DudelPuma
DudelPuma
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"I lose because I'm HigH mMR and the genes are rushing" or "I can only play Nurse, Blight, Spirit because I'm HigH mMR" are just excuses and the stats clearly show that MMR is a hidden embem system, btw: earlier it said "the people in the red ranks gene rushing i can only play nurse" and everyone knows how bad the MM was xD
https://www.youtube.com/watch?v=5u1bWJtT_nMfinally understands it, if mmr really only worked a little bit, then all killers would lose most of the time except Nurse, Blight, Spirit and not Wesker, Dredge, Plague are the top tier killers in the kill rate xD and by the stats you can also see the relation to the general MMR a few percent are shifted which is also logical, I mean if instead of "high mmr" (top 5%) you take 0-20% 20-40% etc... of each mmr then you have in all different mmr classes, different percentage of killers (the kill rate)
dbd has no MMR! you can take a banana and give it the shape of an apple and paint it but at the end of the day it will remain a banana, bhvr can say "MMR" as often as it does at the end of the day it's basic a bad matchmaking simple like the emblem system and NEVER a skill based matchmaking
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@White_Owl said:
Technically the HUD changes to give info to survivor is a step in that direction, since making the gap between soloQ and SWF closer is essential to balance the 3 sides.
technically there is no more "meta" because there was a meta change to perks, so there is no more meta and people play variations of perks and not the same perks anymore, NO! of course not, you don't need to be albert einstein to say that the solo q will still be miserable, as if you put 4 good survivor together in a lobby without information (like solo q) they know exactly what they all have to do , still have decision-making and still destroy the killer, I mean in the solo q are your mates with icons: Meg who is scared and hiding at the edge of the map, claud who dies in 10 seconds and dwight who hide in a locker, still exist in the "hIGh mMr" which means that solo q will still be as bad as ever only that you can see from the patch that your mates are useless, I would say with a functioning matchmaking what you think could happen but no , solo q will still need a buff to make it more comfortable
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Yes! please fix it or delete it from the game! It can't be that it doesn't work most of the time, except when I play Killer (because my latency internet is very good) feels so unfair when you play it yourself and most of the time it doesn't work I mean with Wesker it will too displayed in his ability (the DH was activated) and you are exhausted
I mean we all know that dbd is the only game where people with a bad latency are rewarded, but before that the validation on DH worked perfectly like the validation on the pallets, but suddenly it doesn't work anymore? No way! bhvr doesn't want it to work constantly, but why is the question? one can only speculate my thesis is that if it doesn't work consistently then people won't throw up about it over and over again in the forum, if that's the problem then please just delete this perk! no one can tell me "no bhvr just can't fix it" LIE!
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@usesPython said:
MMR was never designed to be an indicator of skill, and the correlation to skill is only because skilled play tends to lead to more kills or escapes. What the Kill Based Matchmaking system in use was designed to do is provide a function that can predict the chances of a survivor escaping/dying given everyones MMR and then attempt to match people in games where any given survivor has an equal chance of escaping through the gates as they do dying.
MMR in this system is not a measure of skill, it's a measure of your likelihood of escaping. Whether this happens because you're a god looper who can loop every killer for 15 minutes or because you Urban Evade around the map and then open the gate with Wake Up + Sole Survivor when hatch gets closed doesn't matter, only whether you escaped.
This does start to break down as you go over the softcap of 1600 MMR but you being able to get matched with a completely new Myers would indicate that at least one person in the SWF wasn't over it (Even in the worst case scenario of the Myers player already having another killer over the MMR softcap, it would still only bring their Myers MMR up to ~1200 MMR [assuming they haven't changed MMR in the past 3 months since how MMR works was revealed by dataminers]. We don't know exactly how big the expansion range for MMR is [How mismatched of an MMR lobby you can get thrown in] but before the March/April MMR test it was 500 MMR and was lowered by an unspecified amount after the test and during the test they tried lowering it to 250 MMR and then 350 MMR. Even in the 350 MMR expansion range case they'd only be able to match with up to 1550 MMR players, which is below the softcap)
As a final note, it's absolutely possible to play Solo Queue past the MMR softcap and still do fine. You need a lot more gamesense to simulate the effects of comms, but the good part of being past the softcap is that you can generally reasonably assume your teammates have some idea of what they need to do and so makes it easier to predict where they are and what they're doing.
