DudelPuma
DudelPuma
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@brokedownpalace said:
Bloodpoints are not hard to come by and everything is much cheaper. More XP means more shards (and rift fragments if you want that), meaning more cosmetics and original characters you don't have to pay for.
(And maybe this is just me but I have hundreds of double bloodpoint offerings across all my survivors and killers)
thinking in the dbd community is very difficult you have to know :D small calculation you make 20k bps with 5 cakes it's 120k + the 1.5 = 130k xD 10k more bp yippy noice! instead of double xp there would be many more shards but what do I know :D a drop in the bottle seems to make a difference for people
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some outfits looks great true but that here looks horrible and ugly xD no thanks
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Toolbox should be use for sabo and exhausting perks are actuell too strong, you have two options, either when you use them you have 90+ sec exhausting cooldown or you get some condition like DH
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@Sonzaishinai said:
Selfcare lowkey isn't that bad anymore tbh
Pair it with Botony and you heal yourself in 30,5 seconds better which is slightly more effecient then having somebody else heal you
6,5 second slower medkit but with infinite charges for selfheal basically. It was superbad in a time where the alternative was healing yourself in 12 seconds with a medkit.
It's not supergood ofcourse but it's no longer a meme.
yeah you're absolutely right! the perfect tip for bad players who used the 2 perks to get around 30-40sec (with sloppy) while the old selfcare alone was 32-40sec and still not welcome and it wasn't good at all xD or you do it like this, play swf, gen rush build and adre heals you up if you are injured
But no! come :D I play your game, Ruin isn't bad because the gene kick perks are nerfed and you waste your time kicking it saves you all that, play ruin and preferably with undying to make sure it's safe, there are also 2 perk slots which are used opop well well play it then i will play selfcare botany
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better don't say that too loud otherwise you'll hurt the feelings of some :/ who try so hard because the statistics say so, btw bhvr the stats you showed show that selfcare could use another nerfed is still meta, WoO same its opop come on do it :)) you couldn't take your nerfrush out on Billy, so maybe solo q or weak perks? I only give tips UwU, the stats say it! or do I smell double standard here?
well i'm in favor of the solo q hands being tied in the next patch, the survivor can find knives on the map and cut the chains with them, only then can they work on gens, wow i'm so hyped which nerf is made for the solos :O only unfortunately I will probably not experience everything because cs2 will be out soon sadge :((
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He is fine how he is, but the infaction is just a joke! Its need a change, i mean you are not only onehit when you are full infected you also got perma -8 movmentspeed, tell me one addon or Perk that makes survivor minus few speed slower and that only for 1min... you will not find it, cause its broken! Unfair! They should nerf the infaction (its also perfect for tunnelin) watch Nemesiss infaction he can damage you now with the tantal (you not need to cleanse yourself) meanwhile wesker, damage you in the same time he infact you and if you dont cleanse youself you will be punished by -8 speed + onehit, he self is 115% fast
2 options: 1. Weskers infaction got changed, less movmentspeed is dumb! That souldnt bein in the game 2. Hes infaction will be same but hes movmentspeed will be 110%
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wow one of a thousand things that can abuse swf...
but i'm really worried about hyperfocus + stack out, together with scavanger because if you have an Engineers toolbox (100% repair speed) + charge addons = 36 charges permanently on the toolbox, if the calculation is as follows like healing then they are -50% negated means you repair the gen at the same speed while you get permanent skill checks, which you can do by hyperfocus and stackout to make the gene glow, that's such a circle
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As far as I'm concerned, the other asymmetric games never interested me, I thought the same thing about TCM, but when I saw the gameplay on the streams, I thought "damn that looks so fun, I should have signed up for a beta key too but unfortunately it was too late and I have to wait over two months now sadge, the others are just a bad slight imitation of dbd, but TCM has its own style, is a lot of fun, has a lot of things that dbd hasn't had for years or only after "cough: put icons in for 6 years" and many other things that should have been in there since day one
they just need to bring content into the game (what they have) then i'm sure the game will thrive because me and many others who are tired of dbd there is so much going wrong the devs are so slow at everything many more experienced players are taking a break from dbd or are gone (me too) this player community would switch over immediately, btw none of these failed games that went in the direction of dbd interested me except TCM blew me away you can also see on Twitch the people love to watch there, let's see how it will
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@Dustin said:
I've played since 2016 and this wasn't necessarily always an issue but it started becoming more competitive when BHVR felt the need to touch up the rank system. This was due to players complaining that matches were unfair, had no rewards, there was no progression, etc. So progressively over time in an attempt to balance the game BHVR keeps touching up the rank system so it's more a matter of careful what you wish for. I know you personally didn't ask for it but more so over the years the community has demanded the same thing and BHVR has tried over and over because they seemingly are uncertain what to stick to at times. Anybody remember the Victory Cube?
