HaunterofShadows
HaunterofShadows
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- HaunterofShadows
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Comments
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@Pikachaouuu said:
i know the game and RPD are down
glenvale
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2472942#Comment_2472942
Last 3 killers were all male, they like to have an even balance so I'm probably right this time.
nemesis isn't exactly a male
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@Phasmamain said:
His only add on that needs a nerf is all seeing otherwise he’s fine
which all-seeing
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@Ruma said:
No offence but you keep saying things like ,,next killer is probably.." but then its never right.
Why should the next killer be female?
oh yeah that's true. You know maybe the devs are just seeing all of the OP's posts and going let's not add that
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@Squirrel_Thicc said:
Ah yes, the relatively attractive charlotte, hag, spirit, and huntress.
hey don't you dare undersell Lisa and Rin
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Iri head was changed to only have one hatchet no matter any other add-ons which is what they originally intended for it before people started combining it with infantry belt. It's still an instant down. Iri-addons are more often then not going to be powerful. Huntress has her iri hatchets which are an instant down. Red heads pinky finger is an instant down if the clown can hit you directly then hit you with his weapon. trickster has an add-on that exposes you when you are about to be injured by his knives. Michael has perma tier 3 and instant kills. Nemesis has an iri add-on that exposes people who use the antidote. Iridescent blight tag insta downs if you hit the survivor on your last rush. Twins have an add-on that expose you if you crush victor. Hell trapper has a purple add-on that can bring survivors from healthy to dying. Why are you complaining specifically about pinky finger when loads of better killers have similar iridescents or powers that can do what pinky finger does better.
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@Sluzzy said:
Usually there is not enough time to do all that. On some maps they need to be easier to see.
HA no
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@OldHunterLight said:
How is having a different taste make you insane? You like what you like bud.
I hate pumpkin, all my family loves pumpkin, who is wrong there? No one you just like what you like.
Btw, I too love the "where the heck is the killer coming from feeling" but I prefer outdoor maps.
this is why I think a dense forest map would be awesome. An outdoor map with the feel of an indoor map
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The "Vault a window to escape a chase" build: lithe, dance with me, quick and quiet, and windows of oppurtunity
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2469183#Comment_2469183
I mean if it has passageways it isn't really dense, tbf. I do like the ideas though, I think they could easily turn Hawkins into a carnival or even Korean city streets for Trickster
well indoor maps usually have some obstructions like barrels or boxes or crates on passageways and you could replace those with rocks to make it feel more like a dense forest.
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I need to stop underestimating people when they say their post is long
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Yeah.........I've seen worse
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Idk I feel like that's what you deserve for running no mither
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2466083#Comment_2466083
Uhhh there's Midwich, which literally has classrooms. There's Badham, which gives FIVE school maps. I get what you mean though, could be interesting. BHVR really struggles to make good indoor maps though.
If you want a full on amusement park, go for it. I've seen your pictures, but BHVR never goes that in-depth for any map, they're all somewhat generic besides a couple landmarks.
And again, we will never see a dense forest map, it'd be terrible for gameplay.
Eh. A dense forest map would probably be the equivalent of an indoor map. Hell I could see them taking the bottom floor of Hawkins and making it a dense forest map
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@Brokenbones said:
Could you please add a third option that's like
'Wary/Willing to Try'
That's the camp I'm in right now. I've seen a lot of people had positive experiences with the last test but I did not. For the first time in a very long time, I had DS go off basically every game and not because I did the classy forcing it technique i was legitimately tunnelled a lot and so were my team.
While I can't add options I can say
Upvote this to vote for this option
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2467881#Comment_2467881
Everything you said has nothing to do with this post. If you re-read my definition, I said it was staying within about 32 meters of a hooked survivor with the intention of going back to him the second they are unhooked to tunnel that survivor down and rehook them. Nothing you said fits that definition.
The game is balanced toward the most effective tactic. That includes gen speeds which is a major problem for Killers. (I play both sides and I absolutely hate quick gen speeds).
One of the most effective tactics is to proxy-tunnel 1 survivor, to the exclusion of all other survivors out of the game. The gen speeds have to be extremely fast to account for that. If on the other hand, the Killer couldn't proxy-tunnel 1 survivor out of the game and had to interact with at least 1 other survivor at the beginning half of the match, gen speeds could be reduced.
You even said it yourself...
Until the game is properly balanced, which it probably never will be, you're just gonna have to deal with these tactics you don't like.
