EmmaFrostyEyes
EmmaFrostyEyes
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@Sharby said:
DBD is moving away from horror and more into something action-based with horror elements.
I personally feel the last four chapters didn't really have a horror feel to them at all, sure there are some grotesque elements and gore as usual, but nothing really scary or unsettling. I'm not saying the art of these chapters was poor, far from it, their aesthetics and sound design are excellent.
But the game now feels like four heroes working together to take down a bully and escape rather than four victims attempting to survive being hunted by a force of evil.
Wesker was the start of this shift and I believe that voicelines are where the death of immersion starts and that once you open that door you can't close it. And now with Nicholas taunting killers mid-chase, I feel like any horror immersion is now officially gone.
Combine this with gameplay elements favoring interaction over evasion and new content being designed with competitive gameplay in mind and it makes me think the shift is intentional as it broadens the amount of content that can be brought to the game.
Example being something like Terminator would fit right in with the current roster while being a choice that wouldn't have made a lot of sense in the early years of the game.
Do I think its a bad thing? Not at all, but it is different and I definitely think going forward the devs should be careful of the "coolness" factor. Too much becomes tacky and cheesy really fast.
Closing note is that I believe the Dredge is the perfect killer, every aspect of their design is beautifully horrific. I still get chills hearing the screaming and crying during Nightfall and the amount of chaos their power causes is how I feel like DBD should be if it wanted to be true to its horror roots.
What's the consensus on this? How do you guys feel about DBD's current thematic direction?
It lost the horror vibe when they started putting in non scary killers like for example the trickster, artist, skull merchant and giving survivors stupid shirtless cosmetics
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@Exxodus21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471380#Comment_3471380
Just like when survivors 3 gen themselves, right?
If they 3 gens themselves and cant break it then yeah thats their fault. Any other whataboutisms?
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@C3Tooth said:
I think these are more of game related rather than being fan arts. Please have me posting here : D
https://us.v-cdn.net/6030815/uploads/H155CC63LDRG/image.png
https://us.v-cdn.net/6030815/uploads/SFE2W16OXJ0F/image.png
https://us.v-cdn.net/6030815/uploads/CBWRMH8PJSYS/image.png
https://us.v-cdn.net/6030815/uploads/L8208J5EJH7E/image.png
https://us.v-cdn.net/6030815/uploads/B7SMZLKC0HK4/image.png
You draw an amazing jill valentine🙏
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@Jangles said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472503#Comment_3472503
Feng stonks are up baby. Actually us feng players havent had a nice equal attention skin in a while. I mean, we know we're amazing. It'd just be nice if the devs confirmed it.
no
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@dbd900bach said:
As title states and how do you know?
I had a sad hillbilly in one of my matches and i let him kill me. He had his head down alot
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What are you even talking about
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@IlliterateGenocide said:
other then the secondary effects i feel like they had no idea what to do with this perk so they just combined soul guard and made for this. :/
hey at least its not worthless yet
and no cooldown so they will be fun :?
This perk shouldn’t give endurance. It needs a complete rework. Soul guard should get the endurance part healing part
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He already has a lot of skins anyway. At least compared to my main
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471874#Comment_3471874
I used to like Tru3. Unfortunately his killer bias has become unhinged. I cant watch him for more than about 5 minutes before he makes the most whiney killer main complaint and my eyes involuntarily rotate to the back of my head. Morf is the same but for survivors.
The dude was seriously complaining about blastmine…blastmine🤦♂️
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@Lateralus0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471585#Comment_3471585
Nah I genuinely just think you're someone who hates him cause you're favorite content creators do. Remember Scott and his wife spread lies about Tru3 and got him removed from the Fog Whisperer program. You don't like Tru3 cause he holds different opinions about a game then you. That's it. Sad as heck
you dont know anything about me and your just making up stuff
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471383#Comment_3471383
There is a thing. If u wanna killers have a chance in a match against good survivors without camping/tunneling, they need to be mechanically VERY strong in a chace and map control, like Blight level. But if we buff every killer to his level, everyone on this forum will cry about how killers are op, like it already is with Blight.
