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DrDeepwound

DrDeepwound

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DrDeepwound
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  • And then theres people in this game with over 7,000+ hours so obviously its them not the game.

    The way people complain in this game about ranks and match making, I cant imagine how these gamers must react if they play a battle game like PUBG,... you are thrown into the lions dens with 100 players, and git gud is very much required.

  • Until they nerf Huntress range, she remains Queen.

  • There is definitely a difference in matches between when you let the unhooked person go instead of putting them right back on the hook. They will take advantage of you being nice, then teabag you.

    Sure it feels like a nice thing to do, but everybody knows tactic wise it is best to just down them and hook them again. getting someone out the game ASAP is the way to success

  • I missed all the old 3 v 1 days, feels fun again when one gives up like that instead of dying on hook.

    Go ahead Claudette, DC, you know you want to.

  • Gonna need to spend more hours in red ranks if you want to play in red ranks.

  • I Play killer and survivor every day.

    Both sides all the time.

    One is not better than the other, yin and yang exist as balance in our world.

  • @FablPlayz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1468866#Comment_1468866

    Same as deliverence but it has a use after you pick yourself up (you recover faster)

    I am suprised many dont even realize this tbh. One of the main benefits Unbreakable provides a 3-4 man SWF is they all have unbreakable and recover much faster which is how they pick each othr up fast when the clown fiesta begins. I think most people dont even realize this. They associate Unbreakable with picking you up and forget about what its used for the most.

    Faster recovery. Multiple times.

    Technically Unbreakable is a faster self heal while downed.

  • Nah, I would be willing to bet the forums are balanced, people just like to whine when they are confronted by the opinions of others.

  • @CertArn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1454325#Comment_1454325

    I just DC every time when Doctor is my Killer. Penalty or not - waste of time trying to fight him. One time he didnt found me whole game, WHOLE game, until one gen, and only me and her on hook left... Game over. ######### that. Now i DC every single time on start. SOmetimes Freddy too, when i dont feel like i want running around whole map like a moron.

    Nice, Im about to p3 my doc, cant wait for the easy BP from the people that DC like you

  • @SloppyKnockout said:

    It has one already. You can only use it once, and then you have a perk slot that isn't being used.

    It has multiple uses, it is also used to recover faster in the match as well without picking yourself up.

  • oh kids, too much woman for little boys.

    Doc likes em thicc baby

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467035#Comment_1467035

    You only get stacks by safely unhooking your teammates and taking protection hits.That's the completely opposite of doing nothing.

    He/She just meant that both Perks are similiar because they increase your bloodpoint gain.So i don't see any reason as to not give WGLF an additional side effect like BBQ.

    Remember,buffing WGLF could mean 1 less meta perk per survivor.

    Thnat would be fine in a discussion about perk balance, but this thread is about bloodpoints *points to title*

    What I replied to was a statement saying less BP wouldnt "matter iof they buffed WGLF like BBQ" which I stated would have no increase in bloodpoints, which is what tyhe thread is about.

    If you guys want to discuss perk balance, thats one thing, but this thread is about bloopoint balancing, which is why my point still stands in this discussion because giving WGLF auras, has nothing to do with bloodpoint balance.

    ps getting hit is not really doing something. As I said, maybe we should require survivor escape chase to get the stack, then that is doing something.,

  • Do what thou wilt shall be the whole of the Law.

  • @siren_sorceress said:

    https://forum.deadbydaylight.com/en/discussion/comment/1467179#Comment_1467179

    Mlga simply showed ping and if you had the killer blocked or not. You know, so they can dodge toxic players the same way killers dodge for whatever reason they like? It didnt show what killer you played, perks, profile. Just ping. Sorry but not the same thing at all.

    I have never used it, but it was shown that it did more than just show you ping, this is years ago now so I do not know what it currently does, I have never used third party apps in this game.

    Regardless, it does not change the substance of my post that "people deny things exist for sake of argument, until its proven they do in fact exist." We know these things exist, so deny it?

