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Flimflam

Flimflam

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Flimflam
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  • @Minecraft said:

    he's afraid to say killer 🤣

    ?? I think it's pretty easy to infer from my 2nd point that I see this as mostly a killer participation issue.

  • Depends on how general you want to get with the game. At the highest levels of play? eh maybe slightly survivor sided but a god nurse is veeeery strong.


    If you're talking about the entire killer roster as a whole and your average player I'd say it's a lot easier to get milage out of a SWF squad than it is to become a god nurse.


    SoloQ is obviously killer favored.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738270#Comment_2738270

    You clearly didn't get the memo. It's ok though I understand sometimes reading is difficult.

    Fun fact: The devs are already doing something about face camping.

    https://forum.deadbydaylight.com/en/discussion/comment/2738273#Comment_2738273

    I think because of the reasons you've listed where you cannot simply assume someone is doing it for those reasons...Face-camping could use some adjustments. Right now, very rarely can you actually pull someone off the hook if the Bubba is just idling at the hook. At best you might be able to trade hooks (at best). There is currently no other killer that can do that, and because of it, I think the devs have a difficult mechanic to balance.

    Yes I 100% agree that the game has too many incentives to play scummy atm and Bubba's design is particularly bad in that regard.

  • I like systems like this since it allows for players to sort of "Balance" games when developers are either too slow or unwilling. However I think in the games current state it would be pretty unhealthy. Imagine dbd in a world where killers know for absolutely certain that DS and BT are not in play. If you think the game has a problem with unfun play incentives now you wouldn't want to play the game in that world.

  • Ok so to understand this mask thing you have to understand some subtle social things going on. If a bubba is trying to be racist and just face camps with a default skin then oh well you got face camped. There isn't really anything to indicate why he may have done that unless he outright says it in end game chat which will get him banned more than likely.

    Now if he wears smartface and camps a person of color? Well now due to it's association with being a digital form of "blackface" trolls now have a way to signal what they are doing without revealing their hand. The mask simultaneously allows them to signal their intent and also grant them plausible deniability. You can't ban someone for using an in game cosmetic and you can't ban someone for face camping.

  • @Danielgdp3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2738162#Comment_2738162

    Im on earth.

    Yeah its tough, but the screenshot literally proves nothing besides that the survivors probably played bad and or even gave up after first hook.

    Its a strong build but once again after 2 minutes they probably would only have 2 perks left which is manageable even with them being tinkerer and pop.

    Also to add to it its not like the survivors weren't running some strong perks themselves, its not like after 2 minutes they lost a perk.

    "That isnt even a strong build"

    "Its a strong build"


    Pick one bud. Also you are massively understating the value of corrupt. Locking off half of the gens that the majority of the survivor team is going to spawn next to for 2mins in a game where matches routinely last 5-15mins is incredible.

  • Unfortunately the only thing you can really take solace in as nurse is that if you practice enough eventually you will win nearly every game. It's a long and rough road to that point though.

  • @Danielgdp3 said:

    All this screenshot is show that the survivors must have played poorly and almost given up early on.

    That isnt even a strong build, after 2 minutes corrupt and most likely ruin would be gone leaving him with 2 perks.

    This screenshot really helps prove nothing whatsover that four slowdown perks are op.

    This is literally the meta build for blight. Some run undying instead of pop. I'm not gonna say this build is unbeatable but if a blight who knows how to play takes this build in and wants to play ruthlessly they are going to dumpster 99% of the games they play in Pubs. Does that make it OP? not necessarily, but soloQ doesn't really have the tools to deal with something that a good SWF squad could struggle with.

  • Honestly glacially slow obvious changes are kind of this dev teams MO. I'm not sure if the company is too bloated to make quick and nimble decisions or if the skillset required to code and design games overlaps with being an alien but whatever it is it has been 6 yrs with no signs of speeding up.

