FriendlyKiller
FriendlyKiller
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- FriendlyKiller
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@イエローミント said:
There was an official response on Japanese X:
I'm using Google Translate for English. The original Japanese text is as follows:
私たちが新しい殺人鬼を作るときは使っていて楽しいキャラクターを作ることを常に目指していますが、同時に生存者として相手をしていても楽しい殺人鬼になるよう心がけています。
リッチを本実装して全プラットフォームの皆さんに試していただいた結果、一部の能力に対抗するのが難しすぎることがわかりました。
そのため数週間以内に画像にあるメイジ・ハンドの微調整、およびフライト・オヴ・ザ・ダムドと数種類のアドオンの若干の変更を検討しています。
内容は確定していないため、実施することになった場合は後日パッチノートでお知らせします。
Can this announcement be found somewhere on this forum?It seems that not only the Mage Hand but other aspects will also be adjusted. Isn't it too fast to nerf since the release? Please at least wait for about three weeks to observe the situation. It's ridiculous to have paid money for this.
Of course his kill rates are high, he's new everyone is playing him and survivors haven't worked out his counters fully. He got buffs after the ptb because he was so lackluster ffs
Severe nerfs to a killer that isn't even a month old seems like an overreaction but I shouldn't be surprised. I really need to follow your advice and stop buying new chapters day 1
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734466#Comment_3734466
Seriously? I'm literally planning on buying a PS5 just for this game once cross progression becomes available to get off Nintendo Switch. Please tell me you're exaggerating, please 🙏
Unfortunately it's true. The analog sticks are notoriously bad. If you do get a ps5 do yourself a favor and get a warranty on every controller you buy. Someone on the forums suggested the Dualsense edge as an alternative as it has replaceable analog sticks but the thing is like 200 dollars.
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For me to drop $200 on a console controller it has to be of such quality I can pass it down to my children
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@Rulebreaker said:
You can say what you want, but we disagree. Considering that some "back and forth" is running around a car, that we can see over, 3 or so times and drop pallet...yes we disagree.
The Scooby-Doo triple run around a fence into dropping pallet is precisely why I love Artist. I understand why survivors do it, but it just looks so stupid.
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Didn't Dwight end up in the Entity's realm after his coworkers ditched him at a company retreat or something? I don't feel like looking up the lore but I remember thinking "what a crappy way to end up in spider purgatory."
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@Fba_Ki said:
I play on ps5 and I'm extremely slow. I often get outrun by PC survivors. PC killers are impossible to outrun even in straight lines. Then, when i try to hug corners like the PC players I follow. I just get stuck? Is bhvr addressing this? It's impossible for me to play with the hunters, nurse, pig, etc.
The Ps5 dualsense controllers are frankly junk. I just purchased a 4th because of the recurring stick drift they seem to develop. 4 in about 18 months. And they're soldered into the controllers circuit board In a really annoying way.
If it turns out you need a new controller pay the extra 10 or so bucks for a two year warranty(it won't last that long without some issue), and keep swapping them out. I wish there were 3rd party options for ps5.
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@JeanGreyarea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3727045#Comment_3727045
they increased the percentage of getting no mither for sure
I knew I wasn't crazy.
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@AshInTheTallGrass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3728772#Comment_3728772
https://www.youtube.com/watch?v=Gm2x6CVIXiE&t=7s
I don't know why exactly, but your comment reminded me of Lord Farquaad from this scene in Shrek lol
I would rock a Lord Farquaad skin on Pinhead
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@AshInTheTallGrass said:
You can change your buttons so the "drop a pallet" button is no longer the same as the "heal" button. Recently, I've had a few fellow console players mistakenly drop the pallet on me when they tried healing me.
You're making Cenobite players sad posting this. Watching survivors slow vault into your arms instead of removing chains always makes me chuckle
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@OrangeBear said:
I think Nurse is overrated. I get the impression on the forums that people seem to think that anyone can become gods with nurse if they just put enough time into her. I don't really think so, i've probably put 100hrs into her at this point but she's still my worst performing killer. She doesn't suit me, i do better with other killers.