    I just did a quick google search and was able to find youtube videos of players showing you how to find what killer you vs etc, to act as if this is not possible for sake of argument is simply silly. I wont go into the numerous ways this can be done.

    Re: mgla: I specifically recall block lists by killer type, not gonna argue about it 3 years later, but if was blocking killers based on type, which the devs forced them to stop doing? Anyway, my poiint stands using the "no one runs this" argument is history repeating,

    https://www.youtube.com/watch?v=2TIc-KFzxfY

    Listen to the devs about MLGA, it was removed from whitelist due to blocking killers by type. @ 1:00 I was literally on the Frdddy list and BBQ Billy list.

  • @siren_sorceress said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462639#Comment_1462639

    No they dont? Why is this hack being mentioned constantly? I've yet to meet a single surv that's doing this. Stop acting like every surv is doing this.

    Thats the same thing people said when MGLA was doing Killer Block Lists by type... "no one is using this"

    Sure thing, until devs had to step in and say "yeah, thats not cool, it exists" and banned MGLA, no idea on the current state, but back then when BBQ Billy came out, if you played him, you were put on the block list that was shared by a third party app and would indicate the killer you were versing was blocked.... hence leave lobby.

    Sure it doesnt exist, just like MGLA d block lists didnt exist, until they existed lol

  • Your frustration is justified, Legions rework basically rendered his power into a non lethal punishment.

    One day hopefully his power is looked into again, majority can see the blinding, and 4 second stun + 20 second recovery is a bit much on a non lethal power.

  • I LOVE when a survivor is hostile before a match, I hold my tongue, then,....

    let em die on hook.

    They dont realize, good chance one of the 4 is actually a killer main.

  • Simple, devs released stats showing like 70% of all matches contain some form of variation of SWF.

    Blocking SWF would literally mean the majority of your matches would no longer be possible.

  • @DeadHardMan said:

    This wouldn't really be an issue if BHR decided to buff WGLF since it's the survivor equivalent of BBQ.

    Totally not true, it is in fact, easier to get stacks on WGLF. You can literally get 2-3 stacks during one unhook. Buffing WGLF to have auras would not have any impact on the generation of points.

    BBQ you need to find, chase, down then hook a survivor, WGLF you just get hit and bam you doubling your points. It doesnt even require you to do anything, you get hit regardless in every match so it literally requires, ZERO SKILL.

    Your argument is totally invalid. Using your logic, we should require WGLF users to win the chase before getting a proc if we were to make WGLF like BBQ, you will have requirements.

  • Survivors sit on a gen and stealth then wonder why no points.

    LOL

    Im a killer main and if youre not hitting over 20k as a surv, you arent doing enough as teammate, period.

    I play surv every day and usually outscore my team, because all they do is gen and then die. They cant run the killer, dont do totems, then wonder why the match falls apart. You gotta get chased to balance out the killers time, theres 4 categories in the emblems, not just one.

  • Playing survivor doesnt take strategy, you do gens and do exit, nothing else to do and your teamates often can carry the 4th player even if they are not good at the game, hell, one good survivor can carry the win. LOL

    Playing killer, you have no one to carry you, all mistakes are yours al;one and you are required to pressure entire map and do the work.

    its 1 v 4,

  • I play solo only and do not feel this game is any more difficult to get into than any other game, for example PUBG.

    You log in, you kill or get killed, you log off.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1466866#Comment_1466866

    I only clip and report those who seem to be doing it on purpose. Like literally running up to me and following me step for step, and then messaging me afterwards saying "that's what you get"

    The more you post about this, its almost obvious they are doing it because you arent participating in some actions they wish you would.

    "the biggest reason I get caught is because of other survivors who play recklessly and grief those who don't."

    Playing recklessly or actually helping do non immersive things?

    "("He's a loser, just hiding in a locker and not unhooking or doing gens. You should take the killer over to him so he gets what he deserves.")."

