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GrannyonAcid

GrannyonAcid

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  • @Joelwino said:

    The devs need to either double our bloodpoint gains or remove perk tiers, the grind for this game is too much.

    No freaking way. They just did a 3 week event of 1.5 blood point gain and I've been getting mori'd 10 times a day. This isn't the answer either.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308528#Comment_1308528

    By eliminating being able to use them the entire match. They're going in knowing they're handicapped by either not using f their power, or not using their perks. They have to decide in every down wether to use power or use a perk they brought on a 50/50 use.

    Pretty simple actually.

    Well they're not going to bring in perks that they might not use. Killers aren't going to run BBQ on this killer. They're not going to run the perks that his power counters. It would be stupid to do so. So they're going to end up finding a build with 4 perks that work for him. Meanwhile survivors are going to sit there with 1-2 perks countered because they're playing against a certain killer. Think this is as unhealthy for the game as adding in all these killers with built in 1 shot mechanics. Just doesn't make a ton of sense.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308134#Comment_1308134

    And half of their own. They can't use BBQ, Blood Warden, etc.

    It's not an anti survivor ability. It's a "play without the hook" ability. For both sides.

    How is that making their perks useless? They're just not going to choose them... They know they're playing him. They're never going to counter themselves by choosing BBQ.

  • The thing is he doesn't really counter killer perks. Obviously the person playing the killer knows what is dog crap on him. So they're not going to pick Agitation or Make your Choice and whatever. There's going to become a very standard build on the killer like everyone else has. So in the end the killer is just countering a ton of survivor perks.


    I don't know if I like this at all. I'll try not to complain about it until nerfs come and he's released. But I don't like the idea at all. If we're going to introduce a killer like this into the game isn't it about time we get to see the killer we're facing? You can end up in a lobby with all of your perks countered just because of the killer they chose. It's a bit much.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308402#Comment_1308402

    50 hours is an insane commitment to ask someone to make in order to develop single character into a reasonably competitive state. You're looking at this from a dedicated hardcore gamer standpoint, not "average person who likes horror movies/games and heard this DBD game might be interesting."

    I guess. But your little statistics above isn't really something to look into either. People are going to download a game to try or they're talked into it by their friends hounding them about it over and over again. They download the game they close it and never play it again. It doesn't mean that 75% of the players don't have a full load out character. Not everyone quits before the grind. Most people don't even have any idea what the grind is all about before they quit. It's just not for them.


    I don't know if 50 hours is 'hardcore' in a video game. World of Warcraft adapted this casuals come first mentality years ago and it's gone from the biggest game in the world to mediocre. The only people that play WOW anymore is single mom's that want to find their internet boyfriend of their dreams. Come on now.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308327#Comment_1308327

    You're defending it but expressing a really skewed perspective without realizing it. You say you "only" have 1,200 hours in-game, but that is a LOT of time for any reasonable person to dedicate to one game (not judging -- I have 1,700 hours myself!). The grind IS bad, and it isn't friendly at all to new players. You even point out that the killer grind is crazy "for obvious reasons," but there are no obvious reasons, it's just that way because it's that way. It doesn't have to be, it's just what they decided to do.

    I think any game like this needs SOME sort of grind. Last Year: The Nightmare was dead on arrival because it had no player progression system or customization of any sort, and it felt very thin because of that. But DBD exists at the opposite extreme of the spectrum, and it's not healthy for developing any kind of sticky casual audience.

    Still it isn't really that much of a grind for a new player to get into. It doesn't take more then 50 hours or so to start getting a playable character on either side. The rest of it is all quality of life. You don't need decisive strike rank 3. It's not like the killer is going to pick you up at 40 seconds because he knows you only have tier 1! It's not like you need balance landing. You can plug in Sprint Burst or Lithe. And within another 50 hours you'll be plenty far in. I doubt it'd take even take a week of playing to get a decent build going.

