Dzeikor
Dzeikor
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guys guys its ok,we gonna get more skins no one cares about,dont worry
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@Angelicus23 said:
wait for the new graphics I guess, I mean they aren't gonna optimize graphics that are gonna get lost
yeah update graphics,so the fps will be even worse with game not properly optimized in forever
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Meanwhile this game randomly crashes for no reason because of poor optimization,even beta indie games have better optimization than this.
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@GHERBEARRULES said:
I agree, Omega and 5 blink had to go, was very unhealthy for the game. But...her basekit should have never ever been touched. Personally, I hate going against spirit far far far more than nurse. Spirit just takes headphones with surround in them. Nurse actually took work, she took skill. She's only the best killer in the game in the right hands... in the right hands I said. Meaning nurse isn't the best if you don't work for it.
Tl;dr Spirit should've been the one with the nerf, not base nurse (keep the add on changes, nerf that lol).
I agree,she needs some changes soon,make nurse great again.
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@Seiko300 said:
Awwwwww.... can't fall back on the classic Decisive Strike crutch anymore?
What a shame...
apparently some people still think nurse is top tier despite no one playing her anymore..survovirs be like,too much butthurt
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@Perelie said:
It's a bad perk for bad players.
This,I cant take seriously survivors that use self care is such a bad perk it hurts.But I know many of them use it,this is why I always use sloppy butcher when playing killer lol.
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@Lazerboy88 said:
No because they are licensed. The owner of the character I assume would want profit from letting BHVR use their character, so they wouldn’t want their character to be earned with irridescent shards
that kinda sucks,bhvr could just make licensed survivors and killer perks really op and pretty much force everyone to spend money on dlcs
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@Theetis said:
Self Care:
- takes 32 seconds flat
- in order to heal you forfeit performing any other actions
- it is affected by a lot of commonly run perks and addons; sloppy butcher, thanatophobia, dying light, mangled addons
- whenever you get injured, you have to do it all over again
- you're not working towards any objective whatsoever
- synergizes with Botany Knowledge and Medkits, which only encourages a healing oriented build, rather than diversity
Inner Strength:
- takes 14 seconds to cleanse a totem, and 8 seconds to heal, not including travel time
- can be activated preemptively in order to use later
- the survivor is free to do whatever they want: works on gens, loop the killer or anything else they please, all that with a heal available at all times
- no commonly used perks or addons affect totem cleansing nor locker healing
- you're working towards the second objective, which is cleansing totems. It also helps you prevent NOED.
- synergizes with perks like Quick & Quiet, Head On, encouraging diversity; this combo offers stealth, survivability and chase/utillity potential, as well as Detective's Hunch, which gives the survivor immense amounts of information
Sorry, but Nancy is just more efficient at taking care of herself than Claudette.
literally any other healing perk is better than self care,you dont need infinite heals,to make self care even remotely good you have to run other perks like botany knowledge and forfeit 2 perk slots just to get infinite heal you probably dont even need because the matches dont take that long,and the longer a match is the more is in the killer favor
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1338112#Comment_1338112
You need to keep in mind that self caring doesn't actually waste any more time than being healed by another survivor. Normal healing time is 16 seconds, and the time to self care is always double that, so it's either two survivors off of gens for 16 seconds, or one survivors off of gens for 32 seconds, so generally speaking it's the exact same time not spent on generators. With sloppy Butcher it's 20 seconds and 40 seconds. In fact, if you have no team mates close to you, self caring can even save you some time because you are not wasting time running around and looking for a team mate.
The problem really lies within how some people use the perk. Even though you don't actually waste more time not doing gens, you yourself are still healing for double the time, in which the match progresses and all kinds of things can happen. So sometimes you can't heal up fully in time before you are needed else where, like when a survivors is on a hook and they need your help, and that's where people often use the perk inproperly.
it also makes you stationary and not doing anything else for 32 seconds,at least while using bond you always know where your teammates are and is a much better healing perk than self care,everytime I see survivors using self care they do bad againts a decent killer,because they're not doing objectives
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The fact people think the game and haddonfield are good maps in their current state is just sad
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@LALYTHIA said:
DS in its current state is fine.
ah look,the tntitled survivor i've seen on forums being entitled on survivors side literally every single time
Also unlike ds,pop is fine,its situational and rewards you for being a good killer and downing survivors then hooking them,you dont always have a gen nearby to go and just kick it unlike ds that takes no skill to use.
