Gardenia
Gardenia
About
- Username
- Gardenia
- Joined
- Visits
- 1,610
- Last Active
Comments
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Sooo... You've posted multiple times and still noone welcomed you back. Let me be the first to. Welcome back <3
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I actually like this, mind you as a rank six the matchmaking is so bad it put me into a lobby with rank 14's this is why I want it to stay. At least until the matchmaking is polished up a bit more.
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@PatBrutal said:
@Gardenia You don't see the weird blurry/pixalated hair that people see in low resolution with a amd graphic card ?
The issue im speaking of is what used to be blurry textures before this update. Prior to this update I would have all my texture render as though they were far away with no type of definition or resolution on low settings. But now it's fixed, I'm just hoping it doesn't go back to that if they have to mess with the graphics again.
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@Patricia please let them know to keep things for amd graphics cards the same I can finally see my textures again they aren't rendering as if they're far away anymore. Whatever you did with that, don't fix what's not broken lol
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@Larisa said:
New map is very atmospheric and I don't see anything that can annoy there
Agreed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/694344#Comment_694344
Juking a killer, and tricking them into thinking you went in an entirely different direction requires no skill?!?!
I don't understand this fixation with "skill" sometimes you just want to have fun, not everything has to be big brained and contrived.
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@Khaletsky said:
https://forum.deadbydaylight.com/en/discussion/comment/694190#Comment_694190
the thing is these pallets are so useless that even droping it and moving to the next one still guarantees a hit from killer, because it's a lot faster to walk around pallets than destroying them. We have these type of pallets on every map that's ok, but this map is just full of these type of pallets, that's not ok, chases can't last longer than 12 seconds against even average killer players no matter how good survivor at juking he still going to be catched very quickly because he can run only in straight line. Second floor is also feels kinda suicidal because it is full of dead ends.
@Khaletsky said:
https://forum.deadbydaylight.com/en/discussion/comment/694278#Comment_694278
yo bro are you even playing the same game I do? Only newbs wait at pallets, most of the dropped pallets are suicidal to vault. I intentionally don't break some pallets because it's easier to make survivors waste their time vaulting them while I'm going around and catching them still in a vault on the other side of the pallet, even if they vault back it's not going to save them. Learn abound mindgames and double-backing pls if you think that you have to break every single pallet on the map.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/694236#Comment_694236
Again, that’s part of the point.
Now killers have use a solid judgement on what’s faster, whether to break dropped pallets, or go around at the risk the pallet can be used as a vault later in the match. There’s still too many maps where it’s almost 100% better to immediately break a dropped pallet because whether a killer goes round or breaks the pallet, the survivor still gains a large amount of ground, so may as well immediately break the pallet.
Now survivors need to be less complacent about intentionally waiting at a loop point and intentionally allowing a killer to gain ground, and consider that a pallet stun should be a last resort defence, not as a means to waste more of the killers time.
I think the problem is that most people don't know what the pallets are for. There not there for a free stun, if you get one that's good. They're there to buy time and make space between you and the killer so dropping it earlier creates a barrier.
I really really REALLY love this map because Chase's in it seem like actual Chase's with twist and turn hallways.
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@thedevalex said:
Currently she is literally frozen in place in the lobby.. (when she is selected)
She looked like one of those demons that need an exorcism when she's frozen lol
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@Clover1 said:
https://forum.deadbydaylight.com/en/discussion/comment/694190#Comment_694190
There should be more jungle gyms less safe loops imo.
That way there is a game of cat and mouse between the killer and survivor and not just loops.
Having so many unsafe pallets is so boring. Hold w run from pallet to pallet.
Once you use up all the pallets there is nothing your team can do except hold w.
Is that where we want the game to end up?
They actually have neat hiding spots on this map
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/88196/new-map-sucks
This is a GOOD thing.
They’re trying to discourage “ring around the rosie” and get chases feeling more dynamic by moving from zone to zone in a quicker fashion, using pallets more as an obstacle, rather than as a “weapon”
I agree.
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I actually really love the map, it's very spacious with a lot of twists and turns. I enjoy it very much.
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@dreamsy10 said:
I think its about steam service / steam down.
No this was happening earlier to me today as well, around 6 or 7pm
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@brokedownpalace said:
Yes it is known. I love it
Pretty neat, never had something to decrease becoming the obsession before.
