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HeroLives

HeroLives

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HeroLives
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  • I stopped posting because I'm tired of my opinion being shot down on here & reddit, usually with "git gud" or "how does it feel now that the tables are turned, survivor scum????"

    I also uninstalled the game to make room for Overwatch, so.

    That’s why I asked. I want to be in a community where people just laugh and talk about the game and people don’t act like complete ######### to each other. Which is what this forum basically is. I swear everyone acts like all survivors are rank 1 and have had this game for 2yrs. It’s like that episode of South Park where they all start buying priuses and sniffing their own farts. They think that their opinion is the only one that matters and not other newer or less skilled players still learning. Like I didn’t buy the game, auric cells, and and all the dlcs too. 
  • Peasant said:
    While I'm not certain as to where they've gone my primary guess is that they might've just quit. I've seen several posts where survivor mains have mentioned going on strike, though I don't know how much of the talk are true.
    Thanks for the intel, it’s appreciated :)
  • azazer said:
    Think they mean there is a lack of survivors on the forum and wondering what discord they all departed to
    Yes this
  • Peasant said:
    What exactly are you asking? Is there a newfound lack of toxic survivor? Or are you having rough luck finding any survivors?
    Where the regular survivors on here that were funny went to.
  • I like going against the pig. I have more fun in those matches Bc it gives me something to do if I get trapped other than the run of the mill mission.
  • Doom_Punk said:

    I've played Survivor this patch and haven't died yet. I'm using a stealth build too, not even the meta.

    The changes were very minor but it's a step in the right direction.

    Now I’m not trying to be rude, but since the patch I’ve died more so now than before and the only “meta” I use is self care. Cool brag though must be awesome being the minority at the top. Basically they nerfed altruism and evader for survivors. A large portion of the player base enjoys altruism though. I like stealth. Not everyone wants to walk around like a ninja though.
  • Baphomett said:
    Killers also cant get items out of chests.  Fair is not the same as equal in a 4v1.
    Killers need chests too!
  • Baphomett said:
    Notice the rank 20s with meta-perks from different survs?  These are bullies trying not to pip so they can stay at high rank and continue to bully.  Apparently rank and BP are lessimportant to them than being @$$holes to newer players.

    This is not going to stop until the devs actually start to punish DCs.
    ^this. Honestly I’m glad I can’t go lower than 15. I can ######### around trying to get trophies or try new builds without drastically losing rank.
  • Probably next update in fall
  • @HeroLives said:
    Stop crying and play with people on your skill level, stop bullying noobs you trolls

    Last time I checked OPEN feedback forum......Only bullying going on is the ranking system. While most will shutdown with posts, I don't and respond approrpriately…..

    Did you rank up piggybacking off higher ranked players /lower ranked players and ended up out of your league in a swf group?bc you don’t solo your way up without skill, you stay in your area. I’m just saying. When you mix ranks and keep winning you end up in places you don’t belong. 
  • Stop crying and play with people on your skill level, stop bullying noobs you trolls
  • nobody is saying anything on here really because you guys are being incredibly obnoxious 
  • Envees said:

    buffs are adjustments to make the game more balanced. That's it. But the term nerfs, or buffs, make it look like you are either being hamstrung by laurie with her knife or getting chopped up by Leatherface.

    They are adjusting the game to achieve a balance. Only they can do this. We can moan either way. I stand up for survs as killer if i think proposed changes are not fair in my eyes. I am ok with 2 in and 2 out. I am not some try hard that has to have 4k in order for my ego to feel better.

    I’m not having that hard of a time with the update . I just wish they would fix pallets Bc they either aren’t prompting when they should, or just really weird ######### is happening with them. I don’t like the new bnp it’s trash and not worth it. It’s stupid. I’m still trying to give the perks a try and see what’s up so I don’t have much of an input there. I’m glad they buffed the killers that was needed. If anyone has anything to say to me about how I feel about the update (which is my own opinion not yours, you don’t control me) stfu idc cry to someone else about how I should feel about balance. It should be somewhere in the middle where it’s skill dependent. I thought it was balanced before, besides looping, and the overuse of flashlights and toolboxes in one match. 
  • Zarathos said:

    @HeroLives said:
    Ran into a Myers using it. I was the obsession (i don’t run obsession perks so I knew he was using one) anyways guy tunneled me down (no biggie)but I was like why even run it if you’re not going to use it? Wasted the perk slot just wasted it.