As for the "community" ruining this game - Does DBD really have a community. We have the forums, Reddit, the official Discord and various Twitch communities but every part of the playerbase is so isolated from each other to a degree it doesn't really feel like a collective community - just a bunch of smaller groups. Community just kind of feels like a buzzword thrown around. Granted I feel this may be a hot take but I feel the biggest issues with DBD has always stimmed from Twitch communities or DBD personalities - Mostly toxic ones that were enabled by BHVR before they actually started focusing on community development. Things are a lot better now but I feel the worst aspects of what you'd refer to as community in DBD stem from the entitled mentality formed years ago.
Honestly my worst experiences in this game outside of Death threats and being ddos'd before a report system and dedicated servers became a thing were from mid level streamers who I'd just constantly run into who had a toxic audience or they were ######### for the sake of providing content for their stream.
"but it started becoming more competitive when BHVR felt the need to touch up the rank system" ofc xDD
ahh you mean the "competitive matchmaking" which according to the statistics also shows that it is the same garbage as the emblem system, the stats of red ranks was freddy the killer with mostly kills, nurse, blight, spirit were far away from other killers, with MMR (high mmr 5%) Wesker, Plague, Dreadge are much more advanced than who? right Nurse, Blight, Spirit, the statistics alone show that people who think like you either have no idea what they are talking about or they talk themselves into it so much that they believe the lies themselves that the game is "sweatyer" because of mmr, the old matchmaking that was in there at the beginning it wasn't good but it was totally ok a real matchmaking it stayed in the game for about half a year until bhvr made it a hidden emblem system then what you said would be true but it's not so!
but it doesn't matter... this community is so weepy just embarrassing xD your dirty task is to make 5 gens as a survivor and run out through the exit gate as a killer you try to stop it with all means if you don't feel like it take a break or look for another game! damn it, i've never seen anything stupid like that, it's also just a dbd phenomenon, after years of csgo (played main for 3 years), i heard someone who said "sweaty, why do you always try to kill the opponent every round, just play a few rounds with pistols instead of always buying an ak" or in league "why do you always try to fight through and destroy the nexsus of your opponent? play less sweaty and only kill the monsters next to you" what's that? right if you do this too often you will be reported (rightly so!) you are just a griefer because your task and the fun of it is to play the game, csgo: kill opposing team, league: kill opponents and destroy their tower first, dbd: make 5 gens and go out through the exit gate, killer must prevent it, PLAY THE GAME OR LEAVE IT! First of all, don't complain about people who are good, good at looping - killers who are good at mindgaming and playing efficiently, make them think that's a bad thing, if you're too bad and can't loop that's it, but don't start useless and use it as an argument "I'm not sweaty" no! you want to play dbd without playing dbd take the perks you like but if the killer wants to tunnel you and win then he is not a "sweaty" because if you want to admit it you are just no good and easy prey for him , if I go in with my 9k+ hrs perkless and the killer me tunnel I'll still finish him :))
the real problem is that people who aren't good ehmm sorry I mean of course "casual not sweaty or chill survivor" are matched with others who are too good for them but I've given up with dbd and the worst mm i ever see, I've got my eye on texas chainsaw massacre where I don't care if I'm matched with bad mates because I can escape for myself it's a dream, people who are bad and don't want to "sweat" can just die I don't care because I don't need them xD
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its look so nice, If I had known that it was so fun, I would have signed up for a beta key :( sadge but well, if it comes out and perk, leveling, etc. is made in (grinding) then I would definitely switch to TCM, only cs2 and TCM (instead of dbd) dbd is then dead for me :D why play a game that has no matchmaking although it is very important that if you are an experienced better player you will be matched with others who are about your level because no matter how good you are and you play perfectly, you know you lose, in TCM it doesn't matter how bad your mates are, you don't need them! :D if you're good you will escape, there are voice rooms, not like bhvr puts a lot of things in which requires communication ( swf) but bhvr does not offer voice rooms
I'm definitely very surprised by it, the other versions of killer vs survivor were uninteresting and boring (I haven't tried one) but TCM has convinced me very much, looks very fun, only the content is missing (perks, leveling, etc.)
