Dr_doom_j2
Dr_doom_j2
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lucvus said:
I don't find freddy trash tier. I enjoy it tbh. But your opinion is valid and welcomed. Ofcourse I'm a red rank freddy main, but hey that's me.TrumpJunior said:She got nerfed several times and any hard nerf would likely break her. I know survivors want her to be Freddy-Trashtier, but this will (hopefully) not happen.
The only thing that should be reworked are her add-ons, her base-kit is fine.
Just because Freddy is the worst killer doesn't mean he's complete trash. Try him with sloppy butcher, the uncommon dress add on, and any number of other perks to combine. Freddy can be an absolute **NIGHTMARE** in the right hands -
morimebabsi said:
Stop crying. I just see you bitching around in every thread. Like a boy with small **** that wants his lolli back. Git gud so you don’t have to complain.Orion said:@morimebabsi said:
and i have a small dongThat's OK. It doesn't make you less of a man.
You're telling him to get good when the thread is about nerfing the nurse. You need to check your ego and try behavioral therapy. Stalking someone on the forums to start ######### with them wherever isn't healthy -
Delfador said:
The problem that survivor mains do not understand is that this patch had also nerfs for killers. You can say that there are aura reading abilities but killers use them right now because they feel different. A couple of days later, everybody will go back to their own build.
Tinkerer, one of the most powerful perks for killers, is buried into the ground. No more insta chainsaw billies, no more machine gun huntresses, and a lot of other killers' abilities get nerfed with this perk. The most powerful 3 killers have been affected by this change. Tinkerer is a funny perk right now but unless they do not buff it to %75, many people will not use it in the future.
They buffed trapper and hag but they won't get a place in tier 1. Nurse billy and huntress are still the strongest killers.
Instead of crying, both survivors and killers should try to improve themselves but no one seems to be doing this. They rather create posts where they cry and suggest nothing valuable.
I'll say this, you are very wrong about hag, she can at this point run with nurse and Billy. Huntress is DEFINITELY below her now, nerfs and all
Also, instead Billy was never necessary, his add ons still make his saw extremely fast charging, and on top of all that they nerf huntress over him when by all accounts he is by far the stronger killer. -
fcc2014 said:
@Dr_doom_j2 said:
Then the patch came and survivors literally quit and review bombed same day, over perk changes and an exhaustion nerf that effects almost nothing if you don't run like a chicken when not in a chase (because outside of a few ridiculous loops like the one in haddonfield, most killers wouldn't let you get multiple SB's off in a chase anyway, at least not often, assuming they aren't the worst of the worst killers) and tinkerer, which is a killer favored bug, for sure. Bit it's a bug, and it won't even always happen, and outside of that bug, if you don't have anything to slow down gens, tinkerer is almost pointless when not on Billy or nurse
But right there tinkerer (no terror radius after that first generator) is broke but on Billy and the Nurse it is even stronger for the 2 strongest killers in the game. No terror radius come on, and adding more aura reading perks, and the frame rate is still garbage and most maps are unplayable, the hit boxes also seem to have widened.
You took away the hiding aspect of the game to make more chases and then nerfed the chase perks without fixing the looping spots. Meanwhile the game is still a buggy mess and complete garbage on console with the frames dropping. We still have no dedicated servers and the p2p connection just doesn't do it anymore. You can have great ping going in and all of a sudden you have 2-3 second delays to interact with windows, generators, healing, unhooking, and moving.
I think that frustration with the game has been building on all sides both killer and survivor for awhile. I know of a dozen people who use to play and haven't played since April/May. I went from playing everyday to a few times a week or less. It has nothing to do with the exhaustion nerf . It is a pile of things, the wait on console for the 2.0 update had me discovering and playing other games so i played less, Maps with severe frame rate drops actually gives me headaches after an hour or so. I no longer have to play DBD. I feel maybe other people feel the same way. I did not go out of my way to bomb the reviews because i just don't care. For all the people with multiple posts and showing hate for the game there are others that just move on and play something else and don't say a thing.
Well see, I can understand the burn out thing, this games been out for a while with unaddressed issues. I also would have preferred them to making looping spots less horrible to deal with as killer, but honestly I don't think they could do THAT without making killer Brain dead. Some spots need to be good for loops, because with proper Mind game on the survivor part, those loops will set an expectation that can be used to help you lose the killer altogether.
And yea, it sucked we had to wait so long for the curtain call patch, but TBH that patch wasn't even as good as this one, DLC included, at least imo. This patch brought some big changes and meta shake-ups, which is why I've gotten back in after, just like you, playing maybe a couple times a week and that's all.
The thing is, most of these aren't new problems, and what they are doing now shows that they aren't afraid to change things heavily on both sides, that they are finally willing to make shifts to things that need it, like meta perks, non meta perks that were useless, perks that were all but abandoned, etc. And we still have two mid chapter balance patches in addition to the next two dlc patches. A lot can still change. Still won't hold my breath for dedicated servers though -
TheBean said:
@Dr_doom_j2 said:
This only happens occasionally tho right? Cuz in one game it seemed strongest and in the next it wasn't that helpful. Also, why did they lie about 75%?No.. google it... It is a bug with the Tier 2 version of the perk.
I'm not sure if you were trying to be smarmy or not, so I'll just say why would I leave the dead by daylight discussion board to Google info on DBD when I'm already on a discussion board for dead by daylight? -
foxofthestars said:

@Dr_doom_j2 I found one positive survivor on FB!! LOL ( 3rd comment) and one Killer not happy about Tinkerer. So @Dr_doom_j2 what is you're honest opinion about the new patch? I have to say i have no issues at all. I myself will still play the game as i have always done. Also is the PS4 community as bad as i hear it is?
That guy needed tinkerer, so I'm not surprised he's upset. Also, the fact he was upset about BNP's seems a bit suspect, but hey, maybe that's his idea of balanced.