That's why i don't feel like she needs a nerf at this point because i do think she is difficult to play and should be rewardingPeople who don't play Nurse just don't understand and think she's this unstoppable DbD god
Load into Eyrie or Yamoaka with Lethal on .
All the survivors are on the other side of the map.
Float gently across the map and the survivors have done 2 gens, or use two or three double blinks to get across so the survivors know you're a nurse and have about a week to prepare for your arrival.
Since they removed range addons she excels at short range chases when you have clear Los and basically nothing else.
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@BubMickey07 said:
https://us.v-cdn.net/6030815/uploads/DUZ6X9597QWY/download-3.jpeg
Sole survivor for the win!!!
This tunneling and camping skull merchant didn't like that I escaped without getting hooked lmaoooooooo!
Edit: took out the names
You didn't get hooked once I hope you were at least taking chase. All your teammates are dead.
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@brokedownpalace said:
I’m a solo queue survivor and in the vanilla game mode I probably escape between 25-35% of the time depending on the day. I don’t use meta perks (other than maybe Distortion? Not sure it’s meta but I see it whined about a lot). I’m still playing solo and generally not getting very good perks but have found myself escaping 50-60% of trials in Chaos Shuffle?
I have been FARMING the survivor achievements I had put off during this event. A killer loading into a bad map with no slowdowns is facing an uphill battle.
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@The_Krapper said:
To be honest, None at all
You don't want to get in the habit of being add on dependant it's better to learn the raw base kit of the killer so you understand more about what they can do just standard , also it will help you understand what effects the add ons will have based off of how you play the game as a killer and will have more knowledge on how to properly combo them.
This is so very true. I have over 200 severed tongues I don't want to use because I'm afraid I won't want to take them off
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@jamally093 said:
So faced a Bright who basically slugged when one gen went by so gotta spend four minutes on the ground doing nothing I recovered to max its really REALLY annoying I'm not dcing because I don't want a penalty so fun fact BHVR why not make a prompt for survivors to use if the killer slugs. They get replaced by a bot but they keep all the BP they earned. "Killer's don't slug often so there's no reason to make something for it." Yet the made something for camping that hasn't gotten rid of it all it did was get rid of face camping. I would rather enjoy playing the game then waiting ten years on the ground doing nothing all because one gen was repaired.
Yeah no one likes their time wasted, I agree. I'd really like all the time I spent waiting for survivors to stop gloating at the gate and leave back.
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@this_aint_h00die said:
I genuinely don't understand what survivor's gain out of teabagging on exit gate, hatch, etc. even when they didn't even escape clean, instead, for example of my last game, being on second hook, it's not something that's gonna make me uninstall the game and start crying about, just don't understand the purpose or the gain, "Do you want a cookie?"
A lot of survivors are genuinely horrible human beings. They're drawn to the role because the idea of bullying and humiliating others appeals to them, and the game allows for it. They also whine the loudest when they lose.
Bully's basically. Never go to the gate unless you have a perk or add on that blocks them in.
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@tjt85 said:
I just played a full SWF of TTV players as Billy on Nostromo. I got 2 hooks no kills and it was frankly not a fun experience for me (They also got two flashy saves because I was playing Chaos Shuffle with no lightborn).
Maybe it serves me right for taking a bathroom break while queuing up because I quickly realised they would be too much for me without Lightborn. But whatever. SWFs will never be enjoyable to go up against because they fundamentally break the game. If the game was balanced around the way that a half-way decent SWF plays the game, every Killer would need to be buffed to a level that would make SoloQ impossible for the rest of us.
Chaos Shuffle has really hammered home how necessary regression is to quite a lot of average Killer players (myself included). Most of us aren't good enough to compete without it. I simply can't dedicate any more of my life or free time to "getting good" at this game. I genuinely think you need to be either very very skilled, or willing to play especially nasty to stand a chance against even a mediocre but gen focused SWF team.
If I could opt out of playing against a 4 man team on comms, I would. Every time.
