FengisKawaii
FengisKawaii
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- FengisKawaii
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I´m suprised the key changes they announced last year are still in early prototype beta-draft stage. Then again, I feel stupid for being suprised about that.
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@Marik13 said:
Yeah moris are just kinda bad right now. Depending on the killer and how long their mori animation is, sometimes it's actually quicker and more beneficial to just hook the survivor instead of executing them.
The rework *could* be interesting if they made it more dynamic, but I don't know. Supposedly keys are also going to be worked on in a similar fashion. I just hope there will be an actual way to counter keys, since apparently according to one of the devs, the survivors will be able to counter moris with the rework!
https://us.v-cdn.net/6030815/uploads/GCD0TVRFVCE7/screenshot-20210914-114027-chrome.jpg
Don´t worry none of us will witness the introduction of these changes. Yes, it´s that far in the future.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2491632#Comment_2491632
They haven't been ignored those people get banned but the problem is it's probably not their real account that they're using and it's so easy to make a new account , if you're hacking you're gonna have everything immediately anyway so there's really nothing they're losing by doing it , there is no way for BHVR to stop that its more on easy anti cheat than it is BHVR because that's supposed to detect the files and prevent the game from loading it up
Edit: I would also like to point out that by never using their main accounts and constantly using backups they don't have to buy the game over and over because they can literally use file sharing on steam and only the account hacking is gonna be banned , I watched a guy Livestream hacks the other day for like 6 hours he got banned on one account and immediately logged in the other and kept streaming
I didnt mean the cheaters themselves, per se. I know they get banned eventually after months or years of constantly getting reported.
But the fact that speed hacking and all the other stuff that was around a couple years ago is still used today leaves only two conclusions: Either they are ignored or the devs are literally incapable of handling them. Both options are pretty sad imo.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2491991#Comment_2491991
Well okay: In reference to my last comment, it might take playtime into consideration.
I'll tag you too @FengisKawaii, because it might do that now.
But we just don't know.
I'M NOT CONTRADICTING MYSELF, OKAY?! I'M CORRECTING! 😅
All good lol :D You´re right of course, we don´t know. It´s just a hunch I have. Would be great if we had a little bit more info on the matchmaking.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2491876#Comment_2491876
Cool.
I regularly verse Survivors with ~200-~500 hours on my +2k-hours account.
Hm okay. Still, I can´t think of another reasonable explanation for my Nurse matchmaking lol, especially since I mainly play Survivor.
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No worries! It´s scheduled to be released on the same patch that adds the leaderboard, console optimisation (stable 60 fps), the early game collapse, a working anticheat, shirtless myers and 2 traps for daddy evan.
Edit: And key balance.
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@Boss said:
The system does not take playtime into consideration at all.
Are you sure? I have 4,9k hrs. Yesterday, I played Nurse for the first time in 4 years because I figured SBMM would be a great time to try her again. Wrong. Of the profiles I was able to check (most) no Survivor had less than 2,5k hrs, the majority was around my hour count and even some who had more. My Nurse mmr should be as low as it gets; I gave up when I got a full legacy lobby after like 10 devastating losses in a row. I´m not mad I got juiced but about the matchmaking.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/2491632#Comment_2491632
Yeah.... which proves my point? Did you not read what I wrote?
You said they prevented them when clearly, they have not.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/2491233#Comment_2491233
They have prevented them. Problem is, hackers gonna hack. There's always a way in to keep doing what they're doing.
Oh really? We still have people hacking movement- and action speeds, flying, self hooking etc. These have been ignored for years! The variety only ever increased with new added mechanics (like 5 minute headon stuns and kicking animation from victor).
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2491492#Comment_2491492
as far as i am aware, BHVR has confirmed they are working on including an LGBTQ+ character of their own creation (while working with Gaymer on doing it the right way).
in the end, i dont care about what representation we get whatsoever, i am already very content with the character cast as is and as long as they dont exlcude just because. so i am happy with how things are.
for licenses like Hellraiser and CryptTV where the representation is through killers and moreso non-humans in some way its cool that they are there and they probably have great lore in their media.... but i havent seen those or really care about them.. and i dont need them to be the representation because we will get BHVRs own creation after all.
hope that makes sense^^
Thanks. Yeah, it does^^
But also bear in mind that even the smallest of things takes bhvr literal years to do so hopefully they get to creating their own lgbtqia+ character before the game´s life cycle has ended lol
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2491447#Comment_2491447
i.. dont really care if he is? he is a licensed character and thus not a BHVR creation. people are arguing that he isnt even human anymore after changning to be a Cenobite etc. Also we have confimed licensed killers/monsters in the CryptTV cast.
