GrootDude
GrootDude
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- GrootDude
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Comments
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Small game is better than detectives hunch @NMCKE :p
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Never remove wiggling, I don’t wanna end up in the basement every game and I guarantee survivors don’t wanna end up in bubbas basement:
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Never! >:c
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Nope >:c
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Nuh-uh! >:c
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PSA: BT is useless against LF because I can chainsaw the unhooker. >:)
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@DocOctober said:
I've played nothing but Ghost Face tonight and I got Borrowed Timed countless times even though I had Night Shroud active. I wonder why it works in your case, but often didn't in mine.
This is definitely a bug, BT only activated inside the TR.
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/688636#Comment_688636
Yes but when theres literally no counterplay to a killer who is already unfun to play against, it makes people DC against it. There are a lot of reasons why people dc/die on first hook because of spirit. Nobody (except for spirit mains who keep insisting there is nothing wrong with killer) likes to play against her, she isn't fun.
If I wanna play a guessing game I'll go buy a lottery ticket, at least I have a higher chance of getting something out of that vs a match against a spirit with prayer beads.
Her counter play exist but she doesn’t have a lot of counter play.
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@Mister_xD said:
tbf, it does have a cooldown and a maximum range, so during a chase its not very usefull...
outside of chases, yeah it is a pretty nice counter to him.
i am still voting for small game to no longer reveal traps, but be totems only and have a totem counter.
I’d like that
@thedevalex said:
https://forum.deadbydaylight.com/en/discussion/comment/688698#Comment_688698
So you want to nerf an already niche perk into making it so absolutely no one runs it...
Totems are literally the reason to use it.... If more people used it then ruin and noed would quickly fall out of the meta.
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@indieeden7 said:
Ngl if he's playing as new Freddy with Ruin, BBQ and NOED and everyone escaped, that's on him.
Also since I had small game he could really only teleport and that has a cooldown.
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@indieeden7 said:
Ngl if he's playing as new Freddy with Ruin, BBQ and NOED and everyone escaped, that's on him.
bbq is pretty easy to counter and everyone did bones and stayed stealthy early game, we easily countered all of these perks and as far as I know everyone was solo.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/688627#Comment_688627
The comment with the crutch perks wasn't referring to you. I mentioned you for the rarity one, cause the guy above said "for the off chance"
When you play survivor, do you see it often?
Nope but I also don’t see Spirit much anymore, even at red ranks.
I mostly see legion, clown, ghostface and Myers.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/688580#Comment_688580
First thank you for saying "for the off chance" which means you rarely see it (that's for you @GrootDude)
Second, of course you won't run them since you always equip your crutch perks but when you encounter a spirit they are useless ;)
Spine chill and iron will are great perks in against all killers. Maybe give them a try?
The only meta perks I’m currently running are Iron Will and Adrenaline, other perks are We’ll make it and small game.
I’m not saying nerf prayer beads because I’m fine with op things but if perks are counter play then a lot of things on both sides are balanced.
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@Seegson said:
https://forum.deadbydaylight.com/en/discussion/comment/688559#Comment_688559
Trying to argue with an entitled spirit main? Those "things" has no common sense whatsoever. Remember, they are the ones saying spirit is all about reading survivors, but when someone suggests removing the collision... oh boy, you better get ready for the pile of ######### they gonna throw at you
No need to insult them over opinions.
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@phantasmal said:
https://forum.deadbydaylight.com/en/discussion/comment/688484#Comment_688484
Don't worry, you are allowed to have incorrect opinion :B
No u :B
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@Rin_is_my_waifu said:
Mom is a PERK and before it's nerf you could see it in every game. Prayer bead is a VERY RARE ADD ON which I think you rarely encounter
I have a spirit main friend who has enough to play with prayer beads every match, and I can bring an ebony mori every match as LF. These things aren’t rare.
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@OGOzSnowChimp said:
https://forum.deadbydaylight.com/en/discussion/comment/688514#Comment_688514
Thank you for your well wishes. I don't plan on changing my main and I hear that it's difficult to make it there with the Trapper.
You’re welcome:) I’m starting to play every killer but Leatherface is my main. :)
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@OGOzSnowChimp said:
https://forum.deadbydaylight.com/en/discussion/comment/688481#Comment_688481
I don't care about ranks but on the other hand I am hoping that as I continue playing I'll develop my skills as the Trapper and make it to the red ranks.