    Seems like they want you to do more for the team, and if you are playing immersed and not going for unhooks etc, that is literally why your team is doing this. Multiple lines in your post above highlight that point.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1466866#Comment_1466866

    I only clip and report those who seem to be doing it on purpose. Like literally running up to me and following me step for step, and then messaging me afterwards saying "that's what you get"

    Your post above clearly made it sound like it happens to you every match, you literally said "I report and then get into next match, only for it to happen again"

    If you are being grieifed multiple games in a row by strangers, it must be your playstyle or something. The only time I see this done is when the survivor is not doing gens, and hiding in lockers instead of saves etc,... if you are being griefed that often there must be a reason. As posted above, I see it happen to Claudettes mostly, for this very reason.

    Or as I originally said, this is just a normal part of the game and you are taking it personal as if they did it on purpose and most likely did not. In which case, it is not griefing at all.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1466707#Comment_1466707

    I already have several open tickets, though it's not like they'll tell us if the ticket's resolved.

    This makes me feel like I'm just wasting my time, as it takes 20-40 mins waiting for the clip to upload to Xbox Live. Then I have to either stick around in the lobby while I wait so that I have their Gamertag(s) on hand for the report submital form, or I have to write their names down (like I had already done with my in-game user ID# because I have to copy/paste it with how many times I've been asked for it in the report), so that I can get into the next match, only for it to happen again (the griefing).

    Because you are not only wasting your time, but clogging up the report function of the game with these bogus accusations.

    The reason its happening often is because it happens almost every single match, survivors get chased, they run to an area, and bam, now you call it griefing. This occurs almost every single match and is not considered griefing in any way.

    LOL

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1466707#Comment_1466707

    What OP describes is not griefing. Please don't encourage people to clog up the support system by creating invalid report tickets.

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system

    Working with the opposite team to gain an advantage or grief teammates

    This is not that as being in a chase is a normal part of the game and the survivor and killer are not working together.

    Targeting specific users repeatedly in order to ruin their game experience

    It can be that but only if it happens over multiple games. With the information given here it does not sound like someone is being targeted.

    Shaking off the killer onto another survivor when you are injured is a valid strategy, it gives you time to either heal yourself or find someone who can heal you.

    Yep, and people wonder why their "reports" never get a response, because people are reporting stuff like this as if it is actually griefing.

    Is there even one match where one survivor doesnt get the killer kited near them? THis is every single match.

  • @Nos37 said:

    Griefing is part of the game, and I'm supposed to get better at being greifed??

    People do not do it on purpose all the time, sure sometimes, but majority of times its just someone running to the nearest jungle gym, maybe stop working on a gen 2 meters from someone getting chased - it's somewhat obvious where someone will run if they are being chased near you, working on a gen.

  • No matter how much people despise Legion, he remains a popular killer and has every right to exist.

    People can hate them as much as they possibly can, does not change the fact the devs continue to see profit and promise in them, and one day he will indeed be rebalanced to address some of the more gratuitous nerfs he was given as punishment for exploiters, mainly twitch streamers showing the world how to walk backwards with the intention, stated live on cam, "maybe this will help get legion removed from the game" saw it live that was the goal, get Legion destroyed, utimately removed from the game.

    Despite these detractors, they remain one of my mains, and I continue to enjoy them.

    Dont worry kids, we got enough buckets for all the tears you can muster

  • From memory it was hex third seal, knockout based build, not sure on addons but if you look at them you may ffigure out which ones, its the ones that remove box auras

  • My opinion on such things does not matter tbh.

    I am a bit overwhelemed with notifications personally though, half the time i dont even know what they mean anymore. nI play surv and Im like, ######### are all these icons? All I know is the skull = exposed hahah

  • PLayed against a Blinding Piggy couple nights ago and was like, damn, I am runnning that build and it peaked my interest in her. Never felt desire to play her but after that build, I wanted try it since the first I got hooked by it LOL

    Basically everything was blinded, couldnt see hooked people, couldnt see pig boxes etc,... was awesome, we all dieded

  • @RedditUser69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463819#Comment_1463819

    I think any chance to close the gap between solo players and SWF should be taken. Even if every game people explained their build in the lobby, groups would be at an advantage since they have 0 chances to forget. They gave WMI an icon, why not do it for more perks like Solidarity and Deliverance?

