FastestVirginia
FastestVirginia
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- FastestVirginia
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@Peanits said:
If you're referring to the cosmetics at the end of that video, it's worth noting that there are two versions of them:
- A generic version that everyone owns.
- The original version that is visually identical, but has a special artifact rarity.
It's totally normal to have the generic versions, but the artifact version could only be obtained through a code.
Okay, thank you so much for an explanation!
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I wish i didn't lose so many FPS during nostromo matches. I just ######### hate this map for that reason only lol
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@Peanits said:
This update caused some settings to be reset, and part of that may trigger the tutorial for some people. Your progress should be there, but you may need to complete the tutorials first. Apologies for the inconvenience, our team is looking into it as we speak. If you complete the tutorials and still do not see your progress, please let us know.
Okay, thats great to hear, thank you for an answer and have a lovely day :)
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2434000#Comment_2434000
Besides losing the map does this mean Demo will be unchangeable from now on? Will BHVR be unable to give him and nerfs/buffs in the future?
@unluckycombo said:
Just kinda figured I would go ahead and make a thread with some of my major questions regarding the changes- and I'm going to try to keep all of this out of the realm of repeating questions.
-> Will the in-game perk icons continue to have the resemblance to the Stranger Things characters if you bought the DLC, or are they going to be turned into the more generic faces/features we've seen from other perks? (Examples being The Nightmare on Elm Street perks back in the beginning of Switch.)
-> Will there be any chance that there will be attempts in the future to get the license renewed to bring back these characters?
-> Will Hawkins offerings be locked out in a similar way to all other discontinued offerings? (Such as the super old map offerings, splinters, and bouquets?)
-> Since the Hawkins map is being removed, are we getting any sort of replacement for the map with a similar sort of theme and idea of multi-storied laboratory? (Because I know that while it's not necessarily a well-loved map, I think it's at least agreeable to say that it was a really aesthetically pleasing map with a lot of interesting loops in it.)
-> Will Demo's Add-Ons also be receiving a re-name/brand, away from the current cannon names (Like Barb's Glasses and Eleven's Soda getting renamed?)
-> Will this stop Demo from getting balance changes in the future if it's deemed necessary?
-> How will these characters appear for players who did not purchase the DLC before the cut-off date? Will they be viewable from the character select, or will they just be completely hidden? (As that part of it is a lot different then what we had with Bill on console in the beginning and the Nightmare on Elm Street stuff on Switch.)
-> Will the voices, sfx, etc remain the same for these characters going forward, or will that be receiving a change as well?
I'm not expecting all of these to be answered, but I'm curious to see what everyone else's questions are too! (I know there's also a lot of talk about how the achievements for those characters will be treated going forward, but I figured that was a common enough question to leave it out of this list.)
What's everyone else's biggest questions regarding this change?
All the questions that are answered as of right now by the mod, we don't know exactly what would happen to demogorgon from chaning his power etc, perspective.
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Something is clearly bugged, i had games when i had at least a couple of safe unhooks, protection hits etc. and the game lasting for 10min+ but somehow didt get any points for the trial time? Please check if possible, i can tell something is not right with the ranks system again.
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Ghostface, he made me play killer for the most part. Now my main is Nurse, sometimes executioner and probably nemesis in the future.
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@GoodBoyKaru said:
No, I don't think this is the case at all. Licenses cost money, and lots of it- they wouldn't have all of those licenses at the same time and not use them
I just meant that they are maybe in touch with some of the companies or in talks as of recently
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@syain said:
I wouldn't post this if this was the first time this happened to me. Match starts, I see two no mithers and instantly know what's about to go down. They stay in a corner of the map, I hook them, hooks are permanently broken once they get saved because the perk doesn't work properly, as soon as I see them the next time they run back to said corner and stay there knowing I can't hook or slug them.
Not like they're unkillable, I just have to continuously down them over and over until the bleedout meter ends but damn that takes a lot of time and it's very unlikely their teammates won't try to help because they either don't know better or are in on it as well.
I'm a new player who's only got a little bit over 100 hours in the game and this is the most game breaking ######### I've witnessed so far. This needs a fix, quick.
Also this says a lot about the kinda community this is. People will do this unfair and clearly broken stuff without thinking twice or considering the other side's fun. What will the people coming for RE think? I know if I had seen this during my first 20 hours playing I would've quit ages ago... Now I'm addicted. Love the game, hate most people playing it.
