GoshJosh
GoshJosh
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Comments
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@Tryharder said:
even mobile games have better optimization than dbd
Well, maybe other mobile games.. but not DbD Mobile! Still crashes after the trial ends all the time, resulting in no gained XP (only way to level characters up and unlock/upgrade perks on them). 😒
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Wow. You should not be playing DbD in your current mental state. Get help.
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@AetherBytes said:
Pretty sure you can hold shift and deny interaction
That is only for healing, not unhooking.
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@konochivu said:
https://forum.deadbydaylight.com/en/discussion/comment/2929270#Comment_2929270
No because DBD for survivors is a team game, if you act selfish in a team game not only you screwing yourself, but you're also screwing other 3 people that wanted to play healthy match. So stop being either selfish or start running SWF / meta perks in order to not get camped.
Sometimes in DbD, you make a decision to forgo the better of one survivor for yourself. And no meta perk or SWF is going to save anyone from facecamping Bubba.
Glad to think you consider facecamping a “healthy match” too. 🙄
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They do have a limited number of uses.. as a result of the exhaustion that follows using them.
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Sprint Burst! 🏃🏼♂️
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2932773#Comment_2932773
Do you know how many shenanigans i can get up to with mettle of man if protection hits applied when both are healthy
Good! MoM could use the buff. Still requires you tanking three hits one way or another!
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Blight. S-tier, relatively low skill floor, base movement speed, high mobility with a lethal or pallet-breaking power.
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Bond. (‘Hey killer... my teammate’s right here!’)
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@Notretsam said:
https://forum.deadbydaylight.com/en/discussion/comment/2932915#Comment_2932915
no, it's not, it's accepting that the perk isn't fun for killers and therefore refusing to use something that I know isn't fun for everyone again.
https://forum.deadbydaylight.com/en/discussion/comment/2932918#Comment_2932918
good for you, glad you enjoy using it but not everyone does especially when many players abuse it.
also, I much prefer they use sprint burst and dead hard, as there is no malicious intent when using they perks.
May your killer games be full of Head Ons, Blast Mines, and Flashbangs. See you in the fog!
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@TeabaggingGhostface said:
Protection hits only apply to injured survivors
This is the issue, and should definitely be changed to encompass taking hits for healthy teammates as well.
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Absolutely. As an avid DbD player and Stranger Things fan. Big loss. One of the most unique maps we ever had.
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@sizzlingmario4 said:
Knife Belt Clip should’ve been swapped with the aura reading addon imo. Even then it probably still wouldn’t be that good even for a yellow.
https://forum.deadbydaylight.com/en/discussion/comment/2931559#Comment_2931559
You mean ghostface’s new one that lets him get his power for breaking a pallet? Honestly I don’t mind that one, but I don’t think the new julie’s mixtape was a good idea since it mostly removes the one threat a frenzying legion needs to worry about - upright pallets. That and their chase music being too loud are pretty much my only complaints with new legion atm, overall I’m glad they are better now.
Spirit has it too. And I missed that it’s only an uncommon add-on for Legion!
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Then there’s me, over here wondering why add-ons allowing killers to immediately get their power back is even a thing - and only at rare quality. So much for counter play!
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@gendoss said:
Because the basement is an outdated mechanic that shouldn't exist in the first place.
Respectfully disagree, coming from a survivor main. It’s like, a quintessential part of the DbD trailers, lore, experience, and gameplay. Just don’t go down anywhere near it, if you don’t want the killer to get value out of it.
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OP is on point. All CI does is either artificially drag out matches, or actively work against the killer. Assuming you have smart survivors who wait out. It’s funny because you actually want survivors to work on the outermost gens first; and sometimes, CI screws the killer over by blocking gens all over the map instead of one area. All the while leaving him or her with three perks for the remainder of the match after two minutes are up.
I really don’t see the appeal.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/2926035#Comment_2926035
Dead Hard is being looked at. Just being looked at, for years.
Yeah? And survivors get to go against facecamping Bubba for over four and a half years - who is literally impossible to hook rescue against. Is he being looked at too?
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Are you also going to stun killers for five seconds hitting a hooked survivor? Or allowing base kit Unbreakable for four-minute bleed outs when hooks are available nearby?
No? Oh, you believe only survivors can be toxic! Silly me.
