GentlemanFridge
GentlemanFridge
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- GentlemanFridge
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I wanted him.
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The reason for its closure was given. They close any report that doesn’t strictly adhere to the format they provide.
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Thew newsletters have always been inconsistent in their distribution. No idea why.
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Quite a few charms are internally tagged as 'bird' and so if you search that one they appear.
and idk that just tickles me in the right way
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Not to mention that SCPs cannot be monetised, so there’s not a whole lot of incentive to dedicate resources to it.
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What annoys me is that for some reason it’s made out to be an inherently bad thing. Same with the word’s cousin ‘Friendslop’
Like, it’s a natural extension of his kit. How’s that “slop”? C’mon now.
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Ah, yes… Hypercompetence, a hallmark of conspiracy theories.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995991#Comment_3995991
I'm inclined to wait and see how the current systems affect slugging before we change anything. Remember that 90 seconds is a long time in DbD terms.
90 seconds is nothing. SWF with a couple of flashlights, and a survivor can spend half that time under a pallet while the killer is dealing with the orbiters going for a save. Also, with the other changes that remove any need to lose generator time to pick up that survivor, it is almost impossible to generate any pressure as a killer by slugging.
The Killer Instict proposal I hard-disagree with. We want to discourage tunnelling as much as we can, not allow a loophole.
Then Legion's power needs to be buffed by reducing the number of hits needed, as now even with the 4 survivors alive, it will be impossible for him to get it if one survivor has been unhooked in the last 30 seconds.
Also, they get their advantages for 30 seconds now, and there is nothing preventing the killer from simply following that survivor from the hook if he really wants to tunnel him (which is the fun part of this mechanic, that it doesn't really prevent hard tunneling at all). So, I don't think your argument here is valid.
I'd err on the side of caution with this one. I'd prefer to make using an item a Conspicious action. They removed collision to remove instances of bodyblocking to subvert the protection mechanics.
I prefer to do both. As I said, the reason for removing the use of items while the hook effects are active is because they had literally made the unavoidable flashbang exploit, basekit (without collision, they can get inside the killer, drop the flashbang, and the killer can't do anything to avoid it).
About the bodyblocking, I don't know exactly what you mean with "subvert the protection mechanics", to be honest. But just take into account that using a medkit to heal (as using an item is not a conspicuous action per se, but healing is) removes the lack of collision.
So, use your lack of collision to get in front of the killer, use the medkit with Styptic Agent and Anti-Hemorrhagic Syringe, and voila! Perfect bodyblocking with Endurance.
Items yes, which I think was already the case? With perks I'd go on a case-by-case basis, if any.
The perk part was before I thought that it would be better to simply lose the activation of the "Generator blocking" if the survivor got up in any way.
About the items, no, they aren't right now. As I said, the only items that are technically considered a "conspicuous action" are toolboxes and medkits, as even if using the item itself is not, repairing and healing are.
Which means they can still use flashbangs, flashlights and fog vials while maintaining the 30 seconds buffs from being unhooked.
Agreed, though I'd argue that the removal of collision is a part of this.
That's the funny thing. The lack of collision does not prevent survivors from doing protection hits. In fact, it only makes them easier (8:50, if the video doesn't start directly on that point):
https://youtu.be/IiP3TWf_pHg?si=hqOjSvcZm3oqW2Vh&t=530
I haven't played the PTB, so I'm not sure what this is referring to? This sounds like the effects of Kindred. Do you want to kill Kindred? That's quite a hit to solo players.
I don't have any problem with Kindred. It is one of the effects survivors get when unhooked now. Free 32 meters killer aura reading for 30 seconds:
https://us.v-cdn.net/6030815/uploads/HVB8MOB2RXAX/image.png
That's what I want removed.
Agreed.
To be fair, it is part of the update, but it was not explained well in the notes that stated you will be able to see "the last hooked survivor". Something good in this patch.