okok i got it now, MMR or skill based matchmaking (sbmm) called, its not a skill based matchmaking understand it! btw football has nothing to do with a ball you kick, you just call it that and when i walk into a candy store I hope I only find fruit
no matter how bhvr wants to call the alleged MMR, it is nothing more than a hidden embem system in the guise of the mmr
Scott Jund do a well video for that, its dosent exsist that is what i say too (logical mind says it when you deal with it)
https://www.youtube.com/watch?v=GHEkN-oDLrk https://www.youtube.com/watch?v=5u1bWJtT_nM&ab_channel=ScottJundif you would take a quick look at what mmr stands for then I wouldn't have to tell you that but I mean the word itself so (sbmm) it becomes obvious what this is about
here for you again what "MMR" stands for: - Matchmaking Rating, or MMR is a value that determines the skill level of each player. This value is used in matchmaking. Winning increases a player's MMR, while losing decreases it. Ranked Matchmaking allows players to earn seasonal ranking medals based on their MMR.
you are welcome to say "in all games where there is an mmr it will be measured by skill but not in dbd" i would accept that and it is byfar an insult to any mmr what we have in dbd is a simple matchmaking from 100-200h will you are matched with everyone if you have less you will also be matched with newbis
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@SmolBlob said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3306158#Comment_3306158
A 3-gen is a losing game of attrition for the killer. Person A on Gen A, Person B on Gen B, Person C on Gen C. Killer chases, IDK, Person A. Person D gets on Gen A. The killer can't protect them all.
correct! I've already described that above, but if you were to play solo q and your mates are somewhere else instead and you're alone on the gen, it's just boring and very frustrating, what you describe only works in a swf because they coordinate can
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@SmolBlob said:
It is on survivors to break 3-gens. Not breaking 3-gens is solely and exclusively the survivors' faults for not planning ahead and playing properly.
I hope you're not serious xD please, dear dbd community, think for a moment then write, look at the 3rd picture, they made a gene and I've already decided to protect the 3 gens and hook them up (because they all helped life and cannot use fatigue perks)
there is no such thing as "break the 3 gens from the killer" because the killer decides to do so right at the beginning of the round or not, I hung a survivor right on the 3 gens, of course I'll never leave my 3 gens, what's up with them surivor done wrong now ? oh right if you mean you didn't turn on the gene in 10sec when spawening then it's your fault
please dbd community first think then write D:
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@HugTechLover said:
Lmao this is satire right? You say this as if every group of friends is an amazing group. Majority of them are just average players having fun.
double lmao, no i say a lot more! I say Nurse should never be nerfed, because most players are simple average players no much more if you look at the stats, so Nurse is the killer with the lowest kill rate, so Nurse should never be changed just because a few people can deal with her, This post is only about buffs for solo q and killers, but if you want it exactly for me, simple if I have my way delete nurse and delete swf because both are not good for dbd!
but stop with the hypocritical double standards, you who get upset about Nurse all day but woe to the one who says something wrong about your beloved swf, although the same simultaneous facts exist scaringly in both Nurse and swf and how much the two are similar, but I have the feeling that swf is the dearest child and Nurse is the hated one, although both do the same thing to be too strong in the right hands and many who can't handle it falsify everything
dbd community: "Nurse is bad, tunneling is bad, camping is bad (most nod their heads and say "Yes!")
Killer mains: if you don't play Nurse, Blight, Spirit and match against swf, that playing coordinated doing gens well and just drop every pallet then you almost lose, then main killers say "nerf swf are way too strong you can't keep up" they bring ideas such as action debuff, then you great people come out with big eyes "what?? do you want that you are punished when you play with your friends?"
you're the first to cry when it's a nurse who tunneld and camped to do 4ks, you're the first to the nurse, blight, spirit debate but forget about all the other killers suffering from swf so don't give me those excuses! if swf stays the same then the nurse who tunnels stays the same!
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ikik its too dificult, that is why I took a nice picture for you, maybe you will understand then :))
sorry i can't lie to myself like you, i could play swf all day and say "oh we only do this because we want to have fun together" like the people strached res said "we only do this because it looks nicer and we also have more fps" no! main survivor who also has many friends and can play swf all day, who has experience in dbd 8k+ hours for 4 years, has experienced a lot and is now discussing with people MOST with a high probability do not even have 3k hours (inexperienced players)
but that doesn't stop me from sweeping it under the rug and I agree with the main killers! and strengthen their backs! because you are in the right here like with Nurse, I stand behind the sruvivorn who say "nerf Nurse she is way too strong" I can also deal with the Nurse and by far 99% of my games are 4ks, I should now because I can lie to keep it that way? no! I'm always on the side of reason!
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@Xendritch said:
Yeah that sounds like a coding nightmare and I don't know why we wanna punish people for playing with their friends.
