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DudelPuma

DudelPuma

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DudelPuma
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  • we'll see :)) according to me bhvr can only give swf the opportunity to heal itself up and in the solo q you won't be allowed to do that, if bhvr would do that i don't care, i don't give myself solo q anymore either, I used to be a solo q main player for years, after 9k hours, it's enough :D Counter Strike 2 is coming out, I play it and have my popcorn ready to read in the forum "bhvr solo q is miserable", " bhvr please do something for the solo q", "bhvr nerf swf" let's see how long bhvr can withstand it, whether bhvr wants it to be true or not one of the most important things why solo q didn't go under completely after the killer buff patch is self-healing med kits and CoH whose concept is perfect for the solo q, the whole team has an advantage and everyone can see it, no "you have to be on the call to coordinate with your mates to become full life" etc...

    i think after the selfheal nerf (dead) there will be more swf troops, as long as you don't play solo q! or people will imitate me and play other games, so no longer play dbd as the main game, so what is certain is that the gap between solo people and the swf will be much larger

  • Look at my dear companioneh, what is very clear is that bhvr will not buff the killers individually well, thinks that Nurse, Blight, Spirit will remain alone at the top, if you countered them for a longer hour then you might think "ayo why nerfed you some killers now?" You look at things far too simply and judge too quickly, because I'm already thinking further? correct! a second general killer buff like the last one (killer buff patch), but you mustn't forget, like the last one, to give the solo q some more love and attention, because a little look into the future the solo q will then go under if you nothing matters! (solo q is still miserable of course)

    look killer is still much weaker than survivor, you don't see it because dbd has no matchmaking, because if dbd had a working MM only the trrio would have a chance to counteract it, so this is not a simple "nerf killer, killer op" talk xD definitely not but bring the killers to the same level so they all get a buff together, because see in the past that was already good, killer buff patch

  • that is what i think too, test it! Maybe I forgot something, but I only see positive things here, strong killers are less strong and weak ones are stronger, stun perks like ds does not lead to the s-tier killers can't tunnel easily, but a trapper who has nothing to tunnel easy is not affected so much (i.e. if he is hit by ds)

  • as long as dbd doesn't have matchmaking it will stay that way and swf will be the only version to have fun, we used to have MMR before the soft cap was lowered to the level of bhvr itself, it wasn't perfect it was ok but me I have no more hope that bhvr will ever come to their senses so that these miss matches don't continue to arise, but I don't care if CS2 comes out (hopefully) if valve announces it, I'll be so happy, I played csgo years ago and am dbd then sadly switched to dbd don't get me wrong dbd is love but the devs are the worst i've ever seen so when cs2 comes i'll be gone :)) just drop by sporadically my main game will be cs again be, then bhvr can leave the matchmaking as it is, do everything the way you do it, because I have my old main game back :D

  • Spine Chill is dead like iron will, if that was the intention of bhvr instead of nerfing them then congratulations bhvr you got it :)) and the funny thing is perks that change meta and bring new meta 10/10 bhvr xD plus other perks that meta are almost impossible to change like pain res and DH are still meta like before the "nerf" one thing is for sure, bhvr is Masters in something dead nerfed (spine chill, Iron will) or things are made too strong or left (CoB, Pain res, DH)

    Iron will you could nerf from 100% to 75% that's it with the nerf if you don't want the survivor to be completely silent or they stay at 100% but if you're exhausted then it will be disabled, that would be a nerf the first one people would play the perk less but use it for Flashlight saves etc, the second one people would play it again more often but without exhaustion perks (so they wouldn't play meta perk + meta perk) but what did bhvr do ? both and so you really want to delete the perk? Bhvr: YES!

    "What about Ruin and Pop were nerfed to death too!" no! quite simply these are normal gene regression perks, means if there are other gene regression perks they will of course be preferred, take the gene kick perks out of the game and you will see how people play pop and ruin again :D but what iron will there is no compensatory perk for this except OFR, but OFR is not taken for that reason, but mainly because you get 80sec BT protection, the rest is a nice side effect, no mither: don't need to explain to you why it's not the same perk as Iron want is


  • @Bot_Salvo88 said:

    You need to also think "is it fun to play as?" instead of only "is it fun to play against?"

    You should NOT aim to stun Nurse, Blight or Spirit. Even if you do, it's not fun as nurse to get stunned 5 seconds after a pallet stun. Nurse gets already stunned all game after her blinks.

    Spirit already is a lot weaker than she used to be. You can clearly hear when she's phasing where she is and she has a power to recharge before using it again. Sunning her for 4 seconds would be a horrible change.

    Blight is also fine as he is. The only thing he needs is a couple of add-on changes.

    These are not clear numbers, they are only intended to illustrate how you can nerf the killer strengths and at the same time buff the weaker ones and significantly shorten the gap between them and NO! a nurse is almost never stunned, Spirit and Blight like it, of course, but I assume that you are talking about not so good killers, but that doesn't matter because the oh so beloved MMR would have to take care of it :)) and yes! a killer like Nurse, who ignores all pallets and is almost never stunned, should the stun seem rewarded and not "yes, the nurse would be in fatigue now and that would be more rewarding for you than if you stunned her with a pallete and she has less cooldown with it ", a blight that has so little cooldown on his ability to break pallets natively in the ability palleten should be penalized more for a stun than a poor trapper but I suppose if you see a nurse being stunned almost every round, I know what level we're moving here xD so I won't discuss it further with you because I would like to write to people who have at least 3k+ hours that would be nice thank you for your understanding

  • @MrPeanutbutter said:

    The only way it will work is for queue times to get incredibly long. Very few people are willing to put up with this. You may be willing to wait that long in order to get a fair match, but the game would die very quickly as most aren’t willing to wait that long.

