Grigerbest
Grigerbest
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- Grigerbest
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Depends on a player, but 95%? Hell no, you are overexaggerating.
When I'm playing a killer - I don't use any "unfair\unfun" for survivor players tactics. And usually get "+rep" in end-game chat, or positive feedback.
I'm not talking out of my "rear" (sorry), when I'm saying: - "Dead by daylight community isn't that bad as others say".
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Totally agree.
Or at least: threads created by unconfirmed users must be moderated before popping on the forum.
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I'm gonna warn a fellow killer players about you. :D
A wanted terrorist lurking around dbd and jumpscaring Myers players…. Karma tho. :D
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813355#Comment_3813355
I did that to a patrolling onryu who I thought had found me and I drop the pallet in panic, the way she swung I knew she got jump scared lol.
@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813355#Comment_3813355
It was probably me 😆
I love doing that to Killers. I was in shack once and did it to a Tier 1 Myers who grabbed someone off a generator.
I also love using the pallet in the courtyard on RPD 😆
It's hilarious 😂
You guys are the true evil in this game. :D
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Unknown?
Do you even know how survivors can jumpscare a killer player with a pallet? :D
No joke: - I once spilled my coffee all over my table and keyboard when I was in a match casually carrying survivor to a hook through a pallet tile, and this evil being just pumped out of no where and instantly smashed me with the pallet.
This guy jumpscared me so bad - I hit the cup of coffee with my elbow, and made a really weird noise. :D
Now I don't go to a hook through pallets anymore. I'm learning…
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She might be good…
Are you?
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Just yes.
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Wait… I swear to God I answered on this Topic not so long ago…
Did you just made a second thread with exactly the same topic or something?
Deja-vu?
Edit: Found it-
@Iamakillermain said:
Hey Guys just wanted to ask… what licences do you want to come to DBD? and as just cosmetics, or killer or survivor only, or full on chapter?
It wasn't you, sorry!
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@Langweilig said:
I hope they go back to the map design from before 4years. The new maps aren’t fun, too small….. and don’t look as good as the old ones.
Just from the appearance point - (I know it's a matter of taste) I think maps looks amazing now, much better than before. I mean, it's natural because we are advancing in technology. Looking at the sky and see a beautiful and colorful patterns, how much better the objects and 3d models look…
The atmosphere on the other hand - completely changed. As much as I liked DBD as a horror multiplayer game - new "landscapes" not suitable for a horror aspect.
From the gameplay point - I'm not sure. I'm not sure if I like how maps now cluttered with junk and LOS breaking. Maps RNG could still be unfair to one side or another.
Overall - issues with maps are still there - but maps looks much better.
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I don't really like playing against low-tier killers. I don't know… No satisfaction…
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812604#Comment_3812604
…Mentally preparing myself to never see Freddy in 2v8.
Cheer up!
I'm pretty sure Freddy's license holders wouldn't mind to see him along side other killers!
Remember Jason vs Freddy? :D "Or was it Freddy vs Jason…"
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@Peanits said:
It takes additional work to add each Killer to 2v8 in order to ensure that their powers work correctly. The first time around, we focused on the 5 Killers that are available to everyone for free so everyone could experience the mode fully. These next few Killers are ones which take less time to implement, allowing us to expand the available roster more quickly to address the concerns about Killer variety from the first run.
More complex Killers with effects like The Doctor's Madness or The Plague's Sickness, or Killers with special objects or mechanics like The Pig's Reverse Bear Traps and Jigsaw Boxes, would take more time to implement as they weren't created with 2v8 in mind, needing special considerations before they can be added. For instance, many Killer effects appear on the Survivors' portraits; this is fine when they're alone, but doesn't work when two different Killer effects are applied on top of one another. Or from a gameplay perspective, something like The Doctor's Madness might prevent a Survivor from removing their Reverse Bear Trap, which may not be ideal.
Licensed Killers also need to be discussed with their respective licensors as while they may be fine with their character appearing a 1v4 game, they may not want their character appearing alongside other Killers (or other licensed Killers). They aren't out of the question, but it's something that would need to be discussed first.
In short, we're working to expand the Killer roster in 2v8 as quickly as possible first, but we don't want to cut corners. These Killers fit into the mode much more easily and allow us expand the options faster. We plan to continue adding new Killers with each iteration.