Like if someone has 50 hours and plays with thier friend with 12 hours why do we wanna make the game miserable for them? I'm pretty sure they're not gonna be making amazing plays just because they're in a discord call.
please tell me where did i say "punish for swf" ?? this is all a general buff for the killers like the last "killer buff patch" only this time less solo q suffers a lot, i know the dbd community is not the most intelligent and misunderstands a lot and only hears what they want to hear (that's why I ignore a lot of the statements) and don't address certain things because they are always misunderstood because it seems too difficult to understand, the simplest things that everyone understands is more statements like "swf broken, nurse broken, killer are broken" but if you say that the killers still need love and buffs because the killers byfar are still very much at a disadvantage and you shouldn't bury the solo q in the process, then yes, then comes "do you want to punish the swf? do you people want them punish play with friends ?" respond emotionally and not racially
but i always think to myself "if people are too limited to understand that and misinterpret my statements completely, then it's your own fault!" again THESE ARE KILLER BUFFS only the solo q gets an actions buff so as not to go under, A GENERAL BUFF LIKE THE LAST "KILLER BUFF PATCH" simply because the killers are far too weak POINT! and btw i am a main survivor who since the change of mmr and killer buffs (i.e. since solo q is unplayable) mostly only plays swf or killer or other games, you can ignore all that and leave it as it is only then a lot of people (like me 8k+ hours) would rather switch to swf and killer than go for solo q
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no! the only thing what are broken is hes addons, Nurse and swf are a big issue in dbd and they both need a change! but never blight! hes is strong but not broken, like Spirit too she is fine but sadly spirit need addons she is without addons way too weak
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if bhvr even a bit stands by what they said before the "meta" change, then they will nerf all currently existing metas, such as selfcare is still meta I hope that the perk will be nerfed to 60sec so that finally nobody gets the perk plays (just time waist since the nerf) the perk was never too strong or even OP, as well as spine chill, iron will, they should have deactivated the perk IW only when you are exhausted then it would have been fine, but well if bhvr wanted to kill the perk gz you did it but unfortunately not with all perks like (see OPOP selfcare)
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i use it 4x against the killer in one round, its worked 1/4 i was shocked bc it was working one time :O
i say to myself "i can use med kit with a styptic its worthwhile", as playing with a PERK that mostly dosent work, and i never got to the sitoation that (styptic medkit) it didnt work, NEVER happened!
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299289#Comment_3299289
That is a buff.
between Team A without knowing someone is in chase, teammates are scared to do Gen because theyre injured and last hoom.
and Team B knowing someone is in chase and put that 20sec chase into 40sec Gen. Result lasst Gen done and possibly 2 escape. Because they got a buff.
what buff would you like?
thats right! the only one information that are well is (who is now in a chase) but that's a drop in the bucket not more not less
but hey, who is being pessimistic here? (ironic) but I clearly don't see such added value as people want to put it down and above all it's really ridiculous. Any other development team would have done something like that in weeks and implemented it in the game, but how slow bhvr is is another story
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information-icons are NOT a buff ! great, now I know that my mates are useless that will definitely help the solo q so much that it's no longer cruel
I mean that no gens are concerned and dull totems are cleansed and chests are open are no indication that they are currently useless no now I only have the confirmation that either the solo q gets a real buff (more gen speed, heal speed, etc.) or the matchmaking measures the actual skill (e.g. chase duration) with the information together it would be much more pleasant and bearable solo
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When the cap was still high, you wouldn't have been matched with people who are much more experienced than you. The matchmaking (with higher cap) wasn't good, but it was ok. The completely inexperienced ones weren't matched with the "good", believe me, well-experienced survivor the solo q also don't feel like playing with mates who are, for example, 500h mates and also killers who are inexperienced because it's boring, scott jund made a very nice video about the stats from the kill rate of the killers, it is logical that it is just a proof that the mmr is a hidden emblem system
I'm a main survivor and have over 8k hours and of course I'm also experienced in the killer game and I easily do 90-95% of my matched 4k, but when I go in and see a hundred players then they play like that (play without any experience) which is why I couple play rounds and leave bored because it's not fun i want a challenge but that's why bhvr had changed the cap because some bad players were upset about mmr and bhvr listened to them, thanks bhvr 10/10 your action that has only this led to the fact that, as with the emblem system, everyone is matched with everyone and swf remains the same because they play with their same mates (5k+ hours) yes, it is ok if they meet me Spirit-Nurse players 8k hours, but the reality is like this they are almost only matched with killers who are inexperienced and also don't go down well and completely
I even had hopes that bhvr would increase the cap, I'd rather have longer queue time but better teammates, but than what they do ? matched you with every dude in "high mmr", the end result of the change made the span between swf and solo q even bigger will, the swf troops are now only after the change with such killers matched that have 100-200h is cool and exciting bhvr great done and when the buffs for the killers came and the meta was broken, that was the end of the solo q, no DH that gives bad players distance, no ds that gives bad players a 2nd life, and would the swf with their Experienced players still play with each other (no one will die in a few seconds and be useless) in the solo q you have everything bad
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your first try is 16,66% to came out, with every further attempt you got +16,66% also your 6th try is 100%
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Which Event ?