    Might have done it because the rest of the survivors were kicking his ass. Important note with obsession perks if you have say something like dying light or save the best for last you may still choose to focus down the obsession or avoid them depending on how the game is going. Many a time i was running dying light and chose not to chase the obsession because they were using the infiniteish areas or were extremely good at looping. If your ever playing killer and lets say your running dying light sometimes the best call is to just choose to not use the perk and hunt other prey.

    Nah I was hooked first , and then tunneled. I wasn’t looping just ######### around really. It was at the start of the match. I think by the time I was on my third hook they had 2 gens done? It wasn’t a try hard match, and he wasn’t being gen rushed.
  • Ran into a Myers using it. I was the obsession (i don’t run obsession perks so I knew he was using one) anyways guy tunneled me down (no biggie)but I was like why even run it if you’re not going to use it? Wasted the perk slot just wasted it.
  • @HeroLives Doc can’t see the scream notification because you don’t scream. Yes, you still get the illusionary Doc at higher Madness tiers though.

    I actually got a Hag daily right after he update. I got a 4K... sorta.Two DS’s really made things difficult for me. One on a non-obsession and one on the Obsession. The obsession and one other guy were last two, i slugged the Obsession who still had DS and went looking for the last guy. Found him and downed him, the Laurie was dropped right near hatch, so I went to go find her near it, couldn’t find her. So I went back to grab the David to proc BBQ to find her but he had Tenacity. They both bled out on the floor cause I couldn’t find them. This was Dank 5 and the two that beld out were Rank 2’s. 

    I haven't faced a Trapper or Hag yet, I’ve gotten two Clown’s and a Myers. 

    New rework of perks... I’m not sure I like them. Too much aura reading for Killers. It’s killing Stealth plays too much imo. Survivor ones are good though.

    It usually is the Survivor in me that makes me “play nice”. Many times I go “Ok... i’ll Chase him/her who did the unhook” instead of the injured guy limping away... even when I’m down to 2 Gens left and everyone is left alive. I just can’t gelp but feel bad for the guy... then I end up screwing myself over in the process. 
    You don’t have to tunnel all of them at first.somewhere in the middle though yeah tunnel a guy out if you have to. Honestly it doesn’t matter what anyone thinks just play how it’s fun for you. We all have good matches and bad ones. Find what makes it enjoyable for you and do that.
  • @SovererignKing

    I don’t think the changes are god awful. About the calm spirit though can doctor still see the scream notification even though you don’t scream? I know you still get the illusions.

    in the next update/dlc I hope that we just get something new that’s not in game now. Like something completely new instead of reworks. 

    I love the hag and trapper buffs, they are insane. I got wrecked by a rank 8 hag earlier it made me so happy. 

    The new reworks are nice. probably won’t run Deja Vu much, but I like what they did with it. 

    Yeah I’m sure you could be a cold killer, it’s probably just the survivor half of you trying to give them a chance. I have a set up that might work really great on clown.
  • Trappers traps with Billy’s chainsaw sprint. High speed trapping. The survivors would basically kill themselves
  • Hags trap teleportation with wraiths invisibility. It would make him like a genie. Poof did you ask for death? Bing bong whack.
  • Master said:

    @DocOctober said:

    @Larcz said:
    But this is just bad if you ask me you blink you hit you got clean wepon and got fariguy and you don't knock out surv from 1 hit.

    Why is it bad that a strong Killer requires practice to play?

    Because devs balance the game for rank 20 gameplay
    By their logic nurse is the weakest killer in the game and needs a buff (ever seen a rank 20 nurse?)

    Rank 20 nurse on console is truly a sad thing to see.  
  • Please make it so that you can regen even when you are running but a make it a little bit slower plez plez ¨

    its cinda booring walking tbh

    It’s not going to happen Bc then it can be used multiple times in a chase. The community asked for it to have an activation trigger that can only be used during a chase(similar to dead hard) devs didn’t want that. Sorry for your loss man. 
  • HeroLives said:
    Orion said:

    @HeroLives said:
    If I’m there and I need distance I will use them. It’s not my fault they are bugged

    That's not a bug. You dropped them while you were in the Killer's melee range, and got hit at the same time as they got stunned. Drop it earlier, when you're not in the Killer's melee range, and you won't have that problem.