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They can change it to 4% per survivor and when 4 survivor are injured it will be doubled (24%) and no! Its not broken cause the curently Thana gives you 22% when all survivor are injured also 2% more but otjerwise 4-8-12%
Not meta, not broken, not too bad, its useful on all killer and not only on Plauge and Legion
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bhvr pretty much killed self heaing, CoH (boons) are dead, many meta perks changed (is ok and good) so if you plan to play swf and killer then treat yourself but if you plan to play q solo then stay away! look for a other game, that is not worth it! they just nerfed solo q xD what bhvr did only hit the solos hard but swf is still absolutely #1, only bhvr increased the gap between the two, cool not ? :DD
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yeah either the 4% will be taken out or the people who do it will be banned like in every game, that's called "griefing"
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nah most of playerbase dont want 20+ min for a match that is right! but also people who are casually-inexperienced don't want to meet people who have 5k+ hrs and are just sweating, so you have to find the middle between boths like a monk who meditates, waiting a few minutes for a que is quite normal if the matchmaking does what it's supposed to, look in cs there is millions of players every day and I'm still waiting minutes for a lobby because it's looking for people in my skill, for bhvr it's more frequency than quality, i.e. it's better to have 5 matches in one hour than 3-4 balanced and good matches in 1 hour, me I think the mindset is horrible and I decided to drop dbd because bhvr just doesn't want to see it next to many other unbalanced and unfair things
no matchmaking in the world can be good if you are immediately matched with people, in addition to cs it's also like that with League (1mil+ player last 1h) you don't get a lobby immediately and as a master with silver players are matched the devs like this "it's ok, the main thing is it will be played" also a thing that I can only observe at bhvr-dbd
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the gap between solo q and swf has been widened, which has led to many playing either killer or swf, solo q has been made even worse by bhvr, so I've lost hope for a long time and everything bhvr says is like "we want that reduce the gap between swf and solos" say everything only hypocritically and lie I don't beleave them and bhvr is very slow in almost everything, they don't even know that much about the game and only change a lot with numbers that have nothing to do with reality, bad and unfair matchmaking, where a killer gets 1k+ wins in a row can (Blight), a swf 200+ wins in a row, dbd is the only game I know where something like this is possible, map balance is miserable, hit validation catastrophic
in cs I have the complete opposite, no one is rewarded for their bad net, there is communication if you don't want to talk to others in game chat if you don't feel like it either, you can pin ingame goals 3 options in cs, in dbd after 6 years icons for the solo q hahahaha so please, please... any people who only play ez win streaks because they play with friends don't exist, example a few weeks ago: a full team (same names) as an opponent i solo q, we won ez 9:3 (i'm just near by gold Nova but still silver) why is that? because there is a matchmaking that works and if the team that plays with friends would win more often, it would come up higher in the ranking and play against much better ones, but in dbd it's so great :)))) Sruvivor 1. (500 hrs ) hides a lot is useless and dies in the chase after 10sec (the level of a silver player in cs) and on the other side you have Survivor 2. (5k+ hrs) Looped the killer minutes is always on gens (level global) in dbd both are on the same level and are matched with each other, so why should i waste my time in a game that is so bad and it's being deliberately ignored by the devs? Nah thanks i switch to cs (my old main game before was dbd)
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nah the only maps i know that has broken 3 gen is Saloon (behind the hang-man) & the game (very close gens with dead ends)
doesn't mean that broken 3 gens can't spawn on other maps, but on the two maps they almost always spawn broken, I'm generally not a friend of the gens spawning too close, but the gens shouldn't be 40m apart either , it's like the bad rng in dbd, team A can get 20 pallets on gas heaven while team B only gets 8 pallets, just unfair and badly done by bhvr, rng can stay in as far as I'm concerned but not two different worlds please, well I digress from the topic xDD