I'm bored to camp and tunnel to win maybe 700 hours ago, and play mostly for chases now, so i don't bother much about it, but i understand that it's huge killer's nerf since u need to play grab game sometimes to make pressure.
So please don't be surprise if everyone run blight, nurse and wesker after this update, like everyone already does.
Blight isnt op basekit. His addons are the problem
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471343#Comment_3471343
Please don't forget to say it again when it leads to another killer buff buddy :)
Isnt that a good thing?
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@Barbarossa2020 said:
And if ecg comes, with this killers go from probably 1 kill to zero. (in a 4 v 1)
Good. 4 people still alive. You deserve to lose.
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@1ettuce said:
Thanks so much for removing them, did literally nothing but make facecamping stronger, BASEDHVR
Happy to see it gone as well. I already see dbds #1 complainer complaining already tho lol
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470912#Comment_3470912
'Might as well finish it up' is quite a funny statement you made there. If you weren't aware, slugging and camping actually wastes more time than just hooking and gives you way less points. You might as well make the most use out of FIVE bloodpoint offerings, right?
Slugging and camping is the most annoying thing a killer can even do in this game, right behind being toxic in EGC and holding the game hostage. They have every right to get angry at the killer ESPECIALLY since their teammate DC'd and the killer is still doing stuff like that still. I understand using slugging as a strategy to win, but the killer has already won - just like you mentioned. If a survivor played just as annoyingly since they knew they would win I'm sure you'd be the first to complain.
Skull Merchants are already miserable enough to face.
Exactly. Killer players always say “i need ti make it a 3v1 asap” well you got one. Very early too.
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@fulltonon said:
Uh if you get DC early game, the game is basically guaranteed win and might as well finish it up and go next.
It's not like everyone loves to waste time in done matches, either.
And it's quite strange you decided to get mad against killer rather than your teammate, though.
Not to mention the fact you labelled tunneling/camping as something that is not "normal", which is objectively false as those things are literally a normal gameplay everything is built around.
No by normal i meant that now the skull merchant doesnt have to camp for tunnel since she will win anyways. She can play for hooks and chases and still win and i would have not been upset.we would have at least gotten some bloodpoints. But having 5 bloodpoint offerings and leaving the game with 4k points? Yeah awesome
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470894#Comment_3470894
Untrue, those who gonna tunnel never respected DS because even with 5 chases that's still faster than 9 hooks to kill a survivor.
Also biggest factor people decide not to care about it is because people stopped running it.
People stopped running it because it sucks
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@killeriseasy said:
Survivor can drop am extra pallet (that you have to get the stun with) which is super risky or block a window (useful at times) but a killer can shoot and expose us in chase or break a pallet and just go around. I can't wait for this stupid event to be over. The only good thing is the bloodpoints
The pallet break thing should have never been a thing. Such terrible design
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/381792/decisive-strike-change
2 things.
1) DS used to always be 3 seconds way way back in the day, and it was seen as super OP even then. The only reason it was buffed to 5 seconds, was because enduring worked on it. So that 3 second stun become 1.5 seconds, and it actually WAS useless in that case. So they buffed it to 5 seconds, and said that when they reworked enduring to only work on pallets, they would reduce DS back to 3 seconds. Well, they reworked enduring, but never held up that end of the bargain to change DS back. So now it is back to 3 seconds as it originally was.
2) a 3 second stun is quite long and the perk is far from useless. 3 seconds gets you 12 meters of distance, which buys you ~12 seconds of distance on the killer. If you can't get to a pallet or window, or some structure to defend yourself in 12 seconds you are doing something wrong. And if you are going to say "but nurse" i'm going to stop you right there. Nurse should never be used as a point when it comes to balancing anything other than herself. We shouldn't be buffing or nerfing anything just because she exists.
Ds is garbage thats why no killers respect it anymore
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@Smoe said:
Nurse's tome did not retcon her original lore.
Ghostface's original chase music was better than his current one.
Wesker's chase music is as overrated as himself.
Skull Merchant's chase music is pretty alright.
Wesker and Legion's chase music does not fit as chase music.
Deathslinger's chase music is too long and should be reduce in length.
