GeneralV
GeneralV
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I think his changes are a "fix", if I may put it that way. It is the path they've chosen to try and make Freddy's post-rework power work, without making it as overpowered as it was when the rework first released.
And I really don't like it. All of this effort towards a power that was never healthy or good for the game. Freddy needed buffs, yes, but the gameplay loop with him (trap and the occasional teleport) did not change, when I strongly believe it should have.
I'll test everything in the PTB tomorrow, but if this is truly the direction we're going with Freddy… then I'll drop him.
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@Dwight_Fairfield said:
Seems like a very vanilla rework. He's stronger than he is now which is a plus of course. But I was hoping they would make him feel more like Freddy Krueger and make some cool alterations to his power instead of just buffing the existing kit.
That's one of the cool things about playing licensed killers. It captures the feel of the character. Makes you feel like you are them. They've never captured Freddy's essence in my opinion. The closest they came was his original iteration.
Still looking forward to seeing what he's like on the PTB. The teleporting to healing survivors sounds like a pain to go against. I can see a lot of sloppy, coulrophobia, no quarter builds being run on him.
I'm guessing survivors will begin to play the same way they play against Plague or Legion at some point.
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@typervader said:
I dont think you guys understand, old freedy was never going to come back. he never will, because he just cant work.
How do you balance a killer who littrely cant do anything? He cant stop hooks, gens, gates, totems, ect, because of how long it took for them to fall asleep.
Then, he of course had no powerHow do you balance a killer who littrely cant do anything?
By applying the Incapacitated status effect during the Dream Transition.
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@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866482#Comment_3866482
I don't think I would put Sadako there. She's in a terrible state and the only thing keeping her out of F-tier next to Trapper, Myers, Freddy and Merchant is that her teleport is instant. Everything else about her is awful.
Well, I only put Sadako there because they wanted to bring back aspects of her original power that people liked. Unfortunately, it doesn't mean her rework was good.
@Sngfun said:
Where on the Dev update does it say that faking teleports is gone?
Here it is.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379
The thing that I really dislike is they're removed one of the aspects of his kit I enjoyed the most - faking teleports - for an aoe pallet bomb? Literally all we wanted was old freddy with the tp and a couple of buffs; we don't need him to be op but he was unique and he was fun
Yes, you're right, my friend.
I believe they will change it so that you can still fake the teleport, because this change just feels odd. But all of this effort to make a power, that was never healthy or good for the game, work.
When Billy and Sadako got their changes, there was a concern with the players who loved their previous versions, and an effort was made to bring back what people loved about those killers. What makes Freddy different? His original version could have been easily fixed. Why insist on the post-rework stuff?
I don't understand.
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@Sngfun said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379
I think you should give him a shot, since he has a lot of aspects old Freddy had, even if he still interacts with you outside of the dream world
On the PTB I will, my friend, absolutely. I am still planning to experience and analyze every aspect of these changes if I can.
However, if that is truly the direction they are going with Freddy, then there is a good chance I'll drop him after this.
@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379
I’m sorry. I was hoping he would be what you wanted but instead he’s become the best at stomping SoloQ players. His teleport to healing Survivors in the dreamworld is going to be so miserable if you’re not in a SWF 😭😭😭
Thank you, my dear friend, but unfortunately it doesn't seem like there was a chance of me getting what I truly wanted.
@Breadkiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379
This rework is boring. I feel for you for patiently waiting for this update only to be led with disappointment.
They say this isn't a rework either. Wth is it then?
It is a fix, I would say. The only way to make his post-rework power work without making it as overpowered as it originally was.
It is an effective fix, but done in the wrong direction. I really don't like it.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866383#Comment_3866383
Understand your frustration man, I know how much you want old Freddy back, but in the same breathe, and keeping a positive attitude…
- It does look like hints of his old gameplay of actively trying to keep people in the dream, with your methods of pulling people into the dream being expanded to be far more engaging and interesting for both sides.
- You're getting more use of your teleport gameplay, which I know you love and want to keep, which is also a tool for helping keep people in the dream.
- You also get a loose form of his old slowdown, cause the having knowledge/tp power on survivors while healing, they can't afford to heal while asleep, they need to go and wake up first, which passively slows down their recovery. Healing slowdown for that 30s cooldown sounds like it'll be good on him to make survivors respect it, especially for tag and run gameplay (like old dream yoink and run was in the day).