This assumes that the three survivors that are not being chased aren't doing gens. A game with a hard tunneler (that also isn't, say, Nurse) will progress past 2 gens being done before the first kill happens, simply because they have nothing else to do. This also encourages stalling on the survivor side in the case of a tunnelling killer. They can just leave gens at 99%, 'claim' the speed bonus, and then complete the gens.
If they do that against a tunneling killer, I think it's a smart move from the survivors, and I won't care. In fact, that's what we need: mechanics that reward good plays, not only hand-hold you by handcuffing and punishing the other part.
The problem is that as it is right now, the survivor dying doesn't need to die by being tunneled (meaning, they don't even have to be the last hooked survivor or die on hook, simply die) and they can get the 25% with just 2 or 1 gen left, which makes it impossible for the killer to make a comeback.
In fact, right now, if a survivor dies by a Reverse Trap from Pig without being hooked even once, it will activate the supposed "anti-early tunneling" mechanic. The same with Sadako's Condemn. And even better, if that survivor killed was the last one hooked as well, it will activate the generator blocking (meaning no regression for the rest of the match). Again, this punishes even the killers designed to kill the survivors without any hook done, tunneling or not.
And for anyone saying that 25% is not that much… you are wrong:
https://us.v-cdn.net/6030815/uploads/67YXQ4XF4IT7/image.png
You're moving the issue here.
What's stopping the killer from slugging the unhooked, applying pressure elsewhere, then returning to the unhooked survivor when they've been helped up to down and kill them? This turns it into a tunnel from hook into a tunnel from slug.
The survivors been smart enough to not get up, whether it is by themselves or with help, while the killer can get them again instantly. Just as right now in live, I mean, it's not a good idea to get up someone in front of the killer without a plan (perk that grants endurance on getting up, etc.).
What is preventing a killer from just following someone for 30 seconds to down and hook him again in the PTB right now? Absolutely nothing. The difference between my proposal and BHVR is that mine doesn't punish killers that aren't really tunneling.
This was written over two days so this is going to be very disjointed:
I must say that this has already gone well beyond my original point. I don't even necessarily disagree with the notion that the changes are too heavy-handed. I just think the idea that BHVR "doesn't play killer" is borderline infantile. I also disagree with the use of the word 'handholding', cause that's not what is happening. The survivors are still a man down. That's still a massive detriment. Handholding would imply they're given free wins because someone got tunnelled, which is absurd.
As for the specifics…
I want to emphasise that I'm on the fence on the slugging mechanics. I see your argument, but at the same time I wonder how much this actually happens. Which why I say to wait and see how this situation develops. It may need adjustments, it may not.
Regarding Killer Instict, I still disagree. Legion getting a frenzy down is rather rare to begin with in my experience, so I'm not sure how this changes anything. All this does is prevent Legion from stabbing the unhooker, and immediately knowing where the unhooked survivor is, and virtually ignore anti-tunnelling perks on top of that.
Additionally, an unhooked survivor has just about every advantage over the killer for that period. Unless the killer sees the unhook itself happening, they don't even know if it happened. I think your main argument is that the killer is still 'punished' in what I'll call a 'collossal survivor mistake scenario.' In which an unhooked survivor, despite all the mechanics in place to prevent it from happening, still got themselves found by the killer twice, or even thrice in a row, leading to their death.
Almost all of your concerns about 'handholding' seem to stem from this collosal mistake scenario. Which, mind you, I don't even think is an unreasonable scenario, albeit a rare one.
Thing is, that 25% only comes into effect if there's a kill before 6 hooks (hook events? there's a difference here and im not sure which applies currently). If a killer is already at 1 gen left, and they manage to trigger the 25%, they realistically weren't winning that game anyway, eh? Like, I understand that it feels rather heavy-handed, and that it eliminates an opportunity for a comeback, but were you really coming back from 1 gen left? Furthermore, even if the gens are done, that game still isn't over. You might still get another kill. Multiple if you're lucky.