You don't like these tactics as killer, survivors don't like these tactics. Why not rebalance the game by reducing these tactics, slow down gens increase the number of required hooks to win the game. The game ends up being more fun for Killer and the game ends up being more fun for the Survivor. Everyone wins.
that doesn't change their point about 32m not being camping. If the killer goes back to tunnel there's nothing stopping them from doing that regardless of their distance from the hooks. If they stay nearby with the intent to tunnel they're likely going to tunnel no matter how far they are from the hook.
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Hag or Spirit
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YES
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There's cheeronear which isn't India but Australia
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@thefallenloser said:
Spirit mains are the most dramatic player subdivision in the game, I swear lol.
"RIP Spirit," like she isn't still A-tier even without sound.
Just throw on Predator instead of Stridor (wow what a thought!) and stand still some more, and wait until the devs fix the bug.
Also I've hardly seen any Spirit sound complaints? Besides this one I've only seen one other, so I doubt the devs even noticed.
There have been a few actually
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I know this is a lot to take in.
Picture #1: An actually good swamp map
Picture #2: A prehistoric map. take the dinosaur out of the image and perfect. As a sort of easter egg you could throw in is dinosaur roars in the distance
Picture #3: A haunted island+lighthouse map
Picture #4: a haunted subway station with a couple floors and the subway as the main building
Picture #5-6: Mountain peak maps
Picture #7: A large haunted estate.
Picture #8: as @miketheratguy suggested a full blown carnival map
Picture #9: real shipwrecks but an actually good swamp map
Picture #10: Mountain-y map
Picture #11: Haunted fortress/stronghold/castle ruins
edit: aspidochelone would also be a really cool map
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I'll find a few more maps. I can find them easily because the maps I've shown as my answers I get inspired by songs I love
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2464582#Comment_2464582
Clearly not a good one
They're actually a really good one. It's why no one takes them seriously also they have made a bunch of troll posts that are easy to see through.
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@miketheratguy said:
I would love something like a creepy hotel...
https://s.abcnews.com/images/Travel/ht_shining_hotel_er_160420_16x9_992.jpg
an actual high school (not the little "street with a dentist's office and a single house for some reason" that we got)...
https://i.pinimg.com/originals/76/c0/86/76c086df0d923ac88785f1cfa0111605.jpg
an amusement park...
https://i2.wp.com/callofdutymaps.com/wp-content/uploads/carnival1.jpg?ssl=1
actual woods...
https://4kwallpapers.com/images/walls/thumbs_3t/4127.jpg
a cemetery...
and an abandoned mall.
add my pictures to this
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@pizzaduffyhp90 said:
https://forum.deadbydaylight.com/en/discussion/276483/killer-meta-is-too-overpowered
Sluzzy I really wanna know how many times have you played Killer cause judging by the comments I've seen from you it sounds like you never played killer.
Ruin, pop, undying great for good coordinated teams and hard maps like Mother's Dwelling, Ormond, Gideon, Haddonfield, etc.
Tinker is great for info and sneak attacks but, for some killers by the time you get there (depending how far you are from it) the gen pops and BBQ you may know where they are but, if it's a cross the map that survivor could move to a different spot very quickly and avoid BBQ I've seen it happen many times and if they do get found they're probably miles ahead and most killers will have a bit to catch up.
NOED break the totems than you won't have to worry about it same with Devour, Ruin, and Undying all the hex totems use Counter Force and Small Game and Detectives Hunch or bring a map there's perks and an item to help you right there.
Survivors can use BNP, Prove Thyself, Resilience, Object, Spine, Leader, etc to finish there objective quicker.
So the killer can use slow down and info perks to help slow down the survivors objective and help with there own objective.
Also there's many other perks to help Survivors with info to use kindred, Bond, Empathy, Alert, Object, Deja Vu, etc there's so many perks and items to help you yet I doubt you've use them.
Play Killer in red ranks against a very good team and tell me how you do after that.
they're a nurse main. Just take that to bed with you
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we call that dc-ing/suiciding on hook
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No add ons are burned at the end of a match so it is intended
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No. Fine after change
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@Bennett_They1Them said:
@Sluzzy , If you legitimately think the game is so killer sided, and you care about winning so much, play some killer. I'm sure if you get 20 4ks in a row with only clown and those perks. if you get the streak (and proof), you may have a case. if you don't get the streak, you know you can stop complaining. problem solved either way. : )
good luck! : D
They do play killer. They're a nurse main
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The only time I consider slugging something near tunneling and camping is when people just slug all 4 survivors to bleed out. Slugging strategically or if it's the right call I have no problem with
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@miketheratguy said:
Wraith is cheap and everyone knows it. Killer mains just don't like Killers being nerfed for any reason ever. If a character has all the abilities in the world (invisibility, incredible speed, near-total silence, a fast power lunge) it will still always be the survivor's fault for not always carrying a flashlight, always running Spine Chill, and not having portable windows and proper loops in their pockets to use against him whenever he appears out of nowhere for his free hit.
