DragonMasterDarren
DragonMasterDarren
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- DragonMasterDarren
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So long as the gameplay is good and the map isn't another version of RCPD I honestly couldn't care less if we got a third RE chapter
If it's fun and it makes money, why the hell not
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3725474#Comment_3725474
Right I get that much. I guess my questions are a little more about how exactly it works.
Shortest path, got it. But can the Killer do it? The same as the Survivors? How much actual value results? And also, can you hug too tight that it slows you down?You can’t really hit too tightly as a survivor and yes, Killer can hug loops as well, however, I wouldn’t recommend it in a lot of loops, as they often have terrain that they can get stuck on, Plus, if you’re playing a killer like Billy, Bubba, Wesker, and other killers with dash powers, there’s a good chance you’ll hit the loop while hugging it, making you slow down and waste your power
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@HerInfernalMajesty said:
Can someone please help me understand how much value it is to hug loops as a Survivor? I know that Survivors hug loops very tightly but I have some questions:
- Do Survivors have a smaller hitbox that lets them hug loops better than killers? As in, do Survivors have access to a type of pathing that Killers do not?
- How much of a difference does it make? Is it where a bunch of tight hugging maneuvers actually give good distance?
- I noticed when Survivors hug a loop they slide a lot around them. So I can hug a loop but do I have to be careful at how much I hug into it? It looks like they are running into the wall when wouldn’t going forward be faster?
Thank you so much for taking the time to help me learn.The primary reason you'd want to a hug a loop as survivor is because it lets you cut corners, think of it like race-car drivers sticking to the inside lane on turns
You want to be as close to the loop as possible in order to cut off those precious few milliseconds
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@musicallyblind said:
Buy air conditioning and laugh. I'm sitting here 18C° or 64.4 degrees fahrenheit.
Air Conditioning? In this Economy?!
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@Aven_Fallen said:
Where did they write that?
And it is not a Buff for Background Player, it is a Nerf. You have to really twist it to say that Background Player got buffed.
you could technically say it’s a buff if you combined it with the increased speed of sabo toolboxes to break a hook and run off every 30 seconds, but even then that’s kinda stretching it
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@PortaI_2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718510#Comment_3718510
No its the difference between Merciless Killer and Ruthless Killer. I've got 11/12 hooks and last guy escapes and its a Ruthless killer
you are aware the difference between Ruthless and Merciless is quite literally meaningless, right?
You have already won the match if you get a 3k, get over it
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Oh no, a killer is beating out another killer on a completely meaningless stats page, however will the game continue living
There are a myriad of arguments you could make for Twins being a smidge overtuned right now but "They're beating SM out on the stats" is such a nothing burger that I can feel myself getting hungry for a actual burger just by reading it
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Personally, I just hate the perk because the people who run it basically just play the game on autopilot
It’s like Distortion, the perk itself is fine but the people who run it are insufferable
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That’s by design, Ruin auto-regresses gens, so perks that require a killer to kick a gen don’t work with or against Ruin
By this exact logic Pop, Unforseen, Machine Learning, and Dragon’s Grip should be allowed to work with Ruin, after all, it’s not fair that one perk can block other perks, right? It’s not like perks countering each other is something that has been in the game since release
Sarcasm aside, this isn’t a problem, Ruin is used so infrequently and has so many counters that it blocking Blast Mine and Wiretap is the least of its problems
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@Crowman said:
If you pay attention to anon players looking to find problems, then that is what you're going to find.
There's plently of non-anon mode players who also do the same thing, you just aren't looking for it.
