Emeal
Emeal
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These suggestions dont even make my top 10.
Okay maybe the anti body blocking mechanic, but everything else is considered fluff to me.
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@VibranToucan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865248#Comment_3865248
You used the killrate as your logic that trapper only needs a very slight buff. Clown, Huntress, Singularity and Demogorgon all got pretty subsequential buffs despite having pretty similar killrates.
Nah read it again, I used killrate as the logic for rejecting substantial buffs. not the same thing.
But there might be diffrent issues the devs know about that we dont. -
@VibranToucan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3865232#Comment_3865232
Over halve the killers with a lower killrate than Trapper have been buffed since those numbers were released. The numbers were released after Hillbillys rework, but they mentioned they were collected beforehand and his post-rework killrate was shown to be way highter.
So even by your killrate logic, Trapper should be up for a pretty decent buff as well.
What killrate logic? the Devs has eluded to their goal being 60% Killrate, so trapper is pretty close on the money, and I already suggested a buff.
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@WaveyTrey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864751#Comment_3864751
In theory yes, but reality no. Everyone knows this. Trapper is by far the worst killer in the game.
With Discord players will always disable Trapper’s power once someone else spots the trap, or is in a chase. Trapper wastes more time going around the map to pick up, and arm traps.
Survivors only take all day to disarm his traps when you stack the add ons that increase disarm speeds. That’s usually the ones I use with Oppression, and some Hex like Ruin. Then pray the totem is requires the disarm.
Getting Bloodlust would mitigate this issue for him altogether. Making him dangerous to deliberately coordinate against. It’s best to disarm his traps when you clearly see him not chasing anyone, or arming traps elsewhere.Trapper is by far the worst killer in the game.
Trapper isn't the worst Killer in the game, stats released by bHVR shows this. Though you may experience different, trapper is actually performing quite well, and very close to the developer's intentions.
You seem to put a lot of emphasis on discord voice coms as being the downfall of the Trapper, but that really isnt a big problem or something that you get every game. Even so, most discord groups don't call out things that well anyway. I dont think bHVR has ever confirmed this being a huge issue they need solutions for.
Any Trapper buff has to be slight I think.
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I mean they DID listen to the Community, to all the people who were tired to Dead Hard.
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110% support for basekit unbreakable, atleast for just before endgame, so reduce absurd slugging times.
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A perk for a ScoobyDoo chapter. I love it. Please BHVR get WarnerBros on a licence meeting and hear our plea, that they have many adult fans. We also want to enjoy the ScoobyDoo as many kids do it.
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Finisher Mori would be better if DbD had some sort of basekit unbreakable for Survivors.
But they dont so this new system pushes our buttons, tho I actually dont try to get 4K, like I have no need for it unless I wanna see it. @Skillfulstone Got this best explained, even tho it might not happen often, humans remember the worst matches best, so the time when we were stuck on ground for 2min, because a Feng Min hid will… infuriating! absurd!
Stuff like that needs fixing before FNAF, I don't feel we can welcome those new people in this state.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864911#Comment_3864911
It would be a nerf as it would be harder to aim his pounch.
yeah but his vision would get improved.
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Victor does need need a buff, which 3rd person would be.
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I don't find flashlight squads to be a big problem, you can hear and predict them, but I have loads of experience with it.
You just got to not let it get to you, and see it as a chance to learn to be better at it.
Sure limited vision sucks… but don't forget your other senses.
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@UknownShredder said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864771#Comment_3864771
I edited my post.
And the feature could be enabled if you choose to Que as a survivor to solve your problem.What if I solo queue as Survivor, and tell my friend "im looping the Killer at Shack."?
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@UknownShredder said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864769#Comment_3864769
Honestly id rather have you banned using it. Its like you sit in a casino and reveal to your friend what cards the opponent have while you standing behind him, you would be thrown out on the curb right away.
Im not playing AGAINST my friends, Im talking out loud.
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@UknownShredder said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864766#Comment_3864766
Well create some sort of algorithm that detect if someone say X such as Gen, Main, Shack, Jungle more than a few times a game or something because this is a problem. I have faced about 20 com teams in a row and been running discordance without terror radius and i see them always leaving even tho they have no LOS about 5 to 10 seconds before you get to that building.
Something needs to be done about this.
If you are chatting with your friends who isnt playing then there is no reason to speak about what you do in game or where the killer is.create some sort of algorithm
That sounds expensive. And what if then talk to myself, while in call with friends as Killer, I say, Are we going to shack? BEEP, banned. There is no way bHVR would do this.
