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HexHuntressThighs

HexHuntressThighs

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  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721722#Comment_3721722

    They've said repeatedly that you should get it for logging in at any point during the Before The Masquerade week 1 (and the parts 2 and 3 during Weeks 2 and 3 respectively). Since the Bloodfeast is ongoing, so should that weeklong duration.

    This is definitely a job for support. Have you contacted them yet?

    Yeah I have but they haven’t responded yet. I also logged into my Epic Games DBD and My Xbox DBD and didn’t get it on all 3 of them. Neither has all 4 of my friends gotten it. So I figured Bhvr just said it wrong

  • You can easily sabotage a hook a killer is moving towards without even taking a single hit. Did it myself a few times. It basically has zero risk now and if a 4 man brings breakdowns and sabo it’s going to be impossible to hook at all

  • @WashYourHands said:

    so no one knows how to get it?

    I’m going to make the assumption that you had to log in that day and if you didn’t get it then it’s gone for good. It’s really sad because that outfit has been gone for over a year and they dropped it during the PTB. Which is 35GB so I always leave it installed for the week to make content.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721444#Comment_3721444

    Nurses absolutely did use it before they removed all her m1 synergy. Facing her on Midwich was even worse than it is now. That is a cherrypicked example, but it wasn't uncommon.

    If they weren't on Jolt it was because they had no room because of starstruck agitation +her need for an info perk

    I cried tears of joy the day she lost the ability to use Jolt if I may be honest.

    But back then there was no kick limit. If she could do that nowadays all the gens would be unkickable in 2 minutes flat lol.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721410#Comment_3721410

    Well, proving me wrong I guess. I had hoped you might be able to see how having 15% regression on multiple gens instantly would be a problem. I had also hoped that you might see how 5% Haste for 20 seconds could be an issue, especially considering how we just got rid of MFT because, "3% Haste is WAY too much, Killers can't counter it!!!!"

    Your intention to buff these Killers by allowing them to use M1-only perks was my point. They can't use them now, which is fine, since they don't need the extra power. You, however, have decided that they do actually need the extra power and want to give them those perks, for some reason. Inconsequential? Maybe. Strange priorities? Definitely.

    15% aint crazy considering the 8 hit limit. Maybe 12 would be better. Again the perk is very good on all 7 indoor maps. And is mediocre on al 89 outdoor maps lol. Besides made for this deserved the nerf because survivors were literally throwing up and sobbing about the Huntress's yew seed brew add on slowing them by 3% for 15 seconds. You can't have your cake and eat it to. That was a huge double standard that shouldn't have lasted as long as it did tbh.

  • @Jacknalls_Paw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721100#Comment_3721100

    "Logging in at least once each week will even get you a piece of 2 full Outfits for The Huntress and Meg Thomas", this is right from BHVR official site, Before the Masquerade section.

    I just logged in again and still haven't gotten it :(

  • @ReverseVelocity said:

    Surge is a top 5 perk in terms of use rate, I don't think it really needs any buffs.

    I was thinking so only because weaker killers use it. Let's be honest Blight and Nurse are not using surge. They use Rez and Pop lol. And the new 8 gen regress limit.

  • @Rajbow2023 said:

    Rapid Brutality would probably be too strong on Blight's with double speed add-ons.

    But Surge would probably be fine, people are just overreacting over that perk.

    Agreed. People literally tweaking about it for some reason lol. RB only lasts 7 seconds and blight has to recharge his tokens after landing a hit so he couldn't even do much with it. unless he M1s first. But even then it doesn't compare to his old add ons. And it's one less gen slow down perk AND no bloodlust. So I think it would be fine.

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/414508/some-basic-attack-perks-should-be-removed

    I think some perks have the M1 requirement to reduce their strength on heavy M2 Killers. Naturally, M1 Killers need the boost more anyways, so I think it is fair to have the requirement for most things (of course niche exceptions apply, e.g. old Dark Devotion).

    (Also nice name.)

    Thanks lol. I figured that's why they have the limit. That's why I was thinking it could be buffed since only weaker killers use it and now gens have an 8 hit limit.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721321#Comment_3721321

    Not sure what that last point is about since your whole argument was about making Surge (and other perks) work on M2's.