DBD do not need complex gameplay or mechanics, it's simplicity is one of it's strengths as it allows anyone to quickly pick it up and jump in.
Pre-rework MacMillan color tint was awful to look at.
An operation health patch wouldn't do much for this game other than maybe allow for a few extra features like replay to be supported.
Old Hillbilly was the third most unfun killer to face next to Blight and Wesker, his rework made him at least a bit more tolerable to face.
I hope old dbd stays buried and gone for good, the sooner we get rid of or rework all remaining elements from old dbd, the better.
Bhvr should never have gone for last generation consoles and instead just waited for the next one before releasing dbd on consoles altogether.
Trickster has more horror to him than half of the killer roster does.
Stranger Things should never returns.
Popular content creators should not have anymore say over the game's balance than anyone else no matter what.
Core dbd stay as far away from mobile dbd's cosmetics as possible.
Competitive mode and casual mode would be a waste of time and resources.
Meg's deathgarden mask should never have been given out to the public after the game died.
Rift charms should have their own place in the store.
Charms should have some minor but cool effects to them when equipped, just like the masquerade invitation Effect that floats around your character's body when collected.
Artist is way more fun to play as and against than Huntress.
Why wouldnt you want stranger things to return?
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@JustAShadow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470389#Comment_3470389
DS still buys a lot of time if used properly(going down in the area that has any safe tiles, which is very easily achievable with the basekit BT), can be combined with OTR and DH for the ultimate anti-tunnel combo. Only times when it's not a good perk is when you go down with it in a complete deadzone and can't achieve any tile after a stun(which is usually a misplay on survivor part) and against Nurse because, well, Nurse. DH is strong by itself albeit not as strong as SB and Lithe, but it really shines in combo with Made For This which basically means you can have full value of the haste and then press DH to buy even more time. Basically these perks are good individually but are insane in combinations.
disagree. Ds isnt good. It doesnt stop tunneling. It just delays it for a bit and then you go down again. If it was so good then killers would respect it like the previous one. That ds killers left you slugged alot because they know a 5 second stun is punishing. Killers don’t respect it anymore. You can go down by a pallet and it doesnt matter. The killer still chases you with minimal distance. Also yeah it can be combined with with other perks to make it harder to tunnel, that still doesn’t mean its good. Dead hard and off the record are doing most of the damage. I think ds is a dead perk slot. It needs the 5 seconds back or make it activate 2 times
i do agree with you on dead hard tho. I think the perk is still good. Killers don’t respect it either but you can play normally with it and it is still effective.
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@Archive512 said:
heres two from me, both kinda linked together after attempting to use a fun build with my duo and getting tunnelled + camped most times:
- DBD should not have been so focused on being competitive, and having a competitive side to it has caused most if not all of the problems around balancing for both perks and powers. if multiple other highly successful games can have a seperation between casual and ranked, why cant dbd? it cant now because so many perks and mindsets are rooted into being competitive that a whole operation health would be needed.
- Head on should highlight the locker you are in for the whole team.
feng min sucks and has some of the worst outfits in this game.
resident evil 1 chapter was better than 2 content wise.
haddonfield is balanced. It’s terrible for both sides.
flashlights should be deleted from the game
jill deserved better perks
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@Kise said:
There are only 2 available outfits for Ada Wong, we need more amazing skins for her, a Legendary outfit would be awesome, with new sound effects!
A legendary skin would mean an entire different character. It wouldn’t be ada wong anymore
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@solarjin1 said:
These MFT threads are non stop. Just nerf it so we can talk about something else already.
So they can go back to the windows complaints
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@Malkhrim said:
Today I decided to have a few matches as the knight, a killer that I rarely play because I don't like his power very much, but still give a try from time to time. I had a few games until I tried using the add-on Iridescent Compay Banner, which has a feature that blocks an exit gate for a survivor when they are being chased.
So, remember when the Twins had just been released and, among the many bugs and flaws in their design, it became a joke that Viktor's base-kit feature that prevented survivors from leaving through the exit gates was useless, since they could leave at the second they were downed? Remember how that got fixed on the first patch? Well, the Knight's Iridescent Company Banner has the same problem today. I just tried it, a survivor got hunted by a guard inside the gate's area, got downed by the guard and escaped in less than a second.