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@UknownShredder said:
What they should do is to force you to activate your mic in SoloQ And if you using 3rd party coms like discord they should punish you the same way when you DC… The game was not designed to have someone say " the killer is going to main now everyone go to shack" So when the killer gets there there is noone there because they got some information perk that is ten times stonger than any perk in game , possibly combined.
Do you mean, Detect Discord use by using Easy-Anticheat? HUH??? What if your just chatting with friends as Killer?
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The risk of this idea is just too high to outweigh the value of the benefits, I come from an alternative timeline were DBD had coms and there are the Youtube videos over there, with the worst content known to humankind. Don't do it man. You dont want to bring this insanity into this timeline. Its honestly not healthy for your mind.
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The person disarming the trap is already wasting time not being on a generator, that is slowdown. That is already best use case.
Any buff to the Trapper ought to start with creating targeting nodes at loops to fix bad trap placements or make traps easier to not misplace in my opinion. That would lower his skill ceiling a tiny bit too.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864478#Comment_3864478
I imagine one strong factor would be which platform you play DBD on, which vary from awesome PC experience to Switch experience, and all in-between.
Then the post should be called, 'Better switch support and optimization.'
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Literally this game has worked flawlessly for me almost the entire year, okay the Server has become a lil unstable during Bonechill and yes I have had bloodpoint bug too like twice. What are these great and awful unhealthy parts of the game, which require that bHVR set aside chapters etc? This game is banging incase you didnt notice.
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@LockerLurk said:
I don't have an issue with Moris and have never seen them as toxic in any way, ever, at all. However I do think people should be able to skip Moris if they really want to, just offer it as a slider setting. I don't see why not.
This could only work for the very last Mori tho, I think it sounds incredibly petty to not be able to sit through 10 sec of animation.
If we are being petty, idd like to get the time back I have walked to the exit gates to push Survivors out and end the game.
I don't see why not.
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I dont see why we need a new item category were items basicly do the same as an ultra rare addon.
Just make that ultra rare addons. But all these are welcome additions to a huge item overhaul, which is very overdue imo.
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You mean hook the 3rd downed survivor, meaning two is already dead. Just add a fast bleedout option after 45sec.
either the Killer is sure he can find the other in that speed, or he will lose sacrifice/ emblem points as the other survivor bleeds out.
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I think they should just make a general rule of not putting anything really difficult one might be stuck on for more than three matches on a path one would take as either Killer or Survivor, this way everyone can enjoy the tomes more thoroughly without feeling stuck, and check out side paths later for some spicy challenges.
The feeling of being stuck is the worst part imo.
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I swear, if DC players is going to start calling Surrender at the first down and then kill themself on hook if they dont get surrender…
Im gonna give feedback on the forum about that, hoowee.
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@Lixadonna said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863703#Comment_3863703
Yes but you give people an optional lobby that's dedicated to event things. But people queue up and don't even do the event stuff. It just becomes a regular match. Then you see posts on events being played sweaty. All this Bone Chill stuff could have been added into standard lobby and nothing would change much. Even with the Halloween event no one was doing the side stuff much.
except the times they dont or do.
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The reason bonechill is an event is because people are likely not playing like done in normal queue, if it was in normal queue people who wanted a normal game could not get one.
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I think my fav is by Dark Hood, Enjoy!
https://www.youtube.com/watch?v=tK4BLow_2dcThis one cracks me up every time.
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@ZeroEthics said:
Here are a few ideas of Winter Chill Holiday cosmetics we need for next year…
- Reindeer Alien (Rudolph)
- Nutcracker Deathslinger
- Mrs. Clause Unknown (Granny)
Thoughts? Feel free to add any suggestions you have!
Nut cracker Deathslinger Legendary would be dope.
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Problem is bloodweb is basically a thing to do while waiting for a queue, making it a single button would make people not be ready when the games start, this is already a problem, I know I use Lethal Pursuer, I know you are not playing and yet I will take you to a hook. We don't need more of this problem.
The reason this is becoming a problem is when bHVR allows us more bloodpoints, than intended because of diffrent psychological effects people dont want to play the game unless there is a bloodpoint bonus. which is basicly an addiction and could harm to game long term.
bHVR ought to make the game more enjoyable for both sides and tone down the bloodpoints slowly.
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The perk isnt great on its own, but its what it can do together with other perks that is why it has its cooldown.
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This could also be useful for Perks that has one use for Survivors, no more second guessing if it can be used again or not.
grey = its dead jim.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861648#Comment_3861648
it might buff these two killer imo because they could potentially use clown anti-heal perk +distressing. i'd say if they want reduce power-level of nurse and blight. i would decrease nurse's blink speed from 400% to 325% and increase blight rush cooldown from 10 →17.5 seconds.