  • The grind really isn't that terrible. You don't need to unlock everything to play it. And if you do really want to then it won't take that long. Getting characters to 40 to unlock their teachables is a bad strategy. Buying stuff off the shrine is a lot better investment. If you're leveling up more then 1 survivor then you're choosing to make the grind harder on yourself. Getting 1 survivor to all the perks is all you ever need.


    Killers is a lot different. Killers need to grind a lot more for obvious reasons. I only have 1,200 hours in the game and I've almost got all the killers to P3. I have at least 10 of 19 done. And there's someone claiming that they have over 4k hours and can't keep up with all the perks in the game? Seems like you're wasting all your points.

  • I know he's not the biggest of streamers... But Marth is probably the best. Could also be because he doesn't play very often anymore. Tofu is up there as well. Otz I never watch stream but I do watch his youtube videos and they're entertaining. Tru3 is really not good. I do put him on sometimes but usually have to dip out when he whines too much.

  • It's a bigger map but I find it one of those maps where it's pretty easy to do okay. I love getting the map when I play killer. The middle is really good for looping and taking time. But there's a lot of wasted space in the map. The generators tend to be in the middle of no where next to no obstacles. Very easy to get a first hit on a survivor because of that. If you just get rid of the few pallets on the ends of each side then it's pretty easy. The survivors run out of places to go and the chases start becoming instant.

  • I hate doctor but I don't dc against him. I find him actually really easy to beat. Because a lot of doctor's are so obsessed with winning a chase around a pallet that they end up wasting a ton of time. That being said. I hate the fact that he can stop you from vaulting at times and it feels a little bit bad.


    Don't think he's OP or anything. But he does take away a pretty important part to the game. You can out mind game him like all the other killers but sometimes his power will make you unable to do anything. Outside of that... His skill checks are bad. I have trouble finding them sometimes on my screen. The doctor build there that focuses on really hard skill checks is pretty annoying. I don't think he's bad though. I think he's really strong. But nothing over powered. I would assume people might feel kinda like they do with Freddy. He's kinda a boring killer to play against.

  • It took multiple years for them to figure out how to make SWF stay in a lobby. This kind of change would take so long that you will most likely not still be playing. But maybe someday.

  • @LetsPlayTogether said:

    Instead of punishing people playing together, how about coding a training ground for killers. So they dont need to cry every day.

    Oh I like it. Just like Fortnite add in AI. So killers can have more easy matches. But it might be a big issue if they face a good squad after all those bot games. Surely they'd have to complain about having to beat real players.

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278760#Comment_1278760

    Really? You're actually going to try to claim that SWF helps Killers? Solos can't run depip squads. Solos can't run bully squads.

    You're claiming this in a vain attempt to defend a broken mechanic that's used and abused with voice cheats to give more Survivors an unfair advantage then it ever does 'help' a Killer.

    Everyone's experiences are different. You can feel how you want to feel. But I've been tired of the QQ SWF arguing for years. It's really pretty just exaggerated. It's become an excuse that all killers use. I play solos 90% of the time and the killer accuses us of being SWF. When we were all solo players. Any time a killer loses at this point it is because of SWF.


    When I played killer a lot it felt like I would 4k, 4k, 3k, 3k, and have all these dominating games over and over again. And then finally after 10 games I would run into a bully squad. They'd own me. I might kill 1-2 of them. I didn't perform well they were just too good at looping for me to handle. I accepted it and I moved on.


    When you play survivor you deal with worse games a lot more for sure. 1 game you get camped, the next tunneled out of the game, then you face a couple of mori's in a row. Oh there's a game where your teammates didn't do anything all game. Oh ######### in this game the killer had NOED and no totems were done! Mori again. Camped again. Tunneled again.


    I'm not bitching about survivor btw. I win plenty of games. I'm just saying you run into lame gameplay more often on the other side.

  • @Traslogan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278582#Comment_1278582

    My original reply to this vanished idk why.

    we're not over-estimating. You don't need to know the location names. If you are on the hook and have discord open to tell your friends where the killer goes so they can run and hide pre-emptively, that's cheating we cannot counter. If you were a solo survivor we can counter the info perk by changing direction when we are far away from the hook, but with SWF you could say we changed direction.

