EldritchElise87
EldritchElise87
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- EldritchElise87
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2nd hook would actually make them just a novelty like cypress moris. What would be fair is that you can't activate a mori untill all 4 survivors have been hooked once.
Moris still need to feel powerful, but just remove the ability to use them early on a single survivor.
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Honestly so? its not meant for casual players, its only a couple hours a day, and I know a lot of us will play 100 hours in 70 days easily.
If you play this game consistently, and its your main hobby/game, you should have no issue hitting it. If you don't play that much, well it isnt really for you. Its for those of us who unlocked every perk and P3ed everyone we wanted years ago, and obsessively consume everything dbd related we can.
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Dimmsdale dimmagorgon.
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Unless hes getting a teleport or some kind of map-yeeting ability, he will never be top 5.
As he is? Faster ms when charging would be nice, even if its an add on.
This also begs the question, what should his URs be?
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Everyones muddled from the resets anyway.
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I'm currently running Feng in the chinese dress with the facemask and setting my steam name as various anti china related thing. "Feng Tiananmin" is my favourite so far!
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The game still exists as it did before, you can still use the archives and get the rewards for free, but I play DBD a lot, its my "Main game" and ive played over two thousand hours, for what i spend on DLC, auric cells, battlepass, hell I could be paying a hundred dollars a month and id still be getting a good deal hours of entertainment/money wise.
The game has ben getting consistent updates and free content for 3 years, i dont begrudge them monetizing the game, considering they have a studio and team just for managing it.
Back in the day, you bought a game, you got a few patches and then you were done. Not many devs get the live service model right, but dbd imo is one of the least agregious by far.
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Its a nerf in the sense that vs those mythical "optimised swf groups" Nurse using anything other than addons to reduce the recharge to 0, and basicly make her a base kit nurse.So really, what it does is narrow the "sweaty" nurses into a very specfic set of add ons, and then the absolute worst thing youd have to deal with would be a basekit nutrse.
And the more i think about it, would we be able to justify some of her new add ons without the nerf? I for one was having hella fun with the matchbook, and if a new killer came out with that exact power, 4.2ms speed and 1 blink, it would be considered a very high tier killer.
And to be honest, can we stop acting like children at every change? the devs dont favour one side or the other, they want every game to be as close in skill as possible, because that tends to create more *fun games*. Games where one side stomps the other consistently are not fun. There is some stuff in dbd that makes certain swf setups and survivor builds overpowered, there are some killers or perks that can seem like they have no counter, but at least they listen and try to balance things.
Chill yall.
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Because people for a long time have seen Nurse as the baseline for SWF groups, it was always teased Nurse would be nerfed, but the expectation was that other killers would be brought up to a better level, and maps reworked before this.
If they had hit us with this nerf after the map reworks (more numerous but unsafe pallets making things not so much a nightmare for m1 killers) then it feels bad considering they were quite clear about trying to calm the playerbase saying it was just the op addons.
I don't really care, I don't play much Nurse, and long term it makes sense. Dropping it at the same time as insta-removal is intresting for the meta though.
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🦀🦀🦀INSTAHEALS ARE GONE🦀🦀🦀
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Why not? What a survivors job is dosnt matter to you, the backstories are just text, if it gives some representation then whats the harm?
I get the arguments against it, but if you have not grown up lgbt its hard to understand what having every hero/culture figure/character be straight by default felt like.
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Watch them do 2019 Chucky and everyone loses their #########.
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I'd love a music pass to update the roster, custom themes for older killers, custom chase music, it feels like something the devs want to do, but its obviously not a super high priority, just like custom moris.
I don't doubt that one day itll happen though.
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- Huge and (or) unbalanced maps- pallets are being rerworked to offer more counterplay on maps, Devs are aware that large maps are an issue and have been making changes each patch. (Such as making Pale rose half the size, new map being indoors and having pallets that require skill and timing.)
- Unviable Killers
- Again, they have stated their intent many times, they seem to understand the "trinity of power" that killers have (map control, chase ending and tracking) and that map control is the most important of those. Look at killer design compared to 18 months ago. Killers are being looked at constantly and changes will happen. They have been on this path from the Trapper/Wraith rework.
- SWF
- Look at recent perks and you will see what they are trying to do. If you look at each new perk you can imagine the complaint that it was designed from. Same goes for survivors. Getting genrushed? Multple slowdown perks. More ways to stall out the game ad apply pressure, more ways for survivors to counter camping and tunneling.
