Han
Han
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- Han
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Comments
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the audacity of calling the change of one obstacle on one map a shadow nerf to balanced landing.
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Surprise, suprise. It turned out exactly like I told you. +1% aka +0.8s per survivor.
Tell me again how this is a buff. And yes its now slighty better on plague. lol.
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"pausing the EGC timer while bloodwarden is active"
1/10 bait.
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@Minty said:
https://forum.deadbydaylight.com/en/discussion/comment/1651262#Comment_1651262
They Earned it by Prestiging their characters way back when it was a Lot Harder to grind through the Bloodwebs and earn Bloodpoints
I checked that and yes it was harder but not by a lot. Also back then there were much less characters to spend on and much less perks to grind for. so this argument is really outdated.
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Yes, lets make survivors who tunnel gens punishable! It needs to stop!
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1645288#Comment_1645288
It's pointless, how many times do you heal a survivor from 0-100?
This isn't the (laughable) buff it needs.
First of all, we don't know how big the buff will be. And second it doesn't matter how big or small it will be, it still will be a buff.
You are right, it actually doesn't need a buff at all.
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Faster healing speed on a dying survivor is not a buff?
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The only terrifying thing is that bhvr doesn't understand their own game again. They compare WGLF to BBQ and fail to understand that this is a 4v1 game and not a 1v1. There is no reason for WGLF to have secondary effect. Killer perks are supposed to be better than survivor perks. Or at least they should be.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1643907#Comment_1643907
Good grief.
Are you only half reading the responses to this post?!
No, most didn’t run it for gen slow down. Most of us agree on that, making your “does anybody run it now for gen slow down?” comment ignorant.
This is WHY the devs are changing the perk. Slower repair speeds, but healing WON’T be debuffed so that it will now actually ENCOURAGE survivors to heal to remove the repair debuff, which STILL causes game stall anyway. So whether survivors spend time healing, or put up with the new repair debuff, it WILL slow the game down better.
That's the problem, I don't believe thana will be better overall. If you think so fine. I don't.
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1643701#Comment_1643701
Firstly, who hurt you? Secondly, I don't think anything, because I don't judge a book by its cover like you.
https://forum.deadbydaylight.com/en/discussion/comment/1643709#Comment_1643709
That's the forums for ya'. Full of ungrateful...noobs. That's the best PG clean word I can use to sum it all up.
And that's the problem, you don't think.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1643721#Comment_1643721
Well killer's complain about gen rush. The devs have changed the perk so gen speeds are slower. Nobody really runs this perk outside of meme builds for healing.
On Plague who doesn't need people to heal it's a buff.
And did Thana prevent gen rush before? No. Do you really think it will now? Come on.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1643839#Comment_1643839
That’s exactly what I meant.
Well by all other I think of more than just gen and sabo.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1643721#Comment_1643721
They are increasing the percentage by which it slows down gen repairs.
Yes but clearly what I meant was overall and not just gen speeds.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1643828#Comment_1643828
You said this: "Of course not having a healing speed reduction is more encouraging to heal. But how is this better for killer?" Legion wants to encourage the Survivors to heal as much as possible because it is a waste of time vs them. But... if new Thana hits gen speeds hard enough, survivors will do it anyway.
I said this based on thana not in general.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1643809#Comment_1643809
They just said that’s exactly what they’re going to do: increase the debuff to all other action speeds (except healing).
You’ve also got to keep in mind that the devs will also be considering things like if it were paired with Dying Light, or other debuffs.
They said "increasing the action speed penalty" not all other action speeds. So most likely gen and sabo.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/1643786#Comment_1643786
Survivors healing more is absolutely better for some Killers. For example, if I'm on Legion then I WANT the survivors to heal. Legion can take someone from Healthy to Injured almost for free with Frenzy so if they waste 16 seconds of 2 survivors time healing when Legion only took ~1s to get that injury... well... I'm coming out way ahead on that.