    I am not a dev and do not have an answer there, but you can easily tell your team before the game if you running perks, I do it all the time, and I have never seen another survivor do it aside from me.

    Threads like this make it obvious, hardly anyone ever talks before a match. At most you get a "glhf" or "I need exit gate for daily" but RARELY ever see "k guys Im running deliverance"

    in fact, I have NEVER seen it.

  • THis shows one of my main problems as survivor, people dont chat before the game.

    Most I see is "nice outfit Feng"

    But if you want to notify your team you running Deliverance, do it in pre-game chat? Thats what it is there for, most simply dont use it.

    I tell them, running BT etc,... it can help.

  • @MusicNerd_TC said:

    I don't think so. The devs included a clip of scorpionz using those tactics in their fourth anniversary stream and he's a fog whisperer as well.

    Thank you. I watch Otz and he does all the killer tech, I can only imagine if some of the people in this thread saw some of Otz techs, theyd want him banned... survivor techs = skill, when a killer techs, oh no, ban him!

    LOL

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463773#Comment_1463773

    Did you hack my camera, so you can say im "Upset"? No, stop being ridiculous, and yeah I agree we should wait for a dev.

    @not_Queen @Peanits

    PS: They got rid of hook tech (aka ayrun hook tech) why wouldn't they get rid of this lol

    I can tell because I was not even engaging you and you are quoting me repeatedly, even after I have stated my point.

    As I said, this forum is populated by numerous devs and mods, when they come here and say it is an exploit I wont even debate it and will say ok.

    but until then, stop trying to change my opinion because you are not a dev either. LOL

    I fell out of coal tower last night as Kate and landed on the metal tire tracks, exploiting! buahaha

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463763#Comment_1463763

    "Not an exploit at all, falling from heights in games often allows you to land on objects. It does not equal an exploit.

    An exploit is using a bug, this is not a bug at all and just considered falling from heights onto something."

    Dude, you're literally saying that isn't a exploit, and is fine holy f...

    Here's a clue.

    When a dev comes in this thread and says its an exploit, I will admit you are correct.

    Until then, neener neener, my opinion upset you that bad? lol

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463734#Comment_1463734

    They banned people who abused the asylum roof exploit.

    But hey, let's defend a exploit!

    What are you talking about? I have been outspoken against streamers showing the asylum map exploit since the day it was discovered, and have never "defended any exploit" so take your classless accusations elsewhere.

    I literally got people banned during the asylum exploit and have been outspoken about how the devs created the soft bans we have now so they did not have to ban all the streamers and tens of thousands of exploiters, so you have no clue what tree you barking up.

    I have 3 years of forum posts to back up my stance against exploiters. Steam forum and this forum show I have never defended exploits and even called the devs out for unbanning asylum exploliters . So kindly, go troll someone else.

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463716#Comment_1463716

    Exploit means to take advantage of something (a person, situation, etc.) for one's own end, especially unethically or unjustifiably.

    Exploit can mean:

    That guy probably knew that exploit a long time ago and he keeps doing it, won't get surprised if he gets banned...

    oh goodness you brining Marxism into this?

    When they ban cj techers then maybe you are right, until then,....

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463699#Comment_1463699

    Thing is, they already say that's intended.

    DO you really think flying over things you're not supposed to is "Intended"

    https://us.v-cdn.net/6030815/uploads/CGERPSQD5NKR/image.png

    So you're telling me this old asylum roof exploit is intended?

    NO, I did not say any exploit is intended, I simply said falling from heights is not exploiting. Devs threatened banning for that exploit because twitch streamers were showing people how to do it. Have dxevs said falling like this is bannable? Nope.