    I give it an f about it! and if i always wait more than 5min for a lobby better than with these bots will be matched, they have the level of bhvr themselves, just hide and only go in 10sec chases while they have thrown 20 pallets, i don't care if they are bad and not "sweat" that can be my right that I want to have mates and not hadicaps in my team Otz and other streamers call them "weak link" I "handicap", in general, strangely everyone is a "sweaty dude" who makes his objective (gens) and can juke xD I've never heard from anyone in csgo in years "you always kill people with the AWP on Long you're full of sweaty, stop it "Well that's a special thing like the 500 win streak exsisting only in dbd

  • @sizzlingmario4 said:

    Map repeat prevention was intentionally disabled for this first week because Shelter Woods and the Red Forest maps have increased chances to appear right now.

    The system should be getting enabled sometime during this week.

    ohh okok thanks ^^

  • @Steakdabait said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368605#Comment_3368605

    real, dude came into the match with the goal of wasting 40 minutes of everyone's time.

    dont balme players when they playing dbd in other way, its not fun right! but its bhvrs fault... balme bhvr they dont changing Skull, on the contrary bhvr buff her to be more save in a 3 gen xD Skull need to be killswitch FROM BHVR until they fix that big issue

  • simply bad matchmaking = miss matches

    if you play soloq you'll get a lot of bad players in your lobby, but if you think to yourself then i'll just play killer then you'll get swf troops who don't feel like playing solo q (understandable) i give f about dbd! let's talk about other games, what good players like to team up with bad ones? so if you want to have fun and almost always want to escape then just play swf, where you bring people who are also experienced into your lobby (specially created matchmaking) and you can start destroying the killers

    bhvr says with the bad decisions and actions "play swf or die in the solo q! if you spit killer then you meet swf troops like yours" fair and fun, I assume that most experienced players have turned their backs on dbd or play swf, which is why you will be matched with bad ones, btw I have 9k hrs and play almost no dbd anymore, currently took a break of almost 3 weeks and feel good :D just play other games, e.g. csgo, the matchmaking is not perfect (it doesn't have to be in any game) but a global player plays with his peers and not randomly with silver and gold players xD

  • these issues will remain as long as bhvr leaves the matchmaking so bad which makes the swf much stronger than solo q is not the info you get sure it has an impact but why swf is better you have seen your own matchmaking the Meg who is scared and just hides and Nea who goes down in 10 seconds are not in your team but of course you also take experienced players who have 5k+ hrs in your team and you often get a hundred hrs killers who don't have a chance, of course very rarely come a Nurse, Blight and Spirit but most of them aren't that good anyway so they'll also finish them off, the difference is all the other killers get 0-1 hooks and the trio get a few more hooks and the chance of a kill, sounds sad? NO! bhvr wants this! because actions say more than a thousand words! so the main problem is bhvr, so many things have been going wrong for years and they just ignore everything, either dbd gets a new dev team or the leadership needs to be replaced, they had enough time and did almost everything wrong and are very, very slow in everything...

    a dev team that has no idea about their game, just great, instead of listening to people who have say 5.6k 10k+ hrs (experienced players who have been playing dbd daily for years) as an example I recommend Fog Whisperer (not all ) only those selected by the community and also people from the community itself, talk to them, but no! other games "hay community you are very important to us, what is your opinion on that ? hmm you don't like it ? ok then we'll leave it, but you like it ? ok we'll bring it in"

    and bhvr: "Well you don't think the matchmaking works, neither does hit validation, we are damn slow in everything, things that are annoying are not killedswitched although we have recognized that it hurts you a lot (latest examples Euraption and Skull Mrs 30min+ games) instead of killswitching them, tackling the problem and when the problem is solved putting them back in we'll leave everything as it is and eventually we'll patch that but all the while things can continue to frustrate you, and that's nothing! if you look even more into the past you will see how bad we are hmm i mean gOoD"

  • the hit validation is a long story and it will probably never be solved as long as there are people at bhvr at work who had several years to fix it so that a killer who has a high ping is not rewarded (unrealistic hits, ie often Igories, etc.) everything that has to do with hits is killer sided, except for the pallet validation, I'm surprised that it still works so smoothly to this day, EVERY GAME can do it except dbd-BHVR, it's enough! I have no hope there is a lot going wrong in dbd and the only hope I still have how it can be solved is if dbd is bought up by competent developers or what is more unlikely bhvr throws out the people who can't manage it and gets people in who can fix it, because how can dbd be the only game with this pointless problem? as a killer: high ping = be rewarded (hit from a distance which people cannot react to, DHs are ignored etc.), good ping = be punished (you really have to hit, you have to respect all DHs etc.)