- Its almost like giving you the tools to get better without drastically changing game mechanics.
- No useful secondary objectives
See above, survivors also now have a highly useful perk that encourages cleansing dull totems.
Thats the most genius thing these devs have done imo. I mean, can delay the game for killers by giving survivors something to do other than gens, can counter noed by encouraging survivors to cleanse dull totems, and can help survivors heal faster after healing nerfs.
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Edit inis you can force AA there, also good for disabling Vsync.
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So low ranked survivors can't learn and get better against higher ranked killers, and thats because the killer is bad?
bruh.
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Remember when there was barley any survivor audio for nearly 6 weeks?
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Ive been trying to play as bit more chill and not worry about rank, still around 8 when normally id be in red, but today survivors just seem to be trying to do be pricks. I can see why some killers would get driven to bring out the noeds and the ebonies.
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I got tilted yesterday. Was on Coal tower with GF (because i have lots of gateux)
Vs 4 identical fengs, game wasn't too bad, but towards the end had 1 hooked in the basement and downed another by the t walls a bit away from it, could't carry her to the basement so took her to the hook not far from it.
Someone rescues the feng, she runs out injured to unhook the one I just hooked. (Can't tell if it was the one in the basement or the unhooker as everyone was injured at the time)
See her and smack her just before she gets to the hook. White aura and borrowed time.
#########.
Hit the one she unhooked, also borrowed time.
Last gen popped and all 4 adrenaline go off and everyone skips away while I look at the wall in depression.
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@Hozh said:
they should decorate the map and release some Halloween collectives
back to the subject; Spirit
I saw someone on rddit today made pumpkin totems. I would love those, it would just be a fun little touch.
Agree with Spirit, the outfits she has already are.. a little underwhelming save the schoolgirl one.
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Nobody has gotten banned for icons. Worst that will happen is steam thinks files are changed and won't let you launch, but just redo your cache.
r/perksbydaylight got you covered,
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Why don't your friends learn how to play better?
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/714136#Comment_714136
I'm okay with not farming but would love if it wasn't a mori/slug fest. nobody benefits from those...
Events always bring out the worst, and the best in the community on both sides.
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My body is ready.
I'm also not farming for anything less than 2 BPS in a game.
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Much better. I still like to use something to slow gens, but prefer a perk I have control over.
The only downside is that you often lose a gen quite early, but usually by the time 3 gens are left I am applying enough pressure to keep the game in control.
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If you mindlessy chase/hook chase/hook. Then yeah, pretty much everyone will. You have the portals and pounce to create pressure and force mistakes.
Hes really good.
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Running face first into the pallet with enduring then breaking normally is still better than a 5sec stun after you vaulted though.
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I might be a minority, but how RNG this game is one of the things that keep it fresh, every game is different and you will have good games and bad games. Of course some times a paticular perk setup or a team of really, really good co-ordinated survs can make things feel unfair. But the way that rank resets and matchmaking works in this game, even at red ranks its very rare to see an SWF that plays 100% perfectly, they do exist but so do 4k hour Nursemains, either one your gonna have a bad time.
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I think a lot of new players have started with the DLC, and the influx has screwed up the matchmaking, because theres a huge increase in Rank 20's.
I full respect any normie stranger things fan that picks this game up and keeps playing though. Must be rough atm.
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Yeah, slowdowns can't be too oppressive on thier own because stacking.
Dying light/Thana frddy is pretty fun, I like this direction though, its much better to have a perk that synergises with others and gives you more variety in builds.
So much better than a perk just either being meta or garbage without much inbetween.
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Why does nobody seem to know the absolute best way to do this?
PWF dosn't lose stacks with Tombstones. So all you need to do is stall the game long enough to get 3 stacks of PWF and EW3. Then just M1 everyone, as long as you don't do any basic attacks you will keep your PWYF speed.
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If your a camping Leatherface you are always holding an instadown. If you just park your butt in front of the hook and start revving as soon as you see someone running, its the same thing.
Wouldn't make any difference. If a LF decides to camp, wethers hes revving or not isnt going to change anything.
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@Peanits can we feed back to get the Hag a tiny QOL change and have the mint rag have the same arrow and effect as Freddy and The Demi? Just for consistency.
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NORTH VIRGINAAA MOUNTAIN MOMMA, TAKE ME HOME, COUNTRY ROADS.