Good luck :)
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/688493#Comment_688493
It was not balanced because if 4 survivors had it then it would be a gg for most of the killers. And i excluded the insta heals
But perks, add ons and killers countered it so following your own logic, it is balanced.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/688485#Comment_688485
Do we have a problem here? >:(
You’ll destroy my ruin! (Once I get it in my LF bloodweb xD)
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/688476#Comment_688476
I will say it again until you all understand it
Do you know that spine chill or premonition exist?
Following this logic, MoM was balanced because you could run insta-down perks, add ons, or killers to counter it.
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@phantasmal said:
Joey is best Legion
No Frank >:(
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@OGOzSnowChimp said:
I'm only a new player and in the green ranks so I know my opinion carries very little weight but I find being a killer supremely fun regardless of the time the gens are done or the amount of people that escape.
Perhaps I am just an odd duck.
I started about two years ago, I don’t find killer stressful, it is actually quite fun and I usually make red ranks. :)
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/688466#Comment_688466
Then try bubba or piggy or any other loopable killer at red ranks and see how well it goes
I main bubba and can do well at red ranks.
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Detectives hunch is his best perk imo, then tenacity and then stake out.
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Claudette, I like her cosmetics.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/688332#Comment_688332
Not really. If the killer is better than the survivors by a big difference, he will win. If he is only a bit better, he will not win.
I'm not including being "outskilled" by keys and insta-heals.
I manage to win the majority of my games as killer even with these items in play, a lot of people don’t stay calm when gens start going so they start making tons of mistakes.
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Groot like 😏
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I don’t find killer to be a chore.
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@BlueFang said:
When you see a P3 Claudette in the game equip the P3 body and weapon with the Claudette mask
10 bucks says they will DC immediatly
Just ask @GrootDude He will tell you I am right
I don’t see dcs often, main time people dc is when they get mind gamed.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/687705#Comment_687705
Exactly. If a killer is more skilled than the survivors, he should always win. But with the current unbalanced state of the game, this doesn't happen.
I would love to play a DbD where the outcome of a match was decided by skill.
The person I was replying to said that if you are better then you’ll win, in my experience this is true.
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/687304#Comment_687304
Things have improved but they are far from balanced.
Since the beginning survivors were in any way better than killers, now the gap is smaller but it's still there.
The truth in dbd is that, unless you use a viable killer, you can only best survivors in two circumstances (at high ranks)
- survivors make mistakes and they don't push their objectives
- your skill level is superior to the survivor team skill level
Any other scenarios, unless dumb luck, has survivors in an advantageous position and the devs are clearly afraid of flipping the script and balance the game
The better side should win though
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I wouldn’t nerf her, unlike nurse, she still obeys game mechanics.
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Congrats :)
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/687042#Comment_687042
It's a Destiny reference.
o
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/687026#Comment_687026
*fears in solo slams*
I'm back on DbD.
Don’t think I’ve played solo slams
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I’m playing Roblox rn
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@Gardenia said:
But regardless if you rev or not personally, it allowed someone to have a chance to unhook the other person. Because you're not constantly waving an instadown over the body.
And how much time do you need to position as Billy, more than 10s is too much time so again no I disagree.
It still doesn’t give them a chance since I can rev it once I see/hear them. You won’t accomplish anything with this billy nerf.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/686671#Comment_686671
Well then..it was entirely the survivors fault losing to nurse..you have many second chance and free chase extender perks,.plus you can juke and use the tools on the map to evade omega blinks , it proves once and for all only bad players die to nurse then..I appreciate you confirming this for me
It has been proven that nurse can deal with these so this isn’t really a valid point.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/685693#Comment_685693
Same, but DH seems to never trigger for me. Sometimes I activate it before the killer swings and then a huge lag spike happens then before you know it I'm downed. That happens more than it should.
I use dh for distance, it is much better used to reach a pallet/window that you normally wouldn’t of reached.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/686723#Comment_686723
Thanks. I can comprehend now.
You’re welcome
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/686618#Comment_686618
Leatherkek is a M1 killer (unless you're camping). M1 killers are the ones that struggle the most against instaheals, so I don't get where you're coming from.
You just aren’t playing him right, remember, the player is the one that makes a killer an “m1 killer”. You can’t insta-heal downed survivors because LF will get both of you, your only chance to insta-heal against LF is dropping a pallet before hand.
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Not really anymore.
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“DBD is a game based upon movement and when you create a killer that violates basic movement principals, It kind of breaks the game. Imagine if nurse didn't exist and people got the idea to add this killer power to the game today, I have feeling that this killer power wouldn't even pass beta phase.