Oh so, there is a chance that some of the licensed killers will never appear in 2v8?
That's a really bad news.
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@nodforkiss said:
what are the odds to get them at the same time again? and how it is guarranted lose?
I can tell: - out of 10 matches, in 3 of them, somebody in the lobby were having No mither.
Obviously not often - but it is happening.
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I'm on a killer: - "Cackling each time the survivor gets No Mither"
I'm on a survivor: - "NOOO! WHY ME AGAIN?!"
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To me - the revert to mori offerings is a present on it's own.
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Wait, you can pick up survivors and carry them to the hook in 2v8 now?!
YYYYYEEEEESSSS! THANK YOU DEVELOPERS!
Khm… I'm really happy about that change.
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@Unequalmitten86 said:
I have also seen Killers DC for a lot of reasons too. So it's not just survivors. Survivors there are more of but Killers have this mentality too.
Absolutely.
But when killer leave - it's not as harmful, because of 2 basic reasons:
- Killer isn't a teamplayer.
- Match instantly done.
The only "harm" is that survivor players need to wait in a queue again. Which is… Honestly nothing compared to sitting through a miserable match of 3 or 2v1. When they got all the chances to escape if it was a fair 4v1.
To me personally… When I'm playing a killer and survivor players leaving from my matches… I'm sometimes blaming myself for it. It's a very bad feeling for me, because all I want is to - people who I'm playing with to have as much fun as I do. So I'm starting to blame myself and thinking: "What did I do? Why he DCed? Am I doing something bad, so people don't want to play with me?"
Kind of… Sucky feeling. It kind of "breaks my heart" each time somebody DCing from matches against me or with me. This is exactly the reason when I'm playing the killer - I am NEVER tunneling, camping or slugging or using any form of bs, coz I know survivor players hate these things.
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"Base-kit BT and anti-facecamp system, is what awaits you in the future…"
Terrified killer mains from 2017:
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(Edit: I did it, I've read what you wrote, yaay!)
I'm totally agree with you on a gameplay. The game improved A LOT. It still have some holes here and there but overall it's nice.
The grind on the other hand… A little overstretched. Waiting for some perks to appear in the shrine, without spending your money on a character can take up to 6-8 months…
With amount of events there are no real problems with bloodpoints and shards. IMO.
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@SuspiciousBrownie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810736#Comment_3810736
But they massively censored Huntress’s HoY skin so it can’t be considered skimpy or even remotely revealing at all.
Also, ever thought about why are they censoring stuff in a 18+ game?
Hell, I've seen some 16+ games just going full on micro-bikini with 0 censoring.
I know about China and some of their restrictions… But man…
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Ahh… A big NO to bots and AI in a online multiplayer pvp games.
They need to further improve the soloq experience and new player experience.
How so? Here:
- Make starting\beginner perks more useful\more in touch with actual game.
- Bring the UI which shows your teammates perks.
- Add more communication tools, such as command wheel.
- More buffs to anti-tunnel system.
More sexy\skimpy outfits for survivors.
That's all that comes to my mind…
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Alien.
Oh wait…
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Just to note: Since Freddy enjoyers were waiting so many years for his rework…
I expect him to see more useful kit, updated face (to be more in touch with movies), voice lines and his own chase music.
Other than that wouldn't be enough after such long wait time!
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New pig skin?!
👉️🐽 - doing that as soon as I see one with a new skin.
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@LordGlint said:
Just predrop pallets against Nurse and ran TOWARD blight while he's using his power... Maybe that's the other way around... GOODLUCK, lol
Yeah, I guess the most useful guide\advice against these 2 will be just: GOOD LUCK, lol. :D
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@steezo_de said:
Release a swimsuit series and I'd be all over it like suntan lotion on a towel.
They did, didn't they?
When the summer comes again - I hope for the swimsuit skins for survivors (or even killers) which are doesn't have one.
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@TickleMeElmer said:
I don't know that saying, or what you're talking about to be honest. But I feel like we need some thongs for Jane asap.
The men of culture. I bow.
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No, let's be honest and a little realistic. :D
400% is WAY TOO much bloodpoints coming from 1 match.
For each event cake or party streamers (BPS) you can get to these numbers anyway so...
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810717#Comment_3810717
i think dbd has variety of all different types of skins BUT skimpy skins are highly like…. how should i say? emphasized… popular put out in spotlight more than other skins.