In isolation, 25% is massive, but again, if the survivors are constantly pressured by hooks, saves, etc., then they won't be able to use that bonus. I think, more than anything, this demonstrates that this measyre doesn't dissuade the strongest killers from tunnelling as much as the weaker ones.
Personally, I'd have gone with the first kill being allowed at 5 hooks, rather than 6. Maybe even 4? We'd have to experiment. I agree 6 is a lot, when my average match is around 9-10 hooks total.
Regarding the loss of collision, I was under the impression this also prevented hitting, which doesn't make sense in hindsight. Aggressive protection hits from the saved survivor are an issue, yes. Though I'd go for making protection hits a conspicious action, thereby cancelling out the Endurance.
The survivors been smart enough to not get up, whether it is by themselves or with help, while the killer can get them again instantly.
Except this is just slugging. Smart or not, it's boring as hell for the affected survivor, which is precisely what we want to avoid.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994637#Comment_3994637
In fact, want to fix this atrocious update and make it "fair" and really punish tunnelers, not just killers doing good? Here is my version:
Anti-Slugging system:
- If the survivor is in the dying state for 90 consecutive seconds, he can get up without any help.
- The timer resets everytime the survivor is downed.
- Revert the auto-recovery change. You need to stay still and push the button to recover.
That's it. They will still be able to move fast over time, but at least in the last stages of the match you will be able to get some pressure, as they will have to still recover most of the bar by themselves or make another survivor lose some time healing them if they decide to move for help.
Anti-
LosingTunneling system:- Revert unhooked survivors being immune to killer instinct.
- In other words, remove the Legion indirect nerf.
- Prevent survivors from using items while the unhook effects are active / Remove losing collision with the killer.
- Don't allow flashbang exploits.
- Make the use of items and activated perks a Conspicuous action.
- Relevant later.
- Prevent survivors from getting hit while unhook effects are active.
- No more weaponizing free Endurance by bodyblocking and then crying for being hooked again.
- Remove seeing the killer aura while unhooked.
- No free info for SWF.
- Allow Killers to see hook phases in addition to the last hooked survivor.
- Something that should be already in the game, more so now with all the conditions on hooks.
- Change repair speed buff condition: If the last hooked survivor is killed while less than 2 gens are done, the rest of the survivors get a repair buff (not friking 25%, tho).
- Still not good, as survivors should not be rewarded for losing. But at least now don't punish the killer for playing good, and it still allow him for a comeback mid-late game while compensating survivors for early tunneling.
- Change to regression block: If the last hooked survivor is killed after being downed before 60 seconds have passed since being unhooked, all generators can't be regressed or blocked.
- Truly penalize only tunnelers.
- It activates if the last hooked survivor is downed again in 60 seconds after being unhooked to prevent the killer from just slugging him and wait.
- If a conspicuous action is done before the time passes, it will deactivate.
- If the survivor gets up from the dying state by any means, it will deactivate.
- The killer will see the effect time left alongside the last survivor hooked icon in the UI / will warn the killer that hooking that survivor will get him punished, so he knows when he can hook him again safely.
- This, along with all other changes, should allow for the unhooked survivor to get to safety and not be worthy for the killer to tunnel him.
No more hand-holding, exploiting reduced to the maximum, and it still compensate survivors for having one of them die soon on the match. All that without punishing killers that are playing good, reduce the amount of times a killer can be put in lose / lose situations, and really punishing hard tunnelers.
5 minutes took me to thought this, so forgive me if I can't believe that a team of 300 people can't come up with something like this or better instead of the abomination they are testing right now.
I'm gonna go through this by point.
- I'm inclined to wait and see how the current systems affect slugging before we change anything. Remember that 90 seconds is a long time in DbD terms.
- Sure? I do not have a strong opinion on this.
- The Killer Instict proposal I hard-disagree with. We want to discourage tunnelling as much as we can, not allow a loophole.