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as far as i got it was discarded, is also understandable imagine swf groups that play power struggle + flip flop and the killer can't do anything about it, as soon as 2 people are always around together they are invincible and the 2 others are still doing gens, more things are changed cause swf can abuse it thanks :))
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yes you are right :)) everything you mention will help the solo q, I with my 9k+ hrs who have been playing solo q main for over 4 years, 10700 escapes (90% solo) I am clueless that will go so well for the solo q like the great HUD, people also adored it xD and my statement was "the solo q is still miserable and swf is still much too strong" and what is up to today? convince yourself and play solo q...
but i also have to say if bhvr does it or not i don't care :D because as soon as cs2 (csgo was my maingame before) comes out i'm gone and return to the game i played before main, cs: a matchmaking that works, ingame chat and also target hints, if you don't want to talk to the people (most of them talk to each other, so why waste the time in dbd solo q ? no thanks you guys can do that... lives on in the bubble that it is enough (more info) it would work under one condition what you describe if dbd had a working matchmaking
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there they are! the solutions! my mates will then make gens and not hide at the edge of the map while I am being followed by the killer for minutes and he remembers that he even tunnels me because no gens are made, and if I make gens then my mates will survive for a long time in the chase because they are now have more info
no! solo q would need actual buffs (action buffs) as an example heal 20-30% faster, then you can also use selfcare if it stayed the same with the swf, that's one of the few ideas there are enough only bhvr has to do something that's for sure!
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Sorry I can't hear you with the sound of the M-D Ring and Amulet, the rushing of the tunneling on 5 gens to go is too loud :/
Well, I with my modest 9k hrs would like to have Hens with his "op 4 men swf" :)) but unfortunately bhvr doesn't mean to make any matchmaking in this game, which is why you get a hundred hours of players in the lobby here and there, which overwhelms you are and desperate if it's a legion, so complain to bhvr! It's not the fault of the players who used the mechanics of the game that the game gives, but it's the fault of bhvrs! in other words if bhvr said "here is a tool that will allow you to kill all survivors right at the start of the round just you have to expect to run out of bp" people would do it and it is okay :D
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@Rudjohns said:
Basekit Unbreakable when all survivors are in the dying state, and when there are 2 survivors left in the game
Now
bhvr can't bring it in because the swf troops will abuse it with power struggle + flip flop, sabo actions etc... but bhvr could bring it in in a simplified version, as soon as only 3 people are alive then it will be activated, they should at the beginning purely dcn so that they abuse the swf turppen it, but a 3 against 1 is known to be easy for the killer to handle (see why the killers tunnel) at the same time the slugging is fixed
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nah, it's right! either you can do something with FL with every killer or not at all... it's just unfair, but I understand what you mean, I find it boring too, wow I can blind killers on pallets (Nurse, Blight, Spirit are the exception) No more real interactions, but if you did something like that for every killer, then everyone would walk around with a FL, that's not the point, so I hope there's something else, like for keys that are absolutely useless
For example, it would be nice if the Yellow FL adds the Killer 20sec blindness status effect, the Green FL the killer are double as long blind, Purple FL makes ehmm I don't know, maybe the killer falls dead immediately, ohh that was it not meant that way UwU, then you could also add an Iri FL with another ability etc, i would also be up for small interactions with the killer ability because it was fun to play against it and react to it as well but that takes many time for it and we know bhvr are not the fastest devs (meaning minimum years for that)
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@Nirgendwohin said:
why are there no more Q&A?
i can do it! oh oh please let me do it UwU "so we can't talk about it jet, soon TM, soon TM andddd soon TM!" oh yeah "SBMM (or MMR) escape = you are the King scared & hidding Claud, Dead = you are bad Nea you just loop the killer only 5 gens and then died... weak! im disapointed! and dont forged it! soon TMMM!"