    My bad ,I assumed it was bugged Bc it used to not do that. I was under the impression that the only changes were vaccume and standing position for the drop. So it will still hit if they are a little before it or?Damn it I need kyf companions
    The vacuum teleported survivors out of the hit box. Sometimes it's bugged and you see killers warping from one side of the pallet to the other or killer appear on the same side as the survivor. Best to not drop the pallet when killer is in the middle of the pallet, but on the other side. The killer can lunge into the pallet area and score a hit when undropped. They need more of a sync to show the appropriate hit box reflected in the animations and distance, but this might not happen anytime soon. 
    Yeah it looked like the lunge was bugged Bc before it wasn’t this bad. Like sometimes it would happen where it connected but no where near as much as it does now. I’ll just have to work on my timing, it’s no issue😅
  • HeroLives said:
    Sally55 said:

    @SovererignKing said:
    Lowbei said:


    SovererignKing said:

    Welcome to the game SURVIVORS asked for.

    ”Hiding and just doing Gens is boring. We want to be chased all game, that’s what’s fun!” ~ Nearly every single Survivor Main on Reddit and Steam forums for the last year and a half. 

    SURVIVORS perpetuated this lie over and over for nearly two damn years. This lie was used to protect Looping after infinite’s were taken away. Now, here we are. Survivors are getting what they asked for. No Stealth, less camping, less tunneling, less “boring” gameplay. The developers are rebalancing the WHOLE DAMN GAME to center it around Looping, because Survivors ASKED FOR IT. 

    Killers warned Survivors this was going to happen if they didn’t just drop the bullshit of Looping, and learned to hide and juke properly. Now, here we are. Congratulations Survivors, you really screwed the “hide and seek, Hunter vs. Prey” of this game. Now we play a giant game of “Tag! You’re It!” No thinking required, no skill, nothing. FOR BOH SIDES. Now it’s just a giant game of who’s better at abusing game mechanics than the other. 

    So so welcome to the game YOU created Survivors.

    ”You can run, but you can’t hide #########.” [BAD WORD] enjoy what you’ve done. I know I won’t. As both Killer and Survivor.

    calm down

    Nah, I’m allowed to as angry as I want. So I kindly invite you to get bent.

    No need to be so rude. It's completely uncalled-for

    I’m very passionate about the game. It’s my favorite game, so when it gets ruined, I’m going to be upset. I don’t appreciate someone telling me what to do, or how to react to something I care about getting ruined. 

    As as a side note : I can tell you’re new to the forums, so I’m just letting you know now, Lowbei is the resident troll and is far worse and far more rude than I am. 
    Dude I like you and think you’re cool. We’re pals. I don’t think you can blame this on survivors though. Seeing as everything that got nerfed on survivors was being called for by killers or people who play both with hella hours. 
    everything survivor nerfed is crawling all over killer forum asking for nerfs
     Here on the official forum
    Running perks(Bc loops)-killer forum
    bnp-gen rushing - killer forum
    faster pickups Bc flashlights- killer forum
    Self care Bc all the healing - killer forum
    Stealth should be more viable- killer forum maybe some survivors but mostly killers posting in survivors 
    gen rushinf(all the new perks that show survivors around generators or let killers know when one is close to completion- killer forum


    survivors did not ask for this.
    anytime a survivor said they didn’t like the survivor changes they were bashed and told to git gud by killers.

    im not crying this is just off observation alone. You can check around Bc it’s there. The devs gave killers exactly what they wanted. 

    Dont push this on survivors

    This goes back farther than the current issues Hero.

    It started with the old infinite’s. Survivors abused the crap out of infinite’s in order to win games by making it impossible for Killers to even hit them. This was the start of the “Stall to win” meta Survivors abused the crap out of. However, this didn’t stop them from yelling at the developers day in and day out about how it’s “impossible to lose the Killer in a chase.” This was the start of the “balance” war. The developers fixed infinite’s with the entity blockers. Then the developers said no more stalling the Killer indefinitely, learn to juke and hide. 