When did I say healing is bad for killers? all I said is not healing because of thana is dumb, because the reduction is so minor.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1643689#Comment_1643689
You’ve got to remember that healing is more than the time spent actually healing. There’s the time spent finding someone to heal you, which then eats into their time, or the time spent finding a medkit in a chest of one wasn’t brought into the match.
The last thing anyone should be doing (unless desperate) is using Self Care (without BK) while Thana is active, especially if the killer stacked it with Sloppy, which isn’t exactly uncommon.
The current iteration doesn’t debuff repair enough to get survivors healing if they cannot heal themselves. The upcoming changes will actually change the dynamic of a match where stall is occurring either way: survivors persisting with repairs, or spending time healing.
So, You think the debuff to gen speed will be so great that survivors will choose to heal in a situation they normally wouldn't, just to get rid of the debuff? This is not happening mate.
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1643674#Comment_1643674
@FFirebrandd is correct that a straight reduction to other actions other than healing that is MORE powerful would actually make the perk more impactful rather than not. Directly encouraging survivors to heal rather than power gens while injured is the intent of the perk - you're off in your own headspace a bit too hard. Give it a chance for them to screw it up (they most likely will to be honest) before you go into pessimism land though
What are you talking about? Of course not having a healing speed reduction is more encouraging to heal. But how is this better for killer? Do you really believe there are people who don't heal because of thana? Because if they don't, they are just dumb. Its 2,5s. And healing with thana is not just good for you it's good for all survivors. You spend a couple more seconds healing and everyone else gets faster.
Also faster heals means also that overall thana is less active.
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@CashelP14 said:
The devs are literally making a perk better at slowing down gens and yet people still complain.
I honestly don't understand these forums anymore.
Just wait and see. Even if they only increase it by 2% then it's still really good on Plague and also Legion.
How is it better? please tell me.
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1643630#Comment_1643630
This isn't about naivety or whatever beans you're spewing. This is about waiting and seeing if the update is actually useful or not.
Sorry not sorry but if you think the new thana will be anything more than a bad gen slow down perk than you're just a dreamer or must be new to this game.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/194313/imagine-nerfing-thanataphobia
It’s not a nerf. Their reasoning makes sense. The whole original point of thana was to cause stall through constant healing, not the actual repair debuff.
The upcoming changes will now greatly incentivise to actually spend time healing.
So you are telling the "massive" reduction of 4% to 16% prevents you from healing now? stop trolling yourself.
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@FFirebrandd said:
I don't think you read the post right. Or at least... didn't comprehend what they meant very well.
You are correct, currently Thanataphobia is a mediocre perk, only really useful on Legion just because he can injure people so easily.
Why? Because its numbers are very low and they have been super hesitant to buff it.
Let's just pretend for a moment that they did buff it. Lets say they went a little crazy with it and buffed it to 8% per survivor. That's potentially -32% repair speed which would be painful. That would add ~37 seconds to every generator, which is a lot and can't really be ignored. How do you get rid of it? Heal. But it also slows Heal speed and would make a standard heal take 23.5. Current Thanataphobia counters the very thing that turns it off. The only reason it isn't overbearing is because its only a paltry 4% debuff.
THAT is why they're reworking Thanataphobia. It counters its counter so IF it were buffed to be useful, it could very very easily end up overbearing. So... they're making it not do that so they can buff it and maybe make it good.
No I got that. There's just no way it will be better than it is now. And is already not great. They could just make it 5% or 6% or make reduce more actions than gen/healing/sabo.
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@KingOfBadRNG said:
It'll probably be pleague best perk to run now.
wow a perk that will be slightly better on plague but worse on any other killer.
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@aregularplayer said:
can't you read? it's not a nerf you potato
tell me more.
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@Godot said:
Jesus H. Christ on a bike, wait until the PTB is out and judge stuff after you've tested them out/seen people test them out.
I wish I could be as naive as you are but Im not.
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Who the f cares? Just play how you want. Survivors play how they want all the time. So why shouldn't you?
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@myers_obsession said:
https://forum.deadbydaylight.com/en/discussion/comment/1633166#Comment_1633166
So you mean the FPS drops, that I have are not from my hardware?
most likely not. even people with 2080tis experience frame drops. but most of the time you will have 60+ fps.