    Using the definition of an exploit as "anything unintended by a dev" is a bit of a reach imo, as shown by the use of killer hiding redlight to moonwalk. Or Cj teching, item teching etc,... as I said, I landed on top of a genrator as Ash last night, now Im an exploiter LOL get real

  • @Khakuate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463398#Comment_1463398

    Dude, pls dont act like if you're a dev, a exploit is something that isn't intended by devs, we just need to wait for Peanits here.

    BY your line of thought, a killer hiding his red light while moonwalking is exploiting.

    I may not be a dev, but I am the reason the word "nerf" was even created due to my playstyle in Ultima Online so I been around while ;)

  • @Kebek said:

    Hardly, game is designed with spots like this all over the place. So many holes and small spots where you can stand or lunge over someting exist that devs never intended for average gameplay but then new killer comes along with new power that can use all of these in a way they were never intended. As long as they aren't holding the game hostage in some way or create game breaking balance issue then they're fine.

    Not saying that it should stay but that it's fine to use general physics & layout of the game until devs decide to make these techs inaccessible or give a shoutout to not use them.

    Exactly, devs did not intend for killers to moonwalk to hide their redlight either.

    BUt I do it every single match and its not an exploit, but by defintion could be argued.

  • nice, well that seems logical and fine with me. I thought we would have to play each killer up each monthh, that would be too much, not to mention I play surv too LOL

  • @GoodBoyKaru said:

    Ranks aren't used for matchmaking.

    Each killer has their own individual MMR rating. This will be hidden but used for matchmaking purposes.

    Ranks for survivor and killers will remain the same.

    So no more resets on the 13th?

    Killers will retain their MMR ranking every month and no rank to climb, correct?

  • Wondering this too. I like the idea of killer ranks, but at same time, I gotta grind every killer to rank 1 every month?

    Ummm, I play a lot but not that a lot lol

  • @mouse0270 said:

    You do understand the lock out is most likely because they are giving you a MMR value for each killer, because you may be better with one killer than another. If they allow you to queue up with a killer you are unskilled with you would get matched with easier survivors, but if they allowed you to switch, you would just have people queue up with a killer they are bad with and then switch to one they are good with...

    Precisely why we say whenever the player clicks "ready" to go into lobby they are ready, no need to change anything from that point on, either side. Maybe make survs loick first so killer can respond to build or items.

    This issue clearly illustrates how one side can see something balanced and the other not.

    IMO when you click ready you should be ready, no switching last 6 seconds.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462613#Comment_1462613

    You can change your base build but you cant swap for a quick switch at 6 seconds before the game starts and they can quick switch to 4 keys/toolboxs/flashlights/ item that you didn't expect them to bring because you haven't seen it for the past 54 seconds.

    Make us stop whining yourself coward

    One can only predict that having killers locked in place, will in fact cause more 6 second survivor switch.

    Devs have told us time and time again, everything they test gets abused by survivors, no doubt this will too.

  • Killers dont have a problem with the lock, the problem is survivors can still just switch in last 6 seconds. Giving killer no time to react and now killer is literally locked in place.

    I have no problem with everyone being locked.

  • @Leyoyo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463514#Comment_1463514

    Since a quite long time , but recently some people have even program a "app" and make it public , survivors just have to juin the lobby and run the app , they try to match this in the silent hill update but failed miserably

    Survivors have been using third party apps during the lobby for as long as Ive been playing since 2017

    Theyve blocked killers by type, see what killer you run etc,...

  • @Ferr0r said:

    This is just an boring combo. 'Get in a locker'. Yeah, then you gotta stay there for a full game. Matchmaking is too broken and too many (new) players dont know how it works. They should change this freakin perk, like every killer runs it and on billy it is just boring.

    Btw. Fix the DC penalty. Now you can leave a game without a penalty so like every two games you have a dc survivor.

    BBQ can only proc 12 times per match, giving killer 48 seconds of aura.

    Survivors have perks like Distortion which render BBQ useless for 3 hooks, giving you invisibility.

    You are not forced to hide in a loicker "for full game" its literally less than one gen time

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