  • I used to be in the "Never NoeD" camp but tbh I've just lost all sympathy for survivors nowadays. I'll run whatever I want. Most games noed and NWO are overkill for me but eh just incase I guess.

  • The main issue I have with how these were handled is that they removed -all- of the masks when it was just smartface that was the problem. As someone who has been around the net enough my immediate reaction upon seeing that mask was "woooow trolls are gonna run rampant with this" I could see someone arguing that jake could be a potential issue but "whiteface" isn't a real thing as far as I know so I don't see why dwight/meg needed cut. Also improve the report system.


    I understand how singling out clauds mask for removal could rub people the wrong way but it seems to me that this whole fiasco is about how things are playing out in reality and not how things should be.

  • I think the bloodweb should only contain T1 of the perks and after you acquire them you can directly level them with BP.

  • There are a lot of perks in the game that really should be basekit or at least have a lesser version as basekit like kindred, the BP bonus from BBQ/WGLF (though I think wglf should be attached to gen progress). I think other perks that address unfun behavior or glaring weaknesses should be base as well like BT/DS and Hex: ruin.

  • @DeadByFlashlight said:
    Worked pretty well when I used it. Are you aware what a safe unhook means?

    Please provide some footage of this bug :wink:

    Both Tydetyme and Monto have recorded footage of deliverance not working. This isn't some obscure rare bug.

  • You can't remove or nerf SWF since that would probably kill the game. The devs need to implement features that help bring randos closer to SWF. Things like in game pings or notifications of who is in the killers TR and who is currently in a chase are very important.

  • Removing the tiers of the perks would help but it'd basically just shove this same problem down the line. There needs to be a permanent solution that isn't vulnerable to perk inflation. I'd suggest having a certain percentage of the perks unlock whenever you hit a certain prestige. E.g. You prestige 1 and you automatically unlock a random 25% of the perks in the game and when you hit prestige 3-50 it automatically unlocks all of them.

  • Yeah it sucks to be a killer main right now. Just been playing survivor and trying to farm WGLF as hard as I can. Still get about 50-60k a game if you can max stacks

  • WGLF and BBQ BP bonuses just need to be built into the game tbh. I don't see why the bonuses are tacked on to perks.

  • I don't understand why NOED is considered a crutch on the level of DS. I see a crutch as being something you use to make an already winnable game easier. It's pretty well established through marth's experiments and DBD tournaments that the game is the survivors to lose. So while DS is certainly a crutch NOED seems more like adding a pseudo 2nd (or 3rd if you count ruin) objective to the game to punish survivors for blasting gens.

  • Well at least there's always belt+iri head.

  • Tried it as well. Even without the infinite dead hard it would still be extremely difficult for killer. The game is basically jumpscare myers only mode except you now have a directional heartbeat. Refunded it

  • Since devs won't put a secondary objective into the base game these 2 perks have to be used to punish survivors for mindlessly pounding out gens. Otherwise you get <5min games against any survivor team that's actually trying.

  • If you think any of the killers need anything but a buff in the current state of the game then you aren't playing against the right survivors.

  • @Soren said:

    @Flimflam said:
    Actually, There is at least one video of a nurse beating marths depip squad.

    https://www.youtube.com/watch?v=1XkXjJ0nprY&amp;index=82&amp;list=PLoJokCjX7gozpIVDM1qjmXSC7M1SXSP3C

    Let me know when a hag does that.

    You obviously don't play Hag enough to understand her nuances, and even if we provided proof (which you haven't said what kind of proof you wanted) I doubt you'd even entertain it since you're just an uninformed individual talking about something he doesn't know well enough about.

    Your ignorance is forgiven.

    Show me hag winning a dead by daylight tournament or hell even video a few rounds going against a team like marths depip squad. Oh right, she hasn't even appeared in any of the DBD tournaments that have been hosted. And if she were she would be stomped right out of them.

    Keep being delusional guys.

