This Freddy rework is literally old Freddy?!

Let me explain

Now that both powers grant you sleeping progress, the ability to forcefully pull survivors into the dream world is back, with a skill-curve

Now that paint brush reveals auras of survivors outside 32 meters in the dream world(your terror radius) his info is back

The only difference is the lullaby and the tr are swapped, and he has more lethality, but less stealth, survivors have more ways of getting out of the dream world, and more ways of getting punished in said dream world

What do you guys think? @GeneralV

Comments

  • I don't think so, tbh. The gameplay loop is vastly different.

    Old Freddy was unique when compared to the others. He had something that no other killer had, and at this point I'm guessing that no other killer ever will: the sleep mechanic. The whole point of Freddy is that you pulled survivors into the Dream World in order to interact with them. If they weren't asleep, they could not even see you. The gameplay loop consisted of pulling people to sleep and using your abilities to control the map.

    That isn't the case for post-rework Freddy, even after these changes. His individual abilities might be stronger now, but the gameplay loop remains the same: traps and the occasional teleport. He is more similar to other killers than to his original version. And, honestly speaking, I do not like that at all.

  • @GeneralV said:

    I don't think so, tbh. The gameplay loop is vastly different.

    Old Freddy was unique when compared to the others. He had something that no other killer had, and at this point I'm guessing that no other killer ever will: the sleep mechanic. The whole point of Freddy is that you pulled survivors into the Dream World in order to interact with them. If they weren't asleep, they could not even see you. The gameplay loop consisted of pulling people to sleep and using your abilities to control the map.

    That isn't the case for post-rework Freddy, even after these changes. His individual abilities might be stronger now, but the gameplay loop remains the same: traps and the occasional teleport. He is more similar to other killers than to his original version. And, honestly speaking, I do not like that at all.

    This rework is boring. I feel for you for patiently waiting for this update only to be led with disappointment.

    They say this isn't a rework either. Wth is it then?

  • @Breadkiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379

    This rework is boring. I feel for you for patiently waiting for this update only to be led with disappointment.

    They say this isn't a rework either. Wth is it then?

    Should anyone be surprised? BHVR's track record with reworks has been….

    less than impressive, to put it mildly.

    Honestly, after 5 years, I expected a lot more.

  • @GeneralV said:

    I don't think so, tbh. The gameplay loop is vastly different.

    Old Freddy was unique when compared to the others. He had something that no other killer had, and at this point I'm guessing that no other killer ever will: the sleep mechanic. The whole point of Freddy is that you pulled survivors into the Dream World in order to interact with them. If they weren't asleep, they could not even see you. The gameplay loop consisted of pulling people to sleep and using your abilities to control the map.

    That isn't the case for post-rework Freddy, even after these changes. His individual abilities might be stronger now, but the gameplay loop remains the same: traps and the occasional teleport. He is more similar to other killers than to his original version. And, honestly speaking, I do not like that at all.

    I think you should give him a shot, since he has a lot of aspects old Freddy had, even if he still interacts with you outside of the dream world

  • We still haven't seen the new mechanics in play in the PTB, so you should still have some hope left

  • @GeneralV said:

    I don't think so, tbh. The gameplay loop is vastly different.

    Old Freddy was unique when compared to the others. He had something that no other killer had, and at this point I'm guessing that no other killer ever will: the sleep mechanic. The whole point of Freddy is that you pulled survivors into the Dream World in order to interact with them. If they weren't asleep, they could not even see you. The gameplay loop consisted of pulling people to sleep and using your abilities to control the map.

    That isn't the case for post-rework Freddy, even after these changes. His individual abilities might be stronger now, but the gameplay loop remains the same: traps and the occasional teleport. He is more similar to other killers than to his original version. And, honestly speaking, I do not like that at all.

    I’m sorry. I was hoping he would be what you wanted but instead he’s become the best at stomping SoloQ players. His teleport to healing Survivors in the dreamworld is going to be so miserable if you’re not in a SWF 😭😭😭

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379

    I’m sorry. I was hoping he would be what you wanted but instead he’s become the best at stomping SoloQ players. His teleport to healing Survivors in the dreamworld is going to be so miserable if you’re not in a SWF 😭😭😭

    It's another Pinhead situation. They got to stop making soloq stomping killers or reworks. These killer will be absolute worst against SWF or comms teams.

  • @ObsidianButterfly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866387#Comment_3866387

    Should anyone be surprised? BHVR's track record with reworks has been….

    less than impressive, to put it mildly.

    Honestly, after 5 years, I expected a lot more.

