Grandpa_Crack_Pipe
Grandpa_Crack_Pipe
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- Grandpa_Crack_Pipe
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You'd get plenty of points just playing normally.
No one's obligated to farm with you.
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If you literally dedicate your entire build to it, then yes, it's nice for a portion of the game.
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Run WGLF or BBQ every game.
Bloodpoints are more of a "want" than a "need" because I have a compulsory need to prestige every character for no other reason than I can.
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2273896#Comment_2273896
For all we know, it's an intended feature.
You can never be sure of anything with BHVR.
But if it is, it's still dumb.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2273848#Comment_2273848
Wouldn't Tentechle flow of the tongue smoother?
Son of a #########, you're right.
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This is where they bamboozle us with the sudden key change out of nowhere.
10 second opening animation! Can't open until endgame! Can't open if charges are used!
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I gotchu.
All his perks were also buffed, which is nice.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2273870#Comment_2273870
From my testing so far. If you move your camera it makes it either much more inconsistent or it just doesn't work. I'll be looking into it further tomorrow but I'm quite sure this is all there is to it.
Then I imagine it's probably gonna be patched out.
The tentacle whip should be stronger, but going down after you've visibly dodged the tentacle is more than likely gonna be super frustrating.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2273848#Comment_2273848
I love you but let's keep this at least a tiny bit serious.
Fair.
So it's got a lingering hitbox that seems to stay locked in that direction-- does it work even if you look away, or do you have to not move your camera?
Either way, it looks super jank and makes the tentacle whip basically a quicker, less committal Punishment of the Damned.
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Tentacle tech and not Techtacle?
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That's always how it's been.
Awesome visuals, incredible design, great music, aaaaand it's all built on top of spaghetti.
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If someone's hiding in a locker and waiting for a zombie to slooooooowly go away instead of running off to actually do something, they're wasting an appreciable amount of time.
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It's just annoyingly hand-holdy.
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What if he keeps the generic theme and everyone else gets their own theme?
Then it can be his theme.
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Badabingus.
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I don't really dislike Tinkerer for its strength, but more for its hand-holdiness.
Want to find survivors but don't want to actually look? Just go here! Gens getting done and you're not sure which ones? Just go here! Need to think about where you want to use Pop? No need, just go here!
Want to go on Autopilot? Slap on RuinDying and just go here, it plays itself!
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2268697#Comment_2268697
agreed. that is also an issue that I wish they would revert.
but new legion still functions like old legion, you still run fast and spread damage real quick. They are different, but they are just a neutered version of themselves. and that is bad, but at least they retained their identity.
it is much more severe with freddy. because he's just not the same character anymore.
You want them to revert removing Old Legion?
I appreciate your consistency, at least.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2268534#Comment_2268534
in my defense... I wasn't around for that one... how was this ever a thing?
https://forum.deadbydaylight.com/en/discussion/comment/2268538#Comment_2268538
pedestal or not. Like you said, he was unique. and now he's gone.
him being strong or weak is not that important.
Imagine if your favourite character got removed from the game. it's bs.
https://forum.deadbydaylight.com/en/discussion/comment/2268539#Comment_2268539
I'll repeat this from my first post.
"even if you despise a character, he is someone's favourite and they should be allowed to continue having their character to play as."
legion came with a few issues...sure... every killer does. and the way legion was handled was also really bad on behaviours part. but at least they remained the same character.
https://forum.deadbydaylight.com/en/discussion/comment/2268543#Comment_2268543
that's literally every chapter
https://forum.deadbydaylight.com/en/discussion/comment/2268547#Comment_2268547
that doesn't matter.
if you want a detailed look into what freddy was or wasn't, someone will be able to help you out. maybe GeneralV, maybe someone else.
the thing is that, that character doesn't exist anymore. and that is not ok. Was he weak? strong? doesn't matter...you can't play him anymore.
instead of fixing his issues they just replaced him. and that's a terrible design choice.
https://forum.deadbydaylight.com/en/discussion/comment/2268558#Comment_2268558
I miss him...
It not like I played him a lot or anything like that. He was just fun. he was in that pool of characters that I would willingly pick without a daily or something like that.
https://forum.deadbydaylight.com/en/discussion/comment/2268583#Comment_2268583
good or bad is not important. which is why I never bring it up. (or at least I'm pretty sure I didn't)
the point is, you can't play him anymore. and that is the worst thing you can do to a character and their playerbase.
I enjoyed playing as and against freddy. so can we settle this as a matter of opinion and move on? It's not like people don't complain that new freddy isn't annoying or boring to go against.
Legion was also fine. the issue is that deep wounds was exploitable. if deep wounds worked back then just like it does now, there would be no issue. (but let's not focus on legion here)
https://forum.deadbydaylight.com/en/discussion/comment/2268597#Comment_2268597
like I said... bubbas rework was very good. so I think it can be done well. but you gotta maintain the characters essence intact.
You can't play as Old Legion anymore either.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2268547#Comment_2268547
I mean his current state is pretty much a neutered clown with a teleport so it’s not much better
Oh no his current incarnation has the culinary appeal of a beige nutrient cube, but like.. it's a thing.
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@BingBongMan said:
Freddy was certainly unique, but I feel like people put him on a pedestal for no reason other than nostalgia.
Freddy was the only killer that had to wait before he could even begin to attack a survivor in chase. Even after he put them to sleep he was just a basic M1 killer who could be looped the same as the rest.