You are absolutely right. But I doubt these changes will come through as It would feel like they are destroying the Killers, even though the people who do it could probably still do it with changes. Killer Mains like me, are often not open to nerfs like that.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861678#Comment_3861678
To this day I still don't get why people find The Lich hard to play against.
- Situational KI.
- Flight that is infinitely worse than Dracula's teleport, and has a fat cooldown.
- Blocking pallets, only for it to get dropped in their face the next time they get around the loop.
- FotD is his best tool, but it only comes into play on elevations or when reading a vault.
His entire kit just seems mediocre to me. I just don't get the hype.
Also… Happy Holidays fellow forum user. Hopefully you've had a wonderful day.
Well I DO play a lot of Lich myself, he's my go to for Ranking up fast.
I see him as a Killer with many tools to get pallets down with, rather than attacks to harm Survivors.In certain situations Im a nightmare and in others im a lil fluffy bnuny, and a Happy New Year to you.
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In the right hands Lich certainly is a fearsome opponent, but with the right strategy he seems like a wet towel.
What strategies are you using? What are your responses to each of his four spells? Or have you simply given up on learning it? -
I dont see why Nurse and Blight does not have a 40m TR, given how with the right addons you basically have seconds before you are downed and with the right skills. Their current TR seems meaningless, yet somehow Wesker of all Killers have 40.
Logic is if Wesker has a 40m TR because he can swiftly move to your location, then Blight and Nurse OUGHT to have it too.
Most Killers have global sounds too, Blight don't and Nurse's global sound is during her Blink. -
Ohh thats gonna be rough.
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Pre-sabotaging was removed for a reason. I dont know what the reason is, but making it too easy to destroy hooks is very hard to balance, that much is clear. I much prefer the system as it is, but there certainly is options for perks. You also have many perks that help with sabotage these days if you find it too hard to do.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861180#Comment_3861180
- Most of them were. 100%. At least in part. SM wasn't Nurse or Blight. She had a pretty versatile kit, but the only part I think that needed adjusting was dormant drones. Or letting scan marks expire over time.
- Why do survivors get a pass?
- Again, killer reactions which you ought to ignore?
- It's inference from precedent. How's that Freddy rework coming along?
- Do a quick forum search? It was OhTofu's stream. I'm unsure if it's still up but you can 100% find plenty of people talking about it.
- Then same response.
- Yes. Killers should just ignore the efforts to get killers nerfed to SM levels. That'll end fine.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861181#Comment_3861181
Bingo.
Do a quick forum search? It was OhTofu's stream. I'm unsure if it's still up but you can 100% find plenty of people talking about it.
I'm not going to research an entire topic to figure out which little tid bit you are talking about in that topic, when you should be able to do a quick search too to find where she laughed about it. I found a clip from Tofu's stream with Mandy, but there is nothing about that which indicates she laughs about it. But then again, that is what is found easily, I could not know if you saw a secret extra clip.
But a quick search into it. I think you once again read too much into text and have misunderstood that situation. NothingBurger.
This is borderline starting a witchhunt, making false claims about a developer.I can assume because basic logic and Mandy's statements on stream.
I should have seen this coming, people who say they are applying basic logic, ARE NOT. What a waste of my time this has been.
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My response actually was not all over the place, but okay.
1.While technically true, they just offer the only argument that people's problems with her is individually skill-based.
Again, just going off what they said, tho It does not matter, only what BHVR things does.2.Again, Survivor reactions which you ought to ignore.
3.I know what OP said, I read it too, what they say is largely overexaggerating and they ask is to ignore what others say.
The only reason they didn't killswitch SM for the 3-4 years it'll take her to get reworked (trust) is because people spent money on cosmetics.
4. Do you have proof of this or is it conjecture?
We can infer the case, because Mandy went on a stream and was basically laughing about how they ruined SM deliberately.
I can assume because basic logic and Mandy's statements on stream.
5. I'm going to have to ask you for a source for the Stream and clip where Mandy was laughing about how the ruined SM.
6. Goad.
7. You read very much into the examples, no its just an example of goading which one should ignore.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861114#Comment_3861114
Most of those killers care about angles/LoS/distance. Pyramid Head cares about his awkward turning. Houndmaster says nah, my dog has curves and gets the hit from ridiculous range with practically 0 aim or thought required. And she has a whole 'nother power in her kit that's pretty damn useful now (if not finnicky still).
I don't see getting hits at vault animations as an issue, as the alternative is either a forced grab after/before the animation finishes or making the power useless at vaults entirely, neither of which is a great idea. But the vault speed of the dog definitely needs to be reduced/reverted. If you miss the animation lock hit you shouldn't just get the grab for free instantly, you should have to try a redirect play.