I simply haven't seen as many people that ruin matches that aren't using Anon mode compared to people that are
It's a "Not every X is Y but every Y is X" problem, I'm not going to deny that trolls without Anon mode exist, but for every one that doesn't there's 5 that do
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@Rudjohns said:
BHVR already said multiple times that the in-game report is enough for anonymous mode
Just record a video and send the report via website when is possible
There's no need for you to see their Steam profileBesides, if you are playing on Steam you can only see Steam profiles, like you mentioned, so what happens if the player is in another console? You won't be able to see their profile anyway, so it doesn't matter
Anonymous mode needs to stay, and people use it for a reason- I only brought up reporting once, and that was in a example of a cheater, someone who should be able to be reported through Steam, not BHVR’s mess of a reporting system
- I do not check profiles unless it’s a TTV to see if they are live, the point of the thread was not “I don’t like Anon Mode because I can’t check people”, the point was “I do not like Anon Mode because the people who use it are #########”, which my varying screenshots show,
- What oh pray tell is the oh so important reason for this setting to exist? Because the only people I see using it are either big streamers or trolls with minimal exception
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I get why the devs are changing it, but I'm not happy about it
Borgo now just looks like a Macmillan map
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Ironically enough, people in my matches that try to use DS (and also OTR) aggressively to body block for free tend to get tunnelled way more often then people that aren’t stupid and actually use the perk as intended
Almost as if sacrificing all of your defences for a stupid bodyblock isn’t worth it ever and just results in you dying faster, who could have possibly seen that coming
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Because MMR doesn't exist and RNG feels like making you suffer, that's why
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Ranked Matchmaking was awful, and anyone who says it was good is wearing the mother of rose-tinted sunglasses
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My first match was against a pre-nerf Nurse on Suffocation Pit
I died within the first minute but geninuely had fun
Probably was the first and last time I had fun playing against Nurse -
I mean, he could have just ran Lightborn and never ever picked up anyone ever if they died anywhere near a pallet
Sarcasm aside, the sooner BGP gets nerfed and Flashbang/Firecrackers get fixed so that you don't get blinded when you're not looking at them the better, Flashbang's been broken since at least Unknown's release and survivors are able to phase through killers while they're picking someone up, there is nothing more infuriating in this game then picking someone up and a survivor going "LIFE HAS MANY DOORS ED BOY" and teleporting in front of you, blinding you, and then teleporting to the other side of the map
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Like this, this is how we play it
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@dwight444 said:
didn't notice you included BGP - what purpose does it serve in this perk combo? you had a flashlight?
I know Ayrun ran it with BU and breakout/sabo build but doesn't seem to be the case here?
I was also using Flashbang, but didn't feel like mentioning it because Flashbang is the only one of the four perks that isn't completely broken
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There is no MMR, matchmaking is determined by RNG
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No, it has never worked in the past, and it never will
DBD is not designed to be a competitive game, it is a mess of RNG and unbalanced mechanics, and every single time Competitive has been attempted it has just devolved into "Tunnel one guy, pre-drop every pallet, camp in end-game" rinse and repeat, and the massive amount of restrictions just completely neuter any and all soul this game has, this game is designed to be unbalanced on purpose and attempting to make it "competitive" just kills the reason why people play this game, to have fun
Comp DBD is not only a stupid idea in theory, it's a stupid idea in practice, it has never been fun to watch and trying to turn a party game into a competitive sweatfest makes everyone involved look like fools, why people are so obsessed with trying to make it a competitive game when it is the anthesis of competitive AND despite how often the attempts have gone up in flames boggles the mind
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Random Chance, that's what makes it different
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The Organisation 13 Coat from Kingdom Hearts 2 is the main one I want
I would kill to have that on Jake
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- Swamp Rework
- Background Player nerf
- FTP/Buckle Up nerf
- Weaving Spiders buff
- Pyramid Head and Nemesis Addon buffs
- The Twins Rework getting reverted
- Full Monster Hunter chapter, Malzeno being added right after a event all about blood would be peak
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- Balancing around high-skill players in a non-competitive party game makes no sense, this game is not designed for high level play, nor is it designed to be taken seriously, if we started balancing around the 0.001% of players then we would be ignoring how the game is and has been designed for the last 8 years, no game survives balancing around Comp players because Comp players do not play the same game 99.999% of the player base does
- Nobody wanted the Huntress buffs, Huntress was universally considered balanced and didn't warrant any changes, her problem came from the maps becoming increasingly unfriendly to her kit due to the amount of terrain and LOS blockers, she especially didn't need changes in comparison to killers like Myers and Freddy who almost everyone says need buffs and other changes
- Bringing up Nurse in a argument about balance is like bringing up The Room in a argument about what qualifies as a movie, Nurse does not play Dead By Daylight, she plays Nurse Simulator, bringing up a killer who might as well be a legal cheat-engine makes you and your argument look ridiculous, and just because most of the player base can't play her properly doesn't mean she isn't fundamentally overpowered and in need of a full kit rework
Comp DBD has no baring on the actual game, and it never will, if you think otherwise, you are a fool
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@MoNosEmpire said:
I see hex totems in my game often, surprised you haven't seen one yet lol.