    It's another reason why most of my friends quit dbd lol

  • @Sngfun said:

    Let me explain

    Now that both powers grant you sleeping progress, the ability to forcefully pull survivors into the dream world is back, with a skill-curve

    Now that paint brush reveals auras of survivors outside 32 meters in the dream world(your terror radius) his info is back

    The only difference is the lullaby and the tr are swapped, and he has more lethality, but less stealth, survivors have more ways of getting out of the dream world, and more ways of getting punished in said dream world

    What do you guys think? @GeneralV

    i think he's going to be weaker because no one will be in dream world. It's like old singular EMP situation where counter to getting out of dream world is too easy. VS bad players, they won't use the counter so he will dominate.

    freddy needs buff vs good players but they gave him buffs vs bad players and nerfed him for skilled killer players. Not being able cancel his TP is bad. No one being in dream world is bad and than your promoting slugging to get use out of his new TP power onto healed survivors AND your forcing killer player to use iri add-on for dream world to do anything.

  • @Sngfun said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379

    I think you should give him a shot, since he has a lot of aspects old Freddy had, even if he still interacts with you outside of the dream world

    On the PTB I will, my friend, absolutely. I am still planning to experience and analyze every aspect of these changes if I can.

    However, if that is truly the direction they are going with Freddy, then there is a good chance I'll drop him after this.

    @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379

    I’m sorry. I was hoping he would be what you wanted but instead he’s become the best at stomping SoloQ players. His teleport to healing Survivors in the dreamworld is going to be so miserable if you’re not in a SWF 😭😭😭

    Thank you, my dear friend, but unfortunately it doesn't seem like there was a chance of me getting what I truly wanted.

    @Breadkiller said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379

    This rework is boring. I feel for you for patiently waiting for this update only to be led with disappointment.

    They say this isn't a rework either. Wth is it then?

    It is a fix, I would say. The only way to make his post-rework power work without making it as overpowered as it originally was.

    It is an effective fix, but done in the wrong direction. I really don't like it.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/436103/this-freddy-rework-is-literally-old-freddy

    i think he's going to be weaker because no one will be in dream world. It's like old singular EMP situation where counter to getting out of dream world is too easy. VS bad players, they won't use the counter so he will dominate.

    freddy needs buff vs good players but they gave him buffs vs bad players and nerfed him for skilled killer players. Not being able cancel his TP is bad. No one being in dream world is bad and than your promoting slugging to get use out of his new TP power onto healed survivors AND your forcing killer player to use iri add-on for dream world to do anything.

    Dont forget that hitting the survivors also put them into dream, not only by default or with the new Dream Snare for awake survivors.

    2 things will be missed:

    • Faking Teleports (but maybe it will come into live again)
    • Using Snares as Anti-Loop (when they move, you cant use them as trap at the edge of a loop)
    • → but maybe your manual interaction will make it far more interesting. We will see

    Also: We dont know all the new addons and tbh - every single addon will be an upgrade to the current ones.

  • @KaTo1337 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866449#Comment_3866449

    Dont forget that hitting the survivors also put them into dream, not only by default or with the new Dream Snare for awake survivors.

    2 things will be missed:

    • Faking Teleports (but maybe it will come into live again)
    • Using Snares as Anti-Loop (when they move, you cant use them as trap at the edge of a loop)
    • → but maybe your manual interaction will make it far more interesting. We will see

    Also: We dont know all the new addons and tbh - every single addon will be an upgrade to the current ones.

    they're promoting to use snares to put survivors asleep to counter their bad changes of making everyone be awake for free. it's hilarious that they say that "using alarm clocks" is frustrating for survivor.

  • @ObsidianButterfly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866387#Comment_3866387

    Should anyone be surprised? BHVR's track record with reworks has been….

    less than impressive, to put it mildly.

    Honestly, after 5 years, I expected a lot more.

    We ignoring Billy’s rework? Knight? Singularity?
    all got reworked for the better

  • @GeneralV said:

    I don't think so, tbh. The gameplay loop is vastly different.

    Old Freddy was unique when compared to the others. He had something that no other killer had, and at this point I'm guessing that no other killer ever will: the sleep mechanic. The whole point of Freddy is that you pulled survivors into the Dream World in order to interact with them. If they weren't asleep, they could not even see you. The gameplay loop consisted of pulling people to sleep and using your abilities to control the map.

    That isn't the case for post-rework Freddy, even after these changes. His individual abilities might be stronger now, but the gameplay loop remains the same: traps and the occasional teleport. He is more similar to other killers than to his original version. And, honestly speaking, I do not like that at all.

