Emeal
Emeal
About
- Username
- Emeal
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756814#Comment_3756814
I'll give you a +1 for the effort though 👍️
Aww you are the sweetest.
-
@Mandy said:
Unfortunately there is nothing we're able to do about this, the laws in Japan are very strict with regards to virtual currency and the expiration date of the Auric Cells in that region is in-line with those laws.
Curses, you were faster than I could google.
-
First results that come up are from Bethesda, lets have a look:
So its local laws.
So what is this thread even supposed to be, You want bHVR to break japanese law?
-
What even is this thread??? Why is no one asking for references and sources?
@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756785#Comment_3756785
Yeah, I've literally never seen a game where in game currency that costs money expires like that, and it's really ridiculous it doesn't even lasts a year
Could you please provide a reference to what you are talking about???
-
I dont think you wanting to screw over the other player is a good basis to make a perk.
Besides you will most likely just be annoying me who almost never uses Franklins. Is that fair and good to you?
-
The Hitbox already follows crouching.
If the Survivors has a slouch hitbox it would change how difficult survivors would be to hit in their new stage.
Multiple Killers could experience issues, leading to needing balance adjustments.
Multiple Loops could be much harder to do if your hit box intersects with the environment in a new way.You are basically asking bHVR to have to deal with MANY MORE ISSUES over the next 4 years, having to revisit many small parts.
If I was bHVR, idd say no. -
Man I paid for Trickster. I hope they fix him fast.
-
Pharmacy, as a perk, has always historically struggled.
How did you conclude this?
-
Snake would be a great Survivor, easy to make perks for too
A skin for Old Snake would be appreciated aswell.
-
I would be perfectly happy to accept this change for DS.
I think anti-tunneling perks that work as off-the hook should be 80 sec by default.I also think bHVR should make another anti-tunneling perk that works off- the-hook and should be a free universal perk.
Perhaps something that blinds the Killer and slows them, if they hit a Survivor during the off-the-hook endurance timer. -
I love Unknown and Singularity very much, they feel great to play. I have not found Xeno or Chucky's gameplay to be fun a of yet.
-
Nah, Im fine with it being a perk. its fine to have some skills like planning escape route to be made obsolete with a perk.
-
I don't exactly require a Chaos Shuffle Mode, what I do want in this game is the ability to slot in the Random Perk function into my build or parts of my build. As well as Addons for my power and Offering so I can play Chaos Shuffle in the normal game or in any event in the future on my own terms. That would make me very very very very happy.
-
Scratchmarks were good for me this last PTB. idk if they changed anything tho.
-
I think Item droppage as a mechanic, is overdue for a check up, balancing, pain points alleviation and expansion.
-
Just because its free idk if bHVR would make a chapter, its a social project and I don't know if they really want to get used by big cooperation. Even IF its free.
-
I think you underestimate the Power of Flight of the Damned. I have been getting good value with it.
-
Just report them post match and you can DC on them as well.
-
@Smoe said:
No because the mark is meant for ultra powerful killers only and neither Freddy nor Sadako need one, as not only do they not come close to fitting that that description, but they also don't even come remotely close to Vecna's power level.
Does it not also have something to say if the Killer is content to be in the Entity's Realm?
-
@nValentine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750043#Comment_3750043
i remember when basekit BT was implement, everyone was freaking out about how this is a huge nerf to killers and killers won't be able to keep up. and since then kill rates have only been going higher and higher
giving "balanced" unbreakable won't break the game. just like BT and Anti tunnel. it will only prevent toxic & boring gameplay.
I dont remember if bHVR ever told us why they made the choice to go away from that idea. Idd like to know.
-
@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750013#Comment_3750013
Then make a requirement you need to be on ground for X seconds before you can use it.
And it is supposed to be alternative to DC, no? It's with purpose to make you not wait for full bleed out...
Or screw over the rest of your team if they don't come for you the second you go down. You don't like the Killer anyway and would prefer to go next. You know players exist like this. You are giving them another easy way out.