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run dbd without a problem? lol no, its still dbd.
but yes you should hit 60 fps all the time.
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@MargretAtWalmart said:
Why are PC players on dbd so sweaty? Like, I thought us console players were bad but after playing against all these tryhard spirits, nurses and the race car bubbas I'm rethinking that. And jesus the amount of face camping and tunneling is actually UNREAL. And is it just me or do hitboxes just die between PC and console? Like, there are times when there is a whole wall between us or the killer just hits a wall yet it still downs me. And there have been other times that things should have hit but it didn't. Does anyone else care to share their crossplay experience?
The question is, why are you not sweaty? And why are you guilt others for playing "sweaty"?
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Dude there's tons of lore out there. You might want to read it and then ask questions.
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Because the devs love giving survivors multiple second chances, or how they call it "an element of surprise". Is it fair for killers? No, but it's fun for survivors, so it has to be in the game.
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Why they stopped? Because they didn't make money with it.
They said all future events will be implemented in the rift, which obviously is to make you buy the premium rift.
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You know there's a reason information perks do exist. I know it's sounds crazy, but it's not intended that you use voice chat in this game. And for my part, I do like it that way.
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1/10 bait.
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his take on noed is complete bullshit and all he said about keys and moris has been said before.
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they "buffed" knock out by making it only apply with basic attacks, thats all you need to know about the devs.
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yep hatches are broken, they literally bounce of from survivors but do no damage.
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The real question is, would they be purchasable with shards or aura cells only?
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It should work for all kinds of hits.
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don't worry what you're experiencing is completely normal. playing swf is like playing solo with 20 perks. you basically get all the information perks for free.
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More hypocrisy
@Peanits said:
It's not a matter of prioritizing newer players over older players, it's actually quite the opposite. Back then, the way event cosmetics were stored were much less secure than recent events, and it made them susceptible to loss of progress (the reason why we needed to return them to people in the first place). We originally decided to return them only to the people who had earned them specifically to not alienate long time players who had worked for them. Despite our best efforts, there were people missing them who should have received them and didn't: The data we had at the time was not robust enough to catch everyone.
So in short, some of the people who did work for and earn them didn't receive their cosmetics back, and there was nothing we can do for them. Those long time players were out of luck. The idea of not alienating long time players ended up alienating those long time players.
It's unfortunate, yes, but leaving those people behind is not an option. This is the fairest way we can handle the situation. This shouldn't be a problem for future events as the way we store rewards now is much more secure.
He basically said, they had to do it because "leaving those people behind is not an option" (people who lost event cosmetics).
Somehow this doesn't apply to people who lost legacy lmao.
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Well yes everyone with a working brain knows how op these perks are. Unfortunately the devs are unwilling to change the meta.
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@[Deleted User] said:
Nurse would like a word. Nurse players wish Oni players the best
True.
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The only ones who can change the meta are the devs, but its very unlikely this will ever happen, sadly.
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It's insane. I couldn't imagine starting the game now.
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no, its like bamboozle but worse.
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@TheFrog said:
Alrighty week 2 of trying this.
If you play killer at any point in time and one of the survs DCs, BE NICE TO THE REMAINDERS.
Dont punish the survivors that were actually trying to play the game properly.
I’m hoping that this gets through tabs the game becomes more fun.
This will also hopefully limit the toxicity in the game.
What do you mean by nice? If you mean by that farming, then this is a clear no from me. Also winning 3v1 is not impossible, even with an early dc.
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no one is hating. they just make fun of them.
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@Milanceee said:
All of you are dumb.Devs dont make skins and fix the game.There are two teams.Art one which makes skins,and "Dev" one which makes balanace changes anf tehnical stuff.You cant just fix the optimisation.It takes time,money and effort.
the only dumb here is you. anyone knows that different teams work on different stuff. how is this an excuse?
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Well some "smart" people would tell, it makes sense lore wise.
But it's really just one of many flaws of the emblem system.