    The thing that I really dislike is they're removed one of the aspects of his kit I enjoyed the most - faking teleports - for an aoe pallet bomb? Literally all we wanted was old freddy with the tp and a couple of buffs; we don't need him to be op but he was unique and he was fun

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866392#Comment_3866392

    We ignoring Billy’s rework? Knight? Singularity?
    all got reworked for the better

    There are far more examples of terrible reworks than good ones. That's the point I'm making.

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866392#Comment_3866392

    We ignoring Billy’s rework? Knight? Singularity?
    all got reworked for the better

    knight has 30 second cooldown for using assassin, 25 for carnifex, 20 for jailer when he had like 5 second cooldown before. He also didn't have 2x faster guard disappearing rate or 10 meter restriction. he was better before without restrictions. Old singular had 5% soma photo haste. new one is only 3%.

    billy rework got straight buffs.

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866392#Comment_3866392

    We ignoring Billy’s rework? Knight? Singularity?
    all got reworked for the better

    Sadako 2.0, current trickster, twins ptb rework, like there are plenty of other killers that were reworked that were heavily disliked

    Like yeah the other changes were great but you have to understood why people don't trust bhvr in changes sometimes

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379

    The thing that I really dislike is they're removed one of the aspects of his kit I enjoyed the most - faking teleports - for an aoe pallet bomb? Literally all we wanted was old freddy with the tp and a couple of buffs; we don't need him to be op but he was unique and he was fun

    Yes, you're right, my friend.

    I believe they will change it so that you can still fake the teleport, because this change just feels odd. But all of this effort to make a power, that was never healthy or good for the game, work.

    When Billy and Sadako got their changes, there was a concern with the players who loved their previous versions, and an effort was made to bring back what people loved about those killers. What makes Freddy different? His original version could have been easily fixed. Why insist on the post-rework stuff?

    I don't understand.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866471#Comment_3866471

    Yes, you're right, my friend.

    I believe they will change it so that you can still fake the teleport, because this change just feels odd. But all of this effort to make a power, that was never healthy or good for the game, work.

    When Billy and Sadako got their changes, there was a concern with the players who loved their previous versions, and an effort was made to bring back what people loved about those killers. What makes Freddy different? His original version could have been easily fixed. Why insist on the post-rework stuff?

    I don't understand.

    I don't think I would put Sadako there. She's in a terrible state and the only thing keeping her out of F-tier next to Trapper, Myers, Freddy and Merchant is that her teleport is instant. Everything else about her is awful.

  • Where on the Dev update does it say that faking teleports is gone?

  • I dont think you guys understand, old freedy was never going to come back. he never will, because he just cant work.

    How do you balance a killer who littrely cant do anything? He cant stop hooks, gens, gates, totems, ect, because of how long it took for them to fall asleep.

    Then, he of course had no power

  • @ObsidianButterfly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866482#Comment_3866482

    I don't think I would put Sadako there. She's in a terrible state and the only thing keeping her out of F-tier next to Trapper, Myers, Freddy and Merchant is that her teleport is instant. Everything else about her is awful.

    Well, I only put Sadako there because they wanted to bring back aspects of her original power that people liked. Unfortunately, it doesn't mean her rework was good.

    @Sngfun said:

    Where on the Dev update does it say that faking teleports is gone?

    image.png

    Here it is.

  • I see where youre coming from, but no.

    I will say though that this update definitely was more than I expected, and Im interested to see how its gonna play out

  • @GeneralV said:

    I don't think so, tbh. The gameplay loop is vastly different.

    Old Freddy was unique when compared to the others. He had something that no other killer had, and at this point I'm guessing that no other killer ever will: the sleep mechanic. The whole point of Freddy is that you pulled survivors into the Dream World in order to interact with them. If they weren't asleep, they could not even see you. The gameplay loop consisted of pulling people to sleep and using your abilities to control the map.

    That isn't the case for post-rework Freddy, even after these changes. His individual abilities might be stronger now, but the gameplay loop remains the same: traps and the occasional teleport. He is more similar to other killers than to his original version. And, honestly speaking, I do not like that at all.

    They fumbled this rework. Was so excited when I saw the developer update was out but this is SO mid

  • @typervader said:

    I dont think you guys understand, old freedy was never going to come back. he never will, because he just cant work.

    How do you balance a killer who littrely cant do anything? He cant stop hooks, gens, gates, totems, ect, because of how long it took for them to fall asleep.