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@HugTheHag said:
Should all regression perks work like Pain Resonance ?
If bhvr doesn't want players to fall back on gen regresstion perks (not go meta) then the answer is a resounding YES! because of course: no 5 gens on = win, what do you do? right logically full gen regresstion, I also have to say Pain res is a bad compare because you chose it xD it is still used so much that I even fear that bhvr makes the 25% as with pop (the current progress) meaning another nerf hehe
but you have to be careful! without, corrupt, dead lock etc, it would be bad for the current gen speed, you would have to keep increasing it, but then we're going in circles, do you know how the relationship between the imf and soloq is? as if bhvr would bring in the planned 24sec heal, nice and cool for the killers but Nurse, Blight, Spirit would be absolutely broken with it, only doing it with solo q is ok (see the past) if you do this it will slow down swf a bit and the swf will die from it (I'm speaking here really no gen regresstion perks 120sec for gens) ATTENTION! these are numbers that i just say, doesn't mean that they were considered after a long study are hehe
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@Heytherebigguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427231#Comment_3427231
Okay we calm down. bad idea, no thank you, next post.
hehe calm down or not I actually don't care xD because like many things in dbd they are also outdated :)) i'm 99% sure something will happen but the question is how long bhvr it takes to notice :D example only because bhvr doesn't change anything on the Blight addons for years and says "eyrie is survivor sided" at the same time there exist Shattered and Garden of pain, no that's not enough they really managed to make Gas heaven and Blood Loude worse (also survivor sided ) alone Red Forest how can you rework the map but leave it so big? leave a window in the main that is absolutely broken in the game? xD just because bhvr looks at some stats and then doesn't change anything on the maps is everything okay and they're fine? of course not! there is a lot that is absolutely broken in dbd
and damn it's not a main killer talking here to you xD i'm a main survivor with over 9k hrs in this game if you want to be exact devotion 43, with years of experience, i'm the survivor who can sue these things to the bitter end and still I don't want something like that to stay in the game because it's unfair!
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@Kweh said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427225#Comment_3427225
'Um akschually i'm just trying to analyze them'
Hehe nawww but trust me, im not a Nerd :))) i dosent look like the "standard nerdy player", I have a 40cm biceps and I would say I dont look that bad (popular by women) so if you want to offend me in any way, then you are on the wrong place 😂😂
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and guys guys calm down, you react too emotionally to the matter... I like to use exhausting perks myself and like to play the best of the best, but I asked myself "why can't DH be a meta but all the other exhausting perks can?" somehow double standards , and you can clearly see that the actual problem is not DH (of course it was annoying but the main problem lies elsewhere) in general the exhausting perks are outdated and should be changed as I said before about the medkit, I say the same about toolboxes (they should only be for sabo action
I mean, when I say "Blights addons should be changed, no! even deleted, like T-Stone pease is unfun for the poor players, like onehit finger from clown etc..." then people applaud me but don't say anything about them beloved exhausting perks...I know where you're talking about and I'm sure bhvr will do something else (like with the medkits) like the toolboxes or BNP, but I know my dear dbd community, you'll understand what i mean in the near future :DD
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Im a main survivor who just doesnt hold on to things that may be outdated and tries to analyze them :))
However, you could also increase the exhausting time i claim that the 40sec are unbalanced, i promise you if bhvr would release the perks today, they will have 120sec cooldown-exhausting (look at the perks hot the mot cooldown will be done) its possible that bhvr should think about it and balance it to myb 70sec? 80sec? 90sec? Exhausting
@I_CAME said:
It's crazy how so many people don't want this game to be fair at all. Just delete exit gates and the hatch while you're at it. Killer wins every time and the challenge is to see how long you can survive.