- Red paint brush also gives you the old global knowledge you used to have as well on old Freddy ^^
So while it isn't exactly as you envisioned, it does have flavours of his old kit, with some new toys as well! ^^
it does have flavours of his old kit
Honestly, I don't think it does, except for RPB. These changes are a direct improvement to the basics of his post-rework power, they aren't connected to Freddy's original concept in any way.
His power is still focused on individual interactions instead of the macro gameplay that the original power had. Unless someone is activating Dream Pallets from across the map (which yes, it can happen and it is very annoying when it does happen), an asleep survivor will just go find an Alarm Clock and wake up. You can only see it if you have RPB, which is an Iri add-on for something he used to have basekit.
The teleport is the best among those changes, definitely. Although, not being able to cancel the teleport is just unnecessary.
As for the healing aspect, there is nothing to stop survivors from approaching it the same way they approach Plague and Legion: by not doing it. I don't think it can be compared to the old Dream World slowdown.
As for RPB, yes, that one is directly connected to his old power. But it is an Iri for something he used to have at basekit, and could still have it basekit if the rework had been done differently.
…Ah well, I guess I am just disappointed.
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It is an effective fix, but done in the wrong direction.
Honestly, I don't like it.
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I don't think so, tbh. The gameplay loop is vastly different.
Old Freddy was unique when compared to the others. He had something that no other killer had, and at this point I'm guessing that no other killer ever will: the sleep mechanic. The whole point of Freddy is that you pulled survivors into the Dream World in order to interact with them. If they weren't asleep, they could not even see you. The gameplay loop consisted of pulling people to sleep and using your abilities to control the map.
That isn't the case for post-rework Freddy, even after these changes. His individual abilities might be stronger now, but the gameplay loop remains the same: traps and the occasional teleport. He is more similar to other killers than to his original version. And, honestly speaking, I do not like that at all.
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@radiantHero23 said:
@GeneralV , paint brush brings back at least one aspect of old Freddy…
Yes, but it takes an Iri for something he had basekit.
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@radiantHero23 said:
@GeneralV what do you think my friend?
I want to hear your opinions first.Hello friend!
Well, as I've said on a different thread (there are a lot of them about Freddy rn), I am still trying to process everything. But, after reading it, I must say that I do not like it, at all.
Now, don't get me wrong, strength-wise it solves most if not all of his issues. Chasing an awake Survivor is now viable, the Teleport is very strong, and I am guessing the Alarm Clocks no longer grant you temporary immunity, which is excellent. However, the gameplay loop with him remains the same, trap and teleport.
And well, that is what I have an issue with. Because I don't like that gameplay loop, it isn't the one Freddy originally had and it is not the one I want to play with. The whole point of my own campaign was to get Old Freddy back, and granted we were eventually told it wasn't going to happen, but I never wanted Freddy to keep the basics of his post-rework power. These changes are positive to the game because Freddy really needed buffs, but they aren't positive to me in particular.
In terms of Freddy's portrayal in the game, yes I agree with OP here. Though this isn't a new issue at all, it had existed since Freddy's rework.
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@KaTo1337 said:
I have to admit:
I AM HELL OF SURPRISED. THIS REWORK (AND ITS NOTHING LESS) SEEMS REALLY COOL. CANT WAIT TO GIVE MY HEART ON THE PTB.Sad to see Fake-Teleports gone. Maybe the adjustments for live will give them us as well….
@GeneralV new Red Paint Brush gives us a bit OG Freddy back. What do we say about the rework? In theory, it looks pretty interesting, at least far more interesting than the current version.
Hello, friend! It is good to see you.
Well, I just woke up and the dev update had already been posted, I am still trying to process everything. But, after reading it, I must say that I do not like it, at all.
Now, don't get me wrong, strength-wise it solves most if not all of his issues. Chasing an awake Survivor is now viable, the Teleport is very strong, and I am guessing the Alarm Clocks no longer grant you temporary immunity, which is excellent. However, the gameplay loop with him remains the same, trap and teleport.
And well, that is what I have an issue with. Because I don't like that gameplay loop, it isn't the one Freddy originally had and it is not the one I want to play with. The whole point of my own campaign was to get Old Freddy back, and granted we were eventually told it wasn't going to happen, but I never wanted Freddy to keep the basics of his post-rework power. These changes are positive to the game because Freddy really needed buffs, but they aren't positive to me in particular.
