HaunterofShadows
HaunterofShadows
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- HaunterofShadows
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Comments
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@McFALLENONE said:
If you want more r34 of Cheryl and Frank you can just say so.
PFFFFFFF
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2377469#Comment_2377469
To draw the killer to an empty corner of the map while you and your teammates work on generators. Works wonders, if you use it right.
JESUS ######### CHRIST I JUST REALIZED HOW MANY POSTS.
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no
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@FearIsMyApplication said:
https://forum.deadbydaylight.com/en/discussion/comment/2377354#Comment_2377354
Yes, it should be affected by Unnerving Presence.
That's a first
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I would do a tweak where unhooking doesn't disable ds but opening the exit gate will
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@WishIcouldmain said:
You get the sound notification but the visual to hit the skill check doesn’t appear. According to the statistics pretty good job so far. Said no one
Cote saying his famous line cursed this chapter
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9:
A flying killer would be a buggy and balancing nightmare but it would be awesome
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Well looking at everything I can see why there were so many dcs
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yeah we have so many killers right now who are chase oriented. we need unique ones like my girl hag
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2375573#Comment_2375573
Oh yeah another Freddy were a killer's original unique identity is ruined. And instead we get a generic bland killer. And more emphasis on chasing when we already have enough of those killers. The only change Hag needs to her base is trap around an unhook vanish. We need more unique killers like her.
and don't forget people complain about killers with chase potential such as deathslinger. also very much agreed on the unique killers.
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No idea how it would work.
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I dislike noed for the same reason I dislike dead hard. mistake cover ups
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If I can't find them how can I hook them.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2374998#Comment_2374998
No, that would make her an awful killer. And ruin her core identity like Freddy
Don't forget they would have to change her daily because it is hitting survivors after teleporting to a trap
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I'm with @WishIcouldmain and @Laluzi on this one
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32 on spirit
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Jacksepticeye didn't get it for a while after finding out about it.
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it was just in the shrine
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You know what he should get as a part of this set is little crab claws
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I can't ######### believe people are still complaining about mori's
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2371997#Comment_2371997
Agreed powerful move with little risk for high reward with no skill necessary. But, I always thought her add- ones could use some changes.
my changes to add-ons would be unstackable so you can't stack multiple duration add-ons or speed add-ons
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@glitchboi said:
Look don't get me wrong, I want Spirit changed, but we have enough "nerf Spirit" threads, and enough is enough.
oh just you wait after spirit its slinger and hag
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2286917#Comment_2286917
Can't tell if you are serious or just being sarcastic, but here it is:
- Dead Dawg Saloon
- Hawkins National Laboratory
- Midwich Elementary School
- Backwater Swamp
- The Game
- Azarov's Resting Place
- Ormond (after the rework)
ormond, swamp, and the game are not killer sided
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I mean you can loop them around a generator and repair it at the same time. I've done it.
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@lagosta said:
Her hook scream is actually quite nice.
it sounds like a little girl which adds to atmosphere
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@Clevite said:
I think it's the 27th, but damn I hope it works. Killer is borderline unplayable on console and DH is actually a detriment on console. I think you lag back towards the killer.
Any of the exhaustion perks. If any are used in my FOV as killer I lag hard-core
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/2367216#Comment_2367216
I would also actually appreciate The Miner from My Bloody Valentine, I love that you can easily categorize each chapter and the characters within them into a different subset of horror: The Hag and The Huntress are representatives of Folk Horror, The Blight would be Body Horror, The Doctor is Psychological Horror, you could arguably place Nemesis as a Sci Fi horror killer on account of being a scientific creation with the purpose of being a bio-weapon (but true sci-fi horror is something DBD lacks, and would probably best be welcomed in the form of the Xenomorph or Predator), though he's not a killer Ash Williams is a good representative for Comedy Horror, Bill Overbeck represents Zombie Horror which is apparently an entire sub genre on its own (although Nemesis does now have actual zombies so there is that) etc. so on and so forth all of them for the most part under the umbrella of slasher conventions and the slasher genre.
The Miner and My Bloody Valentine are another excellent representative of Holiday Horror, which exist in Dead By Daylight in the form of Michael Myers, and the Krampus legendary skin for Trapper.
But any additional characters that really fill the demand for other genres to be more greatly represented in Dead By Daylight (we've got a lot of "sort of" Sci Fi horror chapters but not really what I would call fully in that genre, nothing that I would really categorize as Gothic Horror [Think Dracula, the werewolf, or a killer with some romantic elements IE Miss Smithson cosmetic for Nurse], and obviously only a few representatives for Holiday Horror.