I really, genuinely don't get it.
He was, literally, an M1 killer with a delay. Who makes you hold m1 longer.
I can only rationalize it as nostalgia or just.. vastly different, borderline alien preferences.
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When's Pig gonna get a chalk pouch of her own?
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Make key not work until all gens are done
Give it an interruptible 10 second opening animation.
Can still get the achievement, much more fair, much easier to counter.
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Only if the killers get the same goofy transition into lying face down on the ground.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2264046#Comment_2264046
Every game…. and I mean every game balances around skilled players. If you can’t be bothered to learn, quit or accept losing.
Every other game even approaching Competitive is symmetrical.
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No amount of perks is going to suddenly put a brain in some of your team's heads.
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I would probably die too, yes.
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I just hope these horrifically mismatched fellas persevere through this.
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Remember when Scott switched to Billy for one match and went up against survivors playing literally their first game of DbD?
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Gate spawn is unfairly rough for everyone.
Like you said-- it's RNG. It could be so far you literally can't get to the door in time before it opens, or they could be so close together you can literally watch both from the same spot and there's no possible way to escape for the survivor.
The RNG on gates really needs to be looked at.
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Bye.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2255078#Comment_2255078
He had a witch hunt from another well know streamer because he didnt feel like doing another debate. But that was his community's idea and he handled it well for a while and then made a voice in a mocking way.
I do not know if he apologized for the voice but he did state out that there are others who dose worse more consistently and they get away with it
Cool.
My point stands.
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2255084#Comment_2255084
No. Not until a proper public announcement comes out.
Giving the mods a hard time by spamming all these threads they have to close in about 10 minutes isn't going to make it come the slightest faster.
Go give your opinion somewhere BHVR doesn't have full control over if you feel so strongly about it.
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Are you all done yet?
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The mods are doing their job.
If you're so upset about it, go complain somewhere BHVR doesn't have the full right to close your thread.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2252932#Comment_2252932
But with a matchmaking that doesnt reflect skill in any way, why should that be a good thing?
If this game gets a working MMR, it might change, but right now?
Why is it a good thing, that the rank 18 killer matched with the red rank swf should not have a chance to do anything?
...what?
The matchmaking sucks so who cares the better player winning, just throw it all out the window?
Jesus, I don't even have to say anything after that. But I will anyway.
I like how you basically just admit that Spirit's completely busted but you're still reaching so hard to defend your girl from getting changed. If a red rank SWF stomps a rank 18 Spirit, then that #########' sucks and they should never have gotten matched together, but the better player still won.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2252716#Comment_2252716
Adn what would meaningful choiced lead to? its just part of the other argument, really.
Meaningful choice leads to skillful interaction between both parties that has a higher chance of ending in favor of the more skilled player.
As opposed to having no meaningful choice and your skill doesn't matter half as much as your ability to just guess correctly.
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Their canon names are Jimmy and Jimberly.
Change my mind.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2252716#Comment_2252716
Its almost like mindgames against widescreen monitor survivors...
Congratulations, we both agree that's dumb too.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2252517#Comment_2252517
No, you all gave 1 reason only: "i cant outplay her in a chase".
thats basicly the only reason you gave.
Here, have a reason.
You can't make a meaningful choice against her because she gives you no information, unlike literally every other killer in the game.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2250057#Comment_2250057
So you never want your teammates to improve? And you never lose your cool? If you stopped wanting to play with me after I rage quit once, I wouldn't want to be your friend either. My friends have rage quit multiple times, and it never hurt our friendship. I'm not the selfish villain you make me out to be, and you'd know that if you actually read my post.
You'd be surprised to hear it-- I don't lose my cool, because I don't actually take this game seriously.
If my teammates want to improve, great! If they don't, literally who cares. The important thing is that we have fun. We can get absolutely destroyed and have a good time.
There is literally no good thing about getting actually genuinely angry with your friends and leaving without a word 'cause you lost, dude. That's one whole bad. That should never happen, ever. And you should feel bad because it happened at all, not "because I failed them as a teacher".
As someone who used to lose their cool over losing at games before dislodging the stick from my ass-- don't.
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Is it too much to ask that my chases against Spirit don't last more than 30 seconds solely due to a good guess?
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If it's as simple as "just escape" for Survivors, I don't see why it shouldn't be as simple as "Just 4k" for Killers.
Nice, simple parity.
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Then don't.
And while you're at it, quit it with these corny-ass "I used to be a nice guy, BUT THEN" threads.
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Just hit them.
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You know a thread is serious when the FONT GETS CHANGED.
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No.
It did way too much and it was super boring, since it was always just 3 extra Ruins.
Now you can actually use other hexes with it.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2249907#Comment_2249907
I usually play to win. That's what's fun to me. The good times have been featured in both our wins and losses though.
Then I hope your friends play to win too, because.. frankly, that's a real #########' bummer way to act in regards to you and your friends losing, and I wouldn't want to play with you again after that. It's ridiculously uncomfortable when that happens.
"Could I have taught them to be better" probably isn't as important a question here as "Could I have kept my cool better and not taken the loss so seriously".
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No?
Why would I? It's a game-- we're playing it together to have a good time, not to win.
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I'm still debating on whether or not you're a clever parody or actually, genuinely like this.
I've a little too much faith in people sometimes, but there's just enough there to actually believe it.
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The unholy trinity: Spirit, Freddy, and Hag.