    Looping as its know today came about with Patch 1.4.0. Soon after Halloween Chapter released. This patch changed he Survivors hit boxes to be smaller, in order to make them harder targets to hit out in the open due to latency issues via peer-to-peer connection. The ######### hits at Pallets and window vaults were even worse before that as well. After a time, Survivors found out they could run circles around objects in tighter circles than Killers, thus, effectively negating the base game mechanic Killers are faster and can catch up to Survivors quickly, for brief short periods of time, over and over. This is Looping.

    *Again* the balance of the game was thrown way off because Survivors found out they could “stall to win”. Not indefinitely, but easily long enough to win the game. 

    Killers were just sick of it. Sick of Survivors always finding easy ways to break the balance of the game. The developers tried twice, and failed, to prevent the “Stall to win” meta. Survivors loved it though, because it was easy wins. The developers finally said screw it, just incorporate it into the game. 

    Killers realized soon after, that they had no say so in which way the game was headed. Survivors kept finding ways to “stall to win.” The developers caved and just decided to incorporate “stall to win” tactics into the game, then focus the balance around it because, hey, it’s what the Survivors find “fun.” Killers stopped trying to influence the direction of the game, and instead just wanted balanced game play so they could have a chance in hell at winning. 

    The Killers with all the “Git Gud’s”, it’s because they stopped caring *how* the game was played, just as long as the game was *balanced*. Many Killers just gave up trying to tell the Survivors and developers that the game was headed in the wrong direction. They were tired of fighting two wars. One for balance, one for the direction of the game play. So they focused on one. The balance, and let the other go. You can’t win them all, so Survivors got what they wanted with the gameplay, Killers are getting what they want with the balance. 

    However, players like me are not happy with the way the game went. I hate Looping, however with the way the game is going, it’s going to be necessary soon (if it already isn’t). 

    Fact is, the Survivors did ask for this. This is the gameplay they wanted, just not the balance they wanted. Killers were just along for the ride. Many stopped caring how the game was played, just as long as it was balanced enough that if they could win, it was fine. 

    So, yes, I will blame Survivors. They started this mess with infinite’s. Then went to Looping. Now, here we are. The Killer needs no skill in finding and tracking Survivors. The Survivors need no skill in hiding and jukes. It’s now pure game mechanics.

    Edit : Typo’s and grammer mistakes. 
    It’s okay I won’t pick your grammar apart, we’re not 5yrs old lololol. Ah okay your perspective makes a lot more sense now. I wasn’t around then to witness this. I knew looping was an issue, and still is. That’s very obvious. I didn’t know that , that’s the entire reason survivors were nerfed like this. I just noticed the nerfs reflected killer complaints. Again not complaining for anyone reading this, just discussing. I’m glad we can have a cool conversation. They should really work on another mechanic for survivors that gives them an incentive and reason not to loop. Not saying it wouldn’t still happen , but it would be less prominate. I just hope this game doesn’t turn into a one way street for survivors where it’s either you have to stealth all the time, or you have to get chased all the time.


    anyways where did you end up on comparing notes about the clown? Any tips?😉
  • Orion said:

    @HeroLives said:
    If I’m there and I need distance I will use them. It’s not my fault they are bugged

    That's not a bug. You dropped them while you were in the Killer's melee range, and got hit at the same time as they got stunned. Drop it earlier, when you're not in the Killer's melee range, and you won't have that problem.

    My bad ,I assumed it was bugged Bc it used to not do that. I was under the impression that the only changes were vaccume and standing position for the drop. So it will still hit if they are a little before it or?Damn it I need kyf companions
  • Orion said:

    @HeroLives said:
    Drop it earlier ? DROP IT EARLIER?!?!?! It’s a pallet stun for a reason!!!! You don’t make my eye twitch ,but this new pallet “rework” does. 

    The stun occurs at the same time as the hit. Don't be greedy with the pallets and you won't get hit.

    If I’m there and I need distance I will use them. It’s not my fault they are bugged
  • Orion said:

    @HeroLives said:
    It’s happening to a lot of survivors.

    Why are you telling me that? I just tried to explain it.