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@JustAFeeling said:
@Gardenia I can't speak for other killers ,but i use a mori if I'm going against a strong SWF who will be running all of the works. New Part, Leader 3,Resilience, Botany Knowledge 3, Borrowed Time, and Commoderate Tool Boxes While Doing the gens together! And some SWF's use's MoM. Killer's dont stand a chance so you have to bring in a Mori once in awhile if you want to take away the power of SWF or the other option is Tunneling and we know how much you survivor's hate that Decisive Strike, Com'on give me a break Adrenaline to (are ######### kidding me ) 🤦♂️
Plus look at this I even slowed down the game because they weren't that good and I got this when he got sacrificed.
https://us.v-cdn.net/6030815/uploads/932/6WXA0SB38HBK.jpg
I got to mori him the very next game Muhahahah.
But my point being mori's are strategic and good for Blowing off steam, Which survivor's do when they have bad day's and be really toxic to Killers
An ivory Mori sure, a Cypress Mori more power to you, but an ebony Mori is not good especially when the conditions are fairly non-existent.
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Will you look into Buffing Solidarity? Maybe having it remove status effects from other people you heal.
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@doitagain_ said:
@Gardenia sounds like you should take a break from the game cause all of your nerf posts are getting ridiculous.
I'm fine, I actually enjoy the game more than ever right now, but I'm allowed to post my own threads with my own opinions. And it's not like this topic is so far off, we all know how bad ebony Moris can get.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/691900#Comment_691900
Isn't the objective of the killer to kill the survivors as fast as possible?
Sacrificing them, yes. To serve the Entity. Not hooking them once then murdering them starving the Entity.
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/87778/ebony-moris-should-go-too
You think they aren't fun so they should go? Well what if killers find them to be fun? When I play as killer I don't think flashlights are very fun so why don't we take those away? I play both killer and survivor but I have to say that the overwhelming sense of entitlement by survivor mains is the worst part of this game. Unfortunately that's the one thing the devs can't fix. People need to realize that all the elements of the game are well thought out. Some work better than others. But if you started cherry picking out ever tiny thing that people complain about you would end up with a broken and boring mess. Maybe try to think beyond yourself and look at the big picture. This game is overall fun and entertaining otherwise you wouldn't be playing it.
Maybe try not to get so worked up over my opinion, my reasoning of why they should be removed isn't because it's "unfun". Its because killing multiple people in succession with only 1 hook makes for a very short game where both the killer and Survivors don't have much of a match.
I'm not the only one who shares these sentiments. And also, moris are fine it's the ebony Mori that is problematic.
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I said EBONY moris not ivory or Cypress, ebony Moris are the problem.
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Sounds like you got this idea from my hero academia
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@Adriang14 said:
If Tiffany is the survivor I want pumkin or Gemma to be the killer
Pumpkin with that deep voice lol
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/690838#Comment_690838
The only male characters i see somewhat regularly are Dwight and David.
Seems like people just pass on male (survivor) characters in DbD.
Really, if they're not very good looking (conventionally) they seemed to be passed over. I usually play females because the males walk and are big like gorillas to be easily spotted. Also, their cosmetics aren't as wide ranging as the females in my honest opinion.
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HBIC! Head on has a new meaning!
"Beyonce!??"
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Neither, I want Carrie.
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@BBQnDemogorgon said:
Ash, Quentin, Jeff, Bill and Adam
That's basically most of the male roster lol
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Pls, no IT. I hear enough about that movie as it is, if it's added congrats but I really hope its something else lol
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/689136#Comment_689136
I complain about Decisive simply because it will sometimes brand me (Self Care, Botany Knowledge, Pharmacy, Plunderers Instinct.) With the Obsession mark just to get me tunneled and killed for mistaken assuming I have DS.
Exactly my point, some killer will purposely tunnel you for seeing those claw marks by your name, and say it's because they assume I have ds. But the whole reason I use ds is because of what they're doing then and there.
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@DocOctober said:
The current way allows the devs to change around values without having to change descriptions as well.
And while I do spend a considerable amount of time researching those values, I do prefer the adjectives over mere values, some values would also make little sense to people who don't understand how they are calculated in the code.
I agree with OP, and specifically telling us whether the values are additive or multiplicative when stacking would be greatly appreciated.
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@Jago said:
Lel. You were good taking a break mate. Each post is a complain.
And strangely each post you're one of the replies no matter which one, at which time posted. Get a life and quit stalking my posts. If you find them so unproductive or unintelligible, don't contribute.
And you seem to think reminding me of my leaving and coming back is supposed to shame me, it doesn't. All it shows is how narrow minded you are by trying so hard to make someone feel someway.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/689397#Comment_689397
Why should a rarely used add on be nerfed? I really don't get survivor mains
Also what about insta heals? Don't they need a nerf? They are broken af
So because you claim it doesn't get used much, it means it should remain as is?