My opinion so far, as a hag main especially, is that it is awesome. I also really like new sloppy butcher, no one is really talking about it, but it's a god send to killers who don't have inbuilt mangled add ons. Freddy slugging is legitimately terrifying now!
Although I have a nightmare of a me ending up with 3 survivors I can't actually pick up because every time someone goes to heal them and breaks a skill check, by that time I'll be on them because they won't be able to heal to full. Rinse repeat 3 times til I can only hook one. If that happens, they may need to look into Freddys interactions with downed, awake survivors
Also, it's early, I really don't want to out ideas out there for the wrong element, but I'll say hag is VERY strong right now. Like I think she is officially top 3 as a killer now. Dried cicadas are very powerful for no downside -
rafiksom said:
@sHAAN said:
i am tired of survivors complaining if u see killer is ´´easy´´ to play u haven´t play in high rank basiclly they will hide and do gens and if u chase somebody gens will be done u have to chase them genuinely and dont waste time in a chase u will pay it so stop complainning and try to improveAre u talking to survivors main or killers main ? Who need to improve ?
You, you need to improve. Survivor has always been easy, that's why you liked chases so much, they were an easy, almost risk free way to occupy killers. Some window vaults and loop spots literally made killers unplayable on console (Huntress, you. You are almost completely destroyed by map rng on ps4)
You and all your SWF Buds are being ridiculous. -
Nope, that's the voice of survivor entitlement. They LITTERALLY can't handle small balance tweaks, no the game is dead because we can't loop and teabag killers at every pallet now, then get SB twice and waste the game in a single chase.
It's pathetic. -
fcc2014 said:
@Dr_doom_j2 said:
foxofthestars said:@Tsulan said:
morimebabsi said:
I only see butthurted crying baby killers. Just stop making each other strong with words, leave the game as it is and git gud. Just stop ######### this useless forum threads and play the [BAD WORD] game kiddys. Good news for you!
Butthurt survivor mains are review bombing DbD on steam.
Moves your comment into perspective, doesn't it?
Not just on Steam comrade. Survivors and Killers bomb reviewing the game on Xbox, Ps4, and Microsoft store as well. Even on the DBD Facebook. I do not foresee this turning into anything good. :'(
Oh, survivors AND killers huh, that's pretty interesting. You know, I play PS4, and I know quite a lot of this salty ######### bucket's player base. There are VERY few killer mains on ps4, and I would bet it's the same on console.
That's because killer is MUCH more difficult to play on controller, while survivor can actually be easier. So she when you tell me console killer mains are getting upset that their job is getting a little easier to manage, a little less toxic: SWF troll squads are a bigger fraction of the player base on console, not to mention it is extremely easy and quick to turn a room of 4 randos into an SWF within the lobby, on account of the ease at which you can join a V.C. party mid lobby by simply holding the middle button and seeing who you're playing with... even can troll the killer before the game starts if you want
When you tell me KILLER MAINS are review bombing and downtalking the game, I absolutely think your full of it.
To be fair. The Killers talked about going on strike. The survivors actually did something about the unhappiness they felt. The reviewed it and stopped playing which is accounting for longer lobby wait times.
Which is ironic because literal days earlier when some killers claimed they would strike (me, I just wasn't playing, didn't feel the need to announce it though) survivors gave killers sooo much ######### for even mentioning it, crying killers and such. Mind you, this is over dealing with the same ass state of killer balance for at least a year, probably longer.
Then the patch came and survivors literally quit and review bombed same day, over perk changes and an exhaustion nerf that effects almost nothing if you don't run like a chicken when not in a chase (because outside of a few ridiculous loops like the one in haddonfield, most killers wouldn't let you get multiple SB's off in a chase anyway, at least not often, assuming they aren't the worst of the worst killers) and tinkerer, which is a killer favored bug, for sure. Bit it's a bug, and it won't even always happen, and outside of that bug, if you don't have anything to slow down gens, tinkerer is almost pointless when not on Billy or nurse -
foxofthestars said:
@Dr_doom_j2 said:
Those aren't true killer mains, DBD Facebook is basically a survivor circle jerk. I should know, I'm in a few of them (a survivor tried to shame me and post it there, but had footage of another killer and realized me and him hadn't actually even played together)Wow are you serious? How low will some people go to destroy someone over a game? I am amazed at how some people can react to others when it comes to a game. That"s bad and i am sorry that happened to you. I have noticed that the DbD FB is a lot of people complaining about EVERYTHING! From the cost of the game to the Auric cells and the Patch. I was just reading some of the comments on there. Someone was actually complaining about the BNP being broken. I personally do not mind the new BNP nerf. I think it makes it a little more fun.

Ha, it's no problem, I'm a big boy. Plus, I'm pretty used to it. I got a laugh out of the ridiculousness
I do understand 1 single complaint from all this though, and it's a complaint that has been changing this game time and time again. The loss of true stealth gameplay. This patch had very little to do with that change though. The emblems, more than anything, are what hurt stealth IMO. Still, I think that's more of a gameplay style complaint, if you are looking for a full on stealth game this is not that game, and I'm not sure it ever truly was -
This only happens occasionally tho right? Cuz in one game it seemed strongest and in the next it wasn't that helpful. Also, why did they lie about 75%?
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azazer said:
It's so true. Had a bubba ritual, 4 chainsaw hits. Insidious and knockout core perks. Chase down one, hook, stand behind a rock and wait. Hand full of seconds later, ambush and chainsaw. Let the DS user crawl off and wait again. 10 seconds later, sabo Jake downed.Envees said:@Fropps said:
@EpicFailTryHard said:
one must camp/tunnel to rank up. just the way it is. one of a few reasons why i never will.I don't know how you're supposed to rank up while camping. Tunneling is just basic strategy. If you camp, you sacrifice basically all your map pressure.