    Because I was basically saying I was in agreeance with you. Like I an I noticed that too,
  • I'm pretty sure it happens when the killer hits the survivor at the same time as the survivor drops it. Try to drop the pallet a little earlier is the only thing I have to say.

    Drop it earlier ? DROP IT EARLIER?!?!?! It’s a pallet stun for a reason!!!! You don’t make my eye twitch ,but this new pallet “rework” does. 
  • Orion said:

    @Chi said:

    @Orion said:
    I don't get it. What's the problem, exactly? Killer walks through the pallet to your side, you slam it, Killer teleports to the side where you're not, you escape.

    No, what is the problem is that you see the killer on one side of the pallet getting stunned and they suddenly teleport to the other side of the pallet and down you. It has happened to me a few times. It seems to be a new thing, can not remember it happening earlier than this month.

    Ah. That sounds like lag and an animation issue.

    It’s happening to a lot of survivors.
  • Orion said:

    @HeroLives said:
    When you wish you would of purchased small game😂

    I wasn't being sarcastic. I'm genuinely glad this Survivor is adapting and not just whining.

    I didn’t think you were. I’m glad they are adapting too. I was more so making a funny at myself Bc I wish I would have been purchasing small game
  • Orion said:

    Good on you for adapting to the Killer you're facing. See you in the Fog.

    When you wish you would of purchased small game😂
  • Larcz said:

    Well i write like this.Tinkerer is still crapy becose this 85% gen is way to far.If i hear sound and got notyfication about gen got 85% is too late i start go into way of gen and boom gen done.In patch notes i read about 75% but on game we got 85% gen complet fix need?Bitter murmur is not bad like litte bbq.STBFL is good if you stack this perk.Slopy buther is still minor perk no need take this that same for predator imo.Brutal strenght got nice buff over all.This is very little step in right direction i think over all.And good job with hag and traper.

    Then when you see it ping at 85%intercept them to the left or right start heading that way. Go left, right , or back. They most likely won’t come towards you once it’s finished
  • All these buffs ,and internet is on their side...Ba da tiss... this is why I don’t join games where the ping is effed. Bc if it starts getting crazy when I saw it was good I  know they are cheating and just leave. To hell with those pips

  • soshidow said:

    @HeroLives said:
    also is it Viable for stealth? does it make that much of a difference in noise reduction?

    killers- is it harder for you to tell when someone is working on a gen with this perk? Like could you walk by at passed 8m and tell?

    They will rarely hear you on the gen, the issue is they will hear the generator progression and most killers just check the gen because it's making a load of noise.

    There are times when it's useful, like 3 gen strats or if the killer is chasing someone else near the gen you are working on.

    Also bear in mind that even if the explosion doesn't happen, you still get the lost progress

    That’s what I wanted to know was if the generator progression could still be heard. Apparently it just covers up your noises. It would be so much better if it covered up/reduced progression noises as well. Or even if there was a perk that covered progression noise. 
  • Sally55 said:

    @SovererignKing said:
    Lowbei said:


    SovererignKing said:

    Welcome to the game SURVIVORS asked for.

    ”Hiding and just doing Gens is boring. We want to be chased all game, that’s what’s fun!” ~ Nearly every single Survivor Main on Reddit and Steam forums for the last year and a half. 

    SURVIVORS perpetuated this lie over and over for nearly two damn years. This lie was used to protect Looping after infinite’s were taken away. Now, here we are. Survivors are getting what they asked for. No Stealth, less camping, less tunneling, less “boring” gameplay. The developers are rebalancing the WHOLE DAMN GAME to center it around Looping, because Survivors ASKED FOR IT. 

    Killers warned Survivors this was going to happen if they didn’t just drop the bullshit of Looping, and learned to hide and juke properly. Now, here we are. Congratulations Survivors, you really screwed the “hide and seek, Hunter vs. Prey” of this game. Now we play a giant game of “Tag! You’re It!” No thinking required, no skill, nothing. FOR BOH SIDES. Now it’s just a giant game of who’s better at abusing game mechanics than the other. 

    So so welcome to the game YOU created Survivors.