It still exists regardless and can be abused at will of anyone. It needs to be looked into.
Also, this isn't about instaheals and the sort, also I'm not a survivor main and I actually used to main spirit when she first released and even still acknowledged that add-on was incredibly OP.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/689389#Comment_689389
Just answer this question: How often do you see a spirit using this add on?
How often it's used doesn't negate the potency of the add-on. It's still broken.
Regardless if it's used frequently or not.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/689326#Comment_689326
Premonition is junk tier compared to Spine Chill, try using Spine Chill instead.
I somewhat agree, but I still prefer Premonition for some reason, maybe because it's not entirely dependent on the killer looking my direction idk
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@Rin_is_my_waifu said:
Not again plz
https://us.v-cdn.net/6030815/uploads/341/VP7N8B73D417.png
And maybe you need to git gud?
And from your profile name to your statement, it seems you're a bit biased.
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@Pulsar said:
Spine Chill counters Prayer Beads. Actually, Spine Chill counters almost every Killer. Wonder why people don't use it?
I use premonition, yet still, it's broken af.
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@Mister_Holdout said:
Killers that immediately go after the same survivor deserve to get D-striked.
But survivors who had the opportunity to safely move away from the hook do not deserve a free escape. If you put yourself in harms way after having the chance to get away safely, then you should not get the benefit of DS.
And per my situation, I tried to GTFO, yet he persisted. Only because he saw the claw marks by my name.
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@humanbeing1704 said:
those are the people who complain about decisive
Exactly!
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/688753#Comment_688753
What? People want a Quentin Face Rework not because he's ugly but because it looks nothing like the character from the film. Nea's look is her original look as intended by her creators. She's fine as is.
Not every character needs to look like a sex doll.
You're going to extremes, noone wants her to look like a "sex doll" but just as you all want people to respect your views on how she should look, you should do the same to others who do want her appearance changed.
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Anyone who doesn't say JANE, ya mom's a Haux!! XD
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Y'all are looking too much into this, tbh if you're okay with the supposed Quentin "Face rework" there's no room for a complaint about this.
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Jane
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Sometimes I have to go without until I see it in the shrine, then I'm able to get the perks. It's okay not to get everything then and there sometimes being patient helps.
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My Girl Jane <3 I'll get the teachables from the others though by leveling them up.
Jane ftw!
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Excuse me, to all of you....how TF is this a nerf in any form or fashion?
Secondly, it's ridiculous to be able to literally rev the chainsaw for over 10-30s with literally no pause or decay in pressure.
You all can't even give proper reasons as to why you object, all you mentioned is in regards to camping, even though I still disagree.
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But regardless if you rev or not personally, it allowed someone to have a chance to unhook the other person. Because you're not constantly waving an instadown over the body.
And how much time do you need to position as Billy, more than 10s is too much time so again no I disagree.
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@GrootDude said:
Y’all realize that adding a time penalty wouldn’t stop bubba camping, right? Adding a time limit on billy could very well hurt his curving potential.
Adding a limit on how long you can sit there and charge your chainsaw would actually do a lot, for starters allowing a chance for survivors against camping Billy's/LF's to actually have a chance to get the hooked individual. Even still it's unnecessary and absurd to be able to sit there and rev the chainsaw forever with no downside or penalty. Currently they can do that and I fail to realize how this hurts them. It has nothing to do with Billy's curving, and I disagree it would at the very least provide a chance against LF campers.
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@Maelstrom10 said:
I think what this guy means is you shouldn't just be able to 99% a rev forever and I actually agree with that. On billy after you rev for let's say 10-30s (time you usually wouldn't rev in a chase) the chainsaw will decay it's rev much faster until at 0%. Leatherface could have the same except whilst holding a rev, have it decay if held for an absurd amount of time. This would decrease their camping potential by a gigantic amount as you at the very least wouldn't be able to hold a full power rev against a hook through all their hook stages.
Exactly, thank you for articulating this.
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Tbh, you'd be surprised the amount of killers nowadays that blatantly facecamp. It's surprisingly high so I run this perk.
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@Ksoni said:
I've tested it with my friend and swinging all the time doesn't make you faster. It actually makes you a bit slower.
Ahh thank you.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/686224#Comment_686224
It's been confirmed multiple times that the new mad grit works how it is supposed to.
Which is? Because I don't think what I've listed is how it's supposed to be used?