    Then, he of course had no power

    How do you balance a killer who littrely cant do anything?

    By applying the Incapacitated status effect during the Dream Transition.

  • Seems like a very vanilla rework. He's stronger than he is now which is a plus of course. But I was hoping they would make him feel more like Freddy Krueger and make some cool alterations to his power instead of just buffing the existing kit.

    That's one of the cool things about playing licensed killers. It captures the feel of the character. Makes you feel like you are them. They've never captured Freddy's essence in my opinion. The closest they came was his original iteration.

    Still looking forward to seeing what he's like on the PTB. The teleporting to healing survivors sounds like a pain to go against. I can see a lot of sloppy, coulrophobia, no quarter builds being run on him.

  • @Dwight_Fairfield said:

    Seems like a very vanilla rework. He's stronger than he is now which is a plus of course. But I was hoping they would make him feel more like Freddy Krueger and make some cool alterations to his power instead of just buffing the existing kit.

    That's one of the cool things about playing licensed killers. It captures the feel of the character. Makes you feel like you are them. They've never captured Freddy's essence in my opinion. The closest they came was his original iteration.

    Still looking forward to seeing what he's like on the PTB. The teleporting to healing survivors sounds like a pain to go against. I can see a lot of sloppy, coulrophobia, no quarter builds being run on him.

    I'm guessing survivors will begin to play the same way they play against Plague or Legion at some point.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866501#Comment_3866501

    I'm guessing survivors will begin to play the same way they play against Plague or Legion at some point.

    no they'll just spam 45 second clocks with no downsides with 30 second pause sleep timer+60 second to wake up. It will be like old Singularity Emp situation. if everyone is awake, you can heal up.

  • Yay for making Freddy stronger? However, another rework that went into the wrong direction. It’s disappointing truly. Sadako, Freddy, Skull Merchant, Trickster, twins all suffer the same fate.

  • @MechWarrior3 said:

    Yay for making Freddy stronger? However, another rework that went into the wrong direction. It’s disappointing truly. Sadako, Freddy, Skull Merchant, Trickster, twins all suffer the same fate.

    Yep. I’m happy he’ll be stronger but this is the most boring direction they could’ve gone in IMO

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866468#Comment_3866468

    knight has 30 second cooldown for using assassin, 25 for carnifex, 20 for jailer when he had like 5 second cooldown before. He also didn't have 2x faster guard disappearing rate or 10 meter restriction. he was better before without restrictions. Old singular had 5% soma photo haste. new one is only 3%.

    billy rework got straight buffs.

    singularity is much better got a lot of great qol updates. It maybe only 3% but it’s basekit and free

    Knights clunkiness is gone and can actually choose his guards instead of being stuck in a cycle

    Both were heavily improved

  • A bit unrelated but I wonder what the new dream world effect will look like. There were mentions it was given a makeover and that's quickly becoming one of the parts of this rework I wanna see most.

  • @jasonq500 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866468#Comment_3866468

    Sadako 2.0, current trickster, twins ptb rework, like there are plenty of other killers that were reworked that were heavily disliked

    Like yeah the other changes were great but you have to understood why people don't trust bhvr in changes sometimes

    what about

    Wraith, Billy, Doc, Hag, Bubba, clown, legion, Ghostface, knight, singularity,

    All got reworks that were for the better and made them all better

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379

    I’m sorry. I was hoping he would be what you wanted but instead he’s become the best at stomping SoloQ players. His teleport to healing Survivors in the dreamworld is going to be so miserable if you’re not in a SWF 😭😭😭

    Yeah, the killer instinct is really not necessary especially for how hard it is to coordinate and heal other people in solo-queue.

    I never played against old Freddy as I didn't play back then, but I'm glad he can swap between pallet and snare at least. It provides more utility than having to use an add-on for a worse power as I preferred using snares as it slowed down survivors during looping.

    I would have to see how the dream pallet injuring survivors buff plays out, unless they make them more noticeable. It sounds like survivors won't even be able to destroy one if they see Freddy put one up, as the survivor will be injuring themselves. I think with this change, SWF will be able to have a person injured and can just follow the Freddy to drop fake pallets — similar to Bloody Coil and Trapper.

  • @Chilli_man2400 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866475#Comment_3866475

    singularity is much better got a lot of great qol updates. It maybe only 3% but it’s basekit and free

    Knights clunkiness is gone and can actually choose his guards instead of being stuck in a cycle

    Both were heavily improved

    base-kit is better, but add-on is worse. i care about final product of my strength.