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@[Deleted User] said:
Thanks friend, I almost missed this one!
Well, at this point it is hard to make a final prediction. At this point the dev update is approaching and I could barely process the fact that we're not getting a full revert.
I agree with OP that we will get the ability to teleport to finished generators. I'm expecting an add-on pass, but that is a given, because his add-ons are terrible.
And, I still have a bit of hope that at least one individual aspect of Old Freddy will return: manually putting people to sleep / Freddy being invisible to awake survivors. The old sleep mechanic is the most important aspect he had and the easiest to bring back to the game, so I think there is a chance.
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Next is getting this monster P100 and I know @GeneralV is cheering me on!
You can do it, my friend! I'm certain of it.
Well, mostly all I want is to get my Mikaela to P100 and so the same with another killer. Not sure which killer, but I'll figure it out.
Though I gotta start actually doing it. I've been doing my second Pokemon X playthrough recently and that is all I've been playing.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864238#Comment_3864238
Are you prepared for the change regardless of what it is?
Yes, my friend, I am.
I already know and understand we are not getting his old power back. It would've been perfect and I would be the luckiest player in the Fog to get my killer back, but it isn't going to happen. I don't like it, but it is the truth.
However, it has become clear throughout the last three years that Freddy cannot be left the way he is, under any circumstances. He needs the changes, he really does. Now, the question is whether or not his upcoming changes will actually fix his issues.
And that is what we'll have to wait and see.
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@[Deleted User] said:
@GeneralV the month of Freddy has finally arrived after years of pain 🤞😑🤞
And so it has, my friend!
I am really looking forward to the dev update.
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864228#Comment_3864228
I do hope they do Frederick full justice, mostly for the good General more than anything! 😁
Thank you, my dear friend, I appreciate it <3
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863540#Comment_3863540
Alright, Ill look into it. Tysm!
No problem, friend!
Happy to help.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3857687#Comment_3857687
Sidenote; do you know where someone could get perk icons like that? I miss the older look and the larger border around the icons.
It is a custom icon pack called Nostalgia, my friend!
You can find it on NightLight.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861229#Comment_3861229
With the January rework coming it's best to move forward. Dwelling too much on the past can be overly painful 🙂↕️
I am afraid that is not possible, my friend.
Old Freddy isn't just my favorite killer in DBD. He IS DBD.
@Thusly_Boned said:
I started in 2019- things I miss:
- Dark maps, especially Coldwind. Daytime Coldwind just isn't it.
- Spirit before the directional audio. A lot of people will disagree (understandably), but I am hard of hearing, so I had to rely on outguessing/predicting where survs were rather than listening for them. This was a lot easier before her phasing sound was directional, and I just can't use her as effectively anymore unless I run the cherry blossom every time.
That's about it. People talk wistfully about old DBD, but for the most part it was comprehensively worse than it is now. I mean having to deal with OG DH and the old bloodweb alone would outweigh anything positive we've lost, imo. There are so many things about old DBD that are better dead and buried.
Nostalgia is a hell of a drug.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861229#Comment_3861229
I never got to experience old Freddy, but I am sorry for your loss. I will say that as a huge fan of 80's horror, his current moribund state is a travesty.
I think you would have liked him, my friend. He was an amazing character.
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The best killer we have, my friend <3
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861257#Comment_3861257
His design was fairly cool but it also felt…I dunno. Overdesigned to the point of him looking a bit generic?
I think it looks cool. I miss the hat he sometimes has in the comics, though:
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861252#Comment_3861252
I found him really dull in Knight. Loved him to bits in Asylum.
I understand.
Counterpoint:
This design is amazing.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861226#Comment_3861226
That gas inducing hallucinations he does can fall under horror for sure. I'll just personally not too big on the scarecrow but he was dope in that one batman Arkham game
Arkham Knight? Yep, he is amazing in that game.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861229#Comment_3861229
Our characters' heads would tilt, and it's like, "Aw crap. Run."
EXACTLY!
Or, if you were bold, "…maybe I have time to finish this gen". That is when the Block add-ons were useful.
Ah, I miss him so, so much. What I wouldn't do to get my killer back.