    Besides, you show ONE Nurse game against Depip Squad while countless loses against them. She was probably very "lucky" this time ;)

    k. Still better results than hag has.

    Every time I see a tournament, there are always strange rules ; the last one I saw, you cannot even choose the killer and your perks. Heh.

    You're referring to the curse of fates tournament which is a strange one.

    However, most tournaments (at least the ones hosted by tyde) seem to have pretty basic rules. No items. Pick any perks you want. I think certain levels of addons have been allowed in some tournaments.

    And may I recall you she is the least played killer? Of course you have little chance to see her.

    Gee I wonder why that is.

    @Flimflam said:

    I do play Hag at rank 1 about everyday, and I do face 3k hours legacy players that I consider to be "decent" at the game (if not pros).
    Her teleport isn't too slow to counter loops.
    Her teleport heavily counter windows.

    You're just bad with her, sorry.

    More words and no actual examples. Neat.

    Every time I show examples to people, they are like "they were bad survivors". Even when we're talking about high rank survivors. Even when we're talking about 5000+ hours survivors. And I know for a fact you will say that as well - you already said before: "keep being delusional guys" WHILE YOU'RE TALKING TO HIGH RANK HAGS. Bruh. Just stop with that, it's embarassing. Whatever we'll show to you, you'll claim it was pure luck, or bad plays from survivors. Spoiler: survivors that lose against Nurse are probably bad as well, since Nurse is hard countered by stealth. Can't win a chase if you don't find anyone to start with.

    So no, you'll have to find examples by yourself, and nope, TydeTime / Tru3Ta1ent aren't references. Don't want to show gameplay if it's for you to trash talk like any generic guy does when they have no argument and no experience either.

    Ah, right. Players that consistently get results with a variety of killers and play everyday aren't good enough. k

    You could have asked us to review your gameplay, to help you to improve. But you just don't wanna admit you're not so good and instead trash talk about people that are in fact better than you with this character.

    I never claimed to be an amazing hag player. I'm just tired of hipster hags running around the boards pretending that she's some god tier killer up there with billy or nurse. All the while there's basically jack ######### as far as actual evidence of that.

    I've seen hags win against rank 1 teams. I've seen freddy win against rank 1s. Do you think freddy is ok? is he balanced because people play him at rank 1?

    Anyone can post vids of them winning against rank ones.

    I don't see too many vids breaking down the WHY or HOW.

    WHY was a hag win a result of her power or playstyle and not the survivors screwing around or messing up.

    WHY does this trap placement work or not work, what makes it consistently perform that way, block that window, close that pallet loop. Why or why not was it not the result of a survivor mistake

    These questions are pretty self evident when you watch a billy or a nurse play. Not so much a hag.

    Sure I've seen hags TP and hit a survivor near a pallet loop. I've also seen a hag TP and the survivor be out of her limp TP lunge range before it finishes.

    Honestly if we had more videos like that instead of stupid memes the DBD community would be a better place.

  • @weirdkid5 said:

    @Flimflam said:

    @weirdkid5 said:
    As a solo survivor, I prefer the whole "4 stranger trapped in a super spookie realm," considered that's how the game was marketed and is still marketed on the steam page, therefore changing the game entirely to orient for teamplay would not only require overhauling the game to the point where it would be something else (COUGH Deathgarden) but it would also kill the game for true solo survivors like me.

    Nurses in panda masks. The game and community is a memefest and the spookiness is only there for the greenest of players.

    I dont WANT communication. I want the game to stay true to the balance it was created for, solo survivors.

    The devs made (or should have) that decision when they introduced SWF. You can't have an option for coordinated teams and then say "oh but it's balanced for a ragtag un-coordinated group!" it's one way or the other. Trying to have both is insanity.

    I don't care about Nurses in panda masks. You are arguing a completely different point. I'm not arguing from "immersion," I'm arguing from actual game balance. I can be scared of a good Nurse in a panda mask, that is irrelevant to me. Just because you subjectively don't like some of the cosmetics doesn't suddenly mean you can objectively completely overhaul the game.