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@IWasLeft2Die said:
I'd love to have the 8v2 game mode
they asking for it, but i think its boring (still normal dbd) and i guess killer will ez win cause maps are not created for 2 killers chasing a Survivor
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Survivors should be punished for Gen Rushing and not rewarded
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Yeah... when you play a lot dbd then you are rly quick done with the tier 85, i mean dbd has nothing to grind for, no matchmaking (from Bronze to Diamond), no long Battlepass, no Weekly & Month quests
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My buddy dont try to teach the dbd community xDD they are not the smartest :D i saw that and thinking "he means the gen rush build" what they see is p100 = skill = you complain about "good players", the problem is why dbd is so bad at that point, bhvr lissen to them that is it the dbd community hahaha next time try this 1+1=? And not 1×1=? xD
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I've always said it and I still say it to this day! whether bhvr wants to admit it or not 3 things are unhealthy for dbd Nurse, Blight and SWF, in the past, perks have been nerfed or changed because of these three
example what would happen if Unbreakable basekit would come would be a catastrophic power struggle + flip-flop etc. change all the perks that would be impossible to outplay against a swf as a killer, Don't forget because of swf, perks were not only changed, but a whole map several times (RPD) because these people got together and abused the upper buildings, which is a shame, bhvr did it beautifully (the old RPD)
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or don't bother because it will all be in vain and do it all after playing SWF or Killer, bhvr says that (with the actions) after they nerfed Solo q xDD come on hehe NERFING SOLO Q 😂
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418219#Comment_3418219
I do need to see some evidence because I, as a solo queue player, do not have the same experience as the OP does. Sure, I’ll see some tunneling and camping here and there, but it’s no where near as rampant as the OP or other posters on the forums claim it is.
The solo queue experience has only improved over the years. The devs have done everything they could to make it better for solo players and it’s become so much better with the active hud information.
The daily complaints about solo queue that you mentioned are just that, complaints. There’s hardly any constructive discussion at all. It’s usually Killer OP or Killer is too easy with zero evidence to back up their statement.
Solo Queue players being inefficient isn’t a problem with the game. The devs can’t make the players better. The devs can’t force a duo swf to do gens and not chase the killer with flashlights. They can’t force players to learn how to loop and not go down on 5-10 seconds. They can’t force them to play killer in order to learn how their powers and abilities work and learn how to counter them when playing against them. They can’t force survivors to care about each other and work together, nor can they force killers to play how survivors want them to play. It wouldn’t be the game we all got addicted to and trying to do so would kill it.
The only thing that needs work is matchmaking, but that’s never going to get better because there’s simply not enough players across all the skill spectrum to match people appropriately.
But sure, y’all can whine as much as you want and accuse people asking for a proper discussion of not being genuine.
SWF >>> Killer >100x solo q, but sounds like you're the chosen one, would you prove what you say and show me and others how to do it in the solo q? 1v1 (killer and survivor) i want to learn from the master of solo q, I have a question: how many hours do you have and do you play on NA or EU?
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ahhhh so the time before the archive in the solo q was perfect and beautiful Green landscapes, trees and rivers then the archive came and the solo q started to burn! funny when I play swf with people who also have 5k+ hrs (I have 9k+) and still do my challenges ez wins :)) hmm apparently an error in the matrix or it has nothing to do with it idk :0 nah solo q was bwfore and after that Misareble but patch for patch bhvr make it worst and worst, nerfing Survivor that dosent effect swf so much but makes solo q unbearable
of course what you say is not 100% wrong but not the main problem with far... the bad matchmaking and the missing ones (free perks if you play swf, Kindred, Bond etc) have a lot more influence
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yes it is quite normal to have a "mate" 70% of the matches on one day who lets himself die on the hook or dced, the next day it was "only" a couple who did it but with the streamer (fog whisperer) the main solo q plays it was still so blatant, he has 13k+ hrs he was ofc frustrated
but no... i'm just imagining it! i give everyone who says something with "skill issue" the chance to prove me wrong maybe i'm too bad ? i have 9k+ hrs main survivor win 95+% of my matches when i play Killer ("camper tunneller" yara yara) and juke killer for a few minutes normally, here's my offer to you, we go into Costum together, and we both play the same killer with the same map against each other, I killer against you and you against me and hopefully teach me how to play well as you can in solo q :)) (I'm from the EU) if someone says he's from NA that's enough xD then we don't need to talk any further, I've played on NA several times, not many people kill themselves because the killers can't even walk straight (the ping is more the real killer hehe)
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play Killer or SWF or search a other main game, but play never! NEVER solo q!