I feel your pain. A swf out for blood can be a miserable experience, coupled with the fact they're usually less than sportsmanlike after the fact. I've been playing killer long enough to not see them as such a problem anymore, and their reactions to getting trounced are often hilarious.
But I get it. This game is turning into multi-player Sekiro, and that's not a good thing.
After I got ruthlessly bullied by swfs WAY back in the day, I used my hatred of them as motivation to become as good at killer as possible. The desire for revenge took me to Iri 1 many times.
I can't really suggest that you do that, but it is an option. And thematic as well!
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724178#Comment_3724178
Your most common answer you're gonna get is "buff solo to swf level". The issue with this is that is never going to happen and is an unrealistic goal. The main problem with solo queue is people being bad at the game and poor matchmaking.
this is not what the player means when they say buff soloq to swf-level". what buffing soloq to swf-level is all about is giving the player equal opportunity to be as effective in soloq as in a SWF.
here is example:
Window of opportunity is a perk that grants ability for survivor to see pallet aura's. When a teammate drops a pallet and killer breaks the pallet. that pallet is no longer there. a soloq player cannot predict precisely where every single pallet has been broken. As a result, they may run into dead-zones when they get chased by the killer.
A swf on voice can just arbitrary say/use clock calls out for what pallets have been broken. as a result, they are less likely to run into dead-zones.
Suppose soloq could see when a pallet is dropped with a red aura. This would give player a opportunity to identify potencial dead-zones created by teammates. This does not mean that player will not go into dead-zones. It just gives them equal opportunity for them TO NOT go into dead-zones as SWF.
Bond is a perk that grants ability to see aura of teammates in 36 meter radius. When a survivor is in the chase, they would like to loop away from their teammates so that their teammates can safely work generator uninterrupted. SWF can call out where they're being chased to avoid running into teammates.
What if a survivor that is in the chase could see yellow generator aura's. This would allow them to avoid their teammates that are on potencial generators. Again, this does not mean that the survivor player will optimally loop to not run into teammates but it gives survivor the opportunity to make correct play.
Healing is another complicated action that is difficult to optimize in soloq. Part of the reason is that knowing where your teammates are vs hit & run can be challenge when you are constantly being split up and pressured. What if survivor could ping a healing location. Again, this does not mean that soloq survivor will suddenly be optimized healing but it gives opportunity for soloq to optimize healing.
DBD is not meant to balance bad players. it is meant give opportunity for the survivor to play well. Ideally just seeing the teammate aura would fix most of soloq's disparity issues. In my opinion, DBD almost wants this disparity SWF/Soloq teamwork ethic to occur as there has not been much or any attempts to improve it.
I'm all for making solo queue less painful, but all that would be very annoying and distracting visually. Not that I have anything better to offer. One of the main problems with both roles in the game is one I think a lot of live service games are going to face. You have a dedicated passionate player base already established, but you want to attract new players and grow the game as well.
New players aren't going to be thrilled with the game when they're matched with vets who flatten them instantly, and they're aren't really enough newbies to match them together consistently.
At this point it's not even a DBD problem. Imagine picking up Rainbow Six: Siege or Hunt: Showdown as a new person. These games have been out for the better part of a decade. And any attempts to balance with new players in mind is immediately hated by the old heads for "dumbing down" the game they fell in love with or flat out exploited.
It's quite the conundrum. I wish I had a solution.
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@AmpersandUnderscore said:
The volume on certain things like this makes more sense when you understand that the forums in general have an incredibly high number of killer players compared to the total game population.
Not only that, but people who tend to use the phrase 'power role' give the vibe of 'we're done when I say we're done', and are extremely offended that survivors didn't ask permission to leave the trial. For some people, it's just a power trip, not a game, unfortunately.
To the actual topic: I feel like lobby dodging has only one purpose and that's shopping for an 'easy' game. There are legit reasons to drop a lobby, don't get me wrong: things happen IRL, so it's not like dropping from the lobby ever, for any reason, is a heinous crime.
But dropping for the purpose of manipulating the game difficulty is what we're talking about here, and that's ruining the game experience of 5 other players in a match you are dodging at that point. I don't necessarily think a wait/DC timer is necessary, personally, but the literal least effort solution that hurts nothing at all is hiding prestige in the lobby.