    If we chase you off a gen, you can tell friends to come save the gen whilst you get chased so you lose no progress after we damage it.

    If you're about to lose to the end of a chase, you can tell your flashlight buddy to get ready to stun when you intentionally run into the open so we cannot safely pick you up whilst your SWF friend comes to save you.

    SWF breaks the game in ways we cannot counter without dev intervention.

    I SWF with players that have very little hours in the game. I win more as a solo player then I do when I SWF...


    So we sit here and dwell over the fact that on a rare occasion you get bullied by a squad. It breaks the game... blah blah... it's unfair. But it's probably more fair to say that most of the times SWF gives killer free wins they wouldn't get elsewhere. There's obviously more bad SWF teams then good ones. SWF teams never want to let their friends die so it normally leads in killers getting more kills then they should. SWF players normally don't hide and play with confidence. Which means they stay on a gen till a killer's already right on them. Most of this gives killers advantages instead of disadvantages. I'd almost go as far to say killers have an advantage over SWF players. Not the other way around.

  • I think you guys over estimate the communication that SWF teams use. I don't even know the names of the maps... Let alone the spots on the map. I know the names of the big building on the maps and killer shack. Have you guys ever played in SWF? At least the people I play with we don't even talk about DBD while we're playing. It's not like they're sitting there... "Killer is at the northwest jungle gym... Expected location 60,30" as if there's some kind of coordinates in the game.

  • SWF isn't a problem at all. It's all about hours played. DBD is a game where if you put the time into it you'll learn to play more optimally. There's plenty of SWF squad out there with 300-500 hours that killers can own pretty easily. But there's also solo players with 4,000 hours that will destroy them. SWF is just an excuse that everyone wants to use. The only thing that really matters is how much time they have invested. Same could be said for killers. There isn't that many of them around. But there's 4,000 hour killers out there that will destroy everyone.


    Not going to win every game. The faster you accept that the more fun the game will be.

  • This would cause another key bind needing to be added to the game. It's crazy to suggest such a thing. Game will always be M1, M2, and space bar!

  • @Viceus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1272605#Comment_1272605

    https://forum.deadbydaylight.com/en/discussion/comment/1272607#Comment_1272607

    this is already month change.... and quarantine more than 3 weeks as u know.... already new rift also .....

    better give us 2x bloodpoint for whole month...

    Don't know if you are newer to the game. But they don't do blood point events very often. Before the 3 week one... It'd been a very long time since they'd done one. At least that I remember. I'd say you're not seeing another blood point event until maybe 4th of July.

  • @PlaguesToe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1272598#Comment_1272598

    I think you don't understand how it works , they actually take people close to you so you don't have lag problem so you'll almost always have different ranks in your game .

    Not sure if that's working or not. I'm from East USA and I play a ton of China and Japanese killers. Greece is another one that I commonly see. I face more foreign killers then I do American ones.

  • The friends I play with... I can't even carry them against a green rank. Don't forget that there's a ton of SWF teams that aren't good. They shouldn't have to always play against the best killers.


    But yes. The ranking system sucks. They need to do something entirely different then 1-20. Hopefully that happens at some point. For now expect to play against the toughest opponents every game.

  • As someone that has tendinitis in both wrists from working with fork lifts and pallet jacks for many years... I would obviously love a fix to the stupid button mashing in this game. I don't see why anyone would think that it's a fun thing in the game. But it's never going anywhere. And if you wanna play it'll be something you have to accept. Lol trust me I wish they'd do something else instead myself.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1272160#Comment_1272160

    Because it was a no skill escape that cost me a pip. After I had been dominating them all game.