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@Johnny_XMan said:
To me, yours looks bad, but his looks bad too. Nea was already way on the other side. You were actually right behind that survivors so if anything yours should have hit, his shouldn't have.
true true
nah the real thing is, its just a skill issue YesYes :/
and although in this video I do not meet properly
https://www.youtube.com/watch?v=zC060Ti0e88and here
https://www.youtube.com/watch?v=0cKWkm6OTo8and from the perspective of survivor if the killer is one of 1000, oh what am i saying ? one in 100k times has a good ping, this is what it looks like, it should always look like this if dbd were normal like all other games
https://www.youtube.com/watch?v=ZB3p4RXK2UY https://www.youtube.com/watch?v=4pmQFXRIoZ0and many many more compare, but the hope is gone... the only thing that can help here is if the existing devs are changed and which ones come in who are competent (that's the only hope I have) one day to fix it
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Infos: "hayy noice, i know now that my mates are usless thanks bhvr, i never note it :))" because the great mm works so well
nah give infos (with icons) and make a matchmaking (matching with real skill) and not a mm like the bad emblem system, in that moment MMR is a hidden baby protaction if you have under hundred hours you have a protaction system
or what Otz say "what is so difficult to give solo q more information or kindred base ?" or he recalled how long was the last solo q buff, yes it was 1 Perk (kindred) get buffed in 3 years xD, sad but its true hehe for real im done with that ######### its only SWF, Killer or nothing, but the sade part is
play swf is boring against bad most killers are bad or to weak in comper to Nurse, Blight, Spirit, but if you play Killer you get solo survivor too they killing herself on the hook its boring too, or on the other side you have match against a 4 man swf they tryharding with broken items and you will ez lose if you dont play in that moment...right Nurse, Blight, Spirit
Nurse, Blight, Spirit ?? oh im sorry that HIGH MMR matchmaking says the best killer are: Wesker, Dredge anddd Plague YesYes opop pls nerf
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something has to be done against swf and nurse, in the past you've clearly seen that even perks have to be nerfed because the two can abuse it
Awakend-Awar, can be abused with Starstruck (only by Nurse), what does bhvr do ? correctly not address the real problem (Nurse) but change the perk
boil over, was it an overpowered perk? never! but it was nerfed, but why ? simply because swf troops have abused it on certain maps, has bhvr addressed the real problem ? no, the perk also changed
If Nurse and swf are not prevented from abusing things at some point then more things will be changed and nerfed, Unbreakable basekit alone can never bring bhvr into the game, just like that because the swf troops will clearly abuse it and the solo q has to suffer, it's like in a group where a few people misbehave and everyone has to pay for it
this talk "if bhvr nerfs swf then the game will die" (wishful thinking not more not less) or "why should you be penalized for playing with friends?" Quite simply if the focus is on having fun with your friends, why does it bother you so much that the swf troops get a debuff on actions ? can't your little baby group bully more killers ? I'm in tears aww :/ the poor troops can no longer just bully all the killers except Nurse, Blight, Spirit
btw: I'm a main survivor, I have a lot of friends I can play with, but that's not why I just start twisting facts or even lying or how many here start making claims "that the game will dienn, if swfs get a debuffe" xD
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@Emeal said:
Please use paragraphs when you write.
Also changes for SWF is being worked on, Peanits says so right here.
https://us.v-cdn.net/6030815/uploads/5G4TG3WX9DPY/image.png
Im personally just gonna kick back and wait for this one.
hehe good luck, if you forgot, this is bhvr the dev team, about 2 or 3 years ago a bug came in before the new year where the killers no longer had terror radios (game breaking bug) and bhvr was on vacation and over 1 month it was finally fixed xD
example a good dev team from a other game, they care about theys community when dbd came out, they would have immediately put something in for the solo q and done that in a few months, but don't announce it at bhvr years later maybe bring it out and at the end of the day it doesn't even work properly (the is my experience i made dbd in 4 years)
but hay I don't want to take your ilustration of a good dev team from you, gl ^^
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play killer you got two differnece sitoations bad solo q groups they dc or killing self on the hook, otherwise the 4 men swf 5k+ hours,
but if you thinking ok then i go play solo you get 400h Meg she scared in the map corner and her friend Claud, Bill they didnt know what pallets are
bhvr: play, Nurse, Blight, Spirit or swf that is all what you have to do when you want having fun, trust me most good players don't want to play solo and that's why there are so few of them in the solo q because the matchmaking is very bad at the moment, even fall guys has better skill based matchmaking, in dbd it's definately none!