The fact that they trialled this and it's been months (almost a year?) and it's still up in the air, tells me that they either don't care to do literally anything about it, or perhaps there's someone at BHVR who thrives on lobby dodging and has some direct influence over the decision.
There are legitimate reasons to leave a lobby. If you're trying out an unfamiliar killer or build and 4 ttv's queue up it's perfectly reasonable to not want to get rolled in front of hundreds of people. There's also the players whose name or profile is a clear indication they are cheating.
On the other hand if you're playing survivor with the killer at 4 hooks and 3 gens left, and Nea immediately offs herself on hook because she got outplayed at shack, that's it the games over.
So I don't think you can really equate the two. One game hadn't even started and the other was totally winnable.
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@Shuma said:
Well, there are no come back mechanics for survivors. Most times a minor mistake does end the game for survivors. Survivors pretty much have to play close to perfectly or they lose.
It’s like chess, when you know you’ve lost, you forfeit, you don’t keep playing a lost game.Running the killer on a good chase doesn't qualify as a comeback mechanic for survivors?
If there's two survivors alive with like 4 gens left sure, that's a hatch game. But I recently lost a game on my main with 4 hooks at 5 gens(I don't suck I can assure you.) A few good chases and mistakes by me was all it took. I believe OP's point was lots of times survivors don't even sweat for a comeback, just go next and hope there's low-hanging fruit in the next trial.
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@SuzieMalay said:
I've had killers who hard tunnels and camp hook, smack survivors on the hook from the start of the match for no reason, only to spare the last survivor who is hiding the entire game. So why are you doing all of that if you are going to spare towards the end of the game like what is your goal? To make the match miserable for no reason? And you spare the survivor who you don't even see the whole game hiding and letting people die on hook, so you have to go for the save with no heals.
I don't understand what's with the killers sparing the survivor who didn't do anything all game or the ones who hide to wait for other person to die on hook to get hatch. I have just been in a match where I was taking chase whilst the other survivor was hiding in a locker when they could be doing the last generator, the chase was long enough for a generator to be done and this is just typical survivor experience, always the player who hides all game that gets rewarded for some reason. To see them leave the locker with a bond as soon as I get downed.
There need to be punishment for a survivor hiding in locker waiting the other person to die for hatch and killers sparing survivors that sometimes in the middle of the game turns into the survivor teaming with killer. Start banning killers who aren't killing like survivors who get banned for not doing the objectives. Half my matches survrivor throws the game, i cant even say anything because there is no chat box anywhere in this game for some reason , nobody telling them what they are doing is wrong, these survivors.Lots of times I let the last survivor go just out of habit. You have a much better idea of what your teammates are doing than the killer does.
And though I avoid camping or tunneling, tryharding at the beginning of a match is kind of mandatory because you don't know what kind of team you're up against. The 5 gens in 3 minutes squad looks the same as the casual solos from my perspective.
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@Tyler3 said:
She's at the top of A tier on most people's rankings, yet her pick rate is something like 1.5%. If people generally consider her to be a really good killer, then why do you hardly ever see her?
Lots of players don't realize how complex she actually is. One thing I picked up on maining her, if a survivor is swarmed don't just plop a crow in the middle of the pallet. Block off the loop and aim a second crow where the survivor will transition to the next loop. Being aware of the loops around you and zoning crowed survivors to either get hit or vault is another one.
She has tons of little tricks like that. Unfortunately her actual depth is kinda slept on.
That said, I am perfectly happy with Carmina's low pick rate. I get to play an A-S tier killer and not really worry about her falling under the baleful gaze of BHVR.
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@Marioneo said:
Please Killswitch Off the record alot of survivors are abusing and weaponizing the bug where endurance doesnt go away after healing or cleansing deepwound so they have 80 seconds of resettable endurance even if you down them they will have DS or a background player teammate with a uncounterable flashbang ready
https://www.youtube.com/watch?v=3nGG_hibdZc
heres a match from otz facing against an ada abusing said bug
Is THAT what's been going on?! I thought I was losing my mind.