This addon is stupid anyway. Should be fixed tho if it is bugged
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@[Deleted User] said:
None hopefully it’s so corny and kinda ruins the immersion
The shirtless cosmetics did that already tbh
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@BarnesFlam said:
So, if I remember correctly: David King and the Chatterer (Cenobite's legendary skin) are homosexual, the Look-See (Doctor's legendary skin) is pansexual. We definitely need some rep for women.
We also got the Mordeo (Huntress' legendary skin) as genderqueer and the Birch (Hag's very rare skin) as transgender. We somehow got more rep in licensed character than in BHVR's originals.
Didnt know that. Good to know
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Dead mans switch is a cool name for real
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469707#Comment_3469707
Mikaela is straight girl because i made it.
Lol go ahead
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@brodyman1219 said:
So now that celebrities are a possibility in dbd who would you all like to see? Personally I think someone like Dnoop Dogg or lil Wayne would be a funny and cool addition, or even some big horror actors like people from Halloween or scream because behavior couldn't get the likeness to the films but Maybe for the actors. Like Jamie lee Curtis or Melissa Barrera, etc
Alexandra daddario and sydney sweeney,
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@MikaelaWantsYourBoon said:
I am asking for original characters ofcourse, BHVR have no power on licensed characters.
We have one gay character: David. And some straight characters: Felix, Nurse, Frank & Julie (That's all if i am not mistaken).
So how you would feel if BHVR reveal all of og characters? Or keeping them for our imaginations is better idea? What do you think?
kate, jane, yun jin, zarina, and elodie are straight. Licensed characters cannot be changed or revealed. The rest of the characters can be lgbt and I wouldn’t care
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466797#Comment_3466797
"If the devs see an issue they'll nerf it!" It took a year and a half for COH to get nerfed lol
It took them a year and a half to make it an s tier perk to a b or c tier perk. They nerfed it a couple of times before then but it was still s tier
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@GentlemanFridge said:
https://twitter.com/deadbydaylight/status/1674417508441538561?s=46&t=MOM9e-MaWyIGCyqm4Ri7dw
’cause FoMO’s not a good thing
Id rather have this than having feng steal jills and cheryls cosmetics
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468870#Comment_3468870
Eruption is also a win harder perk, it will not carry you unless you can consistently down survivors.
Just like any regression perks carried killers for winning, so does MFT, thinking like it will not is ridiculous.
Or we could even say nurse was fine because statistically majority did not managed to utilize it's full potential.
Eruption carried killers to wins
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@Kaitsja said:
No. Absolutely not. Dead by Daylight comp scenes tend to revolve around both sides playing as efficiently as possible with very little room for error. This means leaving someone on hook for as long as possible, and slamming out gens as quickly as possible. For Killer, this means getting someone out of the match as quickly as possible.
Dead by Daylight is competitive in nature, but it is not a competitive game like Overwatch. It's more akin to how Monopoly and Mario Party are competitive, yet casual. You'll see high MMR killers moaning about how XYZ Perk is absolutely busted because high MMR survivors play near perfectly. That, in turn, means killers have to play in a way that minimizes the potential for mistakes.
I just don't see how playing that way can be considered fun.
I dont either. When i see comp dbd 😴
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467512#Comment_3467512
The secert is releasing perks that heal u half way like resurgence, solidarity, etc.... No one ever get mad at those!!!
And that get completely countered by a perk like sloopy😮
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467357#Comment_3467357
Should probably try to watch it with an open mind then.
I have tried to. Otz and hens have videos on it. But the gameplay is boring. There is nothing interesting about watching a survivor just predrop everything at 5 gens. Or seeing a killer camp and tunnel hardcore.
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467355#Comment_3467355
It's not hard to find alternative sources saying the same things.
@ScottJund also just uploaded a video.
I do agree that the haste stalking is a problem. I do also think that the endurance part of the perk should go to soul guard. I just cant take a person that complains about everything even when they win seriously.