I set up a tent for every surv from 20 to 1 pip away from rank 10. Was not too hard. Had i cared earlier and had enough time before the rank reset i would have gone higher but with far more frustration trying to swat flies off of the rotting meat that i slapped on the hook.
Camping is so legit it's painful. They come right to you, forsake gens, and easy rank up.
This is also very true though. You can easily rank up by camping even now, just as long as you catch your first victim before 2-3 gens are done. You just really don't have to, especially now I'd say since slugging has been made much stronger on everyone because of new sloppy butcher.
Wraith slugging is just ridiculously strong now -
EpicFailTryHard said:Chi said:
@EpicFailTryHard said:
one must camp/tunnel to rank up. just the way it is. one of a few reasons why i never will.It is quite easy to rank up without camping or tunneling every survivor down.
is it? surely you have video then.
You want videos? I'll send you some video if you PM. Also, if you play on PS4 I can add you and show you through KYF -
Those aren't true killer mains, DBD Facebook is basically a survivor circle jerk. I should know, I'm in a few of them (a survivor tried to shame me and post it there, but had footage of another killer and realized me and him hadn't actually even played together)
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I saw the thing. I'm sorry others can't, because they really should. That was HILARIOUS, and that's coming from someone who finds DBD gifs and memes cringe inducing
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foxofthestars said:
@Tsulan said:
morimebabsi said:I only see butthurted crying baby killers. Just stop making each other strong with words, leave the game as it is and git gud. Just stop ######### this useless forum threads and play the [BAD WORD] game kiddys.
Good news for you!
Butthurt survivor mains are review bombing DbD on steam.Moves your comment into perspective, doesn't it?
Not just on Steam comrade. Survivors and Killers bomb reviewing the game on Xbox, Ps4, and Microsoft store as well. Even on the DBD Facebook. I do not foresee this turning into anything good. :'(
Oh, survivors AND killers huh, that's pretty interesting. You know, I play PS4, and I know quite a lot of this salty ######### bucket's player base. There are VERY few killer mains on ps4, and I would bet it's the same on console.
That's because killer is MUCH more difficult to play on controller, while survivor can actually be easier. So she when you tell me console killer mains are getting upset that their job is getting a little easier to manage, a little less toxic: SWF troll squads are a bigger fraction of the player base on console, not to mention it is extremely easy and quick to turn a room of 4 randos into an SWF within the lobby, on account of the ease at which you can join a V.C. party mid lobby by simply holding the middle button and seeing who you're playing with... even can troll the killer before the game starts if you want
When you tell me KILLER MAINS are review bombing and downtalking the game, I absolutely think your full of it. -
MrChills said:
Aww, DBD rap, the only thing more toxic than the forums -
SovererignKing said:
This goes back farther than the current issues Hero.HeroLives said:
Dude I like you and think you’re cool. We’re pals. I don’t think you can blame this on survivors though. Seeing as everything that got nerfed on survivors was being called for by killers or people who play both with hella hours.SovererignKing said:
I’m very passionate about the game. It’s my favorite game, so when it gets ruined, I’m going to be upset. I don’t appreciate someone telling me what to do, or how to react to something I care about getting ruined.Sally55 said:@SovererignKing said:
Lowbei said:
SovererignKing said:Welcome to the game SURVIVORS asked for.
”Hiding and just doing Gens is boring. We want to be chased all game, that’s what’s fun!” ~ Nearly every single Survivor Main on Reddit and Steam forums for the last year and a half.
SURVIVORS perpetuated this lie over and over for nearly two damn years. This lie was used to protect Looping after infinite’s were taken away. Now, here we are. Survivors are getting what they asked for. No Stealth, less camping, less tunneling, less “boring” gameplay. The developers are rebalancing the WHOLE DAMN GAME to center it around Looping, because Survivors ASKED FOR IT.
Killers warned Survivors this was going to happen if they didn’t just drop the bullshit of Looping, and learned to hide and juke properly. Now, here we are. Congratulations Survivors, you really screwed the “hide and seek, Hunter vs. Prey” of this game. Now we play a giant game of “Tag! You’re It!” No thinking required, no skill, nothing. FOR BOH SIDES. Now it’s just a giant game of who’s better at abusing game mechanics than the other.
So so welcome to the game YOU created Survivors.
”You can run, but you can’t hide #########.” [BAD WORD] enjoy what you’ve done. I know I won’t. As both Killer and Survivor.
calm down
Nah, I’m allowed to as angry as I want. So I kindly invite you to get bent.
No need to be so rude. It's completely uncalled-for
As as a side note : I can tell you’re new to the forums, so I’m just letting you know now, Lowbei is the resident troll and is far worse and far more rude than I am.
everything survivor nerfed is crawling all over killer forum asking for nerfs
Here on the official forum
Running perks(Bc loops)-killer forum
bnp-gen rushing - killer forum
faster pickups Bc flashlights- killer forum
Self care Bc all the healing - killer forum
Stealth should be more viable- killer forum maybe some survivors but mostly killers posting in survivors
gen rushinf(all the new perks that show survivors around generators or let killers know when one is close to completion- killer forum
survivors did not ask for this.
anytime a survivor said they didn’t like the survivor changes they were bashed and told to git gud by killers.
im not crying this is just off observation alone. You can check around Bc it’s there. The devs gave killers exactly what they wanted.
Dont push this on survivors
It started with the old infinite’s. Survivors abused the crap out of infinite’s in order to win games by making it impossible for Killers to even hit them. This was the start of the “Stall to win” meta Survivors abused the crap out of. However, this didn’t stop them from yelling at the developers day in and day out about how it’s “impossible to lose the Killer in a chase.” This was the start of the “balance” war. The developers fixed infinite’s with the entity blockers. Then the developers said no more stalling the Killer indefinitely, learn to juke and hide.