If you don´t mind me asking, why is it important to you if the gay representation comes from a license? I just read it up and he has a confirmed backstory and all.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2491440#Comment_2491440
this videogame has plenty of backstory and lore on the characters and there are people that care about that naturally.
we are talking about media here, videogames are that after all. and BHVR has already said they (uninentionally) have excluded anything LGBTQ+ and they regret the way they handeled it.
you are not forced to care btw. even if the gays will be included it wont make any difference on gameplay whatsoever, so chill.
Wait so Chatterer is not gay? I faintly remember having seen a discussion about that a few days ago.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2491413#Comment_2491413
What about Leatherface is LGBTQ+ representation? 💀
Okay so in another post some time ago this topic came up. I was under the impression that a born male adopting the persona and appearance of a woman would qualify for him being trans or queer. Apparently it´s not, but I have a hard time understanding that sometimes. I hope this was not offensive or something because that´s not my intention at all.
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@Boss said:
Didn't people say Pinhead's gay or smthn?
Apparently The Chatterer is gay and hence the first official lgbtqai+ rep if you don´t count leatherface (which I still have difficulties to understand why he´s left out).
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I tried getting into Nurse for the first time in almost 4 years yesterday. I figured MMR would be a good time to do so, right? Easier matches on killers you´re undoubtedly terrible with. But no. Of the profiles I could check, none had less than 2,5k hrs and many were around my hour count (almost 5k), some much higher. Obviously I got juiced pretty bad every match but when I had a full legacy lobby after like 10 devastating losses in a row I lost faith in the mmr really adjusting.
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I´ve been playing since 2017 and from my experience, cheaters have always been around. I agree though that the frequency of encounters has only increased over the years. What´s most baffling is that the exact same hacks have been used back then and in all these years they haven´t figured out how to prevent them or establish a working anti-cheat. Big sadge
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2490836#Comment_2490836
The killer has to hook them three times... That's a bit different than Moriing them 30 seconds after the start of the match.
Getting moried 30 seconds into the match is only possible if the victim is afk and someone is standing at the ready to farm them two times. 30 seconds is the chase time of an afk survivor lol
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@KateDunson said:
When i see a cheater in my lobby i just go afk in a corner waiting him to get bored, don't give him satisfaction
That´s unfortunately the best course of action. Apparently hackers can continue their shenanigans pretty much unimpeded by their current system whether they get reported or not, so what else could we do? :(
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Sorry but putting Wraith in the "overpowered" bracket puts a big hole in your credibility :(
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The hacking did get worse - which is baffling, considering it´s always been pretty bad to begin with.
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I like this one, but I´d put Ghostface a few tiers lower. His chase is literally the worst in the game.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2484860#Comment_2484860
Damn you're right i didn't even consider Charlie lore when thinking about this, what was i thinking. He still gets bodied imo
You´re cool :)
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2484841#Comment_2484841
He's got a bat tho
True. Now there´s an issue here though. To draw from an IRL example, you think a bat would help Moistcritical if he were to fight Big Show from WWE? KEKW
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2484827#Comment_2484827
That implies he's catching up to Trickster anytime soon.
Should be no problem with the gas though.
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@Voodoo_Thirsty said:
Definitely Trickster.
He's young, buff and mentally psychotic.
Clown is deranged, but that's just it. He's super obese and coughs every step he takes. Trickster will probably outrun him and throw knives at his face while the Clown has a hard time trying to even catch up to him.
Imagine what Clowns toxic bottles would do to the frail 90 pound trickster though.
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Tricksters baby knives can´t penetrate the thicc armor the Clown is packing
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It´s also been almost a year since they announced Key changes lol. Don´t hold your breath on it, it´s possibly gonna come with the early game collapse, the leaderboard and the patch that brings 60 fps to all platforms.
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This seems to suggest that playtime might play a factor in matchmaking now. You´re devotion 15, which their system propably takes as "can take on anybody".
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Blight is the second best Killer tied with Spirit, depending on the map.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2480989#Comment_2480989
Not really. There's a difference between being born in the wrong body, and ripping off someone's face to become a caricature of them.