    ”You can run, but you can’t hide #########.” [BAD WORD] enjoy what you’ve done. I know I won’t. As both Killer and Survivor.

    calm down

    Nah, I’m allowed to as angry as I want. So I kindly invite you to get bent.

    No need to be so rude. It's completely uncalled-for

    I’m very passionate about the game. It’s my favorite game, so when it gets ruined, I’m going to be upset. I don’t appreciate someone telling me what to do, or how to react to something I care about getting ruined. 

    As as a side note : I can tell you’re new to the forums, so I’m just letting you know now, Lowbei is the resident troll and is far worse and far more rude than I am. 
    Dude I like you and think you’re cool. We’re pals. I don’t think you can blame this on survivors though. Seeing as everything that got nerfed on survivors was being called for by killers or people who play both with hella hours. 
    everything survivor nerfed is crawling all over killer forum asking for nerfs
     Here on the official forum
    Running perks(Bc loops)-killer forum
    bnp-gen rushing - killer forum
    faster pickups Bc flashlights- killer forum
    Self care Bc all the healing - killer forum
    Stealth should be more viable- killer forum maybe some survivors but mostly killers posting in survivors 
    gen rushinf(all the new perks that show survivors around generators or let killers know when one is close to completion- killer forum


    survivors did not ask for this.
    anytime a survivor said they didn’t like the survivor changes they were bashed and told to git gud by killers.

    im not crying this is just off observation alone. You can check around Bc it’s there. The devs gave killers exactly what they wanted. 

    Dont push this on survivors

  • Vortexas said:

    @HeroLives said:
    Yes like 2 patches ago

    Well dang..I actually liked em, they were challenging.

    I've gotten a few mori ones...but usually only getting 30k ones now.

    Same I liked them too. They were pretty neat and resourceful. especially if it was one I liked. 
  • Esheon said:
    HeroLives said:
    Mr_Digi said:

    Flashlight blind time is 3 seconds.... same as pickup animation now. So flashlightsaves are now impossible unless the killer is stupid enough to look at someone who holds a flashlight... No recovery while running aswell. like if a survivor is able to run the killer around for about 50 seconds, they should be rewarded the sprint.

    And now all killermains will disagree. Killermains.... BNP gives a total of 25% on a gen. You have a perk that allows you to kick a gen and take away 25% of the progression after you hook someone. BNP = useless. You have mori, NOED. BBQ that allows you to see the survivors loccation if they're far away. So why cant survivors have the recovery while running? Yes we have instaheals and DS. But thats about to be nerfed aswell. The devs are basiclly [BAD WORD] up the game now, i understand that they're trying to balance it. But removeing everything survivor sided is not the answer...

    Patch notes say it’s 15%for a bnp installation with just 2 difficult skillchecks. It’s not even 25%
    Each of those two skillchecks grants an extra 5%, so it's max 25%.
    Ah gotcha the world makes sense again. still isn’t worth the price. Not crying, just saying.This is a personal opinion bnp was only an issue in large quantities. However, it was like a survivors Mori in my eyes. Their way of having a better chance at being successful.A survivor short cut. Whatever though. 
  • Mr_Digi said:

    Flashlight blind time is 3 seconds.... same as pickup animation now. So flashlightsaves are now impossible unless the killer is stupid enough to look at someone who holds a flashlight... No recovery while running aswell. like if a survivor is able to run the killer around for about 50 seconds, they should be rewarded the sprint.

    And now all killermains will disagree. Killermains.... BNP gives a total of 25% on a gen. You have a perk that allows you to kick a gen and take away 25% of the progression after you hook someone. BNP = useless. You have mori, NOED. BBQ that allows you to see the survivors loccation if they're far away. So why cant survivors have the recovery while running? Yes we have instaheals and DS. But thats about to be nerfed aswell. The devs are basiclly [BAD WORD] up the game now, i understand that they're trying to balance it. But removeing everything survivor sided is not the answer...

    Patch notes say it’s 15%for a bnp installation with just 2 difficult skillchecks. It’s not even 25%
  • SenzuDuck said:

    Because if it did... It's almost as iff BHVR we're telling the truth when they said it'd have to go through the whole certification again...

    Also - Japan & Asia PS4 still don't have the already accepted for the rest of the world Clown DLC. So clearly Sony like to drag their feet.