Looping as its know today came about with Patch 1.4.0. Soon after Halloween Chapter released. This patch changed he Survivors hit boxes to be smaller, in order to make them harder targets to hit out in the open due to latency issues via peer-to-peer connection. The ######### hits at Pallets and window vaults were even worse before that as well. After a time, Survivors found out they could run circles around objects in tighter circles than Killers, thus, effectively negating the base game mechanic Killers are faster and can catch up to Survivors quickly, for brief short periods of time, over and over. This is Looping.
*Again* the balance of the game was thrown way off because Survivors found out they could “stall to win”. Not indefinitely, but easily long enough to win the game.
Killers were just sick of it. Sick of Survivors always finding easy ways to break the balance of the game. The developers tried twice, and failed, to prevent the “Stall to win” meta. Survivors loved it though, because it was easy wins. The developers finally said screw it, just incorporate it into the game.
Killers realized soon after, that they had no say so in which way the game was headed. Survivors kept finding ways to “stall to win.” The developers caved and just decided to incorporate “stall to win” tactics into the game, then focus the balance around it because, hey, it’s what the Survivors find “fun.” Killers stopped trying to influence the direction of the game, and instead just wanted balanced game play so they could have a chance in hell at winning.
The Killers with all the “Git Gud’s”, it’s because they stopped caring *how* the game was played, just as long as the game was *balanced*. Many Killers just gave up trying to tell the Survivors and developers that the game was headed in the wrong direction. They were tired of fighting two wars. One for balance, one for the direction of the game play. So they focused on one. The balance, and let the other go. You can’t win them all, so Survivors got what they wanted with the gameplay, Killers are getting what they want with the balance.
However, players like me are not happy with the way the game went. I hate Looping, however with the way the game is going, it’s going to be necessary soon (if it already isn’t).
Fact is, the Survivors did ask for this. This is the gameplay they wanted, just not the balance they wanted. Killers were just along for the ride. Many stopped caring how the game was played, just as long as it was balanced enough that if they could win, it was fine.
So, yes, I will blame Survivors. They started this mess with infinite’s. Then went to Looping. Now, here we are. The Killer needs no skill in finding and tracking Survivors. The Survivors need no skill in hiding and jukes. It’s now pure game mechanics.
Edit : Typo’s and grammer mistakes.
Very well put, man. GG -
powerbats said:
@Dr_doom_j2 said:
And yet somehow, they nerfed huntress and basically nerfed wraith with the tinkerer change.Ok what are you smoking and where can we all get some? I've been running into high ranked Huntresses and Wraiths nuking everything in sight on every map since patch came out. This isn't survivors making mistakes it's killers playing their killers really well.
Only 2 matches have they not gotten 4k so far.
If you're getting wrecked by wraith, like he's 4king every game, then yea, that is okn the survivors playing against him. No matter what they do to him there is no way he's better now than he was, say, pre-cube.
Huntress is always going to be strong--on pc. On consoles, especially now, you have a greater chance of finding hag mains on ps4 cuz on console huntress is a meme. -
And yet somehow, they nerfed huntress and basically nerfed wraith with the tinkerer change.
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So Lowbei is ochido, right?
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ZombieGenesis said:
Well I guess it's a good thing no one forced you to donate to the stream then isn't it?
What people do with their money is their own business. I can think of hundreds of things that I think are a waste of money and a rip off but I don't fly off the handle when people spend money on them.
Anyway, I can't help but wonder how long it had been since the Claudette left. LOL
He's salty because he doesn't like it when killers show how stupid and in need of changing the hatch is. Anytime someone mentions that the hatch is survivor sided (duh) he froths at the mouth, rambling And slurring in a stupor, repeating the words "EZ 4K" -
That might explain mybridiculous game as the trapper where everyone seemed so confused and only 2 gens were done on the span of 10 minutes of game... but I wasn't even running tinkerer
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Meh, her frame drops on ps4 already made her unattractive on console. I think she's vastly overrated anyway
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It never showed the locked masks, you have to earn the masks or they won't show up. Trust me, I play ps4 too
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Hillbilly420 said:
I don't think there will be a DbD 2. Not without the fear of alienating the audience. The hardcores have already dumped at least $100 into the game. People already bought ######### in the store. The devs have painted themselves in a corner. If they release a sequel without the licensed Killers in it already then a lot of people won't have interest in that. The horror community took notice when the licensed Killers were added. You remove those guys, even just one of those guys, and that community will be pissed. Moreso if they release DbD 2 and you have to buy those characters again.
They could try to force the community to switch to the new game by turning off the master servers for the original DbD but that will probably backlash tremendously. Just look at the Culling 2.
The only way they could get people to switch to DbD 2 is if it's free to those who bought the original and all of the licensed characters are free. And I doubt they would ever do that due to the cost.
Culling 2 is a horrible example, considering the culling 2 is vastly inferior to the culling 1 -
How long have you been playing?
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ChesterTheMolester said:
We should strike for Clown and Kate avatars!fcc2014 said:@ChesterTheMolester said:
Clown has no profile avatar and his concern is legit.Poor little fat bastard. For him i would strike!
Actually, I'm fairly sure both already exist. Peanits, a mod on this forum, has a late avatar. Maybe mods have early access or special access to other avatars? -
I think I'm just bidding my time until someone comes along with this concept executed better. We're all aware of the several games that came out during this games lifecycle with relatively (in some cases, exactly) the same formula.
Honestly, I would love to see a game that took from the dying light formula. Free roaming traversal of a few rather large maps, having powers that provide mobility as well as offensive and defensive powers, objectives set in a way that provide opportunity for multiple approaches, the killer is a legitimate threat that you must pay attention to when he is close or approaching, pelnty of counterplay and tools for both the hunter and survivors to make use of, can be fun (at times I'd argue even MORE fun) to play against groups of four the list goes on for positives to this approach.
