 1v4.
In case no one realizes it, being 110% is an insane penalty that accounts for entire MINUTES lost each game. No killer in this game should be 110% without a movement speed ability like Spirit. On top of being 1 of 2 killers in the game that have to drop chase to reload, it’s a huge punishment for even using your power.
He may not be fun for you but not every killer is fun for everyone. Everyone has their own likes and dislikes.
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785550#Comment_3785550
I don’t think so, is way better to hide my aura than see the killer’s aura with the cost that he also can ser me.
How can object help me? If a nurse for example sees my aura I’m just dead, it doesn’t matter if I can se her as well, there is no reason to use object than distortion in the current version of the perks.
Nurse is the only exception honestly and all distortion does against her is delay the inevitable. You will run out of token very quick against her and still die.
OoO tells you what aura perks the killer has, how long they are seeing you (which distortion doesn’t) and its unlimited. OoO is better in almost every single way if you use a little bit of common sense.
But Distortion is ultimately king if you like a; brain off, don’t want to try play style. Since it does all of the work for you and requires zero input or skill to use.
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People will clown you no matter what. I got tbagged and called trash in the end game because I wasn’t able to win using a goofy M1 Huntress build on Gideon.
Just ignore it and move on.
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@adam1233467 said:
Do not use Object bro, this perk is useless, use distortion, it's better.
That’s not true at all. Distortion is definitely insane and overpowered but Object can be better if you are at least decent at the game
Anytime the killer sees your aura you see theirs? That means if they are running Weave attunement and Franklins you’ll have wall hacks on each other and they’ll never catch you.
If they see you with BBQ you can run one way and then when the aura read ends you can double back and fool them completely. It’s an absolute insane perk if the killer has one Aura perk and it gives a Gen speed boost.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785482#Comment_3785482
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785492#Comment_3785492
I agree a 3K is a win for the Killer. My question, though, is if a win for the survivors is defined as a 3E or 4E what percentage of the time do you think survivors win? All responses are appreciated.
Depends on the MMR. At low MMR I would say survivors probably have a 10-20% win rate going off of 3E criteria.
Average MMR probably sits around 20-30%High MMR I would guess is around 35%
I’d be remiss to point out that the devs want a 40% escape rate and not win rate. So that means that 1-2 survivors should escape every match with 1 being more common.
There are also way too many factors. If it’s Nurse every time then the win rate for survivors is probably in the 10% or lower range.
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@Chiky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784572#Comment_3784572
to have easier late game?
That’s not the best way to do it. Kill weak links first to avoid a chase going on too long by a good survivor. I had a great survivor try to bait me into chase, I ignored them and killed 2 others first and then chased them. They looped me for almost 3 gens. If I would’ve chased them first, I would’ve lost.
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NEVER HOOK TRADE!!! Bubba can easily down you and the unhooked survivor as he can easily shred through the basekit borrowed time and hit them again as he is much MUCH faster than the on hit speed burst.
If he is proxy camping a survivor there is essentially zero counter play at all. Just work on gens as he gets his free kill. He’ll probably get another kill at the end too for relatively free as well, especially after the huge buffs he got.
If he is playing nice and not camping then he is kind of easy to loop on most maps. 9 times out of 10 they have bamboozle so vault a window once and be ready to give up a pallet.
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@SweetbutaPsycho said:
- Watch ur positioning and running time. Lfs strength is obviously his insta down so you should position urself when your doing a gen, that you see him early and can at least make the next strong window so he cant instadown you.
- Learn pallet timing. Throw too early he instabreaks with his chainsaw, Throw to late and ur dead, Throw just right, u stun him and get away.
- Learn tandrum timing for locker plays to force an m1 as a last way out
- If your out of other options try to run Environment rather than structures. Hitboxes on many environment objects are super wonky and sometimes force tandrums cause he hits an invisible hitbox
His Tantrum is basically non existent now that they reduced his collision by over half, it’s almost impossible to get him to bump now. But all the other advice is great.
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I’ve had many survivors claim they won and beat me by getting hatch so I think that for most survivors as long as they escape it’s counts as a win for them.
I don’t care if a survivor gets hatch because I killed the other 3 which is a win for me and the hatch RNG favored them, there’s no skill in it. Either I stumble upon it and close it or they stumble upon it and escape.
And I couldn’t be bothered or learn the spawns as a 4k is honestly not that serious to me. But if I’m the only one who escapes I consider it a loss.
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TCM is literally buns compared to DBD. The first two weeks TCM came out and I was calling it was gonna fall off.