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@Marioneo said:
Oh boy people are sleeping on Clowns addon changes the two flask addons now give 5% more speed to the already 10% yellow bottles use 1 yellow Bottle and 1 purple bottle on the survivor and they can't even finish 1 loop on a tile
I'm not. Clown was my first dlc killer and my main for a good while. The speed you get from the pee bottles combined with his slowdown means I don't even run any Gen perks. NWO, RM, BW and NOED for a nasty endgame surpriseand I've been doing better with him than my actual main killer(Artist).
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@arcticgirl36 said:
I just had one of the worst matches in my well over 3000 plus hours. I was running invocation, and I went into the basement at the start of the match. When I was about halfway done with the invocation, another survivor ran into the basement and proceeded to fast exit the locker dozens of times to alert the killer to come into the basement. When the killer came into the basement he ran over to me and the killer downed me.
In the end comments I asked why they were grieving and trolling me and hopping in and out of a locker dozens of times to get the killer to come down and catch me. They told me if I don't like what they did, then I should stop running invocation. Basically ordering me not to run a valid perk. I was just participating in normal gameplay. Actually getting the invocation done very early in the match is quite powerful. They just kept repeating over and over for me to stop running invocation. Why should I have to be harassed for running a perk that the developers created. Not only was it extremely unpleasant it was also very loud since I was wearing headphones.
I reported them, and I hope something is done about it. I am not a streamer so I do not video tape matches. But they admitted what they did in the end game chat. This kind of action from this survivor to harass another survivor who is participating in normal gameplay should not be allowed. You should not be able to target someone just for running and using a perk and then attempting to humiliate them. I really enjoy using invocation, but will think twice about using it after this experience. I hope the developers take this kind of thing seriously. It was a very unpleasant experience.It sounds like you encountered your typical garden variety SWF. They're a lot of fun aren't they? I don't even play solo queue if the other 3 survivors are on the same platform, it's not worth it.
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@HerInfernalMajesty said:
What is your absolute most favorite Killer skin in the game? It can even be a mix match of various skins. Pictures of your outfit are welcome too! 😊
The Artist Fallen Angel skin. Taken me to iri 1 more than any other skin, I consider it lucky:)
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@Commander_Nefarious said:
huntress moves at 77 percent movement
deathslinger moves at 93.5
trickster moves at 96.5
the difference between slinger and trickster is small but compared to huntress she is way slower. the buff they were gonna give her was gonna be awesome but baby surviviors were butthurt.
the movement speed is for attempting a hatchet throw around loops and rocks, so you cant use your power, and to top it all off she moves at 110.
if huntress cant have her movement back then make her 115, what is the big deal?
blight is super speed and moves at 115, artist can snipe across the map and deny loops 115
so why can trickster be 115 but not huntress and slinger?
or if neither of these get approve then why not increase the wind up time? 3 seconds for a fully charge is a long time thats 18 meters of distance survivors make just to have a fast hatchet. i know there are addons for this but it should be base kit
You left one ranged killer off your list. Everyone always forgets about my poor Carmina. I wouldn't have it any other way, but still.
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682646#Comment_3682646
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682649#Comment_3682649
you know what?
you two actually made a diffrence today. i will certainly try to laugh about it next time it happens but i will also stick to avoiding the gate i think the people who really do it to hit you will probably get mad if i ignore them. i still think its stupid but i think you two really helped me to cope with the anger a lot and if it doesnt trigger me to beginn with my impulse issius cant jump start.
Please don't listen to these clowns. Just because you play killer in DbD shouldn't mean you become an emotional punching bag.
If your kid were playing softball and a parent from the other team started yelling horrible things to tilt them would you laugh that off? Smile and say it's just a game?
Don't become a Stockholm syndrome killer, please
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@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682640#Comment_3682640
It's only disrespect if you allow it to be personal that's my answer, I encourage you to try laughing at it next time you feel it coming and start doing things to troll back in game, be nice to those people and give them props in the endgame even if they aren't nice, you'll have way more fun while making more friends and the childish people to ignore will stick out , see it from their side that they don't know who you are you're just the entertainment for the next 5-10 minutes and it's only gonna be as much fun as you allow yourself to have, if they aren't personally insulting you in the chat why should you hate that person for having fun is my question to you?