I have seen 2, in about 25 games
I sincerely wish I was kidding
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That's the funny thing
You don't
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Flashbang is fine, Background Player needs to be fully reverted to it's pre-buff version, It never needed a buff in the first place
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Fine by me, Haste effects in this game in general are way too strong as is, plus you still get the Health state
I doubt this will seriously change Adrenaline's use rate
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Whatever the hell this conversation was
I still don't understand what on earth this guy was talking about
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It's not the playerbase's fault BHVR made a MMR system that doesn't function like a MMR system
The system we have right now prioritises queue speed over actually fair matches, we also cannot see what our MMR is, and the MMR brackets are so absurdly vast that Joe-Shmoe 300 hours can get paired with people like Knightlight if Joe-Shmoe 300 hours wins a couple dozen games
They made a slot machine into their matchmaking system, SBMM and MMR fundamentally might as well not exist because of how BHVR made this complete and utter mess
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Knight
I'm 90% the AI for the guards has been broken for the better part of a year now
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Depending on if I'm running Rancor or not, I either give the last survivor Hatch, or Mori them
Either they get to live or die in a much more spectacular way compared to being hooked, either way, they win
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@supersonic853 said:
It also feels like the actual offerings are bugged. Just played a match with 5. No gain really at all. Please tell me the cake attack of 2 anniversaries ago isnt back.
From the sounds of things, it is, if anyone burns a event offering, everyone's BP offerings get eaten up and give you nothing
My advice is to hold off on burning any non-event BP offerings for now
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@ArkInk said:
I'VE SPENT FOUR HOURS WAITING FOR A CHANCE FOR THIS PERK TO ACTUALLY BE A VIABLE PLAY WITHOUT THROWING THE GAME, AND I LOSE TWO MINUTES TO THE THIRD STACK OF GRIM EMBRACE???
https://us.v-cdn.net/6030815/uploads/KCZATREO6PS8/nmyd254caux71.png
ALL THINGS WICKED INDEED
This post succeeded in getting me to fall off my chair in laughter
I would feel bad for you but I'm sorry, that's just too ######### funny XD
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3676169#Comment_3676169
Then report and move on? In cod lobbies there were so many people that said even worse vile stuff. This situation is the SpongeBob rollar coaster of insults
COD Lobbies being some of the vilest places to be does not automatically mean every other lobby in every other game has to be like that
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During End-Game when I’m the last survivor left, against Jumpscare killers on Indoor maps, any match against Dredge (Nightfall’s Audio still ######### me up), and pretty much every match during Light’s Out
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If this got implemented then I know for a damn fact that I would never play in the same lobby as a Urban Evasion, Distortion, or Self-Care user ever again
Based on that alone I’d be very, very happy if it got implemented
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The depths some people will sink to to hate people for merely existing never fails to astound me
Like, how pathetic and empty does someone’s life have to be to not only decide that a genderless bodysnatcher that changes form based on what people believe it to be is suddenly trans because *checks notes*…it can wear a cheerleader outfit and was voiced by a trans voice actress, but then using that made up label they created in their own imagination as a excuse to harass and attack people, there is stretching and then there’s whatever nonsense that is
Humans and their obsession with meaningless labels istg
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@xEa said:
Contgrats to all the adepts and thanks for sharing your experience with us!
You say you did your Survivor adepts aswell with some documentation. Do you have a forum link for us?
