Dreamnomad
Dreamnomad
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- Dreamnomad
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@Fartnuggetpooper said:
@Dreamnomad said:
Here's one idea that I think deserves talking about. A portal that only the killer can use to get from one side of the map to the other. This would increase the amount of pressure the killers can apply without fundamentally breaking the game.all i can think about with this is pac-man
Lol, when you think about it, this game is kind of a modern day pac man =p The killer is pac man chasing around and killing ghosts (survivors) only to have them haunt him 5 seconds later...
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I know exactly how the bloodweb works. The grind in this game is real. I have multiple killers at prestige 3 with all available perks at rank 3. When this new killer comes out there will be 51 perks available. Assuming an average of 50,000 blood points per blood web that is over 7.5 million blood points needed to get all the perks at rank 3. For one killer... What I'm proposing would at most reduce the grind by 13 perks. That seems pretty reasonable to me.
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Is Jake Asian? I was never sure. I thought he might be Latino. They could use a Native American survivor.
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Here's one idea that I think deserves talking about. A portal that only the killer can use to get from one side of the map to the other. This would increase the amount of pressure the killers can apply without fundamentally breaking the game.
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@Wicked_Django said:
This whole thread can be summed up in the following statement:”I believed a rumor on the internet was true and it wasn’t true. Someone other than me should be held accountable.”
it was a wiki. The devs are not in the business of check dbd fan sites for accurate information. Didnt anyone tell you not to believe everything on the internet?
This pretty much sums things up nicely. I woke up today hoping that the update was today because I've heard the rumors as well, but am I upset that it isn't out today? No. I knew it was a rumor and nothing official was announced. Everyone just take a chill pill. It'll come out soon enough.
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The lead singer in that video stole Ace's shirt =p
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So I've seen this idea floated around on DBD forums for as long as I've been playing about a killer that can disguise itself as a survivor. This is a terrible idea for a killer in the normal version of the game for numerous reasons. However, I've been brainstorming a way that this would work quite well as an alternate game mode. Please bear with the wall of text as I flesh out the concept.
The Chameleon: Both the survivor and killer votes for a survivor during the lobby once all players are present. All players and the killer will appear as an identical survivor. The killer has 0 terror radius and can attack using The Spirit's weapon. If the killer hits a survivor that is stationary or was performing an action within the last 2 seconds the attack will put the survivor in the dying state. The killer runs at the same speed as the nurse, but vaults the same speed as a survivor. The killer's view is 3rd person. The killer can perform all actions that a normal survivor can, up to and including unhooking a survivor (more on this later).
The killer runs the following perks:
Booby Trap Chest: You can booby trap one chest at a time. When a survivor opens a booby trapped chest, you can see that survivors aura for 60 seconds.
Generator Saboteur: After successfully completing 3 skill checks while working a generator, the next skill check you fail will damage the generator by 50%.
Lack of Empathy: Unlocks potential in one's Aura reading ability. Dying or injured survivor's Auras are revealed to you when within 16 meters.
False Save: You begin the game with 3 tokens. You lose a token by unhooking a survivor. You lose the ability to attack and move at normal survivor run speed for 30 seconds after unhooking a survivor.
The killer also has the following innate traits. When the killer fails a skill check while healing a survivor, it will put the survivor in the dying state. If the killer is standing still and performs a lunge attack, the killer will injure itself. The killer can put itself in the dying state this way, but won't die if the bleedout timer runs out. The killer can heal itself at normal speed.
This game mode can only be played by solo queue. In the game lobby and during the game, player's names are not displayed. The user interface will display 5 survivor icons instead of 4. These icons are randomized every 30 seconds.
Survivors do not get to pick their perks. They have the following perks automatically. Empathy rank 1 (if the killer is injured, survivors will see the killer's aura, but it will appear like a normal survivor's aura), Prove Thyself rank 3 (if the killer is in range, it will trigger the effect), We're Gonna Live Forever rank 3, and No One Left Behind rank 3.
The survivor perks are all picked to encourage cooperative play, but the killer's abilities are all designed to create distrust.