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Acknowledged bug. Making a thread here won’t solve it.
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@Pyrosorc said:
https://forum.deadbydaylight.com/en/discussion/comment/2929233#Comment_2929233
https://forum.deadbydaylight.com/en/discussion/comment/2929233#Comment_2929233
They did address it, Patrick has said in one of the dev commentaries that he likes basement Bubba.
Source?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2929233#Comment_2929233
Address what? Bad players that prefer to end a game quickly instead of taking one for the team?
Hook suicides should be treated as disconnects. Same time out penalty for ruining the rest of the players game.
Address a killer being able to stand still in front of a hooked survivor for a guaranteed kill, with zero counter play.
And no, they shouldn’t. It’s a feature built into the game itself, with accompanying perks and offerings. Thought you might already know this after over 11,200 posts on the forums. If people can’t kill themself on the hook, they’ll either just eat the DC penalty anyways, AFK, or ultimately.. go play another game altogether.
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Yeah, this is one of the more disappointing realities of playing as and against Twins. Should be fixed.
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No. The only new mode the game needs is offline training mode.
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@Key said:
https://forum.deadbydaylight.com/en/discussion/321271/head-on-should-be-disabled-and-redesigned
I get what you’re saying. That can be annoying to keep getting stunned for no apparent reason. However, I don’t like it should be changed. I would have just blocked/reported those players
It isn’t “no apparent reason”. It’s a survivor perk that tells the killer when it is used against them. Also, you shouldn’t be suggesting he report players for a non-reportable offense (using a perk).
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While I agree getting the WGLF stacks can be difficult, I can’t see there being ways to earn them outside of altruism. It’s kinda the whole premise of the perk.
Another solution is to make protection hits count when protecting other healthy survivors. For some reason, it only counts for injured or carried survivors right now. Protection is protection, whether your teammate is healthy or injured.
Maybe it could also gain a stack for each survivor who escapes the trial before you; but that could also be difficult if multiple people are waiting for their stacks in that way.
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@MrPuppier said:
https://forum.deadbydaylight.com/en/discussion/comment/2928702#Comment_2928702
It's not difficult to play, it just takes time to learn. After I found out, all the killers are the same. But none of them can pass through pallets, walls, ceilings or objects like a Nurse. After learning to play, all the killers are the same. But none of them can pass through pallets, walls, ceilings or objects like a Nurse.
Could we please see some of your Nurse gameplay? I want to learn how to get easy 4ks!
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@konochivu said:
https://forum.deadbydaylight.com/en/discussion/comment/2929233#Comment_2929233
This is why solo que is hell for normal ppl.
Because killers can get value standing still staring at a hooked survivor? Agreed.
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There is no way to tell if they are in a team or not - unless If you’re on Steam and they are too, with open profiles. Also the only way to know if they’re veterans or not.
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Or you know, BHVR can always address it after four and a half years?
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Because BHVR.
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@Yankus said:
The same reason that Stridor is useless against Iron Will.
Not related. That is one perk totally canceling out another. It was a needed adjustment. Even if they never change Solidarity or Resurgence, they still function normally with the new haemorrhage.
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@Bwsted said:
It's to give you even more reason to stick to meta perks and then get in an argument because you get accused of using meta perks.
Just the circle of life and death in the Entity's realm.
I dunno how the devs didn’t think of (or acknowledge it, as forum members as myself brought it up as a concern) Resurgence and Solidarity and think, ‘Hmm.. maybe we should be updating these due to this new haemorrhage effect!’
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@BreadLord said:
What can u make that is stronger than unbreakable to get you up, what can you make that is stronger than dead hard to extend a chase, what can u make that is stronger than borrowed time to counter camping, what can u make that is stronger than ds to counter tunneling. All these perks are already made and none will top them
Just a correction: Borrowed Time does nothing to counter camping. It gives a brief 12-second protection from tunneling off hook. Does zero to help survivors get past a camper for an unhook.
Kindred and Camaraderie are their only two anti-camping perks. Kindred just gives the info SWF already has anyway, while Camaraderie flat out sucks. So a decent Camaraderie buff could shake up the meta.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2926494#Comment_2926494
Yea the room was open on the ptb so it was fine. At some point between then and live they closed it off but left the totems in there lol
🤦🏼♂️
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2926494#Comment_2926494
I'm hearing that room was open on the ptb? Guess it was closed off but they didn't remove the totem
Guessing that a kill switch will be released any moment then. @MandyTalk , could you please confirm the devs are aware of this?