In any case, Omega blink and more than 2 blinks is has been proven to be stupidly overpowered and even if nurses had no add-on whatsoever, Nurse would still be strongest killer in the entire game just because she can ignore the survivor's defenses completely regarding vaults and pallets. Most of the maps are strategically designed to be massive open field maps with random debris and nurse's blink mechanic excels in those environments.
Nurse only really becomes balanced when the map has enough wall-blockers to create uncertainty on the survivor's position and the only map that provides that type of fairness is lery. They said they're only going to touch her add-on, so her base should remain the same, so if your seasoned nurse, you'll still probably be able to dominate most teams with ease. The only thing i am curious about is if they'll make her easier to play for new players by making Plaid Flannel add-on default in her kit, than nurses will have much better understanding of their blink so even new players can probably pick-up nurse at that point.
I can't wait to see her ultra rare add-on, as it could be very interesting.”
@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/686326#Comment_686326
If you want me to read this, maybe add some paragraphs and not a wall of text?
This better @Masantonio?
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/686630#Comment_686630
Adding a limit on how long you can sit there and charge your chainsaw would actually do a lot, for starters allowing a chance for survivors against camping Billy's/LF's to actually have a chance to get the hooked individual. Even still it's unnecessary and absurd to be able to sit there and rev the chainsaw forever with no downside or penalty. Currently they can do that and I fail to realize how this hurts them. It has nothing to do with Billy's curving, and I disagree it would at the very least provide a chance against LF campers.
Whenever I do camp, which I don’t often, I don’t keep my saw always revved and I can still down the unhooker in time, sometimes as billy you need time to get the survivor in a proper position so yes, this would hurt his curving.
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@GrootDude said:
Keep in mind I won’t be offering suggestions for all of them since some are fine.
Vegetable Oil-Reduces tantrum time slightly.
Spark Plug-stays the same.
Chainsaw File-slightly increase ms while charging your chainsaw.
Speed Limiter-stays the same.
Shop Lubricant-Your chainsaw will break pallets 15% faster.
Primer Bulb-stays the same.
Long Guide Bar-increases values from slightly to moderately.
Knife Scratches-stays the same.
Homemade Muffler-moderately increases ms while charging your chainsaw.
Grisly Chains-reveals other survivors auras for 2 seconds after landing a successful chainsaw.
Depth Gauge Rake-stays the same.
The Grease-stays the same.
The Beast's Marks-stays the same.
Rusted Chains-after landing a successful chainsaw all survivors aura is revealed for 3.5 seconds.
Light Chassis-stays the same.
Carburettor Tuning Guide-stays the same.
Begrimed Chains-after landing a successful chainsaw all survivors aura will be revealed for 5 seconds.
Chilli-(becomes very rare) tremendously reduces tantrum time.
Award-winning Chilli- (becomes iridescent rarity) removes your slowdown while charging your chainsaw.
I had this idea awhile ago.
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Y’all realize that adding a time penalty wouldn’t stop bubba camping, right? Adding a time limit on billy could very well hurt his curving potential.
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@Kenshin said:
yeah nurse addons are broken but insta heals are fine keep! them pretty good job so far.
Who said that insta-heals are fine? Although LF can deal with them to an extent. :D
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Pop goes the weasel,Play with your food, save the best for last ,enduring, spirit fury, bamboozle, brutal Strength (depending on your add ons),nurses calling, thanataphobia, dying light, noed, ruin, devour hope, monitor and abuse, bbq(For bloodpoints), Franklin’s Demise, whispers, bloodwarden, sloppy butcher, infectious fright, surveillance, haunted ground (to protect other totems), rancor, discordance, dark devotion, thrilling tremors, knockout and deerstalker are all perks that I’ve found useful.
As for add ons, you’ll want beast marks and knife scratches, or beast marks and tuning guide and if you don’t have beast marks then knife scratches and tuning guide/primer bulb.
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@Snapshot said:
Whatever you do, DO NOT USE BBQ ON LEATHERFACE!!!
Reasons:
- You do NOT have the map control / time to head off to a gen very far away just because a survivor works on it. You power literally is made to catch survivors unhooking etc.
- Survivors EXPECT IT, will hide behind gen or in locker when you hook, leaving you no advantage whatsoever.
- Use that Perk slot for PWYF, it will not work every game, but just one stack is a god sent, trust me. People will wonder why you catch them at the loop and be VERY surprised. Also it is a very underrated perk and you can gain 2 stacks in 15 seconds easily.
- Leatherface has 1 hit down: only one PWYF stack lost.
- PWYF also helps carrying survivor to basement, no Agitation needed! Leatherface can benefit greatly from basement plays!!
Bloodpoints though