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selfcare nerf beomce almost used in solo q, obviously in a swf you call to your mate "come to shack, let heal"
selfcare wasnt any time a good perk but it was ok for solo q, bc you can heal yourself without anyone but bhvr say "hay lets destroy that Perk, what gone be used in solo q and help them a lot"said and done after all nerfs bhvr: "HUH ? why is the solo q unplayable now ? and in so many rounds dcs or survs they kill herself on the hook ?
btw, bhvr before the nerf "we want to annoy perks that are often used (meta perks)", used, selfcare was never any good or even broken meta but bhvr nerfed it because it's used so often, then let's see bhvr selfcare is still in first place, if it's not hypocrisy then please nerf it again, or say you do something and then don't continue with it ? what about the "meta perks" like DH also still meta like scourge hook or other perks what's up bhvr ? why are all the broken perks, especially selfcare, not further nerfed ? we want answers !
but hey it doesn't matter that people don't want to play dbd anymore because the solo q is unplayable and yes, dbd lives on the solo q you can clearly see how the numbers of activ-players are going down, including myself for almost 4 years I've been playing dbd and main solo q but there was never a time when matchmaking was so bad and not fun like now, almost every round someone kills themselves on the hook or dcing, enough is enough, bhvr take your time, slow down, don't rush solo q is just burning and the players run away from you not more
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@Chocolate_Cosmos said:
Nah, better balance the SoloQ overall rather than just bandait fix it with more perks.
I don't care what exactly comes in for the solo q, the main thing is that there's finally something for the solo, there are so many good ideas that can be implemented quickly and easily in the game, but I've known bhvr for years, like many others who need forever for things where other developer studios take weeks at most months, and in the end things don't even work properly in dbd
And with the perk slot idea, it's only temporary until bhvr brings something else in (thus Kindred basekit without it being a basekit for solo q)
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its simple that all can happen bc MMR is sadly bad, good player match with bad players in the solo q (he cant obviously carry they all)
SWF is way to strong i dont talk about your 500 hours bot team, i talk about a swf with myb 5-6k+ hours they bring all killers to cry except good Nurse and Blight player
that bad MMR is a big punish for solo q only, i mean after bhvr do the soft-cap down, u will match with your 5k+ hours swf against a 500 hours myers he dosent know whats going on and quickly 5 gens are on 0-1 hooks, and the same Myers will destroyed the solo q bc 1 experience player cant never carry 3 bot players...
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nop, just hate only rng
Group 1: they can spawn next to good main, many jims, filler pallys, myb 20 pallets and very well windows that all connat perfectly togehter
Group 2: or its can be spawn with 7 pallets and bad windows
who will win it ? right Group 1 they can hold W-shift and press spacebar for the win Group 2 need real skill to survive !
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@Lima24927 said:
SupaAlf just got 500 winstreak on nurse, live, i didn't watch all 500 rounds, but recently he doesnt run gen slowdown perks, that means he played against 2.000 people (ofc sometimes repeated players).
condition for win is 3 kills with a hatch escape, or 4 kills after all gens are done.
soon someone will come here and say: "Nurse has counter play, learn how to play it!!"
you can't escape a good nurse for very long, unless you play with a championship SWF to even stand a chance.