    Surge, PR, PGTW and Grim. Fun fun fun, just what we need, more regression.

    I honestly think most of your points in this reply are just strawman arguments. There's no shot you think that buffing Surge to 15% or having RB last 20 seconds is a smart move.

    That's not what straw man means lol. Also yes it should be buffed since only weak killers use it. And my last point is related because it further disproves your first point of saying it makes strong killers stronger as it clearly doesn't. So that's how its related lol.

  • @RaSavage42 said:

    Could you imagine a Huntress standing in the middle of Gens and throwing Hatchets to get Surge value

    Or a Hillbilly zooming around gets a Down on a Survivor close to a Gen that's almost done

    Having a long cooldown or being 110% doesn't matter

    Well surge would be connected to where the survivor went down at like Forced Hesitation so she couldn't do that. And Again gens can only be hit 8 times so it really isn't that crazy any more. Would you rather them run Pain Rez and Pop and hit the same gen 8 times for 20% each or them run surge and hit the gen for 8% 8 times?

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721366#Comment_3721366

    Barely better? It let's you tap survivors to cause AoE regression instead of ever tapping an actual generator. It used to have a 30 second cooldown. This streamlines the killergameplay loop by making you more time efficient

    What's kept it balanced over the years is that M2 killers are free to use it, but must make a conscious decision to use power or go for Surge value

    I guarantee you that if Surge procs on amy down, it will get hard nerfed. And what does that accomplish?

    Surge has been seen as one of the least good regression perks besides like, Oppression, but now it's one of the best simply because it hasn't been whacked by the nerfhammer.

    Those are some good points. It just seems bad to me because on outdoor maps, it's essentially worthless. And you hit gens for 8% a max of 8 times when they could be hit for 20-30% 8 times. Ruin is better than surge really in every way besides it being able to be cleansed

  • @100PercentBPMain said:

    Yeah, let's not get Surgolt nerfed, thank you very much

    -an m1 enthusiast

    It's barely better than kicking a gen normally. It's great on indoor maps nut that's it lol. it needs a buff.

  • @aewi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721325#Comment_3721325

    it doesn't make spirit stronger. it makes everyone else stronger. spirit is not an m2 killer

    I meant to say it doesn't matter for her because she can already use it. And it doesn't make anyone else stronger because the perks are mediocre to begin with lol.

  • @aewi said:

    just what we need, making already strong killers stronger. /s

    Except for the fact it doesn't make any of the strongest killers stronger besides Spirit but she already benefits from them currently :)

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721239#Comment_3721239

    And I don't think they should.

    I'm really not sure why you're trying to make strong Killers even stronger. Instead of buffing weaker Killers, you've decided that Killers that are already exceedingly powerful need to be more powerful.

    Just a bit odd.

    You think surge is stronger than Pain Rez? I guess on indoor maps it would be. And Rapid brutality is 10 seconds of haste that has 3 seconds taken away from it by the weapon wipe animation.

    Actually you have a point, since it can't be used on stronger killers they should buff Surge to 15% since it's only used by weak killers. And maybe make RB 15-20 seconds.

    Or you know they could make it work on everyone and not much would change at all tbh. It's not like surge is or has ever been meta lol. It's pretty much cooked now with the 8 regression limit. Oh and blights attacks count as special attacks too. So actually no strong killers would benefit at all.

  • @[Deleted User] said:

    Feedback & Suggestions forum tis where this belongs.

    I was hoping to get people’s reasons for why they are or shouldn’t be basic attack only perks, like what Pulsar said. I disagree with them but I like their input.

  • @Gmoore23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3721239#Comment_3721239

    Well to be fair, the M2 on Spirit is only her phasing. You still have to M1 to attack.

    Also, no need to be so aggressive, this is just a silly game meant to be fun.

    I wasn’t aggressive at all. It’s text lol, no tonality can be read from what I wrote. All I did was debunk every point they made.

    And Spirts M2 Makes her move 2x as fast as survivors and make her invisible. As well as her being considered to be top 3 strongest killers in the game. So I think at the very least Surge and RB should work on special attacks.