    I think I also know that in csgo if someone is lying then he hits me even though I've already disappeared behind the wall (sarcasm, of course it's not like that!) or when I play LoL I get unrealistic hits all the time (sarcasm) but now seriously, why isn't it like that with them? general with NO GAME is it like that! simply because EVERYTHING is server controlled and because the server really controls everything and doesn't spread lies and false hopes (hit validation) like in BHVR

  • it should only be allowed to start a party with 4 people, so there are no more 2 and 3 man swf, then an action d buff for the team, or solo q people get an action buff (make gens faster, heal faster) but in addition, ofc killers also get a buff like the last "killer patch" no matter what bhvr does, survivor become weaker and killer stronger, so in the end only solo q will do a lot of damage and at some point bhvr could beat it up so much that people let it go I would say that the number of experienced players in the solo q has dropped a lot since the MMR was changed and at the latest when the killer buffed were made, many switched to the swf

    the strongest and easiest role in dbd has always been swf but since bhvr did everything that nobody in the community likes example MMR change: no killer wants to compete with hes cute 500h against a swf that averages 5-6k+ hrs and gets completely destroyed, a Experienced player with 10k hrs doesn't want to play solo q with hundreds of hours of players against an 5k hrs Nurse or Blight with a 500 win streak, ofc they prefers to play swf to have a chance and must killer got destroyed and many other unfun and unfair thinigs in dbd, then everything turns and turns no ending no sulotion keep your ears shut, eyes closed, "i hear nothing and i see nothing" but at some point the volcano erupts and bhvr burns itself

  • you rank 20 players please be quiet xDD "yeah the survivor howls and the devs nerf a killer" no one really NONE! want 30min+ games per round killer as well as survivor, why do you think she is seen so rarely compared to other killers? although she is a new killer look at the other killers that came out almost every round they were played but this killer is a blunt m1 killer but when she has a 3 gen it is impossible as a survivor to break it...that was but in the ptb already clear, but bhvr never changes anything no matter how stupid and annoying something is, it is brought out like this and so left, i would even say it has to be killswitched until bhvr finds a solution

    That's why I think bhvr is the worst dev team I've ever seen, I don't even want to talk about the hit validation not working to this day and killers with a high ping have a giga advantage, servers that don't work to this day, matchmaking after years All this AFTER YEARS, but there is also this policy of bhvr ignore everything the way you have to go through until the community gets upset over and over again about something in the forum that it is so frustrating to play against, even here after a long time something is done, first of all it means suffering for the community, I mean I take the example of Euraption, bhvr recognizes "ok Euraption is really bad for solo people and just ayyoning" what makes a good dev team that loves your community? correct! killswitched it because it's just bad for the game experience (btw people will always get upset just ignore it) but how does our great dev team do ? suffer for a while and then salvation will come at some point

  • @Batusalen said:

    Have people forget that there is a perk that allows you to see the 3 closest gens at the start of the game so you can go to do the middle one right away? Or is just that people want to be able to win in every situation by only using the "cool guys perk builds"?

    hahahaha i swear you are the best example, why i say " dbd community is not so intelligent (compare with a toaster)"

    again smaller for you with your maximum 1 or 2 thousand hours guess a hundred but it doesn't matter for all of you who have no idea about dbd but always talk big, IF THE KILLER IS LOOKING FOR 3 GEN AT THE BEGINNING OF ROUND AND THEY DEFFT THEM, YOU CAN'T DO ANYTHING, I mean you don't even have to play dbd to figure it out is a logical thinking process xD but well we're talking about the dbd community here who are doctors and professors when they don't play dbd :D

  • HUH? So you don't have fun squatting 1 hour against Skull in the 3rd gen until the servers shut down? you guys are weirdos :/ fun and interactive personally from bhvr, that moment when the survivor don't know what to do anymore and make noise from afar because they want to show their frustration because they can't touch the gens without me knowing about it xD

  • nah its not! killer will ez win

    im more for 5th perk slot but before that please nerf the meta perks and dont creat new meta like last time, that will be fun you can play more variation of perk combo

  • Lies and wishful thinking :D the only reason why killer tunneling hardcore now is because they no longer have to fear a DS i.e. free tunnel, most don't have a DS with them but if they also have it with them, the duration is so short that it doesn't matter, bad DS = tunneling meta, We had that before, when enduring had made the dust from DS to 2.5 seconds, people liked to tunnel, when DS were nerfed, people stopped playing DS, most of the matches were like this: no obsasstion = no ds in game and the killers tunneled hardcore, which is why bhvr made it so that there is always an obsesstion in the game so that the killers don't tunnel in completely xDD

    "if bhvr really nerfs DS then i will tunnel so hard because you don't have to fear anything" and bhvr do that or why do you think people slugged the survivor for 1min when he was being tunnelled? simply that way ? no of course not! just because they didn't want to eat the DS, which is why the tunneling was also risky

  • @SirCracken said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360309#Comment_3360309

    Old System:

    • Easy to hit softcap.
    • Rewarded players for playing well, not just escapes/kills.
    • Visible to players.
    • Didn't encourage people to sweat.

    Current System:

    • Easy to hit softcap.
    • Only rewards players who escape/kill.
    • Completely invisible.
    • Encourages people to sweat.

    There's no doubt. The old system was objectively better. As imperfect as it was.

    if you have no idea how the emblem system is calculated, yes! then you can assume it really rates "playing well" but the reality is that someone who is in the killer's TR (hiding) is rewarded much better than someone who is in the chase for minutes (imagine for hiding you will much more rewarding than being in the chase) and while you're in the chase you obviously can't do gens, you get points IF your mates do gens but that's so little that it doesn't matter, and a lot more if you played well and escaped didn't even get you a pip but sometimes even a d-pip xD great system, so if you have no idea how the emblem system works you might think "yes, the pip system was better" but if you get a know a bit then you will see very clearly that it is even worse than the mm we have right now

    I'm in favor of the division between "casual and sweater" anyway, meaning you can go in ranked and or casual (where everyone is matched with everyone else) then the people who like to play Trappers adventure fun with unicorns 5 xD and anyone who really wants a challenge always play ranked (the MMR has to really work for that) all the casuals and streamers don't have the right to get upset, I think they should play casual mode all day long :D