Its funny how many killer mains complain about breakdown now and using pallet stun glitch at the same time. Nearly every killer i got since pallet glitch tried to use it for their favour and hit me through every single time, so im not even sad that people are abusing this for you guys.
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Im waiting for samara from The ring or the grudge movies. I'll also really like chucky in the game.
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You got to be ######### kidding me now, people are actually complaining about running straight forward? What is this bullshit
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@MigrantTheGreat said:
I'm a retired Nurse main and actively a Spirit main.
I've gotten use to the salt I get when playing Spirit. I understand the Spirit hate. Granted sure it sucks that you got use to being spoon fed counterplay information and you have to guess and hope the move you make is the right one (which is what 90% killer gameplay is) but just because you gotta guess and resort to different tactics doesn't mean a character is broken.
The difference between mind games of a normal killer and survivor to the one when you facing spirit is that when you're trying to mind game normal killer, both sides have simmilar chance of the results because neither of them see eachother at tiles etc. With spirit you just have to put stridor and hear survivor at any given time, so it isn't really a mind game when spirit knows exactly where you are. You just mind game with yourself.
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@bigds4killer said:
https://forum.deadbydaylight.com/en/discussion/232842/an-idea-to-nerf-dead-hard
Killers like u can't chase that's u complain baby killer
I figured out i opened pandora's vault with this post, now kids and not some stable people are commenting here lol
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@REL1_C said:
NURSE
- Increase nurses movement speed from 3.85 m/s to 4.4 m/s
- Nurse only has 1 blink, equivalent to her chain blink
- Nurses fatigue from 2 seconds to 1.5 seconds
- A blink takes 1.5 seconds from 2 seconds to fully charge
Nurse will still be the hardest killer to play, even harden now cause she only now has 1 blink. I think this change would be fun, she now has a little pressure when looping, she will still be really strong.
No, thank you lol... I would get ######### hard by dead hard even more, the second blink is to correct my first missed blink. Also, if someone on the tile would double back or just get distance, i get fatigue evvery single time and waste even more time, good survivors will just get their time to gain big distance, good luck guessing your blinks at tiles and shack xd.
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I loved every single one of the games i had with the billy players, he was fun to verse and still is but nobody is playing him.
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@Mandy said:
@FastestVirginia I have it listed as a bug - thank you.
Thank you very much! That's really helpful.
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@Mooks said:
Well let’s hope that if we ever get Ripley she won’t look like that...
Image asdasd hosted in ImgBBHere is how Ripley will look like dude :D
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I play nurse and my least favourite is swamp, because of the tall grass
For survivor it's haddonfield, i hate this map and its layout
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@Shirokinukatsukami said:
I will pip normaly every now and then, but I will also not pip every now and then. It's totally random. However my rank is back in purple now from green last week so I think there's improvement, either that or I'm just playing too much.
Perhaps i just had some really bad games then.
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@[Deleted User] said:
Even as a SWF we never say "The Killer picked me up". It's pretty damn obvious with the Aura disappearing.
Now, I didn't realize that the bar blinking when a Survivor is being healed by another Survivor was a thing, and that could be improved upon visually with a Hunched over Icon rather than such a miniscule detail.
It was mostly important because you could see if someone was healing person on the ground and know to not go to him and waste time in a game. I have also vision problems and can't really pick up small objects on the screen so if the person on the ground would be really far away, wouldn't see his aura.
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/1969453#Comment_1969453
Agreed. this OP has been whining all day about how the new animations look more realistic because survivors couldn't 360 anymore until the latest hotfix. Even though the new survivor animations look like everyone's crapped their pants and are hotfooting it to the toilet before it starts leaking down their pants legs.
But apparently fixing punctured lungs with a hearty backrub is perfectly realistic because it doesn't involve wounding this guy's fragile ego with a cheap and easily-counterable gimmick.
We should also remove looping, killers should be jumping around tiles because dropping a pallet and doing them owie is so unrealistic.