    One pip is nothing though. You just move on and win the next one. Don't dwell over one game so hard. Say I stopped and played a 8 hour day of DBD. I'd get mori'd at least 10 times in that period of time. That's a lot of pips that I lose. But I just move on to the next game. If you're having difficulty hitting rank 1 and that's the goal... It's not the keys fault. It's your own. You're just not quite good enough yet. But if you keep practicing you'll get there. Even being mori'd all the time I sit at rank 1. Because I don't lose when I'm not getting mori'd unless I play some god tier 3000 hour killer. And those are far in between. Trust me don't rush towards red ranks. It's not that fun.

  • If you can't deal with the fact that someone used a key on you. Then you probably have some issues to work out. Not everything should trigger you so much. Who cares if they escaped with a key? They went back into queue and forgot who you are. Why don't you just do the same?

  • @5thPerkSlot said:

    check what is a proper facecamping at 2:53 to fight back those pesky plumbers, I mean survs

    https://www.youtube.com/watch?v=Aqiiw44hpOU

    .... Those players aren't good though? The Claudette from the video stealth walks around the map like a scared noob. This guy's obviously not complaining about noob players owning him. The thread is obviously about bully SWF teams. Bully SWF teams run around the map and aren't afraid of the killer. They mock him and make him look foolish...

  • Most SWF teams aren't very good. There's a good chance that you're just getting owned by solo survivors as well. But even if you do keep getting queued against GOD LIKE SWF teams. It's probably best to figure out a way to handle it mentally. Maybe don't try or meme with them. They should not be common. I feel like at least when I played killer a ton back in the day.... It was like 1 in every 20 matches you'd face a really good squad. It's probably worse now that the only people left are the dedicated players that have thousands of hours.


    But if it bothers you that much it's time to like someone else suggested. Play survivor. That's what I did. I don't like touching killer at all. Tomorrow I'll work on the tome and stuff and as soon as my killer challenges are done I won't touch it again for awhile lol. It's so much easier on the other side. No reason to stress yourself out playing if it's not fun anymore.

  • @Windfell said:

    https://forum.deadbydaylight.com/en/discussion/comment/1270696#Comment_1270696

    Not taking a Mori is not taking the moral ground as a Killer. I am not running on here upset at anything, its simply me stating, after having a Mori used on me plenty of times and having used a Mori plenty of times that they are not a reason for Survivors to cry and people get upset.

    A Mori is a game mechanic, it is not abuse and whether you like it or not, slowing the game down comes in the way of many forms. A Killer can go from an easy 4K one match to a single hook the next. It is the way the game goes. Just as a Survivor can loop a Killer for 5 gens and then next get hooked within seconds.

    No reason for someone to cry? Well I mean getting mori'd is pretty annoying. With how most people use it. You get taken off the hook you get hit in the head again and mori's right away. 1 minute into the game. Never had any chance to rebound from making your mistakes in that first chase. There's a lot of reason's why one could complain about it.


    I get mori'd all the time. I don't QQ over it. But I know people who do. And if they wanna get upset about it then they're allowed to. Maybe survivors should have a mori as an option to? If a killer can't catch you in three generators the survivor pulls out a shotgun and 1 shots the killer?

  • Mori's aren't needed to slow a game down. There's certainly other strategies that you can use to slow the game down. IE: tunneling the first guy to death hook and deleting one guy off the team. Which is what I see pretty commonly at high ranks. Mori is more the thing you play when you've lost a bunch of games in a row and the last team really pissed you off bad. So now you gotta take revenge out on someone.


    Not that I'm complaining. You can do whatever you feel you need to do to win a game. But if you mori people over and over again don't expect the survivors to say nice things to you after the game. So don't run on here with a screen shot of people talking trash to you and be like wahh, this community is so toxic!

  • @Godzilla said:

    https://forum.deadbydaylight.com/en/discussion/comment/1268741#Comment_1268741

    Killers are at their best at release cause they are new and how to play against them needs to be figured out.

    Dunno. Deathslinger with Monitor & Abuse and Save the best for last is strong as hell. Being able to reload while you reel someone in is just ridiculous. Wouldn't even be able to get out of his guns range by time stun ended and you'd just shoot them again.

  • @Godzilla said:

    https://forum.deadbydaylight.com/en/discussion/comment/1268718#Comment_1268718

    Can you point me to a streamer who maintains red rank killer who says Deathslinger is great?