I know this kind of game can work. This game does for the most part work, and be the zombie mode in Dying light is great fun, if limited by the fact the mode was pretty much an afterthought. Honestly, if dying light 2 brings some growth and diversity to this mode when it drops, I might never look back to DBD if they make the mode a full fledged feature
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Amanda55 said:
@Dr_doom_j2 said:
thesuicidefox said:@Beardedragon said:
because i already told you it has nothing to do with pride or greed.
No it totally is greed, because as I point you can still double pip.
You want a fix? Killer can't pull you out of the hatch anymore. Problem solved, now the survivor can just jump in.
@Dr_doom_j2 said:
What is really your problem with a balanced hatch? Like, why do you think two gens being done should equal auto escape? And if that is in fact what you believe, which is evidenced in your dismissal of any discussion involving a balanced hatch, why don't you just ask the devs for a free portal that spawns near the survivor when they are the last alive? Would it really be any different from resolving to leave the hatch as a free escape that is fairly out of the killers control except when slugging? Do survivors enjoy slugging so much, they will defend a broken mechanic so that they can bleed out every game?
Why do you think not 5 gens done should be auto-4k?
Truth is it's not an auto-escape. Survivors have to do 2 gens collectively than ONLY ONE can take the hatch. If they have a key they have to do more gens, still not auto-escape. There is also the fact that survivor has to find the hatch too, which if only 2 gens are done won't happen until the last guy dies.
Either play so that hatch doesn't spawn or accept that a survivor might get away. Take some risk, stop asking for free 4k's every game.
Missed the forest for the tree's again I see. Oh look, you missed your point too.
The hatch stand off is only the specific situation in which the killer and survivor are both staring at each other over the hatch. It is not when one person has a key and enough gens are done, and everyone escapes. We aren't discussing that, I don't care about that.
A hatch standoff can Only happen when the survivor and killer are both aware that the hatch is close by, that both are aware that each other are aware of it's location, when the survivor finds the hatch and happen to be in the killers TR, or when the killer finds the hatch first, because if he finds it and doesn't camp it, the survivor will search the area the killers TR is in and just rush knowing even if the killer catches up, there is literally nothing he can do if the survivor doesn't make an unsafe jump.
The fact that it is to the killers disadvantage, yet also necessary for the killer to find the hatch should tell you HOW ridiculous it is as a mechanic
And are you going to sit here and tell me dude, that a group of 4 survivors are supposed to have trouble getting two gens finished before you kill three of them? Stop making up Bullshit for the sake of argument. I mean really, unless you exclusively play HillBilly or are extremely good at nurse, how many games do you have where less than at least two gens are finished by the time you get 3 survivors dead on hook(he'll, include mori games if you must)?
And then you say that the survivor can't possibly know where the hatch is unless the second to last is dead..... Nothing smarmy or smart here, do you actually know the conditions under which the hatch, at first spawns, and secondly, opens? If 2 gens are done and two are alive, both can see the hatch before it even opens, allowing for plans to be made. In SWF, this is essentially a 100% free escape for one, especially if they thought to bring maps or hell, have any game knowledge. The hatch spawns aren't that numerous.
But even in the average scenario with no comms, it's still a free escape.
You ask why I think 5 gens not done should equal 4k? Well I don't necessarily, but I think that doing gens is your objective, and having failed that objective should mean you are no longer in a position of safety from your possible consequence. The hatch is just a bit too much of a safety net, that is all.
Well what are survivors supposed to do then? Just run to the killer and say here is your free kill?
I dont know, I guess accept the fact they were outplayed? Seems like that burden solely belongs to the killer most times though.
On a less catty note, there are a very many solutions to this problem. Several suggestions made by people who weren't competing in loudest autistic screech were making smart suggestions and actually looking for balance.
But you know what, don't at me no more. You weren't looking for an answer to your question, you just want to look smart at someone else's expense. It's a very common thing around here, hell, I'll say I probably even done it once or twice.
That ######### isn't cool, we aren't showing any respect for anyone else's thoughts and intelligence. What little information and novel ideas there are in this forum, they are lost amongst the sea of BS and rhetoric, people repeating the same sentiment over and over, everyone missing everyone's point (or people disingenuously moving the yardstick) and a whole lot of logical extensions and fallacies. Meanwhile the devs wouldn't give much of a ######### about what us fans of their game think about it. They dole out change when they feel threatend or when DLC is around the corner to be profited from.
So my question to everyone still arguing the same tired Bullshit back and fourth that we've been arguing for a year(quite a few of us much more than that)
WHY ARE WE HERE? -
Why can't they just give sole survivor a ridiculously OP buff to gen fix speeds and rework HOPE to activate whenever that hatch opens, then it won't be redundant with ADRENALINE (although I know they stack in a way, which wouldn't even be effected because this only works) of course the speed bonus should be smaller, but it should also be active for longer, if not indefinitely.
Make the gen repair when sole survivor activates to have a function similar to how BNP's are now, except of course you can leave the gen when you want, so maybe space out the skill checks and have a constant gen repair speed go along with the huge bonuses you get from hitting skill checks, that way it doesn't hurt you to leave if you fear the killers aproach.
I think this would make the end game exciting, then we could include closing the hatch to power all gens and it wouldn't be broken because it is in the killers power to make a choice now whether he wants to conceded the doors to close the auto escape, and survivors don't solely have to prey on that to survive -
thesuicidefox said:
@Beardedragon said:
because i already told you it has nothing to do with pride or greed.No it totally is greed, because as I point you can still double pip.
You want a fix? Killer can't pull you out of the hatch anymore. Problem solved, now the survivor can just jump in.