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@gamerx42z said:
So I've been playing on and off for a few months started playing more when it became a plus game. The one thing that's really been bugging me is I often will get matched up with rank 2 SWF groups when I'm a rank 15 killer. Seriously it's happened twice in an hour at this point.The matchmaking is very unbalanced when SWF comes up and they should not be facing killers in the newbie ranks, I'd really like to see an option to opt out of SWF completely. Give killers who opt into SWF double bp or some other incentive maybe.
I get the frustration that some people feel when it comes to SWF, but I think having a button to click that filters out SWF would actually cause more harm to the game then good. For one thing, if you just can't handle the frustration of a SWF team then you can always dodge the lobby if 4 survivors appear at the same time.
The problem with making it so killers can opt out of SWF is that you will split the population of players making the lobby wait times intolerable. If you are a killer opting out then your lobbies will take ridiculous amounts of time to fill and likewise, SWF teams would take ridiculous amounts of time to find killers.
My personal recommendation is to learn how to take advantage of SWF team's weaknesses. SWF is very predictable. Use it to your advantage.
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This is what I would like to see it changed to.
Surveillance: Unlocks potential in one's Aura reading ability. The last regressing Generator reveals the auras of survivors within 6/10/14 meters.
No time limit. Just the last generator you kick acts like a spy camera revealing nearby survivors.
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I think it would be pretty funny to have double trappers. If they shared traps and their add ons worked for all the traps on the map, you could so some pretty hilarious stuff. Like both trappers could have a stitched bag with a different ultra rare...
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@BACKSTABBER said:
depending on how much money they are doing, should be another roadmap after, but the ideas are running out.... a killer that may transform into a survivor will happen for sureThat is completely baseless speculation on your part. Though I like how you put "may" and "for sure" in the same sentence.
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The kimono is awesome. They did a great job matching the torn fabric to the slashes in her body.
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I thought of another alternate game mode that might be fun.
Exploding Generators: Survivors only have to complete 3 generators to power the exit gates. However, 3 of the generators are rigged to explode when completed. Any survivor within 5 meters of an exploding generator is put into a dying state. Exploding generators do not count toward powering the exit gate and can never be repaired once exploded.
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@Nick said:
The Shape vs Lauries with her 3 perks.
Prepare for a decisive festival hahaThe way I would handle this is to make all 4 of the Lauries an obsession, but one a special obsession. So play with your food would rank up quickly and if any of them die it would trigger dying light. But only one obsession would be related to save the best for last. I think it would be fun.
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@Bravo0413 said:
JusticeZERO said:I don't see what "new god build" you are talking about? Did you mean to include a photo or link?
Its DS, unbreakable, deliverance and sprintburst that I'm referring too with an insta heal if ya have one. .
No self care in that build. /fail
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@Nickenzie said:
Dreamnomad said:This is so utterly unbalanced.
Elaborate with reasoning and justification please so I can understand your opinion!

Okay. Short version is that it is far too complicated and when Freddy hooks someone, it is a death sentence. It doesn't stop camping or tunneling at all! Once Freddy hooks a survivor then he can go back to where their body is asleep and keep anyone from waking the survivor up. As long as the survivor is asleep then the survivor can't be unhooked. (you will notice that you never mentioned that hooking a survivor will wake them up) Even if hanging a survivor wakes them up then this is still a death sentence in that Freddy can just slug people and easily keep other survivors from waking up the sleeping survivor. 15 seconds is just absurd.
As long as that wall of text was, there are a lot of things that you don't mention. Does a sleeping survivor display the aura to other survivors? Does Freddy lose the ability to see someone's aura if they are outside his terror radius?
This whole concept of sending the survivor to another zone is just broken in a million different ways. Forget the coding nightmare and endless bugs and glitches that it would inevitably cause. This is the very definition of "holding a game hostage". You don't mention any limit to the number of times that Freddy could send a survivor to this hell realm. So Freddy can just continually put one or more survivors in timeout where they have to sit there with their thumbs up their behind for 2 minutes while he tunnels the remaining survivor(s). It's hard to unhook someone from the hell realm.