    I mean when he was first released Sexy argued that Deathslinger was OP and Tru said he wasn't that good. But I don't watch a ton of DBD streams these days. So not sure what the overall thought on him is. But he's at least B tier for sure.

  • @Godzilla said:

    I'm sorta basing this all off truetalents judgment of the character. He literally plays the game for a living so I would trust him to know the capabilities of the character.

    Not that I'm saying your experiences are false, but the variables you could be bringing to the table might be countless, whereas truetalents are consistently based around high lvl play

    Personally find Tru Talent to be a very bad killer player. It's fine to like who you like. But I think he's certainly one of the worst killer streamers out there.

  • Yeah with the new servers it doesn't matter. Dodge all you want. It takes like 5 seconds to get another killer in the lobby lol.

  • Is he really weak? I don't know if he really needs any buffs. There's certainly plenty of killers in a lot worse shape. I personally perform really well with Deathslinger. He's also one of the killer's that I lose to frequently. So I'm not sure if he's really that weak. Think he's certainly above average at least.

  • Buying a already owned perk should be 250k BP's. That gives you 4 perks a week equaling 1 million blood points if you buy all 4 with shards. 150k is nothing. Like maybe 3 bloodwebs at 50.

  • DC penalty is good for the game. It was terrible before it.


    That being said. I am currently waiting for my matchmaking to be unlocked because when I got picked up by the killer an error popped up saying EAC something something... And closed my game. And now I have to wait 5 minutes. Maybe we should fix the buggy game before we enforce such penalties xD

  • @andyollolloll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1257807#Comment_1257807

    I disagree, I watched a chilled group of friends playing SWF and it not only negates certain perks but adds others not even in the game.

    I understand it is fun, but as soon as you hit rank 10 as killer you seem to suddenly get red rank survivors in x number SWF groups constantly.

    The game simply isn't balanced for players on communications

    But what about DBD requires communication? You can just be an aware player and be as effective as a solo survivors as a SWF team.

  • @Slaughterhouse3 said:

    Are people getting bored of the perk? Just weird to me because for the longest time that is all I went up against.

    Think that people realize that killers just don't pick them up. They rely on there being an obsession. As long as there's 1 obsession in the game the killer won't pick them up. So all you need is 1 person in the game with it.

  • @Waffleyumboy said:

    My thoughts are that a good solo team is just as devastating as a good swf team if the killer is unprepared. I get called out as swf tryhard when I go solo just because I know how to hit flashlight saves and bodyblock.

    This is my opinion as well. SWF isn't really that broken. Communication is so overrated in the game. You don't need coms to be told to work on a generator or try to save teammates. I guess the one thing that solo's suffer from is being a little less optimal in saving against camping at EGC. But it still isn't that big of an issue.


    These forums are filled with toxic posts about how they play with really bad teammates. But in my experience I feel like I find myself laughing at how bad my random solo player is owning the killer. I actually do better playing solo then with the SWF teammates I play with most of the time. I told them the other night that I win more without them then when I'm with them. They got a little offended. But rank 1 solo players are actually so OP at this game haha. Makes it so easy. When I play SWF I never get accused of it. But when I play solo the killers always accuse us of being SWF.


    Guess what I'm saying to the OP. Don't worry about SWF teams. What really matters is the amount of hours a player has. There's survivor players with 5k hours in the game. They're going to own you regardless of their teammates.

  • I would say no. Huntress is great for noob stomping for sure. Which you do get plenty of games like that. But against really good loopers she just gets owned.


    If you get good with her she can probably be rewarding. But I just never use the pallet and every huntress just stops and winds up a hatchet and gets looped on the same spot another 2-3 times. But I don't know... maybe there's a lot of survivors that don't know how to play against her as well. I just feel like against good teams they're going to make you feel like crap.