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Well, my fellow 2018 DBD player, my best memories from when I started playing are, naturally, Freddy.
Nothing in DBD was as fun as playing Old Freddy, and nothing will ever come close. He was my killer, my reason for playing. I loved that character, and I still love him.
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@solarjin1 said:
I'm hot a$$ at it but i like playing the shark. I don't think any of these DC/Marvel comic book characters would fit well into dbd but if I had to pick someone it would be Carnage
Scarecrow from DC would fit, I'd say.
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@RedGreenBlue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861176#Comment_3861176
Nice. I'm waiting for doctor doom, knull and ultron. Dunno when they come out.
Ultron would be really fun to have.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861172#Comment_3861172
I'd say the forums are extremely survivor biased now. But that's neither here nor there.
I'd say we have reached a middle ground, actually.
I like the current state of the Forums.
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I do, a little bit.
My favorite character is Scarlet Witch. Love her <3
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A few games have done this recently and I think DBD should join them.
...Especially if we can extend it to October of 2017.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861140#Comment_3861140
I recall, back in the day, a lot of killer mains talking about how miserable the role could be and the smurf/derank squads at low ranks and maybe double the survivors telling them to git gud.
That wasn't exactly the case, I would say.
What did happen was that some people claimed they were facing "Bully squads" on every single game, and we all know that does not happen. So people would point that out.
But the Forums did have a reputation of being biased towards killers for a while. Thankfully, that is no longer a thing.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861121#Comment_3861121
Not from what I've seen. Again, best example is the SM gutting and the reactions.
The SM execution happened recently, and these days the Forums do not have the "killer heavy" aspect that it used to have.
But it was definitely the case back in the day. One example that can be given is when people were pushing for Decisive Strike to be nerfed, during the DS + UB meta. You would constantly see such posts.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861007#Comment_3861007
You mean the insanely killer heavy forums here? Gee, I wonder why they might be.
Midwich had been literally the most killer sided map in the game for years now. That's not just subjectively me saying that, that's the devs putting it map statistics every year and Midwich had consistently been "the most lethal map on the game with the highest kill rate" every year for at least the past 3 years. I don't believe they put out those stats after the Midwich map update, but I doubt anything has really changed. It's consistently the smallest map in the game.
They've done a *ton* Of map changes they don't highlight very well in patch notes. They changed tile weightings (to make things like jungle gyms spawn less often), changed tile spawn logic (to prevent tile chaining), they added instead "filler pallets" to dilute the map pool (see any "what the heck is this tile" or "how do you run this" post with a pallet held up by toothpicks as the only playable "loop" in that quarter of the map).
Pretty much all newer maps heavily favor the killer, including pretty much every rework. Macmillan, which you refer to as "survivor sided", used to be considered generally one of the most balanced realms in the entire game. We've shifted what "balanced" means and haven't touched those maps, that's all your statement means there. Which basically means they haven't been fully reworked into killer maps yet.
That is all part of the devs stated goal of 60% kill rates. They're intentionally making maps killer sided to make kills (and the game as a whole) easier for killers. And they've said directly it's not to make the game more "balanced" in the sense of being even, they're intentionally making it killer sided on purpose.
This.
You've said it all, my friend. Nothing to add here, really.
Except, an honorable mention to OG Chapel which was easily the most balanced map we've ever had, and even that one was ruined.
@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861001#Comment_3861001
What?
Borgo is pretty strong for survivors (not the Vecna map, that one is just a bad map overall).
Nostromo is decent for some killers…but sucks as a 110.
Autohaven and McMillan are fairly balanced for the most part, unhookable spot on IWOM notwithstanding.
That said - Garden of Joy exists, Swamp can still have near infinites if you get the log near the boat and there are plenty of maps that are somewhat survivor sided.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861015#Comment_3861015
The…hahahaha what? Dude, no. What on earth are you on about.
These forums have always been survivor heavy. And I've been lurking for literal years now. Want a good example? Go read the threads after the SM gutting. It's wall to wall survivor gloating with a few irritated killers posting. But that's neither here nor there.
Where are the patch notes where they changed tile weightings to make it easier for killers? And where did they say they're making maps killer sided?
Newer maps do not favor killer at all. GoJ, anyone?
