Breadkiller
Breadkiller
About
- Username
- Breadkiller
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@MaddieMage said:
https://forums.bhvr.com/dead-by-daylight/discussion/436102/where-are-the-freddy-krueger-perk-updates
Blood warden wasn’t in the list of perk changes, just fire up and remember me. Also no one promised buffs so I’d be careful getting your hopes up until we see the changes.
Why would they nerf fire up... what
-
@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866447#Comment_3866447
I actually just played a game against players running head on and flashbangs yesterday. Fun game. They tried to bait me into chase a few times to draw me away from gens or injured survivors. Nothing about it would I have considered bullying.
Right now got a chat say "GG EZ" "I hope your mom dies in a fire"
It really ruins my mood playing this game.
-
@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866447#Comment_3866447
I actually just played a game against players running head on and flashbangs yesterday. Fun game. They tried to bait me into chase a few times to draw me away from gens or injured survivors. Nothing about it would I have considered bullying.
Then you won the 0.000002% lottery.
-
They murked clown bottles by doing this too all for the sake of accessibility.
-
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866385#Comment_3866385
yes. killer need more good chase perks. like what they're expecting killer to use? PWYF to catch-up on m1 killers? 2025. make new good consistent chase perks.
True. I used to run game afoot quite a lot on m1 killers but its bugged I think and the speed is second to none. It also has limitations too.
-
@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866438#Comment_3866438
Those are bullying, of varying degrees, but not a single thing you just listed was mentioned in your original post.
I thought it was common sense by now when these perks are brought or mentioned, this would happen 99.999998% of the time.
-
@AmpersandUnderscore said:
Since this is both applicable and the response every single time camping or tunneling is brought up:
This is how comp DbD is played. Pre drop, pre run, run to comp corner. You may not like it, but this is what peak performance looks like.
If what you say is true then I have no choice but to pick the 3 aformentioned killers and comp loadouts to have a modicum chance of victory?
-
@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866426#Comment_3866426
First step to kill an online game, punish players playing with friends
This is overdramatic.
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866371#Comment_3866371
Every pallet break adds 20 seconds to a chase. Predrop 2-3 pallets and 3 gens are done before you get your down.
@TwinsMain2004 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866371#Comment_3866371
how to lose 5 gens with this one simple trick
This is what im trying to say lol
-
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866437#Comment_3866437
I don't see your comment
-
@crogers271 said:
Why should we care about your fun?You can play however you want within the rules, but when it comes to game design BHVR has to care about all of their players.
Some of the things you list have been addressed (unhookable survivors by placing more hooks), while survivors are still waiting for a 'why do I have to be slugged for four minutes and then picked up and carried around if the killer wants to'.
You also seem to be complaining about what if the survivors have a coordinated strategy - if they try to prevent hooks its bullying, but if they also ignore hooks and gen rush its also bullying?
There's a difference between something being too strong / unbalanced and something being bullying. Back before they put in more hooks I would agree that there were survivors who were running perks just to make themselves unhookable with no intent to win the game, but trying to prevent hooks is a strategy with pros and cons that the killer can respond to.
So tbagging, all running to corner and breaking hooks, baiting, taunting, flashlight clicking isnt bullying to you? Remember they use breakdown it takes ages for hooks to respawn.
-
@KaTo1337 said:
Wait for the PTB coming out soon. Then we will see all the Freddy-Addons and the 4 Perk-Changes.
Is it tomorrow?
-
@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866375#Comment_3866375
Comms is a consequence, the game cannot be balanced around that
Windows just means the survivor will drop everything, just break it as fast as possible
If you are really struggling with pallets when playing an m1 killer, you can use Enduring/Spirit Fury/Brutal Strength and never respect pallets. Also make sure you are zoning the survivor by breaking the pallet on the right side, forcing them to run to a dead zone or to run for a longer time until reaching the nearest pallet/vaultThere needs to be a new mechanic that people in a party get a sort of debuff. It's unfair for killers having to deal with coordinated survivors.
-
This happened quite often this January. Not as bad as last year though ofc since new year started.