Lot's of the things gloating survivors say aren't so easily laughed off. And no, I'm not going to "be nice" to or "kill with kindness" someone who set out to tilt and upset me as much as possible I'm playing a video game not trying to channel my inner f***ing Gandhi
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682636#Comment_3682636
Which is totally fine if you don't want to give them that satisfaction, but you're comparing two situations that aren't comparable and that's where the contention is stemming from. It's like comparing a passenger on a plane to the pilot of that plane. One has full control and one's at the mercy of someone else.
Once you peel away the Captain PhD rhetoric you're saying what survivors always say.
Dbd toxicity "For me, but not for thee!"
Hell for that matter I've gotten nasty messages from survivors for hitting them after hook so they stop screaming. Why? I'm only wasting my time and it's just a game, right?
It's almost as if there's something missing ........
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@Nebula said:
It's hilarious to me how people act like t-bagging at the exit gate is this truly terrible and traumatic experience as they can't "face the shame and humliation" of seeing them doing it and simply pushing them out, something completely under your control by the way (Also, this post is a false equivalence strictly due to that agency).
You're playing a video game and getting real life offended over someone pressing a button... Honestly, that's a big sign that you should probably grow up or stop playing PvP games if you can't handle something as simple as that.
It's not as deep as you're making it, it's just the matter of not wanting to give a poor sport the satisfaction of getting what they want.
But I agree, of course it's just a game. There's no point in seeing it as anything but entertainment, regardless of playstyle, bm or whatever.
I do hope the survivors I play for the rest of the evening feel the same.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682453#Comment_3682453
Do you not think that the fact an argument can be so easily reversed, and that it's therefore fairly tautological, is a weakness in the argument?
Also, as for which is more common, I raise 2 points. Firstly, that it depends on which side you play more, and secondly that for every killer there are 4 survivors, so four times the chance of encountering the behaviour even if there are equal amounts.
Finally, I'd like to point out that it's entirely possible to chase a survivor out of the exit gate. There's no option for survivors to speed up their 4 minute bleedout timer.
I agree with the general principle here, both are frustrating forms of BM that ideally wouldn't occur. But I don't think this post particularly has the capacity to spark insightful discussion on the manner when it's both as tautological and adversarial in framing as it is.
What you're saying makes no sense. I didn't present a circular argument I presented a direct comparison. Almost every day I see posts from survivors about how unfun being bled out is. I directly compared it to how unfun it is to wait out the EGC as killer.
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@Commander_Nefarious said:
i have a 50 - 60 second chase and 2 gens pop. 3 gens left with 1 hook. if i play nice its clearly a foolish choice, so in order to win i have totunnel, and survivors act like i committed this great sin, killer is literally against time. and if i chase someone else they flashlight rescue them,obviously the survivors feel great on pulling off a save but the killer is way behind schedule and becomes frustrated for being robbed. so why cant survivors ingrain that into their heads?
they say the tunneled survivor doesnt play, what does that mean? theyre running from the killer and clearly playing.as opposed to what? doing a gen? the generators need a rework because holding m2 is also boring, id say you have to look for parts scattered around the map in order to repair the gens such as gears , gasoline, etc, and reduce the time for gens, that would at least gives killers more time and spot survivors more often. but streamers shouldnt publicly shame killer players for tunneling, because even they do it too.
Brother, your chases should be nowhere near a minute, that's a game losing chase. A lot of it unfortunately has to do with what killer you play. The most skilled Trapper in the world is still playing Trapper.
I main Artist and my typical goal is one down one injured 30 secs into the match tops.
Aim for 20 chases anymore than that leave and swat the others off the gens
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@GoodBoyKaru said:
To killers that hate exit gate spamming.
Isn't it annoying when the survivor does that? It's toxic and you feel like your time is just being wasted. Rest assured, I agree, it's really lousy behavior.
