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I agree: it's against the logic a "secret" offering all people know.
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MoM should activate with 3 safe unhooks, instead of 3 (bugged) protection hits.
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I don't want to remove anything: DbD needs a richer gameplay, not a flat repetitiveness. No powerful items, add-ons, offerings... what a boring game!
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@Jdsgames I play Myers at rank 5: solos or small teams often don't gen rush, full teams almost always do it. My proposal is not a punishment for those who want to tunnel: it's a reward for those who don't like tunneling. It's up to the killer.
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@Jdsgames You are assuming that:
1) all people spawn in front of a gen;
2) all people immediately start repairing that gen.
That's not real. Some people look for totems or chests; some people follow their mates with the flashlight to try a save; some people want to do gens, but spend time to find them; some people wait the killer patrols their gen before starting the repairs...
@Peanits I play 65% survivor and 35% killer, so to give a small bonus to the killer it's a proposal made to help the survivors. XD
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@LordGlint Almost all killers run BBQ, but only a small group of killers choose MYC. :(
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@Jdsgames Not survivors', but full teams' with powerful toolboxes ability to complete all gens in under 5 minutes... Don't extend to all trials the bad experience related to facing a perfectly coordinated team.
@NoShinyPony It's a reward for those who want it, but no one is punished for tunneling. Are you suffering because a full team found Ruin in 30 seconds and 3 gens are done before the first hook? Good, you are not compelled to earn the bonus... Maybe the next trial you'll find 4 solos and prefer a nicer playstyle. It's up to you.
@Atrushan88 It's irrelevant why the killer tunnels: if they want to stop a gen rush, if the rescuer is a potato, if the unhooked guy runs into the wrong direction. It's not funny, because you can't play: DbD is not a hook simulator. We all know the killer sometimes has good reasons to tunnel, sometimes is simply toxic, so a new basekit bonus, irrelated to any perks, could convince people to remember DbD is a game, and all people deserve the fun they paid for.
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@Jdsgames Sorry, but 32% of 32,000 BPs is equal to 10,240 bonus BPs, not 200.
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@RoKrueger It's a win-win proposal.
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@Peanits Will Bill be placed after Ashley on PS4, then?
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@Peanits Don't you think that, if you unify all the game versions, it will be easier to detect bugs, to develop new contents, to adjourn the game mechanics? :)
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@martin27 I'm asking for a common version for all the platforms. :)
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@martin27 I think if they unify all the game versions, it will be easier to detect bugs, to develop new contents, to adjourn the game mechanics. :)
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@Bbbrian2013 Yes, but after the Bill release, PC and console versions should be unified, also to make easier to adjourn and fix them, shouldn't they?
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Stranger Things! Stranger Things! Stranger Things! **
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I love Stranger Things, its genuine characters, the strength of their boldness, friendship, heroism and loyalty, the awesome, isolated town, surrounded by large fields and dark woods, and the Upside Down dimension with its horrific monsters. **
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@ReikoMori The Legion was tweaked, that is they changed numbers, values, percentages. Freddy has a completely different power: he's a new killer with an old skin, something never seen before. Freddy has been reworked because people complained he was too weak: if a player wants a weak killer, why should the survivors raise balance issues?
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@Rizzo90 C'è un qualche legame tra la posizione di moderatore del forum e quella di traduttore del gioco? :)
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@Rizzo90 Perdona la curiosità, tu come hai fatto a divenire moderatore? Ti sei candidato? Sei stato cooptato da chi era già in sella? Qualcuno dai piani alti ha notato il tuo pregevole contributo e ti ha privatamente contattato e proposto un incarico?
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@Rizzo90 Grazie per la tua preziosa mediazione. Ci tengo a precisare che il Tempio non è una raccolta statica, che si legge una volta per tutte: è in continua evoluzione, perché non appena mi capita sotto gli occhi l'ennesima imprecisione, o riscontro con gioia un emendamento, corro ad aggiornarlo. In ogni caso, al rilascio di una nuova versione di gioco procedo sempre ad una ricognizione globale, cioè passo in rassegna le varie decine di punti già segnalati, nella speranza di poterli sfoltire, ed esamino le nuove competenze o meccaniche, per saggiare la qualità della traduzione. Conviene dunque che tu dica a chi di dovere di consultare il Tempio frequentemente: in base alla data dell'ultima modifica potrà avvedersi della presenza o meno di aggiornamenti. Essendo i difetti classificati per natura (lettere) ed elencati per gravità (numeri), è facile annotarli e distinguerli.
@etms51 Guarda, mi stavo sparando nel leggere la prima versione di Vergine di Ferro, secondo cui l'uscita da un armadietto causerebbe l'effetto Esposizione (cos'è, la vetrina di un autosalone? XD), o di Discordia, che magicamente trasformava l'aura da gialla a bianca, e una miriade di altri strafalcioni inspiegabili, di cui l'ultimo è l'onnipossente Difesa Nianca, immenso baluardo contro il Male. XD
Ragazzi, sapete se è possibile, per un giocatore di provata madrelingua italiana, offrirsi come volontario della squadra di traduzione, e dunque avere libero accesso ai documenti e dati di gioco, così da poter compiere verifiche più sistematiche e collaborare proficuamente alla localizzazione? :)
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@ReikoMori Can I do anything you said on PS4?
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@ReikoMori We cannot edit any ini file. XD
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@ReikoMori @Peanits No, I'm speaking about two Freddies, the old with his invisibility, aura reading ability and 50% slowdown, with the related add-ons, and the new one, now under PTB. A kind of switch between the old and the new power, which changes the mechanics and the add-ons accordingly. Two killers are better than one.