  • @Pulsar said:

    Nurse, Blight, Spirit, Wesker, Chucky etc etc are the reasons RB can't work on M2's.

    Can't wait for Starstruck Agi Nurse to come back after we seemingly JUST got rid of her.

    Well rapid Brutality does work on Spirit so that point is moot. Her phase walk attacks work with all M1 Perks.

    I specifically said non exposure perks so your point about star struck nurse is also irrelevant.

    Wesker has a heavy cooldown on landing his M2 so it wouldn’t be crazy for those 2 perks to work on him. And Chucky is 110 so again it would be beyond fine.

    Anything else?

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/414508/basic-attack-perks-should-be-removed

    I'll grant your wish. The cost is Lethal Presuer is totally reworked into something else 😁

    I’d take that deal lol. Lethal Pursuer is heavily over rated and I only use it for the aura read duration extension. If it didn’t do that I would never touch it. In fact, it didn’t do that when it first released and nobody used it. It was complete garbage lol

  • @Agaki said:

    Was bloodlust removed from the game mode? Not gaining bloodlust at all with any killer and I cannot catch up to any survivor.

    You probably ended up getting the perk Rapid Brutality which makes it to where you can’t gain bloodlust. But in return when you basic attack someone you get 5% haste.

  • Hot take, I think it’s a great idea and hope they make and sell a bunch of moris. You’ll see Moris way more often (because almost nobody uses them currently) If you want to Mori 4 people in a match you can use Devour Hope (which is more fun) And I think the changes are for the best.

    Why stifle creativity? What does the finished Mori hurt? The 0.00000000000001% chance you crawl to hatch? It’s also stops you from being slugged out for 4 minutes if you’re the last alive (it’s happened to me plenty of time) People complain and hate on something without having any idea what it’s like, it’s not like the old version where everyone died. It’s better and more fair.

  • It definitely needs nerfed tbh. I go from getting downed very quickly normally to being able to pull off 3-5 gen chases very regularly. It’s literally autopilot.

  • I’m still at work lol. I honestly think it might have been only that day and we missed it for good. But the day reset isn’t till 8PM EST so I won’t know until then.

  • @Azulra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/414469/vecna-the-lich

    You do realize that if they nerf survivor speeds they're gonna have to make some killer nerfs to accommodate for that such as making Nurse's "running speed" even slower, right?

    I think They’re referring to the fact that the magical items give haste. The boots make you run 7% faster for 5 seconds after he uses mage hand. And the other one makes you invisible and move 15% faster.

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720901#Comment_3720901

    I'm guessing you need to log in on the live branch to claim items.

    The PTB is a bit funky in that it uses an outdated version of your account, and doesn't save to your main account.

    I was playing the live version all day yesterday and didn’t get it. I uninstalled the PTB just to try and get the cosmetic lol.

  • I’ve already suggested something similar a few months ago and even made a video about it. But the devs don’t think tbagging is wrong at all. They openly said they support it so it’s not going anywhere lol.

  • @Nazzzak said:

    Yeah I got the torso. But I recall them saying you had a period of time in which to claim it, not just the one day. Unless I misheard

    Did it pop up saying you got it or was it just in your inventory?

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720878#Comment_3720878

    Maybe support can help? If you've returned back from the PTB, surely you should still get the free cosmetics? because like others have said, they should still be available for the rest of the week.

    I’ll try again after work. Maybe it was just acting weird cuz I had the PTB installed

  • @tjt85 said:

    Have you checked to see if it's there with all your other outfits?

    I ask because there was no notification, but I still got the Meg and Huntress cosmetics anyway.

    Yeah I looked it’s not there. I guess that’s what I get for playing the PTB. That really sucks😭

  • @TheFragile said:

    In the Anniversary video. I believe they said you only have to long on once within the week to get the piece of cosmetics 1 meg & huntress item each week

    I played for 6 hours yesterday and logged in 4 times and never got it😢

  • @OrangeBear said:

    Do you already have it?