I went for (most of) the Survivor Adepts, this is what I have to say — BHVR
It's not all of the Adepts, just the ones for all of the survivors I had at the time of Alien's release
Might do it again and play every survivor, but I don't feel like the Surv adepts are all that exciting compared to Killer
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Surprisingly, Skull Merchant
I hated her old release version with a unending fury, but her rework made her really fun to play for me
Can't wait to be crucified for saying that
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I’ve got a few but these are my personal favourites
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@Xernoton said:
It's sad that they don't have some kind of "Hello Zepp" themed TR for her. Something like this could work so well:
Honestly the fact that FirsEncounterAssault isn’t part of BHVR’s music team is sad in and of itself
Dude’s crazy talented
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@Bloodwebs said:
I'm sorry but am I missing anything here? I wholeheartedly disagree with this post.
In all due respect, the only thing she is still viable for IS three genning. If she actually chased survivors then she would not have the highest current %70+ kill rate as per the statistics.
Literally out of the 10 SMs i've faced today none of them chased survivors after their instantaneous 3 gen set up from the start of the game. She is a flawed killer with the worst design who is rewarded for practically clicking m2.
There is legitimately no enjoyable way to verse her if she is playing with the 3 gen strat and it is definitely not eliminated at the moment at all. She is as bad as her release and I will never enjoy playing her or against her. Had to disagree with this post, but then again, we are entitled to our different opinions. :)
Her power gives her way too much value with no work made to get it at all. And on top of that, she can just blurt out her drones after they've been disabled with zero to no speed delay consequences whatsoever. She is still needing a complete 360 change in her power.
That 70% killrate is inflated by people suiciding on hook and throwing the match, this should be pretty obvious if you go into any match as or against SM, there will be at least one DC or thrower in every match which will inevitably lead to a 4k against most teams, SMs power is also laughably good at stomping SoloQ players who have no idea you can avoid drones by simply holding the crouch button
Breaking a SM 3-Gen is genuinely not that difficult, disable the drones and that's it, her power is shut down and she has to waste time replacing it, giving you time to move out of the drone's radius before it activates again, SM 3gens are a war of attrition that you are more then capable of winning thanks to the regression changes
And no, 3-gen Merchant is not the only viable way to play her, her chasing and anti-loop are very good simply because she gets Haste and gives you Hindered, she can shut down a ton of pretty strong loops and main building structures with one or two drones
If you're only using SM for 3-gens, you are playing her wrong
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Never going to happen
Nobody is going to play a Comp mode without serious incentives, especially not the "sweaty" players you're complaining about
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Here's my Jake
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657480#Comment_3657480
The zoning potential of new Huntress. You can hold a hatchet and not really lose any distance, even around a large structure like Shack.
This means that a lot of skill expression will be gone from Huntress because players will simply hold Hatchets and not be punished for doing so.
Ah okay, yeah I can see why people are complaining about that
But at the same time I doubt it’ll go to live servers, especially if people are this pissed about it
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@mikewelk said:
It's not to skew the data, they just realized how busted Huntress is and there's no denying it. I would do the exact same because I didn't play the PTB to experience huge buffs to an already balanced killer that came from some random void that no one asked for until now apparently.
https://twitter.com/RNIN_St1v1/status/1759992506056425727?t=YZtjl7BtrgqQfmgcCkML9w&s=19
Try to justify this video.
Forgive my stupid brain but I am failing to see a issue here
Like what actually is going on in this video that indicates Huntress is overpowered now?
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Ultimately it’s up to BHVR, but honestly? I think a Skeletal Deer would make for a pretty nice Legendary Skin
Call it bias or whatever you will but Ive always found the Hollywood Wendigo to be more visually interesting then the original Wendigo
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@FrenchBagels said:
Stop labeling your arguments as a “Cold Take” and acting like you’re right.
Background Player is fine as is. It’s not as strong as Sprint Burst nor Lithe. Survivors doing anything other than gens is a win in my book. It’s like complaining about flashlight saves. First you put on Lightborn and now you wonder why gens are going so fast.
Cmon. It’s like every single Killer on this forum wants to make survivor a miserable and horrific experience. First you say BP and Buckle Up is overtuned, and then you move on to Sprint Burst and Lithe. Might as well make this work like current Dead Hard at this point.
Buckle Up + FTP is absolute nonsense as well
Its a crazy idea I know, but survivors being given overturned tools that let them invalidate a down with minimal effort isn’t very fun to play against