Bolstering up these genres with more chapters and characters that fit in their veins is an excellent way to diversify the kinds of stories within DBD. Long way of saying yeah, My Bloody Valentine would be cool.
But not as many people know about it so I didn't add it onto the list.
https://forum.deadbydaylight.com/en/discussion/comment/2367220#Comment_2367220
A topic for an entirely separate thread. The fact is that they're going to release new licensed characters anyway, and the community voices their opinions on what they want to see within the game.
As important as game health is it is just not relevant within the context of this thread, as its just not what this particular thread is about. I'd appreciate it if people would stay focused on the topic being discussed.
https://forum.deadbydaylight.com/en/discussion/comment/2367649#Comment_2367649
I'll never understand this line of logic because it's so reductive. It assumes that there is absolutely nothing wrong with the concepts and live balancing for original killers that they're more or less perfect on their own, and it goes a step further and undersells the unique aspects of the kits of various licensed killers.
Michael Myers was released in 2016 and was the very first killer to play around with the idea of a reduced terror radius and not a full blown stealth ability (though he would have access to this in Tier 1), a concept which many killers in the future would take note of: Huntress, Spirit, Deathslinger, Trickster, etc. so on and so forth. His ability would also do a great job of referring to the plot progression of the Halloween movies (and many slashers in general) the threat of a creepy stalking serial killer is established in the beginning, the threat escalates throughout the middle of the film as he begins to maim, injure, and kill people, until finally climaxing when the menacing presence of the masked figure bears down on the protagonist.
Freddy had the most significant overhaul to his power to date that was very much a complete success in its entirety, and still stayed true to the concepts of the original films. Referencing multiple different scenes and moments of the films and the character of Freddy Krueger within his kit: the oversaturation and exaggerated use of blood in the films comes across clearly in every part of his power, generators which spurt blood, pools of blood which operate as snares, illusionary pallets which explode in a shower of blood.
The dream projection is an accurate way to represent Freddy's omnipresence within the dream world, the illusionary pallets of the misleading nature of dreams and nightmares. His blinking in and out of visibility at greater distances a reference to his overall surreal nature and being invisible while carrying another survivor (using Pill Bottle Add-on) is a direct reference to the moments in the films when Freddy invisibly drags characters who seem to levitate up the walls and across the ceiling in gruesome deaths, that would be Tina Grey's death in the original film, Julie's death in Wes Craven's New Nightmare, and Kris' death in the 2010 remake. The blood pools themselves are references to the stairways which turn to mush beneath nancy's feet in the original nightmare, the blood hallway in the 2010 remake, and the chest of souls in Nightmare 4 (the implication is that the blood pools contain the trapped souls of Freddy's victims).
The short of it is there is a LOT more thought and effort that went into Freddy's kit that people give the devs credit for.
And I could go on and on like this for many of the other licensed characters but frankly I burned myself out writing about Freddy, and I'm sure you get what I mean by now.
Licensed characters are not as limited as you'd think and just because we're familiar with them and can more easily predict what their powers are likely to be doesn't necessarily make them any less creative or unique within the context of the game itself.
There's a lot lot more to say about your comment but I've burned myself out on it at least for the moment and I'd like to respond to a few others.
https://forum.deadbydaylight.com/en/discussion/comment/2367667#Comment_2367667
Uhhhhh, the Aliens from A Quiet Place? The Blind Man from Don't Breathe? Wait- Stranger Things, I would say Stranger Things is iconic- a little bit.
It's an interesting question- but the point is that Dead By Daylight is more or less a tribute to the slasher genre most popular from the 70's to the 90's, and similar horror that grew out of that environment in those decades. It's why I and many others want to see characters that came from that place in time, there's a culture about it that is more memorable, authentic, and original. Not to say that culture was any better or worse then, just to say that slasher horror specifically was at its peak around this time.
It's also that many of these characters never got the proper opportunity to be revitalized in the interactive and immersive medium that is video games- on a level that films cannot achieve (again, not to say films are any better or worse in general- just to say that interactivity is the most successful purpose and aspect of games today). This isn't true for every character on the list- The Predator, Jason, the Xenomorph have all found their way into video games in some form or another (the quality of said games however, is entirely debatable) but Pennywise? Candyman? Pinhead? The Thing?? Chucky??? Not that I know of personally, although their legacies may have influenced future video games (The Thing - Deceit). But the characters themselves are what I'd like to I'd like to see translated into video games to be interacted with in a fundamentally brand new way that they never have before.