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@Gonourakuto said:
Rank 1 survivor here because i rather waste 20 sec to self care than spend the entire game wounded and probably waste more time by trying to be overly careful because i am a 1 shot instead self caring
you being bad and not understanding a perk value doenst mean it is
Rank 1 killer here,I always use sloppy butcher so good luck :)
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@Peanits said:
I would direct you to the 3.7.0 update patch notes, which included loads of changes for all sorts of maps: https://forum.deadbydaylight.com/en/kb/articles/179-3-7-0-mid-chapter
We're going to keep changing maps. Some will require larger changes and take more time to properly update.
I cannot wait for the day the game and haddonfield get the change they need,the other maps are nowhere near as unbalanced as those 2.
@sulaiman said:
Also you are wrong about the game. I like it (both as killer and survivor), therefore its not a map noone likes.
I like their design too yeah,but they are nowhere near as balanced as the majority of the maps.
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self caring just holds the whole team down most of the times
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the thing is many survivors use self care and nothing else to synergy with it
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I agree yamaoka,the perk is not only bad,it also helps killers.
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I still think its not worth it,I mean if you play with survivors that unhook you and not heal you,gonna lose the game anyway,so bad survivors,self care,you gonna lose anyway,using self care doesn't mean you will magically escape or do better lol,if anything you just gonna waste time.
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you know what's not fair,someone with ds getting hatch with you not being able to pick him up because he would escape anyway
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yeah its not working,I just quoted you and it gives me an error lmfao
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really,so now killer cant even close the hatch first
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I agree,its not random,they should at least stop lying about it.
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bumpp
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Steel bumping
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Buump
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@[Deleted User] said:
What's your theory guys? Why doctor got rework but nurse is persistently ignored?
I'm guessing they dont wanna put the effort or they dont have time now,either way,she really needs a fix.
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@elvangulley said:
https://forum.deadbydaylight.com/en/discussion/comment/1327902#Comment_1327902
Oh they will be around to tell you that shes still the best killer if you put 5 years of non stop practice to master her and play completely perfect all game long.
lmfao good one,I really laughed hard at it because its so true,no one wants to play a hard unfun and frustrating killer no matter how good she can be in the end.
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@[Deleted User] said:
It's funny how devs always ignore Nurse threads...
This is why I will keep bumping this thread until nurse gets some love too.
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swf is unfair for killer and devs need to do something about it,giving swf a debuff is the only way
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@TragicSolitude said:
Nurse: slow as crap and requires Blinking to traverse the map, exert pressure, and reach survivors
Also Nurse: has a restriction on using her required method of traveling
Seriously, though, the rework to Nurse screwed her in more than one way. With Nurse, it is more difficult to keep track of a survivor's location due to her fatigue and the disorientation Blinking can cause (is it disorienting on PC? it's disorienting on console, but that may be the framerate). Now, there is also a little power bar the player has to keep their eye on to know when they can Blink again, as trying to Blink too soon is heavily punished. Crap! While you were glancing at the power bar, you lost track of the survivor. Now your options are to float slowly around or Blink to a location that may be devoid of life from which you will then have to wait for your Blinks to recharge again.
Super fun.
Also, I hate that noise the thing makes when the Blink recharges. She already wheezes like a marathon-running smoker, did she really need more noise pollution?
Yeah,nurse as it stands now its an unfun and hard killer to play,both of these things especially combines makes players not play her at all,to me,the removing the blink recharge will be enough to start playing her again.