Agreed? Good?
Now that that is settled maybe consider not slugging to bleedout once in a while. Making me wait out the entire bleedout timer while you hump me on the ground is literally the same thing.
Something to consider.
Alternatively, you can consider that both sides have problems to deal with, and making false equivalences and sparking more us vs them debate rather than appreciating that time wasting without easy exit is frustrating regardless of what mode you queued up for.
Think about it idk.
Congratulations! You have discovered the circular argument. I'm very proud of you.
Also your last paragraph was the whole point of my original post regarding time wasting b.s in game, though I wouldn't call my example a false equivalence so much as an actual equivalence and you failed to actually address what I said beyond the ever tiresome "both sides".
There was no "us vs them" in my original post either, but here's some.
IS IT MORE COMMON FOR SURVIVORS TO GET BLED OUT OR MAKE THE KILLER WAIT OUT THE ENTIRE EGC TIMER?
It's a simple question, which is more common in-game?
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@pleasedogens said:
Today i’ve played a very strange game with a very strange teammate, i was doing gen, killer got me on hook, someone saved me and the killer was coming right after me so i straight went to shack…and guess what happened?
my teammate actually blocked the shack pallet door entrance to get me killed, so i was like maybe … just maybe he didn’t mean to.
After the game i asked him “we lost ofcourse”, why did he do that? He said you would’ve dropped pallet! So i asked, do you really think shack pallet is more valuable than a 2nd stage hook on me? Or by any means any hook?
he answered: yes.
I couldn’t fathom his intellect so i was like okay good sir you have a good shack day!
Any thoughts on this strange phenomenon?
That's funny. Reminds me of beating old final fantasy games and realizing my inventory is still full of the most powerful potions I never wanted to waste
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599947#Comment_3599947
that's basically the only reason i personally haven't whined more about this map lol. Killers can get a W once in awhile
Once in awhile🙄 That sums up the mentality of this games playerbase perfectly.
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@Atsuka_Anarchy said:
There’s not much you can do in soloQ; just do what you can and move on to the next game. It’s frustrating you? Play killer or a different game to chill a bit.
You just told this person to play Killer to chill😶
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@Hunkulese said:
Nothing to do with Chucky. That's how survivors play against everyone in 2023
I had NO gen perks, save for pentimento with one stack that I activated after they gave up. They could have, and would have gen rushed me into oblivion. If they didn't have an agenda. They threw. And this is like the third time tonight.
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Unless you have some galaxy brain build based around it don't run waterlogged shoe on hag. She's not a chase killer.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574428#Comment_3574428
Not necessarily. If he was P1 before the prestige rework, then it would set him to P3. You are right about the perks, but since the way these are unlocked changed too, it might be unnoticeable. Thank you for pointing it out though. This is another piece of information that I did not consider fully.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574426#Comment_3574426
This is indeed weird. Was the addon actually bought, or did the transaction not work (check the bloodweb again to make sure, please)? You could try and do one entire bloodweb just to see, if that might work. Also, as @CountOfTheFog pointed out, it would also be helpful, if we knew about the perks on your Wraith. Are there any perks unlocked on him? He should have all the teachables of any killer you prestiged at least once (or had the teachables unlocked before the prestige rework).
If these don't show up either, then we already know, that this is a bug and you might want to start a ticket to BHVR explaining the situation and asking for help. They should be able to solve this in some way.
The addon appeared in Wraiths inventory after I bought it on the bloodweb. When that didn't bring the other addons back I was like "nope later" and kept grinding the Halloween event. Today I selected Wraith again and the yellow addon was gone. I submitted a ticket expressing my confusion. More concerning is the fact some cosmetics are randomly missing. I'll wait for a response, I'm done with Haunted by Daylight, hopefully it's all still there when I log in again.😮💨
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574423#Comment_3574423
Contact support, please 🙏
It's the ONLY chance to get it back
It's the BEST thing to do so they can investigate and try to prevent this from happening to the rest of us not to mention yourself a 3rd time.