- I'd err on the side of caution with this one. I'd prefer to make using an item a Conspicious action. They removed collision to remove instances of bodyblocking to subvert the protection mechanics.
- Items yes, which I think was already the case? With perks I'd go on a case-by-case basis, if any.
- Agreed, though I'd argue that the removal of collision is a part of this.
- I haven't played the PTB, so I'm not sure what this is referring to? This sounds like the effects of Kindred. Do you want to kill Kindred? That's quite a hit to solo players.
- Agreed.
- This assumes that the three survivors that are not being chased aren't doing gens. A game with a hard tunneler (that also isn't, say, Nurse) will progress past 2 gens being done before the first kill happens, simply because they have nothing else to do. This also encourages stalling on the survivor side in the case of a tunnelling killer. They can just leave gens at 99%, 'claim' the speed bonus, and then complete the gens.
- You're moving the issue here.
- What's stopping the killer from slugging the unhooked, applying pressure elsewhere, then returning to the unhooked survivor when they've been helped up to down and kill them? This turns it into a tunnel from hook into a tunnel from slug.
- If the survivor is in the dying state for 90 consecutive seconds, he can get up without any help.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994637#Comment_3994637
And nobody is saying they should not address it. But first, this is not anti-tunneling, this are just more handholding basekit mechanics for survivors that punish killers whatever they are tunneling or not, and protect survivors for doing bad.
Second, they need to address first why killers tunnel and slug before addressing hard tunneling and slugging itself. In short, they should cure the disease before trying to heal the symptoms, or they are just going to make it all worst (like, with this patch).
Third, yes, it's more than enough proof by now. The only good thing about this patch is that it is showing the people that really wants the game to be balanced, and those who doesn't even understand the game they are playing and just want a one sided powertrip.
Just so we're clear on what we're talking about here, what do you think is the "disease" here?
Also, I think it's somewhat curious that we're calling it 'handholding', when tunnelling has been the path of least resistance for the game's entire lifespan. Moreover, even if the mechanics activate, the survivors are still down one man, which is still a far superior pressure method, by simple virtue of tasks needing to be done versus the people available to do it. A faster speed is hardly going to matter if you never get the chance to use it because you're busy saving, being chased, on hook, etc..
I'll get to your second post tomorrow, I've had a long day and I don't think tired me is capable of combing through your proposals properly.
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I don't mind them adding voicelines per se, especially for characters that don't speak English.
But an option to turn them off would be great.
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@EinRaikou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994637#Comment_3994637
But half the time 'tunneling' is claimed, its not tunneling. Ive had people rage at me in EGC for 'tunneling' when the first death was after every survivor had 1 hook state and at least one other had 2.... True tunneling isn't half as prevalent as people act like it is.
Anyway tbd what actually happens with the PTB, but im not optimistic.
That doesn't take away that, even if it's half of the complaints, that same half of the complaints are valid.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994394#Comment_3994394
The PTB notes are not enough proof to you? Because is more than enough for me.
You can't be any more tone deaf than this. It's impossible that after years of the killer community predicting where the game was going with all the wrong changes they have done and warning them about what the real problems are, they not just decide to keep ignoring them but literally made the Survivor's Rule Book basekit on top of punishing the killer for playing good and smart AND, because why not at this point, nerfing regression perks once again.
They don't play killer, they don't listen to killers, they don't care about killers, and worst of all, they don't care about balance the game. Just make baby entitled survivors happy so they keep buying cosmetics.
Tunneling and slugging have been complained about for as long as the game's been popular. Not listening to those complaints would have been even more tone death.
And no, it's not proof. It's conjecture based on an emotional response to the changes.
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That's new this PTB. Before, it took a snapshot of your savegame, and used that as your "PTB account", so to speak.
Personally I think it's a bit awkwardly implemented, though I do support the principle that characters have everything unlocked from the get-go.