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@Peanits I read your update to Developer Update June / July 2019 and the risk of abuse related to giving points based on the survival time in the trial. If you allow me, I would like to suggest some small tricks to keep the idea, which is excellent in itself, preventing abuse:
1) points are awarded based on the duration of survival in the first nine minutes of the game (the same time relevant to the Gatekeeper emblem, which prevents the trial from being artificially prolonged);
2) an increasing bonus is awarded to those who are sacrificed or killed per second, third or last (to enhance the talent in escaping the killer's attacks);
3) wiggling and recovery from the dying state give a small amount of survival points (they are actions against the danger of death).
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@Alfred @AetherBytes They took an old and heavy programme and started rewriting it to make it smoother, faster, better, but these changes require several months...
@FredKrueger @Gardenia Wait, I'm not asking for a specific PS4 Pro version: they should add advanced options and enhanced graphics on all the consoles, which any player can enable or disable, according to the hardware they possess and their own preferences.
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@xllxENIGMAxllx Yes, I had the same impression, so survivors are NOT skins: they are different for the purpose of the gameplay, aside perks...
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What an awesome guy! ** Happy birthday, great Nick! :)
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@xllxENIGMAxllx Different sounds or different sound volumes? Different bodies or different hitboxes?
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@Peanits Thank you. I assume Bill's perks' icons will be replaced, won't they?
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@Peanits said:
Limiting perk slots is by design. It forces you to pick something you want to specialize rather than letting you be a jack of all trades. While there are more perks in the game, you are not meant to equip a whole bunch at once, you're meant to make sacrifices and swap out one for another.
@Peanits Yes, I agree with the idea of limiting the available perk slots, but proportions should follow the perk pool increase: the game was born with 3 killers and 4 survivors, now they are 16 and 17, respectively. There is no hope to fully specialise in a specific playstyle with 4 perks only: for example, a stealthy non-META build may include Spine Chill, Premonition, Iron Will, Urban Evasion, Lightweight, Calm Spirit, Distortion, Sole Survivor, Quick & Quiet, Dance With Me, Posed... Couldn't we have six perks each, as I asked for in https://forum.deadbydaylight.com/en/discussion/28160/six-perks-system with the balance changes there explained? :)
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@not_Queen @Patricia @Peanits Perhaps even the recovery from the dying state should give survival points, according to the percentages... In other words, survivors and killers should have the possibility to cap all the categories, up to 32,000 BP.
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@CakeDuty Thank you. :)
@not_Queen @Patricia @Peanits I think the last survivor, hooked for the first or the second time, even if immediately sacrificed, should be granted the full struggling bloodpoints by default, and also 1,500 extra BPs, if they have Deliverance: who did better than their mates cannot be punished with the loss of the ordinary score all the others got before them.
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@C3Tooth I ask for four chests to make these three perks more viable, not to give free keys or escapes to anybody.
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Can anybody satisfy my curiosities?
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@C3Tooth Not all maps have two basement spawn points: Lampkin Lane, Rotten Fields and The Game have only one possible position, for example.
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I'd love a Stranger Things chapter! ** It would also be very fitting to be released in September 2019: as in Stranger Things the characters move from the real world to the Upside Down, so DbD will move from peer to peer to dedicated servers. @not_Queen @Patricia @Peanits I beg you: make it happen, please!
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@Jdsgames Decisive Strike is a good reason not to tunnel. My question is: what's the link with my idea to make more viable the chest perks by giving each survivor a chest by default?
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@Atrushan88 If no one is hooked, the killer is a potato and you'll get up to 3 tokens.
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@se05239 That's their choice, but the testing procedure should be the best possible.
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@martin27 I think developing and checking is much more demanding than simply checking a new map.
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@Crazewtboy I think they can release the Map Editor for all platforms.
@George_Soros Make it and enjoy with your friends. XD
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@not_Queen @Patricia @Peanits Do you like this rework? Could you kindly share it with the game designers? Thank you in advance.
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@Tsulan If survivors go looking for totems, you don't suffer terribile gen rushes: it's healthy for all people.
@AetherBytes There aren't enough unhooks for all survivors. :(
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@Tsulan @se05239 It's the opposite: my WGLF promotes healthy playstyle, it's against the gen rush, like BBQ is against the camping.
@ClogWench What do you suggest, instead of 1 gen?
@LordGlint You give more information than you think, in my opinion. First of all, it's an indirect way to count the totems cleansed: in fact, if your mates see your Aura, but no gen pops there, no guy is unhooked there and no injured icon changes in the HUD, they understand you did a totem. Moreover, you show where you are going to: if someone needs some help or has to choose what to do, they can decide according to your movements. A reverse empathy would be a permanent, not a token-based, aura effect.
@Milo It's a balance matter, I don't know what would be better.
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@Gcarrara Yes, you are granted a token for the first time you do every action, so you must stack 1 totem, 1 gen, 1 heal and 1 safe rescue, something which can be done by all the survivors, if they all run WGLF. This way, the perk promotes a healthy playstyle, helps the cooperation and gives almost always 4 stacks, like BBQ does.
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@ClogWench Do you think a survivor should repair 0 gens in the whole trial?
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@Tsulan @shinymon @Milordo I don't understand your comment. Would you like WGLF get 4 stacks by doing 4 gens? It would be impossible: 5 gens among 4 survivors... The perk design should guarantee that all survivors can use it at the same time, so I'm considering four common events, which every survivor can reach, without heavy competition: 1 totem, 1 gen, 1 heal, 1 safe rescue. Doing them, you show your Aura to your team, allowing a better coordination, and get good stacks.
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Wow, I had missed that news! Wonderful! **
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What a brilliant reform! **