-
@MaddieMage said:
The increase in No mither, boon exponential, Unbreakable, Soul Guard and WGLF isn’t to bully killers. It’s because the killers are now slugging everyone constantly in every match and they’re bringing it to try and give themselves a way to survivor more than 5 minutes in a match.
If these are bullying perks to you then you’re probably that killer who is always trying to slug everyone out each match.
You're accusing me of slugging but I don't. They bring those perks so I can't hook forcing me to do that I don't want to do.
What else do you want me to do then?
-
@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866377#Comment_3866377
They won’t touch SWF because the outcry will be massive and they’d lose too much money. They’d argue that they shouldn’t be punished for playing with friends while ignoring how casual Killers get punished every time they have to face a coordinated team on coms that the game isn’t balanced on.
Best they could do is come up with new core mechanics that makes the game better for Killers and SoloQ while also being impossible for SWF to abuse. But that’s a lot harder than most people think.
The most straight forward solution is to remove the party system but that would definitely kill the game. I don't know what else they can do about it. Punishing players that play in a party would get mad at bhvr.
-
@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866387#Comment_3866387
Should anyone be surprised? BHVR's track record with reworks has been….
less than impressive, to put it mildly.
Honestly, after 5 years, I expected a lot more.
It's another reason why most of my friends quit dbd lol
-
@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866379#Comment_3866379
I’m sorry. I was hoping he would be what you wanted but instead he’s become the best at stomping SoloQ players. His teleport to healing Survivors in the dreamworld is going to be so miserable if you’re not in a SWF 😭😭😭
It's another Pinhead situation. They got to stop making soloq stomping killers or reworks. These killer will be absolute worst against SWF or comms teams.
-
@Lixadonna said:
They make every pallet tile outside of shack unsafe to work with. Of course people are going to Predrop.
I understand but do understand that if they make the loops stronger then I fear for the worst.
-
@TWS001 said:
This is why solo queue is miserable. 4 man SWF's bring crazy stuff and destroy killer. Killer gets annoyed and next game goes full sweat against 4 uncoordinated random solo queue survivors. Survivors gets mad and stop playing, just start DC'ing or suicinding on hook from games in rage against anything at all they remotely don't like in the following games or join a SWF. Rinse and repeat. This is part of the reason solo queue is horrendous at the moment. It all adds up.
BHVR buff solo queue a touch. This in turn buffs SWF's by even more. The game can never be balanced with the amount of different perks, maps, items and add ons. It's probably worth looking into action debuffs for SWF's at this point because at the moment anymore general survivor nerfs or killer buffs are going to obliterate solo queue even more.
It's a vicious cycle only bhvr can possibly break but they're unwilling to do so, and this has been going on since they added mmr.
-
@GeneralV said:
I don't think so, tbh. The gameplay loop is vastly different.
Old Freddy was unique when compared to the others. He had something that no other killer had, and at this point I'm guessing that no other killer ever will: the sleep mechanic. The whole point of Freddy is that you pulled survivors into the Dream World in order to interact with them. If they weren't asleep, they could not even see you. The gameplay loop consisted of pulling people to sleep and using your abilities to control the map.
That isn't the case for post-rework Freddy, even after these changes. His individual abilities might be stronger now, but the gameplay loop remains the same: traps and the occasional teleport. He is more similar to other killers than to his original version. And, honestly speaking, I do not like that at all.
This rework is boring. I feel for you for patiently waiting for this update only to be led with disappointment.
They say this isn't a rework either. Wth is it then?
-
@Devil_hit11 said:
pre-dropping is countered by having anti-loop power that allow killer to hit survivor when pallet is dropped. pre-running is countered by having haste.
unfortunately there are no haste perks that easy to use for killer. all of them have major drawbacks with the best one being play with your food.
Anti-loop power are hit & miss. some are good when pallet is dropped. others are not. Nurse & Spirit can play dropped pallets. blight can break them than use his power to catch-up. other killers get like… pig dash which is not exactly up to par to nurse blink, spirit walk or blight rush.
They can also extend the chase with lithe or sprint burst, or dead hard if timed right. Good luck catching up.
-
@Rudjohns said:
Lol? Just break the pallets and create dead zones on the map
Comms or Windows of Opportunity. There is not enough time.