Ladybird
Ladybird
About
- Username
- Ladybird
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Comments
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It's beautiful, there's no real denying. The art team did a great job and you can tell they put a lot of care into making it as faithful as they possibly could.
that said this map is responsible for every bad thing in my life
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Not because of performance issues, frustration or it being killer/survivor sided. (Not that it doesn't have some of those problems) But because it's immensely boring and ugly. Its just a billion safe pallets, no thought required. Doesn't matter which side I play this map makes me fall asleep.
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@DwightFairfield said:
It should give haste instead of undetectable, make it more viable on slower killers with less map pressure
This is genuinely a fantastic idea
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Personally I think the fact it can trigger an infinite amount of times on a generator is pretty crazy, combined with Ruin Undying on a high mobility killer such as Blight it's insanely oppressive. I think limiting the amount of information it can provide by having it only work once or twice on a gen should be good, then it'd still be very strong and worth running while still giving survivors a bit of breathing room.
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Spirit can at least be reworked and she's pretty neat otherwise. But I don't think theres a single good change you can make to the twins that wouldn't fundamentally change how they play. They're just boring at a systematic level
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Indoor maps are only kinda fun as a stealth killer. Otherwise they're just a boring, hard to navigate nightmare. Especially The Game with its 400 safe pallets that run themselves.
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Both sides need a chill pill my god
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At least Haddonfield doesn't make my game freeze any time I hook someone.
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I'm more in the middle but overall I don't think it will even be that much less random than it is currently. I mean, how do you even rate someone's skill in this extremely unbalanced game. Is a Bubba who facecamped the entire match and got 1 or 2 extra kills with NoED on average going to be rated the same as a very good Billy with meme perks who reaches the same average kill ratio?
Is an immersed survivor who runs Left Behind and escapes through hatch a majority of his games going to be considered better than survivors that are good at looping and who go out of their way to get chased a bunch all game and then dying because they wanna save their teammates/give the killer a kill/are just bored?
I think that the devs just wont be able to account for all these variables and the matchmaking will end up being completely worthless for the majority of the playerbase, while making very very good killers/survivors have to play like their lives depend on it if they wanna win. Granted I didn't play the PTB when it was implemented so maybe I'm way off, but that's my take.
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As far as "anti-loop" killers go Doctor is one of the least frustrating. The only thing I dislike about him is the visual clutter when he shocks you, otherwise I don't mind playing against him at all.
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Huntress is pretty fun yeah, but with other killers its INCREDIBLY boring because the counterplay is to just play extremely safe and hope they miss. Puts me to sleep. Especially Deathslinger who can just zone you for free by spamming his ADS.
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Billy 10000%