  • RPD is just damn badly made, the old version was hardcore survivor sided and the new version is very killer sided, there are just a few killers on rpd not so good because of the ability example Artist (height difference), otherwise a lot of bad pallets where you are trapped as an example the pallets that are outside (where the exit gate is) if you stun the killer you still can't get away you're just trapped, most pallets are very bad and somewhere where you can't get away and to this poorly designed map often has 3 genes, a little tip where people get frustrated (because it's 0 fun to play against it) plays Wraith and takes 3 gene kick regressios perks with it and the 4th perk "no where to hide" and a lot fun because the surivor won't have much of it, You can also camp very easily by simply blocking paths where people have to walk around

    if someone drops a rpd offering then i dc in the loading screen, if I have to mess around with this map because it comes randomly, then I don't need people who drop offerings, I hope it will be removed at some point

  • Test whether this is also deleted here (of course NO insults! just my arguments that I provided) if you ask yourself "why aren't there any people here who have a different statments except "bhvr you are the best, you are so right "Arguments or people who have a different Arguments" quite simply it will be deleted and or the people will be banned, so you also hold back the statements you don't like clean :)) I assume that's also a reason to delete it great "Free country, freedom of speech" ITS ALWAYS! unless it doesn't suit you, then it's ok to delete these statements :D

  • just think about what would happen if bhvr made it up in the end, swf would often take bt with it (because bt always has to give the 10sec) to save her mates but if bt doesn't work in the end game either then as a killer you can immediately hit the person who is unhooked, so no one who is hooked can escape (i.e. people just go out instead of helping) and on top of that, nobody are really motivated in the solo q save mates, if you take base bt away now, I promise you, almost everyone will only think of themselves

  • i do it! because they get so many aura reading perks for free, can collude all this just because they download discord, if bhvr is honest would they add voice rooms then it wouldn't matter if someone uses voice chat via dc or ingame but that's not the case , it's more or less a tool that gives you so many extra perks, but no! bhvr doesn't want the swf to get too much information from the hud and thus be buffed, but bhvr doesn't see that the swf has so many perks and synagies with certain other perks that you can time perfectly in relation to solo q,

    so a debuff for swf would be essential, i mean here people say "there are tryhard swf troops but a lot of them just play with their friends for fun" if they just "play casually with their friends" then it doesn't matter if a debuff for swf troops would come in, or does it suddenly stop having "fun with friends" here? I mean if the intention is to have fun with friends then you don't care about a debuff, because you enjoy the time with your friends, it reminds me of the people who abused strechet res "I don't do it because I have a better view, but because I have more fps and it looks better"

    in addition, if everyone plays swf, they do their own matchmaking, you don't get the useless bots in the solo q in your lobby, what I mean is, if it's not a Nurse, Blight, Spirit then it will be very difficult for the killers To counteract this, there is also the fact that when you play swf you don't match good killers, but mostly killers for a hundred hours that are completely overwhelmed, everything would help if you gave them at least one debuff in actions

  • jungle map with snakes, spiders, jungle birds etc, if bhvr rework the swamp map i hope you don't forget frogs, dragonflies, if the map will be dark then glowworms would be nice too, you don't know what difference it makes when the maps are dead like now and when they are touched with animals would be, the atmosphere is so beautiful that the maps are filled with life

  • either it's intentional or it's just a bug from bhvr...

    when a killer is behind a structure even the killer's TR sounds like he's very far away but in reality he's very close to you, the same thing has always existed with gens when you're behind a wall the sound of the gene minimized, i.e. if spirit (in the phase walk) is behind a wall then you can't really tell where it's coming from

  • when a gene reaches 70% the gene will be blocked for 15sec and it will be used more frequently

  • @illNicola said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342581#Comment_3342581

    The problem with eruption was on soloq, because they can't be organised, and I agree. In fact people doesn't understand that eruption needed a Nerf but it's not the only thing that must be Nerfed, if you need eruption than also other things must be nerfed. Bro, I don't know why people play soloq, it's so frustrating I can't stand playing it. When I find soloq is an ez win, the real problem are swf (majority of the game). I'm ok with the eruption Nerf, I will just hard tunnel and camp more. The game is meant to be play like this, complain to devs and maybe will understand why people tunnel and camp

    solo q is still the worst part of dbd, until bhvr buffing killer and solo q (solo q action buffs, a genarel killer buff patch like the last) bhvr can so often close their eyes to reality at some point they have to admit it, at some point they make a big mistake where nobody is so keen on solo q and killer anymore, unfortunately we caught devs who have almost no idea about their own game, they are very very slow in everything and if they want to do something they are incompetent, meaning it doesn't even work what they are trying to do, ignore facts and and...

  • I think it comes with cross-progression, so you can wait years :)) it's also damn difficult, you have to say, if Blight hug teching then he has to look at structures on the ground so that he slides past them when the camara would be fixed (with the ability) then I think it would have to be solved afterwards

  • @illNicola said:

    I want to hear someone who prove me that I'm wrong. I tried to defend this devs in every ######### way possible, first trying to say that aren't surv/killer side but it's only a skill issue, then I said that devs are not x side but noob side, but now it's clear like water that devs only care about survs.

    Now, thanks to eruption nerfs, we will see 0 veriety of killers, every M1 will be dead at high mmr and, if someone didn't tunnel before this, now tunnelig and camping will be in every match, increasing hard tunnel and making the game less healty.