@Dr_doom_j2 said:
What is really your problem with a balanced hatch? Like, why do you think two gens being done should equal auto escape? And if that is in fact what you believe, which is evidenced in your dismissal of any discussion involving a balanced hatch, why don't you just ask the devs for a free portal that spawns near the survivor when they are the last alive? Would it really be any different from resolving to leave the hatch as a free escape that is fairly out of the killers control except when slugging? Do survivors enjoy slugging so much, they will defend a broken mechanic so that they can bleed out every game?Why do you think not 5 gens done should be auto-4k?
Truth is it's not an auto-escape. Survivors have to do 2 gens collectively than ONLY ONE can take the hatch. If they have a key they have to do more gens, still not auto-escape. There is also the fact that survivor has to find the hatch too, which if only 2 gens are done won't happen until the last guy dies.
Either play so that hatch doesn't spawn or accept that a survivor might get away. Take some risk, stop asking for free 4k's every game.
Missed the forest for the tree's again I see. Oh look, you missed your point too.
The hatch stand off is only the specific situation in which the killer and survivor are both staring at each other over the hatch. It is not when one person has a key and enough gens are done, and everyone escapes. We aren't discussing that, I don't care about that.
A hatch standoff can Only happen when the survivor and killer are both aware that the hatch is close by, that both are aware that each other are aware of it's location, when the survivor finds the hatch and happen to be in the killers TR, or when the killer finds the hatch first, because if he finds it and doesn't camp it, the survivor will search the area the killers TR is in and just rush knowing even if the killer catches up, there is literally nothing he can do if the survivor doesn't make an unsafe jump.
The fact that it is to the killers disadvantage, yet also necessary for the killer to find the hatch should tell you HOW ridiculous it is as a mechanic
And are you going to sit here and tell me dude, that a group of 4 survivors are supposed to have trouble getting two gens finished before you kill three of them? Stop making up Bullshit for the sake of argument. I mean really, unless you exclusively play HillBilly or are extremely good at nurse, how many games do you have where less than at least two gens are finished by the time you get 3 survivors dead on hook(he'll, include mori games if you must)?
And then you say that the survivor can't possibly know where the hatch is unless the second to last is dead..... Nothing smarmy or smart here, do you actually know the conditions under which the hatch, at first spawns, and secondly, opens? If 2 gens are done and two are alive, both can see the hatch before it even opens, allowing for plans to be made. In SWF, this is essentially a 100% free escape for one, especially if they thought to bring maps or hell, have any game knowledge. The hatch spawns aren't that numerous.
But even in the average scenario with no comms, it's still a free escape.
You ask why I think 5 gens not done should equal 4k? Well I don't necessarily, but I think that doing gens is your objective, and having failed that objective should mean you are no longer in a position of safety from your possible consequence. The hatch is just a bit too much of a safety net, that is all. -
steezo_de said:
@Dr_doom_j2 said:
steezo_de said:@Beardedragon said:
@steezo_de said:
The hatch isn't causing any issues, at least for me. There are people that are willing to play the wait game. If you're not one of them, then move on. I'm definitely not one of them. I'll let them get hatch because it's not worth my time. I like the mechanic because sometimes I won't use Whispers and it will be THAT game that the remaining player wants to stealth the game up for 25 minutes. [BAD WORD] that. That's 15 minutes too long. Gimme hatch any day, all day... and then I'll give it to them if they don't jump in within 10 seconds.
once again do you prove that the hatch has issues, but you simply refuse to deal with that issue. having the hatch is fair. but you're supposed to kill the survivors. thats your objective. you cant do that if you let him purposefully leave. so when you say: i let them leave because i dont wanna do the waiting game (which is fair and i understand that), then the game has put you in a situation in which doing your objective is no longer prefered, and has thus failed. the hatch has failed as a mechanic, in that situation. (it works on other situations tho). the hatch DOES have problems and issues. the issue isnt so much that people can escape, but simply this staring game. it should be fixed in a way that avoids it entirely, through some sort of means that allows them to get out, or allows them to be taken out.
so again, you're not supposed to "let them" get out, and if the game puts you in a situation where thats most beneficial for you so you can get to a new game, then the game and the hatch mechanic has failed as whole and should be revisited.
I just said the hatch isn't an issue for me... and I consider people that complain about the hatch stand off are straight up dumb for getting involved in a waiting game in the first place. Now if you want to play the game.. If you want to take this game so serious that you HAVE to kill that last existing survivor at all cost, then by all means have a great time, but then don't complain about it. What the [BAD WORD]. It's a 10 minute game and you will have many more.
The way I deal with the issue of giving the survivor a chance to escape? Hey.. the Entity gives them a chance and gives me the OPTION of staring or going.. and I say [BAD WORD] you Entity, I got other games to play! Failed objective? Uh yeah. So what, there's no leaderboard and no reason to take the game so serious that I'm willing to get upset about it. I move on.
And you sir, are a world class narcissist. Everyone just has to be Ok with it because YOU say it's dumb. I won't even argue that, because it is dumb, it's a dumb situation that shouldn't exist. It does, so we deal with it as is. That doesn't mean we have to accept it.
You can accept what you like, just don't expect people to accept piss as orange soda because you grabbed a big gulp
Yes, it's dumb to wait around for a game to end and complain about it when you have the CHOICE to leave. This is some next-gen mind game right here. It's ridiculous that people are complaining about a waiting game that they don't have to play.
If someone were to give me piss to drink. I'd choose not to drink it. Pretty simple decision I would think.
Dude, your already drunk on the piss and don't even realize it. -
Actually, that change hasn't happened yet, they never said that version would be in the ptb. The hatch change, from what I understand, the original version wouldn't have even been in this ptb, so all these people claiming one side ruined the hatch change, etc. It's lies and finger pointing.Amanda55 said:@Hillbilly420 said:
There was a fix in the last PTB but Survivor mains cried about it so we didn't get it.Blame Survivors for why the hatch standoff is still a thing.
Really? I remember killers crying over the idea that if the hatch got shut it would finish all gens and power the exit gates. Lol they cried loud enough for that idea to not even make it into the ptb.