    The outfits they are giving out aren't actually new. They are from old rifts

    No I never got it because I never did rifts for the longest time.

  • @Caiman said:

    It was yesterday.

    You’re lying😭 They never specified what day, no calendar or anything! People were playing the PTB! I’m sobbing right now. This is the worst thing possible. They had certain rewards available for a whole week during the Christmas event but they didn’t do that this time!? 💀

  • @BabyCameron10 said:

    I don’t remember who suggested this idea but what is everyone’s opinion on this?

    It’s a bad idea. what if a survivor dies with one Gen left? 3 survivors getting that last Gen done is very possible even when the killer still has slowdown.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3720261#Comment_3720261

    But what you stated about PH is exactly true with huntress. You can dodge PH just as well as you can dodge huntress. The killer can also cancel and go for an M1 the same way. I'd bet the cooldown is probably similar to before you can attack.

    Not true, PP Head is a much better pallet/ window zoner because he moves at 110% when holding his power compared to Hunty who moves at 77% (33% slower)

    You can not cancel a hatchet into an M1 as the cancellation penalty is 1.25 seconds before you can M1 and 2 entire seconds before you are back to 110. Also PP heads attack goes through walls and can not be crouch teched. It takes far more skill for Hunty to land a hatchet at vaults than PP Head. She can do it from further away yes but if she misses a single time by you baiting the window it’s a free escape.

  • @bornagain234 said:

    Arent you, especially as killer ( theyd have no game to play without us ) kind of sick of how we get treated?

    Why do I spend my limited free time and money on this game just to be abused? This happens every match.

    Even if you hide the chat the point is that look how this community in general treats other people for playing a videogame. You wouldnt have a game to play without the other side.

    This is all without me saying anything, and getting 1 hook each on each survivor.

    Do you ever take a step back and wonder, why do we bother with this?

    What do I do to be treated like this every single match? Play a game?

    https://ibb.co/mJ8J99P

    I turned of my EGC and made my Steam profile hidden because of it. Some people say it’s fun to collect nasty comments but I’m just saving people from embarrassing themselves. It’s very cringe to comment stuff like that on peoples accounts.
    I also don’t spread hooks out (I always ignore one person) I slug when I have too and when I’m on the back foot I’ll start tunneling. YOU play for YOUR fun. They play for theirs. No matter what you do someone is going to be unhappy. No point in trying to please everyone.

  • @Junylar said:

    Judging by constant +100% bp for survivors all the time except a few hours in the evening, the killer is by far the more popular role, so there will be no shortage of killers any time soon. So if you feel like playing as killer is too harsh for you, welcome to the survivor solo queue, and see you in a few days in one of those threads where other soloQ survivors are pondering why they even exist in this game.

    It’s highly region dependent. In the US east the killer Bonus is at 100% permanently past 5pm. It’s been like that ever since its implementation. Solo Survivor isn’t bad at all, it’s only bad if winning is the only thing you care about. In which case you’ll have a bad time.

  • I hope they still do it, I created a few designs myself already :(

  • @Tzimiscelord said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719866#Comment_3719866

    I didnt know that, thanks. At least that explains something, even if i still think is a terrible way of doing stuff

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719885#Comment_3719885

    Nice try, but exceptions dont make the rule.

    As a general rule, someone who has characters at very high (80+) prestiges have dramatically more hours in that someone with no prestige whatsoever or prestige 1. That prestige 0 may very well have 10 hours into the game. I dont know how many hours the guy with the 80+ prestige have, but i can definitely guarantee they have many, many, many more.

    So no, dont play devils advocate, it rarely works.

    You’re absolutely right, chances are very good that high prestige = high hours. ESPECIALLY in this game, considering you have to prestige a bunch of different survivors to get really good builds. So if they have a high prestige survivor that means they already prestige’s a bunch of others and now just want to P100 their favorite.

  • I couldn’t dodge even if I wanted too. 95% of my matches have 1-2 P100s. It’s important not to hide prestige so that way baby killers can dodge. Because as some people have told me they went against P100 survivors with 1,500 hours when they only had 50-100 hours

  • @SweetTerror said:

    Vecna can choose between four different powers that each bring with it four complete separate abilities. These abilities can see him traversing the map quickly, anti-loop to completely block pallets, attack over long distances, and last but not least activate an ability that highlights where survivors are.