    Eruption was healthy for the game because is the only actual counter to prove thyself because manage to block survivors on working together. At the same time required skill to be used because you must down someone really fast to use eruption properly.

    It's funny to see that devs touch survivor perks after years (DH remained unhealty for the game for 5+ years and now is even more strong than before and doesn't require skill to be used because, as I said in a previous comment under another post, DH require lvl 1 of skill to gain 100 of advantage) and killer perks are not nerfed or reworked in healthy ways, are literally nuked in couple of months. Now only nurse will use eruption, because of the aura reading that will be probably decreased from 10 seconds to 5.

    Devs doesn't understand simple things:

    1) It's an 1vs4, if you touch something on one side you need to touch something with the same soul (gen perks: you nerf one gen regression and nerf a gen progression) on the other side: eruption nerf would be fine if they nuked also prove thyself, but it isn't healty because prove thyself is still here, and will be stronger than before.

    2) They don't ask themselves "Why killer tunnel? Why killer use this perk?" they only see a community full of surv mains complaining about one thing and instantly destroy it, without asking themselves "Why does killer need eruption?" and the answer is easy: because gens fly. Eruption was used in like every build because blocked survs from working together, slowing down the genrush.

    Devs, now that you nuked pop, ruin and eruption, why don't you nuke DH and prove thyself? Make DH a second chance with a malus, like "You use dh and you have incapacitation until you're 100% healed" something like this (It's an example, I said the first malus in my head). Make Prove thyself a skill based perk and not a "gg ez no counter gen devoured in half time", the perk is called "Prove thyself" not "Degree in mecahnical engineering". Why I like hyperfocus and I don't complain when someone use it against me? Because require skill to be used, I don't use hyperfocus because I don't get every skill check with great skill check, I care only about don't miss a skill check.

    Maybe a nice rework for prove thyself would be "After X seconds of chase straight, you gain 10% boost in repairing gen for X seconds. If you get hit before times up, the timer reset" like you do 100 seconds of chase straight? Ok, now you gain a boost in gens for like 20 seconds, BUT if you get hit before the timer touch 100 seconds, you don't gain the boost. Obviously there must be some other specification, for example if the kiler loose you and doesn't find you in like 20 seconds, the timer stop and reset (for example). This will be a nice rework on prove thyself, and for good survivors this will be an improvement because "Oh, I can keep the killer in chase and get rewarded for that. Cool". Don't nitpick with the numbers I said, I just said my idea on how I would rework prove in an healty way for the game.

    I hope devs really listen this time, because eruption's nerf isn't healty for the game and would be healty only if prove is reworked.

    you are right the devs are survivor sided and above all you are right that it is a "skill issue" that people in the solo q are affected by eruption without any info and counter, no! it's definitely not because it's just unfair for solo people and that it hasn't been fixed long ago isn't ridiculous either no no, I always find it amazing how many have no idea about dbd and always talk big, complaining about camping and tunneling (genarel) while it's the real skill issue here, if you're really good and have decision making then you can counter it most have their 1k or 2k lessons and talk like they are veterans even though it's the same people who don't even know how to play dbd properly (they do many simple mistakes) -killer and survivor

    if you need eruption (swf can counter it) to beat solo q, then i only see one guy that has "skill issue" :)) you don't have permission, an unfair perk that should have been changed a long time ago

  • bhvr how should I say that? I think you still don't get it xD Eruption is still just against solo q and swf can leave the gen with communication its still unfair!, you just don't understand what the real problem behind Eruption was so sad...

    at one point you even say yourself that it was bad for solo players, but still only let it be effective against solo q, please tell me this is all just a joke, i mean the dev team get together and discuss what you're doing can and no one came up with the idea of ​​doing it in such a way that it doesn't only punish solo people?

  • its bhvr´s great Matchmaking, meanwhile a 4 men swf that has only well player destroying 99% killers, that is what bhvr want because actions say more than thousand words... "mmr" issues

    MMR is a Skill based MM, you match with ppl that are in your same level, dbd has everything but no an mmr xDD

  • Solo q got litte info Icons, Menawhile a SWF: know where the pallets were thrown and where some are still (windows) solo q often runs in dead zones

    always know where the killer is (Alert, Fogwise, Dark Sense...) In addition, the info that someone is in the chase is worse than being in the call in a swf, example of a wraith in the ability of one survivor being pursued is not displayed to the other, meanwhile swf: "yes the wraith is still chasing me"

    if the killer camp, swf knows and which survivor is nearby for the unhook (Kindred) no even! a improved kindred, kindred does not show the aura of a killer who is undetectable his aura, swf: "ey mate the Ghostface is on don't come camping or mate he is in this position reveal him so he doesn't stalk"

    you know exactly where gens are (Visionary) also here the improved version, you know exactly where the gene is which is at 90%, solo q has to look for this gene (a lot of time waist) is also more rare that a 3 gens situation arises (De Ja Vu)

    own matchmaking, you don't take any useless survivor, the hIGh mMr mAtE that die in 10sec in to your team, but people on your level, experienced good survivor Unfortunalely you cant say that same to the sKiL bAsEd mAtChMaKiNg

    you can extend this a lot more, a lot of free perks (which even come in an improved form) for people who just download discord, bhvr can keep closing their eyes and screaming "nonono i can't hear you guys buhhh stop saying that!" , but that's a fact! swf is boosted and needs to be nerfed, or solo q finally gets really real buffs (action buffs) or you put more things in as you can see the gens (with their prograss (if a survivor has marked it)) when the killer in the near a hook the hooked survivor gets a camper icon, in general you can put more icons in (I mean the ones that are useful)

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333419#Comment_3333419

    The problem i see is, that killers are adapting to the seemingly faster gen times by playing in a "unfun" way in order to get kills.