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Visionmaker said:
Exactly.Paddy4583 said:
No the point is it effects the players feeling about the game play. They are not saying that the two serve as objectives or point scoring. Merely pointing out that camping is as annoying for a survivor as it is for a killer to be mocked.SenzuDuck said:@Visionmaker said:
Being camped is not fun, same as how being teabagged and taunted is not fun.Everything else is a side issue.
This implies Tbagging has any actual effect on gameplay (hint, it doesn't) just your little feefees getting hurt.
anything that effects the player effects the games percived enjoyment, i believe that was the point being originally made.
Also camping ensures (sometimes) a kill and you claim that as strategic, but if someone is that offended by a pixel bobbing up and down that they spend the entire game chasing them getting no where than that is also a strategy, regardless of how low you perceive it to beIDGAF if I get camped till I'm dead. It's just not FUN being on the hook till I die. It's not FUN watching a teammate die because he pissed off a Doctor or Cannibal. Sitting at a generator for another 2 minutes is not exactly exhilarating. It's definitely ######### if my first hook is death when I did gens all game while Dwight's jacking off in a closet.I don't care if it gives me extra anything. It's just boring and/or obnoxious. It annoys me more when teammates pussyfoot around my hook than actually be useful and do gens.Should players get harassed for camping? No, I don't agree with that. But I don't think it's a healthy addition to the game, and this is coming from a camping and tunneling cheese Doctor. Same as how I don't think sandbagging players should be able to bully killers.Ultimately, I always point out that the devs don't care about any of that. Despite its problematic nature, the devs have decided that it is here to stay. Hence why I continue to camp with Doc's M2 and tunnel to my heart's content, and solo survivors can just get #########.
I'm gonna level witchu chief... You are absolutely right -
steezo_de said:
@Beardedragon said:
@steezo_de said:
The hatch isn't causing any issues, at least for me. There are people that are willing to play the wait game. If you're not one of them, then move on. I'm definitely not one of them. I'll let them get hatch because it's not worth my time. I like the mechanic because sometimes I won't use Whispers and it will be THAT game that the remaining player wants to stealth the game up for 25 minutes. [BAD WORD] that. That's 15 minutes too long. Gimme hatch any day, all day... and then I'll give it to them if they don't jump in within 10 seconds.once again do you prove that the hatch has issues, but you simply refuse to deal with that issue.
having the hatch is fair. but you're supposed to kill the survivors. thats your objective. you cant do that if you let him purposefully leave.
so when you say: i let them leave because i dont wanna do the waiting game (which is fair and i understand that), then the game has put you in a situation in which doing your objective is no longer prefered, and has thus failed. the hatch has failed as a mechanic, in that situation. (it works on other situations tho).
the hatch DOES have problems and issues. the issue isnt so much that people can escape, but simply this staring game. it should be fixed in a way that avoids it entirely, through some sort of means that allows them to get out, or allows them to be taken out.
so again, you're not supposed to "let them" get out, and if the game puts you in a situation where thats most beneficial for you so you can get to a new game, then the game and the hatch mechanic has failed as whole and should be revisited.
I just said the hatch isn't an issue for me... and I consider people that complain about the hatch stand off are straight up dumb for getting involved in a waiting game in the first place. Now if you want to play the game.. If you want to take this game so serious that you HAVE to kill that last existing survivor at all cost, then by all means have a great time, but then don't complain about it. What the [BAD WORD]. It's a 10 minute game and you will have many more.
The way I deal with the issue of giving the survivor a chance to escape? Hey.. the Entity gives them a chance and gives me the OPTION of staring or going.. and I say [BAD WORD] you Entity, I got other games to play! Failed objective? Uh yeah. So what, there's no leaderboard and no reason to take the game so serious that I'm willing to get upset about it. I move on.
And you sir, are a world class narcissist. Everyone just has to be Ok with it because YOU say it's dumb. I won't even argue that, because it is dumb, it's a dumb situation that shouldn't exist. It does, so we deal with it as is. That doesn't mean we have to accept it.
You can accept what you like, just don't expect people to accept piss as orange soda because you grabbed a big gulp -
Master said:
@Dr_doom_j2 said:
Tsulan said:No Hex totem is strong enough, to justify it being a Hex totem. It´s high risk vs low reward.
I mean ruin kind of is, given it does work to slow the game down at all which is always necessary on killer.
If ruin wasn't a perk, I do believe it would need some change to be fair
Good survivors wont be stoped by ruin ,rank 20 is a different story though^^
Lol how many season rank 1 do you even have? I'm pretty sure I saw you post somewhere here that you haven't had this game very long. Please stop acting like you have some kind of knowledge the rest of us who have been here don't
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thesuicidefox said:
So like I get you want the kill and stuff, but I have literally given people hatch when I had a clean 4k and I still 2 pip. You are just wasting your time, put your ego aside. If everyone is dead and you hook the guy escaping at least once you will double pip. Just swing and let them go.
Some killers are so greedy for kills they don't see that it's not really worth it in the end. Truth be told if you find yourself in a hatch standoff you do NOT deserve the kill.
I find it funny you think that absolutely no one has said LITTERALLY everything you just said?
What is really your problem with a balanced hatch? Like, why do you think two gens being done should equal auto escape? And if that is in fact what you believe, which is evidenced in your dismissal of any discussion involving a balanced hatch, why don't you just ask the devs for a free portal that spawns near the survivor when they are the last alive? Would it really be any different from resolving to leave the hatch as a free escape that is fairly out of the killers control except when slugging? Do survivors enjoy slugging so much, they will defend a broken mechanic so that they can bleed out every game?
Stop telling killers we're wrong for wanting to complete our objective please -
Tsulan said:
No Hex totem is strong enough, to justify it being a Hex totem. It´s high risk vs low reward.
I mean ruin kind of is, given it does work to slow the game down at all which is always necessary on killer.