take a 4 man SWF every Team-Member has minimum 7k+ hours and are very well player, you will do a ez 500+ win streak (3+ escapes)
Please stop talking about Nurse only and ignor the fact that swf is a problem to
btw, i am a main Survivor with 8k hours, playing dbd for years but i play both sides and Im not talking emotionally but with years of experience
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that is right, give solo q 1-2 more perk slots to use Kindred or other Info Perks, example: kindred solo q need it but you can only have now 3 perks, swf has Kindred for the hole map
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its the same Problem with SWF, example buil over was never to strong byfar not op, the main issues are Nurse and swf they can abuse perks
they both can abuse it, bhvr need to learn not to change the Perks, they need to begin changing the main issue (SWF and Nurse)
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hope one day they change PH chase music to that in ptb it was greatful and nice, the live sounds just as if the music is not finished and there is a lot of hissing
https://www.youtube.com/watch?v=xwz9g8U8buw&t=145s -
@[Deleted User] said:
I can only speak for my "scene" within DbD. Most of my friends and acquaintances moved on to Apex, Valorant, or games and grind ranked in those games. MMR introduced the worst of both worlds for a lot of the vets. Games had to be played more competitively with none of the rewards associated with it. So they moved on to games with competitive modes
Competitiv xD ofc mmr is so good that is why Sadako is one of the deadliest killer in dbd haha yesyes
nah mmr is not so well, and i play dbd nearly 4y 8k+ hours, i have never a time i do so much breaks, bc if you play solo q you got that mates they die quick against m1 (Sadako,Wraith) killer and hiding in the map corner
i saw my hIgH pRo mMr team, they die in sec against a Wesker he chasing me for 2min, after that another Wesker just sec chases, then he chasing me 4min chase xD i mean yayy i die bc im so bad that is what mmr says, before the last 4min chase i do over 3 gens alone, and in the end that Kate who hidding in the map corner and scared bc she has TR has Escaped
prove me if im wrong that great matchmaking (MMR) says in that moment: im a bad player i die and Kate is a great player bc she Escape
"why is Sadakos killrate so high ?" "why Wesker is the best in killing ?" "and why is..." bc many bad players are in hIgH mMr ! (5% mmr)
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that happen one time by myself xD i was little bit scared bc not that bhvr says "you are a cheater", i report that to support savety
i played killer and has all Perks activ xD they destroy hex perks but i dont have once in my perk build, bamboozle if when i jump over window
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swf Nerf when ? as long as swf is the way it is, Nurse has her right to exist the way she is right now
I am for Nurse and swf at nerfs or solo q to buff to the level of swf and to buff the killers towards Nurse, Blight
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haha nah never... if MMR works realy well and good player match togehter, then you will see Killers need more Buffs except Nurse and Blight
but high Killrate are possibly bc, good player match with bad player and he cant obviously carry them all, if he survive for minuts in the chase and hes mate dosent do gens and hiding in the map corner, or he do gens but hes mate do 10sec chases ofc the bad killers get a ez 4k
Bad Matchmaking = Killers are OPOP
Good Matchmaking = all Killer need a Buff except Nurse and Blight
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nah i think, they creat to many camp, tunnel, slugg reports, and bhvr dosent want to mix the normal report with that joke reports, i think its a automaticly delet if they report it, maybe my theori
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@Kaitsja said:
At least 50% of the survivor player base is made up of SWF. Not every swf is a death squad out to ruin the killer's game. Hell, not even the majority of swf are out to ruin the killer's game. Removing swf won't make the game healthier, it'll kill it.
you can't take that as an argument, i mean most swf troop didn't abuse buil over on rpd, but still the perk was nerfed and rpd was modified to do so, by that logic nothing should ever be done to it, most swf troop clearly didn't abuse it... of course it makes no sense! even if only one swf troupe would abuse it, it would have to be changed as it is not right and not good for the game, I mean then you can say, why is a perk changed? most Nurse players are bad and don't play Starstruck, Agi... but it was changed anyway because of a few Nurse mains who abuse it! double standard ? you can also clearly check the stats Nurse has had a bad kill rate so far, does Nurse need a buff? why is a perk changed because of her? according to the logic it shouldn't be like that because most Nurse players would clearly not abuse it...
and i never say "kill swf or nurse", I say much more that the two need a nerf and not small but significant, as far as the swf is concerned you could give solo q good buffs that would also work, no matter what has to happen because many people no longer feel like solo q, at some point is the patience at the end (same for me) for almost 4 years I play dbd 95% solo q and I have over 8k+ hours and it has never been so frustrating to play dbd as it is now, there is only SWF, killer or dies
swf is too easy, solo q is death and just frustrating, killer isn't that nice either because you are currently encountering many swf troops because the solo q players are running away from bhvr, either you get a 4 man swf or solo q bots die dcing -selfkill on the hook, so the range between solo q and swf has never been as big as it is now
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@[Deleted User] said:
Placement matches have to occur for any system to work. Starting every fresh account from the bottom by default would just lead to widespread smurfing. These games happen to gauge where a fresh account should be placed. If they're actually a fresh account, their MMR will lock in after the X number of matches. If it's a smurf account, the matchmaker can say "Hey, this 2 hour account performed well and escaped at 1500 MMR 50% of the time in 10 matches. There's no way this is a fresh account."