its just a joke! after years solo q is still miserable, bhvr hasn't done for the solos for years (high on the hud HUD info) but no! what does bhvr do? NERFED THE SOLOS that sounds like a bad joke but that's the harsh reality, that's like when some ppl who can't walk but bhvr doesn't add elevators but extends the stairs and has more made and when people don't walk them can complain bhvr looks at them with a questioning face "huh? what's up? we did something or not?", but I have to say that bhvr's statement "we want to reduce the gap between swf and solo q" was meant "we want to set the gap between swf and solo q so high that you're forced to play swf" then everything makes sense , unfortunately it was not properly communicated by bhvr, well whatever clap clap bhvr you did it, play SWF, killer or die in the solo q came true :))
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"gen rush builds will be popular" :D
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when you give solos Kindred, Bond and Wiertap base, yeah that will help a little bit but your solo mates will be still bad! Solo q needs dramatecly way more Love (action buffs) working matchmaking and and...
I say that before solo q will hurt a lot with that patch, but its way worst then my guess was, i swear 80% matches i has after thatch patch bad mates that killingself on the hook or dcing, nice bhvr you do it well clap clap your mission to creat more swf troups cause Solo q is more misarable then before, its succsusful!
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if someone dc then you will be punished by a penalty, but as for killing self on the hook, in every game it will be stamped as "griefing" and a ban will be given to the people who do it, for example if If you feed the opponent extra in League then you will also be punished for not playing the game, in dbd you can be useless and not doing gens for the hole game (more or less afk) you will not be punished, I mean that the people who are useless will be punished should (btw matchmaking issue) ? no i want to use the example of league to show that people would be penalized for "not playing the game" if you could grief your team in dbd its ok, btw BHVR! it makes no difference whether someone lets themselves die on the hook or dc, only one thing is without punishment, finally punish the people who do it often! ban them then it will be rare too!
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ohhh how can you talk like that about bhvr's beloved child ? you won't like that at all, look at his addons they are not only "strong" they are broken! and what does bhvr do? your hate child (Billy) nerf xDD, Twins addon nerf, Pig, random blast min, MoM nerf and much much more that nobody gets upset about and calls it too strong, but with blight it is as written, BHVR + Blight = Big Love Story
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waiting for my old main game, it was csgo but CS2 will came out and then i will switch to it, stay tuned until bhvr really narrows the gap between swf and solos and doesn't even make it worse than it already is! I've said before that solo q will be worse after the update, but the 70, 80% of the matches are people dying on the hook or dcn, I really didn't think so, anyway it's not worth the time. .. games until CS2 comes a lot of killer and SWF and then a lot of success for those who stick to the game :D
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meanwhile the solo days, many dudes that killing self on the hook, or your mates who keep dying in 10 sec chases, if you then juke the killer for minutes then they do everything except gens, oh yeah that's nice play swf-killer or die in the solo q! is really a lot of fun
But that was foreseeable, I had already written that before and complained about it before this patch came, but well bhvr it's not long now and CS2 will be out soon, then I'll finally be one of the people who have thousands of hours (I 9k+ hrs) and turn your back on dbd, then I don't care what bhvr does, as far as I'm concerned they can bring in even more perks for swf and tune many things to swf so that you are forced as a good player to only play swf
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412823#Comment_3412823
I think you'd find it's the other way around. People are more likely to remember and dwell their bad experiences and forget about the experience that were fine.