Just like in any other game. Because most games are played MOSTLY by guys.
And by the nature… Guys want to look at what? Good looking girls… But it doesn't mean the game should have MOSTLY revealing or sexy outfits.
That's why I'm telling that DBD developers are doing a good work in this regard. They have a "golden middle" when it comes to sexy and not so sexy outfits\skins.
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Blight and Nurse in one lobby…
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Knight is already medieval. :D
Other killers need skins to be medieval… I guess this was the idea.
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@MechWarrior3 said:
What other killers are coming to 2v8?
Killers from previous 2v8 + Blight, Spirit and Deathslinger are now going to be presented in 2v8.
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Ever imagined to get chased by Nurse and Blight at once?
Oh boy…
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@FinalFantasybalthier said:
Awful. Knight, nemesis, myers, ghostface, freddy, pig and xenomorph should be added to 2vs8 not them.
Demogorgon too… Right…? RIGHT?!
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Haunted by daylight event coming back…
Portals to a different realm was the most annoying thing to deal with in the past.
Besides - the ghosts were so useless before… Let's see how they will affect the gameplay now…
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You got the kitty instead of the doggy… There is nothing to complain about!
If serious: You can't really do anything but buy additional 500 aurics and get Demo after.
Good that the auric prices are very cheap in DBD, wouldn't be a problem at all.
I also think that you got Xeno will come in handy in the future.
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I blame SM (Skull Merchant) for it.
They are putting so much work into that killer (Constant buffs\nerfs\reworks she had) - she is now taking most of developer's time…
I would rather them to work on Freddy and Mikey instead…
@GeneralV Hold on and stay strong champ.
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@TragicSolitude said:
I would love to be able to remove glasses and backpacks. There are many cosmetics I'll never purchase because I don't like the accessories.
Ohh, yes. I forgot to mention backpacks, I've seen SO MANY players didn't like those… It really would be awesome to have an option to toggle off accessories we don't like.
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@indieeden7 said:
At tiers 2 and 3, all it does is reward killers who are playing poorly. There are some instances where BL can be a necessary mechanic, but tier 1 alone achieves this.
Not only that tho…
Bloodlust helping low-tier killers with unfair map rng. It's some sort of a band-aid to fight off with a things that out of killer player's control.
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It's really not that hard to NOT bs other players\other side.
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You are just going to punish players who don't tunnel…
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@dwight444 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809116#Comment_3809116
this isn't the flex you think it is. The basekit bt (around when I joined) seems like it should have been implemented from the get go. I cannot imagine playing this game when you could just down and rehook the person off hook because I know how awful killers choose to be now even when deterrents exist. In the dev's defense, you can't possibly guess what the game would evolve to, what metas would cycle in/out, what play styles would become popular, etc. In hindsight, that change came very late but was necessary. Basekit BT was a gigantic step in the right direction for the health of the game and to view it as simply a 'survivor buff' is so simple minded. Not to mention the SWF side has had comms forever and adding icons is merely bridging the gap than a straight up 'buff'. It's literally a multiplayer, team-based game yet one side still doesn't have complete communications beyond a hud. If comms ever come to solo q, it will be less of a buff and more of a 'what the hell has taken so long?'.
anti camp is anti face camp, you can still camp and people still proxy camp pretty often in my exp because it's still effective at lower /average player levels; it's extremely effective in solo q against 4 random individuals with no communication. The icons were a nice addition but it doesn't solve the poor matchmaking issue where most of the time your random teammates have 0 clue what to do with this information or they make a very noob-like decision based on the info. I still have games where you the HUD to shows 1 survivor on gen, 1 on chase, 1 on hook and the guy with no HUD activity still never goes for the save.
I agree with you.
But there is nothing they can implement to get rid of unhealthy mentalities within the players…
Why I think it's unhealthy? Let's say 1 survivor player from a team is a HUUGE hater of Nurse. The match started - he heard the Nurse's blink and he insta-DCed:
- He doesn't even know or will know if this Nurse is any good\good Nurse player.
- Other players in his team had all the chances of escaping (50\50, but still a chance), if he kept playing.
- He basically just doomed other 3 players to play a miserable match. (I don't think bot make a lot of difference…)
- He may cause a "chain reaction of DCs". 1 player left, others moral have been broken and they're also left.