    If they would just play normally. Going for hooks instead of kills, like they did with BBQ before its nerf. Then kill rates would adjust properly.

    But no one likes to get stomped non stop while playing "nice". So the unfun way it is.

    "playing normal" tunnel and camp is unfun for survivor that is why you do stop that, but its ok to play against 4 man swf playing coordinated, gen rush with a map offering (and yeah they dropping often a map offering) you have to camp and tunnel alone because many maps are broken, way too big and there is also the possibility to rush genes, why do you think Nurse, Blight, Spirit are the best killers in dbd? Quite simply they don't need to destroy every pallet, they have the option of avoiding those thousand pallets, blight can even destroy them very quickly while he is in the ability

    if you should play mr nice guy then you will lose because there are too many broken maps and the rng also has a huge range group A can have 8 pallets and 7 bad windows and group B can then on the same map get 20 pallets and 10 good windows (which also connect to a loop) it's just unfair but that's another story what i want to say is if the rng gives you 15 pallets on coal tower then it exists not Mr Nice Guy you have to camp and tunnel to win!

    people have always camped and tunneled, they didn't start it because bbq no longer has stacks, if bhvr really wants people to go for hooks and stop tunneling and camping then bhvr should buff killer (so solo q won't goes down like after the last killer buff also buffs for the solos) change maps so that they are not too broken, but also on the side of survivor Midwich, Shelter Woods, Wrteched Shop, RPD, Saloon (balanced but 3 gen abuseable with new mata) change the RNG so that such unfair situations cannot occur

    but why doesn't bhvr do that? Actions speak louder than a thousand words, they just don't want it, bhvr says "we don't want tunnels and camping" but bring things in that favor it, bhvr says "we want to put an MMR in" but you get one person in your lobby who has 10k hours and ez can juke the killer minutes and the other person has 500h and doesn't know where the front and back is, is completely overwhelmed, bhvr says "we don't want people who have a bad connection to make unrealistic hits, hit validation is coming "To this day people are still rewarded for having bad latency, bhvr talks a lot when the day is long but at the end of the day they don't want to and that's why they lie to us, or they're too incompetent and just can't do it that way so both are bad, when bhvr talks I only hear "we talk big but can't or don't want to"

  • @LooeDbD said:

    Sure solo Q is more bearable now, but killer also now is essentially dealing with SWF levels of information from the survivors every match.

    information dont making solo q well xDD if you paint a rock gold, it's still a rock!

    Come on I'll show you, we take 4 very good survivor without info, without call (the old solo q version) and still the killers get 0-1 hooks on 5 made gens, the exception here is Nurse, Blight, Spirit, I mean the logical mind tells you that, doesn't it? someone who doesn't make any gens (is useless) and dies in 10sec will still remain bad no matter how much information he gets

    What makes a swf strong is that you create your own matchmaking, you only take experienced players in the lobby (5k+ hrs) and not Claud who is afraid and hides a lot, the Meg who cleanses all totems and opens chests, Urben Nea dies in 10secs, you get all that in "hIgH mMr" You hardly see any more experienced players, understandable who also wants to be matched with silver and gold players all day long in csgo, for example if he is global? either they no longer play dbd or only swf, why play with bots in solo q when you can create your own matchmaking and win every match ez?


  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333146#Comment_3333146

    What do you mean with evidence? Someone disconnecting or suiciding on the first down dooms the rest of the team. Is this even debatable?

    Yesterday i had a match on the swamp against Blight. He tunneled hard but got his third hook (the kill) when we had 4 gens completed and my gen was at 30%. Next down instantly suicided on the first hook.

    The match could have ended in a 2 or 3 man escape.

    it doesn't matter how the kills come about, tunnel someone kills themselves on the hook, dcs and and and... i would say 90% or more of the games are normal and what you describe doesn't happen as often as you portray it, most of them games in the solo q is my mates are very bad die in 10sec, the killer sees that and tunnels him out (which is also correct) but that's not the killer's problem it's the matchmaking, if it worked the "sweaty killer" that tunnel and camp they play against people who are on the same level you have to complain about bhvr great "mmr"

    What I would like is just the statistics for how often in the swf 5 gens go on (win) and how many escapes, and please do the same for solo q and also a general one (for both) and the statistic how many % killrate the killer has (hatch and dc counted as kill) you can't do against both but still won (4k = win) or if a swf is mad and together dcs it's a lose ? or as if you didn't play? they gave up :D

  • @ironblade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333376#Comment_3333376

    when will you grow up? it's a video game not some tyrant who imprison people ######### is wrong with you??

    firstly it's a simple example nothing more and less and secondly if someone runs out of arguments then they start to insult :)) but I really don't expect them to provide arguments against or no! much more you have some but keep them to yourself because "it's just a game" if someone loves their car and cares for it and deals with it and one day something happens and that pulls the person down and is sad, then heroes like you come along and say "don't worry, it's just a car"

  • @ironblade said:

    This new solo q buff is the best thing ever.

    Maurice skin for dredge is the best thing ever.

    Knight buffs are the best thing ever.