It's like if a customer has a bad experience they are more likely to tell at least 10 other people about it. Where when they have a positive experience they usually only tell 1 or 2 people, if that.
yeahhhhhhh! you are so right that when i play swf with people who also have a lot of hours like me (i have 9k+) then i just imagine that the killer will be hit against the wall with 0-1 hook at 5 made gens and with the solo q i'm matched with people who are very bad, but no no :)) i'm just imagining it and deliberately badmouthing the solo q and forgetting the "good times" in the solo q :))) as For example, I just played a nice round solo against a bad killer, but I lose it because my mates die every 10 seconds and as soon as the killer camps useless (even without camping, they are almost always useless) then I think to myself "no thanks, I'll play killer !"
bhvrs mindset, play Killer, SWF or die in the solo q! i do i do :))
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my solo mates are docs that doing 15 gens, saving old women from death and helping poor ppl :))
but seriously! solo q is miserabel and will still be miserable! until bhvr doing real buffs for solos (action buffs or other stuff like that) or if 2 of 10 matches are ok, you forget the 8 that are miserable... in the sense of when someone robs people and beats them, but instead he feeds poor people with the stolen money, does it all make up for it? no of course not!
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https://www.youtube.com/watch?v=pFI9i0qS4OA@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411132#Comment_3411132
I dont think its possible for SWF to win even 100 games in a row. (As in to get out 3 people 100+ games in a row)
There are some very outdated videos, about some players, who could manage escape 100+, but their team died in the process.
So I wouldnt count that as a win.
Over 200 wins in a row with SWF, Nurse, Blight & SWF are unhealthy for that game and BHVR must bring a Matchmaking into the game or cutting Rank player and Casual player with an Rank-Casual mode, what ever they do, its a joke! and need a change, this is all a sign of poverty... in every game that has a matchmaking you will never get a 100 win streak, for example fall guys, yes! even the game has much better matchmaking and you can't get ez win streaks
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@MSX_exe said:
I have a bit of a theory. Ever saw people complaining about more camping, tunneling, genrushing etc? I think it has a little bit to do how this community pretty much encourages the concept of "win" in Dead by Daylight and so many people are blindly following it.
The community has this made up rule that we all kinda accepted that "win = 3k or 4k" and the rest is a loss. So naturally, nobody likes losing, and what people will do is sweat their asses off every game and the alarming rate of killers saying they HAVE to camp and tunnel if they want to "win". There is no win condition in this game (you can argue survivors have one and that's to just escape, others might consider a win if they die and the others escape). This imaginary win condition is unhealthy for the community and really promotes unfun tactics in order to fulfill some imaginary thing that you'll likely to forget in 10 minutes. And winstreaks. I think winstreaks somehow made people who do it stress out about it unnecessarily and therefore applied more of said unfun tactics in their games just so they can say to someone "I won X amount of times", impressive, but Dead by Daylight does not even have a stats system yet, so why even bother?
I have a challenge for everyone reading this, including myself that I'm going to do in the next week or month, and maybe even do it permanently.
The challenge is: Try going for as many hooks as you can and don't worry about how many survivors you kill at the end (I'm obviously not saying don't kill anyone, just try going for as many hooks as you can. Me personally, when I was first starting the game, I was more excited about how many hooks I get instead of kills, I feel like it's more fun for both sides without having the fear of "losing")
Thoughts? Agree/Disagree? If so, tell why.
Thanks for reading
BS! xD when I look back at my past years, I see very clearly that this winning community has always cried out about camping and tunnelling, at least for me it was always like that and it's like that with every game, I do everything is allowed and the best thing to win, only in this game will you be stamped as "sweaty" if you're just good at juking and always doing gens, a joke xDD
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stop it guys! stop beleaving that bhvr realy want do somethiking for solo q
BHVR midset: "play Killer, swf or die in the solo q!" that's what bhvr says with the actions they make, because it is well known that actions say more than thousand words
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"nerfing solo q" do you mean honor... because for swf it's like they fell ill for a short time but recovered immediately, solo q was buried