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bumpz
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must bump
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still bumping this
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lets be honest,there's a lot of hacks that bypass eac in dbd,but devs seem like they dont care,eac is bad
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/1314680#Comment_1314680
Just gonna weigh in here. There's two different types of skill floor definitions floating around. I believe the one spoken here is: Skill floor is how well you preform with little effort or a lack of skill/experience, so a high skill floor would mean you do very well with relatively little skill or experience. It's not the amount of skill needed to play the character, it's a measure of how well you preform with little (floor) or high (ceiling) amount of skill/experience. So for example clown would have a low floor and ceiling because he won't do well, even if you're good with him, while someone like Spirit will have a high floor and ceiling because an average Spirit is strong, but a good spirit is much stronger. Old nurse was high skill floor, new nurse is lower because an average player won't do well on the current day nurse, while they could on the old one. This is one meaning of skill floor vs ceiling, some people use it differently to speak of skill needed rather than performance with low or high skill, so there's a lot of confusion on that end. It really just depends on the community you're from or the one you're used to hearing, as far as I know there isn't one agreed upon definition.
The problem with old nurse was almost anyone could hop on nurse for a day or 2, and learn enough to plow through survivors. Old nurse basically had no downtime, it was blinking repeatedly until you eventually got the survivor. if you were good this was maybe around 10 seconds. If you weren't it was maybe more around 30, maybe 45, which is still much faster than other killers. You didn't need to master her, just learn enough to kinda get a feel for her, which wasn't very hard if you actually tried (again, one form of low skill floor).
Additionally, because of her non-stop blinking, her map pressure was ridiculous. Going for saves was always unsafe unless you were on a large map and she's on the other side, because as soon as that unhook happens she's right there. If she's not, it's because someone else is about to go down. Left almost no room for survivors to do much of anything.
"It's very easy to destroy most survivors because they refuse to learn how to counter-play her and change their strategies." While this is true sometimes, even if you did juked a nurse, she could just blink again and again until she got you, and after her first 1 or 2 long blinks she's just short blinking and you don't have enough time to really do too much unless that nurse it real bad, having an off match, or on console. As soon as she got in close, you were getting hit very soon after. You could juke a few hits, but she didn't have enough time between attempts for it to really matter.
All these together made nurse pretty unfair. I am of the belief that no matter how hard something is mechanically, it should never put other players in a situation where they can't realistically do anything for most of the match if they are also skilled. That was old nurse. If the nurse was good, it didn't matter what a survivor did, they were losing. That's not a good design.
The big problem with nurse right now is her bugs, she's still the strongest killer in the game, she's just has an out of order sign on her neck atm. Now console nurse is a whole other conversation, but with crossplay coming, I don't think console exclusive fixes are on the table anymore.
I do not say to bring old nurse back,all i'm saying is just remover her blink recharges,that's all.
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pspspspspspsppsps
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Daily bump,bumperingo bump,badump,badumptss bigbabadump,that should be enough
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I will keep dumping this thread everyday,hopefully devs will remember the nurse.
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I'm glad this was moved into feedback and suggestions,thank you I hope devs will take a look at this because I really wanna play nurse if they get rid of her blink recharges.
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the fact it also affect hexes makes it kinda op idk,guess all we can do is wait and see how its gonna be when the official version will be released,but as it look,it seems pretty op
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the guy got banned lol
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Yeah nurse needs some love now,she has been abandoned by most of the playerbase,hope not by BHVR as well.I see more Bubas than nurses which is something.
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Buy the phead.
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what stupidly broken perks,did you have too many noed games that triggered you to make this post?
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@emptyCups said:
only if they negatively affect survivors
yeah because survivors cry like crybabies everytime they are slighlty unhappy wiht something
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imagine playing dbd to relieve stress,anyway,usually after I play dbd too much I need a break to actually relieve the stress dbd had upon me lol
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the hemmorage status effect is a joke,the fact there are addons with this being the only effect and purple ones makes me wonder if devs have any ideea about what they actually doing..
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ahh soul guard,another second chance perk for survivor,f off bhvr
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I really hope its not him,that would suck ass.
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yes,most survivors you fight are swf so i'm up for that
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1298077#Comment_1298077
I want pinhead but yeah its candyman 😭
why you crying,candyman is a really awesome killer with a sick power