I don't know if you've noticed this or not, but DBD is an extremely snowball game. If I can remove one or more survivors from the map for several minutes, that changes the entire dynamic of the game. Say I kill one survivor and 2 gens are completed. This is a fairly typical game so far right? But now I've unlocked the ability to send survivors into timeout. The next survivor I find, I'm not going to waste time chasing around. I'll just teleport him out of the world. Now there are only 2 survivors left for 2 minutes. They aren't going to be able to work gens for two minutes. We all know what the game is like when there are 2 survivors left. So now Freddy can establish complete control of the generators and there is nothing the survivors can do about it. Freddy can easily keep throwing survivors into timeout for the rest of the match limiting the number of survivors to 2 which is easy pickings.
None of this even begins to cover how much it would suck for survivors. Freddy already blows to play against, but can you imagine just being constantly teleported to some preschool where there is literally nothing to do, but wait to be murdered? You don't even have gens to work on or totems to break. There is NOTHING for the survivor to do. Sounds super fun...
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My favorite game I've played was a kill your friends game. I was playing The Shape using the EW2 mirror in the Game map. All the trash talking and screams... good times.
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This is so utterly unbalanced.
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You know what? I'm done talking with you Piggy. You've made your opinions known. I think you are wrong and I'm right. You think I'm wrong and you are right. Let's end it with that. I'm more interested in hearing other people's ideas for potential alternate game modes.
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@BigBadPiggy said:
The devs have stated multiple times that it takes a lot of time just to come up with the killer, their story, their power, and their look. sometimes even throwing a survivor in there to go with the killer. They also need to make map, the perks for the killer/survivor and the killers addons. If it takes this much time to make to make 1-2 new characters, imagine how long it would take for a new gamemode. I don't think you fully know how game development works, this type of stuff takes time (A lot more time than a week). If the devs worked on new gamemodes in their free time and stockpiled all these different types of gamemodes maybe then they could release a new one every other week.
Couple of things. 1.) I never said anything about making new maps or killers as part of alternate game modes. 2.) most of the suggestions I made are simple changes to global data. For example, Super Speed game mode. All it would take is to add a button to the title screen to access the alternate game mode then for them to go into the settings and change killers run and vault speed to current value + 30% then change survivors run and vault speed to current value + 30%. If that takes more than 30 minutes of one programmers time then they should be fired. Quit expecting so little from the game developers and quit making excuses for them.
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I'll never understand why players have the impulse to reject something that they would like and would benefit them, but for some reason feel they can't have. If you aren't a game developer that produces DBD, don't say it's impossible. The question you should be asking yourself isn't whether or not this is possible, rather why don't we have it already? Many games produces alternate game modes that rotate. Garden Warfare 2, Killing Floor 2, and League of Legends just to name a few off the top of my head. Quit making excuses for the game developers and start demanding more from them. Frankly, alternate game modes are low hanging fruit. Easy to implement, low upfront cost, but high long term reward.
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I just came up with another one:
Entity's Eyes: Strange wards appear throughout the map. Anyone (killer or survivor) that passes within 10 meters of a ward will have their aura revealed to everyone on the map. The wards periodically change location.
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@BigBadPiggy said:
Releasing gamemodes that quickly will result in many problems. The first problem is that it takes time to come up with the idea, and mechanics for a gamemode. It takes more time to make the code for it, make the maps, and bug testing. Maybe if the new gamemode was released every other chapter it would be easier on the devs, and would make the new gamemode more welcomed. Instead of "Oh, a new gamemode, cool, we totally won't get another one after next week."These are all unacceptable excuses. I've played plenty of games where this is made a reality. If other game developers can do it so can the team that makes DBD. Like seriously, many of these ideas shouldn't take more than 30 minutes of one programmers time. One alternate game mode every other weekend is an easy pace to keep up with too.
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@Vankruze said:
A good hag can feel really OP against survivors especially since she can insta grab a hook rescue and speed traps now stops her from being pallet looped. People who say Hag isn't top tier are sleeping on her big time!!Lol, just don't run up to a hooked player and the traps won't be set off! Whenever you get grabbed off a hook save it's your own fault.
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There is only one killer that I genuinely don't like playing against and that is Freddy.