    This game is the most fun it has ever been. THANK YOU!

    oh god hahaha which "competent devs" do you mean? who have been working on hit validation for years and to this day people who play killer and have bad internet or live far away from the servers (e.g. in EU people the russians and people from the middle east are matched) all will be rewarded (1- 2m more range, because you see a delay, DH it doesn't work and much more) bhvr just can't solve it, you don't want it? can't? no matter what the second variant would be the incompetence, because obviously EVERY game gets it out except dbd, exmaples: the oh so great matchmaking, after years and many tests later, one even speculated because it had taken so long "hmm definitely it calculates how long you survive in the chase, how many pallets you throw or bhvr does another mechanic that finds out the good and who are the bad players, bhvr kept it very secret (until today it is not shown) forget everything it just calculates kills and escapes, yes your oh so beloved competente dev team needs years for that, while i can promise you, a couple of competent devs can implement it in a couple of weeks or max months

    I'm not talking about the X bugs that come in after every patch (happens), it's more about the general thing, how long does it take bhvr to fix the simplest things? relative to really competent devs if they do simple things like put in icons for solo players some people will celebrate them, that's pretty damn commonplace in any mobile game, i'm not even talking about normal games, look at dbd mobile who are devs definitely more competent than BHVR (PC) it sometimes seems to me that you have never played any other game apart from dbd, may I ask how long you have been there and how many hours you have in dbd?

    I imagine you guys like this, if a king would unfairly imprison you and have you beaten every day, but instead someone comes every day and brings you food so that you don't die, then you start smiling and say "I've never felt like this before seen a nice and great king like you" but no! I'm wrong, bhvr is the best and most competent dev team, you are the best community, bhvr is very fast in everything, some perks are useless and others are too strong and can't be easily changed (with small numbers in the code) and a simple search bar in the perks, it's all are very very hard to change and takes a lot of time, bhvr is very busy (see the midchapter patch when Hag got a chase music)

  • @Sharpefern said:

    Okay so I think I have an idea that wouldn't kill eruption but would actually make it more akin to the other regression perks and have it actually have counterplay. Same trigger but:

    • 10% current progress instant regression and begin regressing
    • Survivors on a gen at the time of the eruption get a difficult skill check, like overcharge or oppression. If they fail the skill check they are incapacitated for the 25s.

    This would make it as something that can be countered. And also if they fail the skill check they actually lose more but still puts the counter in the hands of the survivor.

    never! that punish new and bad players... good 4 man swf will never effekted, bad player in the solo q will get it often and new player, like the old old Ruin, it wasnt fun for new player but the good player can handle it

    make it to 15-20% if you down someone and remove incap status effect

  • @[Deleted User] said:

    The developers have said repeatedly that it is not cheating and does not give a significant advantage in the majority of cases.

    and ? however, it doesn't negate the fact that swf get unfair advantages when they call together (e.g. many aura reading perks for free) and the thing is regardless of what bhvr says, can't you think and judge for yourself? xD for me it feels like when bhvr says: "What we do and say is always right!" a few people from the community (you seem to be part of it too): "bhvr is always right no matter what you say, because i don't have my own opinion and can't think for myself"

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331383#Comment_3331383

    Arent you a Streamer? Because I know your name, a Streamer has the same name as you.

    I'm a hobby streamer from time to time :D sporadically, sometimes motivated sometimes less xD

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331383#Comment_3331383

    That’s quite literally what they are doing…. They just buffed solo q.

    I’m not your “little dude”. I’ve got enough hours to know that anybody with “8k hours over 4 years” would know that this argument is something noobie players would bring up.

    okok xDD i see i see you are not so long im "business" :D

    then the discussion with you stops here :D if I have an illness I also go to an experienced doctor who has studied it for years and not to a hobby doctor who is new, but well I have one question, which "buffs" for them solo q" are you talking here ? please I hope you don't mean the icons hahahaha oh man whatever bye

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331339#Comment_3331339

    What?😂 Why double standard am I portraying? I’m a hard killer main. It’s not an excuse, so many of y’all use the term “SWF” and presume it to be this god tier force to be reckoned with. It’s really not.

    No, you cannot penalize a player base for playing with friends. That’s stupid. And killers recently got a huge blanket buff…. So I don’t know what you’re talking about. Killers haven’t been nerfed.

    and im Main Survivor with 8k+ hrs over 4yrs playing dbd but i dont begin to lie about facts in dbd, i can quiet and play everyday swf with friend and abuse it... if you say that "you cant nerf swf" then buff solo q (example giving action buff) and then buff killer too, but that's not allowed either :DD I don't care if one or the other happens, but it can't stay that way the SWF is much much stronger than solo q and killer, btw swf nerfs would only hurt the people who "tryharden" those who play with friends just want to have fun and have a good time together, so i only see cheap excuses and only cries from people abusing the free aura reading perks, and on top of that the matchmaking doesn't work properly on a swf (you get killer who are much more below your level)

    my little dude, can i ask you how many hours do you actually has ?

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331274#Comment_3331274

    1) Again. Not all SWF’s are good.

    2) There is nothing in the rules about using discord or communicating with your friends.

    3) You cannot penalize people for playing with friends. You wouldn’t have a game after that.

    Most are bad with Nurse, Spirit, Billy, Freddy and many other killers, however they were nerfed into the abyss, you can tell this cheap excuse to someone else, according to your logic, they should never be nerfed

    "yOu cAnNoT pEnAlIzE pPl fOr pLaYiNg wItH fRiEnDs" but nerfing killers although most players weren't good with them and just want to have fun with this killer, they still got hardcore nerfed because a few could handle it

    stop that double standard bs!