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@Halloulle said:
Most of the time I despise comp. I don't like the mindset. I don't like the pace. I don't like the comms. I don't like the over-optimisation. --- But I sometimes do like watching some of the cracked comp players play killer. What Knightlight does with Wesker, Hens with Slinger, Zaka (?) with Nurse and some players I don't know the names of but that had me be really impressed at the stuff they manage to do with the killer mechanics wise.
Unfortunately, I know some people who are really into the comp stuff (esp. Eternal... who would've guessed...). On survivor side at that. - Have you ever played with comp people as a chill pub player? Everyone involved in that match is miserable 😂
What I do give the comp players though - at least the ones I know - is that they are pretty cracked.
The only thing I actually learned from comp dbd is using lockers vs nurse and blight. Other than that, total snooze fest gameplay on both sides
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466969#Comment_3466969
Whether you like Tru3 or not, the video is pretty funny.
It will be nerfed when the required number of sales are made.
oh look mr complainer
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@Aven_Fallen said:
Not really interested in it. But whenever someone brings Comp DBD into a discussion about Public DBD, they disqualify themselves from that discussion. They are basically different games and whoever thinks that a comp match proves that something in DBD is imbalanced is simply wrong.
I remember when tru3 tunneled this one survivor early and they asked in the endgame chat why he did it and he said “do you watch comp?” Like what does that have to do with anything lmao
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All made for this needs is to not stack with hope
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Sigh…
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@humanbeing1704 said:
Absolutely not comp dbd is the most boring dbd gameplay
Agreed.
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@Justa335i said:
It already exists. I watch DBD League every week when it airs. Not live but I catch up on the games and see how the teams are doing, just like I used to watch Overreach League before it was 5v5.
I really like it and its fun to see how high level killers / survivors optimize their play. Is it the "boring stuff", yeah. But the chases still exist and the crazy plays survivors / killers come up with.
I have only seen a couple of “comp” matches and seeing contant predropping is just lame
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3465673#Comment_3465673
DS is still plenty good. Basekit bt guarantees any pallet within 44m, so you'll go down looping. You just cant be braindead with it anymore you need actually think about your pathing.
I disagree but thats just my opinion. I think the perk is a joke
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Dont*
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@TheMruczek said:
https://forums.bhvr.com/dead-by-daylight/discussion/381024/survivor-perk-tier-list
Reactive healing is a good perk, fight me.
Friendly competition is hot garbage.
With sloopy butcher being used a whole lot, i just see being useful tbh
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/381024/survivor-perk-tier-list
Hope, Lightwieght, We're Gonna Live Forever, and Iron Will could go up a tier.
Hope is an A-Tier perk, it has flaws, which is why I think it wont ever be S-Tier, but it is (in my opinion) significantly better than Adrenaline since it exchanges one-time value for an extended value, which as we've seen with perks like Made For This, can be really damn strong.
We're Gonna Live Forever, in my opinion, is just really underrated. Everyone used it for Bloodpoints before, now you rarely see it. This perk, in it's current state, is amazing as an anti-snowball perk. And the new Endurance effect is pretty handy in a handful of situation.
Iron Will may be my most controversial opinion, but I believe that it's effect is still amazing even after the nerfs. 75% reduction of grunts of pain does not seem like much, but you have to consider the fact that the chase music covers the remaining 25%. You effective cannot be accurately tracked in the middle of a chase. I know someone will mention "oh but it is designed for Stridor to override Iron Will now" but most Spirits dont use Stridor anymore, because nobody uses Iron Will anymore.
I would say its good on survivors that are quiet already. But for someone like me that mains a loud survivor (claire), it does nothing for me. Again its not bad but i wouldnt say its good either. Just mid.
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@tyrese112499 said:
Mind you im a p100 elodie main but ive been playing killer and im so sick of made for this hope adrenaline and windows. Its so unfun to chase someone whose the same speed as you. Mind you i use made for this on survivor with ftp wglf for the endurance for healing while injured and i say take the haste off or make it not stack its like 2 perks in one. Killer cannot keep up with the chase or gen pressure without tunneling. Its so unfun its insane.
I am sorry to hear that, i hope your games get better