Flimflam
Flimflam
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Discussions
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Killer has been at +100% the entire time I've played the last few days even when surv queues are instant. Sometimes survivor queues get a little longer so I go to play killer and the killer queues also take several minutes even at +100%. Doesn't seem right.1 comments 141 views last activity
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Because it's made me not want to play the game anymore. I'm not even T-bagging or clicking killers in my games and I'm regularly getting bled out/hit on hook/camped simply for playing the game well. Like holy hell I'm sorry I didn't fall for your garbage mindgame that I've seen 1000 times before or got a pallet stun on you. Don't take it so personally. Killers essentially being able to force a p58 comments 1,701 views last activity
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Because that's the main problems with this game. I mean yeah tunneling and camping are very very irritating and need to be addressed beyond idiotic solutions like perk band-aids, but the difference between 4 people who are able to call plays with each other during the game and 4 people who at best have aura reading (kindred) is enormous. So can BHVR have a single programmer take a day to make a c2 comments 51 views last activity
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For one just the lack of any feedback on pressing a button sucks. But it's also a lot more difficult to tell in an instant if I was able to use reassure in an intense situation. Like dipping just into range of it during a chase. Or through walls.11 comments 191 views last activity
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I haven't been able to get more than 5 hooks in almost a week. Every game is literally people just dodging everything on reaction and insane gen speeds even running all gen regression perks. So I'm not sure what you've done to MMR but if you could stop giving me sweat gods that can't be mindgamed after almost a ######### week of hard loss games that'd be really cool.3 comments 61 views last activity
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For those who don't know there are certain spots near the Haddonfield fences where you do not get the prompt to pickup a survivor. If a survivor is aware of these spots then it makes an already tough map nearly unwinnable unless you somehow just manage to slug the whole team. I checked the dbd midchapter patch notes. Maybe I missed it but I didn't see a fix to this in the notes. So can we use the0 comments 131 views last activity
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Don't really understand why bhvr hasn't tried this solution. Unless they have some data to indicate that more BP incentives don't work. It seems like it'd be a pretty simple solution to a couple problems right now. 1; The grind in this game is agonizing particularly for newer players 2; It would be nice to be able to complete all the surv archives within my lifetime. Seriously go crazy. Give t38 comments 381 views last activity
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A major complaint about totems is that they are very RNG. Some games you have a totem that spawned in an alternate dimension and lasts all game and sometimes it spawns wedged into a survivors nose. I had an idea for totems that I think would solve complaints with totem RNG, game duration -and- noed. Make hex power derived from all totems at once. For example ruin. You take ruin, spawn into a1 comments 22 views last activity
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One of the hardest things to get right in DBD is how to actually judge player skill and rank people properly. The current system allows players to acquire up to 16 pts divide among 4 categories. The problem is that the system treats these categories as equal when they are anything but. Particularly on the survivor side where emblems like lightbringer are given the same weight as evader. Lets3 comments 22 views last activity
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You're essentially running without a power in this case. If you chase them it takes too much time because you have no traps and there are 3 other people doing gens. And ofc the best runner on the team has the flashlight and DS. Trying to use traps as bait is difficult or impossible because the flashlight range is so long that they can destroy them over at least a pallets worth of distance.10 comments 161 views last activity
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Just recently made R1 on killer and decided to do a survivor climb. I'm honestly surprised that there are so many survivor mains with how little variety there is. Just an army of billy/huntress and anytime you find a game that isn't one of the big 3 it's usually really easy. With so little variety past R10 it gets stale really quick imo1 comments 21 views last activity
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I mean honestly, just give survivors the option to type in chat during the match so there can be some level of communication close to SWF for solo survivors. Why you put in a chat box only during the portion of the game that it is most likely and only useful for bitching at each other is beyond me. If anything you should have in game chat and remove post game chat. In addition I think some kin6 comments 41 views last activity
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These perks basically make it so that as a leveling player (90% of the player base) you are heavily pressured into using this perk. On the survivor side this means that you are down a perk slot. On the killer side this makes it a massive BP loss to play any killer that doesn't have this. So if you want to switch killers you need to play your BBQ killers until you level the new one up enough3 comments 13 views last activity