no ! i play many time with and against them, they all play the way they look (like newbies) Yesterday I also didn't play a Claudi no skin at the killer, just hid and didn't know what to do (in the chase) she just ran around in panic
something like that doesn't exist... you only get to max mmr quickly, bhvr lowered the cap, as far as i know, when MMR finally came out, the cap was 1900 and was increased a bit to 2000 after a few months, then it has bhvr said to the B-day stream that they want to change the MMR and have probably set the cap (there are no exact figures for this) to around 1500 or below and since we can fill a lobby with one that has 10k hours, one with 1k hours, another 500 hours, the other 100 hours, 1900, 2000 mmr I have everything from a Fog Whisperer and if you read through and the videos where bhvr talks about the mmr you will find it
but I have the feeling it's getting worse and worse, which is why I said for myself I love to play dbd or even solo q because I find swf just too easy and as ease I see fashion, I play Killer from time to time (but I'm main survivor) but bhvr just doesn't seem to want to do it for the solo q, so I decided to put dbd aside and only occasionally killers for streaming but I I'm out as a solo queuer
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@WipeIncGamingYT said:
https://forum.deadbydaylight.com/en/discussion/348551/matchmaking-incentives-are-only-for-survivers
https://us.v-cdn.net/6030815/uploads/FDA7QFTKF4OD/20220918214123-1.jpg
Every evening for 5 days in Europe, from 9 pm to 11 pm.
sadly its a lie from yourself xD i swear i would everytime playing Killer from 9-11 but its never happen, only for 20min myb ? and then again for survivor its look like more a bug, because the que is still long for killer when i saw that
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@Yankus said:
We all know that SWFs are going to abuse the ######### out of unlimited self pickups. They are also the last ones to need it. Make it so only solo get the new buff and throw in Kindred while you're at it. Bam, solo is a lot more pleasant.
YesYes that is what i feel to, swf can abuse it to much... and its not rewarding solo q so much like for swf, that all buffs only for solo q and nerf swf ! Example if two or more survivor working togehter = they got punished, if more swf member playing togehter = higher punish for all actions
it's enough that the span between solo q and swf is getting bigger
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no its not ! but if bhvr not begining to change their mind and if they dont start listening to the community, its will be a hard times for dbd
example as me, i for real never do breaks for dbd like in that moment, i play dbd nearly 4 years and dbd has up and downs but what now happening is not correctly, its more depression playing as fun i never know a time for dbd its was so unfun like in that moment, bad matchmaking, swf is to easy is boring and if you play Killer you match against many swf groups they bc nobody want to play solo (but if you do that with your 5k+ hours, you will match with 100,200, 500 and and hours bots)
and then it feels even worse when your favorite game is in such a bad state and the devs don't even communicate it and nothing seems to be done in the next patch, really you stand there and are just very disappointed and think "ok then I'll play just like everyone else a different game, why get upset ? I'll copy the people and go too !"
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i mean i am a no name Streamer and I have already been hosted twice, it is clear that big streamers are then held hostage very often, bhvr simply has to do it this way that if someone flies or other things that are impossible in dbd (i.e. things that are not normal) then it has to be game be ended when the endgame timer is finished and the game is then really ended...
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@Devilishly_Rowdy said:
If you die a couple of times, your MMR drops and you're matched with absolute baby survivors. Then it pretty much becomes impossible to win because of bad team mates. I'm not a GREAT survivor myself by i atleast know not to waste time crouching for no reason, self caring in the basement, or letting team mates reach second stage. Even semi decent killers easily destroy us because the survivors just ain't doing gens. So what am i supposed to do to escape this vicious cycle? Search and join a SWF? MMR has no place in a game like dbd, and they way they calculate MMR is the most laziest implementation ever.
why doesn't anyone understand? bhvr said themselves that they want to lower the soft cap (so that the q time is better and you don't just have to play against Nurse and Blight) but I and other experienced players would much rather be in the queue for 5+ minutes than be made with such "mAtEs" the dcn because it is a nurse or they killing herself on the hook because they were found on the edge of the map because they have hidden themselves and dieing in 10sec
So, for example, an experienced survivor with 10k hours can be made with a hundred hours of bot mates who only hide at the edge of the map and are usless, and it also works the other way around if you think I don't feel like the bad matchmaking and these bot mates me only play swf then it often happens that you kill an inexperienced player for 500 hours, which you completely destroy with your other mates who have thousands upon thousands of hours
where is that fair? is it fun ? no of course not, swf is way too easy and solo q hell ! can it be fixed? simply increase at least the cap, the mmr before was not good but ok and has the very bad ones that can die quickly on the hook today and dcn sorted out, but apparently bhvr wants the solo q to burn and perish, otherwise they would have done something long ago or at least said something about it, but no, the best development team in the world is just watching...
