Thoughts on Tinkerer?

I've seen a lot of differing opinions regarding Tinkerer. Some say it was overbuffed, others say it's in a good spot, many say that it's annoying. I'd like to get some idea on which way the majority sides with.

Comments

  • I prefer it, only thing that keeps you focused while working on a gen and love the jump scares

  • It should give haste instead of undetectable, make it more viable on slower killers with less map pressure

  • It’s a simply good perk. No more, no less.

  • Great on Killers with mobility, okay on everyone else. Nerfing it would make it okay on mobile Killers and probably bad on everyone else. So leave it as is.

  • @DwightFairfield said:

    It should give haste instead of undetectable, make it more viable on slower killers with less map pressure

    I want to change my vote, I like this idea, also omega speed Blight.

  • It needs to have a cooldown or only notify one rime on each gen.

  • The perk is fine. It can be easily dealt with by splitting up since a killer can't pressure multiple gens at once.

  • It's too strong for gen defence when the killer has mobility or inbuilt instadowns and a perk like Ruin or Surge. The stealth duration needs buffed and the trigger needs moved back up so that it's more of a stealth perk than a gen defence perk.

  • @DwightFairfield said:

    It should give haste instead of undetectable, make it more viable on slower killers with less map pressure

    I actually like that idea tbh, might make for some fun builds.

  • Personally I think the fact it can trigger an infinite amount of times on a generator is pretty crazy, combined with Ruin Undying on a high mobility killer such as Blight it's insanely oppressive. I think limiting the amount of information it can provide by having it only work once or twice on a gen should be good, then it'd still be very strong and worth running while still giving survivors a bit of breathing room.

  • @DwightFairfield said:

    It should give haste instead of undetectable, make it more viable on slower killers with less map pressure

    This is the best change suggestion I´ve seen for the perk. Neat :)

  • @DwightFairfield said:

    It should give haste instead of undetectable, make it more viable on slower killers with less map pressure

    This is genuinely a fantastic idea