How many seconds would you suggest?
-
@nValentine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750013#Comment_3750013
thank you! exactly. maybe basekit unbreakable isn't the best solution but it sure as hell better than making players give up or bleed out faster. idk what other ideas is out there
I had one a while back, lemme find it… Damn, this is from January.
I think this would be a good starting point.
-
@VomitMommy said:
How about we just let survivors give up, or bleed out faster?
There is no reason to nerf killers overall just because you get sometimes bleed out.
This is going to make winning end game impossible. If you want to get comeback with all gens finished, you have to slug everyone.
@AggressiveFTW said:
The only viable solution: add a bleed out faster button, when pressing the button you crawl slightly faster and bleed out faster. This could make for more interesting gameplay, it could lead to Survivors getting to a safer position for increased survival chances. With the risky thing being you bleed out much faster. This would also be effective if the Killer is slugging for toxic reasons.
Bleed out faster.
This would just be used as an alternative to DCs. -
And here comes the worst part: In soloQ, people don't even punish killers for tunneling, because nobody even sits on gens. And there's zero communication in this game.
Are you saying you think if you could communicate with other survivors, lets say by a command wheel, that would make survivors more effective while you are being tunneled? maybe or maybe not.
If you ask me, killers need to receive punishments for choosing to tunnel. If you hook the same survivor twice in a row, the requires charges to finish all generators get reduced by 5%, stacking up to 5 times or 25%.
And what if I cant find anyone else but the unhooked? Just screw the Killer right? Thats not fair either.
Though I think you are right that bHVR OUGHT to have some 2 anti-tunneling perks in the game for free by default.
-
I honestly don't have any problem with any of those perks, they are much more fun than running Pain Res, Pop.
bHVR has worked hard to provide real good alternatives to Gen Slow Down Meta, honestly we should thank them instead. -
Im not against a perk that hides unhook notification and provides not change on the hud and continues Killer aura reading of the hook for a short time. or even better make it an item or a use of the Broken Key.
-
@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747670#Comment_3747670
Why would it be gone? You wanna leave surviviors with no fun at all? If so you will be playing bot lobbies consistantly, because there will be no survivors. I wanna have fun in the game, so I am running flashlight/flashbang/pallet save builds + chase only. If game will be only about generators, we are done.
I've done them enough anyway.
Why would what be gone?
-
the only way to beat it is to NOT go for an unhook when hes proxy, you cant get away with the usual stuff when you got vs a bubba.
One Killer having a counter to a common easy strategy isnt a cause for a change to make the Killer's Power be disabled. -
bHVR did try to change this a long time ago, I seem to remember it being when Mettle of Man joined us.
There was a huge uproar, I remember it was pretty infuriating how easy pallet saves became.However its absolutely unintuitive to Survivors that there is a difference on those special states and I absolutely agree that it should not be the case, I agree it DOES hurt new players and it makes NO SENSE at all. IT HAS TO GO at some point I'm 100% convinced of that.
I think one change idd like to see to the Killer's pickup animation tho would be the ability to turn around and perform an m1 attack while doing it, at the same time I think Survivors face unreasonable game mechanics. I also think the Killer does the same.
Honestly its something bHVR could do with some reworking on, Idd love to see those change.
-
@TheRealConsent said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746878#Comment_3746878
Don't the two different forces add up into a different, diagonal direction?
They do but the directions Killers apply attacks are rarely horizontal so it wont mattrter.
-
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746895#Comment_3746895
If you smack hard enough… Let me ask a friend of mine who might be able to calculate how hard you would need to hit ^^
You need about 200 newtons horizontal force. And the Killers hit down or to slice, not horizontal. Not gonna happen.
-
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746878#Comment_3746878
I mean… according to newtons laws of motion "a body remains in motion except insofar as it is acted upon by force" so let's you get clubbered by Billys or Bubbas hammer it might just throw you away from managed to fall into the hatch, for Wesker it is even more obvious.