  • I think the problem is that in KYF... All the add ons and perks are free.... I think? I don't know I haven't ever played it since maybe when the game was first released. So making blood points and spending 0 would just be pretty much farming for free. I don't think they want people to be farming either. And if you're sitting there with friends you could just farm BP's like crazy. Back in the day during double BP events... I knew people that switched their steam region to Africa and just farmed like crazy all day. They could prestige a character every two hours. It was crazy.


    KYF would end up being that every time a blood point event came out. Even if there was no BP event people would still use it to farm.

  • Pretty sure killers tunnel because they want to get 3-4 kills a game. If you don't tunnel someone out of the game early you're most likely going to lose. Tunneling is really the only effective way to slow the game down enough to give killers a chance. I don't like being tunneled either. But I don't flame them when they do it. I understand completely.


    If a killer doesn't care about getting kills and plays the right way then all 4 survivors are going to escape every game. It's just kinda how it is.

  • @Respectfulnancymain said:

    Im sure we've all seen posts claming killer is "stressful". Why keep playing if you get stressed? Your supposed to enjoy playing. why not play survivor or play a diffrent game?

    Pretty good question. I also have stated that I can't play killer anymore because it's stressful. So I don't. Unfortunately my dailies and the tome have a lot of killer missions. So I end up having to play a few games of killer every few days. But it's not bad. As soon as my missions are done I jump right back to survivor. And I don't hate it at all. I think that maybe I used to prefer killer more because of the amount of blood points. But now that I've improved on survivor I still make really good BP's every game.


    I just wish I knew why... I was a killer main when DBD first came out. I didn't find killer as bad when the maps were filled with infinite's... But now I can't stomach playing it. My guess is the killer winning system now. I much preferred the old scoring system. Even if you only got 1 kill you could score a ton of points and pip easily. Forcing kills feels really bad. Feel like the way to win now is to be campy or tunnel a bit. And I don't want to add that into my gameplay. So I'm not touching it.

  • @arslaN said:

    It was around 40 minutes against a scratched mirror Myers on the game map. It was a very long cycle of getting found while working a gen, losing him, getting healed and then getting found again shortly after healing or after starting to work on a gen.

    Mine as well. Two of my longest matches have come against tier 1 Myers on two of the indoor maps. Killer just injured you... Found a spot where it was safe to heal. Self-cared up. Went to do gens some more. It felt like 40 minute games both times.

  • @andyollolloll said:

    For BHVR to have no negative to being in a SWF is crazy, then add onto that they play with communications which they have to accept as they can't obviously detect comms makes it beyond crazy.

    BHVR's attitude to this in the past was to ignore it and not show the killer or other survivors if they had played an SWF, when starting to play this game I didn't have a clue why I thrashed one team then not another when skill level didn't appear to be the problem.

    Now I'm a red rank killer (before the recent Wraith nerf/bug) and understand why but nothing incetivies the killers to play SWFs (mainly on comms).

    BHVR appears to be improving their game and would like to suggest two options when the killer plays SWFs, for them to either take an improved BP or for the developing killers a slow down (like thana) imposed only on the SWF players.

    I like the idea of SWF by talking with your friends and it shouldn't be taken away but it is at the expense of the killers fun / tryhard sweat and tears. Now I enjoy a challenge facing the SWFs but this can have a negative effect on up and coming players.

    Communication is way overrated. All you have to do is have game knowledge to be as good as a SWF team. People don't run strats in DBD like some people around here think. Coms is mostly used to make fun of the killer they're facing. Any group of solo players can play the same way as a SWF team. It's just about getting matched with top tier survivors that know when to do things and when not to do things. It's really not a hard game. Anyone thinking that this game has communications like CS:GO is kinda silly. You don't need to talk to own a killer. It's already easy.

  • Plenty of people say he's not a very strong killer. But as of late when I was trying to do Tome 1 over the last week. Deathslinger despite never really playing him before is probably my most consistent killer now. I haven't had a ton of great games with other killers. But I think I've 4k'd every game with Deathslinger. I think he's pretty strong at least. So I'd suggest giving him a chance. Feel like he's a newb stomper for sure. Not sure if he'd be the greatest against really good survivors.