Yeah, I think bHVR was too quick on the buff button when I am still convinced she has still some mechanical issues.
I made a post about it:@Emeal said:
Dear bHVR DbD TEAM
Thank you for your hard work and creativity in designing the Houndmaster, as a longtime dog family member I very much enjoy the loyal, useful and sometimes silly Snug. After playing her extensively over the past few days, I have identified some key areas where her gameplay controls could be greatly improved to better align with player expectations and overall player enjoyment. Please consider the following suggestions:
1.Targeting In-Game Objects Using the Search Command
Issue: The current implementation of the search command's targeting system uses a pinpoint node similar to the Nurse’s Blink targeting, making it overly precise and difficult for the average player to target in-game objects. It seems that when it comes to targeting an Object you need to use her finger for aiming?? This results in an unintuitive experience where players must "fight" the controls to land commands accurately because the former is unclear.
Suggestion: Simplify and expand the targeting system to be more forgiving. For example, implement a system that dynamically snaps to nearby objects within a reasonable range, reducing the precision required. This will make the ability more accessible and less frustrating, encouraging more people to play her.
2.Changing Commands While Snug is Active
Issue: The Houndmaster cannot change her command selection while Snug is performing an action, making it impossible to prepare the next command in advance. This restriction creates confusion and limits the Killer's ability to adapt and strategize during downtime while waiting for Snug to return.
Suggestion: Allow players to switch commands even when Snug is active, enabling smoother, more strategic gameplay and reducing unnecessary frustration.
3.Confusion Around Command Selection
Issue: Players frequently lose track of the currently selected command, both myself and many streamers, requiring them to check the HUD often. Mistakes in command selection are punished with momentary slowdown, as using the wrong command at the wrong time can disrupt gameplay flow, much more than a failed dog grab attempt.
Suggestion: Allow players to switch commands while holding the ability charge. This would provide a smoother gameplay experience by enabling corrections without penalty. Alternatively, add a subtle on-screen indicator or an auditory cue for better awareness of the selected command.
4.Low Deviousness Point Gain
Issue: Houndmaster struggles to earn Deviousness points effectively. While her Search command functions well as an informational tool, its contribution to the Deviousness category is minimal and relies on Dog grabs which may or may not happen depending on the Houndmaster player's current skill, resulting in those points lagging greatly behind Brutality and Hunting.
Suggestion: Award more Deviousness points for actions associated with the Search command, such as running on Snugs path. This would better reflect the strategic value of her abilities as well as paying the Killer more handsomely for their gameplay.
5.Default Command Selection at Match Start
Issue: The Houndmaster starts the match with the Chase command selected by default. However, at the start of a game, players typically rely on Search for mobility and reconnaissance, not direct confrontation.
Suggestion: Set Search as the default selected command at the beginning of each match. This aligns with the intended early-game strategy and improves the overall flow and giving players a clue on what to do first.
Thank you for considering this feedback. I hope these suggestions help refine the Houndmaster and make her an even stronger addition to Dead by Daylight. Hope you all have a lovely day and honestly Thanks for this Killer, she is really amazing.
I think if they fixed these issues and then waited to see how she performed and then buff, I think it would be better.
But I have no idea what they know and or could see that I cant. -
@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860665#Comment_3860665
That's such a mischaracterization of what people are saying that…what?
No. Some killers need a nerf. Skull Merchant may well have needed one too. But this wasn't a case of adjusting a killer's kit for balance reasons. This was something else entirely that - yes - sets a really bad precedent.
What people have a problem with is:
- Deliberately nerfing her to the point of uselessness to get people to stop playing her because of quitters.
- Destroying a killer because of people quitting.
- People massively exaggerating how strong some killers are (just look in this thread in regards to Wraith of all things.
- The gloating and vindictive attitude of survivors post nerfs (lol not far enough just delete her with no compensation).
People quit against Skull Merchant because people quit against Skull Merchant. It was a holdover meme from her Chess Merchant days.
Now people are worried because this could just as easily happen to Hag, Doctor, Trapper, Plague, Cenobite, Wraith, Billy, Chucky (oh wait), Artist, Dracula, Bubba, Trickster, Huntress and any other killer that rubs people up the wrong way.
I can only judge the character of OP's post by what is written, Im responding to the post OP made, not the following responses.
The post literally refers over and over again to dismissing responses regarding nerfs and asks to not ask for nerfs.