I put in a ticket. There really should be some way to back up your progress if there isn't already one I don't know about. I've been playing this game for so long(since Clown was the newest killer) there is no way I can keep track of everything unless it's obvious like a crown or literally everything.
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@aliensupererstar said:
Have u tried switching to loadout 2 or 3 and then switching back? That usually works for me
Nope all empty.
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@Xernoton said:
Could you give us a bit more information? Before the prestige rework (patch 6.1.0, 19 July 2022), you used to lose everything upon prestiging, so it might be you prestiged Oni before that. This would also make sense, seeing as your Oni is currently P3 level 1, so I assume you haven't put any more BP into him, since.
That would make sense for my Oni, but my Wraith is prestige 9. Also when I noticed Wraiths addons missing I bought one yellow one thinking that might unglitch it. I took this picture just now and the yellow addon is gone.😳
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574393#Comment_3574393
I would fill out a support ticket asap. Even if someone here could tell you what happened, only support can possibly fix this.
I am missing anniversary crowns on some of my survivors!😥
I honestly want to just stop playing at this point. What's the point in slogging through the game if your shift can just vanish?!?
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@CountOfTheFog said:
That's crazy. Did you reach out to support about Wraith yet? They need to look into this.
Not yet, but apparently this has happened to other players before
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@MrSlayer said:
Here's something I'm curious about. When there are no gens left and you get a late hook, do you defend it?
I main Artist, with my main build being lethal, BBQ, blood warden and no way out. If things go south and all gens get done I can usually count on getting at least one more
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@Rudjohns said:
Basekit Unbreakable when all survivors are in the dying state, and when there are 2 survivors left in the game
Now
So naturally, basekit noed when a swf genrushes a killer right? Right?
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@DBD_IS_AWSOME said:
As a killer main, whenever I see the RPD map, which feels like every other game, i instantly want to just out the controller down, let the survivors do the gens, and move on. It’s an absolute maze and a horrible map. It’s extremely survivor sided IMO. Thousands of hallways and exits and whatever. Behavior even realized this and had to split it up into 2 parts. I hope RPD gets removed the same way Hawkins did. Just absolutely miserable. Hawkins wasn’t even that bad. I’ve also noticed Lampkin Lane has endless loops as well. Survivors run the same loop over and over and over again. It’s like watching a movie over a hundred times. It just makes me say out loud, “here we go again.”
I have been noticing RPD way more often then usual. Does MMR give the disadvantaged side a map advantage?
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@BenOfMilam said:
Title.
It would be fun to say "glhf" to the survivors before a match, or say "I'm bringing BPS." If a survivor says "Can you let me go? I'm doing the Self-Care tome." I can say "sure, no problem."
The only thing it would take away is the 0.0001% of survivors that post their perk loadout in the pre-game chat (literally haven't seen someone do that in years). And if you don't want to talk to anyone, you can just close the chat and pretend it doesn't exist.
You might also see an uptick in farming games, which are pretty rare to see anyway. Not that I like farming, though. Would kinda be a downside for me to see more farming games.
"Hey, you three! I have a daily. Give me the Meg and I'll let you go.....".
I dunno man.
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@Canas said:
It's been over half a year now since she came out, we even had a meta shakeup and yet she still remains the worst licensed killer in the game. So when will BHVR address her current state and give her some much needed buffs?
I'd like to see the following things on her, preferably all at once:
1) Remove her lullaby while she's demanifested. Literally no other stealth killer has this nonsense.
2) Make survivors passively gain Condemnation stacks. Force them to interact with tapes.
3) Reduce the cooldown for turned off tvs from 100s to 45s. Dredge looks like Nurse compared to her.
4) Enable her to instadown survivors who have max stacks of Condemnation, she'd be far deadlier.
5) Extend the duration of her speedboost after teleporting to compensate for bad tv placement (they're ALL facing away from the objective/gen).
If I were to guess I'd say because BHVR doesn't want to overtune a killer with an insta-kill mechanic, so they're being very careful. Look at how weird they are towards Pig, and she's hardly A-tier.
Everyone agrees Sadako needs something(anything) to pull her out the gutter.