  • me! it was my favourit map #1 <3 miss it so much, i dislike indoor maps but Hawkins was the one that i do love it as killer and as survivor (for me)

  • @C3Tooth said:

    Im fine with them delete Coh if they bring back Selfcare, Botany, Pharmacy; and buff Solidarity, Reactive healing, Resurgence prevent Haemorrhage effect.

    What then remains of healing possibilities? what does bhvr want to achieve? that you heal each other? bhvr can show me how to be healed up in the solo q without wasting a lot of time, as with almost all other perks, this is too strong in the SWF and the solo q needs it (it will be displayed to you, you can use it without communication heal up)

    meanwhile in the swf "come on shack let's heal there" problem solved for swf, solo q: "a heal beg i'm dying of a heal, healll", selfcare got nerfed because it was too strong ? NO! Wasn't it because it was "meta", yes of course because it was one of the few ways to heal yourself up without the help of others, it makes bhvr :D I watch it nicely from afar as the solo q gets even worse (when the heal options will be even less) while I deleted dbd because your great matchmaking works so well that I will match with bot and when I play swf almost every killer hits the wall and I get so bored because it's not a challenge :DD

  • I've also noticed that when 4 good players play together, they more often get a hundred hours of killer than if you play solo then killers that have a thousand hours, but well, bhvr is apparently not even able to solve something like that in by displaying the mmr (with icons such as bronze, silver, gold etc) then you would limit it People who are in the diamond area can't play swf with silver players because the skill level differs too much

    And what also makes it easier for people who are "less experienced" to be matched with experienced people is that the soft cap has been lowered so much that the MMR is just a ruin, you become like in the old days (red ranks) with everything and matched to everyone, Nea who has 5k hrs and stalls the killer for minutes or Claud who is afraid with her 200 hrs and is hiding at the edge of the map, in addition there has been no soft cap for days, so I will with my 8k, done in lobbies where people 20, 50,80 h newcomers (mostly the killers too) whether it was done intentionally or unintentionally by bhvr is out of test try, i don't care dbd is uninstalled xD i don't give it to me, i mean games I play 4man swf then it's absolutely boring, I play killer then they dcing or k-self on the hook because they are not up to me (ofc unexpierence newbis) nah thanks bhvr better i go, if I can quote someone "play something else" yesyes i do :))

  • " i can still use it, but i want old version unfair reward if i play on that res, please bhvr allowe me to cheat"

    that is what i read xD not more not less

  • @Blackbird263 said:

    und ab Prestige 10? Gibt es da überhaupt noch was? Ich hatte mir erhofft, dass dann immer mal wieder alle 5 Prestige ein Outfitteil kommt, das man sonst nur im Shop kaufen kann oder so....wenn da wirklich gar nichts mehr kommt, lohnt es sich ja überhaupt nicht, das Prestige bis auf 100 zu maximieren.

    1-2-3 werden die Perks desjenigen den du Levelt auf alle anderen chars Freigeschaltet, 4-5-6 gibt es die Blutigen Kleider und bei 7-8-9 kriegst du Charms und dann endet da auch die Belohnungen fürs Prestigieren, auf P100 zu machen bringt nichts ausser zum flex

    aber ich weiss was du meinst, ich hätte auch gerne das man irgendwas kriegt wenn man p100 kommt, ein shirt wo dick 100 steht wäre auch nice xDD hauptsache irgendwas

  • @ProGamerMD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311409#Comment_3311409

    When the median playtime of this game is 190 hours or whatever it is, saying you are in the top 5% seems meaningless. Most people are not good at this game, even the people who play several times per week. It would be more interesting to see the stats for the top 0.1% or 0.01%.

    Peanits comments of camping/tunneling being required because you've "climbed above your comfort zone" only makes sense when talking about lower MMR players. You see comp teams camping and tunneling with the strongest killers in the game and averaging maybe only 2 kills. Same goes for plateauing and losing half the matches. Doesn't happen for better players.

    That's the problem! the mmr cap has made bhvr so low that you are matched with every hundred hour player who has no idea of ​​gameplay dies in sec etc. so it is clear that this is about 5%, there is no 0.1% once 1% and below, the cap would have to be increased for this (as before)

    when mmr came out the soft cap was 1900, was increased to 2000, then it was reduced for "quick queue time", which didn't lead to anything except that the experienced good players left dbd or almost only played swf , when the "killer buff patch" came, the solo q went under completely and the few remaining experienced players (including me 8k+ hrs) then also thought to themselves "why should I play with a hundred hours of players when I play swf or killer myself can?", then I sometimes read in the forum "where are the experienced (good) players gone?" well, quite simply in a swf, killer or they have distanced themselves from dbd, which is also understandable, let the people in csgo who are global match with people who are silver-gold or in League GrandMaster-Master is matched with bronze-silver, You'll see the good players running away from you, I mean there are always new players, but will they put thousands of hours into the game like the long-time players? i don't think so, most of them will dabble around in dbd a lot more and probably put it aside in the end, but anyway bhvr can do whatever you want if you think you should leave matchmaking in the game, which doesn't involve skill has to do and is just frustrating, even for new players

    example (I have experienced this several times): solo q: my mates inexperienced hundred hour players, me alone with 8k hours against a 6k+ hrs main Nurse, blight, Spirit players (who even play comp) Of course I can't carry that alone, really fair matches thanks bhvr, or I'm like "ok then I'll play swf!" we thousands more than thousands of hour players often get killers the few hundred hours have the 0-1 hook at 5 made gens, fun and interactive directly from bhvr, thanks again "fun by daylight"

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