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i play over 4 years dbd and 95% solo q and i never feel what i now feel, its say to myself i take 3 weeks a break from dbd, why i am came back ? its the same feeling, swf is a ez mode with mates they have minmum 5k+ hours and solo q (ehm how i can say it, test it ! :)) )
it feels more like work than playing a game... after changing MMR ( far lower Cap then before, u can match with and against hundred hours bots) when the mmr cap changed, dbd really wasn't much fun because swf became a lot easier (because now you can get a killer in the lobby with only a hundred hours) and solo q is a lot worse than before, but since the buff for the killers you can clearly see how much the solo q has suffered
Change from MMR cap: solo q burns, after the buff for the killers and nerfs for the meta of the survivor, bhvr: throws gas on the fire and fans a flaming fire
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@killer998 said:
Well I don't blame him tbh. This games community has to be one of the most toxic and sweatiest communities ever seen in a "casual game".
hahaha tell me you've never played any other multiplayer game or very little without telling me you never have do it xD
as example Play League or CSGO for one year and then come back lul, this talk always "dbd is the most toxic game ever" babble ! not more not less...
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Correct me if I'm wrong, but bhvr nerfed Selfcare because it was a "meta perk" that was used too often, or is then bhvr would have to nerf Selfcare again if they stand by their approach or way of thinking, because you still see Selfcare as a "meta perk "I would be 25% also 60sec :)) yesyes fair and balanced opop
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@Hawk81584 said:
https://forum.deadbydaylight.com/en/discussion/comment/3180488#Comment_3180488
Surely you dont believe this.
believe it or not, if MMR working well i promise, you will see all Killer need more Love and Buffs except Nurse and Blight, all other Killer will gone down (the only thing that can help Killer is a bad rng)
Killer can be bad and ez win, bc a experience 8k hours survivor can match with a hundred hours bots they are mostly usless dieing in 10sec and more... against a thousand hours Killer obvoiusly survivor will get destroyed
but if the matchmaking would really work, that would happen as an example I take Hens333 as example who has 80+ wins with his swf (btw you can do it much better if you repeat it of course)
i'm not saying everyone should be perfect in a lobby of an experienced good player that go in to a solo match, but what bhvr is selling as "mAtChMaKiNg" is just ridiculous! if you play with your swf like Hens then you roll over all killers except Nurse and Blight (only good ones of course) but if you play solo then you know what happens just read all the solo q experiences in the forum :)) just make the distance between solo q and swf small...
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Selfcare was mostly used in solo q and bhvr destroy it xD in swf u call ur mates "hay come to shack and heal togehter (16sec heals), solo q: selfcare (32sec) for bhvr is selfcare used to often, oc bhvr bc its only worth it in solo q, bc nobody heals you and no one have any info about other mates, i mean they make Reassurance to a swf perk, you need communication with ur mates (or its time waist) you almost never see the perk in the solo q, in the swf already hon
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its just bhvr...
remember one thing, if other devs need weeks for a thing, bhvr needs months, if the other devs need months, bhvr needs years and the funniest thing about this is that most of it doesn't work xD hit validation, MMR, server, after many many tests and years later things still don't work out
if you have played another game a lot, you will notice how slow the devs of dbd are and it doesn't even work properly xD no front just facts
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@BradQuackson said:
For everyone who doesn't believe it is active, it is. Before patch, it was just as they said. They can lower the MMR as frequent as they want, assuming as they want fast queue times for people to keep playing.
Before patch, I was getting around 600-700 hour survivors in the 10 of the games I played at 8 AM. The following of the day I was getting 900-1100 hour survivors at like 1 PM.
After patch, I queued for a game and got Matthew Santornos SWF that consisted of a 85 prestige ace and obviously the rest of them were pretty crazy, then I got hexy, then I got a SWF of prestige 25-30.
All these players have had thousands of hours after patch, it def works.
For anyone wondering how I can tell its because I have 1700 4ks on this nurse only account with like 7 losses (2 escapes or more)
So I believe higher MMR survivors are just not playing as frequently. But MMR does exist.
ohh noice have over 7k hours get a dwight with 55h and many many other lobbys with hundred hours bots, they dont do anything kool kool, im so happy that you say MMR exsist :)) csgo: Global player match with Silver player, League: Master match with Bronze yesyes nOrMaL
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@OrangeBear said:
Personally the matchmaking has felt extremely broken ever since 6.1.0.
I think it's because there is a lack of survivor players.
ahhh okok and before the patch MMR was well ? not realy ! i play dbd nearly 4 years, Ive seen a lot and can say matchmaking is so bad since the cap for mmr has been lowered so that all bad players are matched with experienced players (like emblem system)
MMR wasn't perfect before either but it has a reason to exist but you can clearly see now that the matchmaking is bad because the people who were just carried by the "meta perks" are going under now, i can still loop for you the killers for minutes , but that doesnt work if the killer ignores me and goes to the weak mates or my mates don't make any gens after minutes of free time, and swf is same and easy mode (no David KIng with 500 hours or Urben Nea, Hidding Claudi, Sprintburst saving Meg, no... my mates are Ace and Nea with 5k+ hours) destroy all killer