So maybe don't use that as an argument ^^ Gameplaywise I don't think we should go back to the original hatch standoffs.
Idd like to see you stop a 80kg from falling with a hammer
-
If you jump into a hole, do you stop momentum when you get hit by something else?
-
DbD might not be a skillful game, just saying its a videogame with multiple types of players. Not just catering to one type here.
-
Happy to help.
-
Saw someone had a similar issue higher up the list, not to spam my response here, but just trying to help as many as possible.
Have you tried deleting the shader cache? It has been known to happen with unreal games.
It should be relatively safe to do, make sure the game is closed when you do this.
Then go to %appdata% :\Users\"You"\AppData\LocalLow\NVIDIA\PerDriverVersion\DXCache (YOUR ADRESS MAY VARY)Delete all the files that are not being used and in theory if your problem is a shader issue, then the game will ask your graphics card to make a new shader cache for you for Dead by Daylight and it will probably not bug out again. (probably)
Hope you figure out what the problem is. lemme know how it goes.
-
That looks like 7.7.0 patch's description, maybe someone forgot to change it around.
-
Have you tried deleting the shader cache? It has been known to happen with unreal games.
It should be relatively safe to do, make sure the game is closed when you do this.
Then go to %appdata% :\Users\"You"\AppData\LocalLow\NVIDIA\PerDriverVersion\DXCache (YOUR ADRESS MAY VARY)Delete all the files that are not being used and in theory if your problem is a shader issue, then the game will ask your graphics card to make a new shader cache for you for Dead by Daylight and it will probably not bug out again. (probably)
Other help than that? Reinstall the entire rig. 😎
-
Sounds like the 7th September Reddit AMA
-
but now it’s barely possible from four meters.
I doubt it.
-
While Jeepers Creepers is certainly a well known franchise, I dont think bHVR will be working with the current licence holder as uhm how do I put this in a great way for this forum, They have been convicted of doing something REALLY BAD.
If you dont know, you can go to wikipedia Jeepers Creepers Film and click on the "directed by" link to their page and read it.
The Optics of dealing with someone like that for a Chapter content would look bad for bHVR, best scenario we can hope is that he sells the franchise rights to someone who can wash off the director's story. I think that will take some time though. It makes me feel bad for the people who produced these films, they deserve better.
-
TRUE.
Right now Knight is incredibly clunky cause the requirement to spawn a Guard is that there is enough space infront of him.
I dont know why bHVR made it this way, buts is really bad to play as. I hope they can push this into the next update in some way. -
We have asked for this many times, but it was decided along time ago that they didnt want to do that.
Never say never tho.
-
What is the skill expression that is being taken from him?
-
Hey look at that:
-
@VomitMommy said:
Are you sure MMR changes at all, when you are not playing?
This is not rank system...
Exactly, this is why I ask because it would be easy to not want to play when you come back and gets to lose for hours.
-
@ReverseVelocity said:
They could've made it like 30% or something. 10% is just super insignificant for such a niche circumstance.
Here is what I find bad its that its so obvious that the changed addon is a poor nice choice for so far all the regular Vecna gamers I have asked, that is has to be an oversight or a mistake. But I know bHVR will fix it eventually, the problem is that chances are high that unless we can alarm them to it now, we then have to wait for the stat elves to report low usage rate to the designers and wait for them to take action.
The process is long and slow, when bHVR could do a survey right now or have made a thread saying like: "We have decided to change this addon, do you have any fun/ enticing ideas for the alternative?" bHVR's process is SO SLOOOOW and the addon issues on Killers are neglected for so long and sometimes the fixes don't really fix anything, its haunting me. HAUNTED!
But Im really hoping they take your idea on 30% seems interesting at least, still niche but better.
-
I have played alot of Unknown and I have not noticed this problem.
-
Only if Killers get to block 4 perks too.
-
We do not need to make lobby dodging worse than it is.