According to killer mains we should also remove wiping animation of their weapons after attack because who does that? It's so unrealistic duh
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1 Nurse
2 Spirit
3 Pyramid Head
4 Pig
5 Demogorgon
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@TotemsCleanser said:
Where does this "no new maps at all" thing come from, though? Because in the latest Q&A they said not to expect new variations of already existing maps, as far as I remember, because someone had asked about a new variant for the Swamp map. They never talked about a completely new map.
And what's more: in the previous Q&A (not the latest, but the one before it), when someone asked when we would be getting a new map instead of another graphics update, they said it would happen "soon". I remember one of the devs (possibly Almo, but could have been someone else) explicitly saying "soon". Of course it's a very vague term, but there's that.
It was almo, i remember that stream
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/1967747#Comment_1967747
Uff i really hope its not an original killer.. i didn't bother at buying the last one, not even the perks are useful, and pinball man just worth it for the perks. Behaviour is rushing many unpolished and uninteresting killers lately.
I would like a collab with Capcom but it will never happen for sure. So i just hope its a licensed killer.
I would really hope for a licesened killer now too, im not really into original killers anyway because they dont draw as much attention and bring new players as the licesened ones.
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It looks like the next chapter might aswell be the fnaf game series, the logo itself represents the logo from these games too. The image below is from their newest twitter post and some include the cameras on monitors indicates as to who the next killer might be:
Image fnaf hosted in ImgBB -
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Does anybody know if claws move if obsession is being chased still ? I didnt get a chance to check it
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@TimeOutTimmy said:
That is almost every game for me. I was playing tonight and noticed something... whenever I am within the killers terror radius my ping jumps from 50-60 to 200+... only within the terror radius. I started to notice a lag whenever the killer was around so I started checking the ping. Killer leaves and my ping drops down to normal, killer comes around and my ping spikes to over 200.
I literally had the same issue for 3 days now, ping spikes from normal 50ms to 250ms in a matter of seconds. it's not internet connection which i checked and never thought of game being a problem itself.
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@TattooJake said:
I literally just commented on Scott’s video yesterday saying and I quote “I will bet my bottom dollar someone will post in the forums iRoN wIlL oP pLeAsE nErF” and whaddaya know here it is LMAO!
Im not saying it is OP perk, i use it every single time because of how good it is to sneak behind a killer lol. Im just talking about other people who starded to talk about it now and wanted to know myself what people really think. I think breathing should still be audible of course.
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@dspaceman20 said:
Is there really a new chapter coming so soon?
Yes, trailer will come up early february with a PTB
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In the picture you can ,,clearly'' see the auras of my team during dream state. Didn't see freddy once using alert this game, aswell as my teammates on empathy. I can't imagine who in the hell at behavior thought this was a good idea to begin with, you can't properly use BBQ, kindred and other aura reading perks.
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How could they expect from us to belive it was a bug is beyond me, because they not only removed ranks in lobby but also lvl of other teammates characters and their prestige.
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Really good Myers players are the scariest in the game for me.
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@ChiTenshi said:
Challenges need to be challenging (it's in the word), but they shouldn't be team-mate/killer reliant and they shouldn't be able to clash with other Survivor's Challenges.
I'd respect the Tome more if they were fair challenges that test the Player's skills and not feel I'm trying to roll a nat 20.
That's what i wanted to say, searching 4 chests for example is the challange, however not based on your skill but on dumb luck.
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@jokerdude23_ said:
wow, challenges are challenging? would have never guessed
Challenges which depends on how much luck you have are not challanges. These were clearly not created in mind for a challange at least.
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@DBDplayersRsaltyAFha said:
Be in a chase for 120 seconds .... reunite with a team mate and do a gen .... are you serious ? Wohhh such a big challenge .... complete 3 gens ( this has already been done in tier 2 I think .... I agree some of the challenges are harder than expected but your proposal is basically to scrap any form of challenge and just get everything handed to you am I correct ?
I just made an example which isn't supposed to be the best solution? So the challanges like searching chests for an antire matches or wasting pallets are good for you then? Good luck with that then.
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My brother invited me one year ago to play with his friends who played before me for a while. We played for about a month together but they stopped so i stayed alone not knowing if i want to play by myself so i stopped aswell. A couple of weeks watching content from noob3, monto and other big streamers brought me back into the game and now i have nearly 700hrs in. I would highly recommend you to watch zubatLel, brother cope and ralph, they are one of the most talented killers/survivors i've seen.