If ruin wasn't a perk, I do believe it would need some change to be fair -
AmorePrincess said:Don't have a stare off. If surv k8ndivor finds it, let it go, dont let your pride keep you from moving on to a new game.
And the logic of thinking one survivor shouldnt have the option of the hatch because they faild and died, isnt that like saying why should killers who cant get the job done get to rely on NoED.
It is what it is. Both sides have crutches. I see no problem at all with either. Be the bigger man/woman and end the match, let them have the hatch. I had to leave spectate mode because while I got coffee and went to the bathroom, they still kept staring. Just dont let pride ruin your time.
This is a balance argument, not one of pride. It would be better to have a mechanic that did not solely rely on who can waste the most time, agreed? -
I don't even consider two kills a win as a killer, just a straight tie (which apparently, identity V agrees with this definition as well) because I could just camp my first victim and get one other kill and that would be essentially the same. I'm not that much of a camper lol
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SnakeSound222 said:
Stop acting like the Survivor is entitled to a Hatch escape because guess what, they aren’t. It’s not that hard to accept. You’re probably the type of person that will DC in order to give the Survivor the hatch and say “OUTPLAYED GG EZZZZZ!!!!” like an entitled little kid.snozer said:you had your chance to slug at 2 people now you must give the survivor the hatch if they make it to it.... stop being greedy.
And see, to me it feels like there is some kind of disconnect here. People are sitting here, saying ######### like "Oh you aren't supposed to 4k every time" " Oh I just let them go, it doesn't matter, I value my time"
That's like having a diabetes convention where they are trying to find a cure for type 1, and some ######### with type 2 comes in with a bag of muddied buddies and says "Oh, it hasn't been bothering me all that much, I don't see why we need to waste time trying to fix what ain't broken"
We don't care that it functions (in so far that it exists and can be utiluzed), but you dense mofos can't even see the forest for the tree's. This is just another part of a long list of advantages afforded to one side over the other, in a game that for two years has mostly favored that side. This is just another thorn on the Rosebush, which is the reason some (mostly killer mains) still complain about it. It needs balance, regardless if at this point it is the most in need of it. There are still a good few things needing addressing, but we cannot forget that the hatch is basically broken. -
Khalednazari said:@Dr_doom_j2 Like I said, it's my personal opinion and it may not be a popular one. It doesn't mean that you have to judge me. I play on both sides and I've won the hatch stand off on both sides more than I have lost. Maybe that is why I like it? I don't mind stand-offs, because it brings uncertainty and the fact that game is not over until it's really over. That's strictly my opinion. Thanks.
Btw : I don't really have to tell you this, but I have around 1500 hours in this game.
Also, I know that you play on PS4. Assuming you got the game when it came out on PS4, as I did, that means not only do you not have 1500 hours exactly, but you also don't have any way of knowing that other than having spoken directly to the Sony PlayStation team. So nice try. -
Khalednazari said:@Dr_doom_j2 Like I said, it's my personal opinion and it may not be a popular one. It doesn't mean that you have to judge me. I play on both sides and I've won the hatch stand off on both sides more than I have lost. Maybe that is why I like it? I don't mind stand-offs, because it brings uncertainty and the fact that game is not over until it's really over. That's strictly my opinion. Thanks.
Btw : I don't really have to tell you this, but I have around 1500 hours in this game.
Lol so you really want people to believe you enjoy sitting there, waiting for one side to get bored, and conceding the hatch? Because if that's enjoyable to you, you must really enjoy camping/being camped too. I mean, if you really like staring at the enemy for a long time pointlessly, that just must be your gee-spot right there
Also you mind telling me that awesome mind game you worked out for winning a hatch standoff as killer? Other than standing there, looking at them for 30 mins, and having them jump in the hatch just to get grabbed and end their misery? Or do you just not actually understand what a hatch standoff is?
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Khalednazari said:It's always been fun for me, personally. I maybe only one of the few who actually enjoys it. It's like playing 'who blinks first'. Keep calm and win the hatch game.
Did you just buy this game today? If you haven't been in a 30 min match where 15 mins was you and the survivor waiting for literally nothing, then maybe you'd find it fun.... or you're a survivor main, and at some point that killer has to give you the hatch so yea, I'd see why you like it then
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I like the idea they are bringing. Especially if it procs NOED, which I think is fair in the situation where as killer you both kill 3/4 before 3 gens are done and find the hatch before the survivor (which is already in their favor as is as in this situation they have the head start of finding the spawn point of the hatch while you are chasing and downing the second to last survivor, as well as hooking him).
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Countfunkular said:@Dr_doom_j2
Not bad what you want is a candy style killer. The hook is much more of a candy cane and they would basically use the gum too slow and hinder survivors on generators. To make matters worse it would probably slow down any other Survivor that might have touched that generator.
Pretty much. What I want Is a killer that can defend hooks without camping. Sort of give him a security to check gens and leave the person on the hook, without making it too op. Plus, it adds a function to flashlights that wasn't there before, which benefits the killer by reducing flashlight charges and also provides more interactions with flashlights.
I can also see him setting the gym to generators. Don't know if this is the most exciting or fun power, but it be interesting
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I wouldn't mind a killer who could hook survivors and put a bubble around them on hook. You can put it on at any time, But it only last for 40 seconds.
If a survivor comes within 10 meters of the bubble (at a base), the bubble pops and hits anyone in the range, giving the killer a notification in them screaming, and leaving a sticky mess all over the survivors that hinders, slows, and makes skill checks on gens harder.
Survivors need a channeled action to remove the "gum" and return to normal. Another survivor can also aim a flashlight at the gym and it burns off with 2 seconds of flashlight time.
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Lol our minimum wage is also lower, while we have higher taxes than the UK. We gotta live with the system we got
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And that's still above the national average. Assuming you're in America that is