That's personally the reason why I value the presence of those characters more than other licenses- for example if Nemesis never came to Dead By Daylight- that's okay because I could still play RE3 remake and experience The Nemesis through that title. A better example might be Mr. X from RE2 remake, since he's not even in DBD and again that's okay too. Obviously this extends to other licenses like Fnaf, Slenderman, etc.
https://forum.deadbydaylight.com/en/discussion/comment/2367706#Comment_2367706
In the original post I never used the word slasher icon, since Dead By Daylight has kind of broadened its horizons from humble beginnings to encompass the horror thematic in a much more general overall sense. However, I'd like to point out that in order to qualify as a slasher you just have to use a slashing (cutting) instrument, ex: hag has claws which still "Slash" even if its not your traditional knife or machete or whatever. And indeed likewise, many of the characters listed have access to slashing instruments: Predator has his wristblades, Chucky himself most iconically uses a generic knife (he's seen holding one on some of the most recognizable cover art for Child's Play), Candyman has a literal hook in place of his cut off hand, Pinhead levitates hooks attached to chains, The Xenomorph has sharp claws, teeth, and a tail whip, and Pennywise iconically turns his innocently harmless white gloved hand into werewolf claws.
The only character on the list that doesn't have conventional slashing instruments is The Thing, but that's just too spectacularly well crafted of an iconic horror movie to not consider for Dead By Daylight. Also it'd fit the role of the requested shapeshifter killer the community has been requesting since 2016 (if the devs can just put the thought and energy into making it work- even if its a secondary power that isn't the sole focus of the kit) which is why people want to see The Thing.
Also also and more importantly, "iconic" is used very loosely in DBD simply for the fact that Horror itself as an entire genre (meaning everything, Slashers, Paranormal horror, Thrillers, everything) is in itself, a niche genre. Understandably, not everybody is into being scared (insert some whiney guy saying "dBd iSnT EvEn HoRrOr") and the target audience for horror is much smaller than say action or comedy films. So iconic is used more loosely, just because there are frankly many, many, many more people that don't watch horror than people who do. I could show pictures of Michael Myers and Jason Voorhees to my parents who were both born in the late 60's and they probably wouldn't be able to tell you who the characters were except that they looked familiar but didn't know their names and are just "those creepy serial killer guys", just because they never watched those films and got into that kind of thing.
Also also also and even more importantly: Ghostface's position on that list is entirely well deserved and cemented as an iconic figure of horror- The Scream Films singlehandedly revitalized slashers through smart films that both parodied and immersed themselves within the well known conventions and tropes of a slasher film.
Mathieu Cote, game director put it perfectly in the Behind The Scenes video for Chapter XII - Ghostface uploaded to Youtube:
"If you take any random people out there and you ask what's their list of the top ten killers in the world of horror- Ghostface is gonna be somewhere in there."
And Creative Director Dave Richard said in much more blatant terms:
"Ghostface is a character that's been requested so often by the community, and we're so stoked that we finally have him in game. Ghostface is- is a legend."
So random thing about The Thing is that they do have a shape-shifting killer in the game files and have had it for a while. I forget the reason it's not in the game
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What like distressing
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Every game I've played some one dcs
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@Wavy said:
Meh. They should nerf OP and unfair killers like spirit, Freddy, deathslinger, ghostface, huntress, blight, oni, nurse, hilbilly and twins.
Oni,Billy and blight being unfair. OK
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I've gotten nothing but haddonfield, swamp , and asylum
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@Afius said:
https://forum.deadbydaylight.com/en/discussion/comment/2369332#Comment_2369332
Was it tested as a pause or slowing the hook timer?
a pause
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no
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This is going to be great 🍿
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Therevwas 1 time as huntress I randomly threw a hatchet into the air and hit some
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Going to be honest I feel if there was no ranking system there wouldn't be as many tryhards
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Spirit and Hag. Hag is jumspcares and spirit just scares me in general. I think that's why I like her so much when I don't know where she is there's just this fear.
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The Ring
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Ehhhhhhh no
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What who da #########. Why is this necroed
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Adept demo
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2367357#Comment_2367357
I don't know. Didn't even know that it was her dress
Its not. I believe it just resembles her dress
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This is why I can't wait for sbmm
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Did you drop the item.
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If not the ring then I want this Japanese ghost girl in dbd.
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YES PLEASE
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Define fair
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Yeah I've been blinded from the side, looking at walls and other bs angles
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@Sonzaishinai said:
Anyone who says Chucky can't work in dbd has a severe lack of creativity.
He isn't that short. About the same as the hag i would say.
He could drag survivors, hooks could lower when he hooks them
Hell he has voodoo powers and in the latest films he posseses people. He could posses survivors and piggyback them. To where he would lose his terror radius. Now he can either make them hook themself or ambush other characters.
There solved the hook issue and gave him part of a power in under one minute of thinking. And i'm nowhere near as creative as some of the people at BHVR are.
There's no way he is as tall as hag