In other words "he's fine". Just like Spirit. "He's fine". "He's fine". "He's fine". "He's fine". C-tier at best. Git bettur.
Not many say spirit is fine
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@miketheratguy said:
I've been told that Saloon and Gideon's are currently disabled. They've been that way for weeks, I'd love to know what the problem is and when we're getting them back. Hawkins is supposedly still in play but I sure never get it.
Hawkins is still in play saloon is disabled because of an actual infinite no idea why gideon is
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saloon is disabled
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I dislike this idea. I think he just needs an add-on pass specifically all seeing blood
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Honestly I've gotten stuns I know I shouldn't have gotten. So I'm on the same side of the pallet as hillbilly he charges at me I throw down the pallet he gets stunned and teleports to the other side of the pallet. Like how does that happen.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2463772#Comment_2463772
Im very much aware, dont you worry
ok good
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HAHAHAHAHAHAA
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@NomiNomad said:
Here's a genuine question Sluzzy.
Why do you care so much? Do you really think it matters? Do you think anything you complain about is going to get changes because you did something?
Do you think these posts are going to do anything? Because they don't. Barely anybody takes you seriously enough to have actual conversations, and at the end of the day, this is just another, generic post on a website that more or less does barely anything to change the actual game.
Maybe it's just because of my rapidly worsening mental health, or my general apathy towards the game, but all your posts are just starting to look the exact same as most of the other posts on this website. I don't know. It's just tiring seeing you and everybody else post the exact same things.
the reason they all look the exact same is because most of their recent posts have all been complaining about the exact same thing
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"it causes genrushing teams."
yeah that's kinda why people started running them
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I mean I dreamed an entire DBD teaser
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2461820#Comment_2461820
I don't think that's a good thing. Modern day horror is just cheap jump scares and both games had a hand in that.
I would say there's more to modern horror than just that.
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@TerminatorGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/2461989#Comment_2461989
I'll stick to asking the large chunk of people constantly upvoting/liking his concepts. Have a good one
@Pulsar I will say terminator brings up a point about slender being pretty hyped. The king and paulie esther's april fools videos probably only increased the hype. I'm not even going off my own poll I'm just going off what I've seen from the community
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Oh boy. This is going to go well.
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@TerminatorGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/2461915#Comment_2461915
And the Freddy incident happened just 10 years before the Slenderman one(where no one was actually killed contrary to the former). That's not a very big time gap in the long scheme of things considering the NOES remake was made just 6 years after.
Because Jeepers Creepers was created by a real life person who did unspeakable things in real life. Don't see how you can equate that to a fictional character who did nothing. Slenderman doesn't say go out irl and stab your friend.
that's the point. the creator of Jeepers Creepers was a...bad man who did bad things. It would surprise probably no one if the devs didn't add slender because of the stabbing people did to serve him. The creeper did nothing, slender did nothing, but the creator of the Creeper did bad things, and people tried to sacrifice their friend to slender. Your setting double standards.
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Jeepers creepers is like the only thing they've confirmed isn't coming into the game. So all I can say is jeepers creepers.
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tried abused next
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@TragicSolitude said:
I will have a fit if they mess with his basekit. He is the best killer for farming Deviousness points.
It really sucks to play killers with a slow recharge. It's not fun to be watching a power bar fill up waiting for your chance to do the one thing that makes a killer enjoyable.
I have no comment on the mentioned perks, I don't use them. But leave my Blight alone, he's the only killer I have fun with these days besides tier 1 Myers. He's a high mobility killer that actually works on console.
What do you mean, Spirit is best for farming deviousness points
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Alright mystery solved anyone else wanna race back to the caves
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@Sackboy123 said:
I miss the days when we got new maps with every chapter. Then the Blight Chapter came and the reason we didn't get new maps was because of map reworks. RPD was a nice change
However, what's the excuse of the Pinhead Chapter, no new map but no map rework either? We stilll have 3 realms left
paragraphs come with one person and their perks nothing else. this one is coming with pinhead, his perks and nothing else