How can it be a mischaracterization when that is LITTERALY what they say?Luckily for us BHVR listens to all of us and they certainly realize that they made major mistakes on the Skull merchant, but also that they needed to pacify her, its at least better than kill-switching her. Since BHVR has never laid out the case for us in full, we would never know for sure, but if they can find reasonable evidence to make those changes
You may disagree ofc, but you dont have stats nor the responsibility of keeping this game from not sinking, do you like OP believe most Survivors just give up for because they cant be bothered and BHVR has done no effort to verify that problem?
Even if that is the case, that IS a problem that needs fixing anyway. I'm not so interested in that you do disagree, more why you disagree and how accurate your assessment can be shown to be.You also need to ignore what Survivors say or post to goat you anywhere, someone being a meanie on the internet trying to goat you isn't an argument that BHVR needs to take into account here. Neither do I, nor does you. You are getting riled up over it, just as many Killers do when they say "gg ez skill-issue" in postgame chat.
Lastly, you assume this came easily, again you dont have the stats, you cant demonstrate your assumptions here.
Why do you assume this comes out of nowhere? -
@SidneysBane1996 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860992#Comment_3860992
Understandable, but this thread is for people who are upset about the nature of the game and this is meant to counter actual toxic slugging. Copying what I said to follow me across the forums to other posts in order to attempt to mock me with it is immature, childish, a form of cross-forum harassment, pretty ridiculous behavior, and very toxic. Not to mention, shows a deeply unhealthy obsession with me that probably should be addressed, because why does a random person on a video game forum live in your head so rent free you feel the need to do this?
Besides, I stand by what I said in other posts, Emeal. Slugging is considered OK by BHVR. That doesn't mean it's right, it means BHVR isn't gonna do anything about it because they consider it as gameplay to be able to down Survivors and leave them down for a period of time, but the real problem is that bad actors are abusing this gameplay feature to leave people to bleed for four minutes. Throwing my own words back at me as some kind of "aha take that" doesn't mean anything here, because I stand by what I said.
Maybe instead of looking to burn bridges and get one over on people because you disagree with them and are frustrated, you could instead engage with the discussion at hand like a mature adult? The discussion is about a mechanic I proposed, in case you forgot. Try to be productive, I know it's hard when you're upset at slugging and the fact you can't get under my skin, but please try.
I just used the same arguments you used and your response would be equally applicable to what I said, but instead of realizing the arguments were bad, you think this is a personal attack against yourself. I apologize if you see this as cross-forum harassment and toxic, I merely adopted the same ideas of argument you offered to me, its not a personal attack to see arguments you used get used against yourself. Happens to me all the time.
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861108#Comment_3861108
In general, I see it's useless to argue with you, you immediately go into a defensive position, after all, the OP is right for me she needs a nerf
>I ask a freaking question.
>"it's useless to argue with you"I mean if you think I made a good argument, you can just say it, no need to flee after the first question.
There is already like 4 other killers who are equally as lethal at vaults, like why are we removing Houndmaster's???
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861100#Comment_3861100
Then the killer loses his uniqueness, let the dog vault, I'm not against it, but he shouldn't immediately grab the survivor, there should be a redirect so that the killer predicts the direction of the survivor (skilled play), but there is no skill if he grabs immediately after 0.5s, in some loops a vault is required to be dragged to another place, for example, the main building of Haddonfield
No I mean, the Survivor, if you dont vault, then Snug cant eat your ankles.
I see Houndmaster like Huntress, so I don't do an obvious vault near her that will get me axed in the back.
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860672#Comment_3860672
Unfortunatly she can hit from miles with dog now, it's all thanks to new Snugs vault speed, I do agree with OP that vault hits should be reworked, it's way too easy to hit with her now, literally brainoff m2 sim killer
What if you then just didnt vault at long range?
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The slugging issue is overblown, its only mildly or slightly infuriating, if they find this game unfun because of slugging, then this game isnt for them, BHVR has decided these things are a-okay parts of intended gameplay, because they have done absolutely nothing to stop them, which is as good as a green stamp of approval.
ALL games have some mild amount of annoying things in them because no game is perfect and especially not a game with a massive roster of characters. :)
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@Yoshirama said:
That's just a free hit for Houndmaster
Don't you think the Killer deserves that hit, I mean unless you make it too easy for the Killer, its pretty hard to setup right.
Does Huntress deserve the Hit when she hits you through a window?
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By this Logic no Killer would ever get nerfed, you are literally excusing away any bad gameplay problem as Survivors just needing more faith in their own abilities.
I think the main problem is that you refer to absurd gameplay as slightly and mildy infuriating, when its actually making people quit.
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Yeah I just went against, Knockout, Deerstalker, Hex:Thirdseal and Hex:Undying.
Its catches SoloQ so hard off-guard.