I don´t know if it´s appropriate to label transwomen/queer people "caricatures" of "real women".
Let´s just appreciate that DBD is making good progress in their quest to include many minorities in their game 💓
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@Friendly_Blendette said:
Isnt bubba the first since he chnages his whole personality and identity based off his mask and he has numerous female masks.
Oh dam, you´re right! He was the first representation character for trans/queer people ❤️
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That´s just their release schedule. They are impressively slow with updates so this should not come as a suprise.
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It´s baffling that it´s been close to a year since they first announced key changes. Don´t hold your breath guys.
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It´s nice that as long as you drop a pallet 1-2 seconds before or after "being hit" it gets rejected. From a more neutral standpoint they went over the top with it though.
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@Aven_Fallen said:
They did not mess up the timing. It only looks like that on your end, but the Server registered the Stun and not your hit, so you will get stunned without receiving the Hit.
That´s not entirely true though. With the current system, a hit does get registered but as long as there is a pending stun around it within a (very generous) timeframe, it gets rejected after the fact. That´s why there are phantom hits all over the place now.
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I hope so. I think there are two or three OC Killers left that don´t have one, maybe they will get them this year :)
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@DwightFairfield said:
It should give haste instead of undetectable, make it more viable on slower killers with less map pressure
This is the best change suggestion I´ve seen for the perk. Neat :)
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Sorry but half the roster is stronger at base than Myers is with Tuft, no need nerfed.
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They really should make a pinned thread with all the current gamebreaking/disabled stuff lol
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The anime protagonist with the thiccest plot armor.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2468425#Comment_2468425
Trapper also gets sent to his BEST map, is allowed to use 4 slowdowns and bring good add-ons AND the Survivors can only bring one of each perk, besides BT AND they aren't allowed to use items iirc.
Yeah let´s not pretend that any of his addons would alleviate his potential by much except for the bags. Yes, he gets good maps and the Survivors can only bring unique perks except 2 BTs, also only 1 of each item family. For being undoubtedly the weakest Killer, this is still a great result. Obviously it won´t happen on Cowshed or Badham but if a skilled Trapper can 4k the best players under the right circumstances, it maybe isn´t as unbalanced as you make it out to be.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2468412#Comment_2468412
It's more balanced than people think. A lot of times what happens is killers get completely overmatched and think it's a game issue instead of a skill one. Obviously Clown/Legion tier is going to struggle a bit, but high C tier and above can compete.
Is there a tier list you would get behind, or do you have one of your own by any chance? I´m curious to see your rating.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2468409#Comment_2468409
You think high-level DBD is fun?
You think it's balanced?
Depends on which Killer you´re playing on which map and which addons/items are in play. In DBDLeague at least I think there´s around 2-3k average, even for Trapper lol
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When playing solo, yes, there´s a good amounts of hackers around it seems. I see a couple of them every week. I wonder how the exact same hacks happen to go unprevented for years lol
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2467130#Comment_2467130
Of course you make the game easier for you when you try to turn it into a battle of attrition instead of getting fast downs by simply being better than the Survivors.
Don´t act like the M1 Killers had any chance of doing that if your team is solid. Even if you suck at looping you can just predrop and by 2-3 gens worth of time almost every time.
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Because it´s as close as it gets to win on autopilot on high tier killers.
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Why have cages in the first place then? Might as well remove them altogether.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2464575#Comment_2464575
The underlining should be more WHY killers use 3 gen slowdown perks.
From my experience, this ties in with the weak kits of the majority of killers. I´d never blame a Legion or Ghostface, for example, to run even 4 slowdowns bc without them, they´d get juiced beyond belief 10/10 games against good teams. People who run these kinds of builds on the select few strong killers just need to gid gud though, they really shouldn´t need it.
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Glad to see people are realising the underlying issue. It´s the breathtakingly huge disparity in killer power levels. The top 3 are so strong that in their current state they should honestly have their own qeue.
The killer smol pp build does deserve nerfed just because on them, it´s insane. All the other killers, which are for the most part very underwhelming to begin with, basically need perk combos of that caliber to stand a chance against half decent teams but they can´t have nice things in order to not break the game even more for the top killers.
If Killers were at least somewhat in line with each other in terms of viability, changes could be proposed more easily. I´m kind of at a loss at how to change the combo honestly. The better solution would be to nerf Blight and Nurse and buff some killer base mechanics.