    The cosmetics don't bother me, I was using it to make a point.

    Now onto game balance

    The devs didn't initially WANT to put in SWF, but because people whined and review bombed because of the aforementioned lack of reading the Steam store description, they shoved it into the game without balancing it because it would have killed the game otherwise.

    So the demand for SWF was so high that were it not implemented the game would die. This is what you are saying. So SWF isn't going anywhere, it's here.

    You CAN have both. It's called having two different modes. A ranked and a casual, plenty of games have at LEAST 2 different game modes no matter their playercount. This would literally solve the problem and I don't understand why the community nor the devs can understand this. If Killers would refuse to play Casual mode, THEN THAT JUST PROVES SWF IS BROKEN. IT NEEDS TO BE BALANCED SEPARATELY AS ITS OWN MODE.

    1. Game population is not big enough for that
    2. Any mode that excludes SWF would instantly be a killer favorite and would essentially delete the mode, which as you stated earlier would kill the game
    3. The balance patches for this game come at a snails pace, the devs can't even get it close to right trying to balance 1 mode and now you want them to try to push out patches for and balance 2 game modes. One of which would be dead on release. In addition this developer is known for putting out buggy patches so now we get even more bugs.

    The easiest and best solution is to design the game around 4 people coordinating with each other on some level. Even if a chat system were implemented it doesn't destroy the 4 strangers aspect. There's no reason to expect that 4 strangers locked in a realm with psychic aura reading powers wouldn't AT LEAST be able to communicate with each other in close proximity. Hell give us proximity chat and make full map chat a perk or something.

  • DbD tournaments are a joke. They're only for entertainment purposes since they're not actually hosted by BHVR.

    Ah, an environment where you have actual talented, coordinated teams trying to win the game

    It's a joke.

    Ok then.

    Let alone the fact that DbD at its core isn't designed for that kind of competition.

    Actually I'm not even sure what you mean here. If you're getting at nearly every killer being un-equipped to deal with a good group of coordinated survivors I would agree with you.

    If you're just saying that you can't measure performance between two teams well then that's just demonstrably false. I believe marth's depip squad has come out on top in most or all tournaments. Consistent results are there.

  • @weirdkid5 said:
    As a solo survivor, I prefer the whole "4 stranger trapped in a super spookie realm," considered that's how the game was marketed and is still marketed on the steam page, therefore changing the game entirely to orient for teamplay would not only require overhauling the game to the point where it would be something else (COUGH Deathgarden) but it would also kill the game for true solo survivors like me.

    Nurses in panda masks. The game and community is a memefest and the spookiness is only there for the greenest of players.

    I dont WANT communication. I want the game to stay true to the balance it was created for, solo survivors.

    The devs made (or should have) that decision when they introduced SWF. You can't have an option for coordinated teams and then say "oh but it's balanced for a ragtag un-coordinated group!" it's one way or the other. Trying to have both is insanity.

  • I do play Hag at rank 1 about everyday, and I do face 3k hours legacy players that I consider to be "decent" at the game (if not pros).
    Her teleport isn't too slow to counter loops.
    Her teleport heavily counter windows.

    You're just bad with her, sorry.

    More words and no actual examples. Neat.

  • As I recall, the best Nurse in the game got thrashed by "Decent Teams" during Marth's experiment. So this point is moot.

    Actually, There is at least one video of a nurse beating marths depip squad.

    https://www.youtube.com/watch?v=1XkXjJ0nprY&amp;index=82&amp;list=PLoJokCjX7gozpIVDM1qjmXSC7M1SXSP3C

    Let me know when a hag does that.

    You obviously don't play Hag enough to understand her nuances, and even if we provided proof (which you haven't said what kind of proof you wanted) I doubt you'd even entertain it since you're just an uninformed individual talking about something he doesn't know well enough about.