    I think a lot of us owe BHVR an apology for blaming it on them.

    Yes it’s released on ps4. I would assume on Xbox too
  • @MuteNewt said:
    @deadwolfwalking Ah maybe they are waiting for Sony to give the content/patch the green light.

    oh. next year then....

    It’s all out on ps4 already even the new cosmetic
  • Baphomett said:
    Nurses calling is exceptional on Freddy.  Anyone using SC to wake up becomes visible, unless they leave your TR, in which case they become visoble anyway.
    This on Freddy is honestly a nightmare 
  • I think the balance would be having 2 hatches, if the killer closes 1, then the 2nd is closed automatically at the same time

    I mean sure I guess? Why two if they both close at the same time? It would just lead to the survivor sneaking around for 1-3 gens until complete or dead then powering gates. Seems like a long time. Which is why hatch is fine. Might as well just stare at each other if that’s the case. 
  • Isnt "hatch Standoff" reworks already in testing? i'm sure I tested this in the PTB so they already have ideas on how to stop it

    They tested it , feedback didn’t go well with the implementations they tried. 
  • Sally55 said:

    @ermsy said:
    I suggest that if the killer hits the survivor while the hatch is open, that survivor is unable to go into the hatch for 5 seconds or for however long it takes the killer to recover.

    Why 5 seconds though??? As a killer i really could care less about the hatch. I'd rather they just leave via the hatch so i can move on to the next game. Plus 5 seconds sounds completely unfair.

    I feel like people that get in hatch standoff’s bring it upon themselves. I don’t ever have this problem. I’ll look around for it or die trying. I’ll let the killer kill me if I don’t find it in a certain amount of time, or if they are camping the hatch they can just kill me. I’m not going to stand there and have a starring contest(then complain about it). People play like that one hatch is life or death in the real world. There is no reason to be that hard up to live or kill especially when there aren’t rank rewards. 

    if there were rank rewards and that hatch determines whether or not you stay on the reward bracket moving up or down then I could understand. It’s not though, it literally makes little to no difference what so ever. It’s not even enough bp to justify doing this any longer than 5 mins. 

    Logically getting into a hatch standoff any longer than 5 mins is completely illogical. 
  • Sally55 said:

    @HeroLives said:
    As cool as this idea is, it sounds like it would miss a lot of action. There would be long periods of staring at generators or creeping around. Killers would wander around a lot too. It just doesn’t sound very stimulating for a survivor. 

    Sounds uber boring to me....

    I like stealth ,but I certainly don’t want to be completely forced into it. Does being camped or tunneled suck? Yeah, but it mixes things up. I like that you have to figure out how people are going to play instead of being stuck in a mundane simulator. I think it’s fun that there are so many different ways to play this game. That’s why the game is still going. 
  • As cool as this idea is, it sounds like it would miss a lot of action. There would be long periods of staring at generators or creeping around. Killers would wander around a lot too. It just doesn’t sound very stimulating for a survivor. 
  • Tsulan said:

    Wow so they finally got a mod and he went crazy?

    Only thing worse then no moderation is inconsistent moderation.

    https://forum.deadbydaylight.com/en/discussion/comment/11660

    It just so happens that mods have always been on the forums, they just hardly ever check in on the forums. So much for doing their job... 
    Makes me wonder where I can apply for a job as mod.
    The devs would have to be looking for more mods but right now, I don’t think they have any spots open otherwise they would have announced it.

    I emailed the devs earlier and told them that they need to keep their mods in check and that my sarcastic thread about going on strike for Lowbei getting deleted was silly.

    And guess what? The devs hardly ever check these forums at all which means the mods have the free abuse of power and if you try to email the devs to get your ban on the forums appealed, they’ll just carelessly hand it right back to the mods to discuss and decide if they should lift the ban are not.  Absolutely unprofessional.

    I even suggested to them that they should have an entire re-work of their team and to consider looking at the forums to promote people to become a mod because there are some people on here that is totally chill and have a unbiased opinion on things. 
    To be fair you literally taunted and asked to be banned. So they gave you what you wanted.
  • I am so excited about this I’ve been buying up dark sense and Deja Vu just to see how it will work out. Can’t wait to play with new things 😬heavy breathing
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