Coldwind is still pretty good for survivors. Midwich is still a bit killer sided but it's way better now. Hawkins rework is also significantly better. About the only map I can think of released in the last while that might be a bit killer sided is Nostromo, and that's more an issue of it being an amazing Nurse map.
Dude, you need to remove that tinfoil hat. I think it's cutting off circulation.
These forums have
alwaysbeen survivor heavy.Actually, it is quite the contrary, friend. For a very long time the Forums had a reputation of being more inclined towards killers.
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@Shaped said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860728#Comment_3860728
We laughed at Sluzzy with these photos but now we all live them.
Sweet karma.
I really miss Sluzzy, my friend.
They were a legend here.
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@PreorderBonus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860388#Comment_3860388
Yes the entire playerbase slugs purely to annoy the other side, no other reason whatsoever. It’s definitely not because gen regression perks tied to hooks, like Pain Res and Pop, got nerfed. Or because the hook stage timer was increased. Or because slugging when survivors stick together creates massive pressure. Nope, it’s just to be annoying. Totally.
I've been here since 2018, I know what tactical slugging looks like.
This isn't strategy. This is being done with the intention of making the game worse for survivors. And it needs to be fixed.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860375#Comment_3860375
How on earth do you let this happen, like I swear you can loop wraith until dbd 2 releases, how did he get 3 downs without no one getting to house of pain or main building and running his ass. Like I genuinly want to know.
I wish I knew. I was just doing my gen, when suddenly all of my teammates were down.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860485#Comment_3860485
Ah, griefer squads just…don't exist because…I guess killer bad?
Keep in mind that hide and seek squads fit that definition but nobody has ever been banned for it that I can find out, or people abusing spots where the killer cannot hit or pick them up…which Mandy confirmed isn't bannable a few years back (with the DDS spot AFAIR). So clearly this is another instance where the rules as written are not the rules as enforced. But that's another discussion.
I'm saying that it's a team or majority team running a coordinated strategy to be annoying outside of the standard win condition. If your goal isn't just to win but instead to try and make the other side miserable without any incitement, that's griefing.
Now - the grey area is stuff like abusing flashbang+BGP to drop unavoidable flashbangs inside the killer model to cause unavoidable saves. Or abusing Boil Over and spots where you literally cannot hook them to 'win', which I consider exploiting.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860375#Comment_3860375
Yeah that's a weird one. Did they pick up? I've had situations where someone sabos, I drop, down them, the next person tries to sabo and on we go.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860488#Comment_3860488
You going to post the unedited screenshot or are you, after all of that, asking us to just take your word for it?
Yeah that's a weird one. Did they pick up? I've had situations where someone sabos, I drop, down them, the next person tries to sabo and on we go.
Only wish I knew, my friend.
I was just doing my gen, next thing I know 3 people are down.
I tried to help them, but unfortunately Wraith intercepted me.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/435349/i-am-surprised-at-some-conduct
It’s slugging - there’s a game mechanic. Which is allowed despite what the steamer is saying and doing on his own time as a streamer.
I sincerely hope that changes, my friend. It will be healthier for the game if slugging gets addressed.
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Unfortunately slugging became way more common in recent times, perhaps even more than tunneling while DS was at its weakest.
And it wasn't being done due to strategic reasons, no. The slugging people are currently seeing and playing against is done simply to annoy the other side. There is no justification for it.
Luckily it seems the developers are aware of the problem. Whatever they choose to do to fix it, I hope it is way stronger and has a much bigger impact than the AFC. Slugging everyone for 4 minutes is something that should no longer be allowed to exist in DBD.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860280#Comment_3860280
Aint no way sentient beings are getting 4 man slugged against hag or wraith, the first 3 absolutelly no argument but you need to be throwing on purpose to let those other two get a 4 man slug lmao.
Aint no way sentient beings are getting 4 man slugged against hag or wraith
Wraith, btw.
To be fair, I have zero idea of what actually happened down there.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860344#Comment_3860344
Elaborate and show your work.
It's a pretty common sense definition.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860319#Comment_3860319
Context is for kings.
Heh, I just thought it was funny. Those are two perks I can't play without.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860308#Comment_3860308
What is a sweaty perk build?
Running high tier perks isn't toxic.
If it's stuff like multiple BOs, Flashbangs, maybe sabo, BGP etc. for a griefer squad who basically just want to meme and hold the game for as long as possible or it's stuff like Distortion, IW, CS etc. to play hide and seek and be as difficult to locate as possible.