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I got bored at Red Rank killer after hitting it for about a year each month. Partly from taking breaks and not playing as much, and partly because being sweaty got boring. So now I just play for fun, and relax a little bit.
Survivor I never got to R1 so I want to do it this month just for the achievement, but thats it.
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I think it will be a full wipe and chage of all add ons. Old killers add ons are very inconsistent in terms of the description and many have drawbacks that don't really function like accuracy.
Obvious omegablink and 5 blink will be gone, and they will have to give some benefits to avoid the collective REEEE of nurse mains, so I wouldn't expect anything to be considered a straight nerf.
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There are faces in most of the bamboo bushes in Yamaokas, mostly Claudettes.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/682656#Comment_682656
I'm going to wave the BS flag. If the killer allowed a hatch standoff situation to happen in the first place then they lost. If the killer slugs the second to last survivor instead of hooking them, they have a 4 minute bleedout timer to find the last survivor. 4 minutes! If the killer can't locate a survivor in 4 minutes then that survivor deserves the hatch. If the killer fails to slug the second to last survivor then the killer deserves to lose the last kill. The killer also has the opportunity to find and down the survivor away from the hatch too. The killer always had opportunity and control over the hatch system. Too many just failed to realize their own failure and blamed it on the system.
My point was that arguments like these, putting the blame on either killers or survivors and neither wanting to give in, and all the back and forth about who "deserves" the hatch that we say on the forums ad nausem, nobody wants to go back to that. EGC fixes this nonsense.
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Legion would be fine with a less-than-lethal power but better map pressure. That was the idea behind the rework but it was so ham-fisted, it hasn't made them unplayable, but its made them un-fun.
In the context of the game, enduring a 5 second eyes-closed stun should have a worthwhile reward, nobody wants to keep stunning themselves half the game, a stun like that should be a powerful ability, not utter garbage. But as they have said Legion is a see-saw balance wise as nobody wants to see the old Legion back.
I do like the idea of deep wounds refiling the timer though, that's a good start.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/677499#Comment_677499
I hate this argument so much. I'm fine with the EGC and the killer shutting the hatch. But I've seen this argument made many times in the past and it always bothered me. The killer was always in control of when the hatch stand off ends. All the killer had to do was hit the survivor. Bam, end of hatch stand off.
All the killer had to do was hit the survivor to end the stand off, and the survivor wins.
All the survivor had to do to end the stand off was jump in the hatch, and the killer wins.
You can see if both parties wanted to win, how that might be an impasse?
Although as least survivors had some options, trying to bait a swing, going to finish the gens. All the killer could really do is just pretend to afk.
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This is bad design, just making gens take longer isnt fun, its a basic solution that dosnt really improve the game. Have you noticed the direction BHVR are taking? Rather than just changing numbers, we are getting more perks and abilities to counter gens, and apply map pressure, It dosnt help low-tier killers right now, but with the pallet changes coming, and the currect direction with perk/killer/map design, they seem geared to making you a better player.
Don't like camping or tunneling? Why punish killers when you can give survivors perks like babysitter and camraderie to activley outplay those situation.
The way to deal with a genrush meta, is exactly what they have been doing, expanding the meta and giving killers more tools to apply pressure.
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The only thing that might be a little silly is the cooldown on missed lunges. It seems a little forgiving at the moment, and you can easily miss a pounce and attack again in a very short space of time. Should be a little more reward for successfully juking a pounce.
(Not anywhere near say Legions stun, maybe half a second or a second longer, if anything.)
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A smart team with borrowed time/good timing of adrenaline can play around camping easily.
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You ever had a 12 hour hatch standoff?
Sounds like both sides were being dicks.
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This is a good idea actually. Its very edge cases where you are carrying a survivor who isnt already on death hook, you know adrenaline is going to pop, and you have time. (As it might be more time efficient to hook them and try and cover the gates if people are still alive.)
But adrenaline is already one of the strongest perks in the game.
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What would you prefer, loot boxes? Whatever crap Apex is doing? Its fine tbh.
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Rule #8 Survivors must work on gens untill the hatch spawns. Even if 2 die, you don't start looking for the hatch till its open.
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Survivors in DBD are over 21 the same way people in porn are step-family.
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I don't like GF dailies purely because I don't lean, it seems the least effective way to mark survivors (Mostly because you are rooted to the spot and not even that hidden)
But I would like harder killer dailies, most of them might as well just be "Play a match with this killer" as they are for doing things you do anyway. They are not challenges anymore, they are chores.