    If you were to compare this to any other killer in DBD, especially any M1 killer, the last thing I would want to be doing is playing anyone that didn't have all of those options at their disposal.

    If I had to choose between Freddy's puddles or anything that a killer like Vecna can do, it's kind of a no-brainer who I'm going to choose.

    Do you think Vecna will start a series of other killers that have multiple powers to choose from? Do you think we'll start seeing other killers be redesigned to be more effective now? Lord knows Freddy and Michael both need a complete rework.

    I would honestly love to see all the older killers get secondary abilities tbh. Trapper maybe could throw a trap a few feet every 45 seconds, Wraith could make pallets invisible but they would shimmer still, Huntress could get a small dash attack with her hatchets that’s on a long cool down as well.

    I’ve noticed almost all new killers have multiple abilities for the past 4 years. Dredge has nightfall, teleport and remnant. Xeno has tunnels, crawler mode and tail attack. Heck even trickster has knives and a main event. It would be neat to have more abilities to make older killers more interesting.

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719842#Comment_3719842

    I always bring Distortion as Survivor. I don't like aura reading on Killer. When I first started, I used to use Bitter Murmur but never found it to be worth a perk slot.

    Lethal Presuer is my Nemesis. I wouldn't run Distortion if it weren't for that perk 😡

    I guess this makes us mortal enemies then! I use 4 aura reading perks because survivors complain about slowdown perks so much, and also it’s fun sniping people and going for orbitals! Distortion is the literal bane of my existence😭

  • @Brightened said:

    It's been the trend.

    Unknown
    Chucky
    Xeno
    Singularity

    Even with skull merchant you break the pallets if you vault with a claw trap.

    So now the new killer will be able to not only block the pallet drops- but also summon skulls that hit you?

    Is the whole plan that we all become hardcore 360 spinners as survivor mains? Or that won't work because of the ping difference in 99% of games. So what are survivors supposed to do now?

    Crouching completely stops Vecnas projectile attack, and the pallet hold is only 4 seconds which is easy to outlast.

  • Deadspace Ubermorph

    Plasma cutters spawn on the maps with one shot each for survivors. They have an effective range of 16 meters. Depending on which limb the survivor shoots off, the ubermorph gets a buff.

    Shoot its arm off and it can’t attack for 10 seconds but when its arm regenerates it gets 8 stacks of STBFL for 60 seconds. Shoot its leg and it starts crawling at 60% movement speed for 10 seconds but when its leg regenerates it moves 20% faster for 45 seconds and so on (I made a video going in depth before)

    It would definitely be the most fun killer to play as and go against.

  • I’ve been using Lethal, BBQ, Gearhead and Nowhere for the last year or so. I had to switch to gearhead because of how many survivors bring distortion. If you don’t bring gearhead you won’t get a single aura read all game even with 3 other aura perks.

  • There’s nothing wrong with it. You aren’t entitled to hatch. I almost never do it unless survivors are being toxic because trying to find the last survivor is usually boring. Not to mention its lore Accurate because no killer would let a survivor escape.

  • Lol, you know full well they don't cover everything for the year. Last years anniversary they never said anything about the Billy, Blight or Onryo changes they were working on. Nor did they say anything about the map reworks or buffs and nerfs to perks. They'll end up talking about that stuff later in the year.

  • They might add headpieces in the future that give the male survivor elf ears

  • @Rogue11 said:

    Are they making it auto trigger like before, so it ruins all sorts of late game sabo/wiggle/crawl for hatch or gate plays? If so, why? Lots of people hated it. And why ruin the existing offerings. This didn't need to come back in the first place. I can't believe they spent another year+ working on this.

    Stop complaining plz, they are doing this so they can eventually sell unique moris that aren't tied to skins and I desperately want that in the game. The scenarios in which the killer downs you and you crawl into the hatch/ gates are less than 1% of 1% They still give you hatch or escape at gates if you go down while going through the exit animation.

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