Now I'm not saying this is what the OP's squad had. But I am saying that it could be, and by hiding the perks it's impossible to know.
It's like me saying 'oh, Mary hit me'. 'Oh really? Can you prove it?'. 'Yeah of course, I have a video' (shows a 3 second clip from a 2 minute video). 'Can I see the context for that?" 'NO YOU DONT NEED TO SEE THE REST OF THE VIDEO SHUT UP'.
Distortion, IW
Literally half of my regular, usual build.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860309#Comment_3860309
Sure. Because (insert another hypothetical scenario that's becoming increasingly pointless without seeing the perks).
It's not just tedious. I had a group, granted a while back, that were good enough and coordinated enough players that I simply could not hook anyone. The game lasted around 30 minutes before I just went AFK.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860310#Comment_3860310
Can you imagine a situation where an unhookable squad made a mistake, one got slugged out of position and it cascaded from there?
That can happen, yes. I just don't think that is what happened here.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860301#Comment_3860301
If it's an unhookable group, it'd be something like BO, Flashbang+BGP, sabos and sometimes MoM in a coordinated group. They'll send you to DDS, Ormond, Asylum and a few others where there are spots you cannot hook from especially if there's bodyblocking and meme on you until you DC.
Or you slug everyone and they post salty threads on the forums with the perks blanked out I guess.
Laughs in Lightborn. Best perk in the game.
In all seriousness though, we know for a fact this isn't the case in OP's post. The killer is picking someone up, and the specific spot where OP is downed is not an unhookable spot, there are plenty of hooks around.
@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860301#Comment_3860301
Considering where the OP is currently slugged, which I guarantee is next to at least 3 hooks within 8 seconds of carrying (one by lower window next to the breakable door of the main building, one behind the building they're looking at, and one in the middle of the street next to the wagon pallet in front of main building) I would say this is unlikely, but I do agree that playing against that can be tedious.
I agree.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860150#Comment_3860150
Does a bully squad justify slugging everyone for 4 minutes? News flash, just because someone brought a flashbang doesn't mean they're in a 4 man swf. Just because someone brought dead hard doesn't mean they're in a 4 man swf. No matter what perk combination a survivor runs doesn't mean they are in a 4 man swf bully squad, full stop.
Nothing justifies slugging someone out for 4 minutes. Nothing. It is pure pettiness any way you slice it. 4 minute slugging in my opinion should be a reportable offense under unsportsmanlike conduct.
Also I hardly consider an accurate observation of the situation confirmed not only by the OP, but following comments from killer players as an "us vs them" interpretation any fault of mine for knowing what was going to happen next.
Well, I think it is worth pointing out the only exception, Boil Over, because it can be literally impossible to hook someone with that perk.
But even if there was a Boil Over player, it it would be very difficult for all 4 survivors to have the perk and crawl to unhookable spots.
Other than Boil Over, I agree. There isn't a single perk that a survivor can bring which justifies this level of slugging.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859955#Comment_3859955
You go ahead with good friend. I'm done trying. It leads to nothing.
I'm afraid I don't understand your response here, friend.
What I have said is that both manners of toxicity, tbagging and humping, should not be done. I don't think anyone disagrees with that.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859887#Comment_3859887
I don't like it either. However, if I have to distinguish in-game toxicity between someone crouching and someone intentionally reinacting a real life crime.
The real life crime takes priority in my book
However, if I have to distinguish
But you don't have to. At the end of the day, it is all toxic behavior that should not be done.
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@AlexXHunter44 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859874#Comment_3859874
Oh no they crouched at me 😭 what scum.
Hitting on hook repeatedly is just funny af bc it's usually because you made the killer really mad and short circuit from a long chase lol
I don't like anything that is done intentionally to annoy the other side.
Unless you get provoked first.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859683#Comment_3859683
Tbagging is not toxic, no. Hitting on hook is not toxic, no. Animation spamming is also not toxic. This is taunting. Fine by me although unpleasant.
Slugging, genrushing, camping and tunneling are also not toxic as isnt using strong loadout.
Humping on the other hand is. Why? Because of what it implies.
Tbagging is not toxic, no. Hitting on hook is not toxic, no.
I think they are both toxic, tbh.