  • @alaenyia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246847#Comment_1246847

    "Survivors win 90% of the time if there is no mori. Its a fact." Nope, this is barely an opinion. On average killers 4k over half the time. So there is no way that survivors have any where near that win ratio when mori's occur in under 10% of matches.

    https://forum.deadbydaylight.com/en/discussion/comment/1246854#Comment_1246854

    "I was actually able to win most of my matches...", "new patch has added more balance to the game." So what you are saying is "balance' for you is killers getting a 4k the majority of the time. Because that is not what balance infers, balance would be 50/50. And the game wasn't that long before the patch. I can appreciate that some of the core mechanics were adjusted for a mildly better experience but this is not balance.

    I guess it all depends on who you're facing. I do get nights where I face 10 mori's in a single night. But if you're not getting those killers on a certain night... You'll win almost all of your games. I wish it wasn't true. I'd love to see more 4k's. But I just played for hours tonight and not sure if I lost a game. But I guess it all depends on what you mean by winning. I've never considered kills to be winning. So we all have a different view of the game. If I score 20,000 points it's a win in my book.


    That's how I've always looked at it on both sides. I played a few killer games today. I had a 2k, a 1k, and a 0k and scored over 30,000 BP's in each of them. Every survivor was death hook. The games just a little bit too fast to the point where I can never actually get my kills. But I don't tunnel or camp. I play as fair as you can get. I'm certainly rusty on killer because I haven't touched it in forever. I've only been playing again a month and that's been all survivor. I don't think I've really played a ton of killer since 2018. So if I was more practiced I probably would get more kills. But I've also felt like I play really good on killer. That's why I never have to play scummy.


    If 0 people die and I have them all on death hook. I'm happy with that. That's 100% why I preferred the old scoring system for killer. Sometimes I play great and don't get a pip. Don't know why they ever made that change to be honest.

  • I would say that it's a problem. I've been playing survivor only for a few weeks now and I've always played both sides. But gen rushing is certainly a thing. And people that give ideas on how to counter it ... killers know. But sometimes things get out of your control. I've had games where all my chases are under 30 seconds each. I destroy survivors and still end up getting gen rushed down. That being said this new update needs to be out for more then 2 days before we jump to conclussion.


    But survivors win 90% of the time if there's no mori. It's just fact. I'd never go back to killer when this ######### is so free over here on the other side. I play with people that get downed instantly and we still win. Because when the killer chases me it's just GG over for him. Mori or lose.

  • Just faced one. Once the first person went down all 3 survivors just ran at the killer and teabagged him. He hooked all 4 of us. Got 10k bp's and a 4k. Spent over 20k BP's on the heads, another purple add-on, and ebony mori. So he lost points. Just give him the win when you see it. It's the best strategy.

  • @felix452 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241312#Comment_1241312

    Well I been noticing that with clown his bottles with exposed effect don't work most of the time

    Had a game earlier where the clown's bottles were leaving us exposed for the entire match. Isn't there supposed to be some kinda timer? Or at least it goes away after a hook?

  • I think it's alright. Kinda hard to tell. It's painfully obvious that people have come back to the game to try and do the update. Solo was rough for me in the 5 games or so I played. Had a lot of teammates killing themselves on hooks and dying on purpose for whatever reason. I've only played against red rank killers. So maybe matchmaking is fixed finally?


    Didn't really notice that much of a difference. I don't think there was much changed. It's a little bit weird with some of the windows gone. The house with 3 windows on one side now has 0 windows!!!! It's a really weird feeling to that building. Weird that it used to be the strongest infinite in the game and it's completely done now. It's almost a death sentence trying to do the generator inside the building now.


    But yeah. Good update. I think that once the angry people go away again. It'll be fine. Shouldn't really swing the balance that much.

  • Very unique. A patch that has no buffs for survivor. Buff killers quite a decent amount... But now killers unplayable? And Demogorgon? Really? I didn't think he was anywhere close to top tier :P

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