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Ok! Beyond that, I have nothing more to ask or add. Hope someone else can help you! 🙂
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@Nathan13 said:
Tried moring an Ace with rancor but the “kill” prompt didn’t come up. He was my obsession.
Sorry but have to ask.. they finished the fifth gen?
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@bm33 said:
I saw these screen shots on Twitter, this totem is in a room you can't get into on Haddonfield. They should probably adjust the totems on that map a bit.
https://us.v-cdn.net/6030815/uploads/JQ8Q4TZ93BFU/20220428-174222.jpg
https://us.v-cdn.net/6030815/uploads/E86Z7WAGYB01/20220428-174226.jpg
Are you telling me they released a reworked map to live.. with inaccessible totems?!
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For me personally:
Survivor: Escaping - no more, no less.
Killer: Getting at least one kill (probably sounds sad, I know. Don’t take this to mean I usually only do get one kill). The more kills, the greater the victory.
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@Yankus said:
He needs some type of map wide effect IMO. It's way too easy to just sit on gens while he's chasing someone. I'd love it if survivors saw fake Ghostface leaning out from random corners to scare them. Even just making a survivor panic and get off of a gen for a few seconds is better than nothing.
That wouldn’t really fit with his character/lore, and would just be a mimic of Doctor’s illusions.
Not that I really care to see more Ghost Faces myself..
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The devs have heard the constant request for more hidden totem spawns. Isn’t it obvious?
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/2926379#Comment_2926379
Blight has higher skill ceiling + no amount of skill ceiling should prevent a character from balance changes
I would kindly disagree with that claim. Lower floor and ceiling than Nurse. He gets base movement speed, five to seven rush tokens (hmm.. kinda sounds like old Nurse!), a power that is even faster in its mobility than Nurse without needing to charge it up, which can also destroy pallets if it doesn’t result in a hit... and there’s always all those busted add-ons, just in case!
Sure there are different techs and tiles you have to learn with him, but just keep bouncing around until you hit something. Someone can master Blight much quicker than Nurse.
And as someone else has already replied, Nurse is balanced. Maybe the range add-ons can come with a little downside to either blink charge speed or recharge, but that’s really about it.
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@Hitari said:
all the nurse mains defending nurse like she hasn't been number 1 for years lol
sorry guys, she needs to drop to A or B tier 😴
Who cares. No other killer has come out that has a higher skill ceiling than her. The closest is Billy - who was released before her! We’re allowed to have S-tier killers that require skill.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2926026#Comment_2926026
Im new to dbd did they use to have offering for It? plus it wouldnt be map wide just the boon radius
We still have mist offerings, but the mist doesn’t look anything like it used to. Look up old pictures of it, or I’m sure someone can help me out and post some. They destroyed the atmosphere and feel of the game for some unknown reason. We even had moonlight offerings to make the maps brighter or darker (those ones actually are retired though). Good times.
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Circle of Healing was just nerfed again yesterday, Dead Hard is getting looked at, and playing and enjoying the killer role are two different things. Maybe try survivor for a while?
Edit: typo.
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We can’t even get offerings to do that anymore.
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See you.. when I see you.
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@Killmaster said:
Feral Frenzy Wallhacks needs a counter like Calm Spirit or Iron Will. It's ridiculous that it can see you hiding in a locker.
I would like to see Distortion block killer instinct too. Besides survivors not having a perk for blocking it, it’s one of Jeff’s perks.. who came with the Legion DLC!
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2924610#Comment_2924610
ROFL, certainly not xD.
Anybody wants to demonstrate? It should be easy shouldn't it?
On the contrary, yesterday when I posted a screenshot of a somewhat recent match of a Nurse with ‘the build’ and the purple range add-on getting a 1k, with me as a solo.. crickets. No replies how it could have possibly happened, the thread basically died. And all I had for chase/evasion was Sprint Burst.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/2925726#Comment_2925726
That's exactly what I'm saying to. Just basic Shred hits, if not downs, and it'll be much simpler a Daily.
Please no downs.. that’s what Blight’s daily is, and the skilled Huntress achievement. So annoying.