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@BbQz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994041#Comment_3994041
My proof is is that if you search these forms and the steam forms and click on threads about game being unwinnable for Killers it's a 2000 plus our account with no Doubt an 85+ kill rate. You'll see a lot of threads about baby survivors complaining that killers are unbeatable. Hardly ever a thread for new killers struggling with the game. The killer role is solely difficult in high MMR this is widely accepted and understood. You see posts "they shouldn't be balancing the game around not having everyone working on generators" or "comms give 12+ perks for free" despite new players not using comms in that manner at all since they don't even have the game knowledge to.
Firstly, I was responding to OP, not you per se.
Second, your 'proof' is based on assumptions. That's not helping anyone.
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Remember that the burden of proof lies with the one who makes the claim.
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Who will 'eat Crow?'what
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/455168/new-killer-krasue
Am I the only one that gets "page doesn't exist" on twitter links?
Twitter is beyond broken at this point. Any post that isn't embedded will simply not link properly.
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Huh.
Not at all where I would expect them to appear, but sure whatever have fun i guess -
I’d assume it drops on Wednesday.
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992652#Comment_3992652
Not yet I'm assuming however a lot of people basically came to the same conclusion that Krusae will work like Twins basically, detach head leave behind body, attack and latch onto survivor
Your post is phrased in such a way that it implies you already know this will be the case. Like, you could be right for all we know, but as long as we don’t actually know, it might cause confusion.
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Hm… love the relevant content being a mere 30% of the screen real estate, and not even playing without having the app.
(edit: censored username and profile pic)
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Either I’m missing context, or this feels rather self-evident?
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@Skeleton23 said:
Rip Obsession Builds and any other playstyle, oh also Rip Phymid Head. Rip Unknown Players like myself because the new Changes will make him also unplayable because he needs to be unpredictable mainly with his Hallucinations placements and UVX.
Rip Killer mains we will not be missed because the devs and survivor mains dont obviously care
i’m struggling to see how Unknown is affected by this.
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Considering the amount of ######### a dev, who isn't even a programmer, got over a comment how they didn't like SM, I cannot possibly imagine us knowing the names of the live balance team being for the better.
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Since no one actually shared the second teaser:
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In the theoretical sense that, eventually, after 9.2.0, the game will at some point die, yes.
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I refer again to the fact that he already had a "dash" with his extended lunge.
And, like, the argument that he's a motionless killer is kinda bogus, iwl. He's already running around trials doing things he's never been seen doing. This really isn't that much further of a stretch, tbh.
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@[Deleted User] said:
My god, they did it. They turned him into a dash killer.
Tbf, in the strictest sense he already was, with a longer-than-usual lunge. They just gigabuffed that part of his kit.
I imagine it's not good for actual mobility.
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Did anyone get recommended that video about a guy saving an image to a bird
or was that just me
Also talks a lot about how absolutely absurdly intricate bird sounds actually are
https://www.youtube.com/watch?v=hCQCP-5g5bolike apparently some birdsongs are shockingly similar to ######### whale songs, but really fast
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@Skittlesthehusky said:
i hate to say it, but i'm to the point where i'm really starting to dislike the amount of generalization some of these community members tend to do. why do we insist on lumping others up with bad actors? not everybody uses anonymous mode to troll. sometimes people want peace. not everyone needs to be punished because someone decided to act a fool. lol
Welcome to any form of online communication.
Or any form of communication, really.
Brain likes generalising things for ease of processing.
Issue is that that generalising is almost always wrong in some way.
(also they still didnt fix editing on mobile so it took me forever to fix a typo)
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It irks me how that 5 million compensation thing has to be claimed through the messages now.
Just…why?
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I feel like this kinda distracts from the survivors versus killer(s) dynamic.
You’re essentially making it 1v1v8. And I don’t see how that’s interesting for the 8 compared to the current mode. Not to mention how much this enforces a killer meta even further.
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You can already tell, actually.
When you hear a shot, and the chase effect disappears from the HUD, that means someone got harpooned.
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Almost certainly a cheater trying to scare you.