    Your ignorance is forgiven.

    Show me hag winning a dead by daylight tournament or hell even video a few rounds going against a team like marths depip squad. Oh right, she hasn't even appeared in any of the DBD tournaments that have been hosted. And if she were she would be stomped right out of them.

    Keep being delusional guys.

  • Because this game is balanced by rank 20 survivors. Although part of the balancing issues could be because this game has the mechanical depth of a kiddie pool, particularly on the survivor side.

  • Oh, I consider the Nurse to be stronger than Hag for sure.
    I just say she's strong, and top tier too. You wanted reasons, I give you reasons. Tho feel free to keep being offensive for no reasons whatsoever I guess
    Shrugs

    Your reasons are laughable. shrugs

    Try playing a hag against any remotely decent teams and see how top tier she is. Her teleport speed is too slow to counter pallet loops. she barely counters vaults, and on multiple occasions playing her I've had survs be out of sight by the time I've teleported. She's trash tier. Not to mention that if the survs have any idea of where you put your traps you can lose minutes of setup while they trigger them if you pick someone up.

  • The requirements for bonus BP just need to be made standard for everyone and the perks changed into something else.

  • @Brady said:
    Nah, it's fine. These perks offer more than just bloodpoints, but actually promote better gameplay. BBQ doesn't encourage tunneling, and even camping a survivor.

    WGLF promotes actually attempting to save your team, in trade of getting some stackable BP. You know, if everyone used WGLF, maybe I wouldn't die on the first hook.

    Now here's where I'm at: Bring back double blood point events. Those are the serious grinds lol. Idk why they aren't doing those anymore.

    Nah, they actually aren't fine for reasons stated.

    These perks inherently promote better gameplay and you -don't- want the BP rewards and requirements built into base gameplay. Are you reading yourself?

  • @Runiver said:

    @Flimflam said:
    To all the hag player saying she's fine or same tier as nurse. I'm calling bullshit. If she's nurse tier than why does hag appear in less than 5 of marths entire depip squad series? why does billy and nurse dominate tournaments but no hag? If you have some magical playstyle that lets you dominate rank 1s and SWF then stream it or post it on youtube and you'll have a very large following, because I've yet to see a streamer that plays her anywhere remotely on the level that you're describing. Otherwise you're just blowing smoke.

    Because :

    • She was garbage at her release.
    • People didnt notice she got heavily boosted.
    • People cannot play her/care to play her most of the time. They do not even know you're not supposed to trap gens most of the time.
    • Because she requires time and strategy, which is less fun than running brainlessly around the map with Billy & Nurse and be rewarded for it.
    • Because she is not super quick paced, so she's less satisfying to play with for most people.
    • Because she's behind a paywall.

    Literally none of those things would stop actual good players from finding out about and using a top tier killer in a tournament.

    Whatever tho, good Hag players do not need to brag about her being good because that's what is getting killers nerfed.

    Ah, so what you're saying is you have no proof, just more bullshit.

    also I would like to note that the nurse has been hailed as an S tier killer since her inception and if anything her blinks got a buff recently.

    in The Hag Comment by Flimflam
  • @FuelSauce said:
    Pretty accurate, I'd say Hag is above Nurse and Hillbilly, but then again, your experiences. She isn't the easiest at rank 1.

    No she isn't. If you think she's better than nurse prove it, with tournament or video results against high level players.

  • To all the hag player saying she's fine or same tier as nurse. I'm calling bullshit. If she's nurse tier than why does hag appear in less than 5 of marths entire depip squad series? why does billy and nurse dominate tournaments but no hag? If you have some magical playstyle that lets you dominate rank 1s and SWF then stream it or post it on youtube and you'll have a very large following, because I've yet to see a streamer that plays her anywhere remotely on the level that you're describing. Otherwise you're just blowing smoke.

    in The Hag Comment by Flimflam
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