Even some killer players don't like when survivors DCing, casual killer players just want to have a fun chases against PLAYERS, not AI dummies.
Now let's just imagine: You are a casual player - playing a survivor session games after hard day on work, and 1 of 2-3 games you have this kind of a teammate "particular killer hater" who DCing from the first seconds of the match just because they hate the killer, or got downed fast or etc… I'm pretty sure your mood will be ruined, and you will close the game with disappointment.
This mentality isn't healthy for the game, I even go as far to say it's toxic to the game, especially for new players.
MMR is sometimes putting new players with veteran players in 1 team. And I want our fellow veterans to show new players how good sports and how good they are at the game, instead of insta-leaving like a careless cowards.
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@MaTtRoSiTy said:
What killer are you playing out of interest? I tried to see in the comments but could not tell… certain killers are going to result in a high chance of DCs. Not encouraging it or saying it is right but it is what it is….
Hi-hi. I don't really think it matters…
While I was doing challenges and constant DCs were happening - I was playing Xeno.
Does Xeno really THAT bad to play against so survivor players feel like DC? To me, Xeno have some of the most fair and strong counterplays… Dodge\"duck" the tail attack and put flamethrowers down…
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20 seconds.
But I'm gonna be honest… Sometimes it feels like 10 seconds.
Overall it's not a problem tho… Especially when there is 1 survivor left. (After closing a hatch)
The hardest part for survivor players - repair 5 gens. Opening the gates shouldn't be as hard as that. :D
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Wait, you need to constantly pay for subscription in order to play a game on PS? :D
You are being openly scammed.
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As a survivor… Honestly I've no clue - 50\50 maybe. Depends on a team I've got.
As a killer… Hardly depends on the perks value I've got. But mostly I just can't keep up against a decent team, due to lack of gen regression perks.
No complaints tho. Enjoying the mod so far.
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809168#Comment_3809168
I never DC from seeing a killer from afar, I do try unlike some people who go next instantly. I agree right there that is a bad attitude towards the game.
But when the killer puts survivors into lose-lose situations, it feels cheap and rather frustrating.
Going down from a mistake the survivor made on their part is when I get mad when they DC, but if they go down because of something that's out of their power, I understand their frustration, because there is so much anti-loop in the recently added killers, and the tiles in the recently changed maps are terrible, like look at Haddonfield.
I hope you understand my take, I agree that DCING is out of hand recently, but I try to understand why some people do when it comes to frustrating situations!
I understand your take. And I agree. There are situations that are out of our control unfortunately. And they are very frustrating.
This is why I'm trying to encourage players to think about the others in the lobby - because 1 DC can cause a game, or even worse - make a chain reaction - 1 DC, second guy most likely will also DC soon and so on.
And as a killer in such matches - forced to play against bots in a multiplayer pvp game is just sad to me. I wouldn't be bothered about the outcome of the match.
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@Spirit_IsTheBest said:
First fix the issues that make people DC/give up in the first place, like overly oppressive killer powers, perks, unbalanced maps, etc.
You can't blame people for quitting when there are too many things destroying the game experience. Too many killers lack any fun power to verse, every one has some form of anti-loop, there's plenty of aura reading perks or generator regression perks that can be annoying, and the maps keep getting changed which makes it more difficult to learn the map, also when there's also 5,000 variants of one map it's pretty much a guessing game, and having to deal with the new horrible tiles that the developers recently added makes it worse.
There is a lack of variety with the newer killers, you can tell from Vecna and Dracula alone, things need to change, if you guys want people to stop giving up, first think about why they are.
No, sorry.
I'm not going to justify or consent, when the survivor player insta-leaving from a match, when they saw a hag from a far.
Or when they got downed faster than they expected.
It's just a bad and entitled attitude towards the game - not the developers problem or game's problem.
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"Funny nicknames tho…"
It is sucks. Sorry that happened to you, there is no telling why these players are doing that.
It's what I call - killer being not in the mood, and want others to suffer the same - and somehow it makes them feel better… I guess?
I don't understand it at all.
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@Hexonthebeach said:
Additional classes who are not surviving:
The follower following you from begin with the killer and bond to every gen
The unhooker standing at the hook and wait till you are going to unhook
additional mostly surviving classes:
The pointer mostly the last survivor farming or running with the killer
Man, some survivors are so bossy…
They love ordering killers around, and using them to fulfill their evil desires…