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I think the license would already have been pulled before people learned about the game.
Happened with Hellraiser, and ST, anyway.
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@Garboface said:
Bots don't act up like you folks do. Probably not as much fun to ban either. Bots are the future of this forum.
What would be the point of a forum if it’s just bots regurgitating hallucination-filled “opinions” at each other tho
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@Drearystate said:
Ahhh, I love it. I can smell the haters from here. Patch 1.0.4 was when they added teachable perks….sadly this wasn't with launch.
No it wasn't lmao
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986616#Comment_3986616
I cannot, because it isn't specified in either of the surveys where the IP was listed at.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986618#Comment_3986618
Like i wrote in the title, this is every IP from across all 3 license surveys bhvr have held so far throughout the years.
If Don't Starve ever was on any of them, it would have been listed here as well.
Seems I was misremembering then.
Also utterly wild how Teletubbies was on there once.
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I may be misremembering, but wasn't Don't Starve also on one of these at some point?
May have been me coping, though.
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Quick! Decipher the code and obtain the secret mission before it destroys itself!
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I doubt there's a proper way to enforce that that won't result in false flags.
I instead propose we dunk on AI takes the old-fashioned way.
Crow of Judgment
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@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986470#Comment_3986470
Yes, it was written by AI. You can tell by the fact that it believes Blendette never existed, sharing perks was added later on, maps being included in DLC packs, counting the various multipacks and chapters together to get the DLC count, and that infinites took skill, on top of the numbered approach to paragraphs. It also seems to have anti-Otz in the prompt, when Tru3 complains equally if not more.
Ok good, 'cause I was pretty sure but I also thought I was getting paranoid.
Good to know my "AI-sense" hasn't failed me.
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A few things.
Shareable perks have been a thing since launch. Survivor choice has always mattered mattered very little once their teachables were unlocked. This was intentional by the devs. And there were cosmetics. Not many, but there were.
And by golly there were shortcuts back then. Mori's working from the first down, and later the first hook. BNP's instantly completing generators, actual infinites. If anything, the game didn't revolve around skill back then. It revolved around fun.
The entirety of point 3 is flatly wrong. 2v8 gained popularity because of the novelty of playing with 2 killers and 8 survivors. If anything, the mode is less skill-based, because your individual performance isn't quite as important. It'd be far more accurate to make this point about Chaos Shuffle. Survivors are hardly "stripped-down" in 2v8.
Cosmetics being the main drive of revenue is a given for any live service game. You're right in that it feels like that it feels like monetisation took priority over maintaining a fun, healthy game, though.
also… was this written by an AI?
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According to the rules as specified in the Information Center, these already are grounds for perm bans.
Whether they're enforced is trickier to say without giving the offenders any more time than they deserve, though.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983790#Comment_3983790
They can come in on a Saturday once or twice a month for a few hours. I'm expected to perform and get results at my job. If the work isn't done then sometimes I have to take it home or stay late at the office and work extra to ensure my work is thoroughly completed and sound. Is that uncommon or unrealistic?
BHVR is closed on the weekends, and is fundamentally against crunch and overworking, so yes, that is unrealistic.
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15 hours on top of a full workweek??
You do realise you're asking them to dedicate their entire lives to the game?
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@Katedavren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983341#Comment_3983341
I dont know how to embed but if its still crashing let me know I'll remove it immediately I made another post with pictures instead
Maybe just post screencaps instead. You can edit posts using this symbol btw.
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@Katedavren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983331#Comment_3983331
Damn im sorry its a high quality gif do you want me to remove it and just upload pictures instead?
That's up to you, honestly.
You can usually embed a gif by pressing enter immediately behind any given link. If that doesn't work, you can always post screenshots.
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@Katedavren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983313#Comment_3983313
Links? You telling me or in general?
If it's a safe GIF, you can embed it.
But your gif made my browser crash, so it's safe to say I am suspicious.





